// Contract: pLoot
// Target function: function ownerClaim(uint256 tokenId) public nonReentrant onlyOwner
56) {
        return _allTokens.length;
    }

    /**
     * @dev See {IERC721Enumerable-tokenByIndex}.
     */
    function tokenByIndex(uint256 index) public view virtual override returns (uint256) {
        require(index < ERC721Enumerable.totalSupply(), "ERC721Enumerable: global index out of bounds");
        return _allTokens[index];
    }

    /**
     * @dev Hook that is called before any token transfer. This includes minting
     * and burning.
     *
     * Calling conditions:
     *
     * - When `from` and `to` are both non-zero, ``from``'s `tokenId` will be
     * transferred to `to`.
     * - When `from` is zero, `tokenId` will be minted for `to`.
     * - When `to` is zero, ``from``'s `tokenId` will be burned.
     * - `from` cannot be the zero address.
     * - `to` cannot be the zero address.
     *
     * To learn more about hooks, head to xref:ROOT:extending-contracts.adoc#using-hooks[Using Hooks].
     */
    function _beforeTokenTransfer(
        address from,
        address to,
        uint256 tokenId
    ) internal virtual override {
        super._beforeTokenTransfer(from, to, tokenId);

        if (from == address(0)) {
            _addTokenToAllTokensEnumeration(tokenId);
        } else if (from != to) {
            _removeTokenFromOwnerEnumeration(from, tokenId);
        }
        if (to == address(0)) {
            _removeTokenFromAllTokensEnumeration(tokenId);
        } else if (to != from) {
            _addTokenToOwnerEnumeration(to, tokenId);
        }
    }

    /**
     * @dev Private function to add a token to this extension's ownership-tracking data structures.
     * @param to address representing the new owner of the given token ID
     * @param tokenId uint256 ID of the token to be added to the tokens list of the given address
     */
    function _addTokenToOwnerEnumeration(address to, uint256 tokenId) private {
        uint256 length = ERC721.balanceOf(to);
        _ownedTokens[to][length] = tokenId;
        _ownedTokensIndex[tokenId] = length;
    }

    /**
     * @dev Private function to add a token to this extension's token tracking data structures.
     * @param tokenId uint256 ID of the token to be added to the tokens list
     */
    function _addTokenToAllTokensEnumeration(uint256 tokenId) private {
        _allTokensIndex[tokenId] = _allTokens.length;
        _allTokens.push(tokenId);
    }

    /**
     * @dev Private function to remove a token from this extension's ownership-tracking data structures. Note that
     * while the token is not assigned a new owner, the `_ownedTokensIndex` mapping is _not_ updated: this allows for
     * gas optimizations e.g. when performing a transfer operation (avoiding double writes).
     * This has O(1) time complexity, but alters the order of the _ownedTokens array.
     * @param from address representing the previous owner of the given token ID
     * @param tokenId uint256 ID of the token to be removed from the tokens list of the given address
     */
    function _removeTokenFromOwnerEnumeration(address from, uint256 tokenId) private {
        // To prevent a gap in from's tokens array, we store the last token in the index of the token to delete, and
        // then delete the last slot (swap and pop).

        uint256 lastTokenIndex = ERC721.balanceOf(from) - 1;
        uint256 tokenIndex = _ownedTokensIndex[tokenId];

        // When the token to delete is the last token, the swap operation is unnecessary
        if (tokenIndex != lastTokenIndex) {
            uint256 lastTokenId = _ownedTokens[from][lastTokenIndex];

            _ownedTokens[from][tokenIndex] = lastTokenId; // Move the last token to the slot of the to-delete token
            _ownedTokensIndex[lastTokenId] = tokenIndex; // Update the moved token's index
        }

        // This also deletes the contents at the last position of the array
        delete _ownedTokensIndex[tokenId];
        delete _ownedTokens[from][lastTokenIndex];
    }

