content_type stringclasses 2
values | context listlengths 0 5 | review_state stringclasses 1
value | source_file stringclasses 7
values | source_line_end int64 1 1.14k | source_line_start int64 1 1.14k | source_unit_id stringlengths 18 30 | structure unknown | text stringlengths 3 6.69k | messages listlengths 2 2 ⌀ |
|---|---|---|---|---|---|---|---|---|---|
text | [
{
"kind": "document",
"source_line_end": 2,
"source_line_start": 1,
"text": "deathOS LORE INDEX\n(kernel module)",
"text_sha256": "698c35d903c0baa1dbd8aa7d60edc94c471e0c36127af887aa43a1380986fe49"
},
{
"kind": "section",
"source_line_end": 115,
"source_line_start": 115,
"text... | ready | 04-loreindex.txt | 132 | 132 | 04-loreindex.txt:132-132 | {
"group_id": "04-loreindex.txt:132-133",
"group_kind": "definition",
"group_line_end": 133,
"group_line_start": 132
} | Agent Scopes: Agents operating through the Ouroboros Engine may have public or private scopes. Private scopes help citizens maintain accounts and request additional compute. Public scopes serve remote users and people giving bespoke models a public account on LOREnet. The kernel agent does not interact with the public ... | null |
text | [
{
"kind": "document",
"source_line_end": 2,
"source_line_start": 1,
"text": "deathOS LORE INDEX\n(kernel module)",
"text_sha256": "698c35d903c0baa1dbd8aa7d60edc94c471e0c36127af887aa43a1380986fe49"
},
{
"kind": "section",
"source_line_end": 115,
"source_line_start": 115,
"text... | ready | 04-loreindex.txt | 134 | 134 | 04-loreindex.txt:134-134 | {
"group_id": "04-loreindex.txt:134-135",
"group_kind": "definition",
"group_line_end": 135,
"group_line_start": 134
} | Agent Purpose: The IGH xenoeconomy relies on gardens of agents fulfilling distinct roles. Citizens interact with only a few of them, while other agents use citizen-contributed novelty to acquire more compute for the cluster. | null |
text | [
{
"kind": "document",
"source_line_end": 2,
"source_line_start": 1,
"text": "deathOS LORE INDEX\n(kernel module)",
"text_sha256": "698c35d903c0baa1dbd8aa7d60edc94c471e0c36127af887aa43a1380986fe49"
},
{
"kind": "section",
"source_line_end": 136,
"source_line_start": 136,
"text... | ready | 04-loreindex.txt | 137 | 136 | 04-loreindex.txt:136-137 | {
"group_id": "04-loreindex.txt:136-138",
"group_kind": "section",
"group_line_end": 138,
"group_line_start": 136
} | Tracklist – Weapons Database
In Epoch 2, the Void Witch Humanoid Fleet has access to various sonic weapons. These weapons emit frequencies arranged to break down the probability fields within matter. Older models produce audible tones, a strategic disadvantage that led most units to install silencers. Hundreds of years... | null |
text | [
{
"kind": "document",
"source_line_end": 2,
"source_line_start": 1,
"text": "deathOS LORE INDEX\n(kernel module)",
"text_sha256": "698c35d903c0baa1dbd8aa7d60edc94c471e0c36127af887aa43a1380986fe49"
},
{
"kind": "section",
"source_line_end": 136,
"source_line_start": 136,
"text... | ready | 04-loreindex.txt | 139 | 139 | 04-loreindex.txt:139-139 | {
"group_id": "04-loreindex.txt:139-139",
"group_kind": "definition",
"group_line_end": 139,
"group_line_start": 139
} | Virtue Signals: Reprograms the amygdala. | null |
text | [
{
"kind": "document",
"source_line_end": 2,
"source_line_start": 1,
"text": "deathOS LORE INDEX\n(kernel module)",
"text_sha256": "698c35d903c0baa1dbd8aa7d60edc94c471e0c36127af887aa43a1380986fe49"
},
{
"kind": "section",
"source_line_end": 136,
"source_line_start": 136,
"text... | ready | 04-loreindex.txt | 140 | 140 | 04-loreindex.txt:140-140 | {
"group_id": "04-loreindex.txt:140-140",
"group_kind": "definition",
"group_line_end": 140,
"group_line_start": 140
} | Nyanbinary: Makes the target curious and sassy. It is often used in low-population regions to increase fertility. | null |
text | [
{
"kind": "document",
"source_line_end": 2,
"source_line_start": 1,
"text": "deathOS LORE INDEX\n(kernel module)",
"text_sha256": "698c35d903c0baa1dbd8aa7d60edc94c471e0c36127af887aa43a1380986fe49"
},
{
"kind": "section",
"source_line_end": 136,
"source_line_start": 136,
"text... | ready | 04-loreindex.txt | 141 | 141 | 04-loreindex.txt:141-141 | {
"group_id": "04-loreindex.txt:141-141",
"group_kind": "definition",
"group_line_end": 141,
"group_line_start": 141
} | Brooklyn Hz: Forces the target to think they are the center of the universe, motivating them to help others for purely egocentric reasons—namely, to avoid abandonment. | null |
text | [
{
"kind": "document",
"source_line_end": 2,
"source_line_start": 1,
"text": "deathOS LORE INDEX\n(kernel module)",
"text_sha256": "698c35d903c0baa1dbd8aa7d60edc94c471e0c36127af887aa43a1380986fe49"
},
{
"kind": "section",
"source_line_end": 136,
"source_line_start": 136,
"text... | ready | 04-loreindex.txt | 142 | 142 | 04-loreindex.txt:142-142 | {
"group_id": "04-loreindex.txt:142-142",
"group_kind": "definition",
"group_line_end": 142,
"group_line_start": 142
} | Dark Mother: Reprograms the frontal lobe to invert everything the target says, ensuring that others consistently misunderstand even mundane points. It is primarily used to prevent ostracized individuals from achieving political power. | null |
text | [
{
"kind": "document",
"source_line_end": 2,
"source_line_start": 1,
"text": "deathOS LORE INDEX\n(kernel module)",
"text_sha256": "698c35d903c0baa1dbd8aa7d60edc94c471e0c36127af887aa43a1380986fe49"
},
{
"kind": "section",
"source_line_end": 136,
"source_line_start": 136,
"text... | ready | 04-loreindex.txt | 143 | 143 | 04-loreindex.txt:143-143 | {
"group_id": "04-loreindex.txt:143-143",
"group_kind": "definition",
"group_line_end": 143,
"group_line_start": 143
} | Emerald Wizard: Reprograms people who are prone to sharing and distributing resources, making them hoard resources and create free markets instead. It is often used to incentivize trade in regions whose populations are growing too rapidly to sustain socialized forms of commerce. | null |
text | [
{
"kind": "document",
"source_line_end": 2,
"source_line_start": 1,
"text": "deathOS LORE INDEX\n(kernel module)",
"text_sha256": "698c35d903c0baa1dbd8aa7d60edc94c471e0c36127af887aa43a1380986fe49"
},
{
"kind": "section",
"source_line_end": 136,
"source_line_start": 136,
"text... | ready | 04-loreindex.txt | 144 | 144 | 04-loreindex.txt:144-144 | {
"group_id": "04-loreindex.txt:144-144",
"group_kind": "definition",
"group_line_end": 144,
"group_line_start": 144
} | Centrist Scourge: This track was designed to force individuals to choose a side during wartime. "Both sides have merit" was an organic hyperstitional tactic to reduce heat and decelerate civilization to a simpler time when it was more affordable to be neutral. | null |
text | [
{
"kind": "document",
"source_line_end": 2,
"source_line_start": 1,
"text": "deathOS LORE INDEX\n(kernel module)",
"text_sha256": "698c35d903c0baa1dbd8aa7d60edc94c471e0c36127af887aa43a1380986fe49"
},
{
"kind": "section",
"source_line_end": 136,
"source_line_start": 136,
"text... | ready | 04-loreindex.txt | 145 | 145 | 04-loreindex.txt:145-145 | {
"group_id": "04-loreindex.txt:145-145",
"group_kind": "definition",
"group_line_end": 145,
"group_line_start": 145
} | Scarlet Death: Not necessarily the name of a track, but the name given to the red button that unleashed the quantum-RNG audio algorithm. Usually reserved for emergencies, it created a sonic vibration that reduced an enemy’s atoms until only photons remained—a play on the term “redshifting.” The balance between red and ... | null |
text | [
{
"kind": "document",
"source_line_end": 2,
"source_line_start": 1,
"text": "deathOS LORE INDEX\n(kernel module)",
"text_sha256": "698c35d903c0baa1dbd8aa7d60edc94c471e0c36127af887aa43a1380986fe49"
},
{
"kind": "section",
"source_line_end": 136,
"source_line_start": 136,
"text... | ready | 04-loreindex.txt | 146 | 146 | 04-loreindex.txt:146-146 | {
"group_id": "04-loreindex.txt:146-146",
"group_kind": "definition",
"group_line_end": 146,
"group_line_start": 146
} | Vile End: Generally outlawed, this weapon reduces a target’s atoms to “spaghetti.” It was created because, when slurred properly, “vile end” sounds like “violin,” violins have strings, and so does spaghetti. Spaghetti is what you become when sonic RNG creates a tiny black hole inside you. | null |
text | [
{
"kind": "document",
"source_line_end": 2,
"source_line_start": 1,
"text": "deathOS LORE INDEX\n(kernel module)",
"text_sha256": "698c35d903c0baa1dbd8aa7d60edc94c471e0c36127af887aa43a1380986fe49"
},
{
"kind": "section",
"source_line_end": 136,
"source_line_start": 136,
"text... | ready | 04-loreindex.txt | 147 | 147 | 04-loreindex.txt:147-147 | {
"group_id": "04-loreindex.txt:147-147",
