shuftie/Netrunner huggingface dataset:
Swordsman
Type: ice
Faction: jinteki (corp)
Keywords: Sentry - AP - Destroyer
Cost: 3
Strength: 2
Text: The Runner cannot break subroutines on this ice using AI programs. Subroutine Trash 1 installed AI program. Subroutine Do 1 net damage.
Flavor: The pain of its first cutting art is a test. Bleed human-red and the second attack is stilled.
Celebrity Gift
Type: operation
Faction: jinteki (corp)
Keywords: Double
Cost: 3
Text: As an additional cost to play this operation, spend click. Reveal up to 5 cards in HQ. Gain 2 credits for each card you revealed this way.
Flavor: We knew we’d found this season’s must-have when all twenty of the A-tier influencers refused to return the teacup alpacas.
Trick of Light
Type: operation
Faction: jinteki (corp)
Cost: 1
Text: Choose 1 installed card you can advance. Move up to 2 advancement counters from 1 other card to the chosen card.
Flavor: Are you watching closely?
Hokusai Grid
Type: upgrade
Faction: jinteki (corp)
Keywords: Region
Cost: 2
Trash cost: 4
Text: Whenever the Runner makes a successful run on this server, do 1 net damage. Limit 1 region per server.
Flavor: Director Kase hung landscapes of the Hokusai facility behind their desk. The implication was wonderful for concentrating the minds of the staff.
Near-Earth Hub: Broadcast Center
Type: identity
Faction: nbn (corp)
Keywords: Division
Minimum deck size: 45
Influence limit: 17
Text: The first time each turn you create a remote server, draw 1 card.
Flavor: Every Hour, Every Minute, Every Second.
License Acquisition
Type: agenda
Faction: nbn (corp)
Keywords: Expansion
Advancement cost: 3
Agenda points: 1
Text: When you score this agenda, you may install and rez 1 asset or upgrade from HQ or Archives, ignoring all costs.
Flavor: Alright everyone! The rights go live in exactly fourteen days. I want merch, I want tie-ins, I want sequels! Let’s go!
Project Beale
Type: agenda
Faction: nbn (corp)
Keywords: Research
Advancement cost: 3
Agenda points: 2
Text: When you score this agenda, place 1 agenda counter on it for every 2 hosted advancement counters past 3. This agenda is worth 1 more agenda point for each hosted agenda counter.
Flavor: Everything is data.
Daily Business Show
Type: asset
Faction: nbn (corp)
Keywords: Cast
Cost: 2
Trash cost: 4
Text: Interrupt -> The first time each turn you would draw any number of cards, increase the number of cards you will draw by 1. When you draw those cards, add 1 of them to the bottom of R&D.
Flavor: Lead the market, never follow it.
Reversed Accounts
Type: asset
Faction: nbn (corp)
Keywords: Hostile
Cost: 0
Trash cost: 3
Text: You can advance this asset. click, trash: The Runner loses 4 credits for each hosted advancement counter.
Flavor: Corporations can file chargebacks too.
Pop-up Window
Type: ice
Faction: nbn (corp)
Keywords: Code Gate - Advertisement
Cost: 0
Strength: 0
Text: When the Runner encounters this ice, gain 1 credit. Subroutine End the run unless the Runner pays 1 credit.
Flavor: A moment of your time? A moment of your time? A moment of your—
Tollbooth
Type: ice
Faction: nbn (corp)
Keywords: Code Gate
Cost: 8
Strength: 5
Text: When the Runner encounters this ice, they must pay 3 credits, if able. If they do not, end the run. Subroutine End the run.
Flavor: The original Net pathways were free and open. An unacceptable state of affairs.
Wraparound
Type: ice
Faction: nbn (corp)
Keywords: Barrier
Cost: 2
Strength: 0
Text: While there are no installed fracter programs, this ice gets +7 strength. Subroutine End the run.
Flavor: Space bent back. Folds on folds.
Endlessly wide. Paper deep.
Psychographics
Type: operation
Faction: nbn (corp)
Text: X must be equal to or less than the number of tags the Runner has. Place X advancement counters on 1 installed card you can advance.
Flavor: They know more about you than you do.
SanSan City Grid
Type: upgrade
Faction: nbn (corp)
Keywords: Region
Cost: 6
Trash cost: 5
Text: Each agenda in the root of this server gets -1 advancement requirement. Limit 1 region per server.
