skysight-inc/HackerNews huggingface dataset:
There is no optimum level of equality that can be solved for using a mathematical equation. "Optimality" always rests upon the underlying qualitative assumptions of how capital/resources should be owned, operated, and distributed to achieve the maximum welfare (for who? society? a city? a community? an individual?) over some period of time (short term? medium term? long term?).

Economists regularly use "Pareto Optimality" to solve for an optimal steady state or x-possibility frontier - a state/allocation where it is impossible to make any one person better off without making another worse off. Do you think this is a fair or useful way to determine the optimal allocation of resources?
I live in france, and am on welfare. Unemployment has been at 10% for a long time now.

What I mean is that we should not encourage people to do any job, and let them pursue things they like instead. So many people live on minimum wage, and don't go back to school.

I think it's a great thing to live with your parents. And if there are a lot of NEETs in japan, maybe there are reasons behind it which go beyond "naivete". Calling this an epidemic without trying to understand the reasons behind it is easy.

> Jobs are one avenue for this fulfillment.

What about working at fast food, mopping floors, bullshit jobs, etc? Fulfillment happens when you are educated enough to work in a domain you can be fulfilled with. Nobody gets a raise in those jobs.

> Others are required to work, but you choose not to at their expense.

Nobody is required to work, they decided to, it's consented, not slavery, and get both the advantages and the downsides. That's exactly what I'm talking about here. People can do what they want, yet if they work, most of the time it will be minimum wage, because everyone wants to work, so of course employers will always drive wages down. So of course it makes sense to stay unemployed.

> and people will find all sorts of ways to justify their apparent lack of motivation.

Why should people have any motivation? Is it some kind of a moral duty? Don't you read that people can be angry, desperate and resentful about their economic situation?

> then you are a burden

That's the worse thing you can call an unemployed person. Not only am I not interacting with anybody, but now I should feel guilty for my situation? How do you want me to improve my situation if you accuse me? I don't really like to continue this kind of conversation, because it only deal with social constructs, which aren't really good standards.
Yeah, Diablo had an very well realized atmosphere and solidified tone. The soundtrack played a big part of that. I can still remember how great it felt simply walking around the town and being absorbed by the world.

In the Diablo postmortem last week at GDC, David Brevik (Blizzard North co-founder) said[1] that Matt Ulemen bugged them until they gave him the job.

That worked out pretty well to say the least!

[1] https://twitter.com/SorenJohnson/status/710965128502452225
I live in france, which has had 10% unemployment for a long time now.
That's not entirely true - there's no way for the general public to prove proprietary code is secure, but the people who wrote the software know. But the general public isn't competent enough to validate most open source code anyway, so in either case most users simply blindly trust that whatever they run is "safe."

Transparency is only positive when it results in positive action. It can certainly be a negative when it doesn't.
For movies it's a bit different, when the appeal was the visuals in the context of the era then yes it will fail badly. But some movies used SFX for a different purpose, and not for themselves. Just bits of them to propel the imagination.

I understand for CGI, I saw LotR last week, and Gollum feels like a bunch of polygon composited on top of film. The issue is that having a 'digital' creature took too much importance. The rest was subpar. Filming, lightnin, music, so of course now that the pixel magic is not working anymore we're left with a hangover.

What I like with old games is the symbolism of representations. An opencl tesselated is not more of a treasure casket than a few pixels, probably even less. These games read more like a book were your mind fulfill the rest. I also saw the pico8 project. Games on this faux 8bit console have the old clothing but with slightly more refined mechanics and physics (say having a few more planes, some particles), they're wonderful.

The question is why a VGA pixel soup that was Half Life (on my underpowered 3dfx-less box) felt so appealing. It wasn't even prettier than other games of this era.
>The website Gawker sued the State Department last year after it said it couldn't find any emails that Philippe Reines, an aide to Hillary Clinton and former deputy assistant secretary of state, had sent to journalists. After the lawsuit, the agency said it found 90,000 documents about correspondence between Reines and reporters.

