Question: Lambda 8300 and Dragon 32/64, are electronic devices?

Context articles: One to one computing (education)
Lambda 8300
PC 8300
Dragon 32/64
Standby power
Effects of cobalt from lithium ion batteries
Electronic fluency device
Power 3000
Audio electronics
Dragon Data

In the context of education, one-to-one computing (sometimes abbreviated as "1:1") refers to academic institutions, such as schools or colleges, issuing each enrolled student an electronic device in order to access the Internet, digital course materials and digital textbooks.
 The concept has been actively explored and sporadically implemented since the late 1990s.
 One-to-one computing is frequently contrasted with a policy of "bring your own device" (BYOD), which encourages or requires students to use their own laptops, smartphones or other electronic devices in class.
 One-to-one computing offers the benefits of equal access, standardization, easy upgrades, simple networking and the ability to monitor student progress and online behavior.
 For these reasons, one-to-one computing is a major part of education policy in many countries.
 These benefits also underlie the one-to-one model of One Laptop per Child (OLPC), a charity that aims to issue electronic devices to millions of children in the developing world.
The Lambda 8300 was a Sinclair ZX81 clone from Lambda Electronics Limited of Hong Kong.
 It was not an exact clone as it had a modified ZX81 ROM, but could be fitted with a ZX81 compatible ROM.
 It came with 2K RAM (expandable to 16 or 32 K), and a sound and joystick port.
 Specifically, it used a Z80A microprocessor at 3.25 MHz.
 It was identical to the DEF 3000, PC 2000, Marathon 32K, IQ 8300, PC 8300, Power 3000, Unisonic 8300, Futura 8300, Basic 2000 and Basic 3000.
PC 8300 was a Sinclair ZX81 clone from China with rubber keys, joystick port and monitor port.
 Identical to Lambda 8300 and Power 3000.
The Dragon 32 and Dragon 64 are home computers that were built in the 1980s.
 The Dragons are very similar to the TRS-80 Color Computer, and were produced for the European market by Dragon Data, Ltd., in Port Talbot, Wales, and for the US market by Tano of New Orleans, Louisiana.
 The model numbers reflect the primary difference between the two machines, which have 32 and 64 kilobytes of RAM, respectively.
Standby power, also called vampire power, vampire draw, phantom load, ghost load or leaking electricity ("phantom load" and "leaking electricity" are defined technical terms with other meanings, adopted for this different purpose), refers to the way electric power is consumed by electronic and electrical appliances while they are switched off (but are designed to draw some power) or in a standby mode.
 This only occurs because some devices claimed to be "switched off" on the electronic interface, but are in a different state from switching off at the plug, or disconnecting from the power point, which can solve the problem of standby power completely.
 In fact, switching off at the power point is effective enough, there is no need to disconnect all devices from the power point.
 Some such devices offer remote controls and digital clock features to the user, while other devices, such as power adapters for disconnected electronic devices, consume power without offering any features (sometimes called no-load power).
 All of the above examples, such as the remote control, digital clock functions and—in the case of adapters, no-load power—are switched off just by switching off at the power point.
 However, for some devices with built-in internal battery, such as a phone, the standby functions can be stopped by removing the battery instead.
Electronics are the fastest growing trash group on the planet.
 It is estimated that 41.8 million metric tonnes (Mt) of electronic waste were produced in 2014 alone.
 That number is also estimated to rise to 50 million metric tonnes by 2018.
 Of the 41.8 million Mt of electronic waste in 2014, three million Mt were small IT devices such as cell phones, pocket calculators, tablets, personal computers, etc.
 An additional 12.8 million Mt was items such as vacuum cleaners, electric shavers, and video cameras.
 Due to the increase in electronic waste being created there is also an increase in the amount batteries being thrown away.
 Americans alone dispose of over three billion batteries a year.
 At least 14,000 tons of those three billion batteries are rechargeable Many rechargeable devices, such as those listed above, utilize a Lithium-ion battery (LIB) as their source of power.
 The issue is that electronic devices are one of the only items disposed of even if they are not broken or defective.
 In the case of current technology, new is already old.
 Items that become obsolete are as susceptible to being thrown as ones that are broken.
 Because of this trend, more and more electronic devices, along with their batteries, are being thrown away improperly.
 The goal of this page is to increase the awareness of the potential environmental effects of cobalt from lithium ion batteries.
Electronic fluency devices (also known as assistive devices, electronic aids, altered auditory feedback devices and altered feedback devices) are electronic devices intended to improve the fluency of persons who stutter.
 Most electronic fluency devices change the sound of the user's voice in his or her ear.
Power 3000 was a Sinclair ZX81 clone from Creon Enterprises.
 Identical with Lambda 8300 and PC 8300.
Audio electronics is the implementation of electronic circuit designs to perform conversions of sound/pressure wave signals to electrical signals, or vice versa.
 Electronic circuits considered a part of audio electronics may also be designed to achieve certain signal processing operations, in order to make particular alterations to the signal while it is in the electrical form.
 Additionally, audio signals can be created synthetically through the generation of electric signals from electronic devices.
 Audio Electronics were traditionally designed with analog electric circuit techniques until advances in digital technologies were developed.
 Moreover, digital signals are able to be manipulated by computer software much the same way audio electronic devices would, due to its compatible digital nature.
 Both analog and digital design formats are still used today, and the use of one or the other largely depends on the application.
 The following is a partial list of audio-related circuits/techniques/devices:
Dragon Data was a Welsh producer of home computers during the early 1980s.
 These computers, the Dragon 32 and Dragon 64, strongly resembled the Tandy TRS-80 Color Computer ("CoCo")—both followed a standard Motorola datasheet configuration for the three key components (CPU, SAM and VDG).
 The machines came in both 32KB and (later) 64KB versions.