skysight-inc/HackerNews huggingface dataset:
I never claimed that my life was worth living. I contemplate ending it every day. I'm sorry if you thought I attacked anyone, that was never my intention.
Could you please expand on your point ? I understand that security by obscurity is not optimal, but I don't see a good reason not to switch ports.
Correct. They started with pure self-play and it didn't work at all.
I used to be in the game industry. It's now just a hobby for me. If you're willing to work on small games in your spare time, you don't have to kill yourself to work on those things, and can still make things. There are times where I'm tempted to get a full time job in the industry again, but then I read articles like these and I remember why I'm still out. I have nowhere near as much passion about any other industries though, and it can be really hard to keep going to work every day at "corporate job X".
> Cooke’s story, about an 8-year-old heroin addict, created an instant sensation—the 1980s equivalent of “going viral”—reprinted around the country and around the world. As DC Mayor Marion Barry and city health and police officials hustled to find the child and prosecute his guardian-tormentors, the Post stood fast behind its First Amendment right to protect its reporter from having to reveal the boy’s whereabouts.

That's begging the question! The First Amendment forbids restraint on the press — it says nothing about reporters being immune from reporting crimes.

Otherwise what would prevent anyone from claiming to be a reporter and refusing to testify?
You can now buy an actual hospital room on Amazon
Is a AI that wins at Starcraft only because it has crazy high APM really going to help get to the next X? We could have built that 10 years ago. All it proves is that computers have faster reflexes then humans. That won’t help them become problem solvers for the future.
A huge part of a human's APM is meaningless spam, for example right-clicking the same unit multiple times to attack it, or setting the same waypoint thousands of times in the early game when there's nothing to do. The computer might be at double the human's effective APM, if only we had a credible way to measure that.
>"A man is a success if he gets up in the morning and gets to bed at night, and in between he does what he wants to do."

Let's take this to its logical conclusion though. Is the happy drunk a success?

Success is defined by your culture, not yourself. It's an intrinsically social property, whose value is determined by your worth to others. Defining your own success is akin to deluding yourself.
Just because I found it interesting:

- 16x cost for new connections or flows per second.

- 32x cost for active connections or flows.

- 1x cost for traffic carried in GB per hour, which you'd expect.
Speed is only interesting as part of fair human competition. It's trivial for the AI to win with speed and it doesn't have to be remotely smart about it. Serral (dominant world #1) was easily beat by 3 far weaker humans controlling one opponent - it wasn't even close. It's just stupid to even claim victory in those situations.

Making an AI that wins by outsmarting humans, on the other hand, is what we are all interested in.
What Is the “God Mode” Folder in Windows 10, and How Do I Enable It?
I suspect that once the AI becomes good enough it will be able to beat human players using a much lower total APM than human players. We're not quite there yet, but it just needs a little bit of time.

As a hopefully illustrative comparison, you could give any top player a day of play time per move against the top Chess AI being given a minute of play time per move and the AI will still win. That's how much better the AIs are than humans now. There's no reason in principle this won't be possible with StarCraft AI too.
For some reason every time the topic comes up, people come out of the woodwork talking about how bad the jury system is for defendants, while ignoring this exact point: the defendant has a right to a jury trial, but he can waive it and have a bench trial instead. In fact, the state would much rather you waive your right to a jury trial since they’re more expensive and much more of a procedural drain on the court system.

If you’re a defendant and you think you have a better shot with a jury, you choose a jury trial. If you think you have an unsympathetic but legally justified case, you pick a bench trial. Either way, it’s your choice, and I have difficulty understand how it could be inferior to a system where you’re deprived of the choice and subjected solely to the judgement of an unelected permanent bureaucracy.

I can assure people that years of legal dedication and training and the connections to get a judgeship does not by any means mean that someone is a good judge, and I’m becoming increasing convinced it has a pernicious impact on the legal system as a whole.
>Society is generally okay with men having sex outside of marriage.

"Okay" is a curious word to choose. There is a good reason why almost every culture on Earth has shamed female promiscuity: women get pregnant and men do not, making premarital sex far more risky for women than for men. Culture hasn't caught up with the invention of the birth control pill, but that does not mean that it's all part of a patriarchal scheme (as people imply).

Men are also shamed to a lesser degree depending on the culture for rampant premarital sex but also get respect for it too, which makes sense. A male's sexual success is very closely tied to his status, wealth, and position in a social hierarchy (this is observed across diverse cultures). You can take it as an indicator of a male's success in his society.