    /**
     * @dev Private function to remove a token from this extension's token tracking data structures.
     * This has O(1) time complexity, but alters the order of the _allTokens array.
     * @param tokenId uint256 ID of the token to be removed from the tokens list
     */
    function _removeTokenFromAllTokensEnumeration(uint256 tokenId) private {
        // To prevent a gap in the tokens array, we store the last token in the index of the token to delete, and
        // then delete the last slot (swap and pop).

        uint256 lastTokenIndex = _allTokens.length - 1;
        uint256 tokenIndex = _allTokensIndex[tokenId];

        // When the token to delete is the last token, the swap operation is unnecessary. However, since this occurs so
        // rarely (when the last minted token is burnt) that we still do the swap here to avoid the gas cost of adding
        // an 'if' statement (like in _removeTokenFromOwnerEnumeration)
        uint256 lastTokenId = _allTokens[lastTokenIndex];

        _allTokens[tokenIndex] = lastTokenId; // Move the last token to the slot of the to-delete token
        _allTokensIndex[lastTokenId] = tokenIndex; // Update the moved token's index

        // This also deletes the contents at the last position of the array
        delete _allTokensIndex[tokenId];
        _allTokens.pop();
    }
}


contract pLoot is ERC721Enumerable, ReentrancyGuard, Ownable {
    
    //ddddToken address
    address ddddToken = address(0x8cA9a0fbd8DB501F013F2e9e33a1B9dC129A48E0);
    
    // claim times
    mapping(address => uint256) public _claimTimes;
    
    //global token id
    uint256 _globalTokenId = 16001;
    
    receive() external payable {
        claim();
    }

    string[] private weapons = [
        "Warhammer",
        "Quarterstaff",
        "Maul",
        "Mace",
        "Club",
        "Katana",
        "Falchion",
        "Scimitar",
        "Long Sword",
        "Short Sword",
        "Ghost Wand",
        "Grave Wand",
        "Bone Wand",
        "Wand",
        "Grimoire",
        "Chronicle",
        "Tome",
        "Book"
    ];
    
    string[] private chestArmor = [
        "Divine Robe",
        "Silk Robe",
        "Linen Robe",
        "Robe",
        "Shirt",
        "Demon Husk",
        "Dragonskin Armor",
        "Studded Leather Armor",
        "Hard Leather Armor",
        "Leather Armor",
        "Holy Chestplate",
        "Ornate Chestplate",
        "Plate Mail",
        "Chain Mail",
        "Ring Mail"
    ];
    
    string[] private headArmor = [
        "Ancient Helm",
        "Ornate Helm",
        "Great Helm",
        "Full Helm",
        "Helm",
        "Demon Crown",
        "Dragon's Crown",
        "War Cap",
        "Leather Cap",
        "Cap",
        "Crown",
        "Divine Hood",
        "Silk Hood",
        "Linen Hood",
        "Hood"
    ];
    
    string[] private waistArmor = [
        "Ornate Belt",
        "War Belt",
        "Plated Belt",
        "Mesh Belt",
        "Heavy Belt",
        "Demonhide Belt",
        "Dragonskin Belt",
        "Studded Leather Belt",
        "Hard Leather Belt",
        "Leather Belt",
        "Brightsilk Sash",
        "Silk Sash",
        "Wool Sash",
        "Linen Sash",
        "Sash"
    ];
    
    string[] private footArmor = [
        "Holy Greaves",
        "Ornate Greaves",
        "Greaves",
        "Chain Boots",
        "Heavy Boots",
        "Demonhide Boots",
        "Dragonskin Boots",
        "Studded Leather Boots",
        "Hard Leather Boots",
        "Leather Boots",
        "Divine Slippers",
        "Silk Slippers",
        "Wool Shoes",
        "Linen Shoes",
        "Shoes"
    ];
    
