Search query: the stork tower book 7

Product: Ipseity (The Stork Tower Book 5)
Description: A simple error leaves Leah with a unique Neural Enhancement Chip and a rapidly evolving AI implanted in her brain. In 'Nascent', she evaded kidnapping by virtual slavers and helped shut down some operations of the virtual crime syndicate that uses mind-controlled players as slaves. In 'Odyssey', she not only found a way to escape but she also uncovered deeper plots being carried out in both the virtual multi-universe and reality. In 'Change', Leah began learning how to use the additional connections her chip has made throughout her body. The Pod facility she opened expanded as she helped others from her neighbourhood. She discovered that the crime syndicate has an even greater presence in the virtual multiverse than she’d imagined. As she begins to unravel some of their secrets, they tarnish her reputation and kidnap.

In 'Rescue' Leah hacked the secure Vault where an AI friend of hers had been archived. She not only managed to retrieve her friend but uncovered a deeper conspiracy she has yet to understand. She succeeded in downloading a secure file she'd stolen from the crime syndicate although she hasn't yet managed to understand what it means. Leah also managed to rescue her mother from the crime syndicate but not before her mother had an AI chip inserted in her brain. She not only discovers that her boyfriend's family controls their own crime syndicate, but he is being controlled virtually by his parents.

In 'Ipseity' Leah discovers that the syndicate inserted a dangerously modified AI chip in her mother, the police are actively investigating her activities, her neural architecture is continuing to change, and her enemies are becoming more numerous and determined. Also, she works to rescue her boyfriend, continue her studies at MIT, understand the broader conspiracy, save her mother, complete quests in three virtual worlds, build her growing business empire, and set her AI free.
Relevance (ESCI, E=Exact S=Substitute C=Complement I=Irrelevant): S

Product: The Stork Tower (7 Book Series)
Description: From Book 1: Atherleah Carroll grew up in a negative-tax family in the gang-controlled suburbs of Brisbane at the end of the twenty-first century. From the age of six, she decided that she wanted more and with the help of her local gang-leader she learned the skills to escape the relentless pressure to mediocrity. On her sixteenth birthday, she was inadvertently implanted with a Neural Enhancement Chip instead of the free Government provided basic level personal AI. This mistake not only removed the limits placed on the AI but also broke some of the Government instigated control parameters. Leah’s life rapidly becomes a battle, both in the virtual-multiverse and in real life.

On the Stork Tower by Wáng Zhīhuàn
Along the mountains sink the last rays of sun,
Towards the sea, the Yellow River does forward go.
If you would fain command a thousand miles in view,
To a higher storey, you are expected to go.
Relevance (ESCI, E=Exact S=Substitute C=Complement I=Irrelevant): E

Product: Resurrection (The Stork Tower Book 7)
Description: A simple error leaves Leah with a unique Neural Enhancement Chip and a rapidly evolving AI implanted in her brain. In ‘Nascent’, she evaded kidnapping by virtual slavers and helped shut down some operations of the virtual crime syndicate that uses mind-controlled players as slaves. In ‘Odyssey’, she not only found a way to escape, but she also uncovered deeper plots being carried out in both the virtual multi-universe and reality. In ‘Change’, Leah began learning how to use the additional connections her chip has made throughout her body. The Pod facility she opened expanded as she helped others from her neighbourhood. Leah discovered that the crime syndicate has an even greater presence in the virtual multiverse than she’d imagined. As she begins to unravel some of their secrets, they tarnish her reputation and kidnap.

In ‘Rescue’ Leah hacked the secure Vault where an AI friend of hers had been archived. She not only managed to retrieve her friend but uncovered a deeper conspiracy. Leah also managed to rescue her mother from the crime syndicate but not before her mother had an AI chip inserted in her brain. She discovers that her boyfriend’s family controls their own crime syndicate and he is being controlled. In ‘Ipseity’ Leah discovers that the syndicate inserted a dangerous explosive AI chip in her mother. Leah’s neural architecture change allowing her greater awareness of what is happening around her as well as giving her an ability to multitask. She rescues her boyfriend as she moves closer on three virtual worlds to finishing significant quests. All the while Leah works to win freedom and a future for her Personal AI who is self-aware in a system that demands she be archived or deleted.

