nbt2yaml 0.4.2
Read and write Minecraft NBT files using Yaml.
License: MIT
Keywords: Minecraft

========
nbt2yaml
========

nbt2yaml presents a command line interface for reading and editing Minecraft
NBT files using a custom YAML format. It also includes a Python API for parsing
and writing NBT files to/from a simple Python data structure.

The key tool is ``nbtedit``, a command line utility that will shell out the
YAML version of the target NBT file to your editor of choice, allowing
relatively easy editing of NBT data. When the editing session is closed, the
saved file is parsed back into NBT, and if changes have occurred, the original
file is updated; a copy of the previous version is saved as well.

NBT format:  http://wiki.vg/NBT

YAML: http://www.yaml.org/

Installation
============

First, **be sure to read** the disclaimer_ down below.

Install via ``pip``::

    pip install nbt2yaml

Once installed, the ``nbtedit``, ``nbt2yaml``, and ``yaml2nbt`` commands should
be available, from the same place other Python utilities are installed.

Commands
========

Note that an nbt file is typically in gzip format. nbt2yaml commands will
assume gzip format for all nbt files written and read, unless the ``--no-gzip``
flag is specified.

For the ``nbt2yaml`` and ``yaml2nbt`` commands, the filename can be specified
as ``-``, which indicates the data should be read from standard input.

nbtedit
--------

Edits an nbt file in-place, allowing YAML format within the editor.

The script uses the standard ``EDITOR`` environment variable to determine which
text editor should be invoked.

The program detects if changes were made when the editing session is closed;
if so, the existing nbt file is copied to a backup unconditionally, and the new
data is written to the file in place.

Synopsis::

    usage: nbtedit [-h] [-n] filename

    Edit an nbt file in-place in Yaml format.

    positional arguments:
      filename       filename

    optional arguments:
      -h, --help     show this help message and exit
      -n, --no-gzip  Don't use gzip

nbt2yaml
--------

Dumps an nbt file as YAML to standard output::

    usage: nbt2yaml [-h] [-n] filename

    Dump an nbt file or stream to yaml.

    positional arguments:
      filename       Filename. Specify as '-' to read from stdin.

    optional arguments:
      -h, --help     show this help message and exit
      -n, --no-gzip  Don't use gzip

yaml2nbt
--------

Dumps a YAML file generated by nbt2yaml as nbt to standard output::

    usage: yaml2nbt [-h] [-n] filename

    Dump a yaml file or stream to nbt.

    positional arguments:
      filename       Filename. Specify as '-' to read from stdin.

    optional arguments:
      -h, --help     show this help message and exit
      -n, --no-gzip  Don't use gzip

Example Use
===========

Suppose we want to switch the "GameMode" from "0" (survival) to "1"
(creative).

First, ensure that Minecraft itself is **not running**.  Then, navigate to
where your Minecraft save files are.  Here's how it looks on a mac::

    $ cd ~/Library/Application\ Support/minecraft/saves/

Once there, edit the ``level.dat`` file for any selected world::

    nbtedit myworld/level.dat

Assuming you have your EDITOR variable set, an editor like ``vim``, ``nano``, ``emacs``,
or something else should pop up.   Window based editors can be used
if they present a command line command that doesn't exit until the file is saved
(such as, I can use ``mate -w`` here to use TextMate).

Then navigate down to the "GameType" value::

      - foodSaturationLevel: 0.0
      - FallDistance: 0.0
      - XpTotal: 0
      - Rotation:
        - -476.3782043457031
        - 28.349964141845703
      - Xp: 0
    - RandomSeed: !long "1201953322384967445"
    - GameType: 0
    - MapFeatures: !byte "0"
    - version: 19132
    - Time: !long "5601373"
    - raining: !byte "0"
    - thunderTime: 19527

Change it from "0" (survival) to "1" (creative)::

    - RandomSeed: !long "1201953322384967445"
    - GameType: 1
    - MapFeatures: !byte "0"

Save the file.  ``nbtedit`` reports that it saved a copy of the old file and wrote
the changes to the existing file.   Now you can build some castles !

Format
======

The specifics of how NBT is mapped to YAML is of course a
decision this program has to make, as there are any
number of ways to do it. The goal here is to have a YAML
format that is as minimal and readable as possible, while
still maintaining the ability to write the identical nbt
file as the one parsed; for this reason, many datatypes
have explicit directives (i.e. short, long, double, byte)
which will result in the appropriate nbt tag (i.e.
TAG_Short, TAG_Long, TAG_Double, TAG_Byte). The default
for ``int``, ``str`` and ``float`` Python types are
TAG_Int, TAG_String, and TAG_Float, respectively.

