skysight-inc/HackerNews huggingface dataset:
Are you intentionally unaware that they have been doing this ( C.f. webpayments API)?

Or is this work going to be a complete surprise to you?

I know https://wiki.mozilla.org/Firefox/Features/Web_Payments only mentions 2017 but this stuff has been in play since 2015.
It's hard to context switch between marketing and programming. You can spent many hours marketing with little return, especially without a product. Programming by itself is slow, but there is a definitely return in terms of progress. So many people choose programming first before marketing. But I get what you mean. Its though.
One of the basic ideas of a ledger is that once a transaction has been added, it can not be removed or changed.
> Why webmasters and advertisers haven't yet perfected and adopted server-side ad injections is beyond me.

Because then the advertisers have to trust the webmasters to actually show the ads and not inflate the numbers, etc
One notable design choice is the row multiplexer, from schematic perspective it is completely redundant (and only contributes additional transistors) but is there presumably to make the ROM shape more suitable for overall chip layout (ie. trading complexity for more squarish-shape of the circuitry). Nice trick is that this mux is on the analog side which saves both on paths through mux and number of output ADCs.
> So if we did discover some kind of irreducible biological cell, we'd just name a new area of physics yet to be understood.

But what if the irreducible cell is made up of normal matter, but it has strongly emergent properties that can't be explained simply in terms of structure and function of it's physical properties? That's what would make it irreducible, if such things do exist.
People who do their own server-side advertising tend to be far pickier and much more careful with what ads they use. They tend not to do instant auctions, and tend towards newspaper-style ads.

Does this render them immune to malvertising? As you imply, it by no means does so. You're completely correct. It might, however, reduce the chances by a non-zero amount as compared to a third party executing arbitrary code in their client as blessed by you.

But, none of that is important. I think the most important lesson here is that nobody has a right to a given business model. No website, big or small, has a fundamental right to generate revenue based on advertising. Advertising may be essential to some business models, but those business models are not essential to anything.
> You literally have no idea what the people of Cuba feel about Castro. Neither do I.

I don't. I personally haven't been to Cuba, but I'm not American so I know people who have (unlike the US, we could always travel to Cuba) and in fact have worked with people from University of Havana.

From what I hear, it's not a paradise, but its people are also not "tormented by the constant fear of a tyrannical regime" like some people seem to claim. Much like most other nations in the world, I'd say.
Can you pay users stock for sign-up?
Is it legal for me to pay users to register on my app?
It's reasonable to be tentative given the uncertainty.

Is it possible to build a mixed use structure with parking at the lower levels that are designed with enough use flexibility that they could be converted into regular occupancy use if (when) parking demand is reduced?
the claim is not that they are not explained by laws of nature, but that they are not explained by physics.

It's like saying you can't model a football game in terms of the behavior of proteins. Sure there are proteins, and there is no magic anywhere, but the conceptual gap is just too vast.
Created an account to let you know, there's a few good apps on the website that work fairly well, and I'm working on a "unified" set of apps to clean up the experience across platforms, eta: before the heat death of the universe
The first paragraph reads a bit like a possibly faulty generalization based on your personal experience as covered by the rest of the post. I might be wrong, but I don't think it's that bad. Depends on the field maybe, and I don't read enough papers myself to have a proper complete view on this, but I definitely recall reading papers which where about recreating another experiment, figuring out that it was correct and adding some more steps to gain additional insight.
The video was released in 2003. YouTube went live in 2005.
There are two big problems with your argument.

One: Your parents taking time off benefits them a lot more than you. It might benefit you a bit but it doesn't benefit you to see your dad from 0-3 months and not your mum, you're too young to know. People assume that it's a big benefit but actually I'd imagine having your parents somewhat around from the ages of 1-3 is far more important than constantly around from 0-1.

The other flaw is bigger really, basically it's a logical fallacy. Read my point to the other comment with this argument, it doesn't actually make sense. You can't expect people to be in favour of the conditions that lead to their existence, if you were the product of rape you should be pro rape? What if we were a species where all birth was via the rape and murder of the father, you'd still be telling people they're ethically obliged to be in favour of reproduction? Just because someone has benefited from something which had something else in the chain of causation doesn't mean that they have to be in favour of that thing. I benefitted massively from the colonial history of my country, for example.
Any intervention like this won't be perfect for some people. Just like the status quo isn't perfect. The question is not, "Would change X be equally great for all people?" but "Is change X net less bad?"

If you think that there's a change X' that would be better yet, you should definitely propose it. But if you're just saying, "I don't care about fixing a problem that benefits me if the solution isn't perfect for me," you can see how that's not the most compelling of arguments.
>All the enthusiasm for ads only comes from the people who want to show/sell them. Not from the users who would be subjected to viewing them.

