Question: Monopoly Junior and Codenames, are which specific forms of entertainment?

Context articles: Legal monopoly
Rich Uncle Pennybags
Sex differences in education in the United States
Show control
Specific social phobia
Government-granted monopoly
Biosocial behavior
Symptoms of victimization
Monopoly Junior
Codenames (board game)

A legal monopoly, statutory monopoly, or "de jure" monopoly is a monopoly that is protected by law from competition.
 A statutory monopoly may take the form of a government monopoly where the state owns the particular means of production or government-granted monopoly where a private interest is protected from competition such as being granted exclusive rights to offer a particular service in a specific region (e.g. patented inventions) while agreeing to have their policies and prices regulated.
 This type of monopoly is usually contrasted with ""de facto" monopoly" which is a broad category for monopolies that are not created by government.
Rich Uncle Pennybags is the mascot of the game "Monopoly".
 He is depicted as a portly old man with a moustache who wears a morning suit and top hat.
 (It is a common misconception that he is depicted with a monocle, but this is not the case.)
 In large parts of the world he is known, additionally or exclusively, as the Monopoly Man, or Mr. Monopoly.
 He also appears in the related games "Advance to Boardwalk", "Free Parking", "Don't Go to Jail", "Monopoly City", "Monopoly Junior", and "Monopoly Deal".
Sex differences in education in the United States refers to the specific issues, such as gender-based discrimination related to coursework and use of disciplinary action, that American students of all genders encounter.
 Furthermore, while sex differences in education explains the prevalence of gender-based differences in education on a global scale, the American education system includes specific forms of gender discrimination dissimilar to other countries.
Show control is the use of automation technology to link together and operate multiple entertainment control systems in a coordinated manner.
 It is distinguished from entertainment control (a term much less common than its specific forms, e.g. lighting control), which coordinates elements within a single entertainment discipline such as lighting, sound, video, rigging or pyrotechnics.
 An example of show control would be linking a video segment with a number of lighting cues, or having a sound track trigger animatronic movements -- or all of these combined.
 Shows with or without live actors almost invariably incorporate entertainment control technology and usually benefit from show control to operate these subsystems simultaneously or independently.
 Shows which are performed once or only a few times are often not considered candidates for show control since considerable preplanning and programming is usually required, but this may change as the technology, ease of operation and programming of show control software and systems matures.
Mental health professionals often distinguish between generalized social phobia and specific social phobia.
 People with generalized social phobia have great distress in a wide range of social situations.
 Those with specific social phobia may experience anxiety only in a few situations.
 The term "specific social phobia" may also refer to specific forms of non-clinical social anxiety.
In economics, a government-granted monopoly (also called a "de jure monopoly") is a form of coercive monopoly by which a government grants exclusive privilege to a private individual or firm to be the sole provider of a good or service; potential competitors are excluded from the market by law, regulation, or other mechanisms of government enforcement.
 As a form of coercive monopoly, government-granted monopoly is contrasted with a "non-coercive monopoly" or an "efficiency monopoly", where there is no competition but it is not forcibly excluded.
 Amongst forms of coercive monopoly it is distinguished from government monopoly or state monopoly (in which "government agencies" hold the legally enforced monopoly rather than private individuals or firms) and from government-sponsored cartels (in which the government forces "several independent" producers to partially coordinate their decisions through a centralized organization).
 Advocates for government-granted monopolies often claim that they ensure a degree of public control over essential industries, without having those industries actually run by the state.
 Opponents often criticize them as political favors to corporations. Government-granted monopolies may be opposed by those who would prefer free markets as well as by those who would prefer to replace private corporations with public ownership.
Biosocial is an adjective; "of, relating to, or entailing the interaction or combination of social and biological factors."
 making Biosocial a gloss word, covering a broader definition than specific forms pertaining to sociology, psychology, and cognitive-behavioral studies.
 Biosocial is frequently in the vocabulary of scientific, psychology and anthropology texts and can refer to or be used in a number of specific fields or practices;
Victimization refers to a person being made into a victim by someone else and can take on psychological as well as physical forms, both of which are damaging to victims.
 Forms of victimization include (but are not limited to) bullying or peer victimization, physical abuse, sexual abuse, verbal abuse, robbery, and assault.
 Some of these forms of victimization are commonly associated with certain populations, but they can happen to others as well.
 For example, bullying or peer victimization is most commonly studied in children and adolescents but also takes place between adults.
 Although anyone may be victimized, particular groups (e.g. children, the elderly, individuals with disabilities) may be more susceptible to certain types of victimization and as a result to the symptoms and consequences that follow.
 Individuals respond to victimization in a wide variety of ways, so noticeable symptoms of victimization will vary from person to person.
 These symptoms may take on several different forms (e.g. psychological, behavioral, or physical), be associated with specific forms of victimization, and be moderated by individual characteristics of the victim and/or experiences after victimization.
Monopoly Junior is a simplified version of the board game Monopoly, designed for young children.
 It has a rectangular board that is smaller than the standard game and rather than using street names it is based on a city's amusements (a zoo, a video game arcade, a pizzeria, etc.) to make the game more child-friendly.
Codenames is a 2015 board game designed by Vlaada Chvátil.
 The game is typically for two teams of at least two players each, but can also be played by two or three players with just one person simply acting as the "Spymaster" (i.e. clue-giver) for the other one or two.
 Rules for these variants are provided in the game instructions.