Question: Which game was released first, Take It Easy or Diplomacy?

Context articles: Gift basket diplomacy
List of songs in Guitar Hero II
The Electric Indian
Take It Easy (game)
Simultaneous action selection
Take It Easy with the Walker Brothers
Diplomacy World
Diplomacy (game)
BlazBlue: Chrono Phantasma
Game Party: In Motion

Gift basket diplomacy is an approach to multilateral negotiation aimed at pushing forward progress on a particular issue without the requirement of consensus.
 The policy is most often seen in United Nations style diplomatic meetings where a particular group of countries wishes to take action or make a joint statement but is unable to do so without the consensus of all parties involved.
 Gift basket diplomacy fundamentally is collective action agreed by smaller groups of participants that goes beyond the lowest common denominator consensus that larger groups often reach in large multilateral fora.
 The United States first introduced Gift basket diplomacy in 2011 during the Nuclear Security Summit preparation process and more than 30 countries participated in fourteen Gift basket diplomacy statements at the 2012 Nuclear Security Summit in Seoul.
"Guitar Hero II" is a music video game developed by Harmonix and distributed by RedOctane, and is a sequel to "Guitar Hero".
 The game was released first to PlayStation 2 in 2006 , but later released for the Xbox 360 in 2007 .
 "Guitar Hero II" challenges players to recreate the lead guitar portions of many rock music songs using a specially designed guitar-shaped controller, based on either a Gibson SG for the PlayStation 2 version, a Gibson Explorer for the Xbox 360 version, or else a standard console controller.
 As notes scroll down the screen towards the player, the player must hit both the fret buttons on the guitar controller and the strum bar at the same time in order to successfully hit the notes.
 Successfully hitting notes improves the player's performance in the game and also raises their score, while missing notes will reduce the player's performance, and a poor performance may end the song prematurely.
 Each song can be played at one of four difficulty levels: Easy, Medium, Hard and Expert.
 These levels reflect the number of fret buttons used and the number and frequency of the notes to be performed.
The Electric Indian was a studio group assembled by Bernie Binnick, co-founder of Swan Records which included Daryl Hall of Hall & Oates fame.
 Influenced by the popularity of American Indians in the media, Binnick put together the group to record an Indian-esque instrumental, "Keem-O-Sabe."
 It was released first on the small Marmaduke Inc. label where it gained regional airplay around Philadelphia.
 It was soon picked up for national release on the United Artists label in 1969 and reached the U.S. Top 20 in the "Billboard" Hot 100.
 It also made #6 on Billboard's Easy Listening survey, and crossed to the R&B chart.
 In Canada, the song reached #19 on the RPM Magazine top singles charts.
Take It Easy is an abstract strategy board game created by Peter Burley.
 It can be characterized as a spatial bingo-like game, and has been published by Ravensburger and subsequently by several other publishers since 1983.
 Each player gets a board with places for 19 hexagon tiles to place in a hexagon shape.
 Additionally, players get identical sets of tiles which have different types of colored/numbered lines crossing in three directions.
 One player draws a tile randomly and then tells the others which he drew.
 Each player then puts their matching tile on their board in any available spot.
 This is repeated until the board is filled.
 The object is to complete same colored/numbered lines across your board, for which points are scored according to the numbers on those lines.
 The maximum score possible is 307.
Simultaneous action selection, or SAS, is a game mechanic that occurs when players of a game take action (such as moving their pieces) at the same time.
 An example of a game that uses this type of movement is the game Diplomacy.
 Typically, a "secret yet binding" method of committing to one's move is necessary, so that as players' moves are revealed and implemented, others do not change their moves in light of the new information.
 Thus, in Diplomacy, players write down their moves and then reveal them simultaneously.
 Because no player gets the first move, this potentially arbitrary source of advantage is not present.
 It is also possible for simultaneous movement games to proceed relatively quickly, because players are acting at the same time, rather than waiting for their turn.
 Simultaneous action selection is easily implemented in card games such as Apples to Apples in which players simply select cards and throw them face-down into the center.
Take It Easy with the Walker Brothers is the debut album by the American pop group the Walker Brothers.
 It is also commonly known as Take It Easy.
 The group's musical accompaniment was directed by Ivor Raymonde and produced by John Franz and Nick Venet.
 It was released in 1965 and reached number three on the UK Albums Chart.
 The album contains the group's first major hit single "Make It Easy on Yourself".
 receiving good to mixed reviews the album was released in both Mono and Stereo LP formats in November 1965.
 The album was later released on CD having been remastered and expanded in 1998.
 The sleeve notes were written by Brian Mulligan, the then press officer for Philips Records, with photography by Terence Donovan.
Diplomacy World is a quarterly publication fanzine about the play of the board game "Diplomacy".
 It was first published in 1973 starting with issue #1 of "DW" which was edited by Walter W. Buchanan and published in January 1974.
 All of the back issue of "DW" are available on the "DW" website.
 "DW" is considered the flagship zine of the Diplomacy hobby.
Diplomacy is a strategic board game created by Allan B. Calhamer in 1954 and released commercially in 1959.
 Its main distinctions from most board wargames are its negotiation phases (players spend much of their time forming and betraying alliances with other players and forming beneficial strategies) and the absence of dice and other game elements that produce random effects.
 Set in Europe before the beginning of World War I, "Diplomacy" is played by two to seven players, each controlling the armed forces of a major European power (or, with fewer players, multiple powers).
 Each player aims to move his or her few starting units and defeat those of others to win possession of a majority of strategic cities and provinces marked as "supply centers" on the map; these supply centers allow players who control them to produce more units.
BlazBlue: Chrono Phantasma, released in Japan as BlazBlue: Chronophantasma (ブレイブルー クロノファンタズマ , BureiBurū Kuronofantazuma ) , is a 2-D fighting game developed by Arc System Works.
 It is the third game of the Blazblue series, set after the events of "".
 The game was originally to be released first as an arcade game in the early fourth quarter of 2012, which was later pushed forward to November 2012.
 A PlayStation 3 version of the game was released in Japan on October 24, 2013, while it was released in the United States on March 25, 2014.
 Due to limited hardware and disc space the game was not released on the Xbox 360.
 An updated version of the game titled BlazBlue: Chrono Phantasma Extend (ブレイブルー クロノファンタズマ エクステンド , BureiBurū: Kuronofantazuma Ekusutendo , BlazBlue: Chronophantasma Extend) , dubbed as BlazBlue: Chrono Phantasma 2.0 (ブレイブルー クロノファンタズマ ２.０ , BureiBurū: Kuronofantazuma 2.0 , BlazBlue: Chronophantasma 2.0) in the Arcade version, was originally released for Arcades in October 2014, and for the PlayStation 3, PlayStation Vita, PlayStation 4, and Xbox One in April 2015.
 It was released on June 30, 2015 in North America, with the European region version releasing on October 23, 2015.
Game Party: In Motion (Game Party 4) is the fourth videogame in the Game Party series developed by FarSight Studios and published by Warner Bros.
 Interactive.
 It is the first title in the series not to be exclusive to the Nintendo Wii, and was released first on the Xbox 360 for use with the Kinect.
 As with its predecessors, Game Party 4 is a budget title aimed towards multiplayer casual gaming with various mini-games.
 The game debuted during the Kinect launch and received poor reviews.