skysight-inc/HackerNews huggingface dataset:
The TV and Film industry is one of the most heavily unionized industries there is, so there's precedent for unionization in these types of fields.
They could also just plant something in the car when they do search.
A sheet of paper can easily hold 60 barcodes, and costs about 5 cents to copy. A pack of gluesticks is $1 and can handle hundreds of bottles.
Throughout Lisp history, this has been done.

(Let's not count things like computer algebra systems written in Lisp that have some sort of actual math notation for input and output, just alternative syntax for programming in Lisp itself.)

As early as 1973, there was https://en.wikipedia.org/wiki/CGOL

That can actually be made to work today: http://abcl-dev.blogspot.com/2010/04/cgol-on-abcl.html
Same with my sibling and I. Unfortunately were far apart-- he's in college, I'm abroad, so interestingly enough the only way we can play together now is through video games.

I care so little about League of Legends I've never played a match outside the ones we play together, but I always prioritize any planned League time over any other leisure activity (:
I think "hated" is a too strong a word here. They're releasing software that they use themselves and I think there are hits and misses in large part based upon how closely your own processes and what you're trying to accomplish match up with what Google is trying to do.
These union-skeptical comments like the GP rely upon the assumption that unions a hypothetical tech union would look identical to failed unions of the past, and are incapable of doing anything different.

Example of a modern non-American union where workers exert control to better the company over management decisions:

https://news.ycombinator.com/item?id=13986889
How about not pay per impression?
> If people could "login with us.gov" instead of "login with Facebook", I think most people would.

Oh hell no. Bad enough that Facebook knows every step I do on the Internet thanks to ubiquitous trackers - but the government? No way. This is China's Social Credit Score waiting to happen.
They’re impractical and massively inefficient?
Again do you have proof for that? Because I'm pretty sure game have more content nowdays than they had 20 years ago,
"Cautious" is probably a better word. Be cautious when considering threads.
Is laarc.io the next lobste.rs
>That being said, if this can increase difficulty of sidechannel attacks and branch prediction, maybe it'd actually make sense for very isolated parts of some services.

I agree, I can see how it certain special circumstances/services this could be very useful.

However, I still expect someone to compile Quake with it by the end of the year.
Please note that when you do this in a dispute, they are probably going to block you from using their service in the future.
We pay so little for games these days. Even the big titles still sell at $60. They inflate the price through DLC and other add-ons, but it does seem like something like a RDR2 should cost at least $80-100 these days.

The unfortunate side-effect is that smaller studios often charge much less for their titles than what they should in an effort to please customers who are conditioned to pay very little, and then can't make up for price in volume.
Aligulac's had Mana around 50th in the world consistently for a recent 12 month period, so I think that's a more reasonable claim, and I'm happy saying that the 50th best player is a "top player in the world".
Any clue what the base for that 1% is going to be? Didn’t see any mention of the total acquisition amount anywhere.
It seems to me that US trust busting in the past was:

1. Seen as radical at the time, and odious to all private industry.
2. Able to leave shareholder value somewhat intact because they were simply splitting physical assets.

While I think 2 might be addressed by eg forcing Instagram/YouTube/etc to spin off, 1 would require the election of radicals to high office. Our political system has built in so many safeguards over the years to keep true radicals out of office that I just can't see it happening. Trump promised many things, but disruption of business was not one of them.

edit: What I see as more likely is regulations that preserve shareholder value and enshrine these companies as utilities, erecting barriers to entry so high that they become permanent monopolies, while (hopefully) slowly reigning in the wild profits.

edit 2: Facebook's current share price basically values it as a utility already, and given their slowing growth they might even lobby for such regulation themselves to staunch the bleeding.
You might have more luck with the text installer in antiX - run "cli-installer" in the terminal.
I don't know why not; IIRC FireWire was LVDS (4+m), and LVDS doesn't specify ("care about") distance, just loss between driver and receiver. I vaguely recall lossless transmissions between 10-30m, which is more than enough for a vehicle.
Ubuntu 18.04 provides JDK 10 packages as JDK 11
If you look at most AAA games from a structural perspective, they are generally composed of many systems and modes of play. Compare to indie games, which typically have a much smaller number of different systems and modes.

Think of a first-person shooter. You can add the ability to upgrade weapons and armor (a system) and add a fishing minigame to provide resources for upgrades (a new mode of play).

Specifically, look at Just Cause 4. Your basic systems core to the gameplay are shooting things, the grappling hook, the parachute, the wingsuit, and vehicles. The unnecessary cruft is stuff like your ability to upgrade the grappling hook, the deployment of squads to capture territory, and supply drops.

