Philip Kollar of Polygon felt that Ellie was believable, making it easier to develop a connection to her, and that the relationship between the characters was assisted by the game's optional conversations.
Philip Kollar dari Polygon merasa bahwa Ellie dapat dipercaya, sehingga lebih mudah untuk mengembangkan hubungan dengannya, dan bahwa hubungan di antara karakter dibantu oleh percakapan opsional permainan ini.