skysight-inc/HackerNews huggingface dataset:
> I enjoy multiplayer shooters, and I like knowing that none of my opponents are using bots. So the fact that the console is locked down is part of the value proposition for me.

The issue here is that you're using "locked down" too generically. What you actually want is something like remote attestation. The device can assert with a signature that it's running a particular version of the OS and a particular version of the game and in so doing allows you to know that the user isn't cheating by using some other software.

That has nothing at all to do with whether you can install arbitrary software on the device or who gets a percentage of what. Even if you could install the Amazon store on your PlayStation and the install Cheat App from there, the device wouldn't then assert that you're running the official game (because you're not), and then the other players would know that and be able to boot you out. You don't need the other player's console to refuse to install an arbitrary app for that, only for it to be able to tell you when that has happened.
One could argue that they still have monopoly for the iOS part of the market. A bit like retail store having monopoly on certain geographic area.

Not sure what's the business model behind Apple Arcade, but it looks Apple is in a way also competing on the gaming market. From this point of view their 30% cut from competitors' sales looks a bit worse.
Both here and in the general western society, there's a vicious policing of certain taboo ideas about psychology, even ideas that are well accepted by the researchers. Being anti-science is seen as a good thing here because the truth might turn us all into Nazis! It reminds me of religious people who oppose education and scientific knowledge because it might weaken people's faith in God which would turn them into immoral criminals.

The scarier thing is that the researchers themselves are also subject to this policing, though with a little more leeway allowed. But they can still get ostracized for making the wrong findings and you get ridiculous cases where the published data from a study clearly shows the opposite of what the conclusion says because the authors are scared of punishment from their peers. In one case, an author openly admitted this was his reason after people were confused about the apparent contradiction.
For years, people have applauded the walled garden of Apple and this is the end result. Without flamethrower you wil not get out of it. The walls have to go down. They are probably beting on that by this charade the entire industry turns against Apple and a boycott ensues, leaving them no choice to change their margins (and other marketplaces will adjust accordingly or the angry mob comes for them).

I doubt Epic stands any chance in court. Apple's case seems to be water sealed as with every ToS signed, you waive any and all of your rights away. Clearly the ToS have been violated so they seem to be in their right.
Ever since I hit mid-forties a while back and realised that chances are 'the road ahead is shorter than the road behind', I honestly don't remember ever feeling truly bored. Even while doing tedious stuff like waiting for a bus or in a waiting room, I'll find something to occupy my mind; reading, doing a crossword, doodling, or just watching the world go by.

When I was a youngster, on the other hand, I was quite capable of complaining; "I'm bored!" even when surrounded by all my toys, books and the television and with the sun beaming in the sky.

I think boredom is a luxury of youth.
Not if you use a different payment processing infra. You are not obligated to use Google's app store or their in-app purchasing system if you install the app through a different channel.
Ask HN: Are there any digital agencies that are not so sales-heavy?
And perhaps name a few examples of them? Or am I just looking for a pipe dream if "not being sales heavy" is at odds with digital agencies?

I've worked at 2 agencies over 4 years, and the things that make them worse for developers can usually be traced back to the nature of salespeople rushing sales to clients. The PMs are usually spineless when it comes to saying "no" to clients and in worst case scenarios leading to long work days.

I don't know if there's such a thing for agencies to be less pushy on sales and know how to multiply their output without increasing no. of salespeople or clients, so they can focusing on delivering higher quality and be more choosy for reasonable requests.
Doesn't Epic ban kids when they violate the Fortnite TOS? Epic knew what they were doing. I have no sympathy for them.
> Do you think that general purpose computing devices, which an iPhone is, should no longer have the capability to run software without third-party auditing and approval?

There are barely any devices these days which cannot meet the definition of "general purpose computing device" without drawing some arbitrary line somewhere. Certainly every modern game console qualifies. Are Roku boxes general purpose if it weren't for their locked down nature?

I mean, I'm all for legislation saying you can't lock down products like this, I just don't think that's what the people advocating for this want in most cases. They just want special rules for iPhones in particular.
They have not been explicitly looked at, but they have been observed in the QM sense. That’s because decoherence has spread those records to conscious observers.

If the results had been kept completely isolated from all people, you could still say a measurement hasn’t occurred.
Creating a GitHub action to detect toxic comments using TensorFlow.js
A lot of people have tried.

The biggest problem in this space IMO is that there’s so much more money on the recruiting side than the job-seeker side of this exchange, which means that recruiters are ultimately going to play a much bigger role in the product development than the job-seekers.

Job-seekers don’t want to pay to look for work, but recruiters are more than happy to. Until that imbalance is figured out, job posting spam is gonna reign supreme.
Epic very specifically defined the "market" as iOS devices. Their argument is based on the assertion that Android is not an alternative to the App Store since it's a completely different operating system. So, Apple actually has 100% market share of the iOS market.
This isn't retaliation though for Epic going on Twitter and being angry about the App Store practices, or the situation like Hey where the was a lot of press and negativity.