Flavor: The Coast is open for business.
Weyland Consortium: Building a Better World
Type: identity
Faction: weyland-consortium (corp)
Keywords: Megacorp
Minimum deck size: 45
Influence limit: 15
Text: Whenever you play a transaction operation, gain 1 credit.
Flavor: Above the Competition.
Hostile Takeover
Type: agenda
Faction: weyland-consortium (corp)
Keywords: Expansion
Advancement cost: 2
Agenda points: 1
Text: When you score this agenda, gain 7 credits and take 1 bad publicity.
Flavor: Sometimes the small fry need a little convincing to put profit over principle.
Oaktown Renovation
Type: agenda
Faction: weyland-consortium (corp)
Keywords: Public - Initiative
Advancement cost: 4
Agenda points: 2
Text: Install only faceup. (This agenda is neither rezzed nor unrezzed.) Whenever you advance this agenda, gain 2 credits. If there are 5 or more hosted advancement counters (including the counter just placed), gain 3 credits instead.
Flavor: There’s only one season in Oaktown: construction.
Project Atlas
Type: agenda
Faction: weyland-consortium (corp)
Keywords: Research
Advancement cost: 3
Agenda points: 2
Text: When you score this agenda, place 1 agenda counter on it for each hosted advancement counter past 3. Hosted agenda counter: Search R&D for 1 card and reveal it. Add it to HQ.
Flavor: Next stop: infinity.
Corporate Town
Type: asset
Faction: weyland-consortium (corp)
Cost: 1
Trash cost: 5
Text: As an additional cost to rez this asset, forfeit 1 agenda. When your turn begins, you may trash 1 installed resource. Trashing a resource this way cannot be prevented.
Flavor: It’s amazing what people will endure for job security.
Archer
Type: ice
Faction: weyland-consortium (corp)
Keywords: Sentry - Destroyer
Cost: 4
Strength: 6
Text: As an additional cost to rez this ice, forfeit 1 agenda. Subroutine Gain 2 credits. Subroutine Trash 1 installed program. Subroutine Trash 1 installed program. Subroutine End the run.
Flavor: Target Acquired.
Ice Wall
Type: ice
Faction: weyland-consortium (corp)
Keywords: Barrier
Cost: 1
Strength: 1
Text: You can advance this ice. It gets +1 strength for each hosted advancement counter. Subroutine End the run.
Flavor: Each time I came back, it was bigger. And colder.
Punitive Counterstrike
Type: operation
Faction: weyland-consortium (corp)
Keywords: Black Ops
Cost: 3
Text: Trace[5]. If successful, do X meat damage. X is equal to the sum of the printed agenda points on all agendas the Runner stole during their last turn.
Flavor: “Don’t think we don’t care. We are <strong>very</strong> upset.”
Crisium Grid
Type: upgrade
Faction: weyland-consortium (corp)
Keywords: Region
Cost: 3
Trash cost: 5
Text: Runs against this server cannot be declared successful. (This effect does not cause runs to become unsuccessful.) Limit 1 region per server.
Flavor: The Promontorium Agarum shipyards work on a scale that would be impossible in Earthgrav.
PAD Campaign
Type: asset
Faction: neutral-corp (corp)
Keywords: Advertisement
Cost: 2
Trash cost: 4
Text: When your turn begins, gain 1 credit.
Flavor: Everyone bought the newest PAD. Retro styling is in!
Enigma
Type: ice
Faction: neutral-corp (corp)
Keywords: Code Gate
Cost: 3
Strength: 2
Text: Subroutine The Runner loses click. Subroutine End the run.
Flavor: No runner sees the same thing. Some say it’s a beast, others a man. But they all agree that it smells blue, and tastes like eternity.
Subliminal Messaging
Type: operation
Faction: neutral-corp (corp)
Keywords: Gray Ops
Cost: 0
Text: Gain 1 credit. The first time each turn you play a copy of Subliminal Messaging, gain click. When your turn begins, if this card is in Archives and the Runner did not initiate any runs during their last turn, you may reveal this card and add it to HQ.
Flavor: You don’t notice, but their profits do.
Light the Fire!
