skysight-inc/HackerNews huggingface dataset:
Parent here. I play Fortnite with my two kids almost every night. Compared to the more ubiquitous pay-to-win style games that dominate the mobile market in particular I think Fortnite's model is pretty reasonable. Nothing you buy in the game will change your performance in any way or help you win. The game is free on every platform and there are people who play a lot without ever spending. As for what you can buy, its all just bling - stuff to make you look cool. If you pay $10 upfront and then play 3-4 hours a week you can earn enough V-Bucks playing to buy the battlepass every season and one or two small extras without ever putting another dollar into it. I'm sure some kids go crazy with it but its certainly not necessary.
Riot Games, isn't that the game company wholly owned by TenCent?
Well until a few centuries ago nobody wanted to have electricity sent into their houses. The masses don't care until it becomes part of life. It's always the quirky pioneers that care first.
> which is how Apple ensures their App level advantage, and that you can't ship your own browser engine.

To be clear, you can't ship your own JIT, including a Javascript runtime, because Apple does not give TestFlight or App Store distributed apps the ability to mark memory pages executable.

iOS supports two different app platforms, native apps via the App Store and HTML/Javascript/WebAssembly via Safari. One reason Safari exploits work is that the sandboxing and entitlements for Safari (and the WebKit/JavaScriptCore processes) are different from any other app.
If it threatens their app store they will limit web apps.
> It's really too bad that they haven't rolled this out for 1080p too

Maybe they will? But it matters most for 4K performance, so that's where they started?

> encoders (x264, x265, etc) already have their own rate control algorithms

But they simply operate on a stream without taking future frames into account. This does a first entire pass on the film holistically to determine where keyframes should go and settings per-shot. It can't be backported to codecs because they work linearly.

> And even with that, depending on how sensitive you are to artifacts, some of the "optimized ladder" encodes still look worse.

The artifacts look worse only because it's zoomed in so crazy far. On a cinema screen, the additional sharpness will be clear, the artifacts not so much.
I believe that they did show the "threads" firing, and the neurons lighting up in response.

I imagine that initially they will be focusing on blunter interventions into the brain, like detecting impending epileptic attacks, and send some sort of signal to try and interrupt it. I think such things already exist in a cruder form.

It's going to be a long while, and a lot of iterations before you can expect to just "know" the contents of your latest text message.
Hurricane Laura, Live Weather Microsoft Flight Simulator 2020 [video]
Sure. I will work on expanding the options, and it makes sense to add the original language to it too. Just not sure I can promise a date for date. If you care to send me an email to sl@serialliterature.com I will make a note to let you know when I do.
Can you explain "BLIS is used by AMD"? In what way do they use it?
do what chrome does, detect crash and fallback. what are sandboxes even for if you can't crash once in a while without whining too much about it...
This is a stub comment to collect the replies so we can collapse them, to prevent offtopicness. Sorry, no-JS users.
China is acutely aware that banning the iPhone is likely to send Apple into meltdown and by extension the US stock market and presidency. If they perceive that to be in their political interests then they will do it, otherwise they won't.
What on earth was in the social worker's head leading up to this?

Is there some context that doesn't justify, but maybe explains the situation?

Is it just as simple as a bully arbitrarily abusing a position of power?
I don't think you understood what apple does. apple is forbidding Epic Games to offer "discount" outside apple platform. the price must be equal on all points of sale.
I think there are a lot of questions one might ask but I’m going to say that it’s too early to ask most of them. I’m sure that once this makes it past prototype stage and human trials are on the horizon they will need to have good questions to a lot of these questions and I have no doubt they are thinking about basic and not so basic scenarios.

This is a good PR/recruiting stunt but nothing more. (Also Musk could use a little bit of training when it comes to the way he is speaking and is timing his speech)
I am not so sure that people were talking about having PoS already used in 2020. What has been planned was to have the first phase of a PoS on testnets, and this milestone has been hit.

In any case, Ethereum still has a lot of characteristics of a research project. If you follow closely, you start seeing that ideas are explored, some approaches are validated, some are proven impractical, etc. Some delays and hiccups are inevitable. As long as the Ethereum Foundation keeps its transparency and does not overpromise I am fine with it.
> They are artificially dividing an open market by making some PC games exclusive to their store.

This sounds suspiciously like Amazon's KDP Select[1]:

Q. What does it mean to publish exclusively on Kindle?

A. When you choose to enroll your book in KDP Select, you're committing to make the digital format of that book available exclusively through KDP. During the period of exclusivity, you cannot distribute your book digitally anywhere else, including on your website, blogs, etc.

... I really don't like Amazon when it comes to the demands they make for publishing books through their platform. I am no lawyer, but the whole system reeks of wrongness. I publish a few books on KDP, but none have been enrolled in KDP Select - why should I give up Google Play, iBooks and a whole host of other distribution channels just to please the owners of the biggest distribution platform of them all?

