libaudioverse 0.9.1
A library for 3D, environmental audio, and synthesis.

Libaudioverse
=============

|Windows Build status|

|Linux Build Status|

`GitHub <http://github.com/libaudioverse/libaudioverse>`__

I'm trying to raise money for this project, so I can put a few months of
full-time work into it. Consequently, we have a
`GoFundMe <https://gofundme.com/fund-libaudioverse-development>`__.

Introduction
------------

Libaudioverse is a highly flexible realtime audio synthesis library
designed to be bound to as many languages as possible. Potential
applications include games, realtime music synthesis, voice chat,
implementations of WebAudio, and more. Libaudioverse supports the best
possible backends it can for each platform, and uses both SSE2 and
threads for increased performance.

At the core of Libaudioverse is the concept of a node, a piece of
meaningful audio architecture. They can be connected in any acyclic
configuration, allowing the creation of much more complex effects. It is
possible to schedule property changes and envelopes with sample-perfect
accuracy;. For more complex effects, nodes can be connected directly to
the properties of other nodes.

here is an overview of the offered nodes:

-  The environment and source nodes come together to act as a fully
   functional 3D audio environment, including support for HRTF, surround
   sound, and reverb.
-  The FDN reverberator is an environmental reverb capable of
   representing everything from a bathroom to a cathedral.
-  If you want to play with Schroeder Allpass sections, try the nested
   Allpass Network node.
-  A variety of lower-level filters are available: Biquad, first-order,
   one-pole, and convolution.
-  It is possible to implement any IIR filter, either by cascading lower
   level filters or by using the IIR filter node directly.
-  Oscillator options include sine and square, as well as a configurable
   noise generator.
-  there are several delay line types. Most delay lines offer support
   for feedback, and the filtered delay line allows filtering this
   feedback.
-  You can record audio with the recorder, or intercept audio anywhere
   in the graph of nodes with the graph listener.
-  Finally, if none of these meet your needs, it is possible to create
   your own node via the custom node.

NOTE: This is pre-alpha and supports Windows and Linux. Mac is planned.

Licensing
---------

See the file ``COPYRIGHT`` for the legalese. This file is definitive,
and the following a summary only.

The non-legalese version is that Libaudioverse is dual-licensed under
GPL V3 or later (see `here <http://www.gnu.org/licenses/>`__ for GPL V3)
and `MPL2 <https://www.mozilla.org/en-US/MPL/2.0/>`__.

Documentation and Examples
--------------------------

There are two sources of Libaudioverse documentation.

The first is the `language-agnostic
manual <https://libaudioverse.github.io/libaudioverse/docs/branches/master/libaudioverse_manual.html>`__,
which discusses Libaudioverse from a general perspective. This manual
contains the reference for the C API and an overview of Libaudioverse's
core concepts. Most examples in this manual are in Python.

The second source of documentation is the API reference for your
language of choice. At the moment, this means `the Python API
reference <https://libaudioverse.github.io/libaudioverse/docs/branches/master/python/index.html>`__.
The API references contain installation instructions and any notes
specific to the language in question.

Examples for all supported languages may be found in the `GitHub
repository <http://github.com/libaudioverse/libaudioverse>`__. These
sets of examples aim to be equivalent and to demonstrate most critical
features of Libaudioverse. This library is easy. In many cases, the
examples will be enough to get you started.

Getting Help
------------

Libaudioverse has `a Google
Group <https://groups.google.com/a/camlorn.net/d/forum/libaudioverse>`__.
You can subscribe directly and without a Gmail address via e-mailing an
empty e-mail to ``libaudioverse+subscribe@camlorn.net`` and clicking the
link in the confirmation e-mail sent to you. I prefer questions to come
via this avenue, as it results in your answers being searchable in
future. If you need to contact me in real-time, you can do so via the
Libaudioverse IRC channel: ``#libaudioverse`` on chat.freenode.net.

Please report bugs and make feature requests using the GitHub issue
tracker; this saves me time for issues which I cannot fix immediately.

Building
--------

See the `info on supported platforms and build
instructions <http://github.com/camlorn/libaudioverse/tree/master/platform_support.md>`__.

Bindings
--------

At the moment, Python and C are the only supported languages. You can
get the Python bindings via ``pip`` on Windows, but Linux currently
requires building Libaudioverse yourself. As more languages become
available, Libaudioverse will attempt to upload binaries to package
managers. The goal is to minimize the number of use cases that require
building Libaudioverse.

Libaudioverse's approach to bindings is such that it is possible to add
more languages in short order. If you are seriously considering using
Libaudioverse in a specific language, I wish to talk to you. The
addition of a new language is mostly a one-time process, after which the
bindings literally maintain themselves. Which language I add next is
primarily based on interest.

Note: Your language must support C callbacks, at least 2 levels of
pointer indirection and thread primitives in order to be successfully
bound to Libaudioverse. The only language I am currently aware of that
fails to implement these three things is Angelscript in the BGT
scripting environment.

.. |Windows Build status| image:: https://ci.appveyor.com/api/projects/status/wmoa6isbe8fdmg2c?svg=true
   :target: https://ci.appveyor.com/project/camlorn/libaudioverse
.. |Linux Build Status| image:: https://travis-ci.org/libaudioverse/libaudioverse.svg?branch=master
   :target: https://travis-ci.org/libaudioverse/libaudioverse