skysight-inc/HackerNews huggingface dataset:
That's a good question. I don't know the cost but it is reasonable to suppose that every extra 10% in speed adds >10% in cost, and that this cost increment grows nonlinearly. So my objection is I think reasonable - or does it grow linearly in your view?

However to be sure I'm not being unreasonabe I want to know what that curve is - am I being unreasonable to ask for information given that I'm going to be paying for HS2?
Jeff needs an art director doesn't imply anything more than that. It could be him, it could be another full time employee or it could be something he has a freelancer develop at the start of the project.
Something like 30 hours a week, 4 days a week cant come soon enough.

Right now I work 40-45, 5 days a week and it feels like all I do is work and chores.
At one point in my career I was masochistic enough to work at IBM in the AIX power division. We were working on sub-components of DB2 where speed was critical to the point where production configurations took advantage of uDAPL as well.

Needless to say I quit...
All goes over my head, but very cool paper on preserving identity in face aging.

Many of us have used these trendy face aging apps. While fun and silly, they all run into the problem of creating an unrecognizable different person as the end product. Even worse, when you compare it with your friends’, the aged faces all sort of look the same.

This paper explains how to fix that issue.
It's an interesting pattern to notice; well written articles that pre-emptively address common questions, and then a pile of comments that ask those exact same questions.
I noticed turning the headphone on and off while disabling BT on phone often fixes that.

Google might not be at fault here, I suspect this is Qualcomm code.
Take a look at Netdata to see the future of monitoring.

Disclaimer: I am an investor in Netdata
> I don't think that they have to be part of the USA if they don't want to belong! I merely don't want them to be disenfranchised.

Right, but what if they want to stay as a dependent? Your original statement was that we owe statehood (and, now, independence) to them, not, we should let them decide if they want statehood. While the wording seems like a minor change, I think it's an important distinction.

> let's remember the history of Hawaii

As I understand it, one of the arguments in American Samoa against statehood is to avoid being like modern Hawaii. Eg, land ownership restrictions to native Samoans means that American Samoa, unlike Hawaii, is predominately populated by the indigenous people.

https://www.quora.com/Why-doesnt-American-Samoa-want-indepen...

> what about Puerto Rico

I'm all for P.R. statehood. And D.C. statehood. Should the population decide. And with clear, solid restrictions on outsider influence in the debate and discussion elections. And a firm commitment to support the Puerto Rico no matter what happens - unlike the dire lack of commitment we have now.

> When Arizona and New Mexico first came into the Union

Note that NM's 1912 statehood did not result a "strong tradition of spending public funds on preserving and understanding the history of" New Mexico.
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I explicitly stated that experience of biologically delivering a child is affecting both of parents, NOT on a biological basis but strictly on the level of THE experience itself. I could have been clearer by stating "biologically delivered child by mother", instead of the "biological child", but I have not, in any sense, reffered to a biological child-father connection being relevant to anything.

What may have confused you is that I stated that the idea of being biologically related to someone, has a mental effect that creates some emotional attachment - yes, due to the biological relation as a social construct. That was an additional idea to compare it to adopted cat/dog/child analogy.
In the article they talk about how the airships would be unmanned due to the risk of fire.
Feels like playing a game or watching an interactive, in which you need to make a choice against a clock. Just... in a more open-ended word.

Or as writing homework when being totally sleep deprived, and any break means a risk of falling asleep (blurry graphics reinforce it a lot).

Or writing an important email, when there is 2% of battery life.
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Most farmers lived on farms. They actually did have to make a lot of their stuff themselves. Yes, you had a large family, but you needed that to be able to survive.

>Once you have as much as can reasonably be consumed before it goes bad you are done. If you catch a deer within 30 minutes you are done. If someone else did well fishing then there is no value in going hunting at all.

You would salt and preserve the meat/fish and consume it in the future.

Imagine how you would live, if you could only buy metalworks from the store. Basically everything else you'd have to make yourself.
How to make any man fall in love with you, give you all his attention, desire
California was never "solidly red". Aside from President, it's been mostly blue, as a simple look at the makeup of the state legislature shows (it's been mostly Democrat controlled for over two generations).
IMO even games that go for realistic graphics end up stylized, mainly because the technical limitations do force those styles (e.g. many PS2 games tried to be realistic but the lack of pixel shaders means they had to paint the lighting on the textures and the low resolution meant that they had to exaggerate some thinner shapes and both of those nowadays give a more cartoony look). The closer to "today" you go, the harder is to see this, but it becomes apparent when you see games from the 80s, 90s and (to a lesser extent, since they are more recent) 2000s. If you can say that a game looks like a $X game (e.g. a NES game or ZX Spectrum game or SNES game or PS1 game, or N64 game or PS2 game or PS3 game) that is because its appearance has aspects that are common with other games on $X - which is exactly what make that a style.

