Question: Which board game was created in Finland, King Oil or Inkan aarre?

Context articles: Francis Tresham (game designer)
Kari Mannerla
Pasang (game)
Inkan aarre
King Oil
Sher-bakar
History of the board game Monopoly
Castle Ravenloft Board Game
Awithlaknannai Mosona
Buga-shadara

Francis Tresham is a United Kingdom-based board game designer who has been producing board games since the early 1970s.
 Tresham founded and ran games company Hartland Trefoil (founded 1971), a company well known for its "Civilization" board game, until its sale to MicroProse in 1997.
 His "1829" game was the first of the "18xx" board game series and some of his board games have inspired Sid Meier computer games such as "Railroad Tycoon".
Kari Mannerla (January 9, 1930, Helsinki, Finland – July 12, 2006, Helsinki, Finland) was a Finnish board and card game designer and advertising agency executive.
 The most famous game designed by Mannerla is the board game "Afrikan tähti" ("The Star of Africa"), the idea of which he began to develop in 1949.
 The game was published two years later.
 Mannerla made up the name of the game when reading an article about the biggest diamond in the world, the Star of Africa, discovered in South Africa.
Pasang is a two-player abstract strategy board game from Brunei.
 The game is often referred to as Pasang Emas which is actually a software implementation of the traditional board game.
 The object of this game is to acquire the most points by capturing black and white tokens on the board.
 Black tokens are worth 1 point, and white tokens are worth 2 points.
 The board is initially laid out with all 120 black and white tokens in one of over 30 traditional patterns.
 Players choose a piece called a "ka" which is used to capture the tokens on the board.
 Each player's "ka" moves around the board capturing as many tokens as possible.
 As a note, the "kas" are the only mobile pieces in the game.
 The other pieces are stationary, and are captured by the "kas".
 Players must capture token(s) during their turn, or lose the game.
 When all tokens have been captured from the board, the player with the most points is the winner.
 However, if there are any tokens left on the board, and none can be captured on a player's turn, then that player loses the game, and the other player is the winner.
Inkan aarre (Finnish for "The treasure of the Inca") is a 2005 Finnish board game, designed by Kari Mannerla as a direct sequel to his 1951 board game "Afrikan tähti".
King Oil is a board game by Milton Bradley, created in 1974 and now long out-of-print.
 The game requires players to drill for oil on a three-dimensional board, acquiring property and wealth.
Sher-bakar is a two-player abstract strategy board game from Punjab, India.
 It is a hunt game.
 It uses an Alquerque board, and therefore, Sher-bakar is specifically a tiger hunt game (or tiger game).
 There are two tigers attempting to elude and capture as many of the other player's pieces which in other hunt games in this part of the world is often referred to as a goat, cows, lamb, or men.
 An interesting and uncommon feature in this game is that the goats, cows, lamb, or men are piled up on four points of the board at the beginning of the game.
 Piling up pieces is an unusual feature in hunt games or any board game in general.
 The only other hunt game that uses this feature is Bagh bandi, a game closely related to Sher-bakar.
 Hereinforth, the white pieces will be referred to as goats.
The history of the board game "Monopoly" can be traced back to the early 20th century.
 The earliest known version of "Monopoly", known as "The Landlord's Game", was designed by an American, Elizabeth Magie, and first patented in 1904 but existed as early as 1902.
 Magie, a follower of Henry George, originally intended "The Landlord's Game" to illustrate the economic consequences of Ricardo's Law of Economic rent and the Georgist concepts of economic privilege and land value taxation.
 A series of board games were developed from 1906 through the 1930s that involved the buying and selling of land and the development of that land.
 By 1933, a board game had been created much like the version of "Monopoly" sold by Parker Brothers and its related companies through the rest of the 20th century, and into the 21st.
 Several people, mostly in the Midwestern United States and near the East Coast, contributed to the game's design and evolution.
Castle Ravenloft Board Game is a 2010 board game published by Wizards of the Coast.
 It was the first game released in the Dungeons & Dragons Adventure System board game series.
Awithlaknannai Mosona is a two-player strategy board game from the Zuni Native American Indian tribe of New Mexico, United States.
 It is unknown how old the game is.
 The game was described by Stewart Culin in his book "Games of the North American Indians Volume 2: Games of Skill" (1907).
 In this book, it was named Awithlaknan Mosona.
 Awithlaknannai Mosona resembles another Zuni board game called Kolowis Awithlaknannai (Fighting Serpents) with few minor differences.
 The former having a smaller board, and depending upon the variant, it also has less lines joining the intersection points.
 The rules are the same.
 Awithlaknannai Mosona belongs to the draughts and Alquerque family of games as pieces hop over one another when capturing.
 It is actually more related to Alquerque, since the board is made up of intersection points and lines connecting them.
 It is thought that the Spanish had brought Alquerque to the American Southwest, and Awithlaknannai Mosona may have been an evolution from Alquerque.
 However, in Stewart Culin's 1907 book, the Zunis claim that they had adopted a hunt game from Mexico similar to Catch the Hare and the Fox games of Europe, and transformed it into Awithlaknannai Mosona.
 In these games, one player has more pieces over the other, however, the other player's piece has more powers.
 The Zuni's equalized the numbers of pieces and their powers, and also may have transformed the board making its length far exceed its width.
 Diagonal lines also replaced orthogonal lines altogether.
 However, the hunt game from Mexico may have used an Alquerque board even though the game mechanics of their new game, Awithlaknannai Mosona, were completely different.
Buga-shadara, also known as Bouge Shodre, is a two-player abstract strategy board game from Tuva, a republic in Siberia, Russia.
 It is a hunt game where one player plays the deers (which is "buga" in the Tuva language).
 There are two deers usually represented as the black pieces.
 The boars are also referred black in the referenced article "Buga-shadara a folk game from Tuva".
 The other player has 24 white pieces with dogs associated to them.
 The board consist of an Alquerque board flanked on two of its opposite sides by a square patterned board (referred to as "side-houses" in the referenced article).
 Because the board is in part an Alquerque board, this makes Buga-shadara a tiger hunt game (or tiger game).
 What makes Buga-shadara unique among tiger games are the expansion boards on the two opposite sides of the Alquerque board.
 They are square, whereas most are triangle-like.
 The word "shadara" resembles the word "shahdara".
 The "shah" part "is a title given to the emperors/kings and lords of Iran (historically also known as Persia)."
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 There is a place called Shahdara Bagh in Lahore, Punjab, Pakistan, and it's thought that the word "Shahdara can be translated as "the way of kings".
 Shah translates as "king" and dara translates as the way of kings."
 The referenced article associates the boars (the two black pieces) as kings.
 Perhaps the boars or deers are kings, and have to find a way or have a way with the white pieces or dogs.