skysight-inc/HackerNews huggingface dataset:
> The array of theories presently in the making is a vastly complex and shifting edifice of debate, contradictory research results, and opinion. You might compare the output of the scientific community in this sense with the output of a financial market: a staggeringly varied torrent of data that is confusing and overwhelming to the layperson, but which - when considered in aggregate - more clearly shows the way to someone who has learned to read the ticker tape.

Good point, but the problem is the media and public opinion often don't recognize this. So some research result that gains notoriety is treated as the truth from the mountain top without this context.
It was one of those OSes where you could move the video window around without artifacts/frame drops. Took a while until Linux achieved the same.
Most of these changes are going to be added as minor version updates to Vue 2. This is unwarranted FUD.

They're dropping IE11 in some version of Vue 3, but will maintain a compatibility build, along with polyfill if a compatibility isn't possible.

They're still light weight (going to be lighter), still simple, and at its most basic, will just be a script tag added at the bottom of your HTML page.
Graph in the blog is number of games released. My data is actual unit sales (approximated), which is important data as well. In other words, if more games were released on steam, but they were still as profitable per game, it would not be a huge issue. But the trend clearly shows the average sales per game going down. However, there is also a huge uptick in shovelware, so this could be a problem as well.
It's more complicated than that. I'm happy to pay for Pandora but not Spotify or YouTube; I pay for content on Amazon (despite hating Amazon) and not Netflix or YouTube red...

I can't rationalize those choices, even, it's just what I've done, empirically.
Using DOMParser means parsing the template twice, once for DOMParser and once for your template syntax, making perf gains more questionable. Also, doing HTML and template parsing separately means either passing template syntax through the HTML parser, which limits possible template syntax and spends time instantiating bogus DOM elements/attributes, or passing HTML through a HTML-unaware templating language, creating all the problems and limitations of C’s #define and making it hard to react to data changes with minimal updates.

That said, it’s been done both ways. Mustache templates do string templating then use the native HTML parser, and one smaller library, I don’t remember which, parses the template as HTML then tree walks for templating controls, and cites perf benefits.
I didn’t play it in vr so I have no clue how good it is but it was a fantastic game even without vr. Very pretty. I have a dev kit 2 and it does cause me some nausea in some early demos. The new standalone oculus seems compelling and I might pick that up.
Humorously this HN post also kinda acts as marketing... (although a weak, halfhearted one at best)
Apparently you can try that game in the browser for free, but you have to create an account first. And they wonder why they don't sell any licenses! If someone manages to shoot themselves in the foot in such an epic way I am not surprised they never sold anything.
The type is verified at runtime though
Steam Greenlight, Kickstarter, much more interest in indie games via all the success stories (Minecraft, etc).
You now have 22 posts in this thread (and counting), it seems you are very much upset for having to pay for something that you do not feel that you benefit from. But if you consider that you too are a product of the societies that chose to support children and if you accept that once children are there it helps to have them well nourished, healthy and smart then maybe you'll come to the conclusion that your position is a pretty selfish one.

So when you write 'we' you can substitute 'I' and be closer to the truth, and you don't need to drag in a whole pile of other stuff that is hypothetical rather than real, why ignore the evidence in front of your eyes if you have it?

Hypotheticals are great to argue about things for which we do not have data, they suck at improving over reality when we do.

As or the tyranny of the majority not being the safe thing to assume in a democratic system: the democratic system pretty much codifies the tyranny of the majority, with a few exceptions about forming coalitions where some give-and-take allows a small minority to score some points because they can be the swing vote. But if you want to see the tyranny of the majority at work you need to look no further than that US that you write about.
ML algorithm to automatically generate multiple-choice exam responses
Also why you should give all the critical projects to interns.
It’s quite likely that you already have a better working street address in that situation. If not, the address could be something like

Name
+code, city apartment 3A
Reengineering the Ice Cream Scooper
Steam Greenlight: first releases? Greenlight released in 2012 so I'm guessing many of its titles released about two years later.
A bit of a tangent, but I'm looking at the (official? shown on site) Tiddlywiki poster[0], and I just have to ask: what is that fish doing, and does this really communicate something positive about the product?

--

[0] - https://tiddlywiki.com/poster/images/TiddlyWiki_TiddlerPoste...
It's the opposite, actually. Servers have very good and very fast network connections to other servers. Clients have very shitty network connections, especially with wi-fi or mobile devices.

CDN's can help with this somewhat, but a server-to-server network connection will still always be better and faster.
Yeah, the entirety your comment pretty much mirrors what I'd have to say in reply to his post.

