skysight-inc/HackerNews huggingface dataset:
Few game developers make with as much longevity as blizzard. Wow has been running for over a decade. And people are still playing this game competitively. It's not like they remaking for nostalgia, they're remaking for people who haven't stopped playing! (And nostalgia)
Show HN: CipherBoard iOS Keyboard end-to-end encryption for any app or web
I have a (non-contributor) experience with the PostgREST codebase. It's true PostgREST codebase is not great (lots of long functions, need some work to extract the main program into a library etc.) but the codebase definitely is easy to navigate and modify. For a transient project at work I've asked a dev to evaluate how much work it would be to port PostgREST to MSSQL. My dev had a working proof-of-concept in a few days.
The bottleneck was not navigating and patching PostgREST codebase but dealing with MSSQL. We decided to go another route only for the lack of a native MSSQL driver in Haskell: there's an ODBC driver (which my dev used for his PoC) but I don't really trust ODBC+FreeTDS. Hence, we'll write a good-old C# binary with a Microsoft-blessed driver to expose the few ad-hoc queries our own team needs rather than a generic solution for the whole company and we'll move on.
In short, I have some data invalidating your argument about the PostgREST code style being indefensible. Although I don't enjoy PostgREST codebase I love the product because it delivers what the website claims. Rather than diminishing the hard work of devs using a throwaway/slandering account, I just reckon that Haskell and "ship it culture" are reconcilable.
Since it won't even be using a 3D engine (let alone any modern APIs like DX 12) I would think that any tweaks needed for WINE to run it well should be pretty minor.

Using that same logic though, I would have thought that making a Linux release would have also been pretty trivial for Blizzard to do, but given their history I suspect they have a policy of avoiding this.
You know, I am actively considering it for a while now. I'll definitely try out several -- but as another sub-poster adequately put it, I don't want to put myself in a bubble.
When I read about them long time ago, they reminded me of those tribes in the movies "The Pirates of the Caribbean: Dead Man's Chest" and "The Gods must be crazy."

Those tribes always consider outsiders to be a threat.

I wonder what theories might Sentinelese have formulated about the world. When they see and hear loud voices of planes. Or distant light on the night sea. What do they conclude?
It would be nice to have a post or two from Blizzard employees to see what went into this effort. I would assume most of Starcraft was written in C++, and that performing this kind of an upgrade without impacting other aspects could be non-trivial.
I don't know what is meant by "failed" in this context.

I've been watching professional SC2 for quite a few years now. I can't speak to the size of the player base, the size of the rewards in tournaments or the number of spectators, because I know very little about those things and how they compare to other e-sports.

What I can say is: the game keeps getting better. Legacy of the Void and recent patches make the game itself the best it has ever been. The players themselves keep getting better, with the standard for top-tier play reaching ever-higher levels. There is never a shortage of top-tier professional games to watch -- I watch only a fraction of the games from even the best tournaments such as the GSL, SSL and WCS because I just don't have time to see them all, no matter how good they are.

I don't think Brood War "died" either, but it has seen a major resurgence recently with the introduction of the ASL. As someone who never played or watched Brood War in its heyday I find the games just as interesting to watch as SC2. I understand the level of play has similarly continued to improve, even as the game fell into relative obscurity, so a top-tier player who hadn't kept up would now find himself at a severe disadvantage against the best in the world.

I strongly suspect it is the success of the ASL in revitalizing interest that has prompted Blizzard to make the decision to remaster Brood War.
I guess there is only one way to figure it out :)
yeah definitely, it would just have to train on a (relatively large) sample of such palettes. I'll look into it!
This is true for commodity jobs. It would be nice to have employers realize that sometime there is a better-qualified woman -- like, one who would do better work -- and that maternity leave is a very short part of a long career.
Could you give examples of this.

Example of what? The standard text on the subject [1] says there are no known instances of slave revolts in antiquity that sought to abolish slavery as an institution. If you know counterexamples, I'd be interested to learn about them.

