Question: Where is the founder of PhET Interactive Simulations a professor?

Context articles: ActivePresenter
Bohemia Interactive Simulations
Carl Wieman
PhET Interactive Simulations
Steeluniversity.org
Emergency (series)
Physically based animation
VBS3
Stu Moment
Rendezvous: A Space Shuttle Simulation

ActivePresenter is a screencasting and eLearning software for Microsoft Windows and Mac OS X which can be used to create software demonstrations, software simulations, quizzes.
 It allows exporting to series of images, HTML slideshows, documents (PDF, Microsoft Word, Excel), Microsoft PowerPoint presentations, videos (AVI, MP4, WMV, WebM), Flash videos and interactive simulations (HTML5, Adobe Flash).
 For eLearning, ActivePresenter can pack exported materials into SCORM or xAPI.
 For software simulations, it can use mouse hovers, left or right mouse clicks, key presses with modifier keys.
Bohemia Interactive Simulations, is a global simulation software company, spinoff of studio Bohemia Interactive Australia (BIA).
Carl Edwin Wieman (born March 26, 1951) is an American physicist and educationist at Stanford University.
 In 1995, while at the University of Colorado Boulder, he and Eric Allin Cornell produced the first true Bose–Einstein condensate (BEC) and, in 2001, they and Wolfgang Ketterle (for further BEC studies) were awarded the Nobel Prize in Physics.
PhET Interactive Simulations, a project at the University of Colorado Boulder, is a non-profit open educational resource (OER) project founded in 2002 by Nobel Laureate Carl Wieman.
 PhET began with Wieman’s vision to improve the way science is taught and learned.
 Their stated mission is "To advance science and math literacy and education worldwide through free interactive simulations."
steeluniversity is a collection of free-to-use E-learning resources and interactive simulations covering major aspects of iron and steelmaking.
 It provides the underlying scientific, metallurgical and engineering principles and environmental aspects of the production, use and recycling of steel.
 These internet-delivered resources are aimed at undergraduate students of metallurgy, materials science and engineering subjects as well as graduate employees in the steel industry supply chain.
Emergency is a video game series of rescue simulations by the German developer Sixteen Tons Entertainment and creative director and founder of the series Ralph Stock.
 Publisher of the first game in 1998 was TopWare Interactive; In 2002 Emergency 2 was published by Take 2 Interactive who went on to publish both Emergency 3 in 2005 and Emergency 4 + Gold Edition in 2006 alongside the publisher Rondomedia.
 As of 2010 Deep Silver has taken over the publishing operations of the Emergency Series and its Spin-Offs.
Physically based animation is an area of interest within computer graphics concerned with the simulation of physically plausible behaviors at interactive rates.
 Advances in physically based animation are often motivated by the need to include complex, physically inspired behaviors in video games, interactive simulations, and movies.
 Although off-line simulation methods exist to solve most all of the problems studied in physically-based animation, these methods are intended for applications that necessitate physical accuracy and slow, detailed computations.
 In contrast to methods common in offline simulation, techniques in physically based animation are concerned with physical plausibility, numerical stability, and visual appeal over physical accuracy.
 Physically based animation is often limited to loose approximations of physical behaviors because of the strict time constraints imposed by interactive applications.
 The target frame rate for interactive applications such as games and simulations is often 25-60 hertz, with only a small fraction of the time allotted to an individual frame remaining for physical simulation.
 Simplified models of physical behaviors are generally preferred if they are more efficient, easier to accelerate (through pre-computation, clever data structures, or SIMD/GPGPU), or satisfy desirable mathematical properties (such as unconditional stability or volume conservation when a soft body undergoes deformation).
 Fine details are not important when the overriding goal of a visualization is aesthetic appeal or the maintenance of player immersion since these details are often difficult for humans to notice or are otherwise impossible to distinguish at human scales.
VBS3, short for Virtual Battlespace 3, is the third major version of the Virtual Battlespace software series, developed by Bohemia Interactive Simulations.
 It is a desktop tactical trainer and mission rehearsal software system.
 The software has been cited as a cost-effective training tool in the "crawl" phase of soldier training.
Stu Moment is a software developer and pilot.
 Along with Bruce Artwick, he created the subLOGIC Corporation while he was at the University of Illinois at Urbana-Champaign.
 SubLOGIC then created its highly successful flight simulator, which was licensed by Microsoft as "Microsoft Flight Simulator".
 SubLOGIC developed the virtual Air Traffic Control module with Performance Monitoring for the product, Flight Assignment ATP.
 SubLOGIC left the consumer product industry and currently produces contracted software.
 SubLOGIC's current emphasis is the creation of custom visual and non-visual interactive simulations used to assess task performance.
Rendezvous: A Space Shuttle Simulation, is a space simulator published 1982 by Interactive Simulations and developed by Titan Computer Products and NASA scientist Wesley Huntress.