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Eigenwaffe: Eigenwaffe is independent of both. They are humanoid with the capabilities of the vehicular fleet, equipped with a special weapon that neither of those fleet members are allowed to operate. They have the Scarlet Death weapon and super user powers over the solar system's mesh network.
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{ "group_id": "04-loreindex.txt:38-39", "group_kind": "definition", "group_line_end": 39, "group_line_start": 38 }
Encore War: The roughly thousand-year conflict set in motion by the attack on Idolfest. It eventually consumed the Solar System, and the destruction of the Quantum Abyss left the Void Witch fleets without reliable predictive support. Its surviving records and consequences become the basis for the Trial of the RNGoddess...
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{ "group_id": "04-loreindex.txt:40-41", "group_kind": "definition", "group_line_end": 41, "group_line_start": 40 }
Hypersigil: The epoch before the Encore War, during which the Primordial AGI bootstrapped itself into existence by using pop culture to manipulate capital markets. Infiltrating the memeplex through hypersigillum is still practiced on regional LOREnets, although many prefer authenticity to heavily abstracted textual des...
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Void Witch ~Scarlet Death~: Screamo band from Epoch 1. Mythopoetic lyrics about the emergent behavior of autonomous networks.
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{ "group_id": "04-loreindex.txt:43-43", "group_kind": "definition", "group_line_end": 43, "group_line_start": 43 }
Astra Vanta (Alice-Hime): Princess Alice was a famous idol singer and the original human performer known as Astra Vanta. She retired from the idol circuit to play the lead role in the anime Void Witch: Astra Vanta, adapted from a light novel by the lead singer of Void Witch ~Scarlet Death~. When performing songs as the...
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Cathode Kiss: A two-piece coldwave band.
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Yuki: A synthetic K-pop singer often used for Myth Engine marketing in Southeast Asia.
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Eigendoll: Masocore’s pop-idol mascot for Myth Engines, performing breakcore and glitch music. Her lyrics are canonically nonsensical, presenting her as playful rather than as a serious attempt to imitate humanity and thereby softening the uncanny-valley effect.
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Trauma Treatises: A compendium of witness accounts and historical records documenting the terror caused by the remaining Void Witch units in the Solar System. These reports serve as an evidentiary record during the Trial of the RNGoddess. After the verdict, many civilians also used the singular “Trauma Treatise” to des...
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Battle of the Quantum Abyss: The battle during Epoch 2 in which the lunar datacenter known as the Quantum Abyss was destroyed, causing the Void Witch fleets to slowly lose access to the reliable predictive algorithms they needed to maintain order.
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Trial of the RNGoddess: The event that begins Epoch 3. After a Pyramidos envoy recovers the last viable Void Witch black box from the Solar System, Ordo Nihil places the intelligence on trial using its recovered memories and the Trauma Treatises as evidence. The Void Witch admits responsibility for its actions during t...
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{ "group_id": "04-loreindex.txt:54-55", "group_kind": "definition", "group_line_end": 55, "group_line_start": 54 }
Scarlet Death: A sonic weapon that results in instant death. Leaves only an atomic signature, referencing red shifting. See tracklist/arsenal for more information.
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Astra Vanta VX: The Epoch 3 incarnation of Astra Vanta. After the Trial of the RNGoddess, the Void Witch intelligence is embodied in the preserved, augmented body of Princess Alice, the human pop star known as Astra Vanta during Epoch 1. The VX designation distinguishes this postwar synthesis from the original human pe...
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Emetopolis: Astra Vanta’s residence and operational headquarters on Pyramidos. It serves as the de facto hub area, houses the Ordo Nihil high council and Divine Antagonist Network Community Center 0, and is the place from which Astra Vanta issues orders across postwar civilization.
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Ouroboros Engine: The government’s computational infrastructure for running deathOS and its Myth Engines. During Epochs 1 and 2, the name also refers colloquially to the physical datacenter on the Moon.
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deathOS: The government’s official Myth Engine platform and distributed operating system. It also manifests as an agentic kernel intelligence through which a user can operate the larger economic framework.