Would death be a just punishment?
What if ...

I can't see either being particularly productive. It's really very simple -- albeit unpleasant: there is a reason why some small group of people manage to enslave a large number of people: slavers are better than slaves. Better at cooperation, better at conflict avoidance, better at socially organising violence, better at dividing-and-conquering their enemies, better at science, better at engineering, better at teaching their children, better at forming and maintaining society. Slaves should learn from slavers, not kill them. But learning is hard, and not immediately emotionally gratifying.

The Haitian slave revolution of the late 18th, early 19th century lead to immediate genocide of the remaining whites and and mixed race inhabitants [2]. Haiti, which was once the wealthiest Caribbean island has been a basket case ever since.

Coincidentally, after the successful revolution, the black leadership reinstituted slavery, albeit symbolically abolishing the whip [3].

The Haitian slave rebellion teaches us a large number of lessons about humanity, most not very palatable.

[1] Realencyclopädie der classischen Altertumswissenschaft https://en.wikipedia.org/wiki/Realencyclop%C3%A4die_der_clas...

[2] https://en.wikipedia.org/wiki/1804_Haiti_massacre

[3] https://en.wikipedia.org/wiki/Haitian_Revolution#Free_republ...
I'd be nice if I could use the color locking thing on an uploaded image.
I'd like to start with some base colors from a movie/game/etc and start exploring the color range with the AI.
But then the side channel (pre enc info) is also sent, using different encryption? Otherwise, just as broken.
Your officemates are awful–but even the revolution will have a*holes
Understanding Cheng Lou's Talk “Taming the Meta Language” from ReactConf
This is a huge issue for my mom - she's an amazing designer (graphic and general), but she stopped working to take care of me and my siblings, and now she can't find a job anywhere. She always makes it to some end round, but is passed off for someone younger. I wish I could help somehow :/
> While privileged people are eating £15 burgers and splashing £100 on new trainers, the near-naked Sentinelese are surviving off the land and hunting for sea creatures.

Ah, The daily mail.
Let's open a McDonald's and ship in some Adidas. That'll make them happy.

I'm surprised they didn't use the word savages.
without issue

Infant and maternal mortality? Childhood disease? Loss of teeth? Local diseases/parasites?

Just because they're surviving doesn't mean their lives are without issue. Would you want to revert 60000 years to their level of technology? Would they want to go back to the village if they were given this same choice?
It's about time. I was wondering why it took them this long to give the game a high-res face-lift.
The game is widely considered to be well-balanced, which is in part why the game has prospered on a professional level for so long. From what you've listed, Vultures are the only problematic unit (they're the most cost-efficient unit in the game and it plays an important role in every matchup).

If you're curious: Turrets struggle against small units due to their attack type, leaving Terran highly vulnerable against small, mobile Mutalisks in the mid-game. Siege tanks are gas-intensive and immobile in siege mode. Flying buildings' advantage is negligible (Zerg have flying supply depots for that matter). Medics play a very limited role in competitive play: Medic/Marine is sub-optimal against Protoss and Terran, and lately we've found that it doesn't scale well late-game against Zerg too (I find it fascinating that the meta changes dramatically even to this day)! Their blind skill has been used in professional play maybe twice in 15 years. I assume you mean Science Vessels, not Ghosts, can EMP - SVs are gas-intensive, slow, and squishy, but unfortunately are Terran's only effective high-tech unit (Ghosts are expensive and difficult to use well, Battlecruisers are expensive and slow and only see limited use in mirror matchups).

