Question: What city's famous architecture belonging to a Tiwa-speaking Native American tribe of Puebloan people inspired an abstract strategy game which is a competition to optimally place blocks in a constrained space?

Context articles: Taos Pueblo
PÜNCT
Oware
Picaria
Kharbaga
Liberian Queah
Pueblo (game)
Adugo
Zamma
Abstract strategy game

Taos Pueblo (or Pueblo de Taos) is an ancient pueblo belonging to a Tiwa-speaking Native American tribe of Puebloan people.
 It lies about 1 mi north of the modern city of Taos, New Mexico, USA.
 The pueblos are considered to be one of the oldest continuously inhabited communities in the United States.
 This has been designated a UNESCO World Heritage Site.
PÜNCT is a two-player strategy board game.
 It is the sixth (and final) release in the "GIPF" project of six abstract strategy games, although it is considered the fifth game in the project.
 It was released in 2005.
 "PÜNCT" won the "Games Magazine" Best Abstract Strategy game for 2007.
Oware is an Ashanti abstract strategy game among the Mancala family of board games (pit and pebble games) played worldwide with slight variations as to the layout of the game, number of players and strategy of play.
 Its origin is uncertain but it is widely believed to be of Ashanti origin.
Picaria is a two-player abstract strategy game from the Zuni Native American Indians or the Pueblo Indians of the American Southwest.
 It is related to tic-tac-toe, but more related to Three Men's Morris, Nine Holes, Achi, Tant Fant, and Shisima, because pieces can be moved to create the three-in-a-row.
 Picaria is an alignment game.
Kharbaga is a two-player abstract strategy game from Africa.
 In a way, it is a miniature version of Zamma; however, there are more diagonal lines per square on the board as compared to Zamma.
 The game is considered part of the Zamma family.
 The game is also similar to Alquerque and draughts.
 The board is essentially an Alquerque board with twice the number of diagonal lines or segments allowing for greater freedom of movement.
 The initial setup is also similar to Alquerque, where every space on the board is filled with each player's pieces except for the middle point of the board.
 Moreover, each player's pieces are also set up on each player's half of the board.
 The game specifically resembles draughts in that pieces must move in the forward directions until they are crowned "Mullah" (or "Sultan") which is the equivalent of the King in draughts.
 The Mullah can move in any direction.
Liberian Queah is a two-player abstract strategy game from Liberia.
 It is specifically from the Queah tribe.
 The game is played on a slanted or diagonal square board with only 13 spaces.
 Pieces move "orthogonally" along these slanted or diagonal square boards.
 Another unique feature is that each player must have four (and only four) pieces on the board.
 Each player's captured piece is resupplied at the beginning of their next turn with a piece from their reserve (unless of course the player has no more pieces to resupply with).
Pueblo is an abstract strategy game which is a competition to optimally place blocks in a constrained space.
 The name, theme, and artwork for the game derive from the famous architecture of Taos Pueblo, but they are very lightly applied.
Adugo is a two-player abstract strategy game that comes from the Bororo tribe on the Pantanal region of Brazil.
Zamma is a two-player abstract strategy game from Africa.
 It is especially played in North Africa.
 The game is similar to Alquerque and draughts.
 The board is four Alquerque boards combined together to form a square board.
 The initial setup is also similar to Alquerque, where every space on the board is filled with each player's pieces except for the middle point of the board.
 Furthermore, each player's pieces are also set up on each player's half of the board.
 The game specifically resembles draughts in that pieces must move in the forward directions until they are crowned "Mullah" (or "Sultan") which is the equivalent of the king in draughts.
 The Mullah can move in any direction.
 In North Africa, the black pieces are referred to as men, and the white pieces as women.
 In the Sahara, short sticks represent the men, and camel dung represent the women.
An abstract strategy game is a strategy game that does not rely on a "theme".
 Traditional abstract strategy games will conform to the strictest definition of: a gameboard, card, or tile game in which there is no hidden information, no non-deterministic elements (such as shuffled cards or dice rolls), and (usually) two players or teams taking a finite number of alternating turns.