>Did not cover female birth control

Erectile dysfunction is a medical dysfunction. Not wanting to have children is not a medical dysfunction. It's more complicated than the stories people are told.
Warmup opponent:)

They did the same with AlphaGo back then. First get some "good" player in there to see if they are on the right track. Then get a better player in there. Finally, prepare for a real showdown. In this case it would be ShowTime, Neeb or even some Korean pro (e.g., Stats). Maybe its time to switch matchups and make it PvZ - get Serral and then let's see if the current SC2 champion is good enough to beat this AI.
Appalachian attitudes about technology are more sophisticated than you'd think
The fact that someone can't perceive a difference doesn't mean it isn't there. People are not as difficult to read as you are making them out to be. And if they seem to be, then that is a problem that other people can't fix for you. It is a skill gap that an individual needs to close on their own.

I've already said why your position is unreasonable, but I'll say it one last time: These homogeneous populations with homogeneous behaviours don't exist. Even within cultures and within generations, behaviour differs according to lived experience. You will falsely rule people in as well as out if you rely on some kind of shortcut rule of thumb to indicate interest. This applies to both sexes.
Chances are they did (we know they did for the Pluto encounter), but right now they're prioritizing the most potentially scientifically interesting images as it's going to take 20 months to download the entire data set.
This was my read as well. It seems that Mana simply found a strategy that the AI had not found. Due to not having trained against it, the AI produced nonsense results. The commentators noted that the obvious response was to build a Pheonix and just completely shut down the harassment. The situation is similar to Alpha Go vs Lee Sedol match 4.

One of the hardest parts about these kinds of human vs ai expositions is making sure the AI has explored the full possibility space, so that can handle all situations. The techniques at play lack the ability to perceive a completely new situation and formulate a good response. (Though anyone who's lost to cheese in games they later learned easy counters for know that humans, while better than state of the art AI, aren't perfect here either.)
That's exactly why it's so important to try and constrain the system to as close to human parameters as possible. You can't compare strategic prowess if the two players are playing at a completely different level. It'd be the same as saying MaNa is better than say, Maru (who has just won 3 GSL Code S's in a row), because he has stronger strategies against ~30th percentile players. It makes no sense.
>Seems kinda painful

meh. Just means typing in the port in putty. Pick an easy port - 60k. I can live with that.
The same functionality is available: https://docs.microsoft.com/en-us/cpp/preprocessor/warning?vi...
> "Everyone benefits from a society with high labor costs." False.

> [...]

> The average Chinese is better off than they were 30 years ago.

You were trying to highlight how China has become a much more powerful economy - but you forgot some crucial steps there. As recently as 20 years ago "Made in China" was printed on every cheap thing in America and the populace of China was no better for it, the economy was entirely geared toward export and there was very little international purchasing power available. In the past two decades wages and internal consumption have shot up in China and this has allowed the ascent of the economy, all of the Chinese ports in Africa and Asia and infrastructure investment is being driven by internally generated wealth - that economic power isn't derived from American pocket books.

An export focused economy is very vulnerable to international pressures and it's quite hard for nations or regions in this state to actually fund internal education and business development, it's much more likely that every spare inch of profit margin is held hostage by the importer's majority status and extracted from the county.
I won't even play games anymore because I find those conditions to be deeply disturbing on many levels. I can't in good conscience support these workers grinding themselves to the bone just so I can receive slightly more motor cortex stimulation than I would spending the night on HN.

The film industry figured out long ago that they need to treat their employees with respect by giving them predictable hours, fair compensation for overtime, and guarantees that they won't lose health/retirement benefits across projects and studio closures. I do believe the game industry will get there eventually, but it seems it will take a lot of kicking and screaming.
I understand what he's talking about with Smalltalk windows, but it's unclear to me what these "outwards-looking" Unix windows would have been in 1984.

Is he talking about X and how a remote client app can freely render in a display server window using the (rather awful) X primitives?
Another advantage was that the AI is just reading the game state through an API, it doesn't have to look on the screen. The game can be difficult to watch from a pro's perspective since they have to constantly click around the map to see what's happening, but the AI has perfect knowledge of everything it is capable of seeing, all without having to physically move a mouse to click on the screen.
It's trivial to never have overtime if you either 1) have no deadlines or 2) have a project so unoriginal you can plan its schedule to the hour.

Show me any project with dynamic requirements that has some sort of deadline, be it time or money running out, and I guarantee there has been some extra work at some point.
Just on the off-chance my long search for the right mixer helps anyone else:
I own the Formula One FF-4000, which can be switched from fader to rotary by just a few screws and then swapping the board. (Provided you bought the optional board). (1)

The sound is beautiful, the EQ/Filter is extremely smooth, though some prefer more bite to their EQ's (a la Technics SH-EX1200), this EQ is quite transparent. The build quality is high and solid, the pots feel weighty in a good way, plus I find the FX routing to be intuitive and flexible (which is one of my bugbears about DJ mixers).
Yeah OK, they're not as cool as the DJM-400;) but for my setup it's a joy to work with. They build to order, so it can be a few weeks wait, well it was for me. Luckily I live close by their workshop and got chance to go in to check on the build. Oh, they also make a 6 channel version too.

