skysight-inc/HackerNews huggingface dataset:
I'm pretty sure the learning curve is more a result of DF's total lack of interest in reducing the learning curve, than any kind of necessary function of it. Obviously the complexity of the game leads to complexity of the interaction, but 10% of DF's learning curve is its nonsensical UI, probably another 30% is the fact that it has no tutorial or manual of its own, 20% is all the additional tooling surrounding it, which should be but isn't native to the game. And if my percentage allocation means anything, then only 40% of the game's current learning curve is essential (that is, unavoidable given the game's complexity).

I'm also not sure its fair to consider DF's writing as similar to donavanm's -- they're not operating at a different level so much as a totally different task. donavanm's writer as I understand it is trying to lead the player through a story, whereas DF's trying to produce a story through the player. The former produces an overarching theme, plot, characters, etc. The latter produces pieces that could fit in a story (or stories), and hope it will occur as an emergent phenomena of play.

It's like writing a protocol versus using one; you could say both are doing software engineering, but they're very, very different kinds of software engineering, and require totally different thinking.

Notably, story-component-writing probably also scales pretty well (the engine develops it out), while story-writing does not. Which of course is true of procedural games in general. You get the engine and the pieces right, and you've got exponentially many scenarios to explore (the problem is that, if you do it wrong, you have exponentially many scenarios that you don't want/care to explore ~~ No Man's Sky)
Wow! I read the book “Around the world in 50 years” where author makes it a mission to visit every single country and territory. If I remember correctly he kept Congo, Niger and Somalia at the last because of very high chance of getting killed/robbed/abducted. In Somalia he was required to have two armed bodyguards 24x7 as condition for visa.

You didn’t faced any of these?
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This seems very similar to request/reply pattern. Erlang + RabbitMQ should be enough to do Behavioral Programming.

Now showing a live sequence diagram is another thing altogether.
Until very recently I was mainly an iOS developer so a Mac and Xcode were mandatory. Now that I’ve very happily gone back to web development keeping a cheaper backup machine on hand is more feasible.
> This wasn't written for a technical audience (or they wouldn't have had to explain what each band was), "everyone" knows what AM and FM radio are, and few know (or care) that they are modulation modes.

Aiming at non-technical audience means you need to make things simpler, not wrong.

Also, since when non-technical people hang out at ieee.org?
Since IBM has IP address of the request, they can map this to WiFi locations via geolocation. If IBM infers your home WiFI street address, this can be correlated with other data sets (e.g. credit card history) for further analysis, even if Apple does not send additional data in the API request to IBM's weather API endpoint.
Grin is less private but more scalable.
yeah despite the flicker its absolutely impressive to see it before your eyes.
Watch “UI lit by the lights in your room” on YouTube
Mainnet launch is Jan 15.
This + always switch on your blinkers a few seconds before turning, even when you know nobody is around.
I really don't understand many people's view on cryptocurrency. It looks they think anonymity is most important feature of cryptocurrency. This is ridiculous. There are already too much anonymity in fiats. The principle of cryptocurrency should be the contrary: transparency.
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This is a study about graphene produced by liquid‐phase exfoliation.

The company I linked produces graphene of supposedly better quality by chemical vapour deposition. It apparently still isn't the kind we want (because otherwise they would be much more famous and rich).
There's plenty examples indeed if you just dig around. I have a colleague who published a theoretical paper [0] in one of the top fluid mechanics journals 5 years back. That paper originated from his lecture notes in a course that he gave for the first time, where in one part he followed the classical theory of waves behind a ship done by Lord Kelvin and others back in the olden days. Then he thought "Hmm, how do we extend this so it works if there is a current in the water?" And it turned out to be both possible to solve analytically, and that nobody had done it before. Nobody had thought it was possible to do. It's an example of "low-hanging fruit" that had been sitting since 1887.

I think the reason why there's "lots" of LHF is that science has become so incremental, iterating on recent results. If you go back 20-50-100 years and look at the road less traveled, there's plenty of LHF, but going down that path and shaking the trees requires more effort per initial publication than most academics can afford under the current system. But if you can afford (or get lucky enough) to find that first LHF, it usually gives you enough material to work on for quite some time such that it pays off over time.