Broadness of Scope is the Only way to deal with Agencies attempting to obfuscate data and documents.

--tyingq: My Apologies if it was not you, I'd be interested in knowing how people believe pertinent documents can be researched if not for a broad net of related documents, when the succinct question to be asked is unable to be known due to completely hidden documents and "missing information"
It would be cool to have an app that could alert you to the production of these sounds. Then you could complain to the station/channel, and to the FTC. Complaint to the FTC, with recorded evidence, could be included in the app.

It would be cooler still if the FTC made this app available.
I can remember the day in the 1980's when I was 10 or so and the 5¼-inch disk came in the mail because my dad had mail ordered the game Hack for me because he thought I might like it:

https://en.wikipedia.org/wiki/Hack_(video_game)

My friends came over and we printed the manual on our dot matrix printer - it was like 60 pages and seemed to take an hour to print. We started reading it before it finished, and it was incredibly exciting. Oh man, we loved that game. I remember staying up all night playing it. I got my first hard drive just so that I could install and play Nethack (you couldn't play it without a hard drive).
I think the point of the article and the paper is to take that simple assumption and see exactly what level of inequality leads to effects on the larger economy. A number which we seem to be approaching.
So he's the pompous blowhard of education?
What is the connection between "people who fell in love" with programming and donating your time to a for profit enterprise? If you love what you do, that's wonderful. However, work (and time) should be compensated for.
Ok, before asking for help -- you need to develop your idea into a prototype.

It doesn't have to be polished or anything. But it does need to show the whole app from the user's perspective -- so every screen, every data entry field, etc.

You see, an idea by itself is nothing. But an idea with a rough prototype is something.

And you need to have something to charm people into joining your enterprise.

Something.

Anything.
What babble. So much is wrong with that article, I don't know where to begin. The only thing right was the signing away of copyright is bunk.
*using DNSSEC
Yeah. I think we've all seen sites that use an image CDN to serve up a 4 MB PNG, which ends-up scaled down to 1/3rd size on the page anyway.

The CDN might help the ping time of that request, but on a low-bandwidth device, 4 MB is still 4 MB no matter what server it's coming from.
I think that's because they're talking about how it could play out, not how they want it to play out.
More or less. While there's some controversy on the morals of getting money for nothing, when you get past that the economic viability is usually the focus of debate, and in this discussion it is certainly relevant.

Basic income proponents tend to focus on on sums big enough to live on though, but on this particular topic the size isn't really an issue, and smaller amounts could be interesting to try. Things like http://www.qe4people.eu tend to come up as a type of basic income. More permanent things like the Icelandic souverign money proposal ( https://www.forsaetisraduneyti.is/media/Skyrslur/monetary-re... ) has similar elements.
I call bullshit. We are force-fed advertisement on the way to work, to vacation, and while browsing the web. Your primitive reptilian brain has been sold to the highest bidder.

What right do these corporations have to manipulate people into buying things, making them feel incomplete for they do not have the abs, the breasts, and phones and the shoes that the sexy models of these ad boards have? Burn them all, I say.

Too bad nobody campaigns for elections with stating they will get rid of all and every advertisement not closely tied to a local or nearby business.
* Hence, policy interventions aiming to spur economic activity should work better if they inject money into the system at the lower end, rather than from the top.*

Cantillon effects:
In Essai, Cantillon provided an advanced version of John Locke's quantity theory of money, focusing on relative inflation and the velocity of money.[61] Cantillon suggested that inflation occurs gradually and that the new supply of money has a localised effect on inflation, effectively originating the concept of non-neutral money.[62] Furthermore, he posited that the original recipients of new money enjoy higher standards of living at the expense of later recipients.[63]
https://en.wikipedia.org/wiki/Richard_Cantillon#Monetary_the...

Right now, banks and then gov't are the first recipients of new money being injected into the system a la central banking.