[1] https://kdp.amazon.com/en_US/select
No.
Imagine Microsoft would try do the same.
Inconceivable.
Combining the touch detection with other devices would already be useful on its own. A phone and neuralink could work together and figure out when I'm holding it and unlock automatically and then lock it when I stop holding it. The connection between them would have to be trusted and secured of course - it would need to verify the unlock signal actually came from my device.

Getting something like x,y,z coordinates of your limbs relative to the device would be a good primitive for many features (same usefulness as acceleration and orientation sensors in phones). If that was fast and accurate enough, that could be used to control robotics.

Pairing with other devices and issuing gesture commands to them would be another possibility. Sign language might be translate-able directly to bytes.

We're talking about building Pong at this point. There will be lots of creative solutions found within the constraints.
I have an iOS Shortcut that SSHs into my Mac and runs scripts. It’s pretty simple; I only use it to remotely launch/quit Slack, but I could probably do a lot more if I had a reason to.

It’s cool to see somebody else mention Hazel. I love that app—it’s one of the most useful apps I have—but nobody else seems to use it.
Yea, Metcalfe's Law at work. Give 40m a try.
I agree but here is my take: These companies don't deserve this much of your attention or feelings. I have worked for Amazon and Google, and at the end of the day neither is a place with feelings. I have a lot of love for co-workers in both places and was part of some amazing products. I think I would say the same if I ever worked at Apple.

For me, like in others, Apple sure brings up a lot of feelings for some reason. I have gone to from hating to loving to hating to loving. Now I think they are currently on a really good iteration of products and I will use them when it makes sense for me. If they hit a rough patch I will try something else.

As for the 30% cut etc, I can't get emotional about that. There are so much bigger issues in the world. You have democracy, global warming, nculear weapons, war and famine.
Do you know how to choose your coffee machines save you money $$
That's interesting. I've been taking 5000 IU of D daily since COVID. I get barely any sun though. And I noticed noticed my blood pressure went down by 10/10. 110/70 though so I'm happy lol
If it makes you feel better, the tax payer funded courts are only about 0.05% of the annual budget.
Great to hear Ryan. See you on JS8 :)
More like: Apple is offering a take it or leave it deal. Epic doesn't find it acceptable, and is willing to lose access to the store and take Apple to court. They clearly think that taking a shot at breaking the monopoly is worth it. It isn't civil rights, it's business.
But heroin doesn't solve your homelessness problem at all unless you mean by killing the takers but that is very different from providing medicine affordably to people. What did I miss?
Disclaimer: I truly dislike this technology for my own personal reasons.

That aside, I think the problem you bring up is pretty much "solved" as the only thing that is missing are training sets. Pretty much like when Tesla just needed a bunch of driving footage to start improving its self-driving AI, and they got it.

The first Neuralinks (I believe) will be intended to gather as much data as possible in order to tackle this concrete issue. After that is going to be a quite vanilla "big data + ML" type of job.

It would be cool to see, if different people have different neuronal dynamics for the same sort of "activity". Who knows what it will be found. Regarding "the pig demo", we don't know for sure if they can do that to any pig wearing a neuralink (i.e. like installing software) or if the data/model was produced and meant to work on that particular pig only.
Most of the comments defending apple, are people thinking that epic games does not want pay the 30% cut... but the problem is not that.. the problem is that apple demands that the price must be equal on all points of sale. ( Epic should be able to increase their price in 30% on apple plataform only, to cover apple fee )
The monopoly word gets thrown around a lot in this context. But it's not clear where the monopoly is, in a legal, anti-competitive sense. Can you define what Apple's market monopoly is?
Ah. Epic International. If apple has blocked that other account, would it have removed all Unreal Engine powered iOS apps from the App Store, just like all Epic games are now removed from the App Store?

I press this question because IMO that would be a serious tactical mistake on Apple’s part, and it’s surprising that Apple would make it (even incidentally). The judge’s injunction may have saved Apple from itself.

But I don’t know if it’s true that all UE iOS apps would be removed, if Apple terminated that other account. It seems like no one has given a concrete, conclusive answer.

It’s like blocking all apps that happen to use the leftpad library. It’s not those apps’ fault for what Epic is doing with Epic Store. It’s completely unrelated. And it would be worrisome if, by Apple’s decision, all businesses who built their futures on Unreal Engine were put out of business overnight.
What's the alternative? If the electric company's not allowed to shut off service to non-paying customers, what would stop someone from just shredding every single electric bill they receive?

