Question: The lead designer of Dungeons & Dragons co-designed another game published by what company? 

Context articles: Nikita Mikros
Rob Donoghue
Dwellers of the Forbidden City
13th Age
Rob Heinsoo
Ian Terry (game designer)
Minsc
Dungeons &amp; Dragons Adventure Game
Dungeons &amp; Dragons Online
Sua Ghin Gnua

Nikita Mikros is a game designer/developer living in Brooklyn, New York, United States.
 He is the founder and CEO of SMASHWORX and Tiny Mantis Entertainment, two independent game studios located in New York City.
 Mr. Mikros's most current project is "Killer Queen Arcade" a 10 player arcade game he co-designed with Joshua DeBonis.
 "Killer Queen Arcade" was the recipient of the Developer's Choice Award at Indiecade 2013.
 At SMASHWORX, Mr. Mikros designs and works on original titles including "Propaganda Lander" and his current project "Team Dungeon Force".
 At Tiny Mantis, Mr. Mikros has worked on many games for clients including Nickelodeon, Cartoon Network, Adult Swim, LEGO, Bloomberg Tradebook and others.
 Before his current positions Mr. Mikros was co-founder of Black Hammer Game.
 Mr. Mikros was the lead designer of "The Egg Files" which was a 2002 Independent Games Festival finalist and was published by Manifesto Games.
 In addition, he was lead designer of "Supremacy: Four Paths To Power" which was also an Independent Games Festival finalist in 2005 and was published by Matrix Games.
Rob Donoghue is a game designer who has worked primarily on role-playing games. Together with Fred Hicks he created the "Fate system" and has been designer or lead designer of numerous award winning role playing games.
 He was a lead designer of the role-playing games "Spirit of the Century" and a designer of "The Dresden Files Roleplaying Game", and has also worked closely with Cam Banks on the Cortex Plus games, a lead designer for "", and as a designer for "Marvel Heroic Roleplaying".
 He has also contributed to "Dungeons & Dragons" 4e.
Dwellers of the Forbidden City is an adventure module, or pre-packaged adventure booklet, ready for use by Dungeon Masters in the "Dungeons & Dragons" ("D&D") fantasy role-playing game.
 The adventure was first used as a module for tournament play at the 1980 Origins Game Fair, and was later published by TSR in 1981 for use with the first edition "Advanced Dungeons & Dragons" rules.
 The module was written by game designer David "Zeb" Cook, who partly ascribes his hiring by TSR to his work on this module.
 In the adventure, the characters are hired to find an object taken to a lost oriental-style city, which has been taken over by a cult of snake-worshipers, the yuan-ti, and their servants, the mongrelmen and tasloi.
 The module was ranked as the 13th greatest "Dungeons & Dragons" adventure of all time by "Dungeon" magazine for the 30th anniversary of the "Dungeons & Dragons" game in 2004.
13th Age is a d20 fantasy tabletop role-playing game, designed by Rob Heinsoo (lead designer of "Dungeons & Dragons" 4th Edition) and Jonathan Tweet (lead designer of "D&D" 3rd Edition), and published by Pelgrane Press.
 It was released on August 3, 2013, and the pre-release version was a nominee for the RPG Geek RPG of the Year 2013.
 As of December 2013 the ENWorld hot games list showed that discussions of it were responsible for 2.6% of all "D&D" related web traffic they had been able to index.
Rob Heinsoo (born 1964 ) is an American tabletop game designer.
 He has been designing and contributing to professional role-playing games, card games, and board games since 1994.
 Heinsoo was the lead designer on the 4th Edition of "Dungeons & Dragons" (2008), and is co-designer of the 13th Age roleplaying game along with Jonathan Tweet.
 He has also designed and contributed to role playing, miniatures and card games, and a computer game.
Ian Paul Terry (born 11 February 1966) is an English computer game designer and artist.
 He was responsible for designing a variety of games from the early ZX Spectrum through to PC.