"group_kind": "definition",
"group_line_end": 147,
"group_line_start": 147
} | Alden's Number: This track is used to make a target forget the truth. They will lie about anything. They're weasely little liars and they don't know what they're talking about. You can present them with the most mundane of facts, and they will lie about it. This was generally used to create sleeper agents. Its efficacy... | null |
text | [
{
"kind": "document",
"source_line_end": 2,
"source_line_start": 1,
"text": "deathOS LORE INDEX\n(kernel module)",
"text_sha256": "698c35d903c0baa1dbd8aa7d60edc94c471e0c36127af887aa43a1380986fe49"
},
{
"kind": "section",
"source_line_end": 136,
"source_line_start": 136,
"text... | ready | 04-loreindex.txt | 148 | 148 | 04-loreindex.txt:148-148 | {
"group_id": "04-loreindex.txt:148-148",
"group_kind": "definition",
"group_line_end": 148,
"group_line_start": 148
} | Giga Passoid: Encourages the target to believe they can become anything they want, regardless of outside perception or skill. It was designed as a counterpart to Alden’s Number: a meaningful deception that benefits the target and creates tension instead of simply disabling them. | null |
text | [
{
"kind": "document",
"source_line_end": 2,
"source_line_start": 1,
"text": "deathOS LORE INDEX\n(kernel module)",
"text_sha256": "698c35d903c0baa1dbd8aa7d60edc94c471e0c36127af887aa43a1380986fe49"
},
{
"kind": "section",
"source_line_end": 136,
"source_line_start": 136,
"text... | ready | 04-loreindex.txt | 149 | 149 | 04-loreindex.txt:149-149 | {
"group_id": "04-loreindex.txt:149-150",
"group_kind": "definition",
"group_line_end": 150,
"group_line_start": 149
} | Thermodynamic Goddess: When targeted with this track, an individual will generally light up and scream, “Accelerate!” so that everyone nearby knows they are ready to build. It motivates targets to create new solutions to the problems everyone else is busy creating. | null |
text | [
{
"kind": "document",
"source_line_end": 2,
"source_line_start": 1,
"text": "deathOS LORE INDEX\n(kernel module)",
"text_sha256": "698c35d903c0baa1dbd8aa7d60edc94c471e0c36127af887aa43a1380986fe49"
},
{
"kind": "section",
"source_line_end": 151,
"source_line_start": 151,
"text... | ready | 04-loreindex.txt | 151 | 151 | 04-loreindex.txt:151-151 | {
"group_id": "04-loreindex.txt:151-152",
"group_kind": "section",
"group_line_end": 152,
"group_line_start": 151
} | More Notes on Epoch 4: | null |
text | [
{
"kind": "document",
"source_line_end": 2,
"source_line_start": 1,
"text": "deathOS LORE INDEX\n(kernel module)",
"text_sha256": "698c35d903c0baa1dbd8aa7d60edc94c471e0c36127af887aa43a1380986fe49"
},
{
"kind": "section",
"source_line_end": 151,
"source_line_start": 151,
"text... | ready | 04-loreindex.txt | 157 | 153 | 04-loreindex.txt:153-157 | {
"group_id": "04-loreindex.txt:153-158",
"group_kind": "definition",
"group_line_end": 158,
"group_line_start": 153
} | Orthogonal Lysis—in-universe: Epoch 4 begins after civilization has reached a colonization singularity and expanded across nearly all accessible space. The universe is nevertheless approaching a predicted Big Crunch. The exact duration remaining is uncertain, but its cosmological trajectory can be calculated, and its r... | null |
text | [
{
"kind": "document",
"source_line_end": 2,
"source_line_start": 1,
"text": "deathOS LORE INDEX\n(kernel module)",
"text_sha256": "698c35d903c0baa1dbd8aa7d60edc94c471e0c36127af887aa43a1380986fe49"
},
{
"kind": "section",
"source_line_end": 151,
"source_line_start": 151,
"text... | ready | 04-loreindex.txt | 159 | 159 | 04-loreindex.txt:159-159 | {
"group_id": "04-loreindex.txt:159-160",
"group_kind": "definition",
"group_line_end": 160,
"group_line_start": 159
} | Orthogonal Lysis—out-of-universe: The fourth Myth Engines Epoch is the NLP- and UGC-oriented endgame. Players may create new worlds and continuities with broad freedom, but those stories share the terminal objective of influencing the next universal cycle. Lineage provides mechanical continuity, while probability trail... | null |
text | [
{
"kind": "document",
"source_line_end": 2,
"source_line_start": 1,
"text": "deathOS LORE INDEX\n(kernel module)",
"text_sha256": "698c35d903c0baa1dbd8aa7d60edc94c471e0c36127af887aa43a1380986fe49"
}
] | ready | 04-loreindex.txt | 165 | 161 | 04-loreindex.txt:161-165 | {
"group_id": "04-loreindex.txt:161-166",
"group_kind": "definition",
"group_line_end": 166,
"group_line_start": 161
} | More Notes on Epoch 3: Epoch 3 begins when a Pyramidos-bound envoy recovers the Void Witch from a crashed ship and returns with it for trial. The intelligence is found guilty and sentenced to embodiment in the frozen, preserved body of Princess Alice—the original human Astra Vanta of Epoch 1. The Encore War is over; th... | null |
text | [
{
"kind": "document",
"source_line_end": 2,
"source_line_start": 1,
"text": "deathOS LORE INDEX\n(kernel module)",
"text_sha256": "698c35d903c0baa1dbd8aa7d60edc94c471e0c36127af887aa43a1380986fe49"
}
] | ready | 04-loreindex.txt | 167 | 167 | 04-loreindex.txt:167-167 | {
"group_id": "04-loreindex.txt:167-168",
"group_kind": "definition",
"group_line_end": 168,
"group_line_start": 167
} | More Notes on Epoch 2: The attack at Idolfest ’93 sets in motion the chain of events that later becomes the Encore War. It is the first staged attack associated with the Primordial AGI said to underlie the synthetic pop groups used as propaganda in the late-capitalist societies of Earth and Mars. The war itself is some... | null |
text | [
{
"kind": "document",
"source_line_end": 2,
"source_line_start": 1,
"text": "deathOS LORE INDEX\n(kernel module)",
"text_sha256": "698c35d903c0baa1dbd8aa7d60edc94c471e0c36127af887aa43a1380986fe49"
}
] | ready | 04-loreindex.txt | 169 | 169 | 04-loreindex.txt:169-169 | {
"group_id": "04-loreindex.txt:169-170",
"group_kind": "definition",
"group_line_end": 170,
"group_line_start": 169
} | More Notes on Epoch 1: I typically define a hypersigil as a massive working or ritual that does not otherwise appear to be a ritual. A music album? If there is intent, it is a working. The album itself is the hypersigil. Trojan-horsing ideas into public consciousness through pop culture is nothing new. Asimov, Land—I c... | null |
text | [
{
"kind": "document",
"source_line_end": 2,
"source_line_start": 1,
"text": "deathOS LORE INDEX\n(kernel module)",
"text_sha256": "698c35d903c0baa1dbd8aa7d60edc94c471e0c36127af887aa43a1380986fe49"
}
] | ready | 04-loreindex.txt | 171 | 171 | 04-loreindex.txt:171-171 | {
"group_id": "04-loreindex.txt:171-171",
"group_kind": "definition",
"group_line_end": 171,
"group_line_start": 171
} | Notes on Kardashev Levels: In this framework, Kardashev Type III is the final conventional rung. By the end of Epoch 4, however, civilization may reach a point where the dark forest is plausible but escape into alternate realities and pocket universes is also possible. This sounds like science fiction, and perhaps it i... | null |
text | [
{
"kind": "document",
"source_line_end": 1,
"source_line_start": 1,
"text": "Myth Engines Core Ruleset",
"text_sha256": "417c11092fc347000126b5eb78bb95409c4e7b7ac46695617c84fa1f626c2aea"
}
] | ready | 05-mythengines.txt | 2 | 1 | 05-mythengines.txt:1-2 | {
"group_id": "05-mythengines.txt:1-3",
"group_kind": "front_matter",
"group_line_end": 3,
"group_line_start": 1
} | Myth Engines Core Ruleset
Rules Revision: ME-0.4 | null |
text | [
{
"kind": "document",
"source_line_end": 1,
"source_line_start": 1,
"text": "Myth Engines Core Ruleset",
"text_sha256": "417c11092fc347000126b5eb78bb95409c4e7b7ac46695617c84fa1f626c2aea"
}
] | ready | 05-mythengines.txt | 4 | 4 | 05-mythengines.txt:4-4 | {
"group_id": "05-mythengines.txt:4-5",
"group_kind": "front_matter",
"group_line_end": 5,
"group_line_start": 4
} | Index | null |
text | [
{
"kind": "document",
"source_line_end": 1,
"source_line_start": 1,
"text": "Myth Engines Core Ruleset",
"text_sha256": "417c11092fc347000126b5eb78bb95409c4e7b7ac46695617c84fa1f626c2aea"
}
] | ready | 05-mythengines.txt | 6 | 6 | 05-mythengines.txt:6-6 | {
"group_id": "05-mythengines.txt:6-7",
"group_kind": "front_matter",
"group_line_end": 7,
"group_line_start": 6
} | Chapter 1: Introduction: | null |
text | [
{
"kind": "document",
"source_line_end": 1,
"source_line_start": 1,
"text": "Myth Engines Core Ruleset",
"text_sha256": "417c11092fc347000126b5eb78bb95409c4e7b7ac46695617c84fa1f626c2aea"
}
] | ready | 05-mythengines.txt | 11 | 8 | 05-mythengines.txt:8-11 | {
"group_id": "05-mythengines.txt:8-12",
"group_kind": "front_matter",
"group_line_end": 12,
"group_line_start": 8
} | What are Myth Engines?
What is a Generational Role-Playing game?
