If you want to see some typical code from me, here are the commits from an experimental side project: https://gitlab.com/mikekchar/testy/commits/master

Some caveats: I was experimenting with a different way of doing OOP in JS. Here is a description of the design: https://gitlab.com/mikekchar/testy/blob/master/design.md There is also a coding standard that I was following: https://gitlab.com/mikekchar/testy/blob/master/coding_standa... It's not one that I advocate, it was one that I was experimenting with.

Some of the code in there is not great. Some of it is OK. It's not a big project, but it will give you an idea of the scope I use when I make commits. I use a very conservative approach when programming -- I don't pull everything apart and then try to build it back up. Instead I refactor everything and make incremental improvements. Every commit should improve either the quality of the code or add functionality. Especially in this project, I was building a test framework, so I didn't have a test framework to work with. This meant I had to use an even more conservative approach than normal. However, like I said it should give you a good idea.

Perhaps you think this is bad code. I don't think it is. It's got a strange style (because that was the point of the exercise), but generally it was quite nice to work with. There are 2 pretty nasty hacks that I made in order to get the framework bootstrapped. I would have improved them eventually, but I ended up ending the project early. If I were to really criticise my work here, I would say that my commit messages are pretty awful. Interestingly, the TODO items that I check off in the actual commit are quite good IMHO. Probably I should cut and paste them, but... it's a personal project in my spare time... I was being lazy :-P

I guess I'm responding to your comment mainly to hopefully open your mind to different ways of doing things. Maybe you'll be able to see it, maybe you won't. One of the things I've found in this job is that there are a lot of people who are stuck in "It's either my way or it's crap". Your comment seems to indicate that you might be one of those people. But in the case you are not, I hope you'll find the code interesting.

I've worked on small projects and I've worked on big projects (I once "owned" a million lines of code!). The style I use now evolved based on my experiences. My basic approach is to look at a piece of code and try to find a general strategy for what I want to do. If I don't know the code, that can take a long time, but once I've figured out what I'm doing, things can go pretty rapidly.

I make a TODO list of what I'm planning to do. Then I look at the code for a minute or two and ask myself, "Can I get there from here?" If the answer is "No", then I ask myself, "What would I ideally want?" Then I write that down in my TODO. Usually it's a fair number of things.

Normally those facilities require pure refactoring (i.e. changing the code in a way that doesn't change behaviour). I try to break up my challenge in such a way that I make an improvement to the code, and that keeps the behaviour intact. Sometimes before I start I need to write tests to document the current behaviour.

So a typical session would be: Write test(s) that are lacking. Check in code. Refactor code to provide facility(s) that I'm going to want. Check in code. Make a behavioral change with tests. Check in code. Then go back to my TODO list to get the next step.

I will leave "bad" code in the build -- sometimes for a very long time, if I don't have a good idea for how it "should" look. Even if there is a "good" way to represent it, I'll often put it off if I don't know that this "good" way is going to fit with the direction the code is going. Overworking a piece of code often leads to unintentional inflexibility and sometimes good looking code adds constraints that you don't need. However, because the code looks good, nobody will refactor it and remove the constraints, leading to overly complex code.

If you've gotten this far, you can see some of the challenges for TBD with this method, though. Every change has to keep the system completely functional! This means very deliberate and very careful modifications. It's difficult, but there is plenty of upside. IMHO there is more upside than downside by quite a margin. YMMV (and I won't tell you that you must be a crap programmer simply because you do things differently than me ;-) ).

Edit: I went through some of your commits on https://github.com/tshatrov/ichiran It's interesting to me that the commit size is not really that different than mine. There are a couple of places I would have split it up into 2 or 3 chunks, but we're not talking about order of magnitude stuff here. I'm curious how long you spend on a commit. Nice project, BTW. I'm not a stranger to building that kind of tool ;-) I actually built an English parser in FORTH once. I also built: https://github.com/mikekchar/JLDrill (which actually is awful code... and it doesn't actually run any more thanks to bitrot).