skysight-inc/HackerNews huggingface dataset:
I knew Feyerabend in Berkeley in the early 1960's. He was an engaging character, a large personality, a brilliant conversationalist, always surrounded by an interesting collection of other articulate people as he held forth at the Mediterranean Coffee House on Telegraph Avenue. Right or wrong, his perceptive observations motivated further consideration.
Clearview AI Challenges Facial Recognition Privacy and the Future of Anonymity
I don't believe that either the GCC or MSVC C ABIs have been the same (per platform) over the years.
The title of the article is "How to do code reviews" yet all the content is around why code reviews are done and what the goals are. And the content itself is pretty light - the second half is just rehashing the first half, which are all bullet points.

I'm curious how it made it to the front page and if some of the folks who thought it was useful could comment about how it helped them understand how to do a code review?
Oop, thank you! I was planning on including the link (had the page open when I was writing the comment) but I guess I forgot, haha. That's the one.
> If you want to get started with Planetary, the first thing you need to do is download the app from the Apple App Store. [0]

Seriously? And they call this "planetary"?

[0] https://planetarysupport.zendesk.com/hc/en-us/articles/36003...
There's no such thing as perfection, only the pursuit of perfection.

Hindsight is a crucial part of making sure you don't make the same mistakes. Don't worry, you'll have plenty of opportunities to make brand new mistakes.
On the receiving side, I would not like this, I don't want a random person influencing my priority inbox. Would likely create filters to send them to spam.

Someone paying to prioritize their email would indicate low quality sender to me.

On the sender side, why can't I just add the same PRIORITY INBOX subject text on my own.

The real issue is that senders don't take the time to understand and write a personalized email. I don't think charging them will improve the quality or situation.
I'm speaking strictly technical here, but there have been features that have been removed. Trigraphs (I think), and the register keyword. Moreover, there are objects that are very clearly marked deprecated, like auto_ptr. (Oh, and there is even talk of removing 'volatile' as a keyword.)

The register keyword issue crops up because legacy code included and linked to modern C++ will occasionally have the word "register" affixed to a loop variable. Generally speaking, once you change standards, there is room to drop the old stuff. It's just gradual. Static analyzers do a lot to modernize code now too, so the situation is not as painful as it used to be.
Try AirSend (https://www.airsend.io). We use it for group communication both for personal and professional use.

It is private. Create a channel and invite your friends. Thats it.

Disclaimer: I work for them.
Has being that negative worked out for you IRL?
"Productivity" grants status, which is why people care about it.
That net difference of 12% of your income will be completely eaten by the premiums of the cheapest, crappiest insurance plan you can buy in the US. Just the premiums - I'm not even talking about the co-pays for actually getting care (which are quite high on those plans.)

The poor and lower middle class aren't in any better position to save tens of thousands of dollars for medical emergencies, despite the lower taxes. Lower rates don't help, when your income is low.

And in California, that difference is a lot less than 12%.
I played MOO1 for the first time a few years ago, and it's by far my favorite 4x game. The sliders cut down on a lot of busywork present in MOO2 and Civ, the random tech tree is spicy, and the AI is much more interesting than the usual friend-foe modifiers system (major differences are ignoring friend-foe if someone is an easy target, dogpiling the leader, and undeclared early game border disputes).

Highly recommend if you like strategy games and haven't played it. I like it so much that I've tried writing a clone a few times (but the latest attempt got sidetracked and turned into a game about interplanetary rail networks.)
Which describes Britain’s relationship with the EU since
Day One
This is the more active fork of Kilgore's work:

https://gitlab.com/Tapani_/1oom
Options not being taxable is actually the exception in the US, since most companies that award options as compensation are publicly traded.
Why Akon City probably won’t be a cryptopia
However that is also the reason why those billions of lines will stay C++, and no one will pay for porting them into Rust, or any other memory safe language.