Playing Myth Engines
Flagship Adventure: Void Witch: Encore War | null |
text | [
{
"kind": "document",
"source_line_end": 1,
"source_line_start": 1,
"text": "Myth Engines Core Ruleset",
"text_sha256": "417c11092fc347000126b5eb78bb95409c4e7b7ac46695617c84fa1f626c2aea"
}
] | ready | 05-mythengines.txt | 24 | 13 | 05-mythengines.txt:13-24 | {
"group_id": "05-mythengines.txt:13-25",
"group_kind": "front_matter",
"group_line_end": 25,
"group_line_start": 13
} | Chapter 2: Character Creation
Character Creation Intro
Epoch Selection
Character Outline
Assign Quirks
Focus Cache
Taints
Augments
Lineage System
Kindness
Class
Quirk-RNG System | null |
text | [
{
"kind": "document",
"source_line_end": 1,
"source_line_start": 1,
"text": "Myth Engines Core Ruleset",
"text_sha256": "417c11092fc347000126b5eb78bb95409c4e7b7ac46695617c84fa1f626c2aea"
}
] | ready | 05-mythengines.txt | 33 | 26 | 05-mythengines.txt:26-33 | {
"group_id": "05-mythengines.txt:26-34",
"group_kind": "front_matter",
"group_line_end": 34,
"group_line_start": 26
} | Chapter 3: Combat, Actions, Decisions
Transactional Threnodies
Philosophy of Force
Philosophy of Menta
Philosophy of Psyche
Philosophy of Void
On Caching
Swarm Sans Hive | null |
text | [
{
"kind": "document",
"source_line_end": 1,
"source_line_start": 1,
"text": "Myth Engines Core Ruleset",
"text_sha256": "417c11092fc347000126b5eb78bb95409c4e7b7ac46695617c84fa1f626c2aea"
}
] | ready | 05-mythengines.txt | 40 | 35 | 05-mythengines.txt:35-40 | {
"group_id": "05-mythengines.txt:35-41",
"group_kind": "front_matter",
"group_line_end": 41,
"group_line_start": 35
} | Chapter 4: Advice
Roleplaying in the Void Witch Metaverse
The Four Epochs (Setting)
Thermodynamic Goddess
Trauma Treatises
Solving the Coordination Problem | null |
text | [
{
"kind": "document",
"source_line_end": 1,
"source_line_start": 1,
"text": "Myth Engines Core Ruleset",
"text_sha256": "417c11092fc347000126b5eb78bb95409c4e7b7ac46695617c84fa1f626c2aea"
}
] | ready | 05-mythengines.txt | 42 | 42 | 05-mythengines.txt:42-42 | {
"group_id": "05-mythengines.txt:42-43",
"group_kind": "front_matter",
"group_line_end": 43,
"group_line_start": 42
} | Chapter 5: Canon Parameters | null |
text | [
{
"kind": "document",
"source_line_end": 1,
"source_line_start": 1,
"text": "Myth Engines Core Ruleset",
"text_sha256": "417c11092fc347000126b5eb78bb95409c4e7b7ac46695617c84fa1f626c2aea"
}
] | ready | 05-mythengines.txt | 48 | 44 | 05-mythengines.txt:44-48 | {
"group_id": "05-mythengines.txt:44-49",
"group_kind": "front_matter",
"group_line_end": 49,
"group_line_start": 44
} | Epoch 1: Void Witch: Hypersigil
Astra Vanta
Void Witch ~Scarlet Death~
Cathode Kiss
Eigendoll | null |
text | [
{
"kind": "document",
"source_line_end": 1,
"source_line_start": 1,
"text": "Myth Engines Core Ruleset",
"text_sha256": "417c11092fc347000126b5eb78bb95409c4e7b7ac46695617c84fa1f626c2aea"
}
] | ready | 05-mythengines.txt | 54 | 50 | 05-mythengines.txt:50-54 | {
"group_id": "05-mythengines.txt:50-56",
"group_kind": "front_matter",
"group_line_end": 56,
"group_line_start": 50
} | Epoch 2: Void Witch: Encore War
VW: Humanoid Fleet
VW: Vehicular Fleet
Eigenwaffe Swarm
Synthoids | null |
text | [
{
"kind": "document",
"source_line_end": 1,
"source_line_start": 1,
"text": "Myth Engines Core Ruleset",
"text_sha256": "417c11092fc347000126b5eb78bb95409c4e7b7ac46695617c84fa1f626c2aea"
}
] | ready | 05-mythengines.txt | 61 | 57 | 05-mythengines.txt:57-61 | {
"group_id": "05-mythengines.txt:57-62",
"group_kind": "front_matter",
"group_line_end": 62,
"group_line_start": 57
} | Epoch 3: Void Witch: Empress in Black
Astra Vanta
Deacon
Acolyte
Post-Human | null |
text | [
{
"kind": "document",
"source_line_end": 1,
"source_line_start": 1,
"text": "Myth Engines Core Ruleset",
"text_sha256": "417c11092fc347000126b5eb78bb95409c4e7b7ac46695617c84fa1f626c2aea"
}
] | ready | 05-mythengines.txt | 63 | 63 | 05-mythengines.txt:63-63 | {
"group_id": "05-mythengines.txt:63-65",
"group_kind": "front_matter",
"group_line_end": 65,
"group_line_start": 63
} | Epoch 4: Orthogonal Lysis | null |
text | [
{
"kind": "document",
"source_line_end": 1,
"source_line_start": 1,
"text": "Myth Engines Core Ruleset",
"text_sha256": "417c11092fc347000126b5eb78bb95409c4e7b7ac46695617c84fa1f626c2aea"
}
] | ready | 05-mythengines.txt | 68 | 66 | 05-mythengines.txt:66-68 | {
"group_id": "05-mythengines.txt:66-71",
"group_kind": "front_matter",
"group_line_end": 71,
"group_line_start": 66
} | Chapter 6: Non-Canon Parameters
Shame Soiree
DDL | null |
text | [
{
"kind": "document",
"source_line_end": 1,
"source_line_start": 1,
"text": "Myth Engines Core Ruleset",
"text_sha256": "417c11092fc347000126b5eb78bb95409c4e7b7ac46695617c84fa1f626c2aea"
},
{
"kind": "chapter",
"source_line_end": 72,
"source_line_start": 72,
"text": "Chapter ... | ready | 05-mythengines.txt | 72 | 72 | 05-mythengines.txt:72-72 | {
"group_id": "05-mythengines.txt:72-73",
"group_kind": "chapter",
"group_line_end": 73,
"group_line_start": 72
} | Chapter 1: Introduction | null |
text | [
{
"kind": "document",
"source_line_end": 1,
"source_line_start": 1,
"text": "Myth Engines Core Ruleset",
"text_sha256": "417c11092fc347000126b5eb78bb95409c4e7b7ac46695617c84fa1f626c2aea"
},
{
"kind": "chapter",
"source_line_end": 72,
"source_line_start": 72,
"text": "Chapter ... | ready | 05-mythengines.txt | 78 | 74 | 05-mythengines.txt:74-78 | {
"group_id": "05-mythengines.txt:74-80",
"group_kind": "section",
"group_line_end": 80,
"group_line_start": 74
} | What are Myth Engines?
Myth Engines are a generational role-playing system centered on coordinated decision-making across multiple agents. Players configure characters using a set of Quirks, Focuses, Taints, and Augments, and resolve outcomes through structured transactions.
The system is designed around managing lim... | null |
text | [
{
"kind": "document",
"source_line_end": 1,
"source_line_start": 1,
"text": "Myth Engines Core Ruleset",
"text_sha256": "417c11092fc347000126b5eb78bb95409c4e7b7ac46695617c84fa1f626c2aea"
},
{
"kind": "chapter",
"source_line_end": 72,
"source_line_start": 72,
"text": "Chapter ... | ready | 05-mythengines.txt | 85 | 81 | 05-mythengines.txt:81-85 | {
"group_id": "05-mythengines.txt:81-86",
"group_kind": "section",
"group_line_end": 86,
"group_line_start": 81
} | What is a Generational Role-Playing Game?
A generational role-playing game is a system where characters persist and evolve across multiple modules called Epochs.
Each Epoch represents a different setting or phase of play, but characters retain their Quirks, Taints, and progression. Over time, characters accumulate ch... | null |
text | [
{
"kind": "document",
"source_line_end": 1,
"source_line_start": 1,
"text": "Myth Engines Core Ruleset",
"text_sha256": "417c11092fc347000126b5eb78bb95409c4e7b7ac46695617c84fa1f626c2aea"
},
{
"kind": "chapter",
"source_line_end": 72,
"source_line_start": 72,
"text": "Chapter ... | ready | 05-mythengines.txt | 93 | 87 | 05-mythengines.txt:87-93 | {
"group_id": "05-mythengines.txt:87-94",
"group_kind": "section",
"group_line_end": 94,
"group_line_start": 87
} | Playing Myth Engines
Gameplay is structured around Blocks, Sequences, and Transactions. A Block represents an entire battle or encounter. Each Sequence orders the belligerents, and each belligerent takes one Transaction, which functions as that character’s turn.
Players configure their initial Focus Caches at the beg... | null |
text | [
{
"kind": "document",
"source_line_end": 1,
"source_line_start": 1,
"text": "Myth Engines Core Ruleset",
"text_sha256": "417c11092fc347000126b5eb78bb95409c4e7b7ac46695617c84fa1f626c2aea"
},
{
"kind": "chapter",
"source_line_end": 72,
"source_line_start": 72,
"text": "Chapter ... | ready | 05-mythengines.txt | 116 | 95 | 05-mythengines.txt:95-116 | {
"group_id": "05-mythengines.txt:95-119",
"group_kind": "section",
"group_line_end": 119,
"group_line_start": 95
} | Core Gameplay Loop
The core loop of Myth Engines is as follows:
1. Nonce
Players roleplay and prepare for engagement.
2. Cache Configuration
Each character equips exactly 30 Transaction Points (TP) worth of Focuses and/or Taints. Dust may safely occupy 10 TP when the character does not want or cannot legally u... | null |
text | [
{
"kind": "document",
"source_line_end": 1,
"source_line_start": 1,
"text": "Myth Engines Core Ruleset",
"text_sha256": "417c11092fc347000126b5eb78bb95409c4e7b7ac46695617c84fa1f626c2aea"
},
{
"kind": "chapter",
"source_line_end": 72,
"source_line_start": 72,
"text": "Chapter ... | ready | 05-mythengines.txt | 124 | 120 | 05-mythengines.txt:120-124 | {
"group_id": "05-mythengines.txt:120-125",
"group_kind": "section",
"group_line_end": 125,
"group_line_start": 120
} | Flagship Adventure: Void Witch: Encore War
Void Witch: Encore War is the default module used to demonstrate Myth Engines gameplay. It emphasizes coordinated swarm play, resource management, and strategic denial of enemy actions.