    string[] private handArmor = [
        "Holy Gauntlets",
        "Ornate Gauntlets",
        "Gauntlets",
        "Chain Gloves",
        "Heavy Gloves",
        "Demon's Hands",
        "Dragonskin Gloves",
        "Studded Leather Gloves",
        "Hard Leather Gloves",
        "Leather Gloves",
        "Divine Gloves",
        "Silk Gloves",
        "Wool Gloves",
        "Linen Gloves",
        "Gloves"
    ];
    
    string[] private necklaces = [
        "Necklace",
        "Amulet",
        "Pendant"
    ];
    
    string[] private rings = [
        "Gold Ring",
        "Silver Ring",
        "Bronze Ring",
        "Platinum Ring",
        "Titanium Ring"
    ];
    
    string[] private suffixes = [
        "of Power",
        "of Giants",
        "of Titans",
        "of Skill",
        "of Perfection",
        "of Brilliance",
        "of Enlightenment",
        "of Protection",
        "of Anger",
        "of Rage",
        "of Fury",
        "of Vitriol",
        "of the Fox",
        "of Detection",
        "of Reflection",
        "of the Twins"
    ];
    
    string[] private namePrefixes = [
        "Agony", "Apocalypse", "Armageddon", "Beast", "Behemoth", "Blight", "Blood", "Bramble", 
        "Brimstone", "Brood", "Carrion", "Cataclysm", "Chimeric", "Corpse", "Corruption", "Damnation", 
        "Death", "Demon", "Dire", "Dragon", "Dread", "Doom", "Dusk", "Eagle", "Empyrean", "Fate", "Foe", 
        "Gale", "Ghoul", "Gloom", "Glyph", "Golem", "Grim", "Hate", "Havoc", "Honour", "Horror", "Hypnotic", 
        "Kraken", "Loath", "Maelstrom", "Mind", "Miracle", "Morbid", "Oblivion", "Onslaught", "Pain", 
        "Pandemonium", "Phoenix", "Plague", "Rage", "Rapture", "Rune", "Skull", "Sol", "Soul", "Sorrow", 
        "Spirit", "Storm", "Tempest", "Torment", "Vengeance", "Victory", "Viper", "Vortex", "Woe", "Wrath",
        "Light's", "Shimmering"  
    ];
    
    string[] private nameSuffixes = [
        "Bane",
        "Root",
        "Bite",
        "Song",
        "Roar",
        "Grasp",
        "Instrument",
        "Glow",
        "Bender",
        "Shadow",
        "Whisper",
        "Shout",
        "Growl",
        "Tear",
        "Peak",
        "Form",
        "Sun",
        "Moon"
    ];
    
    function random(string memory input) internal pure returns (uint256) {
        return uint256(keccak256(abi.encodePacked(input)));
    }
    
    function getWeapon(uint256 tokenId) public view returns (string memory) {
        return pluck(tokenId, "WEAPON", weapons);
    }
    
    function getChest(uint256 tokenId) public view returns (string memory) {
        return pluck(tokenId, "CHEST", chestArmor);
    }
    
    function getHead(uint256 tokenId) public view returns (string memory) {
        return pluck(tokenId, "HEAD", headArmor);
    }
    
    function getWaist(uint256 tokenId) public view returns (string memory) {
        return pluck(tokenId, "WAIST", waistArmor);
    }

    function getFoot(uint256 tokenId) public view returns (string memory) {
        return pluck(tokenId, "FOOT", footArmor);
    }
    
    function getHand(uint256 tokenId) public view returns (string memory) {
        return pluck(tokenId, "HAND", handArmor);
    }
    
    function getNeck(uint256 tokenId) public view returns (string memory) {
        return pluck(tokenId, "NECK", necklaces);
    }
    
    function getRing(uint256 tokenId) public view returns (string memory) {
        return pluck(tokenId, "RING", rings);
    }
    
