Search query: zbrush for beginners

Product: Character Modeling Guide | Introduction to PBR Assets for Video Games | Part 02: Zbrush for Digital Sculpting
Description: This foundational book presents Part 02: Z Brush Continued is structured for artists with prior knowledge of Zbrush and have a strong grasp of the previous concepts presented in the first series.

There is something for everyone - whether you are just a beginner interested in Character Creation or a Master professional looking to brush up on your current skill set, this book has material you surely won’t want to miss!

Please remember, if this is your first time creating a 3D character, we highly recommend that you follow the steps carefully, according to how our instructors have structured the course. However, if you are an advanced user and are looking for something specific to add to your repertoire feel free to dive in and skip to any sections you’d like to focus on.
We plan to release a series of books with the goal to progressively tackle a completed video game character. A few topics and core skillsets that will be covered are the following: Sculpting, Optimization, Texturing, and Character Setup. We’ll be utilizing the latest software packages that top tier gaming studios of today use to create all of your favorite titles such as Zbrush, Maya, Substance Painter, Unity Game Engine, and Marmoset Toolbag 3.
Relevance (ESCI, E=Exact S=Substitute C=Complement I=Irrelevant): E

Product: Pixologic ZBrush 2020: A Comprehensive Guide, 6th Edition
Description: Pixologic ZBrush 2020: A Comprehensive Guidetextbook covers all features of ZBrush 2020 in a simple, lucid, and comprehensive manner. It gives in-depth details of the concepts and explains the usage and tools of ZBrush such as DynaMesh, NanoMesh, ZRemesher, ZModeler, NanoMesh, and KeyShot renderer. This textbook will unleash your creativity and transform your imagination into reality, thus helping you create realistic 3D models. In this edition, the author has provided detailed explanation of some new and enhanced concepts such as CamView and Spotlight. Moreover, new sculpting brushes like XTractor and HistoryRecall have been covered. Additionally, the concepts like Array, ZPlugin, and FiberMesh are explained with the help of step by step instructions.

Salient Features of the Book:

Consists of 12 chapters & 1 project that are organized in a pedagogical sequence.
Covers all aspects such as modeling, texturing, lighting, & animation in ZBrush.
Tutorial approach to explain the concepts and usage of tools.
First page of every chapter summarizes the topics that are covered in the chapter.
Additional information is provided throughout the book in the form of notes and tips.
Self-Evaluation test & Review Questions at the end of each chapter so that the users can assess their knowledge.

Table of Contents

Chapter 1: Exploring ZBrush Interface
Chapter 2: Sculpting Brushes
Chapter 3: Introduction to Digital Sculpting
Chapter 4: SubTools and FiberMesh
Chapter 5: ZSpheres
Chapter 6: DynaMesh, NanoMesh, and ZRemesher
Chapter 7: ShadowBox
Chapter 8: Materials in ZBrush
Chapter 9: Texturing in ZBrush
Chapter 10: UV Master
Chapter 11: Lighting
Chapter 12: Rendering
Project 1: Cartoon Character Modeling
Index

Free Teaching and Learning Resources:

CADCIM Technologies provides the following free teaching and learning resources with this book:

Technical support by contacting techsupport@cadcim.com
ZBrush files used in tutorials
Customizable PowerPoint Presentations of every chapter (For Faculty only)
Instructor Guide with solution to all review questions and instructions to create the models for exercises (For Faculty only)

About the Authors:

CADCIM Technologies, Prof. Sham Tickoo of Purdue University Northwest, and the team of dedicated contributing authors at CADCIM Technologies are committed to bring you the best textbooks, eBooks, and free teaching and learning resources on Computer-Aided Design and Manufacturing (CAD/CAM), Computer Programming and Applications, GIS, Civil, Animation and Visual Effects, and related technologies. We strive to be the first and the best. That is our promise and our goal.

Our team of authors consists of highly qualified and experienced animation and visual effects artists who have a strong academic and industrial background.
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Product: Stylized Game Art | Character Sculpting for Video Games | Part 4: Zbrush Polish Conclusion
Description: In this foundational course, we will be learning the fundamentals of Character Sculpting within Zbrush!!

Why Learn From Class Creatives?