(1) https://www.funktion-one.com/products/ff4000-dj-mixer/
Sort of looks like two rocks mashed together, but without quite enough mass to really round out. I'm sure that's totally wrong but still neat to see.
On this note, Apple's 30% flat tax is a poor decision.

I wonder how much of a hit Apple would take if the first $5000 per year per app was rebated.

There's a long tail of mild-moderately successful apps that provide value to some, but may not be economic to continue. With this system, devs could re-invest ~50% more funds into their early-stage product if they could.

It may pay for itself in future success and better products.

It's like a VC: You're small and a small amount of money means a lot to you. We'll give it to you in exchange for 30% of your future sales. The system works.

Netflix does it. AWS does it. GCloud does it.
Not only that, humans (and many other eusocial species) have an instinctual intuitional understanding of many aspects of game theory.

For example, humans, even from infancy, prefer games where it is possible to punish cheating (i.e. take revenge upon cheaters) to games where it is not. This isn't just "we're animals that have evolved to enact tit-for-tat strategies [by e.g. injustice triggering rage] because they lead to cooperation which leads to egalitarian utility"; this is actual analysis—instantaneous, intuitive analysis—of a system of rules, to notice, in advance of ever being slighted, whether you'll be likely to end up in an "unjust" social situation if you agree to the given ruleset. There is an "accelerated co-processor" of high-level abstract game-theoretic information—and layers to extract that information from sense-data—that ship as part-and-parcel of the human brain model. We never need to learn how to judge unfairness, any more than we need to learn how to see.
It would be warranted if you explained how to run a marathon the same way people explain how to be successful. Which you probably wouldn't.
Ask HN: How long does open-source project approval take at your company?
How long does it take for your company to approve the use of an open-source software (e.g., maven artifact, GitHub project) and why?
> Funny how people only ever use "entitled" to describe labor demanding better treatment from management, but never to describe management demanding that labor do more for less.

“Entitled” is a term used by elites to describe their lessers seeking to be above their rightful station. It's only ever used to punch down.

Other terms are used for the already powerful seeking to retain power including some that reflect the speaker's perception that it is unjust power involved, but “entitled” just isn't generally used in that direction.
The interrupt stack pointer comes from the TSS. Without that you're still running on the untrusted user stack with no way of bootstrapping a kernel context without corrupting the user state.
I had issues with the battery of my sole MacBook Air. The thing was still under warranty, but I since I needed it for work, I couldn't afford to let it for one week under the care of the local Apple licensee while they were ordering the part (which is mandated by Apple, no way around it).

I ended up buying a battery on iFixit (I had already replaced the battery of my previous model), only to realize that iFixit wasn't selling Apple parts anymore. The "aftermarket battery" I now have is less that ideal, and apparently there's no way to source an OEM battery anymore.

So it's nice we have the right to tinker with our machines, but if there are no spare parts, the point is moot :-/
It doesn't use hierarchical approaches at all, apparently. Just flat Impala with LSTMs and CNNs every tick.
Well yeah. Not being able to make ends meet while working is more morally justifyable than not being to make ends meet while unemployed, I guess.
Exactly, and due to superhuman micro, the AI has cornered itself into learning a small subset of the strategy space. It’s not good at strategy because it’s optimized itself for just getting into micro-handled situations.

It’s not good at strategizing with all the options available to it given it’s micro ability, it has “one” strategy that leveraged the micro as much as it could, and when given a strategic challenge by mana, it didn’t know what to do.
It depends on how you define "success." By your definition, it necessitates seeing someone else fail in order to feel successful. But I think that's a narrow view of it, and fewer things are zero-sum than people often assume (though plenty of things still are, yes).

A few examples come to mind. One is the craft beer scene. Microbreweries often adopt a collaborative business model with other breweries in their area, rather than being cutthroat and trying to run each other out of town. When a town becomes known for having a thriving beer scene, it attracts more customers in total, to the benefit of all the breweries there. It widens the proverbial pie. Thus, by association with that scene, all the individual businesses become more successful than they would have been otherwise. And in that case I'd say success is about more than money - name and quality recognition, and building a dedicated fan base would probably factor into it as well.

Of course there are limits to that model, such as a local market becoming too saturated, but I think it's a good example of success being a more nebulous term than only being dependent on defeating others.
Speed of play is a fundamentally important gameplay mechanic of any real-time game. One of the main reasons the pros are better than amateurs at these types of game is because they play and react faster.