Epic breached the terms of the agreement for their app, so their app was removed from the App Store. Other than needing to fix their app to no longer be in violation of the guidelines, they could have cured that breach of the contract.

Instead Epic decided to sue Apple in court.

According to the Apple Developer Program License that you agree to (section 11.2 specifically) states:

> This Agreement and all rights and licenses granted by Apple hereunder and any services provided hereunder will terminate, effective immediately upon notice from Apple:
> (a) if You or any of Your Authorized Developers fail to comply with any term of this Agreement other than those set forth below in this Section 11.2 and fail to cure such breach within 30 days after becoming aware of or receiving notice of such breach;

and section (f):

> (f) if You engage, or encourage others to engage, in any misleading, fraudulent, improper, unlawful or dishonest act relating to this Agreement, including, but not limited to, misrepresenting the nature of Your submitted Application (e.g., hiding or trying to hide functionality from Apple’s review, falsifying consumer reviews for Your Application, engaging in payment fraud, etc.).

This is not retaliation, this is simply following the license agreement that Epic agreed to.
What I find confusing about Epic's approach is taking on Google at the same time. It seems like you'd have some leverage at forcing Apple to the table if you were exclusive on Google, for instance -- and then, after winning, you could be exclusive on Apple for a while to cut a similar deal with Google.

All your leverage comes from kids wanting to only have a device that plays their favorite game where they hang out with their friends.
> the lesson to be learned here is that if your business depends exclusively on another company for its survival then it’s not your business.

This point is made frequently, and it's generally true. But, at the same time, every business is built on top of some kind of opportunity and there is no guarantee in life that opportunities are perpetual.

The mine runs out of ore. People stop buying records. The fish stop biting. The tax code changes. A foreign competitor appears with access to better resources. An invention instantly makes yours out of date. People stop eating out.

I don't think the answer is to avoid all possible opportunities that may not last forever. Instead, you just have to factor that into your business plan. That can mean diversifying, pivoting, or simply acknowledging that that particular business has run its course.
What's the practical impact of this on Unreal support for MacOS/iOS?
The 1984 spoof feels like it misses the mark. I think it caused more people to go watch the original ad than anything else.
Batch is betting that more companies are going to be utilizing event sourcing in order to scale. We want to be a foundation piece in their data infrastructure and support their transition into event sourcing by initially offering replays. We want to be a "One stop shop" for all event sourcing needs.
When I was in the Bay Area, I was commuting 2-2.5 hours a day from Lafayette to the city, on BART, for almost 10 years. I moved to San Diego and the commute was still an hour+ most days (20 minutes there, 45+ minutes back).

Every time I think, well would be nice to go back into the office, I think about all the wasted time just getting to one and I am disabused of the notion rather quickly.
Users own the hardware, but not the software - they are grante a license to use the software. This is not about the hardware, it's about a single App, the App Store, which the user does not own.
Then customers that want that product go to another store chain. This makes stores think twice before banning some products or brands.

There is only one store in iOS country.
This situation is a very large part of the reason I would never buy an iPhone.

The walled garden isn't a surprise, it's a feature.
Who redacted this email? Apple, or the House?
I have a PS4

I can pay Sony to take a cut from the developer.

I can pay Amazon and Sony to take a cut from the developer.

I can pay retail stores to take a 50% or more cut, and then Sony takes a cut.

I can regain some of the cut that I paid to a retail store, so that the developer gets nothing, by selling it on Ebay or craigslist.

You are always buying the game from Sony, and Sony is always getting their cut. Your options are whether to involve other rent seekers or to just fuck over the developers completely.
Sounds good, but I'd really want to use a PIN with that. Otherwise anyone can take my key and walk up to the computer and unlock it.

I wonder if there is something like pam_piv? I use PIV already for Mac & Windows... Suppose I should look for it myself :)
"Medieval Plague Doctor Mask & Costume"

https://www.instructables.com/id/Plague-Doctor-Costume/

In order to make Halloween scary this year, children are ordered to NOT wear masks.
If you argue a company doesn’t allow behavior X, doing it and getting punished is the best course of action to prove the point.

To your point, they have a whole lawsuit filling explaining why they think X should be allowed.
No, we should not make it illegal.

They maybe should have to say their product cannot be modified on the tin. That'd let consumers choose. It'd also let competitors advertise an advantage, if it is such.

