skysight-inc/HackerNews huggingface dataset:
I've been weightlifting all my life and I go through periods of very committed lifting followed by periods of working out whatsoever. These days I just don't have time to stick to a steady routine of lifting 2-3 times per week, so instead I've taken a different approach.

When you think about it, a good portion of the time spent working out is getting ready; gathering your stuff up, getting to the gym, getting your clothes on, warming up, cooling down, taking your clothes off, maybe showering, leaving the gym to go back to wherever you need to be. This all adds up and turns what should be a quick 10-15 minute workout into an hour or more ordeal.

So my new thing is to just work out immediately, in my clothes I'm wearing, in a space that's immediately accessible. I have a rack and weights in my basement and also a free workout space at work, so when I feel like I need a break from work or whatever, I just walk right over and knock out a few sets of the Stronglifts 5x5 routine in whatever I'm wearing at the time. It's very hard to use the excuse that I don't have time for it any more and I'm positive I'm getting just as much benefit.
What's the best way to provide feedback?
A while back a friend and I made something in the same spirit for a party invite: http://megazinemagazine.com/winternet/ We released a jquery plugin that renders a pixel font in HTML form elements: https://github.com/1800joe/LoResForm
The funny thing is that we can measure reality with all kinds of instruments, and based on those measurements have been able to make theories (in the scientific meaning of the word) that have taken us to other planets of our solar system.

So yeah, I'd say our perception of reality is pretty okay.
http://journals.plos.org/plosone/article?id=10.1371/journal....

In the paper the article references, it seems that the sample size is small . n<=9 in all the three groups (Sprint interval training, Moderate intensity , Control) in the test. This should make it really hard to generalize this result across the population , no?
How does this compare to WAL-E?

https://github.com/wal-e/wal-e
Looking at the total quantity of trade misses how profitable that trade is. Saudi Arabia gained wealth by selling oil at massive margins not just massive amounts of oil.
The Sneaker Bot Problem Is Getting Worse and Nike Has the Only Answer (So Far)
That's just an excuse, it doesn't make bad behavior OK.
You assume there aren't ways to make exercise more strenuous.
Ask HN: What is the best way to handle concurrency/parallelism in C?
Howdy all!

Generally I do Haskell and Erlang for a living, and consequently the tools for handling concurrency and threading and the like are built-in and easy.

However, I recently have been assigned a rather large project to be done in C, utilizing threads.

Since I'm relatively sure that me attempting to do threads manually will end with a lot of bugs, and since this project is requiring some socket-ey stuff anyway, I'm leaning towards ZeroMQ, but I would like to hear the arguments for OpenMP or any other threading libraries.
They are engineered to be a placeholder for ads and environment for micro transactions while feeding the brain novelty. Everything else is secondary or non existing.

But hey the governments love the mindless entertained drones and if someone desires to be one, it has the human right. But let's call it like it is.
Java's Optional is exactly unlike a NullObject. Optional is not a Proxy. Being untyped, not being an implementation of the interface, it can't be used interchangeably.

It's NullObjects all the way down. Makes more sense when designs favor compositions over inheritance.

Optional is the wrapper no one needed. For syntactic sugar, static library methods worked just fine.
its like saying your cousin is great at special Olympics, same goes for console FPS/RTS.
She lived in Concord. Yelp's office is in SF.
It is an axiom, it is not something that you believe in. You assume it and you prove stuff with it. You do not and you prove stuff without it. If you are really good, you show what theorems require it.

You can believe or not in some physical reality to math (I happen to), and then the axioms do become somewhat more than just logic statements, but that is different.
> The only place she could find that cost less than the $1,466 she’d be making in a month at Yelp was 30 miles east of San Francisco, in Concord.

You've got that the wrong way round, she was living in Concord, and without a roommate because...

