Question: Nurtia is a goddess from a mythology  that was later incorporated into which culture ?

Context articles: Nortia
Etruscan mythology
Culture+Travel
Gná and Hófvarpnir
Phthia
Anahit
Rakshasa
Panacea
Devdutt Pattanaik
List of Bungie video games

Nortia is the Latinized name of the Etruscan goddess Nurtia (variant manuscript readings include "Norcia", "Norsia", "Nercia", and "Nyrtia"), whose sphere of influence was time, fate, destiny, chance and P3.
Etruscan mythology comprises a set of stories, beliefs, and religious practices of the Etruscan civilization, originating in the 7th century BC from the preceding Iron Age Villanovan culture, with its influences in the mythology of ancient Greece and Phoenicia, and sharing similarities with concurrent Roman mythology.
 As the Etruscan civilization was assimilated into the Roman Republic in the 4th century BC, the Etruscan religion and mythology were partially incorporated into classical Roman culture, following the Roman tendency to absorb some of the local gods and customs of conquered lands.
Culture+Travel (formerly "Culture & Travel") is a travel magazine based in New York City, New York.
 Published by Louise Blouin Media and founded by former Conde Nast editorial director James Truman, it was launched in 2006 as a bi-monthly print magazine.
 It was later incorporated into art and lifestyle media "Artinfo.com", and relaunched as an online publication in 2014, providing original articles and travel destination guides.
In Norse mythology, Gná is a goddess who runs errands in other worlds for the goddess Frigg and rides the flying, sea-treading horse Hófvarpnir (Old Norse "he who throws his hoofs about", "hoof-thrower" or "hoof kicker").
 Gná and Hófvarpnir are attested in the "Prose Edda", written in the 13th century by Snorri Sturluson.
 Scholarly theories have been proposed about Gná as a "goddess of fullness" and as potentially cognate to Fama from Roman mythology.
 Hófvarpnir and the eight-legged steed Sleipnir have been cited examples of transcendent horses in Norse mythology.
In Greek mythology Phthia ( ; Greek: Φθία or Φθίη "Phthía, Phthíē") was a city in ancient Thessaly which was later incorporated into Achaea Phthiotis.
Anahit (Armenian: Անահիտ ) was the goddess of fertility and healing, wisdom and water in Armenian mythology.
 In early periods she was the goddess of war.
 By the 5th century BC she was the main deity in Armenia along with Aramazd.
 The Armenian goddess Anahit is related to the similar Old Persian goddess Anahita.
 Anahit's worship, most likely borrowed from the Iranians during the Median invasion or the early Achaemenid period, was of paramount significance in Armenia.
 Unlike Iranians, Armenians incorporated idol-worship into the cult of Anahit.
 Artaxias I erected statues of Anahit, and promulgated orders to worship them.
A Rakshasa (Sanskrit: ) is a mythological being in Hindu mythology.
 As this mythology influenced other religions, the rakshasa was later incorporated into Buddhism.
 Rakshasas are also called 'Maneaters' ("Nri-chakshas," "Kravyads").
 A female rakshasa is known as a Rakshasi.
 A female Rakshasa in human form is a Manushya-Rakshasi.
 The terms "Asura" and Rakshasa are sometimes used interchangeably.
In Greek mythology, Panacea (Greek "Πανάκεια", Panakeia) was a goddess of universal remedy.
 She was the daughter of Asclepius and Epione.
 Panacea and her four sisters each performed a facet of Apollo's art: Panacea (the goddess of universal health), Hygieia ("Hygiene" the goddess/personification of health, cleanliness, and sanitation), Iaso (the goddess of recuperation from illness), Aceso (the goddess of the healing process), and Aglæa/Ægle (the goddess of beauty, splendor, glory, magnificence, and adornment).
Devdutt Pattanaik (Odia:ଦେବଦତ୍ତ ପଟ୍ଟନାୟକ) is an Indian writer known for his work on myth.
 He has incorporated myth into human resource management.
 His books include "Myth = Mithya: A Handbook of Hindu Mythology"";" "Jaya: An Illustrated Retelling of the Mahabharata"";" "Sita: An Illustrated Retelling of the Ramayana"";" "Business Sutra: An Indian Approach to Management"";" "Shikhandi: And Other Tales they Don't Tell You"";" "Shiva to Shankara : Giving Form to the Formless", in which he explores the layers of meanings embedded in Shiva’s linga, we discover why and how the Goddess transforms Shiva, the hermit, into Shankara, the householder; "Leader : 50 Insights from Mythology" uses myths and legends to arrive at wisdom that is both time-worn and refreshingly new, on what makes a good leader; and "Culture : 50 Insights from Mythology" a groundbreaking work that contextualizes mythology and proposes that myths are alive, dynamic, shaped by perception and the times one lives in.
Bungie Inc. (stylized in its corporate logo as "BUNGiE") is an American video game developer located in Bellevue, Washington.
 The company was established in May 1991 as Bungie Software Products Corporation by University of Chicago undergraduate student Alex Seropian, who later brought in programmer Jason Jones after publishing Jones's game "".
 Originally based in Chicago, Illinois, the company concentrated primarily on Macintosh games during its early years, creating the successful games "Pathways Into Darkness" and the "Marathon" and "Myth" series.
 A West Coast satellite studio named Bungie West produced the PC and console title "Oni" in 2001.
 Microsoft acquired Bungie in 2000; its then-current project was repurposed into a launch title for Microsoft's new Xbox console, called "".
 "Halo" went on to become the Xbox's "killer application", selling millions of copies and spawning a billion dollar franchise.
 On October 5, 2007, Bungie announced that it had split from Microsoft and became a privately held independent company, Bungie LLC.
 The company later incorporated and signed a ten-year publishing deal with Activision Blizzard.
 The company is known for its informal and dedicated workplace culture, and has recently released new titles with Activision, including IP "Destiny".