My impression is that AAA studios aren't stupid... they know that these extra systems and modes don't contribute much to the game. But they do contribute to customer's evaluation of whether the game is worth spending $60, and this contribute's to the bottom line. This is the same reason why manufacturers pack needless features into a product and skimp on core functionality. People are more likely to shop on the basis of feature lists than on the quality of core functionality.

This is why I'm skeptical... the unnecessary cruft is there because it drives purchasing decisions, so it's not going away unless you change the way people purchase games.
Maybe it was after release but I seem to remember the prices matched of the title and the season pass, I'm not in the states though so perhaps an international pricing difference, you get the point though, $50 is still nuts. I've edited the parent appropriately. I suppose the ~$100 range is more correct than the $120 range for a full game these days.
Corporate jet tracking reveals major deals in 2018
Wow, you’ve totally changed my mind. Thank you for taking the time to explain this to me. Someone really should make a new mailing list community.
More on the German style, "Land without Plea Bargaining: How the Germans Do It (1979)", https://news.ycombinator.com/item?id=5059044. Although I have read that they use plea bargaining more now. While the lens of the article is on plea bargaining, it gives a good overview of the German system.
Do you know how your CPU works? Or all the networking hardware in the middle of you loading this page? There are 1000s of layers when it comes to computing that it’s impossible to be transparent with them all.

And quite frankly, that end functionality is what customers are paying for, so that they don’t have to care about all the technical details and operational overhead. It's not like open-source Postgres is being halted by this. The Citus extension itself is open-source too.
Maybe now they will actually add a free tier so people can sign up for this, develop their product using a free tier, and upgrade when they launch, as is the natural progression with most other cloud products. I think before there were some complexity and/or financial issues preventing this but with Microsoft's wallet it shouldn't be an issue.
Google's Proposed Changes to Chrome Could Weaken Ad Blockers
I really can't agree with that. A small minority of games are like this yes, Battlefront 2 being the shining example of bad monetary practices. But something like RDR2 or just about any RPG is packed with content.
oh is that what it was? I've had that many many times in recent days
Then isn’t the solution to design and build better unions, not reject the concept entirely?
The AI normally picks a set strategy and attempts that. On harder difficulty the AI gets to cheat (more income per mineral collected). The SC2 AI is extremely primitive and at best Bronze level. The AI never really "reacts" to your actions, it's basically always on a set path. DeepMind is orders of magnitude better than the Starcraft AI.

FWIW cheating AI in RTS games is extremely common. Often they don't get fog of war, or have higher income rates. RTS AI is very very hard, so this is very impressive.
The best custom UI would have one button, "Launch DeepMind AI and let it win the game".

The intermediate UIs would be along the continuum between full micro and this.

Maybe developing these AI/UIs would be fun (until Google/DeepMind crushes you), but the game itself?
Okay?

I'm asking because I don't know; can you elaborate on why that is?

Aren't most modern GPUs similar in that they're designed to just shit out triangles as fast as possible, massively parallel?
Google encouraged political discussions as part of their "bring your whole self to work" policy. Most other companies don't.
They were late to the party and I don't think their "efforts" were comparable to that of some other prominent nations.

But it doesn't really matter, as I said. Nobody who was around back then is still alive today.
RDR2 got a famous one https://comicbook.com/gaming/2018/09/21/red-dead-redemption-...
I still can't get over the fact that Microsoft is using Postgres internally, if you had told me that 5 years ago I wouldn't have believed it. Did they go into why over MSSQL?
PopSockets turned a simple lifehack into $169M in revenue
Why? What? What is your point?
I would think that conference attendees would be fairly representative of commercial game developers.

I don't know enough about statistics to say how big the error bars would be here, but I'm constantly astonished by how well statistical methods can work with even seemingly small samples.
Of course individuals shaped the planet long before corporations existed, but once people could organize and compete, individual farmers lost control.. right? These days, farmers are beholden to governments, banks, and agro companies, who use economical pressure to force specific behavior and crops. How much control do modern farmers really have over their farm?

I haven't spent much time on that subreddit, but it sounds like I would feel at home there! It is incredibly important that we have each-other's backs.. humanity may technically be thriving, but most people are just trying to make ends meet.
It's really just a matter of of the game designers deciding what types of skills they want the game to require. If you want to reward micromanagement skills, then remove aids like that. If you want to reward strategy, then throw in all the micro aids.

Personally, I think Starcraft 2 has chosen a near perfect balance, although I recognize that it leans more toward micromanagement than pretty much every competitive RTS game other than its predecessor. Coming from Brood War, I can say "you should be happy even being able to select huge numbers of units and hotkey groups of buildings." :)
For a certain value of "good", yes.

> This is thought to be entirely secure against the Meltdown and Spectre CPU vulnerabilities, which require speculative execution on branch instructions.