In ‘Contest’ Leah makes headway in all three quests as well as competing in the first Merkize Contest. Each of the quests is a contest of sorts, and she faces stronger adversaries than she has previously. Through all this, Leah struggles with her injuries and the threat of arrest overshadowing everything she does. In the end she manages to rescue her mother but is arrested on suspicion of murder. She and her father, Michael, are abducted on the way to the police station.
In 'Resurrection' Leah looks for a way to overcome the damage she suffered while kidnapped and make her way back into the multiverse.
Relevance (ESCI, E=Exact S=Substitute C=Complement I=Irrelevant): E

Product: Contest (The Stork Tower Book 6)
Description: NOTE: The content of 'CONTEST' is approximately 200,000 words.
A simple error leaves Leah with a unique Neural Enhancement Chip and a rapidly evolving AI implanted in her brain. In ‘Nascent’, she evaded kidnapping by virtual slavers and helped shut down some operations of the virtual crime syndicate that uses mind-controlled players as slaves. In ‘Odyssey’, she not only found a way to escape, but she also uncovered deeper plots being carried out in both the virtual multi-universe and reality. In ‘Change’, Leah began learning how to use the additional connections her chip has made throughout her body. The Pod facility she opened expanded as she helped others from her neighbourhood. Leah discovered that the crime syndicate has an even greater presence in the virtual multiverse than she’d imagined. As she begins to unravel some of their secrets, they tarnish her reputation and kidnap.

In ‘Rescue’ Leah hacked the secure Vault where an AI friend of hers had been archived. She not only managed to retrieve her friend but uncovered a deeper conspiracy. Leah also managed to rescue her mother from the crime syndicate but not before her mother had an AI chip inserted in her brain. She discovers that her boyfriend’s family controls their own crime syndicate and he is being controlled. In ‘Ipseity’ Leah discovers that the syndicate inserted a dangerous explosive AI chip in her mother. Leah’s neural architecture change allowing her greater awareness of what is happening around her as well as giving her an ability to multitask. She rescues her boyfriend as she moves closer on three virtual worlds to finishing significant quests. All the while Leah works to win freedom and a future for her Personal AI who is self-aware in a system that demands she be archived or deleted.

In ‘Contest’ Leah makes headway in all three quests as well as competing in the first Merkize Contest. Each of the quests is a contest of sorts, and she faces stronger adversaries than she has previously. Through all this, Leah struggles with her injuries and the threat of arrest overshadowing everything she does.
Relevance (ESCI, E=Exact S=Substitute C=Complement I=Irrelevant): S

Product: Rescue (The Stork Tower Book 4)
Description: A simple error leaves Leah with a unique Neural Enhancement Chip and a rapidly evolving AI implanted in her brain. In Nascent, she evaded kidnapping by virtual slavers and helped shut down some operations of the virtual crime syndicate that uses mind-controlled players as slaves. In Odyssey, she not only found a way to escape but she also uncovered deeper plots being carried out in both the virtual multi-universe and reality. In 'Change', Leah began learning how to use the additional connections her chip has made throughout her body. The Pod facility she opened expanded as she helped others from her neighbourhood. She discovered that the crime syndicate has an even greater presence in the virtual multiverse than she’d imagined. As she begins to unravel some of their secrets, they tarnish her reputation and begin removing allies and friends who can help her.
In 'Rescue' Leah works to save some of her family and friends who are held captive by the syndicate. Through all of this, she continues to expand her presence, position and power in the virtual multi-verse, in her studies and real life.
Relevance (ESCI, E=Exact S=Substitute C=Complement I=Irrelevant): S

Product: Change (The Stork Tower Book 3)
Description: Atherleah grew up in the gang-controlled suburbs of Brisbane at the end of the twenty-first century. From the age of six, she decided that she wanted more, and with the help of her local gang-leader, Leah learned the skills to escape a life of mediocrity. On her sixteenth birthday, she was inadvertently implanted with a Neural Enhancement Chip instead of the free Government provided basic level chip. This mistake removed the limits placed on the AI that was uploaded, broke some of the Government controls and began making changes to Leah's body. Leah’s life rapidly becomes a battle, both in the virtual-multiverse and in real life.
On the advice of the local ‘boss’, Leah began playing the virtual fantasy game Dunyanin to earn the money she needed to live and to help with her education. In 'Nascent' Leah, with the help of her rapidly evolving AI, thwarted attempts by the government to limit her and she evaded kidnapping by virtual slavers. Co-opted by several Virtual Security AI, Leah helped shut down a virtual sweat-shop which used mind-controlled players to farm for resources.
In 'Odyssey' Leah was coerced to meet the Matriarch of the crime family. Leah steals a spaceship which holds secrets the Matriarch desperately wants returned. While Leah evades her pursuers she finds the time to start a business, apply to college, earn a title in the Elven kingdom, become a landholder, visit both heaven and hell, and fall in love.
'Change' starts with Leah in her manor house which just happens to be the home of a clan of vampires she's befriended. She needs to continue her journey for she has quests to complete.
Relevance (ESCI, E=Exact S=Substitute C=Complement I=Irrelevant): S