When editing a YAML file, it's important to keep the
formatting **exactly** the same! nbt2yaml can only handle
structures that are in the form in which it generates;
see the example below to see all of these forms.

While nbt2yaml can handle any kind of data provided the
format is correct, it's expected that the normal use of
this tool is just to change individual values without
changing the document structure.

A current dump of the Minecraft reference file
``bigtest.nbt`` in YAML format is below. Suggestions on
improving this format are welcome !

::

    Level:
    - longTest: !long "9223372036854775807"
    - shortTest: !short "32767"
    - stringTest: !!python/str "HELLO WORLD THIS IS A TEST STRING \xC5\xC4\xD6!"
    - floatTest: 0.4982314705848694
    - intTest: 2147483647
    - nested compound test:
      - ham:
        - name: Hampus
        - value: 0.75
      - egg:
        - name: Eggbert
        - value: 0.5
    - listTest (long):
      - !long "11"
      - !long "12"
      - !long "13"
      - !long "14"
      - !long "15"
    - listTest (compound):
      - - name: 'Compound tag #0'
        - created-on: !long "1264099775885"
      - - name: 'Compound tag #1'
        - created-on: !long "1264099775885"
    - byteTest: !byte "127"
    - byteArrayTest (the first 1000 values of (n*n*255+n*7)%100, starting with n=0 (0, 62, 34, 16, 8, ...)): !byte_array "00\
        \ 3E 22 10 08 0A 16 2C 4C 12 46 20 04 56 4E 50 5C 0E 2E 58 28 02 4A 38 30 32 3E\
        \ 54 10 3A 0A 48 2C 1A 12 14 20 36 56 1C 50 2A 0E 60 58 5A 02 18 38 62 32 0C 54\
        \ 42 3A 3C 48 5E 1A 44 14 52 36 24 1C 1E 2A 40 60 26 5A 34 18 06 62 00 0C 22 42\
        \ 08 3C 16 5E 4C 44 46 52 04 24 4E 1E 5C 40 2E 26 28 34 4A 06 30 00 3E 22 10 08\
        \ 0A 16 2C 4C 12 46 20 04 56 4E 50 5C 0E 2E 58 28 02 4A 38 30 32 3E 54 10 3A 0A\
        \ 48 2C 1A 12 14 20 36 56 1C 50 2A 0E 60 58 5A 02 18 38 62 32 0C 54 42 3A 3C 48\
        \ 5E 1A 44 14 52 36 24 1C 1E 2A 40 60 26 5A 34 18 06 62 00 0C 22 42 08 3C 16 5E\
        \ 4C 44 46 52 04 24 4E 1E 5C 40 2E 26 28 34 4A 06 30 00 3E 22 10 08 0A 16 2C 4C\
        \ 12 46 20 04 56 4E 50 5C 0E 2E 58 28 02 4A 38 30 32 3E 54 10 3A 0A 48 2C 1A 12\
        \ 14 20 36 56 1C 50 2A 0E 60 58 5A 02 18 38 62 32 0C 54 42 3A 3C 48 5E 1A 44 14\
        \ 52 36 24 1C 1E 2A 40 60 26 5A 34 18 06 62 00 0C 22 42 08 3C 16 5E 4C 44 46 52\
        \ 04 24 4E 1E 5C 40 2E 26 28 34 4A 06 30 00 3E 22 10 08 0A 16 2C 4C 12 46 20 04\
        \ 56 4E 50 5C 0E 2E 58 28 02 4A 38 30 32 3E 54 10 3A 0A 48 2C 1A 12 14 20 36 56\
        \ 1C 50 2A 0E 60 58 5A 02 18 38 62 32 0C 54 42 3A 3C 48 5E 1A 44 14 52 36 24 1C\
        \ 1E 2A 40 60 26 5A 34 18 06 62 00 0C 22 42 08 3C 16 5E 4C 44 46 52 04 24 4E 1E\
        \ 5C 40 2E 26 28 34 4A 06 30 00 3E 22 10 08 0A 16 2C 4C 12 46 20 04 56 4E 50 5C\
        \ 0E 2E 58 28 02 4A 38 30 32 3E 54 10 3A 0A 48 2C 1A 12 14 20 36 56 1C 50 2A 0E\
