skysight-inc/HackerNews huggingface dataset:
Isn't the point of this kind of labour arbitrage that a living wage is still less in some countries? You seem to be conflating two points in this thread - that the should pay a living wage and that they should pay in line with the value they generate. The whole point of labour arbitrage is that there is a large(r) gap between those amounts no?
Yellow vests knock out 60% of all speed cameras in France
+1 - Super annoying.

I've never seen a good explanation of why hypervisors can't co-exist on Windows. I'm sure there's a technical reason but if anyone has any articles that explain this I'm very interested!
Wouldn't something as simple as DCSS autoexplore/go to functionalities classify as "tool assisted" ?

They seem straightforward to implement even for nethack.
Sorry. That was wrt to the latest lausd strike that is going to begin. That news item is what triggered this thought process for me and why I started this thread. I should have mentioned it.
Not saying your conclusion is wrong, but could this be selection bias? Maybe it's just that people with sales and marketing experience are disproportionately likely to write about it. I know some engineers with quiet side hustles that do quite well.
That's a very recent development, though, and keep in mind that the government behind it controls less than half of the country, and even that control is often nominal and transient (i.e. the local warlord is allied with the central government at that particular point in time). And the shilling kept circulating at relatively stable rates for quite a while even before the bank was revived.
The English dub was bad, but the French one was awesome. Lots of tension and good delivery. e.g "little light" was dull AF yet "petite lumière" was thrown in with a delicious amount of mockery. "That wizard came from the moon"'s French version comes with a hint of panic. Lots of implicit tension when meeting the Awoken queen. Same, item descriptions are incredibly fun, and full of irony and puns in French yet just fall flat in English.

As for the lore, I had the legendary edition and the lore was incredible. I loved how the lore was delivered in bite sized chunks and little details all over the place and not thrown out to you in a digestible way like basically any other FPS game. To me it all went downhill after the first DLC, turning it into a quite generic, palatable game. Over the top cosmetic items and armor design felt out of place and broke suspension of disbelief for me, as I was not here to play some WoW-like game.

Destiny 1 sans DLC has a very special place in my heart.
Do you have a source on this?

I was under the impression that machine learning is only good at learning things that can be approximated by continuous functions.

A RNG is almost the complete opposite of that. It's everywhere discontinuous!
What we need is an open source game library manager that just add steam and other as repos so there is zero friction buying games from a devs own repo.
My friend is working on the paper which shows how to do intrusive data structure (I think that's what you meant by multi-list ownership) in Rust. I've seen the draft, and it's surprising and beautiful. Stay tuned...
I don't dispute this. If you can remove memory transfer overhead and meet the requirements I mentioned, then GPUs will be much better. But there are many problems that do not fit that (SIMD per warp) regime. In short, GPUs are no panacea and have their own trade-offs and bottleneck sensitivities, just like everything else.
That is true, but the numbers are probably higher than you think. At least for me, I think wealth at least (as distinct from income) makes a non-trivial difference to me up until I can afford to live the rest of my life comfortably without continuing to work for someone else.

Now, above that level, there are actually some other emotionally satisfying wealth strata, such as:

- Ability to invest in or personally found/fund companies for ideas that you have

- Ability to found/fund charities that you think would make the world better

I'm not saying that everyone needs to achieve these things to be happy. But I would say that I think it's easy to look up to say, 2-3x your own income and say "how could anyone ever want more than that", but then when you get there, you find that actually there's a lot of interesting stuff that you might be able to do if you made 5-10x more still, and at least for me, it's mostly not about luxury. It's about being able to pursue interesting things with autonomy.
Next topics for Hackernews:
"How to be a success spammer"
"How to grow web doorways network as side project"
etc
Impossible because its too hard or impossible because legally you can't?
Four bootstrap sampling mistakes made by hackers and data scientists
> I reckon this type of device would probably have some appeal to that market as well.

Why? This is even more tedious than putting on normal makeup.

This appeals to people who want to look better but don't want to appear to wear makeup.
they also cant coexists on linux, you know...
Its a hardware limitation. You have to give the hardware component responsible for the 64bit virtualization to either hypervisor, wherever that is vbox, kvm or hyperv

unless you're fine with 32bit. In that case you can use any system you want at the same time (also on windows)
The fact is that you can have the best product in the world but if you can't sell it, it's basically worthless. No product or service is going to sell themselves.
> you should be able to ascend in a couple of months.

I think it took me a couple years to ascend without cheating, I don't know whether to cry or laugh at my former self :)

Btw, I think modern nethack playing is quite different from the old times, because of the amount of easy to find information (i.e. wiki,guides etc).