> Her only lead on a roommate had fallen through, and she wanted to take time to find someone who she “wasn’t afraid would murder me, because I don’t really know anyone.”
I take pictures of trash in the river and put them on Instagram. It's pretty obvious that people are going to soon trash the entire planet.

https://instagram.com/p/4KXmvAAD7M/
To Celebrate Pentecost with HotRef Religious Cross and Angel Favors
"Last year was the hottest on record, and NASA has declared this past February the most unusually warm month since it began keeping records. People appear to be noticing."

My problem is that statements like this are used as proof of climate change. Temperature isn't climate. Someone would chime in with this (and call the person an idiot) whenever a cold day was mentioned as proof there was no global warming.

Now, the exact same reasoning is being used to show proof of climate change. If the real science is there, we shouldn't be promoting the junk. Even if it is in your favor. It just makes the whole movement look disingenuous.
The race bottomed out before Google/Apple were even in the game. Zynga's burn n' churn strategy set precedents for both the gaming audience and game developers alike- pull users into turbo-charged Skinner boxes.

Now these platforms monetize from selling users to developers. Acquisition rates are as shady as they are exacting- you compete for the same users as the top 10 games, who have advertising budgets the size of small countries GDP.

Besides, if they put a minimum price in, they would have to start real curation of the platform. That goes against profiting off developers spending for users, and their percentage for users paying for the game.
"Surely the group doing the short, intense workouts is at a substantially higher risk of injury."

I'm not so sure about this. Anecdotally the most common injuries in running and biking are caused by repetition not excessive intensity.
1 minute per day? Shenanigans.
Yes. It’s worth pointing out that this is the author’s MSc thesis, submitted in 2005.
Actually E.T. was all right, after you read the manual and fixed the few release bugs [http://www.neocomputer.org/projects/et/]
I am not blaming ACA. It was a good temporary patch on a completely unsustainable system.
Agree on the Lovelace part, but outside the Apple bubble many don't really place Steve Jobs that high in the pantheon of computing and I predict his cult status won't last as many of his contemporaries.
Exactly. Let alone the fact that they are using completely untrained individuals, where doing any amount exercise will result in the adaptations they check for.

Wish there was a third group that simply did 10 minutes exercise at the same exertion as the endurance group.
Here's a video showing interval training on an exercise bike https://www.youtube.com/watch?v=LeEHYdFhK4o&list=PL2Y4NA_zw1...

The way I've been doing it (I'm no expert), is after pedaling normally for a minute or two, I turn up the resistance and pedal all out for 30 seconds or so, then turn the resistance back down and pedal normally for a few minutes until my heart settles back down, then repeat a few times or so. I go more by distance than time. I try to pedal at least a mile, with high intensity bursts of at least a tenth of a mile or more. It will make you sweat and heart race if you are really going all out.
Isn't economic growth the same thing as mass deleveraging?

You're generating more cash for the same amount of debt, reducing your leverage multiple or percentage.

The question is how to get there when the global economy is not doing well and China debt/official numbers can't be trusted.
Your assuming US was paying all of the interest on debt. They where rolling over principle and interest which causes things to spiral.

Also, US had negative inflation in 1955 and overall low rates from 1950-1969. It only spiked after that. 1974 to 1982 where generally bad. http://www.usinflationcalculator.com/inflation/historical-in...
Actually, my comment was not a political opinion of the ACA, more about the web site's development/testing/maintenance cluster#$%k.

It is my opinion that if any government tech project management is outsourced completely (i.e. no little functionaries who enjoy spending OPM, or messing with a project based on politics), we'll have better technology, cheaper and faster.

That's why I mentioned that site. It was a rolling disaster that everyone knew would happen from the get go.

Now imagine being a pilot required to climb into one of those "5th generation" aircrafts, being told "nah, we don't really need software testing. If it doesn't start, tap it several times, or just reboot".
Silicon Valley engineer negotiated a starting salary from 120k to 250k
Support is such a crucial point in enterprise software. The reason why they pay big bucks is they have someone to call when something goes wrong
Even all that still doesn't stop a very old type of cheats: aim bots. Even if the server only sends you information about enemies the instant they pop out, a computer will be faster and more precise to aim and shoot at this enemy than any human player could be. Add in some randomization and delays so the server can't easily differentiate the movements from a human player, and you're a mechanically world-class player. Doing everything server-side is not enough to prevent cheating.
"The key thing for me is quality."