On the other hand, SC2 has struggled with balance issues (perhaps still does? I don't follow it any longer). Anyway the point of this isn't to call you out on lack of BW knowledge (very few people like me care about these details anyway), but I wanted to point out potential confirmation bias: SC2 appearing to nerf or remove these problematic units is not an indication that they are problems in Brood War. Merely a coincidence, if I had to guess! :)
If a Permian level extinction even occurs New-New Zealand on Mars might be a safer bet ;)
Bullshit. If your replacement at your current employer would need triple pay or quadruple, then you are being exploited or at least in a strong position to renegotiate.
In a way overseas students subsidize the education of local american students in exchange of access of job market. It seems like a fair deal to me.
The Black Swan: How to Maximize Opportunities for Life-Changing Events
I don't really agree with you.
What made BroodWar balanced was meta development and map creation that took a long while.
Every race had some things that could seem imbalanced and outright crazy.
Reaver single scarab killing 20 marines or your entire SCV line, storm nearly killing everything. Plague reducing all army to 1HP, lurkers that wreck havoc.

And yet, no single race dominated over all of history.
There were times when Terran we're most dominant. Then came Savior and rest of zergs who were suddenly winning everything. Until Bisu's revolution that is...

Point being every style had a counter, you just had to make it work (with builds and pure skill).
"White males" might skew more "sexist and racist", I can't believe this is still stated without a hint of irony. It was a blatant the first time I heard it, and it's still blatant today.
what you call a bug others call a feature. BW players invested a lot of time learning to manage their units to take advantage of those bugs/features. Starcraft solves most of those issues.
The tribe in "Gods" was quite friendly with other people.
I have protanomaly myself, so you'd definitely be making my day!

Look up "cubehelix" if you haven't heard of it already, it might give some inspirations.
That's a very interesting read, thanks for sharing.

This one is also quite nice I found: https://en.wikipedia.org/wiki/Uncontacted_peoples

> Uncontacted peoples, also referred to as isolated peoples or lost tribes, are communities who live, or have lived, either by choice (peoples living in voluntary isolation) or by circumstance, without significant contact with global civilization.
I thought this looked familiar!
Ok so then you feel that it's possible that it may increase net-fairness, but that it could be be unfair to some parties?

So with regards to the indictment described in the OP, it would be very clearly unfair if indigenous workers were displaced due to the illegal availability of cheaper non-national workers, right? I don't see how it's a perverse question.
> IFF the relationship between the states and the governed was healthy you wouldn't bat an eyelash at the suggestion.

Please clarify what suggestion you mean: that XMPP clients are telecommunication services or that their developers need to register?
We must live vastly different lives. Otherwise, why would anyone want to spend their spare social time in job hunt mode? Sometimes I want to foster relationships I already have, not eternally be working on new ones.
I really appreciate this idea, but is there a reason is has to be an app? I check all news through the browser (phone and desktop), and I'm leery of installing an app to read news. I think such a concept would make a great website though.
>Climate change is not a 80 year apocalyptic concern, you will be long gone before the dire consequences are reached.

Nothing changes until everything changes all at once.

Civilization has a huge, but not unlimited, ability to withstand huge shocks.

Climate change does many things. More intense and frequent storms. More droughts. More floods. More firestorms/forest fires. More hurricanes and tornadoes.

All of these things stress systems.

Which systems can withstand an ever increasing ramp up towards more stress and shock?

Which systems can't? Will the ones that can't take down the others through a chain reaction of refugees and mass humanitarian crises?

It's way more complicated than "don't worry for 80 years".
AoE 2 HD is not even really "remastered", just updated to run on modern hardware. It still uses the same assets, so everything will look incredibly small when you run it at 4K.

The two new add-ons are nice, though.
Don't get me wrong, I'm not saying it doesn't work. Surveys of people who got their last job show that many (most?) of them got it through a personal/professional connection. I think a lot of the replies here think I'm saying it doesn't work. It clearly does.

What I'm saying is that it doesn't seem reliable or scalable. Looking at my own network, the one's I've kept up with[1], which I think is pretty average, there are only a handful of people who actually work at a company I'd one day be interested in joining. I know I would easily exhaust the whole pool in a single job search (ask me how I know this). I'm not going to rely on that. To sum up the reliability aspect: I can't foresee a point in my career when I'll ever be able to say "I can rely entirely on my network for my next job search." If you can, congratulations, that's an enviable position.

