Question: Which character class in the game Magestorm would is likely to restore the health of allies in order to prevent defeat?

Context articles: Nox (video game)
Magestorm
Final Fantasy IV
Character class (Dungeons &amp; Dragons)
Runecaster (Dungeons &amp; Dragons)
Character class
Cleric (character class)
Warrior (character class)
Healer (gaming)
Paladin (character class)

Nox is an action role-playing game developed by Westwood Studios and published by Electronic Arts in 2000 for Microsoft Windows.
 It details the story of Jack, a young man from Earth who is pulled into a high fantasy parallel universe and has to defeat the evil sorceress Hecubah and her army of Necromancers to return home.
 Depending on the player's choice of character class at the beginning of the game (warrior, conjurer, or wizard), the game follows three largely different linear storylines, each leading to its unique ending.
 In the multiplayer, players can compete against each other in various game modes such as deathmatch and capture the flag, while the freely downloadable expansion pack "NoxQuest" added a cooperative multiplayer mode.
 The game was generally well received by critics and the media.
Rolemaster: Magestorm (since 2001, Magestorm Millennium) was an online-only first-person shooter using magical spells as weapons.
 It was developed in 1996 by Interworld Productions (now Mythic Entertainment).
 It centered on team-based gameplay and included some role-playing video game elements, notably the character class and level-based systems.
 The four character classes were the Wizard, Psionic, Eldritch and Healer; but prior to "Magestorm Millennium", the character classes were named as Magician, Mentalist, Arcanist and Cleric, respectively.
 A character could gain experience points by hitting other players and raise up to level 30.
 Each gained level gave spell picks which allowed to unlock new spells.
Final Fantasy IV , also known as Final Fantasy II for its initial North American release, is a role-playing video game developed and published by Square (now Square Enix) for the Super Nintendo Entertainment System.
 Released in 1991, it is the fourth main installment of the "Final Fantasy" series.
 The game's story follows Cecil, a dark knight, as he tries to prevent the sorcerer Golbez from seizing powerful crystals and destroying the world.
 He is joined on this quest by a frequently changing group of allies.
 "Final Fantasy IV" introduced innovations that became staples of the "Final Fantasy" series and role-playing games in general.
 Its "Active Time Battle" system was used in five subsequent "Final Fantasy" games, and unlike prior games in the series, "IV" gave each character their own unchangeable character class.
A character class is a fundamental part of the identity and nature of characters in the "Dungeons & Dragons" role-playing game.
 A character's capabilities, strengths, and weaknesses are largely defined by its class; choosing a class is one of the first steps a player takes in order to create a "Dungeons & Dragons" player character.
 A character's class affects a character's available skills and abilities.
 A well-rounded party of characters requires a variety of abilities offered by the diverse classes in the game.
The runecaster or runepriest is a playable character class in the "Dungeons & Dragons" fantasy role-playing game.
 The runecaster appeared in multiple forms in second edition and third edition and as the runepriest in fourth edition, with rune magic also appearing in other editions of the game.
 The runecaster has been implemented as a warrior or fighter class, an arcane or wizard class, and a divine or priest class as well as a set of options for including rune magic without need of a specialized class.
 While rune magic is found in all editions of Dungeons & Dragons, at least as spells, specialized runecasters have not appeared as classes or class-like options in every edition.
In role-playing games (RPG), a common method of arbitrating the capabilities of different game characters is to assign each one to a character class.
 A character class aggregates several abilities and aptitudes, and may also detail aspects of background and social standing, or impose behavior restrictions.
 Classes may be considered to represent archetypes, or specific careers. RPG systems that employ character classes often subdivide them into levels of accomplishment, to be attained by players during the course of the game.
 It is common for a character to remain in the same class for its lifetime; although some games allow characters to change class, or attain multiple classes.
 Some systems eschew the use of classes and levels entirely; others hybridise them with skill-based systems or emulate them with character templates.
The Cleric, Priest, or Bishop is a character class in "Dungeons & Dragons" and other fantasy role-playing games.
 The cleric is a healer, usually a priest and a holy warrior, originally modeled on or inspired by the Military Orders.
 Clerics are usually members of religious orders, with the original intent being to portray soldiers of sacred orders who have magical abilities, although this role was later taken more clearly by the paladin.
 Most clerics have powers to heal wounds, protect their allies and sometimes resurrect the dead, as well as summon, manipulate and banish undead.
Warrior is a character class (or "job") found in many role-playing games.
 This class may also be referred to as "Fighter", as in Dungeons & Dragons.
 The class is sometimes also referred to as a "Knight", although in some games this is a separate class with a more chivalric aspect.
 The "Warrior" is skilled in combat, and usually can make use of some of the most powerful heavy armor and weaponry in the game.
 As such, the warrior is a well-rounded physical combatant.
 In some games, the Warrior (or more often the Knight, if it is a separate class) may be able to learn basic magic, but its capabilities in this field are somewhat limited.
 Because of the class's reliance on heavy plate armor and expensive weaponry, the cost of managing the Warrior's equipment is typically very high.
A healer is a type of character class in video gaming.
 When a game includes a health game mechanic and multiple classes, often one of the classes will be designed around the restoration of allies' health, known as healing, in order to delay or prevent their defeat.
 Such a class can be referred to as a healer.
 In addition to healing, healer classes are sometimes associated with buffs to assist allies in other ways, and nukes to contribute to the offense when healing is unnecessary.
The Paladin (alternatively sometimes called Templar or Crusader) is a staple character class found in computer and pen and paper role-playing games.
 The template may have been introduced through the eponymous character class from "Dungeons & Dragons".
 The broad concept is that of a "Holy Warrior", combining aspects of both Warrior and Cleric.