So with that in mind, "dated" is simply a realistic style that isn't old enough to have become distinct from the current peak.

Also FWIW "stylistic" doesn't necessarily imply cartoony or exaggerated, this is just a kind of style you can have but certainly not the only one. And of course the "styles" i mentioned above are treated as just guidelines, many NES-styled or ZX Spectrum-styled or PS1-styled games wont work on real NES/ZX Spectrum/PS1 (or even even strictly follow the visual limitations - e.g. many ZX Spectrum-styled games use single colored chunky sprites with bold outlines but they do not do attribute clash and similarly many NES-styled games use the resolution and palette of NES but ignore sprite or VRAM limitations). After all it is giving the impression that matters, not adhering to strict hardware limitations (though for some that may also be part of the appeal).
The article explains why this is so. Arguably with some art direction from Jeff himself he can make art that is more easily replicable, but the reasoning seems to be that "I have to be able to swap artists out."

Instead of learning enough about game art over 25 years to direct some consistency across artists for his games, he rationalizes it as an explicit business choice.

I think he's missing an opportunity to learn more about art himself. After making so many games for so long you think there would be some learning/mastery of low-res art. Seems like Jeff is taking the easier route of "that's my style."

No where in the article does Jeff talk about any effort he's put in to learn about palettes, lighting, or generic styles that can be emulated. He only talks about swapping out artists.
Look at the app-stores, you need great teaser-graphics for the first view of users. So you get attention.
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I'm sorry but I don't understand, you seem to be saying that RED produce bad cameras, encode their files in a trivial way and then provide crap post-processing tools. They weren't even first to market.

So why does anyone use them?
That's actually why I switched from physical chemistry to biology. I'm not good with abstract math, and I didn't want to be stuck relying on theoretical stuff that I didn't understand completely.

But TFA isn't about biology. At least, primarily. It's about emulating chemistry that led to the first life forms.
Aesthetics are such a poor/difficult topic to discuss, unless you want to go the academic/philosophical route.

In fact, as soon someone feels the need to defend aesthetics in the first place, I'm starting to feel twitchy - for the same reason you don't want to discuss the quality of light with a blind person (not that I deny any blind person the right to know how I experience it).

I think a lot of commenters are right on point, when they argue that none of "retro", low budget, or indie imply shabby graphics. Just as many commenters completely miss the point about "shabby" graphics. Reduced or no graphics at all are not "shabby". Obviously you will have a hard time criticizing the aesthetics of text-based adventures (font-choice, spacing and layout maybe?). Also, just moving from retro to contemporary you won't automatically get "great looks", right? Thus can we finally remove the whole retro aspect from the line of argument?

If you produce art (we do consider game graphics to be some kind of art, right?), and you are criticized for the aesthetics, make of it what you wish. Defending it won't increase your sales. Let the success of the game speak for itself.

And if you cannot understand what people mean when they criticize you, ask them (or others) what could be wrong and how to improve.
I'd argue Korea is as close to the west, potentially closer.
I have been thinking that it could also work to force all material which is not in direct contact with food to be single-process recyclable.
No layers, made from a select number of materials, and no extra labels.
Just drop the package in the recycle and it can be re-used as-is.
But it's an entirely 100% meaningless point of discussion though.

My peers and I use Julia to run numerical heavy code where the large majority of the time is spent inverting a large matrix to solve the equation Ax = b for x. It's a lot more complicated than this, but essentially it can be boiled down to this main equation. When my code takes hours, pushing onto days, to run, why should I care about 300 ms of startup time at all?

I stopped reading the article because their first point (the hello world benchmark) is entirely meaningless and is just noise in the wind. Their second point is a matter of personal opinion. After these two I didn't bother reading the rest.
It's a distributed anonymous network. It wouldn't be very useful if we knew who was running the nodes.
I think you have some odd preconceptions about what an art director role on a small indie team would be like. For the kind of thing Jeff is talking about I'd not even suggest it be an in-house role and would definitely expect them to be producing art.
Yes, but my original question was that it can be written that way and since it can written that way, why do you need to implement a template system when the language you are implementing that template system can also function as a template system itself? Isn't it a waste of time and resources?
I think you replied to the wrong thread.
All correct, but cultural things like these can't exactly be dispelled with logic.
Have you heard of biphasic sleep? 6 hours at night and a 20 minute nap saves 12 hours a week.