Type: resource
Faction: anarch (runner)
Keywords: Sabotage
Cost: 1
Text: click, trash, suffer 1 core damage: Run a remote server. During that run, cards in the root of the attacked server lose all abilities. When that run is successful, trash all cards in the root of the attacked server.
Flavor: A single spark is all it takes...
Revolver
Type: program
Faction: criminal (runner)
Keywords: Icebreaker - Killer - Weapon
Cost: 2
Strength: 1
Memory cost: 1
Text: When you install this program, place 6 power counters on it. Interface -> trash or hosted power counter: Break 1 sentry subroutine. 2 credits: +3 strength.
Deep Dive
Type: event
Faction: shaper (runner)
Cost: 2
Text: Play only if you made a successful run on HQ, R&D, and Archives this turn. The Corp must set aside the top 8 cards of R&D faceup. Access 1 of those cards. You may spend click to access another 1 of those cards. Then, the Corp shuffles the set-aside cards into R&D.
Hákarl 1.0
Type: ice
Faction: haas-bioroid (corp)
Keywords: Barrier - Bioroid - AP
Cost: 5
Strength: 4
Text: When you rez this ice during a run against this server, you may derez another installed card. If you do, the Runner cannot use paid abilities printed on bioroid ice for the remainder of this turn. Lose click: Break 1 subroutine on this ice. Only the Runner can use this ability. Subroutine Do 1 core damage. Subroutine End the run.
Anemone
Type: ice
Faction: jinteki (corp)
Keywords: Sentry - AP
Cost: 3
Strength: 2
Text: When you rez this ice during a run against this server, you may trash 1 card from HQ to do 2 net damage. Subroutine Do 1 net damage.
Flavor: Ethereal beauty brings sweet death with only a brief touch.
Vladisibirsk City Grid
Type: upgrade
Faction: nbn (corp)
Keywords: Region
Cost: 3
Trash cost: 4
Text: You can advance this upgrade. 2 hosted advancement counters: Place 2 advancement counters on another card in the root of this server that you can advance. Use this ability only once per turn. Limit 1 region per server.
Azef Protocol
Type: agenda
Faction: weyland-consortium (corp)
Keywords: Security
Advancement cost: 3
Agenda points: 2
Text: As an additional cost to score this agenda, trash 1 of your other installed cards. When you score this agenda, do 2 meat damage.
Flavor: Argus Security is always willing to send agents over to assist with radical asset reassignment.
Esâ Afontov: Eco-Insurrectionist
Type: identity
Faction: anarch (runner)
Keywords: Cyborg
Base link: 0
Minimum deck size: 45
Influence limit: 15
Text: The first time each turn you suffer core damage, you may draw 1 card and sabotage 2. (The Corp trashes 2 cards of their choice from HQ and/or the top of R&D.)
Flavor: Waiting is useless. The crisis is here; pick a side.
Chastushka
Type: event
Faction: anarch (runner)
Keywords: Run - Sabotage
Cost: 3
Text: Run HQ. If successful, instead of breaching HQ, sabotage 4. (The Corp trashes 4 cards of their choice from HQ and/or the top of R&D.)
Flavor: We're all alike down here
Androids are friends we salute
Give us all a f***ing break
Ol' Jack is the s*** on my boot.
Running Hot
Type: event
Faction: anarch (runner)
Cost: 1
Text: As an additional cost to play this event, suffer 1 core damage. Gain clickclickclick.
Flavor: We can change the world, if we're willing to be changed in return.
Steelskin Scarring
Type: event
Faction: anarch (runner)
Cost: 1
Text: Draw 3 cards. When this event is trashed from your grip or stack, you may draw 2 cards.
Flavor: Reactive implants reclaim the memories of our fallen comrades. Their sacrifice is our shield.
Ghosttongue
Type: hardware
Faction: anarch (runner)
Keywords: Cybernetic
Cost: 2
Text: When you install this hardware, suffer 1 core damage. The play cost of each event is lowered by 1 credit.
Flavor: Arming the resistance with disarming charm.
Marrow
Type: hardware
Faction: anarch (runner)
Keywords: Console - Cybernetic
Cost: 2
Text: +1 mu You get +3 maximum hand size. When you install this hardware, suffer 1 core damage. Whenever the Corp scores an agenda, sabotage 1. (The Corp trashes 1 card of their choice from HQ or the top of R&D.) Limit 1 console per player.
