Question: An Ankheg, is a type of fictional monster in the "Dungeons & Dragons" tabletop role-playing game, it was created by which American artist and game designer, known internationally?

Context articles: Otyugh
Carrion crawler
Lamia (Dungeons &amp; Dragons)
Erol Otus
Role-playing video game
Mimic (Dungeons &amp; Dragons)
Stephen R. Marsh
List of Dungeon Crawl Classics modules
Dungeons &amp; Dragons: Tower of Doom
Ankheg

In the "Dungeons & Dragons" fantasy roleplaying game, the otyugh (pronounced or ), or gulguthra, is a type of fictional monster.
 The otyugh was introduced in the first edition "Advanced Dungeons & Dragons" game's original "Monster Manual" sourcebook, created by Gary Gygax.
In the "Dungeons & Dragons" fantasy roleplaying game, the carrion crawler a type of fictional monster.
 A carrion crawler is described as a large yellow and green caterpillar-like aberration.
 The carrion crawler was introduced in the game's first supplement, "Greyhawk", in 1975.
 The carrion crawler subsequently appeared in the first edition "Advanced Dungeons & Dragons" game's original "Monster Manual" sourcebook, and then continued to appear in the game's second edition, third edition, and fourth edition.
In the "Dungeons & Dragons" fantasy role-playing game, the lamia is a type of fictional monster.
 The lamia is typically portrayed in the game as a creature with the lower body of a lion, and the upper torso, arms, and head of a human female.
 A less common type of lamia, the lamia noble, was depicted as having the lower body of a serpent.
 The lamia was introduced in the first edition "Advanced Dungeons & Dragons" game's original "Monster Manual" sourcebook, written by Gary Gygax and published in 1977.
 The lamia also appeared in second edition and third edition "Dungeons & Dragons".
 In the fourth edition, it was reenvisaged as a swarm of insects.
 The fifth edition disregards this and returns it to its classic design.
Erol Otus (born 1960) is an American artist and game designer, known internationally for his contributions to the fantasy role-playing game (RPG) genre, especially early in the "Dungeons & Dragons" franchise.
 He is also known for his artwork on the multiple award winning "Star Control II" as well as providing the voice for one of the character races, the Chmmr, in the same game.
A role-playing video game (commonly referred to as role-playing game or RPG, as well as computer role-playing game or CRPG) is a video game genre where the player controls the actions of a character (and/or several party members) immersed in some well-defined world.
 Many role-playing video games have origins in tabletop role-playing games (Including "Dungeons & Dragons") and use much of the same , settings and game mechanics.
 Other major similarities with pen-and-paper games include developed story-telling and narrative elements, player character development, complexity, as well as replayability and immersion.
 The electronic medium removes the necessity for a gamemaster and increases combat resolution speed.
 RPGs have evolved from simple text-based console-window games into visually rich 3D experiences.
In the "Dungeons & Dragons" fantasy role-playing game, the mimic is a type of fictional monster.
 It is portrayed as being able to change its shape to disguise its body as an inanimate object, commonly a chest.
 The mimic has a powerful adhesive that holds fast to creatures who touch the creature, allowing the mimic to beat the creature with its powerful pseudopods.
 The mimic was introduced in the first edition "Advanced Dungeons & Dragons" game's original "Monster Manual".
 The mimic has appeared in subsequent editions.
 Several variants of the creature have been introduced, with a variety of abilities and sizes.
Stephen R. Marsh is an American game designer and lawyer best known for his contributions to early editions of TSR's "Dungeons & Dragons" fantasy tabletop role-playing game (RPG).
 Some of the creatures he created for the original edition of "D&D" in 1975 have been included in every subsequent edition of the game.
"Dungeon Crawl Classics" ("DCC") is a series of tabletop role-playing game modules published by Goodman Games.
 The modules have been published for the third and fourth editions of "Dungeons & Dragons" and for the "Dungeon Crawl Classics Role-Playing Game" (DCC RPG).
 Some of the modules have been ported to the first edition of "Advanced Dungeons & Dragons" as well as "Castles & Crusades".
Dungeons & Dragons: Tower of Doom (ダンジョンズ&ドラゴンズ タワーオブドゥーム), published in 1993, is the first of two arcade games created by Capcom based on the "Dungeons & Dragons" tabletop role-playing game and set in the Mystara campaign setting.
 It is a side scrolling beat 'em up with some role-playing video game elements mixed in.
 The game was also released on the Sega Saturn, packaged with its sequel, "", under the title "Dungeons & Dragons Collection", although the Saturn version limited the gameplay to only two players.
An ankheg ( ), also spelled anhkheg, is a type of fictional monster in the "Dungeons & Dragons" tabletop role-playing game.
 An ankheg is described as a monstrous arthropod magical beast.
 The ahnkheg was created by artist Erol Otus and first appeared in "Dragon" magazine in 1977.
 The ankheg appeared soon after in the first edition "Advanced Dungeons & Dragons" game's original "Monster Manual" sourcebook, and subsequently appeared in the game's second edition, third edition, and fourth edition.