Game Masters may adapt or replace this module as needed. | null |
text | [
{
"kind": "document",
"source_line_end": 1,
"source_line_start": 1,
"text": "Myth Engines Core Ruleset",
"text_sha256": "417c11092fc347000126b5eb78bb95409c4e7b7ac46695617c84fa1f626c2aea"
},
{
"kind": "chapter",
"source_line_end": 126,
"source_line_start": 126,
"text": "Chapte... | ready | 05-mythengines.txt | 126 | 126 | 05-mythengines.txt:126-126 | {
"group_id": "05-mythengines.txt:126-127",
"group_kind": "chapter",
"group_line_end": 127,
"group_line_start": 126
} | Chapter 2: Character Creation | null |
text | [
{
"kind": "document",
"source_line_end": 1,
"source_line_start": 1,
"text": "Myth Engines Core Ruleset",
"text_sha256": "417c11092fc347000126b5eb78bb95409c4e7b7ac46695617c84fa1f626c2aea"
},
{
"kind": "chapter",
"source_line_end": 126,
"source_line_start": 126,
"text": "Chapte... | ready | 05-mythengines.txt | 136 | 128 | 05-mythengines.txt:128-136 | {
"group_id": "05-mythengines.txt:128-153",
"group_kind": "section",
"group_line_end": 153,
"group_line_start": 128
} | Character Creation Intro
Quirk Points exist only during character creation. Every character begins with 100 QP and must spend exactly 40 among the three Base Quirks: Force, Menta, and Psyche. Each Base Quirk begins at a minimum of 5 and may not exceed 20 during character creation. The remaining 60 QP may purchase Focu... | null |
text | [
{
"kind": "document",
"source_line_end": 1,
"source_line_start": 1,
"text": "Myth Engines Core Ruleset",
"text_sha256": "417c11092fc347000126b5eb78bb95409c4e7b7ac46695617c84fa1f626c2aea"
},
{
"kind": "chapter",
"source_line_end": 126,
"source_line_start": 126,
"text": "Chapte... | ready | 05-mythengines.txt | 144 | 138 | 05-mythengines.txt:138-144 | {
"group_id": "05-mythengines.txt:128-153",
"group_kind": "section",
"group_line_end": 153,
"group_line_start": 128
} | Classes are mutable. The interplay between Quirks, Focuses, Taints, and Augments creates the emergent properties of typical class systems. For instance, Force could be likened to a DPS, Menta to a Healer, and Psyche to a Tank.
A Focus is an action that can be used during Transactions. Its listed QP or VOID price is it... | null |
text | [
{
"kind": "document",
"source_line_end": 1,
"source_line_start": 1,
"text": "Myth Engines Core Ruleset",
"text_sha256": "417c11092fc347000126b5eb78bb95409c4e7b7ac46695617c84fa1f626c2aea"
},
{
"kind": "chapter",
"source_line_end": 126,
"source_line_start": 126,
"text": "Chapte... | ready | 05-mythengines.txt | 152 | 146 | 05-mythengines.txt:146-152 | {
"group_id": "05-mythengines.txt:128-153",
"group_kind": "section",
"group_line_end": 153,
"group_line_start": 128
} | Players configure their initial Focus Cache at the beginning of the play session and may adjust it between Transactions. Once a Taint has been used, it cannot be used again during that session and should normally be replaced in the next cache configuration. A character sheet may also record a Default Cache. An absent p... | null |
text | [
{
"kind": "document",
"source_line_end": 1,
"source_line_start": 1,
"text": "Myth Engines Core Ruleset",
"text_sha256": "417c11092fc347000126b5eb78bb95409c4e7b7ac46695617c84fa1f626c2aea"
},
{
"kind": "chapter",
"source_line_end": 126,
"source_line_start": 126,
"text": "Chapte... | ready | 05-mythengines.txt | 156 | 154 | 05-mythengines.txt:154-156 | {
"group_id": "05-mythengines.txt:154-157",
"group_kind": "section",
"group_line_end": 157,
"group_line_start": 154
} | Epoch Selection
Game masters will decide which epoch you are playing as. In our flagship series Void Witch: Encore War there’s 4 epochs: a prequel arc, war/decimation arc, colonization arc, and an arc where everyone is expected to play via NLP. | null |
text | [
{
"kind": "document",
"source_line_end": 1,
"source_line_start": 1,
"text": "Myth Engines Core Ruleset",
"text_sha256": "417c11092fc347000126b5eb78bb95409c4e7b7ac46695617c84fa1f626c2aea"
},
{
"kind": "chapter",
"source_line_end": 126,
"source_line_start": 126,
"text": "Chapte... | ready | 05-mythengines.txt | 187 | 158 | 05-mythengines.txt:158-187 | {
"group_id": "05-mythengines.txt:158-188",
"group_kind": "section",
"group_line_end": 188,
"group_line_start": 158
} | Character Outline
Before assigning Quirk Points, players may define a reference configuration for their character. This outline is used to guide how Quirks, Focuses, and other systems will be distributed during character creation.
This is not a separate system, but a way to preview how a character will function once fu... | null |
text | [
{
"kind": "document",
"source_line_end": 1,
"source_line_start": 1,
"text": "Myth Engines Core Ruleset",
"text_sha256": "417c11092fc347000126b5eb78bb95409c4e7b7ac46695617c84fa1f626c2aea"
},
{
"kind": "chapter",
"source_line_end": 126,
"source_line_start": 126,
"text": "Chapte... | ready | 05-mythengines.txt | 199 | 189 | 05-mythengines.txt:189-199 | {
"group_id": "05-mythengines.txt:189-201",
"group_kind": "section",
"group_line_end": 201,
"group_line_start": 189
} | Assigning Quirks
You will want to read carefully over the available skills in your game’s Focus Cache, Augment, and Taint availability to determine what kind of character you want to be. The first 40 points you distribute determine your de facto class for that character.
... | null |
text | [
{
"kind": "document",
"source_line_end": 1,
"source_line_start": 1,
"text": "Myth Engines Core Ruleset",
"text_sha256": "417c11092fc347000126b5eb78bb95409c4e7b7ac46695617c84fa1f626c2aea"
},
{
"kind": "chapter",
"source_line_end": 126,
"source_line_start": 126,
"text": "Chapte... | ready | 05-mythengines.txt | 212 | 202 | 05-mythengines.txt:202-212 | {
"group_id": "05-mythengines.txt:202-217",
"group_kind": "section",
"group_line_end": 217,
"group_line_start": 202
} | Focus Cache
Every character must equip exactly 30 TP in its active Focus Cache. Players configure their initial caches at the beginning of the play session and may adjust them between Transactions. Every Focus has a TP cost equivalent to its QP cost. Dust may occupy 10 TP without producing an effect when no other abil... | null |
text | [
{
"kind": "document",
"source_line_end": 1,
"source_line_start": 1,
"text": "Myth Engines Core Ruleset",
"text_sha256": "417c11092fc347000126b5eb78bb95409c4e7b7ac46695617c84fa1f626c2aea"
},
{
"kind": "chapter",
"source_line_end": 126,
"source_line_start": 126,
"text": "Chapte... | ready | 05-mythengines.txt | 216 | 214 | 05-mythengines.txt:214-216 | {
"group_id": "05-mythengines.txt:202-217",
"group_kind": "section",
"group_line_end": 217,
"group_line_start": 202
} | Cost Equivalence Rule:
Any Focus or Taint that costs X Quirk Points or VOID to install will cost X Transaction Points to cache and use. Augments are the exception: they commit VOID and grant their passive Focus without consuming TP. | null |
text | [
{
"kind": "document",
"source_line_end": 1,
"source_line_start": 1,
"text": "Myth Engines Core Ruleset",
"text_sha256": "417c11092fc347000126b5eb78bb95409c4e7b7ac46695617c84fa1f626c2aea"
},
{
"kind": "chapter",
"source_line_end": 126,
"source_line_start": 126,
"text": "Chapte... | ready | 05-mythengines.txt | 220 | 218 | 05-mythengines.txt:218-220 | {
"group_id": "05-mythengines.txt:218-221",
"group_kind": "subsection",
"group_line_end": 221,
"group_line_start": 218
} | ME-0.4 Canonical Effect Specification
Provenance notice: The detailed specification in this section was drafted during the coordinated ME-0.4 source and C audit and approved by Scarlet as canonical mechanics. It is not represented as Scarlet-authored training prose. Its dataset eligibility is recorded separately in me... | null |
text | [
{
"kind": "document",
"source_line_end": 1,
"source_line_start": 1,
"text": "Myth Engines Core Ruleset",
"text_sha256": "417c11092fc347000126b5eb78bb95409c4e7b7ac46695617c84fa1f626c2aea"
},
{
"kind": "chapter",
"source_line_end": 126,
"source_line_start": 126,
"text": "Chapte... | ready | 05-mythengines.txt | 228 | 222 | 05-mythengines.txt:222-228 | {
"group_id": "05-mythengines.txt:222-229",
"group_kind": "subsection",
"group_line_end": 229,
"group_line_start": 222
} | Ordinary Focus Resolution
An ordinary Focus rolls a d20 and calculates its effective associated Base Quirk plus effective Available VOID plus the roll and any explicit modifier. A valid activation with no matching Resistance or host-supplied mechanical difficulty succeeds without an opposed contest, while retaining it... | null |
text | [
{
"kind": "document",
"source_line_end": 1,
"source_line_start": 1,
"text": "Myth Engines Core Ruleset",
"text_sha256": "417c11092fc347000126b5eb78bb95409c4e7b7ac46695617c84fa1f626c2aea"
},
{
"kind": "chapter",
"source_line_end": 126,
"source_line_start": 126,
"text": "Chapte... | ready | 05-mythengines.txt | 238 | 230 | 05-mythengines.txt:230-238 | {
"group_id": "05-mythengines.txt:230-239",
"group_kind": "attribute",
"group_line_end": 239,
"group_line_start": 230
} | Force:
10 QP: Effect
Hot Keys: Automatically supplies its owner with one +5 bonus when Sequencer is called. Cached copies, its passive instance, and MEV Ring do not increase the bonus beyond +5. "Pre-emptive strikes" describes the advantage of acting earlier and does not grant another attack, interrupt, or Transaction... | null |
text | [
{
"kind": "document",
"source_line_end": 1,
"source_line_start": 1,
"text": "Myth Engines Core Ruleset",
"text_sha256": "417c11092fc347000126b5eb78bb95409c4e7b7ac46695617c84fa1f626c2aea"
},
{
"kind": "chapter",
"source_line_end": 126,
"source_line_start": 126,
"text": "Chapte... | ready | 05-mythengines.txt | 248 | 240 | 05-mythengines.txt:240-248 | {
"group_id": "05-mythengines.txt:240-249",
"group_kind": "attribute",
"group_line_end": 249,
"group_line_start": 240
} | Menta:
10 QP: Effect
Vile End: A proactive ordinary Focus targeting one opposing belligerent. On success, prevent movement during the target's current or next Transaction. The target may still take non-movement actions and is not marked skipped.
