Question: Between two games Near and Far and Rithmomachy, which one has its origin date back earlier?

Context articles: Yemen–European Union relations
Rithmomachy
Reinvestment risk
Pendon Museum
Easter bread
Wicker (Sheffield)
Indigenous Australians
Wushu (sport)
Near and Far
Slip gate

The European Union and Yemen enjoy longstanding relations, which date back to 1997 when the first official cooperation agreement was signed.
 This relationship has kept growing ever since.
 In December 2009, the EU established a full diplomatic representation to the Republic of Yemen.
 Many EU Member States enjoy strong and historical relations with Yemen that date back to the 1930s.
 UK, France, Germany and the Netherlands are among Yemen's main donors; France has far ranging economic relations while Italy was the first state to open diplomatic relations with Yemen.
 Seven Member States are represented in Sana’a: Bulgaria, France, Germany, Italy, the Netherlands, Spain and the United Kingdom.
Rithmomachy (or Rithmomachia, also Arithmomachia, Rythmomachy, Rhythmomachy, or sundry other variants; sometimes known as The Philosophers' Game) is a highly complex, early European mathematical board game.
 The earliest known description of it dates from the eleventh century.
 A literal translation of the name is "The Battle of the Numbers".
 The game is much like chess, except most methods of capture depend on the numbers inscribed on each piece.
Reinvestment risk is one of the main genres of financial risk.
 The term describes the risk that a particular investment might be canceled or stopped somehow, that one may have to find a new place to invest that money with the risk being that there might not be a similarly attractive investment available.
 This primarily occurs if bonds (which are portions of loans to entities) are paid back earlier than expected.
Pendon Museum, located in Long Wittenham near Didcot, Oxfordshire, England, is a museum that displays scale models, in particular an extremely large scene representing parts of the Vale of White Horse in the 1920s and 1930s.
 The scene, under construction since the 1950s and with parts dating back earlier, was inspired by extremely detailed research into the architecture and landscape of the vale, with some models of cottages taking hundreds of hours to complete.
 Founded by the late Roye England, the museum is run by a group of volunteers and is open to the public most weekends and holidays.
In many European countries, there are various traditions surrounding the use of bread during the Easter holidays.
 Traditionally the practice of eating Easter bread or sweetened "communion" bread traces its origin back to Byzantium and the Orthodox Christian church.
 The recipe for sweetened or "honey-leavened" bread may date back as far as the Homeric Greek period based on anecdotal evidence from classical texts that mention this type of special food.
 It is also widely known that sweetened bread desserts similar to panettone were a Roman favorite.
An early reference to the Wicker comes from the records of the Sheffield Town Trust for 1572: 'Item, payd to William Dyker for mending of the Butt in the Wycker', and earlier the same year: 'Item, paid to William Dyker and Johne Greave for makinge the nare butt in the Sembley grene'.
 A "butt" refers to a mound or structure upon which a target is set for archery practice, two existed on the Wicker the "near butt" and the "far butt".
 The Wicker was also known as the "Assembly Green" or "Sembly-green", and it was an open space where the inhabitants of the town engaged in sports and athletic activities, as well as archery practise.
 In a tradition thought to date back to at least the 13th century, once a year on the Tuesday after Easter, called "Sembley Tuesday" the freeholders of the town were required to assemble on the Wicker with their horses and arms before the Lord of the Manor.
 The assembly took place in front of the court house of the manor, which was the only building on the Wicker, and was called "Sembley House".
 This tradition was discontinued in 1715, although Sembley House (later used as a public house called the "Crown and Cushion Tavern" or the "Bull Inn") remained the only building on the Wicker until 1775.
Indigenous Australians are the Aboriginal and Torres Strait Islander people of Australia, descended from groups that existed in Australia and surrounding islands prior to British colonisation.
 The time of arrival of the first Indigenous Australians is a matter of debate among researchers.
 The earliest definitely human remains found in Australia are those of Mungo Man LM3 and Mungo Lady, which have been dated to around 50,000 years BP.
 Recent archaeological evidence from the analysis of charcoal and artifacts revealing human use has pushed this date back further to around 65,000 B.P. Luminescence dating has suggested habitation in Arnhem Land as far back as 60,000 years BP.
 Genetic research has inferred a date of habitation as early as 80,000 years BP.
Wushu () is a martial art and a full-contact sport derived from traditional Chinese martial arts.
 It was developed in China after 1949, in an effort to standardize the practice of traditional Chinese martial arts, although attempts to structure the various decentralized martial arts traditions date back earlier, when the Central Guoshu Institute was established at Nanking in 1928.
 The term wushu is Chinese for "martial arts" (武 "Wu" = military or martial, 术 "Shu" = art).
 In contemporary times, wushu has become an international sport through the International Wushu Federation (IWUF), which holds the World Wushu Championships every two years; the first World Championships were held in 1991 in Beijing and won by Yuan Wen Qing.
Near and Far is a board game for 2 to 4 players designed by Ryan Laukat and published by Red Raven Games in 2017.
 In this map based storytelling board game, players seek fame and fortune and the eventual discovery of a mysterious last ruin.
 The gameplay blends resource management with a storybook, with players controlling heroes that equip and provision themselves in a town, and then set out to explore the map, setting up camps and completing quests.
 The game is a sequel to Laukat's Above and Below, which is set in the same fictional universe.
The 'Slip Gate' etc. is a refinement of the 'Slap' gate that simply used spars that were slotted into hedgerow trees or dry stone dykes without purpose made piers and as these were still in use in the mid 20th century it is difficult to date when 'Slip Gates' were first used, however all field enclosures required gates and therefore they could date back as far as the Iron Age, however many might be only medieval, whilst others could date from the 19th century Enclosure Acts.
 The name 'Slip Gate' probably derives from the spars being 'slipped' into place.