Wealth distribution schemes implemented through fiscal policy (taxes and tax credits/grants/UBI) can be undermined through monetary policy this way.
A lot of the advice is useless (or harmful) for modern HHTP/2 or SPDY serving (image sprites, CDN, etc).

And minifying doesn't make sense if you gzip your content -- you just add an extra processing step for little to no benefit at all.
The article links to a bunch of jsperf.com benchmarks, but I believe[1][2] these microbenchmarks are not very useful, since they don't reflect real-time performance differences.

1. http://mrale.ph/blog/2014/02/23/the-black-cat-of-microbenchm...
2. http://mrale.ph/blog/2014/12/24/array-length-caching.html
The problem with fictitious numbers is that they normally don't look invalid. I don't want to supply them with a contact number which merely doesn't work; I want to supply them with a contact number which is obviously not a real number at a glance. Hence why I use 0 where possible.

Ideally I'd prefer them to allow me to leave the number blank, of course.
For the case of Markov chains with memory, Dasher is a good learning tool (even though the word Markov is never used).

http://www.inference.phy.cam.ac.uk/dasher/

(Actually it seems I mentioned Dasher when this same link was posted in 2014, but it bears repeating.)
They're not even debating, they're just stating the major arguments. It could just as easily be an article stating the facts of the case, and might well be more valuable if it was.
Good to hear! Although, I really have a strong feeling that only a small minority really tests SQL/databases.
There are benign use-cases for this technology, though. For example, any TV/Radio ads containing the phrases "Hey Siri", "OK Google", or "Alexa" definitely should contain an audio beacon so that your iPhone/Android/Amazon Echo knows that a TV or Radio ad is playing, and not a human legitimately asking for a command.
The fact that there is only one commit is a bit disconcerting. It suggests that they edited, debugged, and modified the code "offline" until they felt it was "good enough" to share, so whatever revision history there was when the paper was being created, revised, and submitted, is lost.

We can only take the authors' word for it that in between getting results for the paper and releasing the commit, they didn't make any significant alterations that would affect reproducibility.

The point is not to be critical of these particular authors. Good on them for sharing their code.

The point is to highlight that it's harmful for academics to "hide" their code until they get it all together for the "perfect" commit. It defeats the point of version control and their repo functions instead as basically nothing but a download link.

All the reproducibility problems would remain the same as if the code was provided as just a tarball linked from some academic web page.
when this first hit hn it had an enormous rank of 1070, and the comments are all about the breakthrough importance of markov chains

for those who follow.. is this still the case?

i feel like i hear less and less about markov chains

are they still in research and use?

is page rank still the most prominent search algo? does page rank still use markov models?

i always felt these probabilistic models were a conflation of correlation and causation
It's actually the difference between professionals, who know how to negotiate and get compensation for their work, and naive exploited people who will get the short end of the stick in most deals and get dropped like dead weight when the company downsizes without a second thought for all their gift contributions...
No, Firefox is not even a challenge enough to be listed.
7600 ton apartment building moved in romania in the 80's http://i.imgur.com/89bfkSI.jpg
"You could respond instead of downvoting"

I did not downvote. In fact, I don't think you can downvote direct responses to your own comments, can you?

Edit:

>> I'd be interested in knowing how people believe pertinent documents can be researched if not for a broad net of related documents

Well, there's broad (90,000 documents, your example) and really broad (2 million documents, my example).
Those animations are seriously burning my CPU on chrome.
Don't forget the addition of Multiplayer, and integration with Battle.net. Cheating was rampant in D1, in any case.

