Here's my thinking, along these lines... Everyone's all into Gamification, right? Well... I started to wonder what would happen if you made the ultimate cross between Entertainment and Philanthropy. Wrap it up as a video game you can give to a teenager in the first world, to try to teach them some empathy. I tried to describe what it's like to play this game, as if one teenager was explaining it to another teenager.

...

"Save A Kid"

It costs $100 to buy the game, and it's $15 per month to play.

When you pick a character, you get to pick a Country of origin, and then an age and a sex. Then you get to start customizing, by looking for a character that has a given race or religion, if you care about that. For newbies, I'd definitely recommend picking a character that speaks a language you can speak fluently. And if you're an Expert, you can play a character that has different Disadvantages. It doesn't give you any bonus attributes, but you get bragging rights for playing one of them well. There's like, Orphan and Kid-With-AIDS, and then there are harder ones like "Scarred by War" where the kids have missing limbs, etc. Anyway, newbies should probably avoid those at first.

So, anyway, it's kind of like The Sims, or a Tamagotchi, or Farm Town, or something.

You log on every day, and depending on the character you picked, you either get an email, or maybe a voice mail or a video mail. The character tells you about how much it appreciates the new computer (http://latptop.org) and the food (https://www.fmsc.org/home). The first couple levels, it's all about gaining Health Points. You can totally nerf your character by spending some of your monthly allotment of extra gold points on buffing the kid's parents (http://www.kiva.org/), if he has them. The parents start generating more gold points on their own, which makes it a lot easier to play. Some people even buy buffs online (http://www.heifer.org/), which I think is cheating, but for a newbie, it's an easy way to keep your kid alive.

Anyway, you and your friends can make a clan, and all play characters in the same village. I've even heard that some really crazy rich players can buy buffs for the whole village, like a potable water and electricity system (fora.tv/2008/07/03/Dean_Kamen_on_Potable_Water_and_Sustainable_Electricity).

There are Events in the game, where like the country the kid is in goes into War. That sucks, because sometimes you lose your character, and the game is perma-death, which is lame. They do a really good job making the game realistic, because sometimes you even see in the news that the real country is in war. Most of the time, they just make stuff up though, because most of the wars never show up on TV, but your character won't shut up about them.

Anyway, it's a sandbox game, which some people don't like. But the AI is incredible. Your character will like ask you how they can keep their food from spoiling, and if you look it up online (https://www.ashoka.org/fellow/mohammed-bah-abba), and explain to them how to do it, they can save some of their food. Or like, how they can build a windmill from scrap metal (https://en.wikipedia.org/wiki/William_Kamkwamba).

Anyway, you play the same character as long as you want to, but most people get bored after the kid has a job and their own family, and they start over at level one. Restarting costs another $100 though.

The game developers say if too many people play the game, they might even run out of characters to play. I don't buy it. They'll always make up some new War, or some world-shattering Disaster like a typhoon or something, and then a bunch of new characters will open up. Expansion packs, and all that.

A lot of people play this game like 40 hours a week, or something ridiculous. Some people say that playing this game has changed their lives or whatever, and they give up their jobs and play it full time (http://www.peacecorps.gov/).

...

Anyway, I guess you can already play most of those mini-games in other forms, but until they package it up in a nice box that you can buy at Best Buy, and they set up some dedicated servers, and set up a scoring ladder (good grades in school, etc.) and maybe some achievements ("high school diploma", "got a job," etc.), oh and a nice technical support line to answer questions and give advice, I don't think the game will really take off.