I wanted to say that I developed Rocket Renegade [1] for iOS. It's an 80s-inspired arcade shooter, with elements reminiscent of Space Invaders, Asteroids, Galaga... and, of course, it contains bosses.

I wrote all of the code, and I composed the soundtrack as well. The bitmap graphics were done by game designer Daniel Cook, who released them under a Creative Commons Attribution license.

I believe that it fits all of your requirements: the quality is high, the gameplay is fun, it runs rock-solid at 60 frames per second, the music is awesome, and it's a POP game (Pay Once to Play); no IAP, no ads.

It's essentially a straight-up, gun-for-your-highest-score-classic-arcade-shooter.

[1] https://itunes.apple.com/us/app/rocket-renegade/id955229059?...
What's new in Node v6?
I think the article could have used a little more on chroma subsampling ("downsampling," per the article). A couple examples: It is basically an optional step (in the case of 4:4:4). And the visual impact on heavily saturated colors (looking at you, bright red).
There's also the subtle laziness that double quotes require an extra keypress (Shift). It's not a great reason to prefer single quotes over double quotes, but it is a useful reason if you are writing a lot of strings.

JS has a lot of things that key off strings (because it doesn't have a proper enum type and the Symbol type is too new for a lot of usage yet), so you type a lot of "non-English text" strings, so single quotes make a lot of sense for the majority of uses of strings in JS. English text I typically still "double quote" or `template string quote`.
The state of mobile games is pretty sad, to be honest. There are obviously some great gems out there that focus on touch interface. But so many try to shoehorn classic-style games onto the platform with virtual joysticks on the screen and the like. That sucks so much. And that's not even considering microtransations and all that crap.
Incredible! I wish this was out before I switched roles. Would've been extremely useful especially for advanced pivoting.
Sorry! You're right.. and the app is also right, I couldn't even copy from it properly :(
So it's 10 minutes, where 9 minutes are slow riding.

The comparison group which achieved the same results did 45 min exercises.
precisely! As programmers that is what we care about.

But really, at that point the business often doesn't care. Not when a requirement bug could cause months of lost engineer time.

Our experience is requirement bugs are much more costly than a missed unit test resulting in a bug.
It's awfully convenient how they left that obvious third group out. I'm willing to bet that the 45 m group never reached their target heart rate
Agreed with this. For me, to avoid adaption and based on how I feel, I get on the bike three times a week. I will pick a number of KM to target (1-5) and do it as fast as possible, with the goal of beating my prior benchmark, even by a second. And then I just let my body decide how fast or slow to go to manage my time, but beat my prior one. Feels amazing.
The traditional options are Java are:

1. Assume parameters aren't null, and then everything breaks and you fix it.

2. Assume ANY object can be null, and check them all, in every single method, and create correct handling in each case. Basically no one does this.

3. Try to figure out which things can be null or not depending on context. Sometimes you are still wrong, and get NPEs. This is what people actually do.

By defensive programming, do you mean #2? Because that kinda sucks compared to just using Optionals.
But we know better, don't we? ;)

Stand-ins aren't always correct. There be fallacies, beware.
Explicitly passing &self is lame. Haskell's implicit parameters are clever.)

Actually, the language fells Rubysh - a bit of syntax from here and there. Swift has much more refined and concise syntax, because they paid way more attention to details.

Patter matching on type constructors could have been taken from Haskell - it won't hurt.

Block syntax with where clause (why?) is really bad.

The syntax inconsistency and awkwardness aren't major issues, but it is telling.
> It's a huge stretch to say that the volunteers engaged in 1 minute of hard exercise.