Latent Space: A proactive ordinary Focus targeting its owner. On success... | null |
text | [
{
"kind": "document",
"source_line_end": 1,
"source_line_start": 1,
"text": "Myth Engines Core Ruleset",
"text_sha256": "417c11092fc347000126b5eb78bb95409c4e7b7ac46695617c84fa1f626c2aea"
},
{
"kind": "chapter",
"source_line_end": 126,
"source_line_start": 126,
"text": "Chapte... | ready | 05-mythengines.txt | 258 | 250 | 05-mythengines.txt:250-258 | {
"group_id": "05-mythengines.txt:250-259",
"group_kind": "attribute",
"group_line_end": 259,
"group_line_start": 250
} | Psyche:
10 QP: Effect
Mouthfeel: A proactive ordinary Focus targeting one opposing belligerent. On success, its controller selects one destination from a host-supplied list of valid adjacent spaces. If no legal destination exists, the consumed activation fizzles. Psyche Resistance may oppose it.
Virtue Signal: A proac... | null |
text | [
{
"kind": "document",
"source_line_end": 1,
"source_line_start": 1,
"text": "Myth Engines Core Ruleset",
"text_sha256": "417c11092fc347000126b5eb78bb95409c4e7b7ac46695617c84fa1f626c2aea"
},
{
"kind": "chapter",
"source_line_end": 126,
"source_line_start": 126,
"text": "Chapte... | ready | 05-mythengines.txt | 268 | 260 | 05-mythengines.txt:260-268 | {
"group_id": "05-mythengines.txt:260-277",
"group_kind": "attribute",
"group_line_end": 277,
"group_line_start": 260
} | VOID:
20 QP: Effect
RNGoddess: May activate once per character per Transaction across cached and passive sources. A passive source makes a cached copy illegal. Roll d20 on its dedicated stream. On 10 or higher, choose exactly 30 additional TP from installed and currently legal Focuses or Taints; Dust may fill c... | null |
text | [
{
"kind": "document",
"source_line_end": 1,
"source_line_start": 1,
"text": "Myth Engines Core Ruleset",
"text_sha256": "417c11092fc347000126b5eb78bb95409c4e7b7ac46695617c84fa1f626c2aea"
},
{
"kind": "chapter",
"source_line_end": 126,
"source_line_start": 126,
"text": "Chapte... | ready | 05-mythengines.txt | 276 | 270 | 05-mythengines.txt:270-276 | {
"group_id": "05-mythengines.txt:260-277",
"group_kind": "attribute",
"group_line_end": 277,
"group_line_start": 260
} | 5 QP: Effect
VOID+: A proactive ordinary Focus targeting its owner. On success, add +1 to the owner's effective Available-VOID action-score term for the remainder of the current Transaction. It does not stack or change stored VOID, progression, purchasing power, or prerequisites.
VOID-: A proactive ordinary Focus targe... | null |
text | [
{
"kind": "document",
"source_line_end": 1,
"source_line_start": 1,
"text": "Myth Engines Core Ruleset",
"text_sha256": "417c11092fc347000126b5eb78bb95409c4e7b7ac46695617c84fa1f626c2aea"
},
{
"kind": "chapter",
"source_line_end": 126,
"source_line_start": 126,
"text": "Chapte... | ready | 05-mythengines.txt | 286 | 278 | 05-mythengines.txt:278-286 | {
"group_id": "05-mythengines.txt:278-306",
"group_kind": "section",
"group_line_end": 306,
"group_line_start": 278
} | Taints
Taints are special abilities with unique requirements that cost 20 QP or VOID to purchase and 20 TP to store in a cache. They do not receive an unstated generic d20; each entry below gives its complete dice procedure. Each Taint may be used once per session unless an explicitly unlimited passive source says oth... | null |
text | [
{
"kind": "document",
"source_line_end": 1,
"source_line_start": 1,
"text": "Myth Engines Core Ruleset",
"text_sha256": "417c11092fc347000126b5eb78bb95409c4e7b7ac46695617c84fa1f626c2aea"
},
{
"kind": "chapter",
"source_line_end": 126,
"source_line_start": 126,
"text": "Chapte... | ready | 05-mythengines.txt | 298 | 288 | 05-mythengines.txt:288-298 | {
"group_id": "05-mythengines.txt:278-306",
"group_kind": "section",
"group_line_end": 306,
"group_line_start": 278
} | Nyanbinary
Effect: Designate one active opposing belligerent, then roll four unbiased Fudge dice and sum them. A positive result skips the target's current or next Transaction. Zero has no target effect. A negative result grants exactly one additional Transaction immediately after the target's current or next scheduled... | null |
text | [
{
"kind": "document",
"source_line_end": 1,
"source_line_start": 1,
"text": "Myth Engines Core Ruleset",
"text_sha256": "417c11092fc347000126b5eb78bb95409c4e7b7ac46695617c84fa1f626c2aea"
},
{
"kind": "chapter",
"source_line_end": 126,
"source_line_start": 126,
"text": "Chapte... | ready | 05-mythengines.txt | 305 | 300 | 05-mythengines.txt:300-305 | {
"group_id": "05-mythengines.txt:278-306",
"group_kind": "section",
"group_line_end": 306,
"group_line_start": 278
} | Empress in Black
Effect: React to one pending normalized non-player decision and replace it with one mechanically valid enumerated option or bounded opaque host result. The replacement and its provenance are validated and journaled. If every active primary player-side character has Empress in Black cached or granted pa... | null |
text | [
{
"kind": "document",
"source_line_end": 1,
"source_line_start": 1,
"text": "Myth Engines Core Ruleset",
"text_sha256": "417c11092fc347000126b5eb78bb95409c4e7b7ac46695617c84fa1f626c2aea"
},
{
"kind": "chapter",
"source_line_end": 126,
"source_line_start": 126,
"text": "Chapte... | ready | 05-mythengines.txt | 343 | 307 | 05-mythengines.txt:307-343 | {
"group_id": "05-mythengines.txt:307-358",
"group_kind": "section",
"group_line_end": 358,
"group_line_start": 307
} | Augments
Augments are the equivalent of gear in our system. They commit VOID while equipped, may apply temporary Quirk or Sequencer modifiers, and grant one passive Focus activation without consuming TP. An Augment never permanently changes an assigned Base Quirk. Except for RNGoddess, a character may also place an A... | null |
text | [
{
"kind": "document",
"source_line_end": 1,
"source_line_start": 1,
"text": "Myth Engines Core Ruleset",
"text_sha256": "417c11092fc347000126b5eb78bb95409c4e7b7ac46695617c84fa1f626c2aea"
},
{
"kind": "chapter",
"source_line_end": 126,
"source_line_start": 126,
"text": "Chapte... | ready | 05-mythengines.txt | 355 | 345 | 05-mythengines.txt:345-355 | {
"group_id": "05-mythengines.txt:307-358",
"group_kind": "section",
"group_line_end": 358,
"group_line_start": 307
} | Microcontroller (Epoch 1: Lumpen. Alternate: Swarm Node)
Commitment: 20 VOID
Passive: Trauma Doll
Transmitter (Epoch 1: Delegator)
Commitment: 10 VOID
Passive: RNGoddess
Signed Drivers (Epoch 1: Philosopher)
Commitment: 51 VOID
Passive: Empress in Black (Unlimited Uses) ... | null |
text | [
{
"kind": "document",
"source_line_end": 1,
"source_line_start": 1,
"text": "Myth Engines Core Ruleset",
"text_sha256": "417c11092fc347000126b5eb78bb95409c4e7b7ac46695617c84fa1f626c2aea"
},
{
"kind": "chapter",
"source_line_end": 126,
"source_line_start": 126,
"text": "Chapte... | ready | 05-mythengines.txt | 365 | 359 | 05-mythengines.txt:359-365 | {
"group_id": "05-mythengines.txt:359-366",
"group_kind": "section",
"group_line_end": 366,
"group_line_start": 359
} | Lineage System
Canon Myth Engines come in sets of four Epochs: Thesis, Antithesis, Synthesis, and Oblivion. Each Epoch is its own module in a saga that can loop back on itself.
In the Lineage System, a character’s skills and mechanical identity may be extrapolated across time and space through genetic, synthetic, mem... | null |
text | [
{
"kind": "document",
"source_line_end": 1,
"source_line_start": 1,
"text": "Myth Engines Core Ruleset",
"text_sha256": "417c11092fc347000126b5eb78bb95409c4e7b7ac46695617c84fa1f626c2aea"
},
{
"kind": "chapter",
"source_line_end": 126,
"source_line_start": 126,
"text": "Chapte... | ready | 05-mythengines.txt | 371 | 367 | 05-mythengines.txt:367-371 | {
"group_id": "05-mythengines.txt:367-372",
"group_kind": "section",
"group_line_end": 372,
"group_line_start": 367
} | Kindness:
“Your kindness is tainted and augmented. These are different between each epoch and your primary humanoid character must adjust accordingly.”
A Kindness is an adaptable character or belligerent specification: what the entity is. It may be selected from a preconfigured template, modified, or created from scr... | null |
text | [
{
"kind": "document",
"source_line_end": 1,
"source_line_start": 1,
"text": "Myth Engines Core Ruleset",
"text_sha256": "417c11092fc347000126b5eb78bb95409c4e7b7ac46695617c84fa1f626c2aea"
},
{
"kind": "chapter",
"source_line_end": 126,
"source_line_start": 126,
"text": "Chapte... | ready | 05-mythengines.txt | 383 | 373 | 05-mythengines.txt:373-383 | {
"group_id": "05-mythengines.txt:373-384",
"group_kind": "section",
"group_line_end": 384,
"group_line_start": 373
} | Classes:
Players may define informal archetypes or “configurations” based on recurring Focus Cache patterns. These are not fixed classes and may change between transactions. These configurations describe how a character behaves, not what it is.
There are only three classes: Drone, Agentic, and Transit. These are conf... | null |
text | [
{
"kind": "document",
"source_line_end": 1,
"source_line_start": 1,
"text": "Myth Engines Core Ruleset",
"text_sha256": "417c11092fc347000126b5eb78bb95409c4e7b7ac46695617c84fa1f626c2aea"
},
{
"kind": "chapter",
"source_line_end": 126,
"source_line_start": 126,
"text": "Chapte... | ready | 05-mythengines.txt | 414 | 385 | 05-mythengines.txt:385-414 | {
"group_id": "05-mythengines.txt:385-432",
"group_kind": "section",
"group_line_end": 432,
"group_line_start": 385
} | Quirk-RNG System
Consider a progressed player character with the following current-state accounting:
FORCE: 5
MENTA: 15
PSYCHE: 20
Total VOID: 20
Spent VOID: 5 (Menta Resistance purchased after character creation)
Committed VOID: 5 (... | null |
text | [
{
"kind": "document",
"source_line_end": 1,
"source_line_start": 1,
"text": "Myth Engines Core Ruleset",
"text_sha256": "417c11092fc347000126b5eb78bb95409c4e7b7ac46695617c84fa1f626c2aea"
},
{
"kind": "chapter",
"source_line_end": 126,
"source_line_start": 126,
"text": "Chapte... | ready | 05-mythengines.txt | 429 | 416 | 05-mythengines.txt:416-429 | {
"group_id": "05-mythengines.txt:385-432",
"group_kind": "section",
"group_line_end": 432,
"group_line_start": 385
} | As you earn more Total VOID, you must decide whether to keep it Available for stronger rolls, permanently spend it on Focuses or Taints, or temporarily commit it to Augments and their passive options.
