Question: Do the games Chapayev and DVONN have the same objective to win?

Context articles: Leopard hunt game
2014 St Helens RLFC season
Chapayev (game)
Eggomania
DVONN
Wireless Intelligent Network
Cắt tê
Raid (gaming)
Anarchy Online
Price of stability

Leopard hunt games or simply leopard games are a group of abstract strategy games of Southeast Asian origin, similar in spirit to European fox games, although they are believed to have arisen independently.
 The games are usually played on a triangular board with three horizontal parallel lines (including the triangle's base) intersecting the other two sides of the triangle and a vertical bisector.
 Though a number of variants exist, the basic principle of the game sees one player with a single piece (the hunter) and the other playing six or seven pieces (the hunted).
 Players move pieces in turn along the board's lines.
 The objective for the hunter is to capture the opponents pieces by "jumping" over them as in checkers while the hunted seeks to corner the hunter so that it has no possible move.
 Regional variants include
The 2014 St Helens R.F.C. season is the clubs 140th in their history; their 119th in rugby league.
 The Saints will be looking to end a 6-year silverware drought this season by competing for the Super League XIX title as well as the 113th edition of the Challenge Cup.
 This season marks Australian Nathan Brown's second season as head coach of the club, continuing from his first season in 2013 which ended in a 5th-place finish and an early playoff exit courtesy of an 11-10 defeat at Leeds Rhinos.
 They began their season by taking on last seasons runner-up Warrington Wolves at the Halliwell Jones Stadium, which ended in an 8-38 win for Saints.
 This win sent Saints on a win streak that lasted for eight Super League games before being defeated on 18 April 2014 by arch-rivals Wigan Warriors at Langtree Park in the annual Good Friday derby match.
 Easter was a period to forget for the Saints as they were beaten by Widnes Vikings for their second league defeat in a row, following the Good Friday defeat to bitter rivals Wigan, and then by Leeds Rhinos in Round 5 of the Challenge Cup meaning the Saints will miss out on the trophy for a sixth year.
 The Saints bounced back however on 1 May with a 48-18 win over the London Broncos.
 Saints suffered another Magic Weekend to the Warrington Wolves on 18 May with the game ending 41-24 to the Wolves.
 Results picked up after the Magic Weekend with two straight wins at home against Huddersfield & Salford however the Saints then traveled to Perpignan where they suffered a humiliating 42-0 loss to the Catalans Dragons.
 Once again, the Saints bounced back with an impressive win over Castleford Tigers at Langtree Park and with another outstanding performance in a pulsating game at the DW Stadium against arch-rivals Wigan Warriors that ended 12-16 in favour of the Saints; the win avenging the Good Friday defeat at Langtree Park.
 Following this win, Saints suffered a shock 40-10 defeat to Hull Kingston Rovers but bounced back with three straight wins before losing to Hull KR's cross-town rivals, Hull F.C., 19-12.
 However, a 40-16 win over Wakefield Trinity Wildcats & an extremely tight 12-13 win over Leeds Rhinos at Headingly put the Saints in a position where a win against Warrington on 4 September would hand them their first League Leaders' Shield since the 2008 season; with Castleford Tigers being the only other team in contention for the top spot.
 Despite losing their last two games of the regular season, Saints acquired the League Leaders' Shield following Castleford's failure to beat Catalans Dragons in their last game of the season; meaning that the Saints took their first piece of silverware since 2008.
 The unlikely success of the 2014 season culminated in a 14-6 win over arch-rivals Wigan Warriors in the 2014 Super League Grand Final at Old Trafford making Saints the Super League champions for the first time since 2006 in an extremely lively, well-fought contest that saw Wigan player Ben Flower sent off for a sucker punch on a defenceless Lance Hohaia in the 2nd minute of the game.
Chapayev (Russian: игра в Чапаева, "igra v Chapayeva" ) was a game played on a checkerboard, a unique hybrid of checkers and billiards which is played throughout the territory of the former USSR.
 The aim is to knock the opponent's pieces off the board.
 The game is named after the Russian Civil War hero, Vasily Chapayev.
 Chapayev was popular among children everywhere in the former USSR.
Eggomania is an action video game released in 1982 by US Games for the Atari 2600.
 The objective of the game is to catch eggs in a hat which are thrown by a chicken without letting any of the eggs hit the ground and break.
 At the end of each round, the player has a chance to throw the eggs that they have caught back at the chicken in order to win bonus points.
 The speed of the game increases as the player progresses.
 The game has two difficulties in which the easier variation gives the player a larger hat to use to catch the eggs.
DVONN is a two-player strategy board game in which the objective is to accumulate pieces in stacks.
 It was released in 2001 by Kris Burm as the fourth game of the "GIPF" Project.
 "DVONN" won the 2002 International Gamers Award and the "Games" magazine Game of the Year Award in 2003.
Wireless Intelligent Network (also referred to as a WIN) is a concept developed by the TR-45 Mobile and Personal Communications Systems Standards engineering committee of the Telecommunications Industry Association (TIA).
 Its objective is to transport the resources of the Intelligent Network to the wireless network, utilizing the TIA-41 set of technical standards.
 Basing WIN standards on this protocol allows changing to an intelligent network without making current network infrastructure obsolete.
Cắt tê , (Vietnamese for 'six cards'), sometimes anglicized as catte, is a trick taking card game popular in Vietnam and expatriate Vietnamese communities.
 Unlike other trick games, in which the objective is either to collect tricks, avoid tricks, or fulfill a contract; the object of "cắt tê " is to win the last trick in a given round.
 The game is similar to Tien Gow, but played with cards instead of dominoes.
A raid is a type of mission in a video game in which a number of people attempt to defeat another number of people at a player-vs-player or a number of NPCs in a player-vs-environment battlefield.
 The term raid itself stems from the military definition of a sudden attack and/or seizure of some objective.
 This type of objective is most common in MMORPGs, and usually but not necessarily occurs within an Instance dungeon.
 In RTS games like "StarCraft", the term is used differently; see Raid (military).
Anarchy Online is a massively multiplayer online role-playing game (MMORPG) published and developed by Norwegian video game development company Funcom.
 Released in the summer of 2001, the game was the first in the genre to include a science-fiction setting, dynamic quests, instancing, free trials, and in-game advertising.
 The game's ongoing storyline revolves around the fictional desert planet "Rubi-Ka", the source of a valuable mineral known as "Notum".
 Players assume the role of a new colonist to Rubi-Ka.
 With no specific objective to win "Anarchy Online", the player advances the game through the improvement of a character's skills over time.
 After more than 15 years, "Anarchy Online" has become one of the oldest surviving games in the genre.
In game theory, the price of stability (PoS) of a game is the ratio between the best objective function value of one of its equilibria and that of an optimal outcome.
 The PoS is relevant for games in which there is some objective authority that can influence the players a bit, and maybe help them converge to a good Nash equilibrium.
 When measuring how efficient a Nash equilibrium is in a specific game we often time also talk about the price of anarchy (PoA).