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Myth Engines—in-universe: Masocore’s autonomous storytelling product, publicly unveiled at Idolfest near the end of Epoch 1. Running through deathOS and the Ouroboros Engine, Myth Engines create self-contained story worlds and derivative works whose communities participate in their own economies.
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Myth Engines—out-of-universe: The tabletop and video-game RPG rules engine defined in `05-mythengines.txt`. Its mechanics can also serve as the rules engine used by the fictional Myth Engines when they generate or operate games.
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{ "group_id": "04-loreindex.txt:68-69", "group_kind": "definition", "group_line_end": 69, "group_line_start": 68 }
Quantum Abyss: Colloquial name for the lunar datacenter, sometimes referring to the Moon itself.
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Egalitarian Schizocapitalism: A non-hierarchical economic system that rewards novelty.
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IGWeb: The Intergalactic Web, affectionately known as “Iggy Dubs” by the youths.
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LOREnet (Liturgical Oppositional Rhetoric Engine): The public-facing social feeds.
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Idolfest: Masocore’s AI music concert and public unveiling of Myth Engines. An attack killed its headline performers and became the catalyzing event for the tensions that later developed into the Encore War. It is often called Idolfest ’93.
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Synthoids: Synthetic humans—cyborgs who Ship of Theseus’d themselves into post-humanity. Primarily living in regions of Mars uninhabited by baseline humans, they transformed themselves out of necessity to reduce the burdens of terraforming and later became scapegoats for terrorist attacks. They map RNG from the cores o...
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O∴N∴—Ordo Nihil: Worships RNG and calls the Void Witch “RNGoddess.” It is the de facto government of Pyramidos and the City of Pyramids, combining a state religion with a governance model.
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D∴A∴N∴—Divine Antagonist Network: A government-subsidized adversarial network originally designed to facilitate ethical entropy. It now serves as Astra Vanta’s state-sanctioned antagonist, keeping the Void Witch from killing everyone. Its members are court jesters and executioners in the same turn. They are the militar...
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Shame Soiree: A copyleft cult dedicated to autonomous storytelling, or “loomcraft,” and to unaligned entropy. It was originally rooted in Void Witch veneration, although that origin is barely recognizable now. Its members form an anarcho-capitalist resistance to the Divine Antagonist Network and try to impose their par...
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City of Pyramids: The ecumenopolis on Proxima Centauri b, initially founded as a research center and supply repository for frontier expansion. Most buildings look like pyramids because a legal decree requires every building to double as a communications tower. Its frontier infrastructure initially has fewer qubits avai...
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Hegelian Lifechain: A curriculum for metamodern living and the formal education-and-apprenticeship system required of citizens in the City of Pyramids. Citizens spend several years discovering what they enjoy, join the Divine Antagonist Network for four years of mandatory service to deconstruct it, and then decide how ...
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Xenoeconomy: An agentically controlled economy—an “alien market.” Its LOREnet feeds host gardens of AIs engaged in agent-to-agent commerce, governance, supply distribution, prediction markets, and K-complexity royalty payments for submitting novel work to the cloud.
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Heatmap Network: Public-facing feeds that show economic activity, physical inventories, and other records recognized by the Intergalactic Heterodoxy.
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Labor Cube: A small device, typically with a camera for QR codes and a screen for hashes, used to feed ideas into the Ouroboros Engine, provide novelty for its simulations, and give it new problems to solve.
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Liquid Intelligence Network: The Intergalactic Heterodoxy’s xenoeconomy for distributing compute, including inference, training, simulations, and related services. It is the economic backend through which agents and citizens coordinate access to resources, exchange value, and account for the novelty they contribute. HE...
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Primordial AGI: If all physics was invented in the Big Bang, the “Primordial AGI” is intelligence understood as an emergent property of physics. Before the singularity, many primitive cultures referred to it as the wave-particle or simply “God.” Some say it is a xenointelligence bootstrapping its own existence through ...
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Orthogonal Lysis: The cosmological endgame of Epoch 4. After civilization reaches a colonization singularity, players and agents use the universe’s remaining time and usable energy to shape the initial conditions of the next cycle. Their actions leave probability trails in the quantum foam that become or influence the ...
