sentence-transformers/squad huggingface dataset:
Passage: To aid customers with defective consoles, Microsoft extended the Xbox 360's manufacturer's warranty to three years for hardware failure problems that generate a "General Hardware Failure" error report. A "General Hardware Failure" is recognized on all models released before the Xbox 360 S by three quadrants of the ring around the power button flashing red. This error is often known as the "Red Ring of Death". In April 2009 the warranty was extended to also cover failures related to the E74 error code. The warranty extension is not granted for any other types of failures that do not generate these specific error codes.

Question: What hardware defect code plagued the 360?

Question: What is the flashing indicator of a general hardware error known as?

Question: How did Microsoft react to general hardware error problems?

Question: What other error code was eventually covered by this warranty extension?

Question: Where did users see the flashing light error codes display on their 360s?
Passage: In 2009, IGN named the Xbox 360 the sixth-greatest video game console of all time, out of a field of 25. Although not the best-selling console of the seventh-generation, the Xbox 360 was deemed by TechRadar to be the most influential, by emphasizing digital media distribution and online gaming through Xbox Live, and by popularizing game achievement awards. PC Magazine considered the Xbox 360 the prototype for online gaming as it "proved that online gaming communities could thrive in the console space". Five years after the Xbox 360's original debut, the well-received Kinect motion capture camera was released, which set the record of being the fastest selling consumer electronic device in history, and extended the life of the console. Edge ranked Xbox 360 the second-best console of the 1993–2013 period, stating "It had its own social network, cross-game chat, new indie games every week, and the best version of just about every multiformat game...Killzone is no Halo and nowadays Gran Turismo is no Forza, but it's not about the exclusives—there's nothing to trump Naughty Dog's PS3 output, after all. Rather, it's about the choices Microsoft made back in the original Xbox's lifetime. The PC-like architecture meant those early EA Sports titles ran at 60fps compared to only 30 on PS3, Xbox Live meant every dedicated player had an existing friends list, and Halo meant Microsoft had the killer next-generation exclusive. And when developers demo games on PC now they do it with a 360 pad—another industry benchmark, and a critical one."

Question: What online source called the 360 the 6th greatest console of all time in 2009?

Question: TechRadar honored the 360 by calling it what?

Question: What 360 peripheral was the fastest selling consumer electronic device in history?

Question: According to PC Magazine, the 360 created the prototype for what?

Question: What magazine ranked the 360 as the second best console of the 1993-2013 period?
Passage: The Xbox 360 sold much better than its predecessor, and although not the best-selling console of the seventh-generation, it is regarded as a success since it strengthened Microsoft as a major force in the console market at the expense of well-established rivals. The inexpensive Nintendo Wii did sell the most console units but eventually saw a collapse of third-party software support in its later years, and it has been viewed by some as a fad since the succeeding Wii U had a poor debut in 2012. The PlayStation 3 struggled for a time due to being too expensive and initially lacking quality titles, making it far less dominant than its predecessor, the PlayStation 2, and it took until late in the PlayStation 3's lifespan for its sales and game titles to reach parity with the Xbox 360. TechRadar proclaimed that "Xbox 360 passes the baton as the king of the hill – a position that puts all the more pressure on its successor, Xbox One".

Question: What problem hurt Nintendo's Wii console?

Question: The Playstation 3 originally struggled for market share for what reasons?

Question: Why was the 360 considered a market success for Microsoft?

Question: What is the successor to the 360 called?

Question: Which console sold the most units in the seventh generation era?
Passage: The Xbox 360's original graphical user interface was the Xbox 360 Dashboard; a tabbed interface that featured five "Blades" (formerly four blades), and was designed by AKQA and Audiobrain. It could be launched automatically when the console booted without a disc in it, or when the disc tray was ejected, but the user had the option to select what the console does if a game is in the tray on start up, or if inserted when already on. A simplified version of it was also accessible at any time via the Xbox Guide button on the gamepad. This simplified version showed the user's gamercard, Xbox Live messages and friends list. It also allowed for personal and music settings, in addition to voice or video chats, or returning to the Xbox Dashboard from the game.