Product: Odyssey (The Stork Tower Book 2)
Description: Atherleah Carroll grew up in a negative-tax family in the gang-controlled suburbs of Brisbane at the end of the twenty-first century. From the age of six, she decided that she wanted more and with the help of her local gang-leader, she learned the skills to escape the relentless pressure to accept a life of mediocrity. On her sixteenth birthday, she was inadvertently implanted with a Neural Enhancement Chip instead of the free Government provided basic level personal AI. This mistake not only removed the limits placed on the AI but also broke some of the Government instigated control parameters. Leah’s life rapidly becomes a battle, both in the virtual-multiverse and in real life.
On the advice of the local ‘boss’, Leah began playing the virtual fantasy game Dunyanin to earn the money she needed to live at the local POD facility and help with her education. With the help of her rapidly evolving AI, she has not only thwarted attempts by the government to limit her opportunities but evaded kidnapping by virtual slavers. Co-opted by several Virtual Security AI Leah has helped shut down a virtual sweat-shop which used mind-controlled players to farm for resources. The family, which runs the virtual crime syndicate, has cornered Leah in the depths of a virtual-mine and sent twenty player-mercenaries to capture her. Fleeing through a hidden doorway into a mirror mine operated by goblins Leah hopes to escape her pursuers.
Relevance (ESCI, E=Exact S=Substitute C=Complement I=Irrelevant): S

Product: Nascent (The Stork Tower Book 1)
Description: Atherleah Carroll grew up in a negative-tax family in the gang-controlled suburbs of Brisbane at the end of the twenty-first century. From the age of six, she decided that she wanted more and with the help of her local gang-leader she learned the skills to escape the relentless pressure to mediocrity. On her sixteenth birthday, she was inadvertently implanted with a Neural Enhancement Chip instead of the free Government provided basic level personal AI. This mistake not only removed the limits placed on the AI but also broke some of the Government instigated control parameters. Leah’s life rapidly becomes a battle, both in the virtual-multiverse and in real life.

On the Stork Tower by Wáng Zhīhuàn
Along the mountains sink the last rays of sun,
Towards the sea, the Yellow River does forward go.
If you would fain command a thousand miles in view,
To a higher storey, you are expected to go.
Relevance (ESCI, E=Exact S=Substitute C=Complement I=Irrelevant): S

Product: Telepath (Hive Mind Book 1)
Description: Amber is one of over a million eighteen-year-olds in one of the great hive cities of twenty-sixth century Earth. She’s about to enter the Lottery of 2532, which will assess her abilities and decide her hive level, her profession, her whole future life. Amber’s dream is to be level 10 or above, her nightmare is to be a level 99 worker in the depths of the hive.

When Lottery discovers Amber is a rare and precious telepath, she must adapt to a new life protecting the people of the crowded hive city. Her job is hunting down criminals before they commit their crimes, but she doesn’t know she’s being hunted herself.
Relevance (ESCI, E=Exact S=Substitute C=Complement I=Irrelevant): I

Product: The Dark Tower: The Dark Tower VII
Brand: Audible
Description: All good things must come to an end, Constant Listener, and not even Stephen King can write a story that goes on forever. The tale of Roland Deschain's relentless quest for the Dark Tower has, the author fears, sorely tried the patience of those who have followed it from its earliest chapters. But attend to it a while longer, if it pleases you, for this volume is the last, and often the last things are best.

Roland's ka-tet remains intact, though scattered over wheres and whens. Susannah-Mia has been carried from the Dixie Pig (in the summer of 1999) to a birthing room (really a chamber of horrors) in Thunderclap's Fedic Station; Jake and Father Callahan, with Oy between them, have entered the restaurant on Lex and 61st with weapons drawn, little knowing how numerous and noxious are their foes. Roland and Eddie are with John Cullum in Maine, in 1977, looking for the site on Turtleback Lane where "walk-ins" have been often seen. They want desperately to get back to the others, to Susannah especially, and yet they have come to realize that the world they need to escape is the only one that matters.

Thus the audiobook opens, like a door to the uttermost reaches of Stephen King's imagination. You've come this far. Come a little farther. Come all the way. The sound you hear may be the slamming of the door behind you. Welcome to The Dark Tower.
Relevance (ESCI, E=Exact S=Substitute C=Complement I=Irrelevant): I

Product: McGraw-Hill's Classic Chinese Reader
Brand: McGraw-Hill Education
Relevance (ESCI, E=Exact S=Substitute C=Complement I=Irrelevant): I