semvec/pypi-packages huggingface dataset:
az-k8s-operations 1.1.24
Collection of scripts to maintains aks cluster.
Requires Python: >=2.7

az_k8s_operations
==================

Collection of scripts to maintains aks cluster.
Need to pip install -r requirements.txt

with requirements.txt :
* azure==4.0.0 
* azure-devops==5.1.0b6
* azure-graphrbac==0.61.1
* azure-keyvault-secrets==4.0.0
* azure-identity==1.0.1
* sendgrid==6.1.0
* filetype==1.0.5

=======

Work in 2.7 and 3.5
[Documentation](https://aksterraformstate.z6.web.core.windows.net/az_k8s_operations/index.html)
audio-mixer 0.13
audio mixer package
Requires Python: >=3.4

# 项目作用
为wav格式音频增加binaural beats双耳节拍效果

# 使用说明
## 快速制作双耳节拍音乐
### 1. git clone 项目至本地，并切换至项目路径

### 2. 安装audio_mixer包
执行`pip install audio_mixer`

### 3. 执行`bianural_beats_generator`模块
执行`python -m audio_mixer.workflow.bianural_beats_generator`

### 4. 按照命令行提示符输入指定参数

*PS:若在未安装audio_mixer包的情况下使用：*

*需要先切换至audio_mixer包所在的父目录下，并执行以下命令：*

*`python -m audio_mixer.workflow.bianural_beats_generator`*

*（注：当前仅支持wav格式文件，请进行格式转换后再使用)*


# 开发使用的python版本
python --version: Python 3.6.6

# pip requirement 依赖包
依赖包文件：
`audio_mixer/config/requirement.txt`

## 项目代码拓扑
![代码拓扑](https://github.com/willerhehehe/audio_mixer/blob/master/img/audio_mixer.svg)
## 工作流
![工作流](https://github.com/willerhehehe/audio_mixer/blob/master/img/workflow.svg)
spriteutils-pkg 2.0.1
Utilities for finding sprites in a sprite sheet
Requires Python: >=3.7

#  Spriteutils
Spriteutils is small project to determine ***Sprites*** (specified by
there **unique label mask** and **bounding box**) in the given
***Sprite Sheet***.

A [**Sprite**](<https://en.wikipedia.org/wiki/Sprite_(computer_graphics)>)
is a small [**raster graphic**](https://en.wikipedia.org/wiki/Raster_graphics)
(a **bitmap**) that represents an object

It is not uncommon for games to have tens to hundreds of sprites.
Loading each of these as an individual image would consume a lot of
**memory** and **processing power**. To help manage sprites and avoid using so
many images, many games use
[**Sprite Sheets**](https://www.youtube.com/watch?v=crrFUYabm6E)

This project is a tool to determine sprites (specified by there unique
mask and bounding box) in the given Sprite Sheet.

# Installaltion:
## Prequisites: Python 3.7
```bash
$ pip install spriteutils-pkg
```

# Documentation
After install the package, open python (python version must be >= 3.7)
```bash
$ python
```

Import the package and using method help to read the document
```python
>>> from spriteutils import SpriteSheet
>>> help(SpriteSheet)
```

# Functional test
Replicate the following step in python
```python
# Import the package
>>> from spriteutils import SpriteSheet
# Specified the image file path name or create a PIL image
>>> image = "path/to/your/image"
# Create sprite sheet object
>>> sprite_sheet = SpriteSheet(image)
# Find all the sprites of the sprite sheet
>>> sprites ,label_map = sprite_sheet.find_sprites()
# Draw sprite masks for each sprite in the sprite sheet
>>> image = sprite_sheet.create_sprite_labels_image()
# Show the sprite masks image
>>> image.show()
```

# Contributing
Pull requests are welcome. For major changes, please open an issue first
to discuss what you would like to change.
# License
This project is licensed under the MIT License - see the LICENSE file for
details