I've been doing it with my wife for 4 years, feel good and it's made me happier.

Wake up after work like it's a new day.

I'm one of the rare types that like working, and this has me doing 40 hrs plus home projects.
Personally I think it does, and I also think it means that there would be a spectrum shift among the candidates to more "left of center" positions.

For example I think you would still have a broad selection of candidates who differ greatly on economic ideas. But, I think that social ideas that currently are still being debated (abortion, church and state, drugs) would be resolved. I am willing to estimate that maybe 70% of Americans agree on these social issues, compared to economic issues being more 50/50.
The idea of "embodied AI" has been around for some decades. It is reasonable that, from a practical engineering perspective, creating "human-like" intelligence becomes more feasible if this intelligence is embodied in the same physical possibilities and constraints as a typical human.

What I find somewhat ironic is this: the author mentions working with Stephen Hawking, an amazing man who produced incredible intellectual work and enriched our understanding of reality while being almost incapable of any physicality.

If we apply current scientific theories (physics, chemistry, biology, etc) to this cell network and physical machinery, we quickly find our way back to symbolic manipulation. What are cells if not computational nodes that exchange messages?

A much more reasonable hypothesis for what is missing is contained in the text:

"A human cell is a remarkable piece of networked machinery that has about the same number of components as a modern jumbo jet[...]"

Maybe we just haven't reached the level of complexity needed for human-level AI. A hint that this might be the case is that the current excitement with ML seems to be fueled by algorithms that were mostly known by the 80s (sure, with lots of recent incremental improvements, but no new big idea). What made a difference was the computational power and datasets that became available in the 2010s. I suspect the next leap will be of a similar nature. "More is different".
eesmith is right; the amount of water is utterly negligible in this context. As it happens, however, the helium airships USS Akron and USS Macon had large condensers to recover the water from the exhaust, to reduce the amount of helium needed to be vented to compensate for the reduction in fuel weight. They can be seen as vertical stripes above the propellers.

https://en.wikipedia.org/wiki/USS_Akron#/media/File:USS_Akro...

Venting hydrogen is not nearly as expensive a proposition as venting helium. Nevertheless, the Graf Zeppelin was fueled by blau gas, which has a density almost the same as air, to avoid the issue.

https://en.wikipedia.org/wiki/Blau_gas
The difference is that while the vote of each Californian might have less impact on the outcome of elections, there are so many of them that the problems that California has to deal with become important enough that politicians won't ignore them. If you make the situation work the other way around, then Wyoming's problems become even less important than they are right now and you can pretty much just ignore them and campaign in a certain county instead. If you don't handle people's problems then that makes them more likely to move, to seek a better future elsewhere.
You would think after 25 years of making games he'd have enough sense to direct art himself in some way. Seems like he's rationalizing his choices instead of taking it upon himself to learn from his customer's criticisms and his own experience.

If I had made that many games over 3 decades I would have at least learned how to talk to freelance artists in a way that would get better over time. It seems Jeff has put no effort into it, or gave up too early because he's protected his choices with rationalizations.
> The original article made the case that this was cheaper than upgrading existing infrastructure

which part of "I'll happily accept that new tracks need to be built" was unclear?

> designing it to be 250mph capable seems sensible

I understand it's not going to be run at that speed for much of its length, so what's the cost benefit?

> Theres also the fact that this route will have competition, against aircraft and cars, ideally it needs to be quicker than its alternatives in order to succeed

Interesting question whether we will have fossil-fuel powered aircraft for many decades, and as for cars it's a matter of cost. Trains are expensive now - that's where it will compete with cars; they often are already faster than cars for long distances.

> Longer trains probably will increase capacity

'probably'?

> but mailing around TB hard drives probably has higher bandwidth than the average internet connection

false equivalence. Trains can already be faster than cars.
agree. We did some infant sign language (using what seemed to us like very exaggerated motions for “milk” “more” “diaper” and a few others I can’t recall now). I was amazed (and slightly relieved) when each child could express themself a bit.
The underdevelopment of Africa is/was a deliberate decision of the west that China is undoing.

