Mass Effect uses the Unreal Engine 3 as a groundwork, but on top of that the team developed additional components for advanced digital actors, space exploration, and squad combat, resulting in BioWare's largest programming project at the time.
《质量效应》使用虚幻引擎3作为基础，但最重要的是团队为先进的数字演员、太空探索和小队战斗开发了额外组件，导致其成为当时BioWare最大的编程项目。