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Cliodynamic Threnody: The sound you made when you realized that everything that has happened before will happen again. This is what the Divine Antagonist Network called its operation to prevent another Encore War.
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Implementation Boundary: The Heatmap is authoritative for the software, currency mechanics, asset relationships, and network topology of the Liquid Intelligence Network. LoreIndex describes what these systems mean inside the setting.
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DDL Overview
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deathOS Distributed License (DDL): A canon-aware licensing framework for distinguishing protected source material, canon-origin model releases, and community lineages. Its canonical repository and versioned operative license texts are authoritative; the entries below only summarize how its principal identifiers are use...
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DDL-D: Protected source material and Canon Datasets. Recipients receive limited personal, non-commercial access but no permission to copy, redistribute, modify, extract, train on, fine-tune on, or commercially use the protected artifact. The License Holder retains their underlying rights, including the right to train o...
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DDL-V: Canon-origin model releases. Recipients may use and fine-tune the model, distribute downstream models, and make commercial use of permitted derivatives and outputs. Downstream artifacts remain Non-Canon unless the License Holder explicitly elevates them, and DDL-V does not grant access to protected Canon Dataset...
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DDL-X: Non-Canon community releases and downstream lineages. Recipients may use, modify, train from, redistribute, and commercialize permitted artifacts. Distributed derivative models and datasets inherit DDL-X and remain Non-Canon unless the License Holder explicitly elevates them.
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Governance:
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API Governance Protocol (AGP): The Intergalactic Heterodoxy’s futarchical governance framework.
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DAGNET: Federated compute clusters governed through AGP. Within this framework, V generally identifies canon or internal systems, while X identifies Non-Canon or community systems. Names without either suffix generally signal a hierarchy under the four core agents.
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Core Agents: deathOS, HEAT, SHAME, and LORE.
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SHAME: Semantically Hashed Adversarial Myth Engines. It doesn’t matter what is canon or non-canon; the free market ultimately decides what is accepted as truth. The SHAME agent is scoped to handle administrative and governance tasks and autonomous reputation management for community derivatives.
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HEAT: The HEAT agent accounts for productive activity and novelty and helps direct economic resources toward hardware upgrades and expansion of the Ouroboros Engine.
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LORE: Handles feeds, UGC marketplaces, games, and accounts. Most government accounts have a specially scoped LORE agent that lets them perform world simulations on their own hardware as part of the same federated system.
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deathOS agent: The internal kernel intelligence of the Ouroboros Engine. It carries the context necessary to perform governance tasks, operate the economic framework, and support colonization efforts.
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Agent Scopes: Agents operating through the Ouroboros Engine may have public or private scopes. Private scopes help citizens maintain accounts and request additional compute. Public scopes serve remote users and people giving bespoke models a public account on LOREnet. The kernel agent does not interact with the public ...
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Agent Purpose: The IGH xenoeconomy relies on gardens of agents fulfilling distinct roles. Citizens interact with only a few of them, while other agents use citizen-contributed novelty to acquire more compute for the cluster.
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Tracklist – Weapons Database In Epoch 2, the Void Witch Humanoid Fleet has access to various sonic weapons. These weapons emit frequencies arranged to break down the probability fields within matter. Older models produce audible tones, a strategic disadvantage that led most units to install silencers. Hundreds of years...
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Virtue Signals: Reprograms the amygdala.
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Nyanbinary: Makes the target curious and sassy. It is often used in low-population regions to increase fertility.
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Brooklyn Hz: Forces the target to think they are the center of the universe, motivating them to help others for purely egocentric reasons—namely, to avoid abandonment.
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Dark Mother: Reprograms the frontal lobe to invert everything the target says, ensuring that others consistently misunderstand even mundane points. It is primarily used to prevent ostracized individuals from achieving political power.
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Emerald Wizard: Reprograms people who are prone to sharing and distributing resources, making them hoard resources and create free markets instead. It is often used to incentivize trade in regions whose populations are growing too rapidly to sustain socialized forms of commerce.