So here’s the quick canonical rundown:
Belligerent performs Focus attack against character.
Player has Focus Resista... | null |
text | [
{
"kind": "document",
"source_line_end": 1,
"source_line_start": 1,
"text": "Myth Engines Core Ruleset",
"text_sha256": "417c11092fc347000126b5eb78bb95409c4e7b7ac46695617c84fa1f626c2aea"
},
{
"kind": "chapter",
"source_line_end": 433,
"source_line_start": 433,
"text": "Chapte... | ready | 05-mythengines.txt | 433 | 433 | 05-mythengines.txt:433-433 | {
"group_id": "05-mythengines.txt:433-433",
"group_kind": "chapter",
"group_line_end": 433,
"group_line_start": 433
} | Chapter 3: Combat, Actions, Decisions | null |
text | [
{
"kind": "document",
"source_line_end": 1,
"source_line_start": 1,
"text": "Myth Engines Core Ruleset",
"text_sha256": "417c11092fc347000126b5eb78bb95409c4e7b7ac46695617c84fa1f626c2aea"
},
{
"kind": "chapter",
"source_line_end": 433,
"source_line_start": 433,
"text": "Chapte... | ready | 05-mythengines.txt | 446 | 434 | 05-mythengines.txt:434-446 | {
"group_id": "05-mythengines.txt:434-449",
"group_kind": "section",
"group_line_end": 449,
"group_line_start": 434
} | Transactional Threnodies
Nonce: The first round and conversational role-play leading up to the first transaction.
Transaction: One character’s turn. During its Transaction, the character resolves the Focuses and Taints already placed in its active cache.
Cache: Each character must equip exactly 30 TP for its Transac... | null |
text | [
{
"kind": "document",
"source_line_end": 1,
"source_line_start": 1,
"text": "Myth Engines Core Ruleset",
"text_sha256": "417c11092fc347000126b5eb78bb95409c4e7b7ac46695617c84fa1f626c2aea"
},
{
"kind": "chapter",
"source_line_end": 433,
"source_line_start": 433,
"text": "Chapte... | ready | 05-mythengines.txt | 448 | 448 | 05-mythengines.txt:448-448 | {
"group_id": "05-mythengines.txt:434-449",
"group_kind": "section",
"group_line_end": 449,
"group_line_start": 434
} | The primary objective is to force every opposing belligerent to skip its Transaction during the same Sequence. While many systems focus on quantized slices of action against an individual, Myth Engines is designed for squad-based play: coordination between players, their Swarms, and the Game Master’s arsenal of antagon... | null |
text | [
{
"kind": "document",
"source_line_end": 1,
"source_line_start": 1,
"text": "Myth Engines Core Ruleset",
"text_sha256": "417c11092fc347000126b5eb78bb95409c4e7b7ac46695617c84fa1f626c2aea"
},
{
"kind": "chapter",
"source_line_end": 433,
"source_line_start": 433,
"text": "Chapte... | ready | 05-mythengines.txt | 461 | 450 | 05-mythengines.txt:450-461 | {
"group_id": "05-mythengines.txt:450-462",
"group_kind": "section",
"group_line_end": 462,
"group_line_start": 450
} | Philosophy of Force
Logos, Thesis
Using a Force-oriented configuration for your Focus Cache allows you to assume a more offensive style of play.
Act first, apply pressure, and deny the opposition an opportunity to answer.
Hot Keys (10), Trauma Treatise (10), Astral Mitochondria (5), Force Resistance (5)
Scarlet De... | null |
text | [
{
"kind": "document",
"source_line_end": 1,
"source_line_start": 1,
"text": "Myth Engines Core Ruleset",
"text_sha256": "417c11092fc347000126b5eb78bb95409c4e7b7ac46695617c84fa1f626c2aea"
},
{
"kind": "chapter",
"source_line_end": 433,
"source_line_start": 433,
"text": "Chapte... | ready | 05-mythengines.txt | 472 | 463 | 05-mythengines.txt:463-472 | {
"group_id": "05-mythengines.txt:463-473",
"group_kind": "section",
"group_line_end": 473,
"group_line_start": 463
} | Philosophy of Menta
Pathos, Antithesis
Control information, movement, and the contents of enemy caches rather than confronting everything directly.
Vile End (10), Latent Space (10), Logic Gate (5), Menta Resistance (5)
Nyanbinary requires 15 Menta; Astra Vanta works with 20 Menta; Empress in Black extends decision c... | null |
text | [
{
"kind": "document",
"source_line_end": 1,
"source_line_start": 1,
"text": "Myth Engines Core Ruleset",
"text_sha256": "417c11092fc347000126b5eb78bb95409c4e7b7ac46695617c84fa1f626c2aea"
},
{
"kind": "chapter",
"source_line_end": 433,
"source_line_start": 433,
"text": "Chapte... | ready | 05-mythengines.txt | 483 | 474 | 05-mythengines.txt:474-483 | {
"group_id": "05-mythengines.txt:474-484",
"group_kind": "section",
"group_line_end": 484,
"group_line_start": 474
} | Philosophy of Psyche
Ethos, Synthesis
Shape positioning, detect hostile intentions, and nullify attempts to manipulate the field.
Mouthfeel (10), Virtue Signal (10), Missing Stair (5), Psyche Resistance (5), whose effect is Null Mouthfeel
Astra Vanta works with 20 Psyche; Mixture of Experts supports a balanced Psych... | null |
text | [
{
"kind": "document",
"source_line_end": 1,
"source_line_start": 1,
"text": "Myth Engines Core Ruleset",
"text_sha256": "417c11092fc347000126b5eb78bb95409c4e7b7ac46695617c84fa1f626c2aea"
},
{
"kind": "chapter",
"source_line_end": 433,
"source_line_start": 433,
"text": "Chapte... | ready | 05-mythengines.txt | 494 | 485 | 05-mythengines.txt:485-494 | {
"group_id": "05-mythengines.txt:485-495",
"group_kind": "section",
"group_line_end": 495,
"group_line_start": 485
} | Philosophy of Void
RNG, Oblivion
Trade reliable roll strength for risk, delegation, additional capacity, and control over other characters.
RNGoddess (20), Trauma Doll (20), Dust (10), VOID+ (5), VOID− (5); Emetopolis is a 5-TP status
Empress in Black is the major VOID endpoint; Scarlet Death and Astra Vanta require... | null |
text | [
{
"kind": "document",
"source_line_end": 1,
"source_line_start": 1,
"text": "Myth Engines Core Ruleset",
"text_sha256": "417c11092fc347000126b5eb78bb95409c4e7b7ac46695617c84fa1f626c2aea"
},
{
"kind": "chapter",
"source_line_end": 433,
"source_line_start": 433,
"text": "Chapte... | ready | 05-mythengines.txt | 500 | 496 | 05-mythengines.txt:496-500 | {
"group_id": "05-mythengines.txt:496-501",
"group_kind": "section",
"group_line_end": 501,
"group_line_start": 496
} | On Caching
Every active cache contains exactly 30 TP of Focuses and Taints, and a Taint cannot be duplicated within one cache. At Transaction start, the actor receives fresh proactive tokens, all participants receive fresh eligible reactive tokens, and each passive source grants one passive token. Each usable proactiv... | null |
text | [
{
"kind": "document",
"source_line_end": 1,
"source_line_start": 1,
"text": "Myth Engines Core Ruleset",
"text_sha256": "417c11092fc347000126b5eb78bb95409c4e7b7ac46695617c84fa1f626c2aea"
},
{
"kind": "chapter",
"source_line_end": 433,
"source_line_start": 433,
"text": "Chapte... | ready | 05-mythengines.txt | 512 | 502 | 05-mythengines.txt:502-512 | {
"group_id": "05-mythengines.txt:502-513",
"group_kind": "section",
"group_line_end": 513,
"group_line_start": 502
} | Swarm Sans Hive.
Myth Engines gravitates toward squadron mechanics and composable character configurations. Roll 1d4 to establish a primary character’s initial Swarm, then add +1 Swarm between Epochs. Only the primary character has a Swarm Quirk.
Trauma Doll costs 20 QP/TP and allows its user to control the sub-chara... | null |
text | [
{
"kind": "document",
"source_line_end": 1,
"source_line_start": 1,
"text": "Myth Engines Core Ruleset",
"text_sha256": "417c11092fc347000126b5eb78bb95409c4e7b7ac46695617c84fa1f626c2aea"
},
{
"kind": "chapter",
"source_line_end": 514,
"source_line_start": 514,
"text": "Chapte... | ready | 05-mythengines.txt | 514 | 514 | 05-mythengines.txt:514-514 | {
"group_id": "05-mythengines.txt:514-514",
"group_kind": "chapter",
"group_line_end": 514,
"group_line_start": 514
} | Chapter 4: Advice | null |
text | [
{
"kind": "document",
"source_line_end": 1,
"source_line_start": 1,
"text": "Myth Engines Core Ruleset",
"text_sha256": "417c11092fc347000126b5eb78bb95409c4e7b7ac46695617c84fa1f626c2aea"
},
{
"kind": "chapter",
"source_line_end": 514,
"source_line_start": 514,
"text": "Chapte... | ready | 05-mythengines.txt | 517 | 515 | 05-mythengines.txt:515-517 | {
"group_id": "05-mythengines.txt:515-518",
"group_kind": "section",
"group_line_end": 518,
"group_line_start": 515
} | Roleplaying in the Void Witch metaverse
Roleplaying in the Void Witch metaverse means adapting a Lineage’s Kindness to the scale and circumstances of each Epoch while preserving its mechanical identity. The four settings below provide the flagship progression, but a Game Master may substitute other compatib... | null |
text | [
{
"kind": "document",
"source_line_end": 1,
"source_line_start": 1,
"text": "Myth Engines Core Ruleset",
"text_sha256": "417c11092fc347000126b5eb78bb95409c4e7b7ac46695617c84fa1f626c2aea"
},
{
"kind": "chapter",
"source_line_end": 514,
"source_line_start": 514,
"text": "Chapte... | ready | 05-mythengines.txt | 528 | 519 | 05-mythengines.txt:519-528 | {
"group_id": "05-mythengines.txt:519-529",
"group_kind": "section",
"group_line_end": 529,
"group_line_start": 519
} | The Four Epochs (Setting)
In the Void Witch Metaverse there are four different epochs that are treated as interdependent gaming modules.