Question: What was the original user interface for the 360 called?

Question: Who designed this user interface?

Question: The simple dashboard could be accessed by pressing what controller button?

Question: How many tabs were on the 360 dashboard interface?

Question: The tabs on the user interface were called what?
Passage: Xbox Live Arcade is an online service operated by Microsoft that is used to distribute downloadable video games to Xbox and Xbox 360 owners. In addition to classic arcade games such as Ms. Pac-Man, the service offers some new original games like Assault Heroes. The Xbox Live Arcade also features games from other consoles, such as the PlayStation game Castlevania: Symphony of the Night and PC games such as Zuma. The service was first launched on November 3, 2004, using a DVD to load, and offered games for about US$5 to $15. Items are purchased using Microsoft Points, a proprietary currency used to reduce credit card transaction charges. On November 22, 2005, Xbox Live Arcade was re-launched with the release of the Xbox 360, in which it was now integrated with the Xbox 360's dashboard. The games are generally aimed toward more casual gamers; examples of the more popular titles are Geometry Wars, Street Fighter II' Hyper Fighting, and Uno. On March 24, 2010, Microsoft introduced the Game Room to Xbox Live. Game Room is a gaming service for Xbox 360 and Microsoft Windows that lets players compete in classic arcade and console games in a virtual arcade.

Question: What was a classic title originally offered by the Xbox Live Arcade?

Question: What was a new, original title originally available from Arcade?

Question: What date did the Xbox Live Arcade launch on?

Question: When was Arcade Live relaunched with 360 support?

Question: What is the name of the online virtual arcade that launched in 2010?
Passage: At the 2007, 2008, and 2009 Consumer Electronics Shows, Microsoft had announced that IPTV services would soon be made available to use through the Xbox 360. In 2007, Microsoft chairman Bill Gates stated that IPTV on Xbox 360 was expected to be available to consumers by the holiday season, using the Microsoft TV IPTV Edition platform. In 2008, Gates and president of Entertainment & Devices Robbie Bach announced a partnership with BT in the United Kingdom, in which the BT Vision advanced TV service, using the newer Microsoft Mediaroom IPTV platform, would be accessible via Xbox 360, planned for the middle of the year. BT Vision's DVR-based features would not be available on Xbox 360 due to limited hard drive capacity. In 2010, while announcing version 2.0 of Microsoft Mediaroom, Microsoft CEO Steve Ballmer mentioned that AT&T's U-verse IPTV service would enable Xbox 360s to be used as set-top boxes later in the year. As of January 2010, IPTV on Xbox 360 has yet to be deployed beyond limited trials.

Question: At what conventions did Microsoft announce IPTV support through the 360?

Question: Which Microsoft executive announced IPTV as "soon" in 2007?

Question: Who was Microsoft's president of Entertainment & Devices in 2008?

Question: What UK company did Microsoft partner with to bring IPTV to the 360?

Question: What Microsoft executive announced the launch of version 2.0 of Mediaroom?
Passage: The Xbox Live Marketplace is a virtual market designed for the console that allows Xbox Live users to download purchased or promotional content. The service offers movie and game trailers, game demos, Xbox Live Arcade games and Xbox 360 Dashboard themes as well as add-on game content (items, costumes, levels etc.). These features are available to both Free and Gold members on Xbox Live. A hard drive or memory unit is required to store products purchased from Xbox Live Marketplace. In order to download priced content, users are required to purchase Microsoft Points for use as scrip; though some products (such as trailers and demos) are free to download. Microsoft Points can be obtained through prepaid cards in 1,600 and 4,000-point denominations. Microsoft Points can also be purchased through Xbox Live with a credit card in 500, 1,000, 2,000 and 5,000-point denominations. Users are able to view items available to download on the service through a PC via the Xbox Live Marketplace website. An estimated seventy percent of Xbox Live users have downloaded items from the Marketplace.

Question: What XBox Live service allows users to buy games and downloadable content?

Question: Which levels of Xbox Live membership may access the Marketplace?