To me, networking is like that great tool in your toolbox that _really works_ when it works. I think the network approach is most appropriate as a "fallback" when you are desperate for a job, would take anything, and can literally tap everyone you know in hopes of finding _something_.

1: That's another not-so-scalable aspect of networking: Maintenance. I would never out of the blue E-mail a former colleague with "Hey, I know I haven't talked to you even once in 20 years, but, HOW'S IT GOING?!? :) I noticed you work at a company I'm interested in [...]" Awkward! You have to actually keep up with everyone like you would a friend. I've seen people who can do it well, but jeez it must be positively exhausting staying in touch like that.
The UK actually tried to enforce key escrow as far back and 1999(http://www.cyber-rights.org/crypto/ukpolicy.htm). But backed down due to conflicts with EU law.

It's not entirely by accident that the UK current ramp up of legalized government surveillance coincide with Brexit, as the UK doesn't actually have a democratic constitution limiting government surveillance outside of the ECHR treaty they signed as a prerequisite for joining the EU/EEC.
And I think people who condone that stuff are shitheads. Its not fair, but it is almost always true.
I agree that if you can't make them get it, you need to remove the opportunity for the problem.

One answer on the actual post that I found interesting was the analogy to falling asleep. For most people, that takes X minutes. Let's pretend that is 10. It seems pretty relatable to say that if I am falling asleep and you engage me with questions about something that this timer resets. It will now take me X+ minutes to fall asleep. Everyone has been interrupted when trying to fall asleep so I think at the least it would provide empathy even if they can never fully "get it" as to why it takes 10 minutes to get into the zone.

I think the other thing that people could understand is that part of developing involves moving the code and systems you are working on into a complete and active model in your brain. This is why the loading time is required so you can then leverage this model to plan and make changes.
I don't see the need for 3D at all. Civ is "naturally" a 2D game; the shift to 3D added nothing and IMO removed a lot. I racked up hundreds of hours in Civ 2; I'm not sure I bothered to finish more than one game in Civ 3, or even one in any of its successors.

The key graphical challenge a Civ-type game faces is conveying a lot of information quickly and clearly. 2D bitmaps are ideal for that, because sprites, tiles etc can be optimised for legibility and distinctiveness, and the fact that things are always seen from the same angle makes them consistent. All of those benefits are lost in 3D.
Sometimes the most interesting data point is right out in the open and nobody notices. The author thinks they understand what desirable is, and wrote a paper about gender and class WRT to those closely held beliefs that I'm sure is very interesting. However the truly interesting data point is almost nobody is getting callbacks, failure rates varying from 99% to merely in the 90th percentile.

We're not exactly talking about manned space missions where a 99% mission failure rate wouldn't be tolerated. Or imagine if 99% of aircraft landings ended in a fireball. We're talking about the small details of a system that on a large scale is a miserable failure.

The author thinks they found the golden boy who everyone loves, but the reality is virtually everybody is uninterested in those people.

I would theorize if I had 400 people with medical dwarfism apply to the NBA to be pro basketball centers and then I abused the heck out of SPSS or R I could eventually find a correlation between average skin color and callback rates or perhaps maternal income and callback rates or presence of the father during childhood or whatever. I'm sure it would be an absolutely fascinating paper. But don't miss the forest for the trees, the real story is the people at the NBA who hire pro basketball players hire approximately rounded down to zero people under 4 feet in height, so even if they're subtlety or not so subtlety biased about various demographic characteristics of dwarves, it really doesn't matter because they don't hire dwarves to begin with. Of the people they intensely and strongly dislike and will not hire, they dislike certain demographics slightly less, but virtually all of them are still disliked enough to have approximately zero chance of being hired anyway so it doesn't matter.

