Throughout the game's development the staff tried to remain flexible and detached from the original design concepts; attention was focused on the features that worked well, while features that did not work were removed.
Sepanjang pengembangan game ini staf mencoba untuk tetap fleksibel dan terlepas dari konsep desain asli; perhatian difokuskan pada fitur yang bekerja dengan baik, sementara fitur yang tidak bekerja dihilangkan.