Question: What year was the fighting game Midway Games owned rebooted?

Context articles: TNA Impact! (video game)
Mortal Kombat
Kabal (Mortal Kombat)
Ermac
Midway Studios – Newcastle
Jax (Mortal Kombat)
Sonya Blade
Mortal Kombat: Special Forces
NetherRealm Studios
Quan Chi

TNA Impact!
 (stylized as TNA iMPACT!)
 is a video game based on the professional wrestling promotion, Total Nonstop Action Wrestling (TNA).
 The game was developed by Midway Studios Los Angeles and published by Midway Games.
 Although the game sold 1.5 million units, financial issues at Midway Games prevented the planned development and release of a sequel.
 The game was re-released for Nintendo DS and PlayStation Portable under the title TNA Impact!
: Cross the Line.
 It is the first, and currently the only, console game made about the TNA promotion.
Mortal Kombat is a video game franchise originally developed by Midway Games' Chicago studio in 1992.
 Following Midway's bankruptcy, the "Mortal Kombat" development team was acquired by Warner Bros. and turned into NetherRealm Studios.
 Warner Bros.
 Interactive Entertainment currently owns the rights of the franchise and rebooted it in 2011.
Kabal is a fictional character in the "Mortal Kombat" fighting game franchise, created for Midway Games by Ed Boon and John Tobias.
 Kabal was introduced in "Mortal Kombat 3" as a former member of Kano's Black Dragon criminal organization who had reformed as a force for good and thus became one of the chosen defenders of Earthrealm, while notably suffering an attack by Outworld emperor Shao Kahn's extermination squads that left his face disfigured and thus concealed behind a mask.
 In the three-dimensional "Mortal Kombat" games, he returns to the side of evil by reforming the Black Dragon and feuding with Mavado, leader of their bitter rival, the Red Dragon.
 Kabal returns to the side of good in the 2011 "Mortal Kombat" reboot, again having quit the Black Dragon and fighting alongside Kurtis Stryker to defend Earthrealm against Kahn's forces.
Ermac is a fictional character from the "Mortal Kombat" fighting game franchise by Midway Games.
 Originating as an imaginary character borne of rumors by players and fans over an audit-menu listing and alleged glitch in the first game, which were never explicitly dispelled by Midway Games and were further perpetuated by video game magazine "Electronic Gaming Monthly" ("EGM"), he transformed from urban legend to a player character in "Ultimate Mortal Kombat 3," as a red palette swap of Scorpion with his own special moves.
 Ermac has become a recurring character in the "Mortal Kombat" franchise since playing a central role in "", in which he had a distinctive design and joined forces with series protagonist Liu Kang in the game's plot, but has had smaller roles in subsequent series releases.
Pitbull Syndicate was formed in December 1996 by an ensemble of programmers and artists with extensive experience in the video games industry.
 The company started with a small office in Sunderland, England, and initially employed eight people, working on PC and PlayStation games.
 Slowly expanding, the company moved to larger offices in Chester-Le-Street and later to larger offices in Gateshead.
 By 2005, its staff had swelled to over 60 people working on PC, PlayStation 2 and Xbox.
 In October 2005, the company sold to Midway Games and were renamed Midway Studios – Newcastle.
 Prior to that, Pitbull had created the titles "L.A. Rush" and "Rush" for Midway.
 It was Midway's only studio located outside the U.S. and was closed in July 2009 after the sale of most of Midway's assests to Warner Bros..
 A game called "Necessary Force" was being developed at the time of the closure.
 The rights to the game have diverted back to Midway Games as they are shopping the intellectual property.
 Some members of the team were able to band together and form a new company, Atomhawk Design.
 In July 2010, Robert Troughton, founder of Pitbull Syndicate, announced the formation of Pitbull Studio, one year after Midway folded the renamed company.
 Troughton also said that an unannounced project was in development.
Jax is a fictional character from the "Mortal Kombat" fighting game franchise by Midway Games.
 Since his playable debut in "Mortal Kombat II" as the physically-imposing United States Special Forces superior of Sonya Blade, he has become a mainstay in the series canon, appearing in nearly every subsequent series installment, in addition to being the protagonist of the action-adventure spinoff title "", and was one of the eleven characters representing the series in the crossover game "Mortal Kombat vs. DC Universe".
 His most distinctive features in the game are his metal bionic arms, which first appeared in "Mortal Kombat 3".
Sonya Blade is a video game character in the "Mortal Kombat" fighting game franchise from Midway Games.
 Debuting in the original "Mortal Kombat" game from 1992, she was a late addition to the game as developers decided deep into the development cycle that the game needed a female character.
 In the series canon she is the commanding officer of the United States Special Forces and later of a specialized U.S. government agency.
 Her goal in most of the games is to pursue and capture Kano, as well as eliminate his criminal syndicate, the Black Dragon.
 In later games she is joined in this effort by her comrade Jax Briggs, and her daughter Cassie Cage.
Mortal Kombat: Special Forces is a 3D action game developed and released by Midway Games for the PlayStation in 2000.
 The game stars the character Jackson "Jax" Briggs from the "Mortal Kombat" fighting game series.
NetherRealm Studios is an American video game developer based in Chicago, Illinois.
 The company was founded in 2010 replacing WB Games Chicago and Midway Games, which purchased assets in 2009 that were formerly owned by Midway Games Chicago after Midway filed for bankruptcy.
Quan Chi is a fictional character in the "Mortal Kombat" fighting game franchise by Midway Games.
 First appearing as an original guest character in the 1996 animated series "", he made his series canon debut as the non-playable main antagonist of Midway's 1997 side-scrolling action-adventure game "", which was followed by his official playable debut in the three-dimensional fighting title "Mortal Kombat 4" the same year.
 Quan Chi has since evolved into a significant villain in the "Mortal Kombat" franchise, becoming involved in multiple story modes and character storylines.