[0] https://arxiv.org/pdf/1401.1682v1
I agree on you point about housing. I was just trying to pick something without debt as a store of value. Something more fungible with less volatility perhaps is gold (but again it is not yield producing). Ideally, you want something that is constantly giving a yield.

I think Bitcoin actually does do this in a very subversive way - but it does not to the letter produce a yield. I think it is similar to the way a stock buy back works in having dividends "distributed" to shareholders. Nothing takes place from a taxable event standpoint, but the reduced supply increases the price for the same demand.

Bitcoin similarly (and historically) produces a yield that has outperformed savings accounts on average. This may not be true into the future, but I expect that it will be so long as at least the same amount of real world trade occurs using it as a currency.
it doesn't matter that they are paid well. what matters is that aren't sharing in the spoils. if the industry is doing so well salaries and bonuses should be higher.

as an example Sony has 10-15 divisions. TVs, batteries, Lcd screens, cameras, etc. For the last 10 to 15 yrs all of them have lost money except the game division but the game division has the lowest salaries.
Sidebar - why do people even want built in LTE? It makes no sense to me when tethering is so fast, convenient, and doesn’t require an extra bill!
Im not sure I understand the story. He was judged for illegal assembly regardless of the Skype call, as far as I understand. Anyone else can comment?
I would assert more strongly that in general, essentially nobody actually goes back and reads the classic papers in any field, and those few who do usually end up with new results.
Additional information on Xen inter-VM communication is available at https://wiki.xenproject.org/wiki/Argo:_Hypervisor-Mediated_E...

> The technologies provided by VMMs for communication between VMs have a critical impact on VM isolation properties, on the confidence components can have in the delivery of data and in the integrity of the data that is received. The video below identifies aspects of inter-VM communication system architecture that support important properties that are valuable for building secure systems. Terminology is introduced to enable classification of the existing body of art and survey relevant communication technologies in modern hypervisor, OS and microkernel systems. An example is presented — Argo, an inter-VM communication mechanism developed for the Xen hypervisor — and how it is distinguished from other communication channels on the Xen platform and elsewhere.
Exchanges are not just to gamble. Imagine you start using MimbleWimble in your daily life: e.g. you're a freelancer and you decide you want to get paid in Grin. At some point you will need to convert your Grin to fiat currency just to do some typical purchases that are usually not possible to pay with crypto (e.g. rent? groceries?). For this, you need an exchange. It's not gambling, it's a temporary necessity.
>So if there's just one more message board where hams discuss the unit....

You can find exceptions to any absolute statement (including this one), that doesn't mean that all absolute statements are wrong.

Humans will talk about anything and everything. Try and think of something that would never come up on HN, and then search for it on the search bar. 'My little Pony' returns a surprising number of results.
Fiance moved to my country and it was insane seeing her go from knowing the numbers 1 to 10 to being able to carry out discussions with my parents, doctors, people in public in less than 12 months. And we speak her native English at home.

She took a class (~1 hour/week for three months) which included forced conversations with a tutor for 10-15 minutes/week where they would talk freely about a subject and a simple written handin about the same topic at the 6 to 9 month mark and I'm really jealous I've never been able to adopt a language that effectively.
If I understand the article correctly, what will happen is that all wind turbines onshore will be replaced by turbines offshore. The reasons being both legal, and for efficiency. So Poland is not turning away from using wind turbines, but basically transitioning to offshore wind farms.
If I wanted to accepted payments with open source JS / no JS, are there libraries that make that easy?

The benefit of using the drop-in iframes / client side AJAX is that I get to take money without worrying about PCI compliance -- whereas if I hit some API serverside I'm handling people's credit card information myself, no?

Would be curious to know what options are out there.
IMNSHO cryptocurrency is not about transparency or privacy, it's about avoiding counterparty-risk.
More than javascript, yes. C++ is not a language I'd say nice things about unless under duress.
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> So essentially, if you go anywhere even slightly "not first world" your travel insurance is useless.

