Question: Which series of video games parodies Castlevania Series created by Konami?

Context articles: Parodius (series)
List of Castlevania media
Alucard (Castlevania)
Castlevania: Dawn of Sorrow
Castlevania: Circle of the Moon
Castlevania
Koji Igarashi
Castlevania: Aria of Sorrow
Castlevania: Harmony of Dissonance
Music in the Castlevania series

The Parodius (パロディウス , Parodiusu ) series is a series of horizontally scrolling shooters developed by Konami.
 The games are tongue-in-cheek parodies of "Gradius", hence the name ("Parodius" is a portmanteau of "Parody" and "Gradius").
 It also parodies many other Konami franchises, including "Antarctic Adventure", "Castlevania", "Xexex", "Axelay", "Thunder Cross", "Taisen Puzzle-Dama", "Space Manbow", "Ganbare Goemon", "Lethal Enforcers", "Tokimeki Memorial" and "TwinBee".
"Castlevania" is a video game series created and developed by Konami.
 The series debuted in Japan on September 26, 1986 with "Akumajō Dracula" (悪魔城ドラキュラ , Akumajō Dorakyura , lit.
 "Devil's Castle Dracula") , which was later released as "Castlevania" in the United States (May 1, 1987) and PAL (December 19, 1988).
 The series is one of Konami's most celebrated franchises, appearing on several best-of lists.
 The games take place in their fictional universe, which centers around the Belmont clan and their fight against the vampire Dracula.
Adrian Fahrenheit Ţepeş (アドリアン・ファーレンハイツ・ツェペシュ , Adorian Fārenhaitsu Tsepeshu ) , better known as Alucard (アルカード , Arukādo ) , is a character in Konami's "Castlevania" series of video games.
 His first appearance in the series was in the 1989 game "", but he is best known for his role in the critically acclaimed "", released in 1997.
 His design in "Symphony of the Night" was created by Ayami Kojima, marking her first contribution to the "Castlevania" franchise.
Castlevania: Dawn of Sorrow is an action-adventure game developed and published by Konami.
 It is part of Konami's "Castlevania" video game series and the first "Castlevania" game to be released on the Nintendo DS.
 The game is the sequel to "" and incorporates many elements from its predecessor.
 "Dawn of Sorrow" was commercially successful, selling more than 15,000 units in its first week in Japan and 164,000 units in the United States three months after its initial release.
Castlevania: Circle of the Moon is a video game created by Konami only for the Game Boy Advance.
 Published as a launch title in 2001, "Circle of the Moon" belongs to Konami's "Castlevania" video game series, the premise of which centers on the eternal conflict between the vampire hunters of the Belmont clan and the immortal vampire Dracula.
 "Circle of the Moon" focuses on Nathan Graves and his quest to rescue his kidnapped mentor from Dracula.
 It is the last Castlevania game to use the series' original logo, which had been longstanding in all prior games for the past fifteen years.
Castlevania is a series of horror-themed action-adventure video games created and developed by Konami, centered on the Belmont family, a clan of vampire hunters, and their fight with Dracula.
 The series debuted in Japan on September 26, 1986, with the release of the original game for the Family Computer Disk System, followed by an alternate version for the MSX2 platform on October 30.
 Although the MSX2 port (localized in Europe and South America as "Vampire Killer") was released first outside Japan, the series did not receive wide attention outside Japan until the FDS version was ported to cartridge format for the Nintendo Entertainment System and localized for North American and European releases of "Castlevania" in 1987 and 1988, respectively.
Koji Igarashi (Japanese: 五十嵐孝司 , Hepburn: Igarashi Kōji ) is a Japanese video game producer, programmer, writer and creative director.
 Often credited as simply Iga, he began his career by joining Konami in 1990 as a programmer.
 Over the next ten years, he moved into a senior role within company, working on "" as a programmer, writer, and assistant director.
 He later served as the lead producer on the "Castlevania" series, starting with "Castlevania Chronicles" in 1999 and ending with "" in 2011.
 During his time with Konami, he was also involved in other titles, such as "Nano Breaker" and "Tokimeki Memorial".
 In 2014, Igarashi left Konami to later become the co-founder of Artplay, where he is currently working on "", a spiritual successor to "Symphony of the Night".
Castlevania: Aria of Sorrow is a side-scrolling platforming video game developed and published by Konami for the Game Boy Advance.
 It is the third and final installment of the "Castlevania" series on the Game Boy Advance and was released in North America on May 6, 2003 and in Japan on May 8, 2003.
 Producer Koji Igarashi, who had led the production teams for previous Castlevania titles, led Aria of Sorrow's development as well.
 Michiru Yamane also returned to compose the music for the game alongside Takashi Yoshida and Soshiro Hokkai.
 Director Junichi Murakami was new to the Castlevania series.
Castlevania: Harmony of Dissonance is a platform-adventure video game developed and published by Konami for the Game Boy Advance.
 Belonging to Konami's "Castlevania" video game series, it is the second installment of the series on the Game Boy Advance.
 It was released in Japan in June 2002, in North America in September 2002, and in Europe in October 2002.
 It was the first Castlevania game to be called "Castlevania" in Japan instead of "Akumajō Dracula".
Most of "Castlevania's" music changes from game to game, but some themes recur often.
 These include "Vampire Killer", "Bloody Tears", and "Beginning", three very popular tracks, first appearing in "Castlevania", "", and "" respectively.
 Other songs such as "Dance of Illusions", "Divine Bloodlines", and "Poison Mind" have been often recurring themes throughout the series.
 Several songs, including both "Vampire Killer" and "Bloody Tears" were also featured in the soundtracks of other Konami games, including "Konami Wai Wai World", "", and "Konami Krazy Racers".