The only other thing I'd add for Luke is - do you enjoy playing this game? As in, have you sunk a whooole bunch of hours into playing it, simply because it's the only game available (that you made precisely because there's nothing else) that scratches this very particular itch?
How to make tag selection view in React Native
You seem to be literally saying that harassment is necessary when developing operating systems. Is that your intention?
The bug doesn't trigger when the counter resets to zero, the bug triggers when the counter reuses a previous value.

So:

A) There is no reason whatsoever to randomize the counter
B) Even if they did, it wouldn't be a problem because it would still take an absurdly long time to loop around to the starting positions.
That was my first thought too. The author talks about the indie explosion, but I don't think they realize they are part of the problem. Clearly the author is a great programmer, as coding something like this definitely isn't trivial, but it lacks in other places, such as design, art style and sound effects.

I understand programmers often like working on their own projects, and sometimes we end up with complete packages like Stardew Valley, but maybe it's better to work in a team where everyone has their own strengths. I see so many games with fantastic code, going to waste because of really underwhelming story, art style or sound.
And the reason for that is that these drivers are linked into the monolith. If they were standalone processes you'd love the ability to do post-mortem debugging on them, or maybe even the luxury of being able to run them directly under the debugger.

Whenever I had to write device drivers I wrote them under QnX first and only then ported them to other OS's, that saved so much time, at least I knew the hardware interface would be up and running, and the data structures would all work as intended. After that all I then had to do was glue it to whatever calling convention the various *NIX flavors had.

That trick served me well, for motion capture devices as well as for high speed serial cards and some more exotic devices.
I don't have the links to the studies, however function in some set of autistic children would have temporary improved capabilities when a fever was induced in them.

Quick Google search has some results including https://iancommunity.org/ssc/fever-effect-curious-phenomenon...
Park-and-ride is the usual solution. Can you drive in from your home to a large lot where the reliable public transit begins, and then ride from there? That can work pretty well.
So why are other things not getting much more expensive? Why are things not getting more expensive at the same rate? Monetary inflation affects all goods more or less uniformly, but the price of milk hasn't skyrocketed as much as the cost of education or housing or healthcare.
Also for some of us, combinations like "roguelike" and "platformer" require special mental gymnastics just to imagine :-)
This has nothing to do with specifically killing people but has to do with creating regulatory environment were very few entities can complete and comply with regulation. I am not sure anyone can contribute the improved stats to that burdensome regulation easily as it can be just general tech and process improvements.
Here: https://i.imgur.com/IOenPsu.png
You might be describing the Brave browser and BAT tokens...
I was going to say: this "moment" on HN might increase the sales more than all of previous efforts did.

Today, the market is so saturated that even if you have the funds and interest (as a player / fan of genre), there is no way you can discover or keep up with all new releases. Steam has no way of listing them in an easy to parse overview, publications have now way of keeping up, streamers only have so much time.

The solution is to market, market, market. Distribute keys to streamers, contact publications, optimize for off-days when they need something to write about.

Finally, your game needs to be either hyper-polished or have some sort of novel angle. No disrespect, but looking at the trailer of this particular game, it seems its about 70% of the way their. Everything looks okay, especially for a small team effort, but it needs more polish. The alternative is putting yourself into a niche and marking the hell out of everything, see e.g. the success of Cogmind, whose creator has been really good at Tweeting, posting on reddit, on HN, and so on...
I believe Super Hot and Receiver came from those sorts of game jams.
99% of Apple consumers think root is something that grows out of the bottom of a tree.
Indie Game: The Movie released in 2012, too.
We don't control who comes here with immigration so it is an unreliable source to maintain the population. Today we have an inflow of immigrants but tomorrow that may have reversed.

Parents are not a class of people that structurally have more wealth. A lot of prospective parents save up in preparation for having a child, but those resources are drained by taking care of the child, on top of all the unprepared parents.

Your points about social security are something I agree with but immaterial to the argument. I'm not discussing a younger generation supporting the elderly with social security. I'm discussing literally taking care of you. We don't have 70 year old nurses feeding people in nursing homes. We also need people to actually participate in the economy. If people are aging out work, there needs to be replacement workers.

>Parents can raise children without taking extensive time off

They could, but we don't see that as a good thing with women. This proposed change just makes men and women have an equal cost to the employer when it comes to child birth.

All of these points we are discussing are tangential to that fact really. If you are against parental leave, that's your opinion you have a right to have. While we have parental leave for women however, this change is attempting to fix the prisoners dilemma society has fallen into of valuing male workers more because they can be forced to not spend time with their new child
As a comparison, in the UK we spend about £6k per high-school aged child/youth/young adult (11-18) on schooling. In London state schools get about £8k, the highest £8.5 (~€46k over 5 years).

So it's relatively not so much to be within €8k per year for degree level study.