If everyone knows there's no consequence for ignoring a bill, why would anyone ever pay?
I am wondering how much Apple/iOS would be harmed by Unreal Engine goes away. Are they much better than the alternatives? I don't know.
I think you’re conflating Afghanistan with Vietnam. America never fully committed to Afghanistan as they did with Vietnam. From the very outset they tried to do it on the cheap by relying heavily on the northern alliance. Subsequent to the invasion, America was far more interested in pursuing the Iraq war, so Afghanistan quickly became a backwater.

This meant that America became heavily reliant on local war lords (some of whom had dealings with the Taliban) to ensure security and maintain order. This undermined the government they were trying to build in Kabul and contributed to a culture of corruption. None of which endeared the common afghan to their newly formed institutions. The Taliban exploited these weaknesses with classic insurgency tactics and gradually took territory from the weak central authorities.

This was all entirely avoidable, America just didn’t stay focused on the mission.
It's hard to build a model of a system without observing it - perhaps a reason we don't know how to decode neural signals yet is that we didn't have a way to read them. I'm sure that this vastly improved sensor will lead to better models of the brain and neural activity.
Awesome. Hope to see you on the air sometime :)
Wow, that really was awful. Does this sort of thing require kind of like a specific optimisation to fix, or is there a general technique that would fix this and other stuff?
What are they going to buy? All the new content is on the other platforms.
Now this is what the kids call an Epic gamer move!
And ironically Epic is mum on all those consoles that take the exact same cut that Apple does.

The iPhone is merely another console. Really hard for me to see why this is controversial, or why Epic thinks that Apple can have a monopoly over their console while somehow Sony, Microsoft, and Nintendo don’t...
I would recommend this book that was posted on HN before and is much more applied: https://www.manning.com/books/real-world-cryptography?a_aid=...
Yeah. But insurance companies are more profitable when they don’t cover the medications of their customers. They have PBMs because they don’t want get charged more than they should. Insurance companies would love everyone going through GoodRx because then they don’t have to pay for those medications.

There’s really no margins in paying for medications. This is always a red number for the insurance.
A comment from techcrunch:

As the scientist who first published data on neuronal firing in the brain of freely-behaving primates (available at: Ludvig N. et al., 2001, Journal of Neuroscience Methods, vol. 900, pages 179-187) , I am curious to see this demonstration. I also know that in order to make any meaningful link between a human mind and a computer one must record the identified firing of at least 5 billion neurons from the "mind-generating" association cortex in behavioral and environmental contexts -- which is absolutely impossible with each and every currently available and envisioned electrophysiological technique loved or not, claimed or not, advertised or not by Musk.

--- Nandor Ludvig, MD, PhD

Source: https://tcrn.ch/3b3YGGC
I know that large business systems are complicated, and migrating old data is much much harder. But a persistent part of me thinks... is this really so hard? The IRS core system basically requires a decision tree, a calculator app and several bindersful of business logic. They need to process about 350 million people each year, which is a big but hardly unmanageable Spark job. Isn't this just a question of getting a team of good experienced Silicon Valley engineers to build something that just works?

The Obamacare system is a great example of this. Almost half a billion dollars spent on corporate contractors, then a team of like 10 experienced engineers came in and fixed the damn thing.
Hmm, what's the advantage of doing memory renaming for unretired stores? Won't the value just be forwarded from the store buffer?

The patent is a great resource, thanks for that. But I think it supports my point when it suggests that memory renaming may persist indefinitely:

Alternatively, reclamation of the original physical register could be delayed to facilitate later memory renaming.

and later:

...the MRT may always retain physical registers of N past store operations...the physical register is reclaimed to the free list when it exits the MRT, for example, when it is no longer one of the N most recent store operations.

So it's possible. I don't think we know from Agner's work whether AMD went this route or not.
They put it in a pig brain and can use neural signals to predict the pigs behavior - that's major progress
> First, these statistics are for phones shipped, not current active users of said phones.

That's fair, however I don't believe web usage is the correct metric to use either. In any case the numbers are still a far cry from the 95% Microsoft held during their antitrust case.

> Mac software doesn't "compete" with Windows software because people tend to have one device or the other.

By that logic Nintendo games don't "compete" with Xbox or Playstation games. I disagree with this narrowly defined view of the market in which Nintendo games, Xbox games, and Playstation games are viewed as competing in three separate markets, instead of competing in the overall video game market.

> They're arguing a monopoly specifically of iOS software distribution.

I disagree that this is a valid antitrust market and I think Epic is going to have a hard time convincing a court to accept this narrow market definition. US courts generally frown upon treating aftermarkets of a single brand's product as a valid antitrust market unless specific circumstances are met.

Those circumstances usually involve situations where the consumer lacks information about aftermarket restrictions or policies when the original product is purchased. In this case, iPhone customers know when they buy an iPhone that they will only be able to install apps via the App Store. If they are unhappy with this limitation they have an option of buying a different phone without such limitations. If they decide to go ahead and buy anyway, they did so knowingly, therefore antitrust liability is not likely in those circumstances.