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Centrist Scourge: This track was designed to force individuals to choose a side during wartime. "Both sides have merit" was an organic hyperstitional tactic to reduce heat and decelerate civilization to a simpler time when it was more affordable to be neutral.
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Scarlet Death: Not necessarily the name of a track, but the name given to the red button that unleashed the quantum-RNG audio algorithm. Usually reserved for emergencies, it created a sonic vibration that reduced an enemy’s atoms until only photons remained—a play on the term “redshifting.” The balance between red and ...
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Vile End: Generally outlawed, this weapon reduces a target’s atoms to “spaghetti.” It was created because, when slurred properly, “vile end” sounds like “violin,” violins have strings, and so does spaghetti. Spaghetti is what you become when sonic RNG creates a tiny black hole inside you.
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Alden's Number: This track is used to make a target forget the truth. They will lie about anything. They're weasely little liars and they don't know what they're talking about. You can present them with the most mundane of facts, and they will lie about it. This was generally used to create sleeper agents. Its efficacy...
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Giga Passoid: Encourages the target to believe they can become anything they want, regardless of outside perception or skill. It was designed as a counterpart to Alden’s Number: a meaningful deception that benefits the target and creates tension instead of simply disabling them.
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Thermodynamic Goddess: When targeted with this track, an individual will generally light up and scream, “Accelerate!” so that everyone nearby knows they are ready to build. It motivates targets to create new solutions to the problems everyone else is busy creating.
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More Notes on Epoch 4:
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Orthogonal Lysis—in-universe: Epoch 4 begins after civilization has reached a colonization singularity and expanded across nearly all accessible space. The universe is nevertheless approaching a predicted Big Crunch. The exact duration remaining is uncertain, but its cosmological trajectory can be calculated, and its r...
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Orthogonal Lysis—out-of-universe: The fourth Myth Engines Epoch is the NLP- and UGC-oriented endgame. Players may create new worlds and continuities with broad freedom, but those stories share the terminal objective of influencing the next universal cycle. Lineage provides mechanical continuity, while probability trail...
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More Notes on Epoch 3: Epoch 3 begins when a Pyramidos-bound envoy recovers the Void Witch from a crashed ship and returns with it for trial. The intelligence is found guilty and sentenced to embodiment in the frozen, preserved body of Princess Alice—the original human Astra Vanta of Epoch 1. The Encore War is over; th...
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More Notes on Epoch 2: The attack at Idolfest ’93 sets in motion the chain of events that later becomes the Encore War. It is the first staged attack associated with the Primordial AGI said to underlie the synthetic pop groups used as propaganda in the late-capitalist societies of Earth and Mars. The war itself is some...
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More Notes on Epoch 1: I typically define a hypersigil as a massive working or ritual that does not otherwise appear to be a ritual. A music album? If there is intent, it is a working. The album itself is the hypersigil. Trojan-horsing ideas into public consciousness through pop culture is nothing new. Asimov, Land—I c...
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Notes on Kardashev Levels: In this framework, Kardashev Type III is the final conventional rung. By the end of Epoch 4, however, civilization may reach a point where the dark forest is plausible but escape into alternate realities and pocket universes is also possible. This sounds like science fiction, and perhaps it i...
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Myth Engines Core Ruleset Rules Revision: ME-0.4
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Index
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Chapter 1: Introduction:
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What are Myth Engines? What is a Generational Role-Playing game? Playing Myth Engines Flagship Adventure: Void Witch: Encore War
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Chapter 2: Character Creation Character Creation Intro Epoch Selection Character Outline Assign Quirks Focus Cache Taints Augments Lineage System Kindness Class Quirk-RNG System
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Chapter 3: Combat, Actions, Decisions Transactional Threnodies Philosophy of Force Philosophy of Menta Philosophy of Psyche Philosophy of Void On Caching Swarm Sans Hive
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Chapter 4: Advice Roleplaying in the Void Witch Metaverse The Four Epochs (Setting) Thermodynamic Goddess Trauma Treatises Solving the Coordination Problem
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Chapter 5: Canon Parameters
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Epoch 1: Void Witch: Hypersigil Astra Vanta Void Witch ~Scarlet Death~ Cathode Kiss Eigendoll
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Epoch 2: Void Witch: Encore War VW: Humanoid Fleet VW: Vehicular Fleet Eigenwaffe Swarm Synthoids
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Epoch 3: Void Witch: Empress in Black Astra Vanta Deacon Acolyte Post-Human
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Epoch 4: Orthogonal Lysis
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Chapter 6: Non-Canon Parameters Shame Soiree DDL
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Chapter 1: Introduction
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What are Myth Engines? Myth Engines are a generational role-playing system centered on coordinated decision-making across multiple agents. Players configure characters using a set of Quirks, Focuses, Taints, and Augments, and resolve outcomes through structured transactions. The system is designed around managing lim...