 He has co-designed successful games such as Rebelstar and Chaos, and was the lead designer in the creation of Magic & Mayhem.
Minsc is a fictional character in the "Baldur's Gate" series of "Dungeons & Dragons" role-playing video games developed by BioWare.
 He originated from the pen-and-paper "Dungeons & Dragons" sessions held by the lead designer of "Baldur's Gate", James Ohlen, and was expanded upon by the game's lead writer, Lukas Kristjanson.
 His video game debut was in "Baldur's Gate" as a companion character who can join the player's party.
 He also appears in the sequel, "", the expansion, "", and the 2015 game "", as well as in promotions relating to the titles.
 Minsc is voiced by Jim Cummings in his video game appearances.
The Dungeons & Dragons Adventure Game is the name of two companion accessories to the second and third editions of the "Dungeons & Dragons" fantasy role-playing game.
 Designed as simpler, stand-alone versions of "Dungeons & Dragons", they feature a simplified ruleset, but with character progression that parallels the standard game.
 However, for 3rd-level characters and higher, the standard "Player's Handbook" is still required.
 The first version was published in 1999 for the second edition of "Advanced Dungeons & Dragons", while the second version was published in 2000 for the third edition of "Dungeons & Dragons".
Dungeons & Dragons Online ("DDO") is a massively multiplayer online role-playing game (MMORPG) developed by Turbine for Microsoft Windows and OS X.
 The game was originally marketed as "Dungeons & Dragons Online: Stormreach", then renamed "Dungeons & Dragons Online: Eberron Unlimited" upon switching to a hybrid free to play model, and was finally rebranded "Dungeons & Dragons Online", with the introduction of Forgotten Realms-related content.
 Turbine developed "DDO" as an online adaptation of "Dungeons & Dragons" ("D&D"), based loosely on the "D&D" 3.5 rule set.
 The game is set on the unexplored continent of Xen'drik within the Eberron campaign setting, and in the Kingdom of Cormyr within the Forgotten Realms campaign setting.
Sua Ghin Gnua is a two-player abstract strategy board game from Thailand, formerly known as Siam.
 Another name for the game is Tigers and Oxen.
 It is a hunt game played on a 5x5 square grid with only orthogonal lines.
 One player plays the three tigers, and the other player plays the twelve oxen.
 The board is empty in the beginning.
 Players first drop their pieces onto the board, and then are able to move them.
 The tigers can capture the oxen by the short leap as in draughts and Alquerque, but the oxen attempt to elude and at the same time hem in the tiger.
 Sua Ghin Gnua most resembles the tiger hunt games (or tiger games) such as Bagh-Chal, Rimau-rimau, Main Tapal Empat, Catch the Hare, and Adugo since they all use a 5 x 5 square grid.
 But tiger games technically consist of a standard Alquerque board which is a 5 x 5 square grid with several diagonal lines criss-crossing through it which are completely missing in Sua Ghin Gnua.
 There are however some variants of Catch the Hare which have missing diagonal lines also.
 Another game that resembles Sua Ghin Gnua is from Myanmar called Tiger and Buffaloes which is a hunt game consisting of a 4 x 4 square grid with no diagonal lines.
 Myanmar happens to border Thailand geographically so there might be a historical connection between the two games.
 Another game from Myanmar is Lay Gwet Kyah that is presumed to be similar to Sua Ghin Gnua.
 Sua Ghin Gnua was briefly described by Stewart Culin, in his book "Chess and Playing Cards: Catalogue of Games and Implements for Divination Exhibited by the United States National Museum in Connection with the Department of Archaeology and Paleontology of the University of Pennsylvania at the Cotton States and International Exposition, Atlanta, Georgia 1895" (1898).
 It's also briefly mentioned by H.J.R. Murray in his book "A History of Chess" (1913).
 It was also described by R.C. Bell, in his book "Board and Table Games from Many Civilizations" (1969).