Question: Where did the designer of products for a science fiction RPG published by TSR in 1998 serve as Director of Roleplaying Design and Development?

Context articles: Space (series)
Zeboyd Games
Foundation (journal)
Science Fiction Quarterly
Alternity
Aaron Allston
Bill Slavicsek
David S. LaForce
ConFusion (convention)
The World of Synnibarr

Space is a text-based role-playing video game franchise for the Apple II that was originally designed by Steven Pederson and Sherwin Steffin of Edu-Ware Services, and then expanded upon in a sequel by David Mullich, in 1979.
 These games were notable for not only being one of the first science fiction RPG's to appear on personal computers, but also for providing a level of realism not found in other games of the time.
Zeboyd Games is a developer of 8-bit and 16-bit-style 2D role-playing games that was created by Robert Boyd with William Stiernberg.
 It is most known for its two 2D role-playing games, "Breath of Death VII" and "Cthulhu Saves the World".
 Most recently, they've developed and released the third and fourth installments of the "" series, as well as the science fiction RPG Cosmic Star Heroine.
Foundation: The International Review of Science Fiction is a critical peer-reviewed literary magazine established in 1972 that publishes articles and reviews about science fiction.
 It is published triannually (spring, summer, and winter) by the Science Fiction Foundation.
 "Worlds Without End" called it "the essential critical review of science fiction", whilst "The Encyclopedia of Science Fiction" has called it "perhaps the liveliest and indeed the most critical of the big three critical journals" (the others being Extrapolation (journal) and Science Fiction Studies).
 A long-running feature was the series of interviews and autobiographical pieces with leading writers, entitled "The Profession of Science Fiction", a selection of which was edited and published by Macmillan Publishers in 1992.
 Several issues have been themed, including #93 ("A Celebration of British Science Fiction", 2005), published also as part of the Foundation Studies in Science Fiction.
 The hundredth edition (Summer 2007) was unusual in that it was an all-fiction issue, including stories by such writers as Vandana Singh, Tricia Sullivan, Karen Traviss, Jon Courtenay Grimwood, John Kessel, Nalo Hopkinson, Greg Egan, and Una McCormack.
 Back issues of the journal are archived at the University of Liverpool's SF Hub whilst more recent issues can be found electronically via the database providers ProQuest.
Science Fiction Quarterly was an American pulp science fiction magazine that was published from 1940 to 1943 and again from 1951 to 1958.
 Charles Hornig served as editor for the first two issues; Robert A. W. Lowndes edited the remainder.
 "Science Fiction Quarterly" was launched by publisher Louis Silberkleit during a boom in science fiction magazines at the end of the 1930s.
 Silberkleit launched two other science fiction titles ("Science Fiction" and "Future Fiction) "at about the same time: all three ceased publication before the end of World War II, falling prey to slow sales and paper shortages.
 In 1950 and 1951, as the market improved, Silberkleit relaunched "Future Fiction" and "Science Fiction Quarterly".
 By the time "Science Fiction Quarterly" ceased publication in 1958, it was the last surviving science fiction pulp.
Alternity is a science fiction role-playing game (RPG) published by TSR in 1998.
 Following the acquisition of TSR by Wizards of the Coast, the game was discontinued in 2000 as part of a broader rationalisation of TSR's business holdings, but it retains a small and devoted fanbase.
 Parts of "Alternity" as well as TSR's classic "Star Frontiers" game have been incorporated into the "d20 Modern" game, especially the "d20 Future" setting.
 The first campaign setting for the "Alternity" game, the "Star*Drive" setting, was introduced in 1998.
Aaron Dale Allston (December 8, 1960 – February 27, 2014) was an American game designer and author of many science fiction books, notably "Star Wars" novels.
 His works as a game designer include game supplements for role-playing games, several of which served to establish the basis for products and subsequent development of TSR's "Dungeons & Dragons" game setting Mystara.
 His later works as a novelist include those of the "" series: "Wraith Squadron", "Iron Fist", "Solo Command", "Starfighters of Adumar", and "Mercy Kill".
 He wrote two entries in the "New Jedi Order" series: "" and "".
 Allston wrote three of the nine Legacy of the Force novels: "Betrayal", "Exile", and "Fury", and three of the nine Fate of the Jedi novels: "Outcast", "Backlash", and "Conviction".
Bill Slavicsek is a game designer who served as the Director of Roleplaying Design and Development at Wizards of the Coast.
 He previously worked for West End Games and TSR, Inc., and designed products for Dungeons & Dragons, Star Wars, Alternity, Torg, Paranoia and Ghostbusters.
David "Diesel" S. LaForce (born August 10, 1959) is an American artist best known for his artwork in early "Dungeons & Dragons" adventures published by TSR, as well as for his creative cartography.
 His artwork appeared in many significant TSR products produced from 1979 to 1984 including the classics Q1 Queen of the Demonweb Pits, A1 Slave Pits of the Undercity, and B2 Keep on the Borderlands, the most published roleplaying adventure of all time.
 LaForce became known for his meticulous and creative approach to adventure maps, and eventually became TSR's staff cartographer.
 He continued to produce maps for many TSR publications until he left the company in 1989 following its takeover by Wizards of the Coast.
ConFusion is an annual science fiction convention organized by the Stilyagi Air Corps and its parent organization, the Ann Arbor Science Fiction Association.
 Commonly, it is held the third weekend of January.
 It is the oldest science fiction convention in Michigan, a regional, general SF con similar to Windycon and Lunacon.
 The programming consists of panels on science fiction and fantasy literature, media, science, fandom, art, comics, music, costuming, etc. with discussions by authors, scientists, fans, and artists.
 There is a large music track, board and roleplaying games, KidFusion — a track of programming specifically for kids — and a masquerade or costume contest.
The World of Synnibarr (sometimes referred to simply as Synnibarr) was a multi-genre role-playing game published by Wonderworld Press and written by Raven c.s. McCracken.
 A second edition of the game, co-written by Bryce Thelin, was published in 1993.
 It is noted largely for its exceptionally poor design.
 However, the game has since developed a "cult following" and is considered one of the earliest "complete science fantasy/fiction RPG in one book, where every possible situation is covered."