Over 20 years of professional industry experience and nearly a decade of accredited university level instruction. Instructors featured from Studios such as Walt Disney Animation Studios, Walt Disney Television, Google, Nintendo, Naughty Dogg, Sony Computer Ent, Sucker Punch, Guerrilla Games, Infinity Ward, and more!

Who This Course is For:
Developers who want to add game development to their skill-set.
Anyone with a passion for learning game development.
Anyone who wants the ability to create assets for games.

Requirements

Zbrush 2019 with a minimum version of Zbrush 4R7 is required.
Prior Knowledge of the first Class Creative's Character Creation course is needed.
Beginner level knowledge of any version of Zbrush is highly required.

The great thing about this course is that we have something in store for everyone. Whether you are just a beginner interested in Character Creation, or a Master professional looking to brush up on your current skill set, this course has material you surely won’t want to miss!

As with all Class Creative’s courses, we’ve laid out a structure that covers the full spectrum of industry-standard character workflows from start to finish.

Please remember, if this is your first time creating a 3D character, we highly recommend that you follow the outline carefully, according to how our instructors have structured the course. We wouldn’t want you to miss out on any details!

However, if you are an advanced user and are looking for something specific to add to your repertoire feel free to dive in and skip to any sections you’d like to focus on.
Relevance (ESCI, E=Exact S=Substitute C=Complement I=Irrelevant): E

Product: Character Modeling And Sculpting In Zbrush
Description: This foundational book presents Character Modeling And Sculpting In Zbrush

Do you want to learn how to make 3D characters for games or movies?

One of the first steps in the 3D game development workflow is to model and sculpt the character in ZBrush.

With this course, you'll learn how to get started with ZBrush to sculpt your own characters, props or any other game assets. This is the only course you need to get started with Zbrush!

What will you learn in this course?

This Character Modeling and Sculpting in Zbrush course will help you learn the necessary tools and techniques to jump start your career in the creative world of Game Development. You will not only learn how to create amazing game art, but you will also develop the ability to understand and apply current industry workflows and tools that top tier industry professionals utilize to create some of the most memorable AAA gaming titles.

In this course, we will take you through the powerful software tool that is Zbrush.

Zbrush is the 3d Artists swiss army knife, acting as the industry standard modeling and sculpting package an all in one program! It is paramount that any game development artist planning on working in the gaming industry as a, 3d Modeler, 3d Character Artist, Environment Artist, and any 3d Content Creation related job learn Zbrush! This Character Modeling and Sculpting in Zbrush course will provide you with the tools to create an assortment of 3d game assets. We will specifically teach you how to model and sculpt within the software by covering Zbrush at an introductory level, allowing beginners to get started in this creative field.

Topics that we cover throughout the length of this course will range from the ZModeler, which acts as Zbrush’s box modeling tool, to Dynamesh, which allows digital sculptors the ability to endlessly sculpt digital clay by dynamically remeshing the sculpted geometry. We will get down to the core fundamentals that make this software so powerful while making it understandable to any artist looking to learn game development.

Key topics covered in this course:

Don't worry if you don't know what the following terms mean - you'll learn everything in the course!

The Zbrush interface

Lightbox presets

Viewport controls

Primitives and Polymesh 3D

Brush palette

Core Brushes

Dynamesh

ZRemesher

Symmetry with Mirror and Weld

Backface Masking

Lazy Mouse

Masking Brushes

Clipping and Trim Brushes

Gizmo Move Tool

Transpose Tool

Subtools

Splitting Geometry

Polygroups

Sculptris Pro

and so much more!

Who is your instructor?

This course is a collaboration between Video School Online (one of the top-rated and most popular course creators online) and Class Creatives who are 3D game industry veterans with over 20 years of experience for studios such as Naughty Dogg, Guerilla Games, Sucker Punch, Google, Disney and more.

We are committed to making this the best and easiest course for getting started with character sculpting in ZBrush. If you ever get stuck or need help, we'll be here to support you.

Class Creatives have put everything we have into making this the best Zbrush course out there, one that takes you from absolute beginner to advanced user.
Relevance (ESCI, E=Exact S=Substitute C=Complement I=Irrelevant): E

Product: Character Modeling Guide | Introduction to PBR Assets for Video Games | Volumes 1-7
Description: This foundational book presents volumes 1-7 of our ebook series. It is structured for artists with prior knowledge of Zbrush and have a strong grasp of character modeling concepts.