So any improvement to the status quo is pretty much welcomed, and here lies the big difference between the C++ (introducing lifetime profile) and C communities (making Annex K optional), regarding taking actions to fix memory corruption.
Bezos Hack Report Puzzles Cyberexperts
Pilots do train for communication failures. ATC at most airports has a number you can call to be patched through if your radio stops working and I've heard multiple cases of people having to use it.

In the worst case, there are non-verbal methods of communication that pilots or ATC can employ (ATC can send light signals, pilots rock their wings to signal communication failures, etc.)
First, I'd rather Google not have it. I consider Google having it to be a breach of my privacy.

But besides that, any time someone clicks an ad, Google gives information about that person to the advertiser.
No matter how hard I try, I can't get away from JetBrains. I've been grandfathered into their original pricing for the toolbox, so that makes it even harder. I have a plugin I've written for VS Code that was part experiment to see if I would have good uptake into the editor and part as a way for me to learn how to contribute to the plugin ecosystem. VS Code just isn't fast enough on medium to large projects. And it's never felt as much of an ide in comparison to JetBrains tooling.

I love the JetBrains toolbox. Webstorm is wonderful for all things frontend and I've heavily used Intellij for Elixir development. The level of polish for this tooling is ridiculous and I would recommend anyone who hasn't given their work a shot to go out and try one of their editors for your language of choice.

Things I can't live without in the JetBrains ecosystem

- VCS integration

- Hands down the best integration in comparison to GitLens or any other plugins I've used for VCS in other editors and it's built right in.

- Local history

- This has saved my ass a few times over. It's amazing how far you can go back. And yes I know what version control is.

- Refactoring

- It's just worlds better in comparison to what VS Code/Atom/Sublime/Eclipse/NVIM offer.

- Language support

- The number of well written plugins out there makes the VS Code ecosystem pale in comparison.

- IdeaVim

Things I wish were a bit easier in the JetBrains ecosystem

- Sharing configs

- I love VS Code's philosophy of making all configs accessible/shareable as json.

Nice job to the JetBrains team. Seriously, you've made a fanatic out of me.
“Last week we updated the look of Search on desktop We’ve heard your feedback”
At the end of the day, the more you can engage with your kid, the better — but modest amounts of shows, games, etc are not going to ruin their life. Sometimes parents need a break, so they can be at their best the other 99% of the time. That’s ok! It’s ok to find a middle way between plopping a kid down in front of the TV for three to six hours a day (familiar to me and probably a lot of people who grew up in the 80s and 90s), and stressing that screens will roy their brains and ruin their chance at getting into Stanford two decades from now.
...in Germany. That’s Germany’s proposed implementation of the law
Cashless retail businesses are now banned in NYC
Stellaris is a decent enough game but I don't think the comparison to MOO2 is particularly apt. Right in this thread you can read people talking about MOO2's quirks and deficiencies or the fact that they still play it - this, to me, says something about the strength of its design. Stellaris, conversely, doesn't even have a static core design - the game changes drastically with every expansion. It's more of a sequence of related games, some better than others, using the same engine.
If you use the Internet, you'll never fully cut Google out of your life. They have their tendrils in damn near every aspect of the Internet whether you know it or not. https://gizmodo.com/i-cut-google-out-of-my-life-it-screwed-u...
Some insurances have a yearly max payment including out of network.
This is literally what the Facebook post feed is made of.
I worked at Amazon for six years and did this four times - one for each promotion I received at the company.
A motorbike is expensive; an electric bike, depending on how you acquire it, isn't, and therefore you can have one in addition to a car. I built mine from a regular bike and a Chinese Bafang motor, and the cost was around €800 (excluding the bike -- an additional €350 if you need to buy one new).
Yes, there has been some study of this phenomenon: https://en.wikipedia.org/wiki/Countersignaling
Well, it depends whether you happen to have that idiom in your personal dialect or not. The most high-profile use of it I happen to know of is from the 80s hit "The Future's So Bright, I Gotta Wear Shades", which starts out "I study nuclear science / I love my classes / I got a crazy teacher, he wears dark glasses"...
Site looks like something SIEMENS from the 90ies with all that MINT, reimagined through compression artifacts on a digital screen. Glitchy, somehow.
I should also mention that the developer stopped developing as s/he felt it was feature complete but there is at least one other fork that is still actively being developed (don't have the link handy as I'm traveling).
Agreed.

