I started out as an assembly programmer and before Rust I was using C/C++ for systems and embedded, Typescript for browser frontend, and Python for everything else. I still use Typescript for the browser and Python for Jupyter (prototyping and ML) but Rust has largely replaced C/C++/Python for most of my work. Elegance and simplicity mean different things to different people but I'll give it a shot.

Unfortunately, Rust doesn't have an interpreter so it's not as great as a general scripting language but realistically, there's only a few extra lines you have to learn (extern crate and fn main() {...} mostly) along with the compilation step. Imports work more or less the same in both languages but I find Cargo to be far superior to pip as a package manager. You won't run into dependency hell very often and deploying a Rust project is very easy.

As far as writing Rust, it has static typing so if you want to carry over your programming style from Python it will take some getting used to. The extra type information in definitions can be annoying at first (especially with generics and iterators) but overall provide an intangible productivity boost with type inference filling in the gap. Rust objects are basically pure data structures without inheritance so you have to get used to thinking in traits. That said, with conversion traits like Into/From and generics with trait bounds, I can write code as if it were a dynamic language with duck typing (once I've defined my types) with just a little extra boiler plate to tell the compiler the similarities between this duck and that duck. For example, you can write a function fn foo<T: ExampleTrait>(T bar) and call it with any argument that implements ExampleTrait or Into<T: ExampleTrait> for quasi duck typing.

Finally, I feel I'm far more productive in Rust than in Python, assuming I don't need any functionality in the Python stdlib not yet implemented as a crate. On average, Rust crates are slightly lower level than Python's libraries but I find that using them is no less ergonomic, albeit more verbose. Most of the time, if I haven't made a logic error, any Rust code I compile just works and i don't spend countless hours debugging silly errors like variable name typos or magic object changes. More importantly, in Rust, you can encode a significant fraction of your logic into the type system which will be enforced by the compiler. For example, in my STM32 motor controller, I encode physical units as types so I can't accidentally feed the motor a 1000 volts when I mean 1000 millivolts because the Into<ControlSignal> trait calculates the signal based on the input type.

I would definitely give Rust a shot but don't expect to be as proficient in Rust as quickly as Python. The community is younger (but no less helpful) and the ecosystem is still catching up. Most importantly, don't let Rust's status as a systems programming language deter you. It is a low level language but is a modern language that was designed from the ground up by very smart people who incorporated the lessons of the past. Rust's zero cost abstractions, compiler plugins, and tooling have started to bridge the ergonomics gap between high level scripting languages and system development.