There is something for everyone - whether you are just a beginner interested in Character Creation or a Master professional looking to brush up on your current skill set, this book has material you surely won’t want to miss!

Please remember, if this is your first time creating a 3D character, we highly recommend that you follow the steps carefully, according to how our instructors have structured the course. However, if you are an advanced user and are looking for something specific to add to your repertoire feel free to dive in and skip to any sections you’d like to focus on.
We plan to release a series of books with the goal to progressively tackle a completed video game character. A few topics and core skillsets that will be covered are the following: Sculpting, Optimization, Texturing, and Character Setup. We’ll be utilizing the latest software packages that top tier gaming studios of today use to create all of your favorite titles such as Zbrush, Maya, Substance Painter, Unity Game Engine, and Marmoset Toolbag 3.
Relevance (ESCI, E=Exact S=Substitute C=Complement I=Irrelevant): I

Product: Character Modeling Guide | Introduction to PBR Assets for Video Games | Part 06: Baking and Texturing
Description: This foundational book presents Part 06: Baking and Texturing is structured for artists with prior knowledge of Zbrush and have a strong grasp of the previous concepts presented in the first series.

There is something for everyone - whether you are just a beginner interested in Character Creation or a Master professional looking to brush up on your current skill set, this book has material you surely won’t want to miss!

Please remember, if this is your first time creating a 3D character, we highly recommend that you follow the steps carefully, according to how our instructors have structured the course. However, if you are an advanced user and are looking for something specific to add to your repertoire feel free to dive in and skip to any sections you’d like to focus on.
We plan to release a series of books with the goal to progressively tackle a completed video game character. A few topics and core skillsets that will be covered are the following: Sculpting, Optimization, Texturing, and Character Setup. We’ll be utilizing the latest software packages that top tier gaming studios of today use to create all of your favorite titles such as Zbrush, Maya, Substance Painter, Unity Game Engine, and Marmoset Toolbag 3.
Relevance (ESCI, E=Exact S=Substitute C=Complement I=Irrelevant): I

Product: Character Modeling Guide | Introduction to PBR Assets for Video Games | Part 03: Zbrush Conclusion
Description: This foundational book presents Part 03: Zbrush Conclusion

There is something for everyone - whether you are just a beginner interested in Character Creation or a Master professional looking to brush up on your current skill set, this book has material you surely won’t want to miss!

Please remember, if this is your first time creating a 3D character, we highly recommend that you follow the steps carefully, according to how our instructors have structured the course. However, if you are an advanced user and are looking for something specific to add to your repertoire feel free to dive in and skip to any sections you’d like to focus on.
We plan to release a series of books with the goal to progressively tackle a completed video game character. A few topics and core skillsets that will be covered are the following: Sculpting, Optimization, Texturing, and Character Setup. We’ll be utilizing the latest software packages that top tier gaming studios of today use to create all of your favorite titles such as Zbrush, Maya, Substance Painter, Unity Game Engine, and Marmoset Toolbag 3.
Relevance (ESCI, E=Exact S=Substitute C=Complement I=Irrelevant): E

Product: Character Modeling Guide | Introduction to PBR Assets for Video Games | Part 01: Zbrush for Beginners
Description: This foundational book presents Part 01: Zbrush for Beginners which covers the major goals for a project and then dives into the basics of Zbrush.

There is something for everyone - whether you are just a beginner interested in Character Creation or a Master professional looking to brush up on your current skill set, this book has material you surely won’t want to miss!

Please remember, if this is your first time creating a 3D character, we highly recommend that you follow the steps carefully, according to how our instructors have structured the course. However, if you are an advanced user and are looking for something specific to add to your repertoire feel free to dive in and skip to any sections you’d like to focus on.
We plan to release a series of books with the goal to progressively tackle a completed video game character. A few topics and core skillsets that will be covered are the following: Sculpting, Optimization, Texturing, and Character Setup. We’ll be utilizing the latest software packages that top tier gaming studios of today use to create all of your favorite titles such as Zbrush, Maya, Substance Painter, Unity Game Engine, and Marmoset Toolbag 3.
Relevance (ESCI, E=Exact S=Substitute C=Complement I=Irrelevant): E

Product: ZBrush Professional Tips and Techniques
Description: Learn to work effectively and creatively with all versions of ZBrush!