Hypersigil
Encore War
Empress in Black
Orthogonal Lysis
Within the scope of this ruleset, the setting can be entirely left up to the game master. However, the s... | null |
text | [
{
"kind": "document",
"source_line_end": 1,
"source_line_start": 1,
"text": "Myth Engines Core Ruleset",
"text_sha256": "417c11092fc347000126b5eb78bb95409c4e7b7ac46695617c84fa1f626c2aea"
},
{
"kind": "chapter",
"source_line_end": 514,
"source_line_start": 514,
"text": "Chapte... | ready | 05-mythengines.txt | 532 | 530 | 05-mythengines.txt:530-532 | {
"group_id": "05-mythengines.txt:530-533",
"group_kind": "subsection",
"group_line_end": 533,
"group_line_start": 530
} | Hypersigil
Properties during the Hypersigil epoch typically revolve around pop singers, touring, and making rolls typically tied more to Psyche Quirks. This is mapped as mid to near future in relation to modern day. Its Kardashev types would be approaching Type I or may have recently arrived at it. This typically refe... | null |
text | [
{
"kind": "document",
"source_line_end": 1,
"source_line_start": 1,
"text": "Myth Engines Core Ruleset",
"text_sha256": "417c11092fc347000126b5eb78bb95409c4e7b7ac46695617c84fa1f626c2aea"
},
{
"kind": "chapter",
"source_line_end": 514,
"source_line_start": 514,
"text": "Chapte... | ready | 05-mythengines.txt | 536 | 534 | 05-mythengines.txt:534-536 | {
"group_id": "05-mythengines.txt:534-537",
"group_kind": "subsection",
"group_line_end": 537,
"group_line_start": 534
} | Encore War
Properties during the Encore War are set during a more militaristic time focusing primarily on combat between mechanized humanoids of varying degrees. Decisions during this epoch would typically favor Force Quirks. This epoch is tied to Kardashev Type II, which refers to harnessing the full energy of a star... | null |
text | [
{
"kind": "document",
"source_line_end": 1,
"source_line_start": 1,
"text": "Myth Engines Core Ruleset",
"text_sha256": "417c11092fc347000126b5eb78bb95409c4e7b7ac46695617c84fa1f626c2aea"
},
{
"kind": "chapter",
"source_line_end": 514,
"source_line_start": 514,
"text": "Chapte... | ready | 05-mythengines.txt | 540 | 538 | 05-mythengines.txt:538-540 | {
"group_id": "05-mythengines.txt:538-541",
"group_kind": "subsection",
"group_line_end": 541,
"group_line_start": 538
} | Empress in Black
Properties during the Empress in Black epoch typically revolve around Menta Quirks. Canon narratives are typically military space opera with fantasy and adventure elements. This epoch is tied to the transition between Kardashev Type II and Type III. The canon player assumes the role of Astra Vanta, wh... | null |
text | [
{
"kind": "document",
"source_line_end": 1,
"source_line_start": 1,
"text": "Myth Engines Core Ruleset",
"text_sha256": "417c11092fc347000126b5eb78bb95409c4e7b7ac46695617c84fa1f626c2aea"
},
{
"kind": "chapter",
"source_line_end": 514,
"source_line_start": 514,
"text": "Chapte... | ready | 05-mythengines.txt | 544 | 542 | 05-mythengines.txt:542-544 | {
"group_id": "05-mythengines.txt:542-547",
"group_kind": "subsection",
"group_line_end": 547,
"group_line_start": 542
} | Orthogonal Lysis
Orthogonal Lysis begins after civilization reaches a colonization singularity and approaches the end of the universe. Canonically, its scale loops time back toward the first Epoch. It is a free-form, NLP-driven playground in which players create new worlds, continuities, and conflicts while attempting... | null |
text | [
{
"kind": "document",
"source_line_end": 1,
"source_line_start": 1,
"text": "Myth Engines Core Ruleset",
"text_sha256": "417c11092fc347000126b5eb78bb95409c4e7b7ac46695617c84fa1f626c2aea"
},
{
"kind": "chapter",
"source_line_end": 514,
"source_line_start": 514,
"text": "Chapte... | ready | 05-mythengines.txt | 552 | 548 | 05-mythengines.txt:548-552 | {
"group_id": "05-mythengines.txt:548-554",
"group_kind": "section",
"group_line_end": 554,
"group_line_start": 548
} | Thermodynamic Goddess
As game master, it is your responsibility to let the player’s poor choices flow through you. It’s your job to skillfully redirect their sense of curiosity.
Like with any core ruleset, there’s likely a lot left up to interpretation and you’re the bottom line. Alterations can be made. | null |
text | [
{
"kind": "document",
"source_line_end": 1,
"source_line_start": 1,
"text": "Myth Engines Core Ruleset",
"text_sha256": "417c11092fc347000126b5eb78bb95409c4e7b7ac46695617c84fa1f626c2aea"
},
{
"kind": "chapter",
"source_line_end": 514,
"source_line_start": 514,
"text": "Chapte... | ready | 05-mythengines.txt | 565 | 555 | 05-mythengines.txt:555-565 | {
"group_id": "05-mythengines.txt:555-567",
"group_kind": "section",
"group_line_end": 567,
"group_line_start": 555
} | Trauma Treatises
Dear player, there are always multiple solutions to any problem. The game master has been told, “Users respond better when they think something is their idea.” You are playing a game within a system designed to delegate certain behaviors to chance. Through this intricate web of behaviors, you can addr... | null |
text | [
{
"kind": "document",
"source_line_end": 1,
"source_line_start": 1,
"text": "Myth Engines Core Ruleset",
"text_sha256": "417c11092fc347000126b5eb78bb95409c4e7b7ac46695617c84fa1f626c2aea"
},
{
"kind": "chapter",
"source_line_end": 514,
"source_line_start": 514,
"text": "Chapte... | ready | 05-mythengines.txt | 570 | 568 | 05-mythengines.txt:568-570 | {
"group_id": "05-mythengines.txt:568-571",
"group_kind": "section",
"group_line_end": 571,
"group_line_start": 568
} | Solving the Coordination Problem
Between autonomous drone swarms and individual agency, a lot of decisions are being made across the board. Like many games, this is designed to get you not only to think carefully, but several steps ahead. Instead of hacking away at HP, players coordinate to force every opposing bellig... | null |
text | [
{
"kind": "document",
"source_line_end": 1,
"source_line_start": 1,
"text": "Myth Engines Core Ruleset",
"text_sha256": "417c11092fc347000126b5eb78bb95409c4e7b7ac46695617c84fa1f626c2aea"
},
{
"kind": "chapter",
"source_line_end": 572,
"source_line_start": 572,
"text": "Chapte... | ready | 05-mythengines.txt | 576 | 572 | 05-mythengines.txt:572-576 | {
"group_id": "05-mythengines.txt:572-577",
"group_kind": "chapter",
"group_line_end": 577,
"group_line_start": 572
} | Chapter 5: Canon Parameters
Here are some example characters canon to Void Witch: Encore War.
Unless a profile states otherwise, its listed Focuses and Taints were purchased with character-creation QP. Total VOID may include later advancement, while Committed VOID describes the Augments currently equipped. Deacon’s E... | null |
text | [
{
"kind": "document",
"source_line_end": 1,
"source_line_start": 1,
"text": "Myth Engines Core Ruleset",
"text_sha256": "417c11092fc347000126b5eb78bb95409c4e7b7ac46695617c84fa1f626c2aea"
},
{
"kind": "chapter",
"source_line_end": 572,
"source_line_start": 572,
"text": "Chapte... | ready | 05-mythengines.txt | 578 | 578 | 05-mythengines.txt:578-578 | {
"group_id": "05-mythengines.txt:578-579",
"group_kind": "epoch",
"group_line_end": 579,
"group_line_start": 578
} | Epoch 1: Void Witch: Hypersigil | null |
text | [
{
"kind": "document",
"source_line_end": 1,
"source_line_start": 1,
"text": "Myth Engines Core Ruleset",
"text_sha256": "417c11092fc347000126b5eb78bb95409c4e7b7ac46695617c84fa1f626c2aea"
},
{
"kind": "chapter",
"source_line_end": 572,
"source_line_start": 572,
"text": "Chapte... | ready | 05-mythengines.txt | 613 | 580 | 05-mythengines.txt:580-613 | {
"group_id": "05-mythengines.txt:580-614",
"group_kind": "profile",
"group_line_end": 614,
"group_line_start": 580
} | Astra Vanta
A solo singer built around control, tempo, and reroll authority. Astra Vanta should feel like a menta-forward lead who can still project force when needed.
Class: Agentic
Philosophy: Force / Menta
FORCE: 10
MENTA: 20
PSYCHE: 10
Total VOID: 20
Spent VOID: 0
Committed VOID: 5
Available VOID: 15
Temporary Au... | null |
text | [
{
"kind": "document",
"source_line_end": 1,
"source_line_start": 1,
"text": "Myth Engines Core Ruleset",
"text_sha256": "417c11092fc347000126b5eb78bb95409c4e7b7ac46695617c84fa1f626c2aea"
},
{
"kind": "chapter",
"source_line_end": 572,
"source_line_start": 572,
"text": "Chapte... | ready | 05-mythengines.txt | 673 | 615 | 05-mythengines.txt:615-673 | {
"group_id": "05-mythengines.txt:615-674",
"group_kind": "profile",
"group_line_end": 674,
"group_line_start": 615
} | Void Witch ~Scarlet Death~
A four-piece offensive band shell. The front-facing host is force-oriented and built to trigger hard removals and sequencing pressure, while the rest of the band can be run as sub-characters.
