"And even COND isn't special, it's just represented as messaging in Smalltalk, right?"

Right. What I meant was that the parsing would begin with "eyeball" (ST-72 was an iconic language, so you would get a character that looked like an eye viewed sideways), and then everything after that in the line was a message to "eyeball," talking about how you wanted to parse the stream--what patterns you were looking for--and if the patterns matched, what messages you wanted to pass to other objects. That was your "selector" and method. What felt weird about it, after working in Squeak for a while, is these two concepts were combined together into "blobs" of symbolic code. You would have a series of these "messages to eyeball" inside a class. Those were your methods.

The reason I said it was similar to COND was it had a similar format: A series of expressions saying, "Conditions I'm looking for," and "actions to take if conditions are met." It was also similar in the sense that often that's all that would be in a class, in the same way that in Lisp, a function is often just made up of a COND (unless you end up using a PROG instead, which I consider rather like an abomination in the language).

In ST-72, there's one form of conditional that uses a symbol like "implies" in math (can't represent it here, I don't think), and another where you can be verbose, saying in code, "if a = b then do some stuff." But what actually happens is "if" is a class, and everything else ("a = b then do some stuff") is a message to it. Of course, you could create a conditional in any form you want.

In ST-80, they got rid of the "if" keyword altogether (at least in a "standard" system), and just started with a boolean expression, sending it a message.

a = b ifTrue: [<do-one-thing>] ifFalse: [<do-something-else>].

They introduced lambdas (the parts in []'s) as objects, which brought some of the semantics "outside of the class" (when viewed from an ST-72 perspective). It seems to me that presents some problems to its OOP concept, because the receiver is not able to have complete control over the meaning of the message. Some of that meaning is determined by partitioned "blocks" (lambdas) that the receiver can't parse (at least I don't think so). My understanding is all it can do with them is either pass parameter(s) to the blocks, executing them, or ignore them.

One of the big a-ha moments I had in Smalltalk was that you can create whatever control structures you want. The same goes for Lisp. This is something you don't get in most other languages. So, a temptation for me, working in Lisp, has been to spend time using that to work at trying to make code more expressive, rather than verbose. A positive aspect of that has been that it's gotten me to think about "meanings of meaning" in small doses. It creates the appearance to outsiders, though, that I seem to be progressing on a problem very slowly. Rather than just accepting what's there and using it to solve some end goal, which I could easily do, I try to build up from the base that's there to what I want, in terms of expression. What I have just barely scratched the surface of is I also need to do that in terms of structure--what you have been talking about here.