    function pluck(uint256 tokenId, string memory keyPrefix, string[] memory sourceArray) internal view returns (string memory) {
        uint256 rand = random(string(abi.encodePacked(keyPrefix, toString(tokenId))));
        string memory output = sourceArray[rand % sourceArray.length];
        uint256 greatness = rand % 21;
        if (greatness > 14) {
            output = string(abi.encodePacked(output, " ", suffixes[rand % suffixes.length]));
        }
        if (greatness >= 19) {
            string[2] memory name;
            name[0] = namePrefixes[rand % namePrefixes.length];
            name[1] = nameSuffixes[rand % nameSuffixes.length];
            if (greatness == 19) {
                output = string(abi.encodePacked('"', name[0], ' ', name[1], '" ', output));
            } else {
                output = string(abi.encodePacked('"', name[0], ' ', name[1], '" ', output, " +1"));
            }
        }
        return output;
    }

    function tokenURI(uint256 tokenId) override public view returns (string memory) {
        string[17] memory parts;
        parts[0] = '<svg xmlns="http://www.w3.org/2000/svg" preserveAspectRatio="xMinYMin meet" viewBox="0 0 350 350"><style>.base { fill: white; font-family: serif; font-size: 14px; }</style><rect width="100%" height="100%" fill="black" /><text x="10" y="20" class="base">';

        parts[1] = getWeapon(tokenId);

        parts[2] = '</text><text x="10" y="40" class="base">';

        parts[3] = getChest(tokenId);

        parts[4] = '</text><text x="10" y="60" class="base">';

        parts[5] = getHead(tokenId);

        parts[6] = '</text><text x="10" y="80" class="base">';

        parts[7] = getWaist(tokenId);

        parts[8] = '</text><text x="10" y="100" class="base">';

        parts[9] = getFoot(tokenId);

        parts[10] = '</text><text x="10" y="120" class="base">';

        parts[11] = getHand(tokenId);

        parts[12] = '</text><text x="10" y="140" class="base">';

        parts[13] = getNeck(tokenId);

        parts[14] = '</text><text x="10" y="160" class="base">';

        parts[15] = getRing(tokenId);

        parts[16] = '</text></svg>';

        string memory output = string(abi.encodePacked(parts[0], parts[1], parts[2], parts[3], parts[4], parts[5], parts[6], parts[7], parts[8]));
        output = string(abi.encodePacked(output, parts[9], parts[10], parts[11], parts[12], parts[13], parts[14], parts[15], parts[16]));
        
        string memory json = Base64.encode(bytes(string(abi.encodePacked('{"name": "Bag #', toString(tokenId), '", "description": "There was one maverick punk girl, in order to show the world what real Punk was, she sacrificed herself to the God. Her body was gone, but her fiery spirit remained and became the Goddess of Punk. 173 trailblazers were inspired by her deed and swore to be her first apostles. They called themselves the People\'s Punks and devoted their lives proselytizing. The Word called on them from all over the world to assemble in the Punk Valley. They established the Punk Camp, and, with the Spirit of the Goddess of Punk, forged invaluable weapons, armors, and other items, to which the name the pLoot was given.", "image": "data:image/svg+xml;base64,', Base64.encode(bytes(output)), '"}'))));
        output = string(abi.encodePacked('data:application/json;base64,', json));

        return output;
    }

    function claim() public nonReentrant {
        require(_globalTokenId < 24001, "Token ID invalid");
        uint256 times = _claimTimes[msg.sender];
        uint256 ddddAmount = IERC721(ddddToken).balanceOf(msg.sender);
        require (times < 1 || (ddddAmount >= 4000000e18 && times < 5) || (ddddAmount < 4000000e18 && ddddAmount >= 400000e18 && times < 3) ||  (ddddAmount < 400000e18 && ddddAmount >= 40000e18 && times < 2 ) , "invalid claim times");
        _safeMint(_msgSender(), _globalTokenId);
        _globalTokenId++;
        _claimTimes[msg.sender] = ++times;
    }