Yes, it does seem that way because nobody actually says, "Please please give ads because I love them!"

Instead, the correct way to frame what users really want is to separate "stated preferences" from revealed preferences.[1]

The stated preference, of course, is for users to complain about ads and loathe them. Another source of stated preferences is marketing surveys and questionnaires.

But the revealed preference is different because it's the observation of what really people do instead of what they say they'll do. Most would rather watch youtube for free rather than pay $9.99 for YoutubeRed. Same for Spotify free tier with ads rather than $120 a year Spotify Premium. Most would rather read the 5 free articles with ads from New York Times rather than pay a subscription.

Another interesting example was Amazon's Kindle e-reader. They had a version with ads (what they call "with Special Offers") for $114 ... and one without ads for $139. More buyers chose the device with ads.[2]

Did Kindle users want ads?!? Of course not. But they valued the $25 savings more than the the ad-free experience. Basically, they "do want ads" -- in a roundabout way.

The micropayments enthusiasm doesn't really change the consumers' priority of "free with ads" over "pay for zero ads". People really really like the economics of "free". Unless micropayments is $0.00 -- which would be an oxymoron -- it will always have that economic handicap to widespread adoption.

>Presumably the micropayments have fewer (or at least different) unintended consequences.

One unintended consequence is that authors and creators end up with less revenue if they restrict their output to only subscribers making micropayments.

[1] https://www.beyondcostplus.com/blog/stated-vs-revealed-prefe...

[2] https://www.pcmag.com/article2/0,2817,2385398,00.asp
lookup Berlin BER airport for a European project that's a complete disaster
Why mention the supernatural? The question is whether all of nature is reducible to physics, or whether there are strongly emergent/irreducible phenomenon. It's all nature, it's just a question of ontology. It's always logically possible that the world has non-physical properties. Physicalism is an assumption.
It certainly seems like the circumstances under which the UN Convention on Refugees was written no longer reflect the realities of the world. Increasingly, refugees are fleeing natural disasters and near-collapse of governments instead of genocide. Whereas once you were fleeing certain death, it seems like now it may be damaging countries by removing the very people who would help rebuild or restore order. They also seem to be using the system for economic migration instead of actual asylum.

There is also a large unintended incentive to enter a country illegally and then make an asylum claim, since it is faster and often means near-immediate access to state benefits. Article 31 of the Convention [1] is the one which grants amnesty to asylum claimants entering illegally and it made a lot of sense post-WW2, but seems like it's going to seriously test some country's ability to maintain order in the face of potentially tens of thousands arriving overnight at a border.

---

[1] http://www.unhcr.org/3b66c2aa10 on page 29
Dreambox, Keys, CCcam – SatDecoders
Both are prepared from a completed game. Except for some very specific genres, it's impossible to make a demo without building the whole game behind it. That's not a format you use to test a game idea.
Did you even read the article?

"The new codebase currently targets evergreen browsers only and assumes baseline native ES2015 support. But alas, we know a lot of our users still need to support IE11 for the foreseeable future. Most of the ES2015 features used can be transpiled / polyfilled for IE11, with the exception for Proxies. Our plan is to implement an alternative observer with the same API, but using the good old ES5 Object.defineProperty API. A separate build of Vue 3.x will be distributed using this observer implementation. However, this build will be subject to the same change detection caveats of Vue 2.x and thus not fully compatible with the “modern” build of 3.x. We are aware that this imposes some inconvenience for library authors as they will need to be aware of compatibility for two different builds, but we will make sure to provide clear guidelines on this when we reach that stage."
Ah, plus codes, the GIS equivalent of Swatch's "Internet time". Stylish and perfectly, staggeringly useless.
That's clearly not entirely true though, because there are hits. They're just extremely rare, but extremely visible. You can read interviews with the Stardew Valley guy all over where he talks about spending 4 years working solo on his game, refusing to give up on realising his artistic vision. Then he releases and it's a mega-hit. That's a very seductive story.

This isn't a problem unique to indie games. Every creative field has an overabundance of hopefuls, all chasing a tiny chance of turning it into a success. The problem, as Daniel Clowes observed back in 1991[1] is that everyone thinks that they'll be one of the lucky ones.

[1] https://artinfiction.files.wordpress.com/2013/09/asc-3.jpg
No. I wrote the word I meant. There are numerous synonyms for distraction, and deliminating between them does not add anything to the discussion at hand.
I hooked up Dat multiwriter and the Automerge CRDT for my own personal use... I’ve been using it for several months and it works well.

I haven’t tidied it up for a public release, but feel free to try it out:

https://dat-tiddlywiki.glitch.me

https://github.com/jimpick/dat-tiddlywiki
> Not only the total number of games, but the rate of their release seems to be geometrically increasing!