Smart investors realize China/India's future economic status depends on being able to offset loss of western demand/trade with direct trade with African markets.

This is generally better for the whole planet but not if you have a "zero-sum game" mentality (seems more common in the West than East).
This is my concern tbh. It's less about the 20min shorter travel figure, or the idea that is just extends the London commuter belt. But that we currently seem unable to deliver projects like this reliably or within a reasonable budget. Just look at the cross rail budget and delays for example. Something needs to be done about the way the gov handles these projects before piling more money into the hole.
Jeff has had 25 years to get good at it. Based on the reasoning in his article, it seems like he didn't try.
Since it's not possible for a Standard Library to have everything a programmer needs, programming languages shouldn't have Standard Libraries but Standard Repositories.
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That sounds like a good way to end up with a plane for use in wars you aren't fighting at the expense of those they are fighting.
Microlending – Nobel Prize-Winning Idea Is Instead Piling Debt on Millions
That's OK and expected, but it's hard to compare two very different situations and life styles by looking just at time spent on the activity. Also 10 hours in office is not the same as 10 hours of working, no one works all the time. So I'm just saying that we need to compare things properly, taking all the angles into the account, rather than just cherry-picking some metrics and use it to attack "modern day capitalism"
Those cameras also record ProRes though, which I would expect to be used far more commonly. At least outside of $100m+ movies where money is no object.

Edit: I had a look at https://www.indiewire.com/2018/05/cannes-2018-camera-cinemat... and annoyingly I have to admit that ARRIRAW looks to be much more popular I expected among smaller features. Like 10/32 specifically mention it, and some of the others are ambiguous.
And it seems like he focused more on making sure that his artists were replaceable, even at the price of a hodge-podge style. The criticism is legitimate - it doesn't seem like Jeff has invested in his own ability to direct art.
Eh, I’ll take Allende’s ambassador, Orlando Letelier’s, word on the matter over a bunch of apologists on a subreddit (who largely and laughably quote what Friedman and his buddies said was there involvement). Letelier was killed by agents of Pinochet for saying as much:

https://www.thenation.com/article/the-chicago-boys-in-chile-...
So many of your points are strawmen.

> every month new libraries you have to use, always a new framework or cloud service on the horizon, always a new hype in the making

Did your job actually make you switch frameworks or use new libraries every month? Or is this just a trope you're repeating. That's not a problem with JavaScript, but a problem with your management.

And BTW, there are three big frameworks that are all like 5 or 6 years old. React isn't exactly new.

> Think you can still write in the old fashion? Nope, PR declined!

I read posts every day where people talk about JavaScript's horrible language design. Now the language is expanding and solving a lot of those problems, all while maintaining full backwards compatibility, and you're complaining that it changes too often? The last major language update was in 2015, and everything else has been an annual gift of a couple of new features, all of which are developed with the input of the community, and you're still complaining?

The truth is, a lot of people are using JavaScript and it's very flexible, so, yeah, people come up with design patterns all the time. Some of them are good and stick. Some of them are not. But part of the fun of being a JS dev is you can choose to explore that or not.

> JS is deprecated, it's Typescript now!

TypeScript isn't my thing, but again, people are constantly complaining about JavaScript for not having classical language features like strong types. Then an alternative comes out, and is embraced by a large portion of the community, and again with the complaining! Just don't use it! And BTW it seems bizarre to complain about TS being too verbose when you are a C++ dev.

I'm not saying you can't enjoy C++ but your reasons for hating JavaScript just sound like repeated tropes. If you get better at the language (and this applies to TS too), it will stop being so opaque.
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I always view articles skeptically when they talk about testosterone as effecting behavior. Most modern studies tend to conclude that testosterone levels changes after changed behavior rather than before, and artificially lowering or increasing testosterone within human levels does not usually have any measurable effect on behavior.

For example, the article stated that there is a correlation between lower testosterone and more caregiving and baby-related household tasks. What would surprise me however is if the finding would stand if they made a second study which gave a supraphysiological dose of testosterone to even out the difference in testosterone. My prediction is that the same variation of caregiving and baby-related household tasks would remain.

A prime example of that there is a correlation between testosterone and voting for the winning team in politics and sports. Measure testosterone after an election and men who has higher testosterone will have a higher rate of having voted for the winning party. Obviously, before the election there is no such correlation, so we can fairly rational make the conclusion that having more testosterone does not make a person a better judge of who is going to win.