ZBrush is used by top artists in Hollywood to model and sculpt characters in such films as Avatar, Iron Man, and Pirates of the Caribbean. In addition, this amazing technology is also used in jewelry design, forensic science, aerospace, video games, toy creation, and the medical field. Written by Pixologic's in-house ZBrush expert Paul Gaboury, this full-color, beautifully illustrated guide provides you with the ultimate tips and tricks to maximize your use of all versions of ZBrush.

Reveals numerous little-known tips and tricks that exist within ZBrush, but often go unexploited

Shares an abundance of helpful techniques and insights that the author has acquired from years of helping professional artists in various industries

Offers dozens of version-neutral solutions and shortcuts in areas such as sculpting, texturing, posing, rendering, and more

Features "Artist Spotlights" from several ZBrush experts, offering their how-to's for using the feature-rich software in today's studios

Improve your productivity and quality of work with this helpful, easy-to-understand resource.
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Product: Camtasia Mastery 2019
Description: You have Camtasia. Now learn to MASTER it.
Learn to use Camtasia 2019 from two of the top Camtasia trainers. Learn tips, time-saving processes, best practices, and keyboard shortcuts to make your best videos even faster.
The book focuses on Camtasia 2019 for your Windows PC, but nearly all of the content is also applicable to Camtasia 9 and Camtasia 2018 for PC as well as Camtasia 3 and Camtasia 2018 for Mac.
Go through the book in order or jump around and use this book as a reference to learn just the pieces you need, right when you need them. From Camtasia installation to planning, recording, editing, enhancing, and finally producing, you will learn every step in creating your videos with Camtasia 2019.
Authors Ron Hogue and Lon Naylor have over 28 years of combined Camtasia experience. Combined, they've taught over 22,000 Camtasia students in their online courses and monthly coaching.
Relevance (ESCI, E=Exact S=Substitute C=Complement I=Irrelevant): I

Product: Pixologic ZBrush 2018: A Comprehensive Guide, 5th Edition
Description: Pixologic ZBrush 2018: A Comprehensive Guide book covers all features of ZBrush 2018, which is a powerful modeling and sculpting software developed by Pixologic Inc. and is used for developing highly detailed characters for movies, games, and digital design projects. The book provides in-depth details of the concepts and explains the usage and functions of the most commonly used tools of ZBrush. In this edition, new feature such as, ZModeler, NanoMesh, and KeyShot renderer have been also been explained. This book will unleash your creativity and transform your imagination into reality, thus helping you create realistic 3D models. This book caters to the needs of both the novice and advanced users of ZBrush 2018 and is ideally suited for learning at your convenience and at your pace.

Salient Features of the Book:

Consists of 12 chapters & 1 project that are organized in a pedagogical sequence.
Covers all aspects such as modeling, texturing, lighting, & animation in ZBrush.
Tutorial approach to explain the concepts and usage of tools.
First page of every chapter summarizes the topics that are covered in the chapter.
Additional information is provided throughout the book in the form of notes and tips.
Self-Evaluation test & Review Questions at the end of each chapter so that the users can assess their knowledge.

Table of Contents

Chapter 1: Exploring ZBrush Interface
Chapter 2: Sculpting Brushes
Chapter 3: Introduction to Digital Sculpting
Chapter 4: SubTools and FiberMesh
Chapter 5: ZSpheres
Chapter 6: DynaMesh, NanoMesh, and ZRemesher
Chapter 7: ShadowBox
Chapter 8: Materials in ZBrush
Chapter 9: Texturing in ZBrush
Chapter 10: UV Master
Chapter 11: Lighting
Chapter 12: Rendering
Project 1: Cartoon Character Modeling
Index

Free Teaching and Learning Resources:

CADCIM Technologies provides the following free teaching and learning resources with this book:
Technical support by contacting techsupport@cadcim.com
ZBrush files used in tutorials
Customizable PowerPoint Presentations of every chapter *
Instructor Guide with solution to all review questions and instructions to create the models for exercises
(* For Faculty only)

About the Authors:

CADCIM Technologies, Prof. Sham Tickoo of Purdue University Northwest, and the team of dedicated contributing authors at CADCIM Technologies are committed to bring you the best textbooks, eBooks, and free teaching and learning resources on Computer-Aided Design and Manufacturing (CAD/CAM), Computer Programming and Applications, GIS, Civil, Animation and Visual Effects, and related technologies. We strive to be the first and the best. That is our promise and our goal.