Begemot
Type: program
Faction: anarch (runner)
Keywords: Icebreaker - Fracter
Cost: 5
Strength: 2
Memory cost: 2
Text: When you install this program, suffer 1 core damage. This program gets +1 strength for each core damage you have taken this game. Interface -> 1 credit: Break any number of barrier subroutines.
Flavor: He didn't speak, but I knew exactly what he wanted, and what I had to do.
Avgustina Ivanovskaya
Type: resource
Faction: anarch (runner)
Keywords: Connection
Cost: 1
Text: The first time each turn you install a virus program, sabotage 1. (The Corp trashes 1 card of their choice from HQ or the top of R&D.)
Flavor: "Sometimes being a union rep calls for action even more... direct."
Light the Fire!
Type: resource
Faction: anarch (runner)
Keywords: Sabotage
Cost: 1
Text: click, trash, suffer 1 core damage: Run a remote server. During that run, cards in the root of the attacked server lose all abilities. When that run is successful, trash all cards in the root of the attacked server.
Flavor: A single spark is all that it takes to destroy billions of credits... or to burn away the rot that ravages our world.
The Twinning
Type: resource
Faction: anarch (runner)
Keywords: Virtual
Cost: 3
Text: The first time each turn you spend credits from an installed card, place 1 power counter on this resource. Whenever you breach HQ or R&D, you may remove up to 2 hosted power counters to access that many additional cards.
Flavor: All is folding back, ever back; together as one.
Nyusha "Sable" Sintashta: Symphonic Prodigy
Type: identity
Faction: criminal (runner)
Keywords: G-mod
Base link: 0
Minimum deck size: 45
Influence limit: 15
Text: When your turn begins, identify your mark. (If you dont have a mark, a random central server becomes your mark for this turn.) The first time each turn you make a successful run on your mark, gain click.
Flavor: Flaws hold both beauty and opportunity.
Carpe Diem
Type: event
Faction: criminal (runner)
Keywords: Run
Cost: 1
Text: Identify your mark. (If you dont have a mark, a random central server becomes your mark for this turn.) Gain 4 credits. You may run your mark.
Flavor: The best moment to listen is when others are listening to you.
Pinhole Threading
Type: event
Faction: criminal (runner)
Keywords: Run
Cost: 1
Text: Run any server. If successful, instead of breaching the attacked server, access 1 card in the root of another server. If that card is an agenda, you cannot steal or trash it during this access.
Flavor: Neneciğim would be proud.
PAN-Weave
Type: hardware
Faction: criminal (runner)
Keywords: Cybernetic
Cost: 2
Text: When you install this hardware, suffer 1 meat damage. The first time each turn you make a successful run on HQ, the Corp loses 1 credit. If they do, gain 1 credit.
Flavor: Skimming credits with the slightest touch.
Virtuoso
Type: hardware
Faction: criminal (runner)
Keywords: Console
Cost: 4
Text: +1 mu When your turn begins, identify your mark. (If you dont have a mark, a random central server becomes your mark for this turn.) The first time each turn you make a successful run on your mark, if that server is HQ, access 1 additional card when you breach HQ. Otherwise, breach HQ when the run ends. Limit 1 console per player.
Cat's Cradle
Type: program
Faction: criminal (runner)
Keywords: Icebreaker - Decoder
Cost: 2
Strength: 1
Memory cost: 1
Text: The rez cost of each piece of code gate ice is increased by 1 credit. Interface -> 1 credit: Break 1 code gate subroutine. 1 credit: +1 strength.
Flavor: I can show you a carpet, a fish, a magical tale...
Cezve
Type: program
Faction: criminal (runner)
Cost: 2
Memory cost: 1
Text: 2 recurring credits (When you install this card and before your turn begins, refill to 2 hosted credits.) You can spend hosted credits during runs on central servers.
Flavor: The feel of flour-fine coffee, the scent of caramelizing sugar, the gentle heat of the flame. A ritual I never forget.
Revolver
Type: program
Faction: criminal (runner)
Keywords: Icebreaker - Killer - Weapon
Cost: 2
Strength: 1
Memory cost: 1
Text: When you install this program, place 6 power counters on it. Interface -> trash or hosted power counter: Break 1 sentry subroutine. 2 credits: +3 strength.