Playing without spoilers is more interesting but can become frustrating much faster.
Plus the mercy of 3d card companies to make their linux driver's suck less.
Consoles never were open after 1983's crash, actually that is what saved them from the dumpster like quality from copy-cats on other platforms.
In the really big companies I worked at we were in small teams of about 10, and communication outside that team was infrequent. It's the medium sized companies that were the drainers.
How does this appear more tedious? Unlike normal makeup, it seems to involve much less precision from the user. I imagine you could probably use it on the go, without standing in front of a mirror.
> I think it's nuts that your video rental records are better protected than your phone records and ISP records.

Librarians have shared ethical standards, and concern for people other than themselves. Engineers don't. The closest they get are safety standards.

So things that overlap with what librarians do have had constant pushback on privacy protection issues.
Sherlock Holmes would be envious of such abilities.
>I'm not disagreeing that there is a "lower class" of Americans that face these circumstances. What I'm disagreeing with is the article's implication that the median American somehow shares this plight. The article ignores a crucial fact: that the "median income" does not represent the "median American." The "median American" makes over $50,000 at age 35+. The "median income" reflects everyone just starting out in their career, etc. That's the basic fallacy of the article. We imagine someone with kids making $30,000 and how hard that would be. And then we see that the median income is $30,000, and are shocked to think that somehow half of all people must be in those "dire" financial circumstances. But someone making $30,000 with kids to support is in fact far below the median. The median family income in the U.S. is $73,000.

I would certainly hope you would agree that each American in those age groups is going to have experienced different job prospects and different stages of the economy, which is why it can be misleading. For example I would easily make the argument that the average American below the age of 35 would also have considerably more debt than Americans age 35+. This is just one measure of how median income can be entirely misleading.

And my arguments against your statistics was more about the fact that you linked to a highly partisan outlet seemingly known for heavily cherry-picking statistics to prove a hard-right bias.

>Your point about health insurance also contradicts reality. Excluding people covered by Medicare and military health care, 70% of Americans have employer-sponsored health insurance. That covers, on average, 86% of premiums for the employee and 75% for dependents. Many Americans don't have health insurance, of course. But the median American does. The person making $30,000 and getting "gouged on health insurance" out of that amount is far below the median.

Premiums are only one half of an equation; with HDHPs even if your employee covers a large amount of the premiums a medical emergency still leaves you stuck with over 6k in debt, something a lot of poor families cannot afford considering how little they have in savings [1]

> Do Swedes get 36 extra days off each year to compensate? (No they don't.)

Yeah, about that. [2] Sweden gets 34 total days of paid leave per year, guaranteed. America has no such provisions and it is entirely up to the discretion of the company. For developers, we can probably expect to get around ~10-15 days off, plus occasional holidays.

[1] https://www.marketwatch.com/story/most-americans-have-less-t...

[2] https://en.wikipedia.org/wiki/List_of_minimum_annual_leave_b...
Just like the people who time the stock market.
grid-gap is annoying to replicate/hack in flexbox. Although the column-reverse/row-reverse feature in flexbox is awesome.

Two big things in grid come to mind that make me use it much more than flexbox: grid-template-areas, and being able to overlap cells using lines.

In general, having a flexible first-class 2d layout is much easier to work with and change later than having nested 1d layouts.
That's exactly what phk wrote about: theoretically perfect algorithms such as binary search are never practically perfect, because they never account for real life things like disk latency and memory pressure. This has lead to developers come up with inefficient softwares.
> found a virtual assistant on oDesk named Jonathan

Am I correct in thinking this "virtual" assistant is not a bot, but just a human hired remotely?
This seems to be for old men. Women of all ages use makeup to change the way they look. Concealing skin blemishes is just one part of it.

As a man I'd never do this. Just imagine you forget to recharge the thing or run out of "ink" so suddenly you have to turn up to work looking 10 years older. It's easier just to accept your age.
$399 with optics (600 x 1440 per eye) as Oculus Go and 6dof tracking like Oculus Rift[0].

[0] https://www.theverge.com/2018/9/26/17906298/oculus-quest-san...
It's still stealing even if it's called "eminent domain" or "civil asset forfeiture". It's basically stealing backed by little green men with guns.
I’m genuinely curious why my sibling comment was flagged. It was just a statement of fact.
This is just concealer which is very easy to apply. Women do much more than this like mascara, blushers etc which actually require precision to apply.
This article reads like total BS. Within 6 months to 30k income. Yeah right.
HanselMinutes: Ep 666 – Game Engine Black Book: Doom with Fabien Sanglard
Old games put the P in PRNG. Often, the technical limitations caused them to very roughly approximate randomness, for example a function that used the last n button presses plus the countdown timer as a seed. If your game has to run in under a kilobyte of memory, that n value might be a byte, or less (such as four bits, 2^4)

Some games were worse, far worse. Doom used a list of 256 random numbers that it looped through.

