Question: Derek Pearcy designed a role playing game based on another game created by Croc in what language?

Context articles: PD Ultraman Battle Collection 64
Hybrid (role-playing game)
In Nomine Satanis/Magna Veritas
Cortex System
The Aethra Chronicles
Sua Ghin Gnua
Merpcon
Online text-based role-playing game
Haven: City of Violence
In Nomine (role-playing game)

PD Ultraman Battle Collection 64 (ＰＤウルトラマンバトルコレクション６４ , PD Urutoraman Batoru Korekushon 64 ) is a role playing game based on the Japanese super hero Ultraman.
 "PD Ultraman Battle Collection 64" is one of the few Nintendo 64 games to make use of the transfer pak, the game can be connected with any Game Boy game to create a character in "PD Ultraman Battle Collection 64" from the Game Boy game's data, similarly to "Monster Rancher".
Hybrid (stylized "HYBRID") is a role playing game created by "C".
 The "game" is said to correctly model physical reality, and originated from a series of "disjointed" posts by the author on a Usenet board.
 "Hybrid" consists of over 500 different and non-sequential rules, many of them utilizing references to pop culture and politics, cross-references to other rules (existent or not) and even other completely different RPG's, equations with undefined variables, and other random content.
 The version numbering system is also non-sequential, version 0.21 is considered newer than 0.34.
 An RPGnet reviewer declared "Hybrid" to be "unmitigated nonsense", and the game is also ranked as the 2nd worst RPG on the site.
In Nomine Satanis/Magna Veritas is a French role-playing game, created by Croc.
 In Nomine Satanis ("In Satan's Name") was the Demonic player's guide and Magna Veritas ("The Great Truth") was the Angelic player's guide.
The Cortex System is a generic RPG system based on the "Sovereign Stone System ", and was developed by Margaret Weis Productions, Ltd for the Serenity Role Playing Game.
 It was subsequently used for their licensed "Battlestar Galactica" and Supernatural RPGs, and brought out as a stand-alone system in the "Cortex System Role Playing Game" book (also called the "Cortex Classic System Role Playing Game").
 Serenity, using the Cortex System, was the 2005 Origins Award Gamer's Choice Role Playing Game of the Year.
The Aethra Chronicles - Volume One: Celystra's Bane or The Aethra Chronicles (also known as Aethra for short) is a classic 1994 MS-DOS shareware computer role playing game.
 The game was based on the Rolemaster game system, a Pencil & Paper role playing game.
 It was developed mostly as a one-man project by Michael Lawrence with some help from others for the graphics and sound/music.
Sua Ghin Gnua is a two-player abstract strategy board game from Thailand, formerly known as Siam.
 Another name for the game is Tigers and Oxen.
 It is a hunt game played on a 5x5 square grid with only orthogonal lines.
 One player plays the three tigers, and the other player plays the twelve oxen.
 The board is empty in the beginning.
 Players first drop their pieces onto the board, and then are able to move them.
 The tigers can capture the oxen by the short leap as in draughts and Alquerque, but the oxen attempt to elude and at the same time hem in the tiger.
 Sua Ghin Gnua most resembles the tiger hunt games (or tiger games) such as Bagh-Chal, Rimau-rimau, Main Tapal Empat, Catch the Hare, and Adugo since they all use a 5 x 5 square grid.
 But tiger games technically consist of a standard Alquerque board which is a 5 x 5 square grid with several diagonal lines criss-crossing through it which are completely missing in Sua Ghin Gnua.
 There are however some variants of Catch the Hare which have missing diagonal lines also.
 Another game that resembles Sua Ghin Gnua is from Myanmar called Tiger and Buffaloes which is a hunt game consisting of a 4 x 4 square grid with no diagonal lines.
 Myanmar happens to border Thailand geographically so there might be a historical connection between the two games.
 Another game from Myanmar is Lay Gwet Kyah that is presumed to be similar to Sua Ghin Gnua.
 Sua Ghin Gnua was briefly described by Stewart Culin, in his book "Chess and Playing Cards: Catalogue of Games and Implements for Divination Exhibited by the United States National Museum in Connection with the Department of Archaeology and Paleontology of the University of Pennsylvania at the Cotton States and International Exposition, Atlanta, Georgia 1895" (1898).
 It's also briefly mentioned by H.J.R. Murray in his book "A History of Chess" (1913).
 It was also described by R.C. Bell, in his book "Board and Table Games from Many Civilizations" (1969).
MerpCon is an acronym for "Middle-Earth Role Playing Convention", a role playing game convention dedicated solely to role-playing gaming in J.R.R. Tolkien's Middle-earth.
 The event is held annually on the last weekend of July and runs for 3 days from Friday, through to the end of Sunday (and sometimes a little into the following Monday morning).
 To date MerpCon has been held each year in Spokane, WA, USA.
 Beginning in 2009 MerpCon began to transition to being called Tolkienmoot as this convention's venue began to expand to include more Tolkien-related activities, events, and guests beyond just role playing in Middle-earth.
An online text-based role playing game is a role-playing game played online using a solely text-based interface.
 Online text-based role playing games date to 1978, with the creation of "MUD1", which began the MUD heritage that culminates in today's MMORPGs.
 Some online-text based role playing games are video games, but some are organized and played entirely by humans through text-based communication.
 Over the years, games have used TELNET, internet forums, IRC, email and social networking websites as their media.
Haven: City of Violence is a role-playing game created by Louis Porter Jr.
 Design.
 The game is a neo-noir "role playing game of hyperkinetic action" and was released for sale in 2003.
 "Haven: City of Violence" is the first role-playing game ever to be optioned by a movie production company prior to its public release.
 Louis Porter Jr. and his company began working on the game in 1998.
 They had been developing it for six years when Barry Levine's company, Brigade Entertainment, optioned the movie rights for the game.
In Nomine is a role-playing game designed by Derek Pearcy and published in 1997 by Steve Jackson Games, based on the French game "In Nomine Satanis/Magna Veritas".
 Players typically assume the role of angels and demons in a setting that draws heavily on the traditional Christian mythos.
 "In Nomine" won the Origins Award for "Best Graphic Presentation of a Roleplaying Game, Adventure, or Supplement of 1997".