Active recovery just means staying in some sort of minimal motion to keep your blood circulating and let your heart rate come down a little more gently. It's usually nowhere near the intensity of regular base cardio, so I think the headline is reasonably accurate.
Navy again rebrands carrier-based drone program
wow, wasn't familiar with that project! very cool.
I never said one minute per day works. I said that interval training also works for fit people.
there are people that watch movies because it's an entertaining way to pass the time, and then there're film buffs for whom moviegoing is an important part of their identity. and so on.
I still like (even in Windows) the player/organizer part for local music and can easily sync playlists to Android device over Wi/fi. There's no other robust and decent looking solution for that (no I wont manually look for files and create playlists, it ain't 1999).

The rest od iTunes is a different story. Since iOS9 got rid of storing apps because of app thinning, it became even more useless.
NYT seems to have a number of highly similar articles extolling the benefits of HIIT, but this[0] one reads a bit more honest than the one posted, IMO.

Specifically, the author delves into 10-20-30 training, which I've personally started in the past few weeks. It definitely kicks my ass, but I feel great afterwards and it requires significantly less time than moderate exercise.

[0]: http://mobile.nytimes.com/blogs/well/2015/07/29/a-way-to-get...
App TaleHunt is Yik Yak meets Twitter for short stories
Some odd non-specific trends I've noticed across various games:

* There are usually 3 currencies. Usually a "f2p" currency, a "p2p" currency and a "social" currency.

* There are at least 3 distinct ways to progress a unit, for example "level", "stars/quality", "gear/items" and each way requires a different activity or minigame to progress.

* Playing the game requires "energy" or something similar which recharges slowly over time but can be refilled by paying p2p currency

* There are "ratings" on your performance which usually are measured as 1, 2, or 3 stars.

* The number three comes up a LOT in the game design. Like 3 stages per level, 3 abilities per character, 3 milestones per achievement, etc.

* Bring the player to the store as often as possible to pick up little freebies and force them to look at the paid offerings

It's like every big mobile game studio is designing off the same playbook.
There is a theory that states the number of atoms (well, electrons) in the universe is exactly 1.

https://en.wikipedia.org/wiki/One-electron_universe
Reminded me of this old article about profiting by sniping the most valuable books being deaccessioned: http://www.slate.com/articles/arts/culturebox/2010/10/confes...
People made these same comments about the internet when it was young.
sounds like SFO landlords are partly to blame for approving leases without doing any checks as to weather the tenant is actually capable of paying their high rents .
> she wanted to take time to find someone who she “wasn’t afraid would murder me, because I don’t really know anyone.”

I'm sorry, but her insecurities are 100% her fault. Are we supposed to feel sorry for her because she moved to SF on her own? Almost everyone I know did that!
This is what my team and I have used for a while now. It's nice. I recommend it.

edit: ha, I got downvoted for saying something is good and recommending it. You guys are silly
> To say that the weight of your car is a safety factor but stopping distance isn't is just silly

Size is not the same things a weight. Crumple zones are what size buys you in modern vehicle design, and you don't have to have a heavy car to have nice big cushy crumple zones.

This discussion started about size, not weight.
Try a monitor with GSync or Freesync. They sync the refresh rate of the monitor to the framerate the GPU can actually deliver, so you don't get tearing and judder as the FPS drops below refresh rate. Dropping into the 40s or high-30 FPS range is no longer a big deal. It's a game changer, I can't wait for it to make its way into TVs.

Right now GSync is more expensive (custom electronics) and has a better experience (consistent, often wider sync ranges) but long-term FreeSync is going to win because it's a VESA standard (VESA Adaptive Sync) and cheaper. You can often get a FreeSync model for the same price as an old plain monitor, GSync is usually a $200 increase in price.

The points you raise are all true though, the PC experience is not optimized for a 10 ft UI, and the performance tuning is often not as good (although PC is usually pushing a lot more pixels - many consoles render at 720p and upscale, whereas 1080p is standard and 1440p/4K or supersampling are common on PC). The other thing that bothers me is that every PC game is tied to an account somehow, so you can't buy/sell used games.
Everything will be fine if you don't use semicolons. My team and I haven't, for years now. It's really, really, truly honestly ok. I promise. (Only exception is for-loops)
What a sad news while we are all appreciative of his work but more importantly wish a brighter prospect for the project.
We're talking about pieces of art that have been around for centuries - and about people of power who are in the same positions as those that commissionned this pieces before them.