Pokemon is another game where the RNG function is extensively mapped, and even used in combination with bugs to generate Mew events, something that should never ever happen.

You see a lot of TAS of old games, especially popular ones, that abuse the RNG generator where feasible.
If the result from the RNG is not actually perfectly random, and is actually partially determined by e.g. controller input, then even if the function is discontinuous there may be a continuous function that approximates it closely enough to be useful.
Yeah, his lecture on pawns helped me a lot. Literally I never thought about pawn structures or pawn breaks before that lecture, and thinking about that improved my game tremendously.
> Tempted to be dismissive while China’s best, brightest, and richest seem to favour the political environment in the West.

That works both ways. China has a so called 1000 talents plan. Effectively a lottery for USD ~$3m for a person with a PhD level education and a passable business plan.

I personally knew one exceptional foreign chemist who, after living in China for 15 years, finally dared to do "deal with the devil" and managed to land a defence contract. She was just 27 when she started her business as a continuation of her PhD.
I didn’t state that..I said that “I wonder if public education is exactly what’s leading to inequalities“

And I meant intellectual inequalities. Some skills need practice(music, for example)...others need an persistence and some others need aptitude. A public school in my district right now has to choose between building a swimming pool or pay teachers more wages to build up their last drawn salary which will be their lifetime pension when they retire as a defined benefit.

All students lose because they never find out where they excel because they have to receive uniform education that is affordable to all after redistribution of resources.
considering known statements at the time I think probably Zuckerberg would think it sounded ideal.
>>I worked on a suicide awareness project when I was at Quora, and at least at the time Google had help links featured for suicide subjects and Bing had instructions on how to kill yourself. Arguably Bing had the better search results but not the high ground.

This is not being behind, it's showing what the user wants. BING should have banners or ads on suicide prevention, that's all. If you want to kill yourself, a suicide prevention page is not the most relevant one.

This story is to give a black eye to MSFT, they could have just told them instead of doing studies, but that doesn't bring clicks to their site. A lot of times competitors are behind such stories. Not necessarily google, it could be a vendor hoping that MS hires them.
The universe is rarely best described by boolean logic. There are other options that are currently not feasible, but not forbidden by any laws of nature. For example robots could provide everybody's needs. Or we could genetically engineer people so that everybody finds their particular job meaningful and fulfilling.
I've been using Unity on and off since 2008. All I can say is that the whole day's events were just bizarre. There's this thread on the Unity Forum with close to 500 replies as of now. In the thread are mostly people lashing out at Unity. Mr. Sweeney also linked this thread on twitter saying this thread is "full of highly intelligent indie devs having an insightful debate about engine EULAs and their legal ramifications".

I must have a very different set of eyes than Mr. Sweeney here. But the first 200 or so replies were made before Unity could even post a response. They were mostly speculations and mods asking people to calm down and wait for an official response. This is mostly because Improbable's first blog post did not give any specifics and made it sound like Unity pulled the plug overnight (later according to Unity, Improbable knew about the TOS violation for over a year).

So then Unity made a response blog post. Improbable made a 2nd blog post. And Epic made their 25mil announcement. Then, that Unity thread has pretty much turned into a conspiracy thread fueled by the f#$@ed up timing of everything. "Highly intelligent" and "insightful debate" would not be my choice words to describe that thread.

And lastly, I want to say, even if Mr. Sweeney had all the good intentions, it was really painful to see Epic capitalizing on Unity in such quick manner and intensity. I was actually in agreement with his tweets before he posted the lame thread link and announced the 25mil fund to help people transition from Unity to UE4.

https://twitter.com/TimSweeneyEpic/status/108358040754158387...

https://improbable.io/company/news/2019/01/10/unity-blocks-s...
Show HN: Crowdfund a 100k seed round. Blockchain optional
I wonder too. Was it something I said?
That is true, and they’re planned to stay in service (with new engines and radars) until at least 2050! They fly a lot less than a commercial airliner though, with wing surfaces limited to ~30,000 hours. (https://www.globalsecurity.org/wmd/systems/b-52-life.htm)

Whereas the 767 is rated up to 50,000 cycles. In 2010, the feet leader had 101,000 hours and 31,000 cycles. (https://www.elal.com/en/ELALTech/Documents/Press_Releases/76...)
Nurx is hiring Senior/Principal iOS Engineers
Thanks (and thanks to Mindwipe as well) for the answer - I'm only just dipping my toes in VR at this point!
You should submit some of your articles - they're super interesting.
I'm curious what portion of people you think even know that jailbreaking exists, let alone why they would want it done on their phone. This is, without any sort of exaggeration, a 1% issue.
So I'm a manager in a large engineering org (~600 devs) and I've managed from 2 (and was therefore an IC) to ~40 people. I can definitely relate to this blog post and if the author's intent is to say that working in small groups is easier and more natural than working in large ones, then I agree wholeheartedly, but I think there are a few other things to keep in mind.