Our team of authors consists of highly qualified and experienced animation and visual effects artists who have a strong academic and industrial background. They understand the needs of the students, the faculty, and the challenges the students face when they start working in the industry. All our books have been structured in a way that facilitates teaching and learning, and also exposes students to real-world applications.
Relevance (ESCI, E=Exact S=Substitute C=Complement I=Irrelevant): E

Product: Pixologic ZBrush 4R8: A Comprehensive Guide, 4th Edition
Description: Pixologic ZBrush 4R8 is a powerful modeling and sculpting software developed by Pixologic Inc. This software is used for developing highly detailed characters for movies, games, and digital design projects.

Pixologic ZBrush 4R8: A Comprehensive Guide textbook covers all features of ZBrush 4R8 in a simple, lucid, and comprehensive manner. It gives in-depth details of the concepts and explains the usage and functions of ZBrush such as DynaMesh, NanoMesh, ZRemesher, ZModeler, NanoMesh, and KeyShot renderer. In this edition, new features such as Gizmo 3D and the Live Boolean mode, which is used to generate boolean results, have been explained. This textbook will unleash your creativity and transform your imagination into reality, thus helping you create realistic 3D models. This textbook caters to the needs of both the novice and advanced users of ZBrush 4R8 and is ideally suited for learning at your convenience and at your pace.
Following are the additional features of this book:
Consists of 12 chapters and 1 project that are organized in a pedagogical sequence covering various aspects of modeling, texturing, lighting, and animation.
The author has followed the tutorial approach to explain various concepts of modeling, texturing, lighting, and animation.
The first page of every chapter summarizes the topics that will be covered in it.
Step-by-step instructions that guide the users through the learning process.
Additional information is provided throughout the book in the form of notes and tips.
Self-Evaluation test and Review Questions are given at the end of each chapter so that the users can assess their knowledge.
Technical support by contacting techsupport@cadcim.com.

Brief Table of Contents
Chapter 1: Exploring ZBrush Interface
Chapter 2: Sculpting Brushes
Chapter 3: Introduction to Digital Sculpting
Chapter 4: SubTools and FiberMesh
Chapter 5: ZSpheres
Chapter 6: DynaMesh, NanoMesh, and ZRemesher
Chapter 7: ShadowBox
Chapter 8: Materials in ZBrush
Chapter 9: Texturing in ZBrush
Chapter 10: UV Master
Chapter 11: Lighting
Chapter 12: Rendering
Project 1: Cartoon Character Modeling
Index

About the Authors
CADCIM Technologies, Prof. Sham Tickoo of Purdue University Northwest, and the team of dedicated contributing authors at CADCIM Technologies are committed to bring you the best textbooks and free teaching and learning resources on Computer Aided Design, Manufacturing, and Engineering (CAD/CAM/CAE), Computer Programming and Applications, GIS, Civil, Animation and Visual Effects, and related technologies. We strive to be the first and the best. That is our promise and our goal.
Our team of authors consists of highly qualified and experienced engineers, animation, and visual effects artists who have a strong academic and industrial background. They understand the needs of the students, the faculty, and the challenges the students face when they start working in industry.
Relevance (ESCI, E=Exact S=Substitute C=Complement I=Irrelevant): E

Product: Game Art Complete: All-in-One: Learn Maya, 3ds Max, ZBrush, and Photoshop Winning Techniques
Description: A compilation of key chapters from the top Focal game art books available today - in the areas of Max, Maya, Photoshop, and ZBrush. The chapters provide the CG Artist with an excellent sampling of essential techniques that every 3D artist needs to create stunning game art.
Game artists will be able to master the modeling, rendering, rigging, and texturing techniques they need - with advice from Focal's best and brightest authors. Artists can learn hundreds of tips, tricks and shortcuts in Max, Maya, Photoshop, ZBrush - all within the covers of one complete, inspiring reference.
Relevance (ESCI, E=Exact S=Substitute C=Complement I=Irrelevant): E