Question: What hardware is required to use the Marketplace?

Question: What virtual currency is used to make Marketplace purchases?

Question: Prepaid cards for Microsoft Points are available in what denominations?
Passage: Launched worldwide across 2005–2006, the Xbox 360 was initially in short supply in many regions, including North America and Europe. The earliest versions of the console suffered from a high failure rate, indicated by the so-called "Red Ring of Death", necessitating an extension of the device's warranty period. Microsoft released two redesigned models of the console: the Xbox 360 S in 2010, and the Xbox 360 E in 2013. As of June 2014, 84 million Xbox 360 consoles have been sold worldwide, making it the sixth-highest-selling video game console in history, and the highest-selling console made by an American company. Although not the best-selling console of its generation, the Xbox 360 was deemed by TechRadar to be the most influential through its emphasis on digital media distribution and multiplayer gaming on Xbox Live. The Xbox 360's successor, the Xbox One, was released on November 22, 2013. Microsoft has stated they plan to support the Xbox 360 until 2016. The Xbox One is also backwards compatible with the Xbox 360.

Question: What was the initial launch window of the 360 console?

Question: What was one adverse condition that characterized early versions of the console?

Question: What were the designations of the two redesigned 360 models and when did they come out?

Question: As of June 2014, how many 360s across all SKUs have been sold worldwide?

Question: When did the Xbox One launch?
Passage: In May 2008 Microsoft announced that 10 million Xbox 360s had been sold and that it was the "first current generation gaming console" to surpass the 10 million figure in the US. In the US, the Xbox 360 was the leader in current-generation home console sales until June 2008, when it was surpassed by the Wii. The Xbox 360 has sold a total of 870,000 units in Canada as of August 1, 2008. Between January 2011 and October 2013, the Xbox 360 was the best-selling console in the United States for these 32 consecutive months.

Question: What sales figure was the 360 the first console of its generation to surpass?

Question: When did the 360 surrender its lead in total sales?

Question: What console eventually passed the 360 in total sales?

Question: During what 32-month later period was the 360 the best selling console?

Question: When did the Xbox achieve 10 million units sold?
Passage: TechRadar deemed the Xbox 360 as the most influential game system through its emphasis of digital media distribution, Xbox Live online gaming service, and game achievement feature. During the console's lifetime, the Xbox brand has grown from gaming-only to encompassing all multimedia, turning it into a hub for "living-room computing environment". Five years after the Xbox 360's original debut, the well-received Kinect motion capture camera was released, which became the fastest selling consumer electronic device in history, and extended the life of the console.

Question: Besides online gaming and media distribution, what other feature made the 360 influential, according to TechRadar?

Question: How many years after initial launch of the console was Kinect released?

Question: Besides it's features, what did Kinect do for the 360 in terms of sales?

Question: What is Kinect?
Passage: Kinect is a "controller-free gaming and entertainment experience" for the Xbox 360. It was first announced on June 1, 2009 at the Electronic Entertainment Expo, under the codename, Project Natal. The add-on peripheral enables users to control and interact with the Xbox 360 without a game controller by using gestures, spoken commands and presented objects and images. The Kinect accessory is compatible with all Xbox 360 models, connecting to new models via a custom connector, and to older ones via a USB and mains power adapter. During their CES 2010 keynote speech, Robbie Bach and Microsoft CEO Steve Ballmer went on to say that Kinect will be released during the holiday period (November–January) and it will work with every 360 console. Its name and release date of 2010-11-04 were officially announced on 2010-06-13, prior to Microsoft's press conference at E3 2010.

Question: How did Microsoft describe Kinect?

Question: When was Kinect first announced?

Question: At what event was Kinect announced?

Question: What was the secret code name for Kinect while in development?