> One is that companies will inevitably slow down as they grow larger, no matter how hard they try to keep their startup mojo.

He goes on to say that this is a consequence of the tree structure, which may be technically correct, but I think this is actually a consequence of the natural conservatism that develops at a large company making lots of money and paying lots of salaries. This doesn't change the validity of his message, but I think it's worth pointing out the motivations of a large company.

> The restrictiveness of big company jobs is particularly hard on programmers, because the essence of programming is to build new things.

So this is also, on it's face, completely valid. The only exception I take with it is that "new things" is ill-defined. If he means to say, "building entirely new systems from scratch is nearly impossible at a large company," then yes. That is 100% true. If in that he includes, "building critical new functionality into an existing system that will make hundreds, thousands or maybe millions of users insanely happy," then, as you can probably read from my phrasing, I think he's wrong.

I personally prefer doing the second than the first. I think it's a harder challenge to work within legacy systems and make them adapt than to be a full-time greenfield engineer. (sidebar: If any of my colleagues are reading this they may be rolling their eyes given a project we have in motion at the moment because it's perceived as greenfield--come see me I'll do my best to convince you it's not :D)

> But a programmer deciding between a regular job at a big company and their own startup is probably going to learn more doing the startup.

Implicit in my previous comment is that, because it's harder making things move in Big Corp one tends to learn more, both as an engineer and as a human. Finding the right technical path through a heavily used, critical system is an interesting challenge,
and evolving legacy systems, or spawning new work in a large org requires lots of communication, as well.

All that said, I do fully agree that working in such a large corp generates a different sort of stress than working in a small company (I've worked in many). In a small company you're worried, fundamentally, about the company's viability and therefore your paycheck. In a large company I think the major stress is knowing whether you still have a voice that carries any weight.

Anyway, it was a great post and I thank the sharer of it :).
Why is this relevant to keyword lookup? Anyway you're not supposed to use reserved keywords as either a variable or type name except primitive types (which is obviously a type).
What Is HashiCorp Configuration Language (HCL)?
For more detail, this is a very big company with room to experiment.

I did not make any rules

Do you think that it could make a difference? Some of the guidelines I'm thinking about:

There should be a clear goal probably with time bounds as well. Budget should be estimated. No individual teams, there should be a minimum number of people involved for each project.
Yes, it is. Language is a funny thing that overrules pedantic miniscule minorities.
Once FmRI and brain reading tech is ready, merely thinking or wondering about it or the insanity of CP will be illegal.
Interesting to see the HN bubble pop up again. What is the middle class? And why aren't the 'lower class' accounted for? Children should have equal chances, the 'lower class' is living paycheck to paycheck - how will they afford schooling for their children? This just causes a bigger rift.
> up until I can afford to live the rest of my life comfortably without continuing to work for someone else.

There are probably a few exceptions (i.e. 19 year old superstar athletes who just signed their first major league contract) but I would generally assume that when we're talking about people with annual income in the > $10MM range, then those people already have more than enough wealth to live comfortably forever without working.
I hope they invest some of the funds into Godot engine:

https://godotengine.org
If I’m not mistaken the program duration is 3 months (not 6), so still challenging if you have a family but surely doable if you have the support of your partner.

Personally I think it’s funny (no offense intended) to think that people are too old to start a company / startup beyond 35. I think the average age of founders is actually slightly above that and I would argue that the success rate of experienced founders should also be higher as those people usually have more experience and connections. So don’t get infected by the ageism that you’ll often see on HN, you can totally do it. Also please remember that there are many different ways to build a successful company, so don’t think the “crunch mode” model that most single founders in their 20s use is the only one.
You're describing a "common carrier".

https://en.wikipedia.org/wiki/Common_carrier#Telecommunicati...
Whenever someone infringes the rights of independent developers to freely choose and combine engines, platforms, services (including, self-interestedly here, Epic’s own services!) the air raid sirens go off and we move quickly.

I find that a bit dishonest tbh. Epic clearly sees the opportunity to gut punch it's competitor and use it to their advantage and lure devs away from Unity while getting good press in the process. Not so long ago Epic was selling their Engine for hundreds of thousands of USD while Unity was already way more accessible to indie devs. They are insanely rich from Fortnite fame right now, so for them this is peanuts.
I know I am going to be downvoted for sure..but I will say it anyways..

Why do adults have children if they are not sure they can give them the very best they need to survive in a world that is increasingly hostile to their survivability?

When survival is based on money and money is based on finding work and that is dependent on quality of education, shouldn’t parents plan ahead before they bring a child that is absolutely dependent on that for every need? Where is the personal responsibility?