I am in favor of right-to-repair, but that's a different concern than what you're asking about.
Hey jbob2000, I invite you to give https://www.1kfa.com/table a try!
Yeah as an iPhone user I really hope Apple makes this a very, very, example-making costly mistake for Epic.
I believe the Yubikey will function as a smart card for AD authentication.
If you look into the court docs, Epic says Apple revoking access to their dev tools negatively affects Epic's ability to support Unreal Engine, which negatively affects many apps. Not that apps using Unreal will get kicked off App Store.
No. You are not forced to use Google to make in app purchases like Apple does. There's a choice.
You can side load apps

https://www.google.com/amp/s/www.iclarified.com/52314/how-to...
Sounds like apple didn't want any competition for in-store ads
Just to be clear: that's 3 years after leaving the company, they'll still honor your options agreement?
https://archive.is/Kbk8s
> There is no reason to think that anyone is qualified to tell others what products they should or shouldn't buy.

What nonsense is this?! Do you maybe mean "can or can't buy"? Otherwise, I don't see how this statement can be parsed such that it isn't obviously incorrect.
Haha, no it is not. Taxing a specific organization for a specific policy purpose is much more complicated than paying for that policy purpose out of the general fund and paying for it with general taxation.

To see the truth of my claim, consider what's going to happen if Google declines to "use" the Australian news media after this law is passed. I doubt any serious person believes this will be helpful to the news media's bottom line. So you'll have an even more serious problem for news media revenue, and also the search engine most people use will be doing a worse job of helping people get the information they're looking for. All because the government chose a complex policy solution to a simple policy problem. (At least, the problem as stated is simple. I suspect the actual problem the government is trying to solve is a little different than what is publicly claimed.)
CRDT is very well understood. The basics of the theory is utterly trivial. The only question is whether we can design new monoids that line up better with human understandings of their own intent -- of this I am skeptical because our mental models of what we're doing are not at all monoidal, though because CRDTs are so elegant and so simple, I would be ecstatic if indeed we find/design such monoids.
Most apps are free already and use ads to generate revenue of which Apple gets $0.
It's all private, of course, but they're all generally in the 30% ballpark. There may be lower rates for big clients, but there's no way for us to know that. https://arstechnica.com/gaming/2020/08/as-epic-attacks-apple...
I haven't tried it for a big site before, but hosting on github is "free" and/or makes load Mircosoft's problem.
Make the most out of who and your life, & along the way, fulfill your destiny
2 coworkers are in the area. Without power for days, cellphone service dropped, picking up debris, cutting down fallen trees and everything.

It's very much like back in PR after hurricanes... except in Iowa. It's so surreal.
The only thing that makes a game console only a game playing machine is that it is limited by its producer. All the hardware is there for it to be a general computing device.

So when you spool this argument out, it becomes: Google/Apple don't hobble their devices as much as Sony/Microsoft/Nintendo do, therefore Google/Apple should have to open them up more and Sony/Microsoft/Nintendo should not.
2020 is very different from 2008. Palm and PocketPC devices were "organizers" and not primary computing devices (as smartphones are today, for some users), so there was a lot less at stake back then.

Additionally, companies like Stripe have made integrating payments _way_ easier than it was back then. Hosting downloads is not difficult either. As noted in the Stratechery article, developers not only give up 30%, but give up a customer relationship and can't even issue refunds! They can't do upgrades, either. It's not just the 30%, it's the flexibility in payment models as well.

I don't know that prices would drop, but more developers would have a sustainable business.
Is that a reference to these? "...The first new nuclear power plant to be licensed and begin construction in the United States in more than three decades." We've closed a few dozen plants over the same time.

https://www.reuters.com/article/us-usa-nuclearpower-vogtle-i...
Apple just did worse than that to them.

Now developers can't even work on Unreal Engine from Apple hardware, and those developers aren't going to blame Apple for it happening.
And to which no alternative is permitted.
https://archive.is/wiAZQ
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Isn't methane odorless?
Startups in some sense are risky financial vehicles aimed at transferring wealth generated by employees to founders and investors.
It just shows how out of touch with reality the "mainstream" media is. For years reputable publications like NYT, WSJ, The Atlantic, were heralding the arrival of driverless cars. And yet there is really no engineering basis for them at present. Before we can have driverless cars we will need something akin to AGI.
Yeah besides contactless being an option as the other poster said (I use this too sometimes, especially on my phone), at work I use a cheap USB hub for this. When a port dies or becomes unreliable, I tape it off and use the next one. It can be really cheap as USB 2.0 is more than fast enough for a yubikey.

I'm at 2 out of 4 ports dead now after 1,5 years on a $10 hub so it's not bad :) In addition, it's an iMac and the ports at the back are a nightmare to use. I taped the hub to the 'foot' of the iMac so it's much easier to use.

I don't use this mode though but PIV + PIN.
Only if it's installed through the Play Store. You can IAP with your own payment platform if your app is installed from outside.
They all take 30% of IAP.
Hiding something and expressing something are so nearly opposite that I don't see how Snowden's analogy holds
Start off with something like Network +, CCNA, AMZN Cert, build yourself a Linux box or use a Linux machine as your primary workstation, learn Java or Python on the side (if you want to have some coding in the tool box), etc.

