Question: In what year was the game designer who wrote "The Isle of Dread" with David "Zeb" Cook born?

Context articles: Red House Tavern
Tony Warriner
Ray Game Designer 2
David Cook (game designer)
The Isle of Dread
Dwellers of the Forbidden City
Aaron Allston
Tom Moldvay
Eric and the Dread Gazebo
Marco Donadoni

The Red House Tavern is located in Cooksville in Howard County, Maryland, United States.
 It was situated midway along the Old Frederick Road between Baltimore and Frederick, used as a rest stop for travelers.
 The house is the birthplace of Thomas Cook born in 1768, who founded Cooksville in 1802.
Tony Warriner is a video game designer, programmer and co-founder of Revolution Software.
 At a young age he started playing adventure games, when they were just text adventures.
 He wrote his first game, "Obsidian", while he was at school and sent it to Artic Computing for consideration.
 Charles Cecil, who considered it to be brilliant, convinced him to have it published by Artic.
 At Artic he wrote together with Adam Waring "Ultima Ratio", which was published in 1987 by Firebird.
 In the same year he got a job at Cecil's Paragon Programming, where games were converted to other platforms.
 When Cecil had left to work for U.S. Gold, Warriner started doing 8-bit programming for games.
 In 1988 he created "Death Stalker", published by Codemasters.
 In the same year he joined Cascade Games, where he worked on "", "Arcade Trivia Quiz", and "Arcade Trivia Quiz Question Creator".
 In 1989 Warriner moved to Bytron where he wrote aviation software, where David Sykes was his fellow programmer.
Ray Game Designer 2 (also known as RGD2) is a freeware application designed for developing simple 3D computer games such as first-person shooters and third-person platformers, without learning an advanced programming language.
 It was written by Emmanuel Icart of Momor Productions with the Delphi programming language.
 Games created with Ray Game Designer 2 can be distributed freely or sold for profit, without paying any royalties to Momor Productions.
 RGD2 can use either OpenGL, Direct3D, or its own software engine for rendering 2D and 3D graphics.
 Ray Game Designer 2 uses an extremely simple syntax for creating "behaviours", code used to create simple artificial intelligence in its games.
 RGD2 comes in the French and English languages, but can be translated into virtually any language by editing a few text files.
 Ray Game Designer 2 is also the successor of Ray Game Designer.
 The software remains unfinished and hasn't been updated since early 2002.
David "Zeb" Cook is an American game designer, best known for his work at TSR, Inc., where he was employed for over fifteen years.
The Isle of Dread is an adventure for the "Dungeons & Dragons" role-playing game.
 The adventure, module code "X1", was originally published in 1981.
 Written by David "Zeb" Cook and Tom Moldvay, it is among the most widely circulated of all "Dungeons & Dragons" adventures due to its inclusion as part of the "D&D Expert Set".
 In the adventure, the player characters search for a lost treasure, journey to the prehistoric Isle of Dread, and there meet new nonhuman races.
Dwellers of the Forbidden City is an adventure module, or pre-packaged adventure booklet, ready for use by Dungeon Masters in the "Dungeons & Dragons" ("D&D") fantasy role-playing game.
 The adventure was first used as a module for tournament play at the 1980 Origins Game Fair, and was later published by TSR in 1981 for use with the first edition "Advanced Dungeons & Dragons" rules.
 The module was written by game designer David "Zeb" Cook, who partly ascribes his hiring by TSR to his work on this module.
 In the adventure, the characters are hired to find an object taken to a lost oriental-style city, which has been taken over by a cult of snake-worshipers, the yuan-ti, and their servants, the mongrelmen and tasloi.
 The module was ranked as the 13th greatest "Dungeons & Dragons" adventure of all time by "Dungeon" magazine for the 30th anniversary of the "Dungeons & Dragons" game in 2004.
Aaron Dale Allston (December 8, 1960 – February 27, 2014) was an American game designer and author of many science fiction books, notably "Star Wars" novels.
 His works as a game designer include game supplements for role-playing games, several of which served to establish the basis for products and subsequent development of TSR's "Dungeons & Dragons" game setting Mystara.
 His later works as a novelist include those of the "" series: "Wraith Squadron", "Iron Fist", "Solo Command", "Starfighters of Adumar", and "Mercy Kill".
 He wrote two entries in the "New Jedi Order" series: "" and "".
 Allston wrote three of the nine Legacy of the Force novels: "Betrayal", "Exile", and "Fury", and three of the nine Fate of the Jedi novels: "Outcast", "Backlash", and "Conviction".
Tom Moldvay (Thomas Steven Moldvay, Nov. 5, 1948 – March 9, 2007) was a game designer and author most notable for his work on early materials for the fantasy role-playing game "Dungeons & Dragons" (D&D).
"The Tale of Eric and the Dread Gazebo" is a role-playing game (RPG) inspired anecdote, made famous by Richard Aronson (designer of "The Ruins of Cawdor", a graphical MUD).
 Aronson's account first appeared in print in the APA "Alarums and Excursions" in either 1985 or 1986 (accounts vary).
 It was reprinted in Mensa's RPG APA, "The Spell Book" in 1987, from there (with one jump) to "The Mensa Bulletin" in 1988, and then it jumped to the internet.
 It has remained popular and been frequently plagiarized ever since.
 The story, as it has always been published, was "Eric and the Gazebo" but many plagiarized accounts on the internet have added the word "Dread" to the title.
Marco Alberto Donadoni (born in Milan, 8 November 1951) is an Italian game designer.
 He designed his first, self-produced wargame, "Iliad", in 1977; he then joined the Italian company International Team (IT), that at the time was mainly a jigsaw puzzle producer.
 IT published "Iliad" and changed its core business, focusing on the wargame market, with Donadoni being its main game designer.
 Between the late 1970s and the early 1980s, Donadoni created a number of games for IT, some of which, like "Zargo's Lords" and "Kroll & Prumni", were very successful and largely contributed to popularize wargaming in Italy and other European countries, such as France.
 Angelo Porazzi, designer of "Warangel" (one of the most popular Italian wargames of recent years) has often cited Donadoni's work as one of his major sources of inspiration.
 Donadoni remained as IT's main game designer until the company went bankrupt in the late 1980s, designing more than a hundred games.
 After that, he collaborated with several other major Italian game companies such as Editrice Piccoli, Editrice Giochi and others.