> The mov-only DOOM renders approximately one frame every 7 hours, so playing this version requires somewhat increased patience.

https://github.com/xoreaxeaxeax/movfuscator/tree/master/vali...
If a juror knows the defendant or the victim, or knows the prosecutor or defense attorney for that matter, that could bias them.
Blizzard released a client with an output accessible to machines, but still preserving fog of war. See here:

https://deepmind.com/blog/deepmind-and-blizzard-open-starcra...

Here's what I want to know, were these agents developed from scratch a la AlphaZero in chess, or did they have to create a number of abstractions in order to get the AI to start learning the game? In the initial demonstration they could hardly get the AI to mine minerals or do anything. How did they make the jump to actually good play?
AI teaches 4-legged robots how to recover when they fall
Do they make PB29 in raw form? I didn't see it last time I was in Kremer's in NYC (I use egg).
When do AI-related inventions merit a patent?
> We pay so little for games these days.

It's true. A lot of people complain about $60, but that's significantly cheaper than what NES games cost back in their heyday (adjusted for inflation).

And just look at not just team size and effort (probably 50-100x comparing modern AAA games to NES titles), but amount of content: most NES games used difficulty to pad out their length greatly; a gamer who's reasonably skilled at, say, Contra, can beat it in like 30-60 minutes. In comparison, a game these days with a 6 hour campaign is thought of as pretty short, and usually they have other content other than campaign: challenge modes, multiplayer, minigames, etc.
"Drowning"? Are people dying? Are these grocery stores going out of business?

What's the real fear here? That this Senator hasn't had her name in the papers in a while?
yes we do have users, there is a cloud hosted version in the works.

It is an object model based solution so it does take some getting used to...basically imagine your vue/react application constructed as an object model, the product provides a UI environment for creating and manipulating that model.

Of course there is always room for improving the workflow so what you see today is definitely not what we envision the final state to be. What we are really excited about is the underlying tech which is going to allow different UI based solutions.
By "ED", are you refering to Reptile Dysfucntion?
For the uneducated among us who are considering learning Julia (and who have decent type system knowledge), where does Julia fall short for static type enthusiasts?
SQL Server indexes can be either clustered or non-clustered, which determines whether table data is stored by index order. If you have a clustered columnstore index then the table is actually physically stored in a column-oriented format. Combined with vectorized processing, an impressive query optimizer, and in-memory tables, MSSQL is one of the fastest OLAP systems available.

Also Cstore_fdw is rather obsolete and more of an experiment. It's a rough wrapper around ORC files and is missing many features, advancements and an execution engine to match the performance and usability of a real OLAP database.
Average annual salaries _before taxes_ in Western Europe starts between 30k EUR (Junior dev without a formal degree) and 40k EUR (Junior dev with a MS/engineering degree). I guess most people who started at 40k EUR finish their career between 60k EUR (as senior dev) and 80k EUR (as manager).

Then remove 25% as social charges + ~1 month of net salary as income tax + other various types of taxes.
As someone on the employee side (not games), I too want my company to be able to fire bad employees at will. Having been at companies that do and don't, I very much prefer the ones that do lest the workplace become bloated with low quality.

> It is also the case that unions serve the interests of those who are not "rock star developers" more than those who are.

I'm not convinced in the current market that those interests need serving to the detriment of the better devs. Were the employers in a more favorable position I could see a different view. But right now any half-way capable dev (i.e. not "rock star") has plenty of current advantages sans union.
This was incredible. The games against MaNa even more so. TLO games were like MNIST, but AlphaStar going against MaNa was like ImageNet level honestly. Hats off to DeepMind.
Open source API. Please re-watch the start of the presentation.
Webpack indeed can run TS in a loop, using hot reloading. If you want to do this yourself it's fairly trivial, the TS compiler API is at least documented somewhat:

https://github.com/Microsoft/TypeScript/wiki/Using-the-Compi...

And of course you can read the source code for Webpack's typescript support.

Sidenote: although it's less popular, I highly recommend looking into Parcel Bundler, it's much nicer to use and has no configuration required. You can, for example, point it at an HTML file with a script tag pointing to a TypeScript entrypoint that includes NPM modules and it will handle compiling, bundling, minifying transparently. And it's relatively quick.
This is the current problem with the game market. There was a race to the bottom in game prices over the course of the last 8 years that's caused many titles to barely break even. Throw in an over-saturation of developers who are willing to price their products for less and you have an industry that is sustained through people chasing their dreams while eating ramen for dinner.
Small companies often need generalists. I know that’s what we prefer at my company.
According to on of the biggest frontend developer surveys, The State of JavaScript 2018 [1], Angular is the leading framework that people don't want to use again after having tried it.

So it's not merely HN criticism, this is a very common theme and having used all popular big name fronted frameworks myself extensively, I can also see why many people feel that way. Not gonna steer the discussion there, though, just came here to point out that it's not a niche opinion.

