hivecraft 1.0.7
Hivecraft is a tool to create, test and compile a folder with .alghive extension.

<p align="center">
  <img width="150px" src="https://raw.githubusercontent.com/AlgoHive-Coding-Puzzles/Ressources/refs/heads/main/images/hivecraft-logo.png" title="Algohive">
</p>

<h1 align="center">Hivecraft</h1>

## Hivecraft - AlgoHive file forge

Hivecraft is a python module for creating and managing AlgoHive puzzles. It is a tool for developers to create, test, manage and compile puzzles for the AlgoHive platform. AlgoHive works by using a proprietary file format to define puzzles, and Hivecraft is a tool to help developers create these files. It comes with the required modules to implement tools around the `HiveCraft` logic. It also comes with a complete CLI.

## AlgoHive

AlgoHive is a web, self-hostable plateform that allows developers to create puzzles for developers to solve. Each puzzle contains two parts to solve, allowing developers to test their skills in a variety of ways. The puzzles are created using a proprietary file format that is compiled into a single file for distribution.

## Table of contents

- [Hivecraft- AlgoHive file forge](#hivecraft---algohive-file-forge)
- [AlgoHive](#algohive)
- [Table of contents](#table-of-contents)
- [Installation](#installation)
- [Run the CLI](#run-the-cli)
- [Run unit tests](#run-unit-tests)
- [CLI Documentation](#cli-documentation)
  - [`hivecraft create`](#hivecraft-create)
  - [`hivecraft compile`](#hivecraft-compile)
  - [`hivecraft extract`](#hivecraft-extract)
  - [`hivecraft test`](#hivecraft-test)
- [AlgoHive file format](#algohive-file-format)
  - [Contents of the file](#contents-of-the-file)
    - [`forge.py`](#forgepy)
    - [`decrypt.py`](#decryptpy)
    - [`unveil.py`](#unveilpy)
    - [`cipher.html`](#cipherhtml)
    - [`obscure.html`](#obscurehtml)
    - [`props/meta.xml`](#propsmetaxml)
    - [`props/desc.xml`](#propsdescxml)
- [Module Documentation](#module-documentation)
  - [`Alghive` class](#alghive-class)
  - [`DescProps` class](#descprops-class)
  - [`MetaProps` class](#metaprops-class)
  - [`PUZZLES_DIFFICULTY`](#puzzles_difficulty)
  - [`__version__`](#__version__)
- [License](#license)

## Installation

To use Hivecraft, you need to have Python 3.6 or higher installed on your system.
Install the package using pip:

```bash
pip install hivecraft
```

## Run the CLI

To run the CLI, you need to have Python 3.6 or higher installed on your system. You can run the CLI using the following command:

```bash
# If installed using pip
hivecraft {command}
# Or in development mode
python3 -m hivecraft {command}
```

## Run unit tests

To run the unit tests, you need to have Python 3.6 or higher installed on your system. You can run the unit tests using the following command:

```bash
python3 -m pytest tests/
```

## CLI Documentation

The `hivecraft` command-line tool provides several commands to manage AlgoHive puzzles.

### `hivecraft create`

Creates a new puzzle folder structure with template files.

```bash
hivecraft create <name> [--force | -f]
```

**Arguments:**

- `<name>`: (Required) The name of the puzzle folder to create.
- `--force`, `-f`: (Optional) Overwrite the folder if it already exists.

### `hivecraft compile`

Compiles a puzzle folder into a `.alghive` file. By default, it runs tests before compiling.

```bash
hivecraft compile <folder> [--skip-test | -s] [--test-count <count>]
```

**Arguments:**

- `<folder>`: (Required) Path to the puzzle folder.
- `--skip-test`, `-s`: (Optional) Skip running tests before compiling.
- `--test-count <count>`: (Optional) Number of tests to run if testing is enabled (default: 100).

### `hivecraft extract`

Extracts the contents of an `.alghive` file into a folder.

```bash
hivecraft extract <file> [--output | -o <output_folder>] [--force | -f]
```

**Arguments:**

- `<file>`: (Required) Path to the `.alghive` file.
- `--output`, `-o <output_folder>`: (Optional) Specify the output folder name. Defaults to the `.alghive` filename without the extension.
- `--force`, `-f`: (Optional) Overwrite the output folder if it already exists.

### `hivecraft test`

Runs integrity checks and execution tests on a puzzle folder.

```bash
hivecraft test <folder> [--count | -c <count>]
```

**Arguments:**

- `<folder>`: (Required) Path to the puzzle folder.
- `--count`, `-c <count>`: (Optional) Number of test cycles to run (default: 10). Each cycle generates input, runs decrypt, and runs unveil.

## AlgoHive file format

The AlgoHive file format is a concealing ZIP file that contains multiple files and directories to define a puzzle. The extension of the file is `.alghive`.

### Contents of the file

The file contains the following directories and files:

| Name             | Description                                                                                                  |
| ---------------- | ------------------------------------------------------------------------------------------------------------ |
| `forge.py`       | This executable python file will generate a unique input for a given seed for the puzzle.                    |
| `decrypt.py`     | This executable python file will decrypt the input and output the solution for the first part of the puzzle  |
| `unveil.py`      | This executable python file will decrypt the input and output the solution for the second part of the puzzle |
| `cipher.html`    | This HTML file contains the puzzle's first part text and example input/output.                               |
| `obscure.html`   | This HTML file contains the puzzle's second part text and example input/output.                              |
| `props/`         | This directory contains the properties of the puzzle, such as the author, creation date and difficulty.      |
| `props/meta.xml` | This XML file contains the meta properties of the file                                                       |
| `props/desc.xml` | This markdown file contains the description of the puzzle.                                                   |