This is an absurd claim.

Can you present one example of this happening? Travel insurance clearly shows the countries it will cover you for, any claims denied are likely for very different reasons.

I've made a few claims in the developing world with nothing more than testimony+pictures, the police report was essentially worthless and likely never translated.
> Otherwise Apple would be seeing shrinking sales in other regions

Apple does see shrinking sales in other regions:

"iPhone shipments in India have dropped 40 percent so far in 2018 when compared with 2017"[1]

China and India are the 2 largest developing economies in the world. It's no surprise that Apple's high price strategy has struggled there. Charging $1,000 for a phone might be viable in developed economies, that's not the case in developing countries like China & India.

[1]https://appleinsider.com/articles/18/12/18/declining-iphone-...
I've made this exact argument many times, but a lot of people seems to disagree with it. My guess they haven't dealt with lane-splitting two wheelers, or been driving in a European city with more bikes and mopeds than cars.

It doesn't help that it's often advised in the US is to lean your head towards the window/center of the car, and adjust your mirror so you can barely see the side of the car. It creates a blind spot big enough to hide a motorcycle.
I think the issue is that you’re thinking of open world rpgs, which have trended towards very heavy-handed story telling. Mostly because they derive from dnd 3+.

But you also have dnd/adnd to derive from, which put much less effort into story telling, and more into setting/emergent stories. Roguelikes, dungeon crawlers, etc offer very, very thin stories wrapping the gameplay (dcss for example boils down to: you want to steal the orb of zot, and its on the 15th floor of this dungeon). Minecraft also gained most of its popularity before it too added a very thin story on top.

But the main thing to realize is that most games don’t have very compelling or interesting stories; at most approaching a marvel film. Yet the succeed regardless.

And even warcraft (I’m assuming WoW), I’d bet good money that 90% of its players don’t have any idea what the plot is, except at the most superficial level.

I think its mostly that the open world genre happened to really only have RPG’s currently available and well funded (I cant even think of any major ones atm beyond bethesda, witcher and bioshock); but there are plenty of games that put zero to little efforts into any kind of story, that it’s not at all obvious to me that its required in open world games.

I’d like to see some of these interviews you’re referencing, if you have links handy.
It's illegal if it's provably done for personal use. But when you have money, you can create a legitimate company with a legitimate reason to have a yacht. Perhaps the yacht is essential to your meetings with other high net worth individuals, to discuss important business. When your friends all have $10-100M, the lines between business and personal events are constantly blurred.

Take a real life example. Look at Bill Perkins. He live streams poker from his boat. The boat is essential for setting the atmosphere for the live stream. Look at Tai Lopez. He purchases / rents luxury vehicles and residences to portray himself as successful, which is important to his brand. So where do you draw the line?
Saying that someone's argument doesn't seem to be well-rooted is far from a personal attack.
i will be referring myself and others, thanks!
Same. Capture a few and have them breed and collect the reward for the offsprings.
For python and go why use WSL or a VM or an Xserver at all? Install the mingw tools and use native builds of everything with the native window manager. You can use a VM to test cross OS compatibility at the end.
It depends on the purpose of the information. It can be anonymous when privacy is important, and public when it needs total transparency.
> 2. Mimblewimble lets parties non-interactively merge transactions. So if you have 100 transactions you can merge them together and have only 1 really big transaction and 1 kernel.

Non-interactively merging transactions doesn't combine the kernels into 1. So a block ends up with all the kernels of all the original transactions.
No, it's still 100 bytes per tx. See reply to parent.
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> In Singapore, it is a criminal offence under the Public Order Act to organize or participate in a public assembly without a police permit.

:(
Whether philosophy has been a useless waste of time is a commonly recurring question. I think it's asked from a kind of historically privileged position, since we have already mostly gotten it over with, so to speak.