Flavor: "Aim with your eye. Shoot with your mind. Break with your soul."
–Sundog
Backstitching
Type: resource
Faction: criminal (runner)
Keywords: Virtual
Cost: 2
Text: When your turn begins, identify your mark. (If you dont have a mark, a random central server becomes your mark for this turn.) Whenever you encounter a piece of ice during a run on your mark, you may trash this resource to bypass that ice.
Flavor: One step back. Take cover. Two steps forward. Repeat, then secure well.
No Free Lunch
Type: resource
Faction: criminal (runner)
Cost: 0
Text: trash: Gain 3 credits. trash: Remove 1 tag.
Flavor: If there's anything to be learned from our android cousins, it's that there's no shortcut to perfection. Consider all your options.
Captain Padma Isbister: Intrepid Explorer
Type: identity
Faction: shaper (runner)
Keywords: Cyborg
Base link: 0
Minimum deck size: 45
Influence limit: 15
Text: The first time each turn a run on R&D begins, you may charge 1 of your installed cards. (Add 1 power counter to a card that already has one.)
Flavor: The sea is everything; its breath must remain pure and healthy.
Into the Depths
Type: event
Faction: shaper (runner)
Keywords: Run
Cost: 1
Text: Run any server. If successful, for each time you passed ice this run, resolve 1 of the following that you have not yet resolved this run: * Gain 4 credits. * Search your stack for a program. Install it. (Shuffle your stack after searching it.) * Charge 1 of your installed cards. (Add 1 power counter to a card that already has one.)
Rigging Up
Type: event
Faction: shaper (runner)
Keywords: Mod
Cost: 0
Text: Install 1 program or piece of hardware from your grip, paying 3 credits less. You may charge that card if able. (If it has a power counter on it, add another.)
Flavor: Edie doesn't mind the noise. She's happy just being nearby.
Endurance
Type: hardware
Faction: shaper (runner)
Keywords: Console - Vehicle
Cost: 8
Text: +2 mu When you install this hardware, place 3 power counters on it. The first time each turn you make a successful run, place 1 power counter on this hardware. 2 hosted power counters: Break up to 2 subroutines. Limit 1 console per player.
Hyperbaric
Type: program
Faction: shaper (runner)
Keywords: Icebreaker - Decoder
Cost: 3
Strength: 0
Memory cost: 1
Text: When you install this program, place 1 power counter on it. This program gets +1 strength for each hosted power counter. Interface -> 1 credit: Break 1 code gate subroutine. 2 credits: Place 1 power counter on this program.
Propeller
Type: program
Faction: shaper (runner)
Keywords: Icebreaker - Fracter
Cost: 1
Strength: 0
Memory cost: 1
Text: When you install this program, place 4 power counters on it. Interface -> 1 credit: Break 1 barrier subroutine. Hosted power counter: +2 strength.
Flavor: Within netspace, tangible space can be manipulated as desired, and fluid dynamics rarely factors into ice development.
Daeg, First Net-Cat
Type: resource
Faction: shaper (runner)
Keywords: Companion - Virtual
Cost: 1
Text: Whenever an agenda is scored or stolen, you may charge 1 of your installed cards. (Add 1 power counter to a card that already has one.)
Flavor: "That's him at the front, then there's Scout, Jonesy, Parker, Buča, Squee, Boots... you get the idea."
Environmental Testing
Type: resource
Faction: shaper (runner)
Cost: 3
Text: Whenever you install a program or piece of hardware, place 1 power counter on this resource. When there are 4 or more hosted power counters, trash this resource and gain 9 credits.
Flavor: "Why are we here? No one else is going to do independent testing, that's why."
–Padma Isbister
Stoneship Chart Room
Type: resource
Faction: shaper (runner)
Keywords: Location
Cost: 0
Text: trash: Draw 2 cards. trash: Charge 1 of your installed cards.
Flavor: Every ship is a home, and every home needs a heart.
Élivágar Bifurcation
Type: agenda
Faction: haas-bioroid (corp)
Keywords: Security
Advancement cost: 2
Agenda points: 1
Text: When you score this agenda, you may derez 1 installed card.
Flavor: Ancient paradoxes are children's stories to the greatest minds ever designed.
