My copy was legit, paid for by work. I made weather icons with it in 8 bit colour with transparency - think of animated GIF's. The hardware was a Compaq Deskpro with 2Mb of video RAM. I was a mere techie with 8 bit home computing experience, not a trained graphic artist.

My employers were not the sort to have pirated software on the premises, however, the process if getting a purchase order for £30 software rather than £10000 software seemed almost more awkward.

My colleagues who did have the £40K SGI workstations with the £10K+ Parallax Matador software and giant Wacom tablets just did not have the tools needed to make the all important weather icons. This was in the days before maps had been sorted out so they mostly drew artistic interpretations of maps, with limited knowledge of geography - quite embarrassing really. But, you know, gotta work as a team.

The icons had to be made as sprites and only a certain amount of RAM was available, I think they also had to align on some type of kilobyte boundaries too. Needless to say JASC Paintshop Pro was the perfect tool for the job.

I did have access to Photoshop which actually came full version with a scanner. My colleagues in graphics saw Photoshop as a cut down PC tool, not really professional at all. So I could not get to meet with them in the middle whereby they would be able to do the icons and somehow get them into the formats needed for broadcast. That thought was tantamount to asking them to sweep the streets and empty the bins - below them.

Maybe I stuck with PSP longer than I should have done as I did have a bit of a learning curve a few years later when Photoshop became the vital tool for part of a job I moved on to. Due to consolidation in TV and nobody being able to pay £100K for a seat for graphic artists my colleagues also had to move on from their tools of choice. They chose to be dinosaurs, to be usurped by kids with dirt cheap tools. Sad really. So many games of status and other delusions made up the reality of working in broadcast television at that time, the toys being part of that.

The funniest thing I found was the giant Wacom tablet gorilla arm problem. If you were a proper graphic designer then you had to have the biggest of huge Wacom tablets, great in principle except the action is all in the wrist. They would be dragging their elbows to the far corners of the desk to get to a palette colour or menu item.

Most of my PSP work was done with a mouse and 1280 x 1024 15" CRT monitor. However I did get a lucky break when learning Photoshop as I had a small Wacom Tablet and an excellent mentor in a former graphic designer that just barked hotkeys at me. I did what he wanted done in doubleplusgood time, studio crew of twenty waiting...
Creating masks and other image corrections were done in the way that bluescreen video is done, dealing with the whole image and doing so very quickly. Only years later did I understand what some of those toolbox icons were or what the hotkeys corresponded to in the menus.

Sometimes it pains me to see today's graphic artists spending all day doing basic artwork stuff where they are manually deleting pixels and drawing around things, headphones plugged in, no knowledge of hotkeys known. Despite being retired the lessons that my mentors taught me come back to haunt me and I do a little bit of teaching.

PSP was the opening for me to not be just a mere techie but to cross that imaginary line into doing creative work. There is no point being adamant that you are just an artist and don't do tech stuff. It is also cowardly to be a techie and never do creative artwork stuff. For me PSP enabled me to let go of the handrails and become a creative techie.