Hudson mentioned two significant challenges that interfered with the development: the 2008–2012 global recession limited the game's budget, and the team had to get through it without impacting their ambitious goals.
哈德森提到了两个干扰开发的重大挑战：2008至2012年的全球经济衰退限制了游戏的预算，团队必须完成工作且不影响他们的雄心壮志。