Product: Secrets of ZBrush Experts:: Tips, Techniques, and Insights for Users of All Abilities
Description: Step into the creative minds of some of today's best ZBrush artists! ZBrush is the digital sculpting and painting program used for animation, film, video, and computer games that has revolutionized the 3D industry. The artists featured in this book use ZBrush to create 3D models for some of the most prestigious studios in the industry such as Disney, Weta Digital, Sony, Dreamworks, Blur and Digital Domain. SECRETS OF ZBRUSH EXPERTS: TIPS, TECHNIQUES, AND INSIGHTS FOR USERS OF ALL ABILITIES allows you the opportunity to look into the creative process of these remarkable artists. Each chapter details the professional background of an individual expert and includes techniques, insights, and resources followed by an image gallery highlighting some of the artist's work, both personal and professional. The book features a companion website that includes image galleries, motion graphics, tutorials, favorite Internet links, and free content. This book and web resource will provide inspiration, insight, and practical advice for ZBrush artists of all abilities.
Relevance (ESCI, E=Exact S=Substitute C=Complement I=Irrelevant): E

Product: ZBrush 4 Sculpting for Games: Beginner's Guide
Description: This guidebook is built around four complex example projects with clear step-by-step instructions followed by useful explanation, advice, and handy reference material. It is richly illustrated with a friendly, informal writing style. If you want to get started fast using ZBrush for games then this is the book for you. This book is for all digital artists or game developers who want to create their own 3D sculptures in ZBrush. No experience with ZBrush is required – it's suitable for complete beginners and intermediate users.
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Product: How to create Miniature Busts (Japanese Edition)
Description: 3DCGソフトZBrushを使って作る、ミニチュア胸像造形技法（WW2ミリタリー編）です。ZBrushを使ってミリタリーフィギュア・ヒストリカルフィギュアを造形する方法を解説しています。デジタルで切り開く新しい模型趣味の形・デジタルモデリングによるスクラッチビルド入門書です。
【目次】
はじめに
▼作例①
ハードサーフェス①
資料の収集
ミリタリー用アイテム
円柱系・箱系・球体系
M24手榴弾
マガジンポーチ
M35ヘルメット
ガスマスクケース
飯盒
Kar98kライフル
バックル
装備品のサイズ設定
人物の造形①
素体ヘッドの造形
素体ヘッド（その１）
素体ヘッド（その２）
ボディ部の造形
ストラップの造形
装備品の追加
ベースの造形
テクスチャー
造形の完成
KeyShotでレンダリング
データから製品へ
レジンキット製品化の例
キットの仮組み
アクリルペインティング
アクリルペイントを使った塗装
顔のペインティング
ヘルメットのペインティング
軍装のペインティング(基本)
軍装のペインティング(仕上げ)
ध
Relevance (ESCI, E=Exact S=Substitute C=Complement I=Irrelevant): I

Product: ZBrushで作るミニチュア胸像造形技法
Description: 3DCGソフトZBrushを使って作る、ミニチュア胸像造形技法（WW2ミリタリー編）です。ZBrushを使ってミリタリーフィギュア・ヒストリカルフィギュアを造形する方法を解説しています。デジタルで切り開く新しい模型趣味の形・デジタルモデリングによるスクラッチビルド入門書です。
【目次】
はじめに
▼作例①
ハードサーフェス①
資料の収集
ミリタリー用アイテム
円柱系・箱系・球体系
M24手榴弾
マガジンポーチ
M35ヘルメット
ガスマスクケース
飯盒
Kar98kライフル
バックル
装備品のサイズ設定
人物の造形①
素体ヘッドの造形
素体ヘッド（その１）
素体ヘッド（その２）
ボディ部の造形
ストラップの造形
装備品の追加
ベースの造形
テクスチャー
造形の完成
KeyShotでレンダリング
データから製品へ
レジンキット製品化の例
キットの仮組み
アクリルペインティング
アクリルペイントを使った塗装
顔のペインティング
ヘルメットのペインティング
軍装のペインティング(基本)
軍装のペインティング(仕上げ)
ध
Relevance (ESCI, E=Exact S=Substitute C=Complement I=Irrelevant): I