#### `forge.py`

This file is an executable python file that will generate a unique input for a given seed for the puzzle. The file should contain a class called `Forge` that has a method constructor `__init__` that takes a lines_count and a seed as arguments. The class should have a method called `run` that returns a list of strings that will be the input for the puzzle. The python file should be executable and should generate the input file `input.txt` for debugging purposes.

```python
# forge.py - Generate input for the puzzle
import sys
import random

class Forge:
    def __init__(self, lines_count: int, unique_id: str = None):
        self.lines_count = lines_count
        self.unique_id = unique_id

    def run(self) -> list:
        random.seed(self.unique_id)
        lines = []
        for _ in range(self.lines_count):
            lines.append(self.generate_line(_))
        return lines

if __name__ == '__main__':
    lines_count = int(sys.argv[1])
    unique_id = sys.argv[2]
    forge = Forge(lines_count, unique_id)
    lines = forge.run()
    with open('input.txt', 'w') as f:
        f.write('\n'.join(lines))
```

#### `decrypt.py`

This file is an executable python file that will decrypt the input and output the solution for the first part of the puzzle. The file should contain a class called `Decrypt` that has a method constructor `__init__` that takes a list of lines as arguments. The class should have a method called `run` that, given the previously setup lines, return a string or a number that is the solution for the first part of the puzzle. The python file should be executable.

```python
class Decrypt:
    def __init__(self, lines: list):
        self.lines = lines

    def run(self):
        # TODO: TO BE IMPLEMENTED
        pass

if __name__ == '__main__':
    with open('input.txt') as f:
        lines = f.readlines()
    decrypt = Decrypt(lines)
    solution = decrypt.run()
    print(solution)
```

#### `unveil.py`

This file is an executable python file that will decrypt the input and output the solution for the second part of the puzzle. The file should contain a class called `Unveil` that has a method constructor `__init__` that takes a list of lines as arguments. The class should have
a method called `run` that, given the previously setup lines, return a string or a number that is the solution for the second part of the puzzle. The python file should be executable.

```python
class Unveil:
    def __init__(self, lines: list):
        self.lines = lines

    def run(self):
        # TODO: TO BE IMPLEMENTED
        pass

if __name__ == '__main__':
    with open('input.txt') as f:
        lines = f.readlines()
    unveil = Unveil(lines)
    solution = unveil.run()
    print(solution)
```

#### `cipher.html`

This file is an HTML file that contains the puzzle's first part text and example input/output. The file must contain a `<article>` surrounding the content. The content can be written using `<p>` tags for paragraphs and `<pre>` or `<code>` tags for code blocks. This file should contain basic examples of the input and output of the puzzle.

```html
<article>
  <h2>First part of the puzzle</h2>

  <p>I'm a paragraph</p>

  <code>
    <pre>
      I'm a code block
    </pre>
  </code>
</article>
```

#### `obscure.html`

This file is an HTML file that contains the puzzle's second part text and example input/output. The file must contain a `<article>` surrounding the content. The content can be written using `<p>` tags for paragraphs and `<pre>` or `<code>` tags for code blocks. This file should contain basic examples of the input and output of the puzzle.

```html
<article>
  <h2>Second part of the puzzle</h2>

  <p>I'm a paragraph</p>

  <code>
    <pre>
      I'm a code block
    </pre>
  </code>
</article>
```

#### `props/meta.xml`

This file is an XML file that contains the meta properties of the file. The file should contain the following properties:

```xml
<Properties xmlns="http://www.w3.org/2001/WMLSchema">
    <author>$AUTHOR</author>
    <created>$CREATED</created>
    <modified>$MODIFIED</modified>
    <hivecraft_version>$HIVECRAFT_VERSION</hivecraft_version>
    <title>Meta</title>
    <id>$UNIQUE_ID</id>
</Properties>
```

> This file will allow to be able to define the author, the creation date and the modification date of the puzzle.

#### `props/desc.xml`

This file is an XML file that contains the description of the puzzle. The file should contain the following properties:

```xml
<Properties xmlns="http://www.w3.org/2001/WMLSchema">
    <difficulty>$DIFFICULTY</difficulty>
    <language>$LANGUAGE</language>
    <title>$TITLE</title>
    <index>$INDEX</index>
</Properties>
```

## Module Documentation

The `hivecraft` Python package provides classes and constants for programmatic interaction with AlgoHive puzzles.

### `Alghive` class

The main class for managing an AlgoHive puzzle folder.

- **Initialization**: `Alghive(folder_name)`
- **Methods**:
  - `check_integrity()`: Validates the folder structure, required files, script classes, and property files. Raises `ValueError` on failure.
  - `run_tests(count)`: Executes the `forge`, `decrypt`, and `unveil` scripts `count` times with random seeds to check for runtime errors. Raises `RuntimeError` on failure.
  - `zip_folder()`: Compiles the validated puzzle folder into an `.alghive` file in the current working directory.

### `DescProps` class

Handles reading, validating, and writing the `props/desc.xml` file. Attributes (`difficulty`, `language`, `title`, `index`) are dynamically assigned and can be accessed/modified directly.

### `MetaProps` class

Handles reading, validating, and writing the `props/meta.xml` file. Attributes (`author`, `created`, `modified`, `hivecraft_version`, `title`, `id`) are dynamically assigned and can be accessed/modified directly. The `modified` timestamp is automatically updated when writing.

### `PUZZLES_DIFFICULTY`

A list of strings representing the valid difficulty levels: `['EASY', 'MEDIUM', 'HARD', 'EXPERT']`.

### `__version__`

A string containing the installed version of the `hivecraft` package.

# License

This project is licensed under the MIT License - see the [LICENSE](LICENSE) file for details.