To users, AMP is a godsend that greatly enhances the user experience.

I will happily use AMP pages. Web developers brought this on themselves with ridiculous amounts of JS code.
I love it. To me, the biggest limitation of physical games is that at a certain point (much like real state/warcraft), it becomes impossible to manage the sheer volume of properties and game pieces.

Computers solve this issue and let us expand these grand entertainment fantasies into massive endeavors. I think about this for Civ a lot in particular: There's nothing stopping you from implementing the whole game on paper. But... imagine calculating resource yields for each of your 10 cities on every turn, and then applying them to game pieces, building, etc. Not to mention tracking 6 different victory conditions, and dealing with the geo-politics? It would be really hard and time-consuming.

It further excites me that as computers continue to grow and technologies advance to predictions, quantum, etc., there's a lot of room for games to grow in complexity and increase the amount of 'throughput' a player can push out. When humans have control over things beyond their physical limits, we tend to do some pretty cool stuff!
I think it looks okay.
I’m a sysadmin/engineer. Google results have gotten so bad in the past year I’m debating about taking some training courses from our vendors just so I’m not so reliant on a search engine. I feel like this is dark times for my profession.
I think you're making a good point but I don't think it has to do with status (as understood by the author of this article). Status games aren't necessarily zero-sum. "Facilitators" can accrue status without being directly involved in anything. Harvey Weinstein never directed a movie; Steve Jobs never built a computer.

I don't think you can escape status games while interacting with other people. Things that people compete for grant status. That includes money, fame, and even notoriety. If you invent some game (i.e. trading) and you earn lots of money doing it, then people will mimic you, and suddenly you're playing a status game even if that was never your intention.

Even opting out of status games is a status game (as the article points out). If you decide "I'm going to live in the woods alone," some reporter is going to follow you and write a story about you. That actually happens a lot! Maybe if you successfully remove yourself from all other people until you die so that there's no trace of you anywhere, you've opted out. But that's hard to do and we never hear about the people who do it (for obvious reasons).
The new UI with favicons was the last straw for me. Everything looks like an ad, which I'm sure is intentional. I've been adjusting to DDG for the past 4+ weeks.
Ha, beat me to it!
I would agree with you that there hasn't been a genuine hit since MOO 2. I would say, however, that one game, Distant Worlds: Universe, was a huge leap forward in redefining what's possible in the 4x genre (i.e. deep and immersive gameplay in a real-time context). Most of the other 4x games since 1996 have been a variation on the gameplay mechanics of MOO 2.

DW:U is the only 4x game that I would unequivocally say is as good as the original MOO2.
This is one reason I'm pro-UBI; while it might be reasonable to tightly couple subsistence to full-time labor while below a certain threshold of GDP, if our societal project is to maximize human dignity and autonomy (and why the hell not), truly consensual social relationships cannot exist at extremes of negotiation asymmetry, such as when survival / Maslow needs are reliant on employers and private capital.

Across some invisible line of total societal / planetary wealth, it becomes feasible to provide every human a baseline of economic and biological well-being; moreover, I would argue that such an economic ecosystem would be on net more generative than the "work to keep the wolves from the door" model:

- Economic anxiety decreases executive functioning and ability to plan for the future.

- Authoritarian labor models carry an "enforcement tax"; we can get more done if there's no need for a middle manager caste to enforce compliance and productivity (or the corresponding incentive for workers to "look busy").

