semvec/pypi-packages huggingface dataset:
unsee-dl 1.3.2
unsee.cc downloader
License: MIT
Requires Python: >=3.6,<4.0
Keywords: unsee,download

# [unsee.cc](https://unsee.cc) downloader

[![License: MIT](https://img.shields.io/badge/License-MIT-yellow.svg)](https://opensource.org/licenses/MIT)
[![PyPI](https://img.shields.io/pypi/v/unsee-dl.svg)](https://pypi.org/project/unsee-dl/)
[![PyPI - Python Version](https://img.shields.io/pypi/pyversions/unsee-dl.svg)](https://pypi.org/project/unsee-dl/)

# Usage

```
pip install unsee-dl

unsee-dl [-o OUT_DIR] <id...>
```
shaderpy 0.0.4
A simple shader package for Pyglet.
License: MIT
Keywords: opengl,shader

# Shaderpy

A small shader package for Pyglet.

## Documentation

Creating a shader:

```python
shader = shader.Shader(
  [
    ('shaders/color.vs', GL_VERTEX_SHADER),
    ('shaders/color.fs', GL_FRAGMENT_SHADER)
  ])
```

Binding and unbinding a shader:

```python
shader.bind()
# Render awesome stuff
shader.unbind()
```

Example of different ways of setting uniforms:

```python

matrix = [1.0, 0.0, 0.0, 0.0,
          0.0, 1.0, 0.0, 0.0,
          0.0, 0.0, 1.0, 0.0,
          0.0, 0.0, 0.0, 1.0]
matrix2 = numpy.array(matrix)
matrix3 = numpy.matrix(matrix)

shader.set_uniform('MyFloat', 42.0)
shader.set_uniform('MyVector', 1.0, 0.0)
shader.set_uniform('MySecondVector', [1.0, 2.0, 3.0])
shader.set_uniform_matrix('MyMatrix', matrix)
shader.set_uniform_matrix('MySecondMatrix', matrix2)
shader.set_uniform_matrix('MyThirdMatrix', matrix3)

```

Deleting a shader:
```python
shader.delete()
```

## Installation

```
pip install shaderpy
```
## Change Log
============

0.0.1 (2021-02-27)
-------------------
- First Release

0.0.2 (2021-02-27)
-------------------
- Added error handling when compiling shaders and linking programs.

0.0.3 (2021-02-27)
-------------------
- Fixed description.

0.0.4 (2021-02-27)
-------------------
- Actually fixed description.