And yes, of course computers are much better at doing things more quickly than humans. It's not even remotely close for us. The AIs are clearly better. It's not cheating either; they are legitimately better at it than us.

It sounds like you're simply objecting to pitting people up against computers in real-time games entirely.
i think the main argument for leaving it default is [1] for any additional/new sysadmin that has to touch the system. but imo this goes both ways; i'd rather not have my house key hidden under my doormat, where every burglar can check for it in a few seconds. if i taped the key to a random tree branch (even in plain sight), it would be a much safer bet.

[1] https://en.wikipedia.org/wiki/Principle_of_least_astonishmen...
"You get truly rich by owning things that increase rapidly in value."

buys more Bitcoin
Real context switches on Solaris were very slow which is why they had LWP. But Linux process context switches were also faster than Sun's LWP switches.
I'm from the US but currently living in Asia. I observe that in many places outside the US, the cultural context of many stories, themes, and values is scarcity, whereas in the US it is opportunity.

For example, in many Asian novels, power, wealth and opportunity is seen as an often vicious 0 sum game. Clans only have enough resources to put into 1 person. The throne of the kingdom only has enough space for 1 king, and it's a vicious fight to the top. There's only 1 space left for the exam and there's millions of people applying.

In the US, there is always the theme of you can find something better out there. Just move west. Opportunity is out there. You can pull yourself up by your bootstraps.

One thing Americans take for granted is the vast number of undeveloped resources and new opportunities America has had for the past 300 years that has shaped their thinking to be the way it is. Opportunity and exploration was abundant every century of US history - 1700s with the pilgrims, 1800s with the move west, 1900s with the reset of the world economy due to both world wars. You can make a claim that the least opportunistic time of the US is the modern era, which might be why we currently have so much complaints and unrest.

In contrast, I think China's relatively well developed historical and social maturity (it's at least 5000 year rich history) has embedded the thought of the 0 sum game into it's culture. Western Europe also seems to have similar themes. Would love if people from those backgrounds could share their perspective.
> We shouldn't pretend what a union wants is what every one of its members wants.

We shouldn't pretend that what a union wants is arbitrarily disjointed from the individual interests of its members, either.

Every collective has the potential to depart from individual preferences in some way. How much that happens varies in practice.

And it's pretty likely that your employment agreements are not an exception, even if you've arrived at them without any collective work on your side.

> Leaving at-will firings on the table for instance is unlikely to garner popular support.

This assumes the only incentive for joining a union is ultimate job security. That's a popular anti-union conception, but that doesn't make it correct. Any popular benefit that is not commonly conferred could provide a cohesion point for collective bargaining.

> I personally don't want specific severance requirements for those fired, otherwise you end up with defacto unfire-able situations because you've artificially increased the cost to remove a bad employee.

Increasing the cost of something is very different from making it defacto impossible. Though it is one way of providing an incentive against doing something arbitrarily. And it's not clear a negotiated price for firing would be any more "artificial" than any other negotiated price, up to and including your salary.

> I don't want to force them to run their company a certain way by rule, I'll just voice displeasure and leave if necessary.

That's pretty much how unions work. It just turns out to have more leverage if you multiply it by the size of the participating workforce.

> Due to the vast differences in employer packages and the freedom of choice given to the employee in the current demand-heavy market

Again, the freedom of individually negotiated compensation can co-exist with collective bargaining. A sibling comment even points out examples.
Probably Blit https://en.wikipedia.org/wiki/Blit_(computer_terminal)
How about a Jornada 680? I put an Altoids tin next to it for scale: https://imgur.com/a/EdtAerc
But how to know if the pinned versions are free of malicious code from an evil contributor?
This is super deceiving and I'm kind of upset they posted this image, knowing it would mislead people not familiar with the game. The AI sits around during lulls at <30 APM - meanwhile MaNa and TLO were literally spamming keys to keep their fingers warm, not actually doing anything.

During the fights, the critical moments in when MaNa would top out at ~600 humanly inaccurate APM (this is 10 inputs per second), the AI would jump up to over 1000 - we don't know exactly what it was doing, but it was presumably pixel-precise. Meanwhile the physical inertia of the mouse is a challenge for humans at that speed - imagine trying to click five totally different places with perfect precision in a single second.
The best choice to make when you don't have birth control and don't want to have a child is to not have sex, since even having sex using condoms and similar protection are not completely effective. Are you saying that birth control should be covered because women are incapable of making objectively good decisions when they don't have birth control?
MOV a "single instruction" stretches things quite a bit. It's more of a big family of instructions that happen to share an assembly mnemonic.

But if you look at the serious attempts to implement OISC, you'll find that the "single instruction" has so many parameters, some might think it might as well be a big family of instructions.