To a mathematician this is a funny quote. But then I consider myself dumb most of he time.
The StrangeLoop video is not posted yet, but you can see a related video from RubyKaigi here: https://www.youtube.com/watch?v=eCnnBS2LXcI
Poland Package Forwarding Launches International
Africa is the concern on the population front.

I sort of feel we need Malthusian pessimists to warm us when we are heading for the cliff. The Green Revolution, and what it achieved in India and elsewhere, was achieved in substantial part through public investment in research. I guess we’re all rather glad we didn’t continue blithely believing the Gods would save us from the Malthusians! Right now, the Malthusians are warning us of the physical limits to further crop productivity increases. I’d take this as a signal that we need to start investing in solutions!
That stored token is the same as a long lived session cookie, providing the same level of security.
I've been using MoinMoin synced to Dropbox for over 7 years but it's not accessible on mobile devices.
Arbitration agreements normally preclude class action lawsuits.
this is a lot like instaparse, which I think has a much better api, but is on the jvm, and may not perform as well. I haven't used it to perform something like a regex capture, but it may not be hard to do so.
They're about to removed (carbon apis) AFAIK with the move to 64bit only no?
> What I really wish for is an easily understandable way to teach these advanced static analysis tools about why something is a false positive, so that the tool can avoid showing the same false positive again in the future when a minor detail of the surrounding code changes.

People have been doing research on this for decades. The problem is that the way that humans understand code and the way that static analysis understands code are wildly different and the root cause of a false positive is either fundamentally not possible to avoid or so far removed from the final analysis that you can't really address it.

Static analysis results are often brittle in fundamental but non-obvious ways. For example, a human might think that moving code between two functions shouldn't change much. But when you are using K Context Sensitivity, suddenly just wrapping some code in a helper function will completely fuck your points-to results.
I can pick up some writing on physical media -- an Akkadian clay tablet -- and read it (if I have the knowledge) despite it being thousands of years old.

Things like laserdiscs, I can probably still buy equipment to read, but it's substantially different as I need the technology to read it.

Microfiche is quite good in this respect, you can easily read it even without the specific tech it was made for (using a magnifier, or projecting the image with a simple light source.

I wonder if you could make a crystal where, like a hologram, you can rotate the crystal a minute amount in order to project a different page (an idea I saw decades ago had a digital clock style projection from a crystal, used asa sundial -- pretty sure it was theoretical).

That way the information is relatively easy to discover, and with a simple light source you can get info out if it.
I work at a AAA games studio and if this guy came to us with nothing else on his resume but this game he would definitely get a chance.

I mean, in terms of chances in the industry - I got in by completing a 4 year CS degree. If he gets in by spending 3 years building his own game then I'd say it was worth it.
Whats the average numbers if only top 20% are taken. To basically reject newbies in 2017 and recent years.
It's not really surprising at all (at least anymore). See for example Hans Rosling's research.

The richer you are, the higher chance of success of your offspring, so you don't need to roll the dice as much.
> I dispute that spending those 4 years doing real-world development would have yielded greater benefit

Didn't say that, just saying that's not the case for many
Releasing a basic game with the same mechanics/concepts before expanding on it through updates?

Well, that seems to be how many multiplayer games are released nowadays anyway. Look at ARMS or Mario Tennis Aces on the Nintendo Switch, or Pokemon GO, or Sea of Thieves* on Xbox. Released in very basic states, then slowly expanded upon via regular updates. You could even possibly say Minecraft went the same way.

That said, this sort of 'Minimum Viable Game' idea may not work as well here as it does for business products or web services. People are practically spoilt for choice when it comes to what games to buy, and a game that leaves an initial 'meh' impression (due to a lack of content/replay value) can often die out before the updates ever come. And the critics will certainly not be kind to it either...

* Admittedly, that one took four years to develop, which may not have been the best setup given the lack of content.

Other ways this is sometimes done are:

1. By releasing demos on a regular basis to test the waters
2. Splitting the game up into episodes and selling them one at a time. Valve did this with Half Life, but it was arguably TellTale Games who ran with it.
3. Or by running a beta test for the game and gauging reactions from that.

Of course, all the above assumes you can build at least a somewhat sizable portion of the game in a reasonable timeframe. If you want to know whether a completely untested idea will be viable... well good luck with that in this industry. You'll always need at least a core gameplay loop setup to know whether the idea is fun, and you'll need much more if you want to know whether anyone will buy it.
And off by 2^32 errors
Right, so is this kind of a non-story? They are basically not distinct species, according to the story, so its premise is wrong.
I feel really mixed about things like this. I absolutely appreciate the need for additional housing in urban centers, especially if it makes housing more affordable. However, I’m also someone who lives relatively far from an urban center with no reliable public transportation for the sake of having housing that isn’t ridiculously expensive. This means I’m required to drive into the urban center for work where parking is already expensive and difficult to find. The lot where I usually park has months long waiting lists to get a monthly pass.