There are a lot of resources on the Internet like Udemy, etc to help you along the way. Training yourself is the most cost effective way, there is no need to spend 1000's of $$$.

You might want to consider looking at some Reddit boards.

Once you have a few certs under your belt, find a good contracting firm to get your foot in the door for some experience.
Ask HN: Any SaaS founders finding customers starting to pay late?
Been wondering if people are starting to see AR aging these days due to COVID. Been thinking through building a tool to increase ontime payments for customers and wanted to see if this is emerging as a problem for people.
This is a technology that is very interesting to me, but I have not gotten my hands on it yet. I know there were some Italians who had gotten some 100s of km using LoRa (I think it was testing for the Guifi network)
P2 – collaborative space for remote working teams
What makes you think I'm not sitting in a cubicle?
There's a follow up tweet saying this would be catastrophic for their engine business

https://twitter.com/Slasher/status/1295434558112960519

> Epic says that included in the tools that Apple will revoke is the Unreal Engine that hundreds of third party developers use. "Apple’s actions will irreparably damage Epic’s reputation among Fortnite users and be catastrophic for the future of the separate Unreal Engine business"
Unfortunately no, it's all raster based in the backend, I haven't yet figured out a way that I could convert it into a legitimate vector file. That's a pretty cool looking project! I'll have to check it out more later
Leonard Susskind said that quantum entanglement between particles equivalent to a wormhole between black holes [1].

The collapse still propagates at the speed of light across the bridge.

[1]: https://www.youtube.com/watch?v=OBPpRqxY8Uw
http://www.bretswanson.com/wp-content/uploads/2016/02/Flying...

http://graphics8.nytimes.com/packages/pdf/arts/1920editorial...
I still don't understand those. I paid god damn 1200 euro for this phone. Why am I seeing ads for shitty apps?
Fortnite is available on several different game consoles and platforms (most of which, by the way, have a 30% commission fee). It used to be the case that it wasn’t available on iOS, and it was a planetary success already. Customers that had a iOS device and absolutely wanted Fortnite had to resort to use another platform, eg. buy a PC or a PlayStation. Now we’re back on the situations where we were before: Fortnite won’t be available on the iOS platform (like it’s not available for others), and customers will have to play it in other platforms.

I’m not sure how this shows a monopoly. On the contrary, I think it will be hard for Epic to prove that Apple has a “monopolistic power” on Fortnite distribution when they got billionaires through it even before it was ported to iOS.

EDIT: downvotes on HN for stating an opinion?
>I believe Epic's entire case revolves around phones being a general computing device

Legally this doesn't matter at all. It's just something for people to talk about on Twitter.
I have the same anecdotal experience. It'll be interesting if someone can point to a concrete study about it, though if I had to guess this is less about software engineering and more about human psychology.

These are some factors I can think of:

Rhythm: In one project that I joined towards the tail end, just before release, things were looking quite bad. The bulk of the work was done, but there were too many open threads left and the launch date kept getting pushed back, and back. One thing that we as a team decided that I think really helped was bind ourselves to a fixed bi-weekly release cycle. Product or management didn't ask us, we just decided it ourselves. Twice a week, at fixed times, the release train would leave. The overall effect was something akin to how someone who is hyperventilating can get back to a more relaxed state by breathing to a rhythm.

Statelessness: Every release is provides a mental closure. Sure, there are TODOs, and things that you realize over sleep that are semi-buggy or could be done better. But there is something out there. I'd die more peacefully if I were to get hit by a bus after making a release than in the midst of a cycle :)

Iteration speed: This is perhaps the reason specifically pertaining to programming. We're more productive with shorter feedback cycles. Let us think about an environment where doing a code change, making a build, and then seeing the effect of that change takes, let us say, 2 minutes. A different environment where this cycle is 2 seconds is a whole different ballgame. It is just much more productive. This same principle applies to shipping, just on a higher level.

Fear. Or lack of it. Bulky releases come with fear. Software is hard, there are just too many things that can interact to cause unanticipated effects. The shorter the release cycle, the less the fear of the unexpected stuff happening. And when unexpected stuff does happen, it is easier to zero in on the cause.

Of course, there are downsides too. "Release fatigue" could be one. Diluting the importance of the release could be another - a sentence would look pretty tedious if every. space. was. replaced. by. a. fullstop. I personally try to do it as often and rhythmically as I can get away with.
Nerves looks very similar to Balena [1] which is definitely worth checking out if you want to manage a fleet of micoro-computers. Balena also uses light-weight docker containers which simplifies things nicely for developers who are more comfortable working higher up the stack.

[1] https://www.balena.io/