> This is going to come down to how a court interprets this

I think many people are going to be disappointed by this. Aftermarket scenarios are not uncommon in antitrust law and the existing precedent is not in Epic's favor.
(throwaway.)

I've been deeply interested in this field for a long time and BCIs specifically. (not to brag, just to explain:) I have a graduate degree in a related neuro field and strong & fast coding abilities.

Working @ Neuralink interests me a lot.

But I've also read the stories about Musk, how he treats employees, the working conditions, etc. [0]

I'm not afraid of hard work but can folks here shed light whether it might be worth it (or not) to go work there?

Are Tesla, SpaceX, etc. engineers generally... happy/satisfied?

[0] https://news.ycombinator.com/item?id=18679715
Human eyes don't have a refresh rate, per se. I recall hearing that they can discern differences in frequency up to 3 kHz or so; though obviously you can go much slower than that and still feel smooth and relatively responsive.
> Apple originally wanted to terminate the developer accounts of both Epic Games and Epic International, a separate account linked to Epic's Unreal Engine used by third-party app developers, but a judge issued a temporary restraining order preventing Apple from doing so.
Airplay is limited to 1080p, and I don't think it includes HDR. Definitely not what I would call the pinnacle of quality.

I'm surprised that Apple TV apps don't allow you to download content, considering it is based on essentially iOS, but it is clearly a conscious choice.
No, they are saying that laws around drug pricing should be designed so that prices would be the similar to what GoodRX achieves, with no opportunity for profit left.

Whether that is possible is of course an open question, but laws that impact drug pricing should encourage the source suppliers (manufacturers and wholesalers) to charge close to cost, not to invent prices that maximize revenue extraction from government programs and "discount" prices for other buyers.
I wonder what percentage play exclusively on iOS though. If big spenders will spend on whatever is convenient it could be easily worth it to stop them from spending on iOS and get the cut back.
If I were Apple, I would have embraced and extended what Epic was trying to do. Apple has always struggled with its gaming image, and iOS games barely deserve the game. Why not find a way of partnering with Epic that creates a better deal for them and accelerates platform innovation? Everyone would've won. It kind of boggles me that we're here, but now that we are I'm hoping Epic wins just to see how the landscape shifts afterward.
Put Fortnite into a box and put it on the shelf at a store which will take 30% in margin on that sale (probably more). Should that store also be forced to allow buyers to purchase it off their store shelf through a payment to someone else? Of course not.
My friend did something similar - he started studying something at the University of Warsaw's Faculty of Education - really easy to get in and since this is UW, academic progress is judged on an annual basis.

He even showed up there a few times.
No. Even if Apple terminates the 'Epic International' account - nothing will happen to existing Unreal Engine games on the store by other developers.

The issue is that Epic will lose access to Apple developer tools and will struggle to maintain Unreal Engine going forward and as such that may hinder development of those games in the future.

There's no indication or reason to believe Apple would manually remove all UE based games (because it wouldn't be something they 'revoke' and all UE games stop working).
The developers use every psychological tool known to human kind to make these kids beg for those. The way they are brain washed is ridiculous, you would understand if you watch these kids play and how addicted they get and only way to help their "life" which is the game at that point is buying. The kid will beg, scream, throw tantrums to get that thing they want. I've seen it, you can see it on youtube, there are thousands of videos showing how kids are brainwashed.

Again, I don't have a kid nor spend a single dollar on these apps. As a developer of other kinds of software I can see the dark patterns and psychological games in these apps and it is pure evil.
> This does a first entire pass on the film holistically to determine where keyframes should go and settings per-shot. It can't be backported to codecs because they work linearly.

Given that x264 already has a 2 pass mode, I don't see why that is necessarily the case. Even CRF mode uses mbtree by default, which is a pretty complicated rate control algorithm. x264 also has pretty intelligent keyframe determination, I almost always see I frames on scene transitions.

> On a cinema screen, the additional sharpness will be clear, the artifacts not so much.

I think it's probably the other way around. The closer you are to a screen, the more likely you are to notice increased resolution. But if there are large patches of the image full of artifacts, you'll be likely to see that even far away.
There are other App/Game stores. I think this is the first, but XBox/PS maybe in the future.
I agree. This work is incredibly cool scientifically but this seems too dangerous to pursue further
No, all Unreal Engine apps wouldnt have been removed. But it would be harder for Epic to develop the engine, and other developers would be less inclined to use the engine knowing development would be impeded.
> 92 gigabytes per second of bandwidth

For comparison, netflix was just barely able to saturate a 100gbps (that's gigabits per second, so only 12.5 gigabytes) network link from one computer, and that's just pumping data without having to render anything.