Again, I totally understand the rationale behind it. It’s just frustrating for those of us who have no better options in the near future.
A women has to be there for the birth from what I understand, so they de facto have to take off time that men do not. As for your curry example, you might feel injustice but if Indian curry was required for society to continue then you'd have to just deal with it.

This undercurrent in this thread where people are outraged at having to spend a cent supporting parents just because they don't want children is mind boggling. I never plan to have children and yet I'd still support this. Do you expect there to be some sort of magical force supporting you in your old age, or making sure the economy doesn't shrink as the population declines?

From the viewpoint of a society, making sure that parents can raise the next generation is basic maintenance that we have to pay or face oblivion. I am sorry that you are appalled to have to share in that burden with the rest of us
> is the janitor at CIA partially responsible for extrajudicial killings?

Yes, obviously to a lower extent.

> is it morally bankrupt to pay federal income tax, a portion of which will finance the killing machines?

False dichotomy. Moral responsibility is not boolean.

We take a hundreds of small decisions every day that have social implications.

Obviously choosing to live, work, and pay taxes in countries with governments with a history of violence has moral implications.
It's not a binary correct vs incorrect and it's unfortunate that so many that hire see it that way. I don't when I hire and I understand that different approaches work best for different people. You should take that into account instead of thinking that one approach is flatly "correct".
7672 games released in a year still seems so, so low to me. How many books are published in a year? How many albums?

I don't say this to minimize the pain of indie devs that find themselves suddenly deluged with competition... but that's where things are headed, yeah?
At least systemd made things objectively faster!
That looks really great. Bookmarked.

Shame the site is one of the rather large group of sites that assume everyone's default CSS is black on white text, though.
I have serious reservations about making the web pay-to-play. Low-income people would suffer from this, here in the US but definitely elsewhere in poorer countries. It's essentially a regressive tax on the web. Furthermore, low-income people often run into barriers securing access to the kinds of payment systems micropayments would use (credit cards, etc.). It's also completely unregulated -- if you thought micropayments in mobile apps were bad, just wait until it's the web and there is no Google or Apple to crack down on it.

Low-income people and people in developing countries already experience a dramatically different web than those of us in the US with engineer salaries. I worry that adding micropayments into the mix would just widen the gap.

The system I would prefer would be progressive ISP costs based on income. So if you're a DINK household in the US midwest making > $200k a year, your internet costs $400/mo. If you're a single parent in a major US city making < $50k a year, your internet is free. All ISPs then pay money to content providers based on usage -- so if 80% of your traffic went to Breitbart, 40% of your profit earmarked for content providers goes to Breitbart. The other half is distributed evenly across all the content providers loaded by your users.

Also ISPs should be regulated like public utilities and all of the "profits" should go either to their communities or content providers, but that feels unattainable in the near future.
No, the claim is that not everything in the world is physical, even if it all supervenes (is constituted by) the physical. See David Chalmers on property dualism and natural versus logical supervenience. Also, there is panpsychism and other versions of dualism. None of that needs to be supernatural. It's just a question of what the natural world is made up of.
That is an unedited opinion piece [1] from somebody who works for an antifeminist organization [2]. If that's what you count as proof, then maybe consider you're not being objective here.

[1] https://www.cjr.org/innovations/newsrooms_boost_traffic.php and also https://www.joshsteimle.com/writing/how-being-a-forbes-contr...

[2] https://en.wikipedia.org/wiki/Independent_Women%27s_Forum
And that's a bad thing because...?

The he whole point is to eliminate one of the primary causes of gender inequality in the workplace. Spreading the burden of parenting is exactly the right thing to do.
Java release chains – Splitting features from security
This board posts things constantly that don't have a link to tech. The only requirement is that it would be interesting to hackers. If this article got upvoted, then it's obviously interesting to the board.

This isn't a gender war article either as far as I can see
Do you really think that new fathers aren't going to enroll their child in health insurance, and take advantage of tax deductions?
Really inculcating that the conservation laws of physics are inviolate and provide the solid reference point that any analysis must satisfy. They're a "have to have" not a "nice to have".

And when they are violated you can be confident some sleight of hand is in play (I'm looking at you "the holes of semiconductor physics" and the RF "path loss equation".)
Ok, do you have an argument on why you think it doesn't matter? We actually did the work and these are the results.

People are not going to start signing up payments into their browsers without some kind of onboarding. An extension installation was the most trivial part of this process compared to actually explaining and convincing them to pay.
You can but it would be better for developers if you could rely on a framework being developed rather than frozen in time. I'm pretty sure there are no classes supporting touch in MFC.