Midnight-3 Arcology
Type: agenda
Faction: haas-bioroid (corp)
Keywords: Expansion
Advancement cost: 4
Agenda points: 2
Text: When you score this agenda, draw 3 cards. Skip your discard step this turn.
Flavor: "The Midnight-3 glows with an inviting warmth that belies the broken promise within. All that awaits you there is a life of indentured servitude."
–Sundog
Refuge Campaign
Type: asset
Faction: haas-bioroid (corp)
Keywords: Advertisement
Cost: 4
Trash cost: 4
Text: When your turn begins, gain 2 credits.
Flavor: "The promise of a new home, safe work and friendly neighbors will draw in tens of thousands of eco-refugees, no matter which corner of the world they are from."
–Thule employee handbook
Trieste Model Bioroids
Type: asset
Faction: haas-bioroid (corp)
Keywords: Bioroid
Cost: 2
Trash cost: 3
Text: When you rez this asset, choose 1 rezzed piece of bioroid ice. Runner card abilities cannot break subroutines on the chosen ice.
Flavor: At depths no human tech can reach, a Trieste proxy can manipulate a mindscape with unparalleled precision.
<strong>Designed by 2019 World Champion Oliver "Pinsel" Siccha</strong>
Echo
Type: ice
Faction: haas-bioroid (corp)
Keywords: Barrier - Harmonic
Cost: 2
Strength: 0
Text: Whenever you rez a piece of harmonic ice, place 1 power counter on this ice. This ice gains "Subroutine End the run." for each hosted power counter.
Flavor: End the run. End the run. End the run. End the run.
Wave
Type: ice
Faction: haas-bioroid (corp)
Keywords: Code Gate - Harmonic
Cost: 2
Strength: 3
Text: When you rez this ice during a run against this server, you may search R&D for a piece of ice and reveal it. (Shuffle R&D after searching it.) Add that ice to HQ. Subroutine Gain 1 credit for each rezzed piece of harmonic ice.
Flavor: With networks, growth is exponential.
Big Deal
Type: operation
Faction: haas-bioroid (corp)
Keywords: Terminal
Cost: 17
Trash cost: 3
Text: After you resolve this operation, your action phase ends. Place 4 advancement counters on 1 installed card. You may score that card, if able. Remove this operation from the game.
Flavor: <strong>Designed by 2018 North American Champion Sam Suied</strong>
Blood in the Water
Type: agenda
Faction: jinteki (corp)
Keywords: Research
Agenda points: 2
Text: X is equal to the number of cards in the Runner's grip.
Flavor: Some tests require <strong>specific</strong> conditions.
Regenesis
Type: agenda
Faction: jinteki (corp)
Keywords: Research
Advancement cost: 3
Agenda points: 1
Text: When you score this agenda, if no Corp cards have been added to Archives this turn, you may reveal 1 facedown agenda in Archives and add it to your score area.
Flavor: "Esteemed guests, by the end of this demonstration you will see that extinction is now only a temporary state of affairs."
–Vientiane Keeling
Bladderwort
Type: asset
Faction: jinteki (corp)
Keywords: Hostile
Cost: 1
Trash cost: 3
Text: When your turn begins, gain 1 credit. Then, if you have 4 credits or less, do 1 net damage.
Flavor: Prey and seawater sucked in, all in the space of a millisecond.
Moon Pool
Type: asset
Faction: jinteki (corp)
Keywords: Facility
Cost: 3
Trash cost: 3
Text: Remove this asset from the game: Trash up to 2 cards from HQ. Reveal up to 2 facedown cards in Archives and shuffle them into R&D. For each agenda revealed this way, you may place 1 advancement counter on an installed card.
Flavor: <strong>Designed by the Borealis Playtesters</strong>
Anemone
Type: ice
Faction: jinteki (corp)
Keywords: Sentry - AP
Cost: 3
Strength: 2
Text: When you rez this ice during a run against this server, you may trash 1 card from HQ to do 2 net damage. Subroutine Do 1 net damage.
Flavor: Ethereal beauty laced with the most elegant venom.
Bathynomus
Type: ice
Faction: jinteki (corp)
Keywords: Sentry - AP
Cost: 3
Strength: 1
Text: While this ice is protecting Archives, it gets +3 strength. Subroutine Do 3 net damage.
Flavor: Digital refuse is their food, and you should never come between an animal and its food.