- A great deal of real-world wealth creation isn't metered and carries no bargaining leverage, so goes unpaid / underpaid: raising children, community work, charities, FOSS

- As we continue to pluck low-hanging innovation fruit, we benefit from higher degrees of risk-taking. The more people who can afford to gamble on education and entrepreneurship, the more "hits" of unrealized value we'll discover (to say nothing of cultural and creative works).
Master of Orion is also nearly 30 years old. Stellaris, at least, I expect will be a going concern for another ten years, just because that is how Paradox does things, and they have their die-hard fans.

Master of Orion, if I am being honest, feels like it has had much greater legs as a piece of abandonware and through re-release than it ever did in the initial run. I never even heard of it until many years later, when I found homeoftheunderdogs and abandonia because my computer was too old for what was then available in the bargain bin at Walmart.
One interesting way is to use S3 Select which can read parquet, then you just need a dependency on the AWS sdk
In my opinion you are actually reading this the wrong way. When I explain concepts such as boxing to people I will refer to type tags. But in that context I use the phrase to refer to how something is implemented.

How a type system is implemented is different from how it conceptually / semantically.

For instance in Julia types are conceptually objects you can pass around. However they will not always correspond to a type tag. Conceptually all objects in Julia have a type. However at runtime they may not. The JIT compiler could have gotten entirely rid of them.

When values are placed in a Julia array, individual elements will typically not have any type tags. However conceptually they still have a type.

To me type tags are just an implementation detail which both dynamic and static languages may use. However when you speak at a conceptual level you don't use that word. You don't say, "lets put this type tag into that object," you say "lets put that type into that object, bind to that variable or whatever."

The way I like to talk about static and dynamic languages is to say: In dynamic languages values have types, but not expressions / variables. In static languages expressions have types, not values.

That is of course a simplification, but IMHO simple and sensible way of making the distinction.
US moves against fakes on Amazon
Have you worked there? I have quite a different experience than this.

I found Amazon's hiring practices and employee management to be very effective compared to other places I've worked. In general, I found their whole dogma really worked in practice, which surprised me at first.
Yes, generally the lock you see is the simple registrar lock.
Thanks :). I'm waiting on Terraform support for Secret Manager[0], then I'll update the configurations to use that for storing the initial root token and certificates.

Vault works great on GCP, and it's used by hundreds of enterprises who want brokered identity management across clouds, dynamic secrets, and an open core model that fits their business.

However, we kept hearing that sometimes Vault was complex for some small problems. If you're not using its advanced functionality, Vault is incredibly cost prohibitive. It doesn't run well in a serverless environment, so you have to pay for VMs 24/7 even when secrets aren't being accessed.

We continue to contribute to Vault and build deeper Vault integrations into GCP - that's not changing. Secret Manager provides choice. Just like there's certain scenarios where you'd prefer a NoSQL database over a relational one, there are scenarios where you'd prefer Secret Manager over Vault and vice versa.

Since this question and "Secret Manager vs Cloud KMS" keep coming up as questions, I'm going to work with our team to put together something in the documentation.

[0]: https://github.com/terraform-providers/terraform-provider-go...
Somewhat of a counterpoint - I didn't make it all the way through this book, but I think it has an interesting thesis:

The Death of Expertise: The Campaign against Established Knowledge and Why it Matters: https://amzn.to/3aHdIBB
Note that because the Earth is tilted, this region of space is pretty much useless - there's very few (if any) useful orbits beyond a geostationary, and any spacecraft heading into interplanetary space is going to be aligned with the plane of the solar system (ecliptic), and won't pass through GEO or graveyard orbits. So while you do get shrapnel, it's spread across a very large region through which nobody travels.
this is fantastic work. thank you and keep up the great work! The day JS becomes irrelevant will be joyous.
GOG has them, too -- with Linux packaging for us Linux people.
We once had a three-player hotseat game. I made an industrial-focused race based on humans, second player made a psylon-based race of super scientists... And the third player wiped the floor with us on first contact. He made a race of silicoids who could eat rocks and breeded like crazy. He took all the maluses for strength gravity etc and easily destroyed us through sheer numbers.