Who has the most thoughtful, the "right" "model of human minds" between those who commissionned these works, those who produced them and those who veiled them today?
Clearly you do not know who is Nolan Bushnell

I would argue that he knows who Bushnell is better than you do. What you posted in no way invalidates what you quoted from the parent post. Yes, Bushnell started Atari. Since he sold, he's done...golly, I'd have to go look it up because all I remember is a string of forgettable (duh) games that he put his name on because "founder of Atari".
It also ignore the side effect of unbalanced exercice. It may be better than no exercice though, but you still have to consider it.
When they perfect the fuel cells stack technologies then electric cars will get cheaper. The issue with batteries is their power to weight ratio is not good. Who wants 400kg of batteries added to the mass of every car?

BMW did show the direction the market will go to overcome that weight, composites for the rest of the car. Aluminum was good when it came about but composites are the only future.

I do think the 100 mile range city car is a good opportunity to exploit provided they get it to city car sizes (read: Smart) and make it cheap that its such a viable alternative you cannot say no. In the US this would be 10k to 12k new pricing but specifically they would always be leased which would further increase affordability. The key to acceptance is getting people to accept a smaller package single purpose vehicle
Let's do some Math!

Assuming 2000 Calories per day a megawatt is about 240.000 calories per second we can do some silly calculations. Assuming AlphaGo consumed one megawatt for 1 whole day then it consumed about 20,736,000,000. This is probably low. This is enough Calories for a human for 28,405 years. If we split the Calories accross 500 that accounts for 57 years apiece.

I had no clue where this would turn out when I start. If we presume AlphaGo can run on a 1,000 Watt machine we can still divide all these numbers by 1,000 and they still hold, so 28.4 years of human calories.
Those percentages aren't volumes, they're dollars. The profitability is built in to the numbers.
> Although this is an interesting result, beware, n=25 for the whole study, which means there were only eight people per group.

I'm so tired of this comment being made about every single study that finds itself on HN. It's a complete misunderstanding about how statistics work. The whole point is to use a small sample to say that something about the larger population.
Apply HN: “Connecting” People – A New Social App
Problem: The irony is the more “connected” we are, the less “connected” we become. With the advent of social networks like Facebook, Instagram, Twitter, although they make it “easy” for us to connect with our friends and loved ones, we also don’t really connect with them anymore. Back in the days, when we only had phones or nothing at all, we would go meet our friend because we valued them. Now technology has made it “easier” yet more difficult to have real meaningful human connections.

The Product: The product is a mobile app that uses online technology to drive offline connections. Similar to the idea of a buddy bench (https://www.youtube.com/watch?v=dFqxqzI71Ic), people can go on the mobile app to find others to hang out and play. It is based on location and also friends in your network and their friends.

So, let’s say you don’t have any plans for the night but want to hang out at the nearby bar for a drink to watch the Warriors Game.

You can use the app, to announce that you are available to hangout. You pick the idea of hangout, the time, and location and your friends nearby will be able to see it. Your friends respond and connect. Your friend’s friends will also see if it they decide to go and can invite them as well.

Monetization: The app is centered around neighborhoods and proximity/closeness of someone to others. As the community builds traction, the app can introduce ways to incorporate local small business bookings. i.e. reserve 5 seats at the bar. Etc Businesses can also get a better idea of who is coming into their storefronts.

Team: I am an entrepreneur who recently sold my business. I come from Augmented Reality tech and have deep experience in driving revenues for businesses. I am looking for a co-founder who is a designer/developer who is passionate about the mission of “connecting” people.
That's why acconrad said "without progressive loading", that's the point you have to continually make it more strenuous.
Yes, but this

return
list.map(func1)
.filter(func2);

has never worked in the history of JS because JS terminates the return at the newline and returns undefined.