The pitch doc also talks about ever popular roguelike trope of perma-death, it's a heavy pill to swallow for a commercial game in 1994.
that's not really got anything to do with how nethack development was 'closed'. Previously, while nethack releases were available under an open-source license, there were only a small number of developers which did not discuss nor release in-progress development publically.
It's censorship plain and simple. Instead of denying information, they simply deny access. And if they do provide access, they provide it through P/R who knows pretty much nothing so can't really say anything. If they ever do provide access you better behave yourself or they will never talk to you again. It's scummy totalitarian control of information while at the same time trying to extort as much information out of the public as possible... in the name of terrorism. Terrorism that their shit policies are at least partially responsible for.
How many more Pwn2Owns will we need to have until all the security vulnerabilities in browsers are gone?
I assume the type speculation stuff is for dealing with bitcasts in a strongly typed environment like the JVM? (And, if so, presumably the bailout reconstructs the C heap and performs the bitcast manually?)

Also, interesting use of PICs for function pointers. What are the advantages of that approach over just using Java interfaces and letting HotSpot write the ICs?
why do you want to learn sanskrit?
> This fits with the argument that quantitative easing — in which central banks purchase securities — may ultimately be misguided. Such a policy is supposed to encourage spending by propping up the prices of stocks and bonds, which tends to boost wealth only at the top end of the distribution. Central bankers might have a more powerful and beneficial effect if they instead injected money directly into the accounts of citizens, who could then use it to pay down debts or spend as they like.

Interestingly enough, Ron Paul was one of the few saying this all along.
No, I'm asking about the reasons to deploy it.
March of Dimes was a almost pure fundraising / fund distribution organization - it's very easy for such organizations to change direction when their putative target changes.
>> ...aversion to checking her personal email on a desktop...

> Your point depends on Clinton having an understand of the way an NSA-berry works, how the traffic is routed, and what the auditing policies are; then, using that the same level of understanding for the office computer to weigh the privacy of one over the other. That seems pretty unlikely, and I can easily imagine that she'd feel more in control of a phone in her pocket than a PC under her desk.

I think you're reading into this too much. Any reasonably intelligent person should assume that a government device provided for government work should be under some kind of surveillance, regardless of what type of device it is. I doubt she knew the difference in how the desktop versus the phone would be monitored, but it doesn't matter. The point I was making is that a preference for reading email on a phone, rather than a desktop computer, is all that's really at play here.

>> ...so she could comply with security requirements.

> One does not setup a private mail server, containing classified material, if one is interested in complying with security requirements.

The security requirements I was referring to were that you couldn't bring your personal phone into secure facilities. But you read my whole comment, so you know that.

>> ...ambiguous and incomplete security policies...

> There is nothing ambiguous about classified material, and the rules for handling are extremely simple: whatever contains the material must be rated greater than or equal to the classification level of the material. The policy is so comprehensive that it spans tactical radio key loaders to shielded government facilities.

I wasn't referring to information classification, I was referring to bring-your-own-device policies, which were non-existent or underdeveloped at the time. But you read my whole comment, so you know that.
I don't have an answer for you, but I'm extremely curious as to why you would want to "manage" your orgchart and what that means exactly.
Yes. The FBI wants to run arbitrary code on a device it legally owns. Were the iPhone consistent with Free Software principles, that would be trivial. It is only because Apple built the walls of the walled garden so high (specifically implementing code signing enforcement in hardware) that this is so difficult for the FBI.

Free Software on general purpose computing hardware can't stop you from reading its storage with other software (i.e. with security features commented out) - that's kind of the point.
The key issue is getting funding. The funding agencies like the NIH need to set the rules.

Proposal: Funding agencies should require publishing in open access pre-print servers and ban publishing with for-profit publishers like Elsevier.

If I have to post to pre-print, worry about others scooping me with what I post there while I'm waiting for the regular journal to publish it, why bother?
We need the funding agencies to accept the pre-print servers as the endgame, and not just another thing we have to do. Otherwise it's a non-starter.
1. ipfs.io is not a critical part of the system. If it becomes unavailable, the information can still be retrieved via a local node or another public gateway.