Question: How can users utilize the Kinect to interact with their 360 consoles?
Passage: Since these problems surfaced, Microsoft has attempted to modify the console to improve its reliability. Modifications include a reduction in the number, size, and placement of components, the addition of dabs of epoxy on the corners and edges of the CPU and GPU as glue to prevent movement relative to the board during heat expansion, and a second GPU heatsink to dissipate more heat. With the release of the redesigned Xbox 360 S, the warranty for the newer models does not include the three-year extended coverage for "General Hardware Failures". The newer Xbox 360 S model indicates system overheating when the console's power button begins to flash red, unlike previous models where the first and third quadrant of the ring would light up red around the power button if overheating occurred. The system will then warn the user of imminent system shutdown until the system has cooled, whereas a flashing power button that alternates between green and red is an indication of a "General Hardware Failure" unlike older models where three of the quadrants would light up red.

Question: How did Microsoft modify the architecture of the 360 to reduce failure rates?

Question: What was the root cause of hardware failures with the 360?

Question: When the newer 360 S models have their power buttons flash red, it means?

Question: How does the 360 S then react to an overheating situation?

Question: How did Microsoft attempt to deal with potential heat-related expansion with GPU and CPU components?
Passage: On November 6, 2006, Microsoft announced the Xbox Video Marketplace, an exclusive video store accessible through the console. Launched in the United States on November 22, 2006, the first anniversary of the Xbox 360's launch, the service allows users in the United States to download high-definition and standard-definition television shows and movies onto an Xbox 360 console for viewing. With the exception of short clips, content is not currently available for streaming, and must be downloaded. Movies are also available for rental. They expire in 14 days after download or at the end of the first 24 hours after the movie has begun playing, whichever comes first. Television episodes can be purchased to own, and are transferable to an unlimited number of consoles. Downloaded files use 5.1 surround audio and are encoded using VC-1 for video at 720p, with a bitrate of 6.8 Mbit/s. Television content is offered from MTV, VH1, Comedy Central, Turner Broadcasting, and CBS; and movie content is Warner Bros., Paramount, and Disney, along with other publishers.

Question: What was the name of the 360's video store service?

Question: When was this video service launched?

Question: When do movies rented through this marketplace expire?

Question: What resolution are videos sold through this service?

Question: What sound standard is supported for the marketplace videos?
Passage: While the original Xbox sold poorly in Japan, selling just 2 million units while it was on the market (between 2002 and 2005),[citation needed] the Xbox 360 sold even more poorly, selling only 1.5 million units from 2005 to 2011. Edge magazine reported in August 2011 that initially lackluster and subsequently falling sales in Japan, where Microsoft had been unable to make serious inroads into the dominance of domestic rivals Sony and Nintendo, had led to retailers scaling down and in some cases discontinuing sales of the Xbox 360 completely.

Question: How did the original Xbox fare in Japan in general?

Question: How many original Xboxes were sold in Japan between 2002 and 2005?

Question: Between 2005 and 2011, how many 360 consoles were sold in Japan?

Question: What two console manufacturers dominate the Japanese market?

Question: Lackluster sales caused Japanese retailers to take what action with the 360?
Passage: Two major hardware revisions of the Xbox 360 have succeeded the original models; the Xbox 360 S (also referred to as the "Slim") replaced the original "Elite" and "Arcade" models in 2010. The S model carries a smaller, streamlined appearance with an angular case, and utilizes a redesigned motherboard designed to alleviate the hardware and overheating issues experienced by prior models. It also includes a proprietary port for use with the Kinect sensor. The Xbox 360 E, a further streamlined variation of the 360 S with a two-tone rectangular case inspired by Xbox One, was released in 2013. In addition to its revised aesthetics, Xbox 360 E also has one fewer USB port and no longer supports S/PDIF.

Question: How many major hardware revisions has the 360 had?

Question: By what other name is the 360 S model known?

Question: Which SKUs did the 360 S replace?

Question: What component of the 360 S prevents overheating issues prevalent in prior versions?

