semvec/pypi-packages huggingface dataset:
csgo-menu-maker 0.2.4
Make cool-looking menus in CSGO consoles

csgo-menu-maker
===============

![](https://img.shields.io/pypi/pyversions/csgo-menu-maker.svg)

![](https://raw.githubusercontent.com/wiki/citrusCS/csgo-menu-maker/assets/readme/demo.png)

## Coming here from somewhere that isn't GitHub? Check out the [Quick-Start Guide!](https://git.io/fhj0L)

## About

The Source(TM) engine has a console command system that is extremely powerful when leveraged correctly. I used it to create a system of menus and widgets that allows users to customize their game configuration on-the-fly in terms of things like crosshairs, viewmodels, and HUD looks. 

`csgo-menu-maker` uses a versatile configuration language (spoiler alert: it's yml) which lets users with very little to no coding experience create these menus.

Over the past month of writing this, I learned a lot about Python, [source console scripting,](https://developer.valvesoftware.com/wiki/Developer_Console),\ and [tracking down bugs that are older than I am.](https://git.io/fhj0O) In the process of discovering my own and Valve's bugs, I may have left a few in this project, so don't be too hard on me.

## Usage

Here's a glimpse into the language used to make these menus. For example, to create the demo menu above:

```
tree:
    Crosshairs:
        type: config.crosshairs
        presets:
            General:
                color: [0, 255, 255]
            Pistol Rounds:
                color: [0, 255, 0]
                t_shape: 1
                dot: 1
    Viewmodels:
        type: config.viewmodels
        presets:
            Regular:
                offset: [2.5, 0, -1.5]
                fov: 60
            Gangster:
                offset: [1.5, 2, 2]
                fov: 68
    HUDs:
        type: config.huds
        presets:
            Regular:
                scale: 0.9
            Navigator:
                radar_rotate: 0
                radar_icon_scale: 0.8
    Master Volume: sound.volume.master
```

For a better guide, check out the [Tutorial.](https://git.io/fhh53)

## Installing

See the [Installation Guide](https://git.io/fhh5O) for a visual and clear explanation. If you are more technically minded, here are some commands:

```
pip install pyyaml csgo-menu-maker
```

```
python -m csgomenumaker
```

Have fun!

-- Citrus
biobb-wf-mutations 0.0.6
Lysozyme + Mutations workflow built using BioBB Based on the official Gromacs tutorial: http://www.mdtutorials.com/gmx/lysozyme/01_pdb2gmx.html
Requires Python: >=3
Keywords: Bioinformatics Workflows BioExcel Compatibility

[![Documentation Status](https://readthedocs.org/projects/biobb-md/badge/?version=latest)](https://biobb-md.readthedocs.io/en/latest/?badge=latest)


# biobb_wf_mutations

### Introduction
Lysozyme + Mutations workflow built using BioBB Based on the official Gromacs tutorial: http://www.mdtutorials.com/gmx/lysozyme/01_pdb2gmx.html
Biobb (BioExcel building blocks) packages are Python building blocks that
create new layer of compatibility and interoperability over popular
bioinformatics tools.
The latest documentation of this package can be found in our readthedocs site:
[latest API documentation](http://biobb_md.readthedocs.io/en/latest/).

### Version
March 2019 Release

### Copyright & Licensing
This software has been developed in the MMB group (http://mmb.irbbarcelona.org) at the
BSC (http://www.bsc.es/) & IRB (https://www.irbbarcelona.org/) for the European BioExcel (http://bioexcel.eu/), funded by the European Commission
(EU H2020 [675728](http://cordis.europa.eu/projects/675728)).

* (c) 2015-2019 [Barcelona Supercomputing Center](https://www.bsc.es/)
* (c) 2015-2019 [Institute for Research in Biomedicine](https://www.irbbarcelona.org/)

Licensed under the
[Apache License 2.0](https://www.apache.org/licenses/LICENSE-2.0), see the file
[LICENSE](LICENSE) for details.

![](https://bioexcel.eu/wp-content/uploads/2015/12/Bioexcell_logo_1080px_transp.png "Bioexcel")