semvec/pypi-packages huggingface dataset:
biov 0.1.2
Next-generation development experience for computational molecular biology.
Requires Python: >=3.11

BioV
====
![Python Version from PEP 621 TOML](https://img.shields.io/python/required-version-toml?tomlFilePath=https%3A%2F%2Fraw.githubusercontent.com%2Ftcztzy%2Fbiov%2Fmain%2Fpyproject.toml)
![PyPI - Downloads](https://img.shields.io/pypi/dd/biov)

Next-generation development experience for computational molecular biology.

## Highlights

- **LLM first**: Designed for seamless integration with large language models, built for LLM workflows, and optimized for LLM-assisted development
- **Pydantic-powered**: Built-in validation and serialization for robust data handling
- **Pandas ecosystem**: Developer-friendly DataFrame operations with extended bioinformatics capabilities
- **Modern tooling**: Full type hints support and configuration through environment variables

## Coordination system
> [!IMPORTANT]
> BioV consistently uses BED-like coordinates with 0-based start positions and 1-based end positions, regardless of input format (including GFF3 and VCF).

This design decision was made to (by Gemini 2.5 Pro Exp):
1. Direct Compatibility: It aligns seamlessly with Python slicing and the indexing conventions of most relevant programming languages.
2. Reduced Errors: Minimizes the risk of off-by-one errors, which are notoriously common when converting between 1-based/inclusive and 0-based/semi-open systems.
3. Simplicity: Length calculation (end - start) and handling adjacent/empty intervals are mathematically cleaner and more intuitive within a programming context.
4. Developer Familiarity: Most developers working with sequences in code are already accustomed to this paradigm.

## Environments

BioV can be configured through environment variables (prefixed with `BIOV_`) or a `.env` file:

- `BIOV_HOME`: Path to custom cache directory (default: platform-specific cache dir)
- `BIOV_CACHE_HTTP`: Enable/disable HTTP caching (default: True)

The cache directory is determined by:
1. `BIOV_HOME` if set
2. `XDG_CACHE_HOME/biov` if XDG_CACHE_HOME is set
3. Platform-specific cache directory otherwise

## Executables

- blat

## Supported formats

- [x] GFF3
- [x] PSL
- [x] FASTA
- [ ] BED
- [ ] VCF
openstackdocstheme 3.5.0
OpenStack Docs Theme
Requires Python: >=3.8

========================
Team and repository tags
========================

.. image:: https://governance.openstack.org/tc/badges/openstackdocstheme.svg
    :target: https://governance.openstack.org/tc/reference/tags/index.html

.. Change things from this point on

Open Infrastructure Projects Sphinx Themes
==========================================

Theme and extension support for Sphinx documentation that is published by
Open Infrastructure Foundation projects.

OpenStack docs.openstack.org Sphinx Theme
-----------------------------------------

Theme support for Sphinx documentation that is published to
docs.openstack.org and developer.openstack.org.

Intended for use by OpenStack `projects governed by the Technical Committee`_.

.. _`projects governed by the Technical Committee`: https://governance.openstack.org/tc/reference/projects/index.html

StarlingX docs.starlingx.io Sphinx Theme
-----------------------------------------

Theme support for Sphinx documentation that is published to
docs.starlingx.io.

Intended for use by StarlingX `projects governed by the Technical Steering Committee`_.

.. _`projects governed by the Technical Steering Committee`: https://docs.starlingx.io/governance/reference/projects/index.html

References
----------

* Free software: Apache License, Version 2.0
* Documentation: https://docs.openstack.org/openstackdocstheme/latest/
* Release notes: https://docs.openstack.org/releasenotes/openstackdocstheme/
* Source: https://opendev.org/openstack/openstackdocstheme
* Bugs: https://launchpad.net/openstack-doc-tools
pymagic-effects 0.1
A library for creating magic effects in games.

# pymagic_HN Library

Une bibliothÃ¨que Python pour ajouter des effets magiques comme des boules de feu, des explosions et d'autres animations magiques Ã  vos jeux en utilisant **pygame**.

## FonctionnalitÃ©s

- CrÃ©er des effets de boules de feu avec une vitesse et une taille personnalisables.
- Ajouter des effets d'explosion qui simulent des Ã©clats magiques.
- Facile Ã  intÃ©grer dans les jeux basÃ©s sur pygame.
- Effets entiÃ¨rement personnalisables pour diffÃ©rents genres de jeux.

## Installation

Pour installer la bibliothÃ¨que, vous pouvez utiliser **pip**.

### Option 1 : Installer localement (depuis votre propre rÃ©pertoire de projet)

Si vous voulez installer la bibliothÃ¨que localement (pour un usage de dÃ©veloppement) :

```bash
pip install -e .

## Licence

Ce projet est sous la licence MIT - voir le fichier [LICENSE](LICENSE) pour plus de dÃ©tails.