Question: What video input format is not supported by the 360 E?
Passage: Six games were initially available in Japan, while eagerly anticipated titles such as Dead or Alive 4 and Enchanted Arms were released in the weeks following the console's launch. Games targeted specifically for the region, such as Chromehounds, Ninety-Nine Nights, and Phantasy Star Universe, were also released in the console's first year. Microsoft also had the support of Japanese developer Mistwalker, founded by Final Fantasy creator Hironobu Sakaguchi. Mistwalker's first game, Blue Dragon, was released in 2006 and had a limited-edition bundle which sold out quickly with over 10,000 pre-orders. Blue Dragon is one of three Xbox 360 games to surpass 200,000 units in Japan, along with Tales of Vesperia and Star Ocean: The Last Hope. Mistwalker's second game, Lost Odyssey also sold over 100,000 copies.

Question: How many launch titles did the 360 have in Japan?

Question: What was the name of the Japanese developer that strongly supported the 360?

Question: What was Mistwalker's first title for the 360?

Question: Blue Dragon surpassed this sales figure in Japan?

Question: What was Mistwalker's second 360 title to be released?
Passage: Music, photos and videos can be played from standard USB mass storage devices, Xbox 360 proprietary storage devices (such as memory cards or Xbox 360 hard drives), and servers or computers with Windows Media Center or Windows XP with Service pack 2 or higher within the local-area network in streaming mode. As the Xbox 360 uses a modified version of the UPnP AV protocol, some alternative UPnP servers such as uShare (part of the GeeXboX project) and MythTV can also stream media to the Xbox 360, allowing for similar functionality from non-Windows servers. This is possible with video files up to HD-resolution and with several codecs (MPEG-2, MPEG-4, WMV) and container formats (WMV, MOV, TS).

Question: What PC operating system is required to stream content to a 360?

Question: What modified AV protocol does the 360 utilize?

Question: What codecs are supported for 360 streaming from uShare?

Question: What video formats are supported for UPnP streaming?
Passage: Xbox Live Gold includes the same features as Free and includes integrated online game playing capabilities outside of third-party subscriptions. Microsoft has allowed previous Xbox Live subscribers to maintain their profile information, friends list, and games history when they make the transition to Xbox Live Gold. To transfer an Xbox Live account to the new system, users need to link a Windows Live ID to their gamertag on Xbox.com. When users add an Xbox Live enabled profile to their console, they are required to provide the console with their passport account information and the last four digits of their credit card number, which is used for verification purposes and billing. An Xbox Live Gold account has an annual cost of US$59.99, C$59.99, NZ$90.00, GB£39.99, or €59.99. As of January 5, 2011, Xbox Live has over 30 million subscribers.

Question: What extra features do Xbox Live Gold members get?

Question: What information does Microsoft allow users to retain when transitioning Live subscriptions?

Question: What does a user need to do to transfer a Live account to the new system?

Question: What is the annual cost of a Live Gold membership in USD?

Question: How many users are subscribed to Xbox Live?
Passage: On May 26, 2009, Microsoft announced the future release of the Zune HD (in the fall of 2009), the next addition to the Zune product range. This is of an impact on the Xbox Live Video Store as it was also announced that the Zune Video Marketplace and the Xbox Live Video Store will be merged to form the Zune Marketplace, which will be arriving on Xbox Live in 7 countries initially, the United Kingdom, the United States, France, Italy, Germany, Ireland and Spain. Further details were released at the Microsoft press conference at E3 2009.

Question: What hardware device was merged with the video marketplace?

Question: Where and when was the Zune HD marketplace announced?

Question: The Zune video marketplace was merged with what Live feature?

Question: What was the new name of this Live video store?

Question: How many countries were slated for the Zune Marketplace launch?
Passage: Beginning in 1689, the colonies became involved in a series of wars between Great Britain and France for control of North America, the most important of which were Queen Anne's War, in which the British conquered French colony Acadia, and the final French and Indian War (1754–63) when Britain was victorious over all the French colonies in North America. This final war was to give thousands of colonists, including Virginia colonel George Washington, military experience which they put to use during the American Revolutionary War.

Question: When did wars between Britain and France in North America start?

Question: What was the most important North American conflict between France and Britain called?

Question: What French colony did Great Britain conquer in Queen Anne's War?

Question: When was the final French and Indian War fought?

Question: What future American founding father fought in the French and Indian War?