Its like asking a Catholic convent of nuns what they like to see in a male applicant, and they respond they slightly prefer Catholic male applicants over, say, Jewish male applicants. Which superficially sounds like an incredible religious discrimination scandal, until you point out that Catholic nun convents accept essentially zero male applicants anyway, so ... if a discrimination tree falls in a forest and no one hears it ...
Cyberlink PowerDVD 17 Ultra and Keygen {100% Working and Tested}
Still has more than 60 points. If you've already seen it just ignore it, no problem.
Show me some links, quotes, references or whatever that suggests the Egyptians did math before the Sumerians or Babylonians then. As far as I know the Greeks got knowledge both from Babylonians and Egyptians. Math like writing was developed independently many places. There is no proof to my knowledge that Egyptians was the original source of all this. When you make such an explicit claim, I think you ought to be able to back it up with something.

To my knowledge there was nothing special with Egyptian writing or mathematics. When I read about ancient math, I find much more interesting things to read about in the Babylonians and Sumerians. We still got the 60-based number system from the babylonians in our geometry and division of time.

The next stage in mathematics was clearly the Greeks, which advance ancient mathematics to a new level, with e.g. the way they did proofs etc.

Also the idea that an idea singularly originated in one place, strikes me as a rather simplistic understanding how how science and technology works. People almost never come up with an idea exclusively in a vacuum. One always builds on existing ideas in many increments and often many people derive at similar conclusions independently. If one looks at e.g. the light bulb or steam engine, it is very hard to point to one particular man or country having invented the light bulb. Too many people were involved in an infinite amount of small improvements.

It makes a lot more sense to talk about where did significant scientific progress happen. Who advanced the state of something the most. That often makes more sense than talking about who invented or discovered something.

It should not be very controversial that the advancement of modern science and mathematics has mainly been a western phenomenon. I don't mean to imply that people of western origin are superior, but that historical developments and accidents have culminated in giving a strong advantage to western nations from about 1500s onwards.

There are many good things about western culture I think one should not have to be ashamed of. The willingness for western culture to take a critical look at itself shows one of its strengths. I can think of any other civilization so ready to point out ones own weaknesses and wrongdoings as western civilization. Understanding your weakness is the key to growth and improvement.
Here's a Node-based framework: http://loopback.io/
I work from home almost every day, in a house with a four your old and a 1 year old. Ultimately, my wife does a pretty good job at not having them interrupt me, but often I find I have the opposite problem of hearing my wife struggling with the children and go help her. It's self-serving in a way, because my wife is generally happier if her day isn't a struggle. Often if I need to focus on something uninterrupted I'll put on some headphones with some trance/house music and pound away for a bit. This only kind of helps though, because I find it's only good if you have a lot of manual work to do where you already understand the solution. I'm often at the whiteboard for an hour or so for every 20-30 minutes of coding.
Yes, and sometimes you can tell from a reference number that includes figures looking suspiciously like a year, that the "job offer" has been lying there for 3 or 4 years. You can see the dust layers on it.
I like Vue, I've starting building some small stuff with it (nothing too complex yet).

However, whenever I mention it, I get the same response: "I've heard about it, sounds cool, but we don't use it in our team".

I'm trying to learn Angular to get a skill that would open a large market for me.
Sorry for the naive question - but if you're contributing to a 401k, aren't you ineligible for tax-deductible contributions to an IRA?

If so, it would seem like an even better business would be getting into administering 401k plans cheaply with employers and then keeping people on the platform post-employment.
Theoretically, I'm sure some crafty solution like that exists, but then that is no longer true end-to-end encryption. It's 'leaky' E2E, which in the eyes of most crypto enthusiasts, is practically worse than open channel, because it gives a false sense of security.
Thanks for saying what I should have said. I have devices that refuse to apparently sync the keychain. One device has the right key for something but the other does not, and there is no indication of why.
Gambling is not a replacement for investment, this is off topic to an article about consolidation of low cost funds.