[1] https://2018.stateofjs.com/front-end-frameworks/overview/
Evelyn Bruce
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How so? BF2 has a ton of content for $60 and you don't have to pay for it.
This concept has recently come across my radar via YouTubers promoting Jocko Willink's lifestyle & book.
I'm assuming that lifecycle scripts (and scripts called by lifecycle scripts) in particular will still need to use common Windows-supported syntax? Even if the devs of the package are guaranteed to be using Yarn, people installing the package might still be using npm. So I assume some caveats apply to some scripts, right?

p.s. I love Yarn :)
Best part of the project is at the bottom, in the FAQ:

> Q: Why did you make this? A: I thought it would be funny.
Build and secure containers to support your CI/CD pipeline
Cennini's "The Craftsman's Handbook" as well as Leonardo Da Vinci's "Treatise on Painting" are pretty good books from the 1400s and 1500s.

They use oil and egg as medium instead of acrylic, but the interesting chemistry starting from a piece of rock or whatever is great to nerd out on.
Great question. Of course unions in software aren't really a widespread thing, so speculating at what they would look like is fraught with all the problems of speculation, but this is what I think of:

Currently at work, I'm more of a "devops" guy but I get into things all over the stack sometimes too. In previous places I've been a "backend" guy that occasionally got into the frontend, etc. I view this as the optimal arrangement: blurry lines of responsibility (so people aren't pigeon-holed), but you can still develop depth and expertise in an area of specialty.

In a world of unions, if it were analogous to my past experience, there could be a "front end" union, a "back end" union, a "dev ops/operations" union, etc. These unions would then draw up lines, much like the "driver" and "mechanic" unions did in my past. Need to change a line of javascript? Talk to a "front end" guy. Tweak a deploy script? Not if the union agreement forbids it.

Those seem like ludicrous thoughts based on where we are now. But I'm sure at one time the idea that a driver can't effect any repairs to the truck, no matter how small, probably seemed ludicrous as well. Yet here we are.

I know I probably sound very anti-union, but to clarify my position, I'm only anti-forced unions. So long as I can opt out of the union if and when I please, I have no qualms. Sadly that is not the case in many places in the United States.

P.S. If I could edit and re-word this line, I would. I think the language is unclear and unnecessarily harsh:

> Acting like unions are this amazing shining solution with no downsides is pure ignorance.

I would change that to: "Thinking of unions as all upside with no downside (or vice versa) is an argument from ideology, not one from experience."
Yes, I'm sure that 20 something dev would look forward to waiting for years to get on the game dev team due to union seniority rules. And I'm sure the junior devs on the team would feel great about not getting the choice vacation times because the senior devs would have first choice due to union rules. After all, its fairer if those people who have put the time in get the most benefits, right?
I’m not sure about gcp but on aws you can have domain validated acm certs which are arguably more convenient than LE certs.

aws will transparently renew them for you if they are associated with a load balancer or cloudfront. no moving parts required in your infra.
Continuous Deployment Isn’t Just for Applications
> All they do is work and sleep.

That's simply not true. You don't work 20 hour days every day.

I apologize for coming off as overly defensive, but I do occasionally work 20 hour days, and I love it. I can't help but feel like it's a bit of an attack when you suggest that someone else's life isn't worth living, but yours is.
Well, RDR2 for sure. So much in that game is there to make the game world realistic and beautiful (and it succeeds greatly!), but not a lot of attention to lasting gameplay.
This is awesome and it gets posted periodically. Previous discussion:

https://news.ycombinator.com/item?id=12372242
For the companies that join the pay agreements (it is optional) usually the pay might be better than if you negotiate on your own.

I managed to get pay raises, while other friends of mine had their salary frozen.

I guess the situation might be different across the industry, a fellow German HNer might provide a better picture.
Nice try, Google!
I've never had a facebook account. My online identity is fine thank you.

Also, why should the government help make any private company "obsolete"? Do you really want the government deciding which private company succeeds or not? So from 2008 to 2016, obama gets to decide which company gets to exist. Now you want Trump to decide which companies exist? I can't believe there are people here actually advocating for government control of the private sector.

I'd rather not use a "gov" account for anything but "gov" related things. Nevermind that the government tends to be a bureaucratic mess, it's also a major privacy and security problem. Facebook is a spying and data collecting behemoth. Lets solve it by having the government spy on us.

When did the hacker ethos become "government is the solution for everything" so "let's trust government"?

If we wanted a government login for everything, we'd already have it. I don't know if you are american or not, but I'm willing to bet that most of us don't want a government login or identity for the internet.
Although vips7L is getting downvoted into the gutter, their response is exactly the attitude I observe permeating Silicon Valley that can help explain the lack of interest in collective bargaining.