Question: What is the Japanese channel that has been broadcasting a music television show that is hosted with the aid of the application of computer graphics to create images?

Context articles: Count Down TV
OpenGL ES
4D vector
3D computer graphics
Computer animation
Greg Turk
Real-time computer graphics
Computer-generated imagery
Reyes rendering
List of 3D graphics libraries

"Count Down TV" (カウントダウン・ティーヴィー , Kauntodaun Tīvī ) (also known as CDTV) is a Japanese late night music television show, originally broadcast on TBS from 1993 onwards.
 The program is shown weekly, and features a Japanese music video hit chart countdown, live performances from musicians and music information.
 It is presented by three CGI hosts.
OpenGL for Embedded Systems (OpenGL ES or GLES) is a subset of the OpenGL computer graphics rendering application programming interface (API) for rendering 2D and 3D computer graphics such as those used by video games, typically hardware-accelerated using a graphics processing unit (GPU).
 It is designed for embedded systems like smartphones, tablet computers, video game consoles and PDAs. OpenGL ES is the "most widely deployed 3D graphics API in history".
In computer science, a 4D vector is a 4-component vector data type.
 Uses include homogeneous coordinates for 3-dimensional space in computer graphics, and "red green blue alpha" (RGBA) values for bitmap images with a color and alpha channel (as such they are widely used in computer graphics).
 They may also represent quaternions (useful for rotations) although the algebra they define is different.
3D computer graphics or three-dimensional computer graphics, in contrast to 2D computer graphics) are graphics that use a three-dimensional representation of geometric data (often Cartesian) that is stored in the computer for the purposes of performing calculations and rendering 2D images.
 Such images may be stored for viewing later or displayed in real-time.
Computer animation is the process used for generating animated images.
 The more general term computer-generated imagery (CGI) encompasses both static scenes and dynamic images, while computer animation "only" refers to the moving images.
 Modern computer animation usually uses 3D computer graphics, although 2D computer graphics are still used for stylistic, low bandwidth, and faster real-time renderings. Sometimes, the target of the animation is the computer itself, but sometimes film as well.
Greg Turk is an American-born researcher in the field of computer graphics and a Professor at the School of Interactive Computing in the College of Computing at the Georgia Institute of Technology (Georgia Tech).
 His paper "Zippered polygon meshes from range images," concerning the reconstruction of surfaces from point data, brought the "Stanford Bunny," a frequently used example object in computer graphics research, into the CGI lexicon.
 Turk actually purchased the original Stanford Bunny, and performed the initial scans on it.
 He is also known for his work on simplification of surfaces, and on reaction-diffusion based texture synthesis.
 In 2008, Turk served as the technical papers chair of SIGGRAPH 2008.
 In 2012 Greg Turk was awarded the ACM Computer Graphics Achievement Award 2012.
Real-time computer graphics or real-time rendering is the sub-field of computer graphics focused on producing and analyzing images in real time.
 The term is most often used in reference to interactive 3D computer graphics, typically using a Graphics processing unit (GPU), with video games the most notable users.
 The term can also refer to anything from Rendering an application's GUI to real-time image processing and image analysis.
Computer-generated imagery (CGI) is the application of computer graphics to create or contribute to images in art, printed media, video games, films, television programs, shorts, commercials, videos, and simulators.
 The visual scenes may be dynamic or static and may be two-dimensional (2D), though the term "CGI" is most commonly used to refer to 3D computer graphics used for creating scenes or special effects in films and television.
 Additionally, the use of 2D CGI is often mistakenly referred to as "traditional animation", most often in the case when dedicated animation software such as Adobe Flash or Toon Boom is not used or the CGI is hand drawn using a tablet and mouse.
Reyes rendering is a computer software architecture used in 3D computer graphics to render photo-realistic images.
 It was developed in the mid-1980s by Loren Carpenter and Robert L. Cook at Lucasfilm's Computer Graphics Research Group, which is now Pixar.
 It was first used in 1982 to render images for the "Genesis effect" sequence in the movie "".
 Pixar's RenderMan is one implementation of the Reyes algorithm.
 According to the original paper describing the algorithm, the Reyes image rendering system is "An architecture ... for fast high-quality rendering of complex images."
 Reyes was proposed as a collection of algorithms and data processing systems.
 However, the terms "algorithm" and "architecture" have come to be used synonymously and are used interchangeably in this article.
3D graphics have become so popular, particularly in video games, that specialized APIs (application programming interfaces) have been created to ease the processes in all stages of computer graphics generation.
 These APIs have also proved vital to computer graphics hardware manufacturers, as they provide a way for programmers to access the hardware in an abstract way, while still taking advantage of the special hardware of any specific graphics card.