2. With a decentralized system like IPFS, availability of the data does not depend on a single provider. Also, there are no artificial limits on data size and storage time.
I love Nethack, but ultimately, I think it's a bad game. I decided to make my own game inspired by Nethack that fixes Nethack's mistakes: http://wolfesoftware.com/legend-of-swarkland/

I was greatly disappointed by Nethack's codebase, mostly by how inelegant and special-casey it is. (For example, the fact that mind flayers turn to stone when attacking a cockatrice is programmed in three separate places depending on who's the mind flayer and who's the cockatrice: uhitm.c, mhitu.c, and mhitm.c).

There are also fundamental flaws with the game's design, like as clever as it is to implement Sokoban with boulders and pits, it doesn't belong in a dungeon crawler, because random monster spawns can cheat you of a fair solution. The mazes of Gehenom are too long and boring. The plane of water makes no sense. The list goes on.

Another problem with nethack is how it punishes you for playing the game without spoilers. If you don't read a wiki (or the source), you're going to lose all your hours of progress to a bit of trivia you didn't know, like Medusa instakills you unless you're wearing X, Y, or Z. Trial and error can be good game design, but the retry period has to be short. In Nethack, it takes hours to recover from a line of code you couldn't possibly predict. (Wouldn't it be nice if fortune cookies or the Oracle were a reliable source of information? Really, you need to just read the wiki.)

As great as nethack is for its complexity and immersion, there are too many flaws for me to recommend it as a good game. That's why I'm trying to make my own game that's as complex as nethack, but doesn't have all the flaws, large and small.
Some guy has succeeded to design and 3D print an entire mini table football
Wouldn't the CDN'd resource be already cached for most users (if we're talking about the average, often used resource)?
Beware of poor web page performance: You will LITERALLY die from 1,000 cuts.
Until they get rewritten in memory safe systems programming languages.
Working with overlays on Android – Giving birth to a new DecorView child
It will never end until browsers evolve and code is changed. Each new version can introduce new issues.
Sure, blame the victim.

As if I'm supposed to know that Amazon--or any other company--will throw a hissy-fit when I'm using their product according to their own rules. Now I have to be both a mind reader and fortune teller just to buy things online?
You're incorrect. TypeScript can do a lot of type inference. I've used TypeScript full-time for about two years, I don't have experience with Scala.js though.
Fred Chow built a compiler which did whole-program compilation, and basically picked out the instruction set for a soft processor based on what would make the program more efficient. I believe this was at Cognigine.

I've seen some other examples where a CPU has a bit of FPGA on it, available for building weird instructions. The problem there is often that the ideal weird instructions read too many registers.

Today's very OOO processors are a more difficult target for superoptimization than past in-order cpus.
Security Checklist
At GDC last week there was a Diablo postmortem, which was the impetus for posting the design doc. The speaker (Blizzard North's co-founder) rhetorically asked the audience if they wanted to see the original doc.

Gamasutra has a good writeup of that session: http://www.gamasutra.com/view/news/268507/20_years_later_Dav...

Lots of interesting tidbits about the game's development and the company.

Oh, and there was a nice moment during the Q&A - a fan who pirated Diablo back in the day walked up to the stage and gave them some money.
This project is part of the expansion of Bahnhof Oerlikon. The "durchmesserlinie" is the tunnel [2] that ends/starts at Bahnhof Oerlikon and goes to the Main Station which got a new underground train station[1]. Oerlikon had to have two additional tracks added which required the moving of the historic building.

[1] https://en.wikipedia.org/wiki/Z%C3%BCrich_Hauptbahnhof#L.C3....

[2] https://en.wikipedia.org/wiki/Weinberg_Tunnel

[3] http://www.tagesanzeiger.ch/extern/storytelling/sbb/assets/i...

[4] https://www.youtube.com/watch?v=UK3ZWcMQ2qs (German)
> The question is why a VGA pixel soup that was Half Life (on my underpowered 3dfx-less box) felt so appealing. It wasn't even prettier than other games of this era.

Sound and music design was pretty fresh. Can't ignore that.

It had a restrained realistic palette instead of the colored lighting everywhere of, say, Quake 2.