Another perspective is that these naive thoughts have a curious tendency to pop up, and philosophy as the work of critiquing and developing such thoughts is a crucial part of intellectual culture. There's a fascinating case in the history of AI research, as described by Hubert Dreyfus:

> When I was teaching at MIT in the 1960s, students from the Artificial Intelligence Laboratory would come to my Heidegger course and say in effect: ‘‘You philosophers have been reflecting in your armchairs for over 2000 years and you still don’t understand intelligence. We in the AI Lab have taken over and are succeeding where you philosophers have failed.’’ But in 1963, when I was invited to evaluate the work of Alan Newell and Herbert Simon on physical symbol systems, I found to my surprise that, far from replacing philosophy, these pioneering researchers had learned a lot, directly and indirectly, from us philosophers: e.g., Hobbes’ claim that reasoning was calculating, Descartes’ mental representations, Leibniz’s idea of a ‘universal characteristic’ (a set of primitives in which all knowledge could be expressed), Kant’s claim that concepts were rules, Frege’s formalization of such rules, and Wittgenstein’s postulation of logical atoms in his Tractatus. In short, without realizing it, AI researchers were hard at work turning rationalist philosophy into a research program.

> But I began to suspect that the insights formulated in existentialist armchairs, especially Heidegger’s and Merleau-Ponty’s, were bad news for those working in AI laboratories—that, by combining representationalism, conceptualism, formalism, and logical atomism into a research program, AI researchers had condemned their enterprise to reenact a failure. Using Heidegger as a guide, I began looking for signs that the whole AI research program was degenerating. I was particularly struck by the fact that, among other troubles, researchers were running up against the problem of representing significance and relevance—a problem that Heidegger saw was implicit in Descartes’ understanding of the world as a set of meaningless facts to which the mind assigned values, which John Searle now calls function predicates.
this is old news - the article is from august 2018, and states the speaker will turn on for a weekend in August 2018
> if they're headed toward you, you'll not hear them (probably?)

Actually, you would not have much time to hear, but what you would hear (among the other effects) would be the sound “in reverse”(!)

https://physics.stackexchange.com/questions/14880/hearing-a-...
My point is that dragonwriter's interpretation of the Zen of Python is not a strong argument against backwards compatibility support. Your comments support my argument, but you seem to have misread them as an indictment of how Python does things.

Here's the thread:

t0mbstone: shouldn't "arbitrarily deprecate functionality that could have easily been supported"

dragonwriter: They should be because of the Zen of Python.

eesmith (me): but Python does support old functionality, so don't place much weight in how to interpret the Zen of Python as it applies to (C)Python development.

I did not say exactly that because I thought the inference was easy to make given the g'parent threads.
I don't want to weigh in on the rest of the content but the characterization of the game industry is pretty accurate in my experience.

I would expand more on the first bullet point of why game devs don't test. Tests are anti-agile and game development is extremely agile. Usually you don't know what kind of game you're making until you're done.
"“The law says that any event which is open to the public, and is ’cause related’, requires a permit when a foreigner speaks."

There was a foreign speaker participating over Skype. As idiotic as the law seems to be, I do believe the case is rather clear. The foreigner did indeed speak at the conference, which was public. The fact that Skype was used as a medium to facilitate that doesn't really change anything.
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Without anonymity, any transactions you make can be linked across time, giving any onlookers a clear history of your financial habits. Would you be okay with having your bank history plastered across the web for anyone to see?

Also, even if you don't care for your personal privacy, anonymity is important for fungibility of the currency. Cash is mostly fungible, whereas something like Bitcoin might not be in the future.
He had a gathering on private property in a mall, where 100 people showed up and listened to a Hong King Activist talk for 2 hours. Sounds quite like a conference IMO.

The right to free assembly isn't a thing in Singapore apparently.
Sure, but that is still better in long term writing format then debate, because debate favors more of quick reaction, showmanship and various rhetorical tactics that have zero to do with seeking knowledge. Debates are fun, but they are not for testing ideas.
That's not holography, period. Let's call things by their names.

They do not build an interference pattern which models the light waves as the object was there.. though that kind of technology isn't that far away.

As someone who used to do holograms, I was quite excited to read the headlines - but once you read more into it - you see that it's just a trick, 'gimmick' even if it works well - it's not pure holography, so, please, don't use that name.