Hudson mentioned two significant challenges that interfered with the development: the 2008–2012 global recession limited the game's budget, and the team had to get through it without impacting their ambitious goals.
Hudson mencionou que tiveron dous desafíos importantes que interferiron no desenvolvemento: a recesión global de 2008 a 2012 limitou o orzamento do xogo, e o equipo tivo que superalo sen que tivese impacto nos obxectivos iniciais.