// Contract: BaseWallet
// Target function: function ord(slice memory self) internal pure returns (uint ret)
/*

  Copyright 2017 Loopring Project Ltd (Loopring Foundation).

  Licensed under the Apache License, Version 2.0 (the "License");
  you may not use this file except in compliance with the License.
  You may obtain a copy of the License at

  http://www.apache.org/licenses/LICENSE-2.0

  Unless required by applicable law or agreed to in writing, software
  distributed under the License is distributed on an "AS IS" BASIS,
  WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
  See the License for the specific language governing permissions and
  limitations under the License.
*/
pragma solidity ^0.6.6;
pragma experimental ABIEncoderV2;


/// @title Ownable
/// @author Brecht Devos - <brecht@loopring.org>
/// @dev The Ownable contract has an owner address, and provides basic
///      authorization control functions, this simplifies the implementation of
///      "user permissions".
contract Ownable
{
    address public owner;

    event OwnershipTransferred(
        address indexed previousOwner,
        address indexed newOwner
    );

    /// @dev The Ownable constructor sets the original `owner` of the contract
    ///      to the sender.
    constructor()
        public
    {
        owner = msg.sender;
    }

    /// @dev Throws if called by any account other than the owner.
    modifier onlyOwner()
    {
        require(msg.sender == owner, "UNAUTHORIZED");
        _;
    }

    /// @dev Allows the current owner to transfer control of the contract to a
    ///      new owner.
    /// @param newOwner The address to transfer ownership to.
    function transferOwnership(
        address newOwner
        )
        public
        virtual
        onlyOwner
    {
        require(newOwner != address(0), "ZERO_ADDRESS");
        emit OwnershipTransferred(owner, newOwner);
        owner = newOwner;
    }

    function renounceOwnership()
        public
        onlyOwner
    {
        emit OwnershipTransferred(owner, address(0));
        owner = address(0);
    }
}
/*
 * @title String & slice utility library for Solidity contracts.
 * @author Nick Johnson <arachnid@notdot.net>
 *
 * @dev Functionality in this library is largely implemented using an
 *      abstraction called a 'slice'. A slice represents a part of a string -
 *      anything from the entire string to a single character, or even no
 *      characters at all (a 0-length slice). Since a slice only has to specify
 *      an offset and a length, copying and manipulating slices is a lot less
 *      expensive than copying and manipulating the strings they reference.
 *
 *      To further reduce gas costs, most functions on slice that need to return
 *      a slice modify the original one instead of allocating a new one; for
 *      instance, `s.split(".")` will return the text up to the first '.',
 *      modifying s to only contain the remainder of the string after the '.'.
 *      In situations where you do not want to modify the original slice, you
 *      can make a copy first with `.copy()`, for example:
 *      `s.copy().split(".")`. Try and avoid using this idiom in loops; since
 *      Solidity has no memory management, it will result in allocating many
 *      short-lived slices that are later discarded.
 *
 *      Functions that return two slices come in two versions: a non-allocating
 *      version that takes the second slice as an argument, modifying it in
 *      place, and an allocating version that allocates and returns the second
 *      slice; see `nextRune` for example.
 *
 *      Functions that have to copy string data will return strings rather than
 *      slices; these can be cast back to slices for further processing if
 *      required.
 *
 *      For convenience, some functions are provided with non-modifying
 *      variants that create a new slice and return both; for instance,
 *      `s.splitNew('.')` leaves s unmodified, and returns two values
 *      corresponding to the left and right parts of the string.
 */



/* solium-disable */
library strings {
    struct slice {
        uint _len;
        uint _ptr;
    }

    function memcpy(uint dest, uint src, uint len) private pure {
        // Copy word-length chunks while possible
        for(; len >= 32; len -= 32) {
            assembly {
                mstore(dest, mload(src))
            }
            dest += 32;
            src += 32;
        }

        // Copy remaining bytes
        uint mask = 256 ** (32 - len) - 1;
        assembly {
            let srcpart := and(mload(src), not(mask))
            let destpart := and(mload(dest), mask)
            mstore(dest, or(destpart, srcpart))
        }
    }

    /*
     * @dev Returns a slice containing the entire string.
     * @param self The string to make a slice from.
     * @return A newly allocated slice containing the entire string.
     */
    function toSlice(string memory self) internal pure returns (slice memory) {
        uint ptr;
        assembly {
            ptr := add(self, 0x20)
        }
        return slice(bytes(self).length, ptr);
    }

    /*
     * @dev Returns the length of a null-terminated bytes32 string.
     * @param self The value to find the length of.
     * @return The length of the string, from 0 to 32.
     */
    function len(bytes32 self) internal pure returns (uint) {
        uint ret;
        if (self == 0)
            return 0;
        if (uint256(self) & 0xffffffffffffffffffffffffffffffff == 0) {
            ret += 16;
            self = bytes32(uint(self) / 0x100000000000000000000000000000000);
        }
        if (uint256(self) & 0xffffffffffffffff == 0) {
            ret += 8;
            self = bytes32(uint(self) / 0x10000000000000000);
        }
        if (uint256(self) & 0xffffffff == 0) {
            ret += 4;
            self = bytes32(uint(self) / 0x100000000);
        }
        if (uint256(self) & 0xffff == 0) {
            ret += 2;
            self = bytes32(uint(self) / 0x10000);
        }
        if (uint256(self) & 0xff == 0) {
            ret += 1;
        }
        return 32 - ret;
    }

