I think while this article doesn't really prove its thesis very well there is a kernel of an idea here which is useful to investigate. That is the idea that line by line stepping is a crutch that weakens the programmer.

Out of the 5 beliefs he quotes from celebrities we only have reasons for 3. Of those 3 the common thread I see is that we should be able to reason about our code and debuggers act to derail that. Furthermore, it appears that the aspect of debugging most being maligned here is stepping through code line by line. I'm fairly certain that is specific to a certain type of mindset. If I was writing a title for a talk in this area it might be more like "single stepping bad for students" and then talk about how to build code that is easy to model and think about and then use that to work through most problems. If you've got yourself past that student part (and yes, you'll dip back into this with new tech / languages) then being able to single step when it makes sense (don't have docs, processor isn't doing the right thing, etc.) makes you more powerful. Not less.

The focus on printing is a bit annoying. The writer seems to have never worked in embedded systems, distributed systems, or systems where reproducing the bug isn't an option. In the last case a debugger is your tool for grunging around in a core dump. In the embedded case some type of debugger or forcing a core dump (and thus using a debugger) might be your only choices.

I also question if he has ever worked on web systems. Reasoning "harder" about how some new CSS or javascript "feature" behaves across different browsers is useless. Writing little ad hoc uses (maybe in a debugger) and carefully tracking how they act in a debugger is powerful.

A lesson from my history is that of systems that take a long time to build and upload. The one I worked on early took 60 minutes to build and 30 minutes to upload to test hardware. You didn't fix bugs one by one. You fixed them by discovery, fixing on the platform (inserting nops, etc.) in assembly while replicating that in source (probably kicking of a build in case that was the last bug of this run), and then continuing to test / debug and get every little bit you could out of the session. And if you had to single step then that was worth it. Is this entirely a historical artifact? I havn't worked with anything that bad in decades but I still work with embedded (and some web) systems where the time to build and upload can be a minute to minutes. Getting more out of the session is useful and debuggers are part of that.

Refactoring as a response to a bug seems like a mistake worse than line by line stepping to me. Not understanding a cause but making a change propagates incorrect thinking about the system.

But I think the real missing part of this article is a discussion of what are other useful tools. The last comment in the article mentions "Types and tools and tests". It is easy to say tests are table stakes but a similar article about testing would create a flamefest so it is a bit hard to tell what kind of table (or is it stakes)? So what are those tools beyond testing? I'd love to have DTrace everywhere I worked. The number one best tool I've ever seen for working with a live system. The ideas in Solaris mdb about being able to build little composable tools around data structures is awesome. Immutable methods of managing databases are wonderful. It would have been nice if this author talked about design and refactoring "tools" (could be methodologies) he liked or thinks should exist.