Question: What is the setting for the game engine Snowdrop?

Context articles: List of game engine recreations
Game engine
Id Tech 4
Unreal Engine
Rockstar Advanced Game Engine
Amazon Lumberyard
Snowdrop (game engine)
Game engine recreation
Tom Clancy's The Division
Zero (game engine)

Game engine recreation is a denomination for game engines that are clones of the original game engine binary that came with the video games.
 The main motivation behind such a project is the wish to play the game on other operating systems than those supported by the original game engine.
A game engine is a software framework designed for the creation and development of video games. Developers use them to create games for consoles, mobile devices and personal computers.
 The core functionality typically provided by a game engine includes a rendering engine ("renderer") for 2D or 3D graphics, a physics engine or collision detection (and collision response), sound, scripting, animation, artificial intelligence, networking, streaming, memory management, threading, localization support, scene graph, and may include video support for cinematics.
 The process of game development is often economized, in large part, by reusing/adapting the same game engine to create different games, or to make it easier to port games to multiple platforms.
id Tech 4, popularly known as the "Doom 3" engine, is a game engine developed by id Software and first used in the video game "Doom 3".
 The engine was designed by John Carmack.
 Carmack also created previous game engines, such as those for Doom and Quake, which are widely recognized as significant advances in the field.
 This OpenGL-based game engine has also been used in "Quake 4", "Prey", "", "Wolfenstein", and "Brink".
The Unreal Engine is a game engine developed by Epic Games, first showcased in the 1998 first-person shooter game "Unreal".
 Although primarily developed for first-person shooters, it has been successfully used in a variety of other genres, including stealth, MMORPGs, and other RPGs. With its code written in C++, the Unreal Engine features a high degree of portability and is a tool used by many game developers today.
 It has won several awards, including the Guinness World Records award for "most successful video game engine."
The Rockstar Advanced Game Engine (RAGE) is a proprietary game engine developed by the RAGE Technology Group at Rockstar San Diego, with contributions by other Rockstar Games subsidiaries.
 The engine has been used on several different platforms such as Microsoft Windows, PlayStation 3, PlayStation 4, Wii, Xbox 360 and Xbox One.
 The Angel Game Engine was originally developed by Angel Studios for "Midtown Madness" and later the sixth generation console era versions of the "Midnight Club" series and other Angel Studios games.
Amazon Lumberyard is a free cross-platform triple-A game engine developed by Amazon and based on the architecture of CryEngine, which was licensed from Crytek in 2015.
 The engine features integration with Amazon Web Services to allow developers to build or host their games on Amazon's servers, as well as support for livestreaming via Twitch.
 Additionally, the engine includes Twitch ChatPlay, where viewers of the Twitch stream can influence the game through the associated chat, a method of play inspired by the "Twitch Plays Pokémon" phenomenon.
 The source code is available to end users with limitations: users may not publicly release the Lumberyard engine source code or use it to release their own game engine.
 Lumberyard launched on February 9, 2016 alongside GameLift, a fee-based managed service for deploying and hosting multiplayer games, intended to allow developers to easily develop games that attract "large and vibrant communities of fans."
 s of February 2017 , the software is currently in beta and can be used to build games for Microsoft Windows, PlayStation 4, Xbox One, with limited support for iOS and Android, and support for Linux and Mac coming as well.
 Virtual reality integration was added in Beta 1.3, allowing developers to build games supporting devices like Oculus Rift and HTC Vive.
Snowdrop is a proprietary game engine created by Ubisoft for use on Microsoft Windows, Nintendo Switch, PlayStation 4, and Xbox One.
 It was first revealed at E3 2013 with "Tom Clancy's The Division", the first game using the engine.
Game engine recreations are remade engine interpreters for video games that replace the original engine binary that came with the original game.
 A notable example of game engine recreation is ScummVM which successfully recreated the SCUMM engine of classical LucasArts' point and click adventures. For further examples, refer to the list of game engine recreations.
Tom Clancy's The Division is an online-only action role-playing video game developed by Massive Entertainment and published by Ubisoft, with assistance from Red Storm Entertainment, for Microsoft Windows, PlayStation 4 and Xbox One.
 It was announced during Ubisoft's E3 2013 press conference, and was released worldwide on 8 March 2016.
 It is set in a near future New York City in the aftermath of a smallpox pandemic; the player, who is an agent of the eponymous Strategic Homeland Division, commonly referred to as simply "The Division", is tasked with helping the group rebuild its operations in Manhattan, investigate the nature of the outbreak, and combating criminal activity in its wake.
 "The Division" is structured with elements of role-playing games, as well as collaborative and player versus player online multiplayer.
Zero is a proprietary game engine created by Pandemic Studios.
 It was used first in the game "" and later used in several "Star Wars" games including the popular "Battlefront" series.
 "Battlezone II: Combat Commander" and "Dark Reign 2" both feature an in-engine editor accessible via commands.
 The engine was revamped for "" to accommodate consoles and third person gameplay.
 The engine was again retooled for "" and the level editor was made a separate entity from the game engine.
 A set of modding tools including ZeroEdit, the new level creation tool, were released for use with "Star Wars: Battlefront" on December 23, 2004.
 An updated version of the tools were released on February 2, 2006 for "".
 Pandemic used Zero as their primary engine for several of their games developed in their Los Angeles, California studio.
 A modified version of the Zero engine was also used in Pandemic's "Mercenaries 2: World in Flames".