We do have 4 year MEng-s though (same length as many MPhys, MChem, MSc).

1GBP is about 1.1EUR currently (!).
i guess my eyes skipped over this the first time, but:

>Also, do you think the profits are so big that gangs would fight for territory to be able to sell illegal gasoline?

the article says this very thing in fact occurs!
A parking minimum is good for you, because it creates excess spaces, making prices go below market rates.

Since I live downtown, I'd prefer severely limiting parking. Call it a "parking maximum", reducing congestion at commute times, as parking costs would shoot way above a market price.

The fair solution is to have neither parking minimums nor maximums. Then parking is developed in proportion to expected demand, competing for space against offices and homes, neither subsidized nor penalized. Yes it would cost more than you prefer, and less than I prefer, but probably a fairer situation.
> the industry is set up to stoke and profit handsomely from people mis-assessing their own chances.

how so? how does the industry profit from people mis-assessing their own chances?
Why is that scary? Human civilization might be much more sustainable with a billion people, rather than currently-predicted peak of 10 billion.

I'm much more worried about climate change leading to war and famine than I am about women voluntarily choosing to have fewer children. As far as I can see, population decline is only a problem because our current economic system assumes endless growth.
>The best pixel art is carefully crafted to convey the impression of an image of much higher resolution than the actual pixels.

This is the kind of thing I'm arguing against. The "best" pixel art doesn't not convey what a higher resolution picture does. It conveys the important stuff and leaves the mind to interpolate the rest. You can do the same with high resolution art, as has been done in anime since forever. Leave noses off, don't draw lines between teeth, etc.

The article you linked, and the article about CRT filters are both over-cited and missing the big picture. (FFS, if the guy who "quit pixel art" knew what made it good, he wouldn't have had to quit it and publish a whiney article about how everyone else doesn't appreciate it.)

Good pixel art isn't good because someone designed it for a specific output or because it mimics high res art. It's not good because it blurs well on a CRT. It's good because it conveys something the observer can relate to and understand, just like any other art. The low resolution means that you have a medium which expects you to convey what is important from a distance and with a palette which allows ambiguity. Which is a major boon if that's what you're trying to do. (For instance, to avoid projecting a characters' emotions onto the player and instead let the player interpret their own emotions in the art.)

And the CRT article also manages to assert -- without any evidence whatsoever -- that the designer of old games made good art because they purposefully accounted for rendering on a CRT, rather than the equally likely possibility that this was an accident and that they were simply designing art within constraints that required them to choose what they really wanted to convey at the expense of other features. AKA, that they were just good artists regardless of medium.
The author of the article pointed out the circular reasoning in the argument, so that's probably a good place to start.
Good question, I dont have the data on me anymore (I extrapolated it from Steamspy, and I don't subscribe to it anymore). To get a (potentially) more accurate picture, I would instead look at all games that sold more than X units. I think if a game sells about 20k units, its probably a more serious contender (not that some good games have not had extremely poor sales).
I'd have started this blog post with links to the game, the game title plus cool screenshots.
Suggested for readers tired of excessive climate optimism: David Archer’s The Long Thaw. It is harsh in its own way. Rather, I should say it is implacable: 100 years of bad decisions will reverberate for an additional 100,000 years. It mercifully does not indulge in cinematic fantasies like “methane fireballs racing across boiling oceans.”
I think you're confusing kilometers and miles. A 10K is 6.2 miles while a half marathon is 13.1 miles.
I think if you're spending 1+ year developing something, even if you start as a complete beginner, you're going to be in the 20% of games on Steam.

There is simply so much shovelware/copy and paste games.
I am optimistic that we are relearning how to build great cities in the US.
Readings on the State of the Art in Rendering
Good point - the problem is that the grand majority of researchers publish only a very small part of what they actually did - this creates a missing data problem and greatly skews perceptions of those reading their work. If everyone published everything they had done, the problem with reproducibility would have been greatly reduced.
This is a problem, but it's not the problem honestly. Every game that fails, there's something about it that people can point to as obviously why it failed. And just about every game that succeeds, also has something about that they could have pointed out as why it failed, had it failed.

Some games are so unpolished or uninspired that they were never going to succeed, but always picking apart "why it failed" makes people think that "if I just do x and y and z, my game will succeed!" Which right now honestly just isn't true; there's too much luck and random chance involved (plus of course other concrete factors like marketing effort etc).

The next argument is usually "well, then why don't I see really good games that aren't successful?" A few years ago that was a sort of reasonable argument, but there are plenty of great and unsuccessful games on Steam now. They just don't show up anywhere.
Me too. I've heard an observation from a Belgian customer: Once a Belgian customer has signed a contract with a supplier, they're married, and will put up with all kinds of shitty product. Presumably, I speculate, because cancelling the contract is seen as an admission of failure for the buyer. Completely crazy. Entire countries never cancelling no matter how shitty the product turns out to be.
> how are these factors different for men than for women?

