// Contract: BFactory
// Target function: function bpowi(uint a, uint n)
// SPDX-License-Identifier: MIT

pragma solidity 0.6.12;

// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
// GNU General Public License for more details.
// You should have received a copy of the GNU General Public License
// along with this program.  If not, see <http://www.gnu.org/licenses/>.
library BConst {
    uint public constant BONE                     = 10**18;

    uint public constant MIN_BOUND_TOKENS         = 2;
    uint public constant MAX_BOUND_TOKENS         = 8;

    uint public constant DEFAULT_FEE              = BONE * 3 / 1000; // 0.3%
    uint public constant MIN_FEE                  = BONE / 10**6;
    uint public constant MAX_FEE                  = BONE / 10;

    uint public constant DEFAULT_COLLECTED_FEE    = BONE / 2000; // 0.05%
    uint public constant MAX_COLLECTED_FEE        = BONE / 200; // 0.5%

    uint public constant DEFAULT_EXIT_FEE         = 0;
    uint public constant MAX_EXIT_FEE             = BONE / 1000; // 0.1%

    uint public constant MIN_WEIGHT               = BONE;
    uint public constant MAX_WEIGHT               = BONE * 50;
    uint public constant MAX_TOTAL_WEIGHT         = BONE * 50;
    uint public constant MIN_BALANCE              = BONE / 10**12;

    uint public constant DEFAULT_INIT_POOL_SUPPLY = BONE * 100;
    uint public constant MIN_INIT_POOL_SUPPLY     = BONE / 1000;
    uint public constant MAX_INIT_POOL_SUPPLY     = BONE * 10**18;

    uint public constant MIN_BPOW_BASE            = 1 wei;
    uint public constant MAX_BPOW_BASE            = (2 * BONE) - 1 wei;
    uint public constant BPOW_PRECISION           = BONE / 10**10;

    uint public constant MAX_IN_RATIO             = BONE / 2;
    uint public constant MAX_OUT_RATIO            = (BONE / 3) + 1 wei;
}

// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
// GNU General Public License for more details.
// You should have received a copy of the GNU General Public License
// along with this program.  If not, see <http://www.gnu.org/licenses/>.
contract BNum {

    function btoi(uint a)
        internal pure 
        returns (uint)
    {
        return a / BConst.BONE;
    }

    function bfloor(uint a)
        internal pure
        returns (uint)
    {
        return btoi(a) * BConst.BONE;
    }

    function badd(uint a, uint b)
        internal pure
        returns (uint)
    {
        uint c = a + b;
        require(c >= a, "add overflow");
        return c;
    }

    function bsub(uint a, uint b)
        internal pure
        returns (uint)
    {
        (uint c, bool flag) = bsubSign(a, b);
        require(!flag, "sub underflow");
        return c;
    }

    function bsubSign(uint a, uint b)
        internal pure
        returns (uint, bool)
    {
        if (a >= b) {
            return (a - b, false);
        } else {
            return (b - a, true);
        }
    }

    function bmul(uint a, uint b)
        internal pure
        returns (uint)
    {
        uint c0 = a * b;
        require(a == 0 || c0 / a == b, "mul overflow");
        uint c1 = c0 + (BConst.BONE / 2);
        require(c1 >= c0, "mul overflow");
        uint c2 = c1 / BConst.BONE;
        return c2;
    }

    function bdiv(uint a, uint b)
        internal pure
        returns (uint)
    {
        require(b != 0, "div by 0");
        uint c0 = a * BConst.BONE;
        require(a == 0 || c0 / a == BConst.BONE, "div internal"); // bmul overflow
        uint c1 = c0 + (b / 2);
        require(c1 >= c0, "div internal"); //  badd require
        uint c2 = c1 / b;
        return c2;
    }