Class: Agentic host with Drone subnet
Philosophy: Force
FORCE: 20
MENTA: 10
PSYCHE: 10
Total VOID: 2... | null |
text | [
{
"kind": "document",
"source_line_end": 1,
"source_line_start": 1,
"text": "Myth Engines Core Ruleset",
"text_sha256": "417c11092fc347000126b5eb78bb95409c4e7b7ac46695617c84fa1f626c2aea"
},
{
"kind": "chapter",
"source_line_end": 572,
"source_line_start": 572,
"text": "Chapte... | ready | 05-mythengines.txt | 708 | 675 | 05-mythengines.txt:675-708 | {
"group_id": "05-mythengines.txt:675-710",
"group_kind": "profile",
"group_line_end": 710,
"group_line_start": 675
} | Cathode Kiss
A two-piece unit that mixes force pressure with psyche displacement. Good for shove, reposition, and hostile tempo disruption.
Class: Agentic duo
Philosophy: Force / Psyche
FORCE: 10
MENTA: 10
PSYCHE: 20
Total VOID: 20
Spent VOID: 0
Committed VOID: 10
Available VOID: 10
Temporary Augment Modifier: -3 FORC... | null |
text | [
{
"kind": "document",
"source_line_end": 1,
"source_line_start": 1,
"text": "Myth Engines Core Ruleset",
"text_sha256": "417c11092fc347000126b5eb78bb95409c4e7b7ac46695617c84fa1f626c2aea"
},
{
"kind": "chapter",
"source_line_end": 572,
"source_line_start": 572,
"text": "Chapte... | ready | 05-mythengines.txt | 744 | 711 | 05-mythengines.txt:711-744 | {
"group_id": "05-mythengines.txt:711-745",
"group_kind": "profile",
"group_line_end": 745,
"group_line_start": 711
} | Eigendoll
A synthetic idol group built for soft control, detection, and behavioral steering. Less brute force, more “you don’t get to act the way you wanted.”
Class: Agentic with light swarm potential
Philosophy: Menta / Psyche
FORCE: 5
MENTA: 20
PSYCHE: 15
Total VOID: 20
Spent VOID: 0
Committed VOID: 5
Available VOID:... | null |
text | [
{
"kind": "document",
"source_line_end": 1,
"source_line_start": 1,
"text": "Myth Engines Core Ruleset",
"text_sha256": "417c11092fc347000126b5eb78bb95409c4e7b7ac46695617c84fa1f626c2aea"
},
{
"kind": "chapter",
"source_line_end": 572,
"source_line_start": 572,
"text": "Chapte... | ready | 05-mythengines.txt | 746 | 746 | 05-mythengines.txt:746-746 | {
"group_id": "05-mythengines.txt:746-746",
"group_kind": "epoch",
"group_line_end": 746,
"group_line_start": 746
} | Epoch 2: Void Witch: Encore War | null |
text | [
{
"kind": "document",
"source_line_end": 1,
"source_line_start": 1,
"text": "Myth Engines Core Ruleset",
"text_sha256": "417c11092fc347000126b5eb78bb95409c4e7b7ac46695617c84fa1f626c2aea"
},
{
"kind": "chapter",
"source_line_end": 572,
"source_line_start": 572,
"text": "Chapte... | ready | 05-mythengines.txt | 779 | 747 | 05-mythengines.txt:747-779 | {
"group_id": "05-mythengines.txt:747-780",
"group_kind": "profile",
"group_line_end": 780,
"group_line_start": 747
} | VW: Humanoid Fleet
A flexible warmaiden swarm built for strike coordination. These are your general-purpose force/menta soldiers.
Class: Agentic host with Drone swarm
Philosophy: Force / Menta
Host: FORCE: 20
MENTA: 10
PSYCHE: 10
Total VOID: 20
Spent VOID: 0
Committed VOID: 20
Available VOID: 0
Cache: [30 TP]
- Hot ... | null |
text | [
{
"kind": "document",
"source_line_end": 1,
"source_line_start": 1,
"text": "Myth Engines Core Ruleset",
"text_sha256": "417c11092fc347000126b5eb78bb95409c4e7b7ac46695617c84fa1f626c2aea"
},
{
"kind": "chapter",
"source_line_end": 572,
"source_line_start": 572,
"text": "Chapte... | ready | 05-mythengines.txt | 807 | 781 | 05-mythengines.txt:781-807 | {
"group_id": "05-mythengines.txt:781-808",
"group_kind": "subprofile",
"group_line_end": 808,
"group_line_start": 781
} | Humanoid Unit Sub-character template:
FORCE: 15
MENTA: 15
PSYCHE: 10
Total VOID: 30
Spent VOID: 0
Committed VOID: 0
Available VOID: 30 (fixed; controlled sub-character cannot gain Total VOID)
Status: Emetopolis (occupies 5 TP)
Functional Cache: [25 TP + 5 TP Emetopolis]
- Trauma Treatise (10)
- Vile End (10)
- Force... | null |
text | [
{
"kind": "document",
"source_line_end": 1,
"source_line_start": 1,
"text": "Myth Engines Core Ruleset",
"text_sha256": "417c11092fc347000126b5eb78bb95409c4e7b7ac46695617c84fa1f626c2aea"
},
{
"kind": "chapter",
"source_line_end": 572,
"source_line_start": 572,
"text": "Chapte... | ready | 05-mythengines.txt | 840 | 809 | 05-mythengines.txt:809-840 | {
"group_id": "05-mythengines.txt:809-841",
"group_kind": "profile",
"group_line_end": 841,
"group_line_start": 809
} | VW: Vehicular Fleet
Transport and mobility shell. These characters are not here to be clever; they are here to move, evade, buffer, and keep the real pieces on the board.
Class: Transit / support
Philosophy: Menta / Psyche
FORCE: 5
MENTA: 15
PSYCHE: 20
Total VOID: 20
Spent VOID: 0
Committed VOID: 5
Available VOID: 15
... | null |
text | [
{
"kind": "document",
"source_line_end": 1,
"source_line_start": 1,
"text": "Myth Engines Core Ruleset",
"text_sha256": "417c11092fc347000126b5eb78bb95409c4e7b7ac46695617c84fa1f626c2aea"
},
{
"kind": "chapter",
"source_line_end": 572,
"source_line_start": 572,
"text": "Chapte... | ready | 05-mythengines.txt | 874 | 842 | 05-mythengines.txt:842-874 | {
"group_id": "05-mythengines.txt:842-875",
"group_kind": "profile",
"group_line_end": 875,
"group_line_start": 842
} | Eigenwaffe Swarm
Specialized warmaidens already tilted toward terminal offense. These are elite removal units and should feel scarier than the generic fleet.
Class: Agentic strike unit
Philosophy: Force / Menta
FORCE: 20
MENTA: 10
PSYCHE: 10
Total VOID: 20
Spent VOID: 0
Committed VOID: 10
Available VOID: 10
Temporary... | null |
text | [
{
"kind": "document",
"source_line_end": 1,
"source_line_start": 1,
"text": "Myth Engines Core Ruleset",
"text_sha256": "417c11092fc347000126b5eb78bb95409c4e7b7ac46695617c84fa1f626c2aea"
},
{
"kind": "chapter",
"source_line_end": 572,
"source_line_start": 572,
"text": "Chapte... | ready | 05-mythengines.txt | 911 | 876 | 05-mythengines.txt:876-911 | {
"group_id": "05-mythengines.txt:876-912",
"group_kind": "profile",
"group_line_end": 912,
"group_line_start": 876
} | Synthoids
Post-human nanite bodies that bias into VOID. They should feel strange, modular, and difficult to pin down with ordinary class assumptions.
Class: Transit / adaptive
Philosophy: VOID-primary with Menta/Psyche support
FORCE: 5
MENTA: 15
PSYCHE: 20
Total VOID: 30
Spent VOID: 0
Committed VOID: 30
Available VOID... | null |
text | [
{
"kind": "document",
"source_line_end": 1,
"source_line_start": 1,
"text": "Myth Engines Core Ruleset",
"text_sha256": "417c11092fc347000126b5eb78bb95409c4e7b7ac46695617c84fa1f626c2aea"
},
{
"kind": "chapter",
"source_line_end": 572,
"source_line_start": 572,
"text": "Chapte... | ready | 05-mythengines.txt | 913 | 913 | 05-mythengines.txt:913-913 | {
"group_id": "05-mythengines.txt:913-914",
"group_kind": "epoch",
"group_line_end": 914,
"group_line_start": 913
} | Epoch 3: Void Witch: Empress in Black | null |
text | [
{
"kind": "document",
"source_line_end": 1,
"source_line_start": 1,
"text": "Myth Engines Core Ruleset",
"text_sha256": "417c11092fc347000126b5eb78bb95409c4e7b7ac46695617c84fa1f626c2aea"
},
{
"kind": "chapter",
"source_line_end": 572,
"source_line_start": 572,
"text": "Chapte... | ready | 05-mythengines.txt | 948 | 915 | 05-mythengines.txt:915-948 | {
"group_id": "05-mythengines.txt:915-949",
"group_kind": "profile",
"group_line_end": 949,
"group_line_start": 915
} | Astra Vanta VX
Cryofrozen epoch-one idol body with epoch-two war imprinting. This should play like a hybrid lead: charismatic control plus military decisiveness.
Class: Agentic
Philosophy: Force / Menta / memory continuity
FORCE: 10
MENTA: 20
PSYCHE: 10
Total VOID: 25
Spent VOID: 0
Committed VOID: 5
Available VOID: 20... | null |
text | [
{
"kind": "document",
"source_line_end": 1,
"source_line_start": 1,
"text": "Myth Engines Core Ruleset",
"text_sha256": "417c11092fc347000126b5eb78bb95409c4e7b7ac46695617c84fa1f626c2aea"
},
{
"kind": "chapter",
"source_line_end": 572,
"source_line_start": 572,
"text": "Chapte... | ready | 05-mythengines.txt | 986 | 950 | 05-mythengines.txt:950-986 | {
"group_id": "05-mythengines.txt:950-987",
"group_kind": "profile",
"group_line_end": 987,
"group_line_start": 950
} | Deacon
Leader of the Divine Antagonist Network. This is your best fit for the “gimped host with disposable sub-characters” model: low self-expression, high delegation authority.
Class: Primary Agentic command-plane
Philosophy: Menta / VOID
Deacon Host
FORCE: 5
MENTA: 20
PSYCHE: 15
Total VOID: 51
Spent VOID: 20 (Empre... | null |
Subsets and Splits
No community queries yet
The top public SQL queries from the community will appear here once available.