Question: What is a science fiction role-playing game produced by TSR beginning in 1982, that was worked on by Tom Moldvay ?

Context articles: Lords of Creation (role-playing game)
Alternity
Twilight Calling
Star Frontiers
Revolt On Antares
Tom Moldvay
Metamorphosis Alpha
The Lost City (Dungeons &amp; Dragons)
Gamer's Handbook of the Marvel Universe
2300 AD

Lords of Creation was a table top role-playing game published by Avalon Hill in 1983 and 1984.
 The game was written by Tom Moldvay who also worked on the games "Dungeons and Dragons" and "Star Frontiers".
Alternity is a science fiction role-playing game (RPG) published by TSR in 1998.
 Following the acquisition of TSR by Wizards of the Coast, the game was discontinued in 2000 as part of a broader rationalisation of TSR's business holdings, but it retains a small and devoted fanbase.
 Parts of "Alternity" as well as TSR's classic "Star Frontiers" game have been incorporated into the "d20 Modern" game, especially the "d20 Future" setting.
 The first campaign setting for the "Alternity" game, the "Star*Drive" setting, was introduced in 1998.
Twilight Calling is an adventure module for the "Dungeons & Dragons" fantasy role-playing game, set in that game's Mystara campaign setting.
 TSR, Inc. published the module in 1986 for the "D&D Master Set" rules.
 It is part of the "M" series of modules.
 The module was designed by Tom Moldvay with additional design, development and editing by Bruce Heard, Karen Martin, Rick Swan, Paul Jaquays, Kevin Stein and Robin Jenkins.
 Its cover art is by Ben Otero, with interior art by Larry Elmore and cartography by Diane & Dave Sutherland, Gloria Szopinski and Rob Peacock.
Star Frontiers is a science fiction role-playing game produced by TSR beginning in 1982.
 The game offered a space opera action-adventure setting.
Revolt On Antares is a science fiction themed microgame designed by Tom Moldvay and produced by TSR, Inc. in 1981.
 Similar to the microgames produced by Steve Jackson Games, it was sold in a transparent plastic shell case and came with rulebook, full-color hex-map, counters, and one six-sided die.
 Other games in this series (called "minigames" by TSR) include "They've Invaded Pleasantville!
", "Remember the Alamo", "Attack Force", "Vampyre", "Viking Gods", "Icebergs" and "Saga".
Tom Moldvay (Thomas Steven Moldvay, Nov. 5, 1948 – March 9, 2007) was a game designer and author most notable for his work on early materials for the fantasy role-playing game "Dungeons & Dragons" (D&D).
Metamorphosis Alpha is a science fiction role-playing game.
 It was created by James M. Ward and originally produced by TSR, the publisher of "Dungeons & Dragons".
 It was the first science fiction role-playing game, published in July 1976.
The Lost City (B4) is a "Dungeons & Dragons" adventure module by Tom Moldvay.
 It was first published by TSR in 1982 and was designed as a stand-alone adventure for use with the "Dungeons & Dragons Basic Set".
 The working title for the module was "The Lost City of Cynidecia".
 Moldvay designed the module to give novice Dungeon Masters experience fleshing out adventures and is only partially complete.
 The module is described as a low-level scenario, in which the only hope of the player characters' survival can be found in a ruined city slowly rising out of the sands.
 The adventure is set inside a huge step pyramid, with the lower pyramid only sketched out and the city itself described with a list of the major areas and a map.
 The adventure’s main villain is Zargon, a giant one-eyed monster and his minions.
 The entire double pyramid, not including the city, contains over 100 rooms.
The Gamer's Handbook of the Marvel Universe is a series of role-playing game supplements published by TSR beginning in 1988 for the "Marvel Super Heroes" role-playing game.
2300 AD is a hard science fiction tabletop role-playing game created by Game Designers Workshop, originally offered as an alternative to the space opera portrayed by the company's leading science fiction role-playing game, "Traveller".
 In fact it was originally titled "Traveller: 2300", but this caused confusion as the game used neither the rules system nor the setting of the original "Traveller".
 The game was therefore renamed in its 2nd edition.