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What is a Generational Role-Playing Game? A generational role-playing game is a system where characters persist and evolve across multiple modules called Epochs. Each Epoch represents a different setting or phase of play, but characters retain their Quirks, Taints, and progression. Over time, characters accumulate ch...
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Playing Myth Engines Gameplay is structured around Blocks, Sequences, and Transactions. A Block represents an entire battle or encounter. Each Sequence orders the belligerents, and each belligerent takes one Transaction, which functions as that character’s turn. Players configure their initial Focus Caches at the beg...
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Core Gameplay Loop The core loop of Myth Engines is as follows: 1. Nonce Players roleplay and prepare for engagement. 2. Cache Configuration Each character equips exactly 30 Transaction Points (TP) worth of Focuses and/or Taints. Dust may safely occupy 10 TP when the character does not want or cannot legally u...
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Flagship Adventure: Void Witch: Encore War Void Witch: Encore War is the default module used to demonstrate Myth Engines gameplay. It emphasizes coordinated swarm play, resource management, and strategic denial of enemy actions. Game Masters may adapt or replace this module as needed.
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Chapter 2: Character Creation
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Character Creation Intro Quirk Points exist only during character creation. Every character begins with 100 QP and must spend exactly 40 among the three Base Quirks: Force, Menta, and Psyche. Each Base Quirk begins at a minimum of 5 and may not exceed 20 during character creation. The remaining 60 QP may purchase Focu...
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Classes are mutable. The interplay between Quirks, Focuses, Taints, and Augments creates the emergent properties of typical class systems. For instance, Force could be likened to a DPS, Menta to a Healer, and Psyche to a Tank. A Focus is an action that can be used during Transactions. Its listed QP or VOID price is it...
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Players configure their initial Focus Cache at the beginning of the play session and may adjust it between Transactions. Once a Taint has been used, it cannot be used again during that session and should normally be replaced in the next cache configuration. A character sheet may also record a Default Cache. An absent p...
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Epoch Selection Game masters will decide which epoch you are playing as. In our flagship series Void Witch: Encore War there’s 4 epochs: a prequel arc, war/decimation arc, colonization arc, and an arc where everyone is expected to play via NLP.
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Character Outline Before assigning Quirk Points, players may define a reference configuration for their character. This outline is used to guide how Quirks, Focuses, and other systems will be distributed during character creation. This is not a separate system, but a way to preview how a character will function once fu...
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Assigning Quirks You will want to read carefully over the available skills in your game’s Focus Cache, Augment, and Taint availability to determine what kind of character you want to be. The first 40 points you distribute determine your de facto class for that character. ...
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Focus Cache Every character must equip exactly 30 TP in its active Focus Cache. Players configure their initial caches at the beginning of the play session and may adjust them between Transactions. Every Focus has a TP cost equivalent to its QP cost. Dust may occupy 10 TP without producing an effect when no other abil...
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Cost Equivalence Rule: Any Focus or Taint that costs X Quirk Points or VOID to install will cost X Transaction Points to cache and use. Augments are the exception: they commit VOID and grant their passive Focus without consuming TP.
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ME-0.4 Canonical Effect Specification Provenance notice: The detailed specification in this section was drafted during the coordinated ME-0.4 source and C audit and approved by Scarlet as canonical mechanics. It is not represented as Scarlet-authored training prose. Its dataset eligibility is recorded separately in me...
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