So I guess rocks as food and breeding is THE strategy in moo2
Will MacAskill on the moral case against ever leaving the house
The canonical AWS answer for things that you want in Glacier that only support export to S3 is to put a lifecycle policy on the bucket to move to Glacier after 24 hours.

One day in S3 = 10 days in Glacier and since Glacier is presumably for years, the cost difference is trivial.
You can absolutely tell google not to store your information.

When you buy a shoe with your credit card at a store you are giving your personal information, isn't clicking on an ad similar?
Since Swarm is Open Source, it is possible the community will maintain it even after Mirantis/Docker have stopped developing it completely.
Oh, okay. I was just going on the article, and "absorbs any radiation and makes them safe" is a really bad way to explain that. It makes it sound like pure containment, not that it's also converting it to electricity.
That's why you equip your ships with large numbers of missile batteries with the Dauntless Guidance System. Makes it so if 20 missiles fire, but it only 1 is necessary to blow up a ship, the other 19 will find new targets.
I don't think "virtually always parties" is a useful observation if it has little predictive power, and I don't think one can make predictions on a three-data-point event.

But on the other topic (apples to oranges comparison): it's possible for both votes to be party-line regardless of the fact pattern if one party is corrupt and just always votes to maximize party power independent of fact patterns, and the fact pattern would induce a more objective juror to vote one way in one case and the other way in the other case.

(The difference would be one would anticipate were a Democrat to do what Trump did, they'd be roundly impeached and convicted).
Is it worth switching from AdvancedTomato to OpenWrt?
The New Chip Bestiary
I switched to bing on my work machine at the start of this week, and have found I've been getting better results than google gives me. Especially if I'm trying to do any type of complex query, like filtering by domain or multiple search phrases, google dumbed down their query handing some years ago so it's basically useless now.

I've started treating google more like the Yellow Pages; a good source when you WANT ads, i.e. you're looking for a tradesman in your area, or a restaurant to go to. For organic search, it's rubbish.

Edit: the dumbed down search has begun on youtube as well, YT routinely ignores what I searched for and just shows me videos related to what I was watching previously. I search for guitar amps and get videos for DIY kitchens, because I was looking at that stuff last night. Beyond moronic.
Now I'm trying to remember if the radios have TX lights that would help show that you are transmitting...
Yes but we don't ever find out why they got the inputs wrong.

Does this sound like expertise to you?
Tiny, low power batteries are not going to make a major dent in global nuclear waste stocks.
You’ve made a solid observation, and I don’t have a solid response off hand.

It’s entirely possible the penalties applied by HIPAA could fall within the boundaries of what is and what isn’t Constitutional, but it’s also possible it is unconstitutional, and unconstitutional laws get struck down all the time when they’re thoroughly challenged, but in our legal system, they have to be challenged first, meaning someone has to make the case.
> I question whether the described Portland approach is actually subtler. Is it actually?

I think it is, FWIW. Nothing about the game is actually spoken aloud; everything is inferred and gathered via subtle clues. In my experience, one major factor that separates the social classes is the ability to notice these subtleties and modify your behavior accordingly.

> It's definitely less resource-intensive.

I'm not sure that I agree. It requires less money. But it requires way more time. And it probably also requires a level of intelligence and mental sophistication that can't really be faked. If you have money, it's easy to just buy expensive stuff. But it's hard to fake an Instagram feed filled with vegan meals, yoga, hiking, political rallies, etc.
I think this is a great analogy because both code and cleanliness carry similar social consequences.

If you live by yourself, you can be as messy as you want. It's only a problem if your mess becomes a biohazard for your neighbors that you have to take care of it. Otherwise, if you're happy with your mess, that's fine.

If you live with other people, your mess in the common area becomes their mess. That's a problem if other people do not like your mess. There needs to be agreed upon standard by those living together.

Eventually, the mess will inhibit your ability to work productively regardless of the situation. I guess you can always throw out dirty dishes and buy new ones, but there is a cost to bear.