        \ 60 58 5A 02 18 38 62 32 0C 54 42 3A 3C 48 5E 1A 44 14 52 36 24 1C 1E 2A 40 60\
        \ 26 5A 34 18 06 62 00 0C 22 42 08 3C 16 5E 4C 44 46 52 04 24 4E 1E 5C 40 2E 26\
        \ 28 34 4A 06 30 00 3E 22 10 08 0A 16 2C 4C 12 46 20 04 56 4E 50 5C 0E 2E 58 28\
        \ 02 4A 38 30 32 3E 54 10 3A 0A 48 2C 1A 12 14 20 36 56 1C 50 2A 0E 60 58 5A 02\
        \ 18 38 62 32 0C 54 42 3A 3C 48 5E 1A 44 14 52 36 24 1C 1E 2A 40 60 26 5A 34 18\
        \ 06 62 00 0C 22 42 08 3C 16 5E 4C 44 46 52 04 24 4E 1E 5C 40 2E 26 28 34 4A 06\
        \ 30 00 3E 22 10 08 0A 16 2C 4C 12 46 20 04 56 4E 50 5C 0E 2E 58 28 02 4A 38 30\
        \ 32 3E 54 10 3A 0A 48 2C 1A 12 14 20 36 56 1C 50 2A 0E 60 58 5A 02 18 38 62 32\
        \ 0C 54 42 3A 3C 48 5E 1A 44 14 52 36 24 1C 1E 2A 40 60 26 5A 34 18 06 62 00 0C\
        \ 22 42 08 3C 16 5E 4C 44 46 52 04 24 4E 1E 5C 40 2E 26 28 34 4A 06 30 00 3E 22\
        \ 10 08 0A 16 2C 4C 12 46 20 04 56 4E 50 5C 0E 2E 58 28 02 4A 38 30 32 3E 54 10\
        \ 3A 0A 48 2C 1A 12 14 20 36 56 1C 50 2A 0E 60 58 5A 02 18 38 62 32 0C 54 42 3A\
        \ 3C 48 5E 1A 44 14 52 36 24 1C 1E 2A 40 60 26 5A 34 18 06 62 00 0C 22 42 08 3C\
        \ 16 5E 4C 44 46 52 04 24 4E 1E 5C 40 2E 26 28 34 4A 06 30 00 3E 22 10 08 0A 16\
        \ 2C 4C 12 46 20 04 56 4E 50 5C 0E 2E 58 28 02 4A 38 30 32 3E 54 10 3A 0A 48 2C\
        \ 1A 12 14 20 36 56 1C 50 2A 0E 60 58 5A 02 18 38 62 32 0C 54 42 3A 3C 48 5E 1A\
        \ 44 14 52 36 24 1C 1E 2A 40 60 26 5A 34 18 06 62 00 0C 22 42 08 3C 16 5E 4C 44\
        \ 46 52 04 24 4E 1E 5C 40 2E 26 28 34 4A 06 30 00 3E 22 10 08 0A 16 2C 4C 12 46\
        \ 20 04 56 4E 50 5C 0E 2E 58 28 02 4A 38 30 32 3E 54 10 3A 0A 48 2C 1A 12 14 20\
        \ 36 56 1C 50 2A 0E 60 58 5A 02 18 38 62 32 0C 54 42 3A 3C 48 5E 1A 44 14 52 36\
        \ 24 1C 1E 2A 40 60 26 5A 34 18 06 62 00 0C 22 42 08 3C 16 5E 4C 44 46 52 04 24\
        \ 4E 1E 5C 40 2E 26 28 34 4A 06 30"
    - doubleTest: !double "0.4931287132182315"

.. _disclaimer:

Disclaimer
==========

nbtedit is
**very old now, but the last time I did anything with it, it was brand new**.
Back when it was September, 2011, you would have been one of the **first**
people reading this README. But I am now writing this in February of 2021, so
you are likely the.. one..two....
**seventh, yes, likely the seventh, maybe eighth?** person to read this,
but nonetheless, this is not a widely used tool
so you may very well be the person to find some new bugs! It's also very
possible that an incorrectly edited YAML file could save an NBT file that
Minecraft no longer knows how to read.

**Back EVERYTHING up before tinkering with your files !!** nbtedit saves a
backup of each file it edits, but **don't rely solely on that!** Please note
you are **using this editor at your own risk**. The code is unit tested, works
great, but I'd hate to be the reason you screwed up your world so **make copies
of all files being edited first**. Thanks!