    /*
     * @dev Returns a slice containing the entire bytes32, interpreted as a
     *      null-terminated utf-8 string.
     * @param self The bytes32 value to convert to a slice.
     * @return A new slice containing the value of the input argument up to the
     *         first null.
     */
    function toSliceB32(bytes32 self) internal pure returns (slice memory ret) {
        // Allocate space for `self` in memory, copy it there, and point ret at it
        assembly {
            let ptr := mload(0x40)
            mstore(0x40, add(ptr, 0x20))
            mstore(ptr, self)
            mstore(add(ret, 0x20), ptr)
        }
        ret._len = len(self);
    }

    /*
     * @dev Returns a new slice containing the same data as the current slice.
     * @param self The slice to copy.
     * @return A new slice containing the same data as `self`.
     */
    function copy(slice memory self) internal pure returns (slice memory) {
        return slice(self._len, self._ptr);
    }

    /*
     * @dev Copies a slice to a new string.
     * @param self The slice to copy.
     * @return A newly allocated string containing the slice's text.
     */
    function toString(slice memory self) internal pure returns (string memory) {
        string memory ret = new string(self._len);
        uint retptr;
        assembly { retptr := add(ret, 32) }

        memcpy(retptr, self._ptr, self._len);
        return ret;
    }

    /*
     * @dev Returns the length in runes of the slice. Note that this operation
     *      takes time proportional to the length of the slice; avoid using it
     *      in loops, and call `slice.empty()` if you only need to know whether
     *      the slice is empty or not.
     * @param self The slice to operate on.
     * @return The length of the slice in runes.
     */
    function len(slice memory self) internal pure returns (uint l) {
        // Starting at ptr-31 means the LSB will be the byte we care about
        uint ptr = self._ptr - 31;
        uint end = ptr + self._len;
        for (l = 0; ptr < end; l++) {
            uint8 b;
            assembly { b := and(mload(ptr), 0xFF) }
            if (b < 0x80) {
                ptr += 1;
            } else if(b < 0xE0) {
                ptr += 2;
            } else if(b < 0xF0) {
                ptr += 3;
            } else if(b < 0xF8) {
                ptr += 4;
            } else if(b < 0xFC) {
                ptr += 5;
            } else {
                ptr += 6;
            }
        }
    }

    /*
     * @dev Returns true if the slice is empty (has a length of 0).
     * @param self The slice to operate on.
     * @return True if the slice is empty, False otherwise.
     */
    function empty(slice memory self) internal pure returns (bool) {
        return self._len == 0;
    }

    /*
     * @dev Returns a positive number if `other` comes lexicographically after
     *      `self`, a negative number if it comes before, or zero if the
     *      contents of the two slices are equal. Comparison is done per-rune,
     *      on unicode codepoints.
     * @param self The first slice to compare.
     * @param other The second slice to compare.
     * @return The result of the comparison.
     */
    function compare(slice memory self, slice memory other) internal pure returns (int) {
        uint shortest = self._len;
        if (other._len < self._len)
            shortest = other._len;

        uint selfptr = self._ptr;
        uint otherptr = other._ptr;
        for (uint idx = 0; idx < shortest; idx += 32) {
            uint a;
            uint b;
            assembly {
                a := mload(selfptr)
                b := mload(otherptr)
            }
            if (a != b) {
                // Mask out irrelevant bytes and check again
                uint256 mask = uint256(-1); // 0xffff...
                if(shortest < 32) {
                  mask = ~(2 ** (8 * (32 - shortest + idx)) - 1);
                }
                uint256 diff = (a & mask) - (b & mask);
                if (diff != 0)
                    return int(diff);
            }
            selfptr += 32;
            otherptr += 32;
        }
        return int(self._len) - int(other._len);
    }

    /*
     * @dev Returns true if the two slices contain the same text.
     * @param self The first slice to compare.
     * @param self The second slice to compare.
     * @return True if the slices are equal, false otherwise.
     */
    function equals(slice memory self, slice memory other) internal pure returns (bool) {
        return compare(self, other) == 0;
    }

    /*
     * @dev Extracts the first rune in the slice into `rune`, advancing the
     *      slice to point to the next rune and returning `self`.
     * @param self The slice to operate on.
     * @param rune The slice that will contain the first rune.
     * @return `rune`.
     */
    function nextRune(slice memory self, slice memory rune) internal pure returns (slice memory) {
        rune._ptr = self._ptr;

        if (self._len == 0) {
            rune._len = 0;
            return rune;
        }

        uint l;
        uint b;
        // Load the first byte of the rune into the LSBs of b
        assembly { b := and(mload(sub(mload(add(self, 32)), 31)), 0xFF) }
        if (b < 0x80) {
            l = 1;
        } else if(b < 0xE0) {
            l = 2;
        } else if(b < 0xF0) {
            l = 3;
        } else {
            l = 4;
        }

        // Check for truncated codepoints
        if (l > self._len) {
            rune._len = self._len;
            self._ptr += self._len;
            self._len = 0;
            return rune;
        }

        self._ptr += l;
        self._len -= l;
        rune._len = l;
        return rune;
    }

    /*
     * @dev Returns the first rune in the slice, advancing the slice to point
     *      to the next rune.
     * @param self The slice to operate on.
     * @return A slice containing only the first rune from `self`.
     */
    function nextRune(slice memory self) internal pure returns (slice memory ret) {
        nextRune(self, ret);
    }