Question: what does The Dig and Industrial Light & Magic have in common?

Context articles: Letterman Digital Arts Center
Industrial Light &amp; Magic
The Dig
Mon Calamari cruiser
Jason Snell (visual effects artist)
Strange Magic (film)
Jason Billington
Richard Bluff
Greg Butler (visual effects supervisor)
Night Shift (video game)

The Letterman Digital Arts Center, located in the Presidio, San Francisco, became the new combined home of Industrial Light and Magic, LucasArts, and Lucasfilm's marketing, online, and licensing units in 2005.
Industrial Light & Magic (ILM) is an American motion picture visual effects company that was founded in May 1975 by George Lucas.
 It is a division of the film production company, Lucasfilm, which Lucas founded, and was created when Lucas began production of the film "Star Wars".
 It is also the original founder company of the animation studio Pixar.
The Dig is a point-and-click adventure game developed by LucasArts and released in 1995 as a CD-ROM for PC and Macintosh computers.
 Like other LucasArts adventure games, it uses the SCUMM video game engine.
 It also features a full voice-acting cast, including notable voice actors Robert Patrick and Steven Blum, and a digital orchestral score.
 The game uses a combination of drawn two-dimensional artwork and limited, pre-rendered three-dimensional movies, with the latter created by Industrial Light & Magic.
Mon Calamari Star Cruisers are starships in the fictional "Star Wars" universe.
 These starships were first depicted in "Return of the Jedi" as part of the Rebel Alliance fleet that attacks the second Death Star.
 Industrial Light and Magic designed the vessels to visually contrast the Imperial Star Destroyers.
 Various Mon Calamari cruisers also appear in literature and video games of the "Star Wars" expanded universe.
 Replicas, toys and other depictions of the ships have been released by several merchandise companies.
Jason H. Snell is an American special effects supervisor known for his works in Disney's visual effects company Industrial Light & Magic (ILM).
 Hammeck has worked as a production coordinator and VFX supervisor in films, "Men in Black" (1997), "Pirates of the Caribbean (film series)" (2003-07), "" (2005), "Indiana Jones and the Kingdom of the Crystal Skull" (2008), "Battleship" (2012), "Star Trek Into Darkness" (2013), "Tomorrowland" (2015), "Monster Hunt" (2015), "Deepwater Horizon" (2016), "Silence" (2016) and "Monster Hunt 2" (2018).
Strange Magic is a 2015 American computer-animated musical fantasy romantic comedy film directed by Gary Rydstrom, produced by Lucasfilm, with feature animation by Lucasfilm Animation and Industrial Light & Magic.
 The film's screenplay was written by Rydstrom, David Berenbaum and Irene Mecchi, from a story by George Lucas inspired by William Shakespeare's "A Midsummer Night's Dream".
 The film stars Alan Cumming, Evan Rachel Wood, Kristin Chenoweth, Maya Rudolph and Alfred Molina.
 The score was composed by Marius de Vries and includes contemporary songs, such as "Love Is Strange".
Jason Billington is an Australian Visual Effects Supervisor known for his works in films, "Transformers" (2007), "" (2007), "Transformers" (2007-14), "Indiana Jones and the Kingdom of the Crystal Skull" (2008), "WALL-E" (2008), "Star Trek" (2009), "Avatar" (2009), "" (2011), "Battleship" (2012), "Pacific Rim" (2013), "Jurassic World " (2015) and "Deepwater Horizon" (2016).
 He worked as a digital lead artist for Disney's visual effects company Industrial Light & Magic (ILM).
Richard Bluff is an English special effects supervisor.
 Known for his works in Disney's visual effects company Industrial Light & Magic (ILM) as a digital matte artist and visual effects supervisor in acclaimed films such as "" (2005), "The Island" (2005), "Transformers" (2007-11), "Indiana Jones and the Kingdom of the Crystal Skull" (2008), "Star Trek" (2009), "Avatar" (2009), "The Avengers" (2012), "Cloud Atlas" (2012) "Pacific Rim" (2013), "The Big Short" (2015) and "Doctor Strange" (2016), for which he received an Academy Award for Best Visual Effects nomination at the 89th Academy Awards.
 He previously worked at Blur Studio as digital artist.
Gregory S. Butler (August 18, 1971, Suffield, Connecticut) is a visual effects supervisor.
 He graduated from Suffield High School in 1989 and afterwards entered Hampshire College.
 Despite his initial plans to study history, a work-study job with the audiovisual equipment in the library made him interested in film production.
 Butler graduated in 1993 with a major in film, television and theater design.
 Afterwards he moved to California to work for Industrial Light and Magic for 9 months, where after intern work he managed to become an assistant in the effects department, starting with assistant credits in "The Mask" and "Forrest Gump".
 Following a job at Rocket Science Games until the company's bankruptcy in 1996, Butler went to Tippett Studio and did effects work in "Starship Troopers" and "My Favorite Martian", rising up to a technical director job, and Cinesite for "Practical Magic".
 While reluctant at the requirement of moving to New Zealand, Butler was convinced by his writer-actor brother Jared to jump at the opportunity of working for Weta Digital in "The Lord of the Rings".
 His biggest achievement was working in the creation of Gollum.
 Butler also worked as a computer graphics supervisor on "I, Robot" before an invitation to work as an effects supervisor for the Moving Picture Company, in London.
 He continues on MPC, but is now on the Vancouver office.
 On January 24, 2012, he was nominated for an Academy Award for "".
Night Shift is a computer game developed by Attention to Detail and published in 1990 by Lucasfilm Games.
 It is a unique action game where the hero is a worker in a factory owned by Industrial Might and Logic (a parody of Industrial Light and Magic).
 Your character ensures that the factory is working properly as it cranks out Star Wars action figures, including those of stormtroopers and Darth Vader.
 The object of the game is to always ensure the factory is working properly, and to move in an increasingly better home.