For the sake of this argument, they aren't. It's not about which gender they impact. It's about what percentage of relationship participants they impact.

Right now ~50% of relationship partners face credible career setbacks as a result of post-childbirth leave. Changing that percentage to 100% is probably going to have some ripples.

That's not to say it might not be worthwhile, just that it's unlikely to be as simple as "flip a switch, everybody acts the same".
>gender activists chose to make SV a battleground.

If you don't like mosquitoes then don't put your company headquarters in the swamp.
As I understand it, this was the premise of cable TV - pay for your cable, and in return you get no ads. Yet, here we are with ads on cable, because it turned out to be more profitable to both charge and show ads than just do one or the other.
I don't mean to poopoo how hard it is to succeed as an indie game maker now, but I can barely find /any/ press or information about the game when I search for it. It's rarely enough to just build something and cross your fingers, especially in a saturated market.

Coding heads down without any marketing or validation (like selling early release steam copies) and hoping it'll see viral growth is a mistake, for both startups and indie games.
Thank you for your kind words.

FWIW, while my current day job (Cloudflare Workers) is not immediately aiming to solve the same "political" problem as Sandstorm, it turns out we have to solve many similar technical problems, in that we are building a massively distributed platform for applications. For example, we'd like it if an application built on Cloudflare can store each user's data in the closest Cloudflare location to that user. That means applications need to be designed to treat each user's data as a separate unit that can independently migrate. If we succeed in getting applications to do that, then it becomes a much smaller technical step to say, OK, now let's store the data on the user's own machines.

It may turn out that this is a much better technical basis for what Sandstorm wanted to do, while making the "political" problem far less ocean-boiling. That's my hope, anyway.
making a living out of sports betting. now trying to replace it with something else though.
We have some of those available, but they would increase my commute time by 30 minutes both ways, and the busses can be unreliable, which means sometimes it can take an hour. It may work for some people, but unfortunately I’m not willing to give up an extra two hours of my day when I can drive in.

I used to take a train, but it took 50-60 minutes, and any delay meant I missed a connection or transfer which then added even more time. As much as I want to do it and support it’s just not feasible.
One other reason is that taxation of income gets extremly high (60 %) when the salary rises above ~$7000/month. This makes people feel that it is impossible to get rich by working for someone else in Sweden, which in turn pushes productive people into startups.
Well, this is just a bunch of nonsense.

Here are the logical ways to explain the misconception of injury being less common with bodyweight training:

1. Progress with BW is slow as crawl. All things being equal, lifting will improve strength much faster, leading to higher loads sooner. Higher loads always mean more injury potential. Faster progress is not magic - it's possible because all major muscle groups can be loaded precisely and gradually with weights as opposed to BW movements. You can take things as slowly as you want.

2. With BW, some movements simply cannot be loaded properly. For example there is nothing you can possibly do with just your body weight to put any serious load on your legs or low back. This already cuts one's potential for injury in half at the cost of neglecting the development of the lower half of your body. So instead of taking things slow with your barbel squats, you are stuck at 1-leg BW squats forever, which are only hard because of balance/stretching issues and are fairly trivial strength-wise.

3. With free weights, it's easier to be stupid and bite more than you can handle.

As I said, I've done both for enough time to appreciate pros and cons. There are reasons to practice BW training, but lower injury changes is not a good one.
s/the climate/capitalism/
Just as additional information, Win32 touch APIs were introduced in Windows 7, and are part of the Hilo C++ sample application.
Not YouTube, but Chinese Pod is really great.
Super important paper, the implications of which have been corroborated repeatedly within the most prestigious publications in psychology, social sciences/economics and cancer biology. If you'd like to read more about such issues and actually work on doing something about it, you may want to check out the Reddit community (https://www.reddit.com/r/metaresearch/) and a recent initiative at Stanford (http://reproduciblescience.stanford.edu/).
Here are some things you can sell to indy devs while they are working: dev tools, hardware, books or online media w/ ads, conferences, certificate programs focused on game dev, marketing opportunities.

Then, when they are done, you get to skim big chunks of their revenue with app store, payment processing, etc. Don't forget to sell additional advertisements, to other game devs, on top of the places where you list their games!

All of the profit streams above scale with the number of devs and the total size of their market - not with the success of the average/median dev.
I’m proposing to up the PTO for any person for any purpose to match. Then everything is equal regardless of reproductive choices.
Molten: A modern Python (3.6+) web framework