// Contract: Cats
// Target function: function hashToMetadata(string memory _hash)
("Cats", "MICE") {
        _owner = msg.sender;

        //Declare all the rarity tiers

        //Hat
        TIERS[0] = [50, 150, 200, 300, 400, 500, 600, 900, 1200, 5700];
        //whiskers
        TIERS[1] = [200, 800, 1000, 3000, 5000];
        //Neck
        TIERS[2] = [300, 800, 900, 1000, 7000];
        //Earrings
        TIERS[3] = [50, 200, 300, 300, 9150];
        //Eyes
        TIERS[4] = [50, 100, 400, 450, 500, 700, 1800, 2000, 2000, 2000];
        //Mouth
        TIERS[5] = [1428, 1428, 1428, 1429, 1429, 1429, 1429];
        //Nose
        TIERS[6] = [2000, 2000, 2000, 2000, 2000];
        //Character
        TIERS[7] = [20, 70, 721, 1000, 1155, 1200, 1300, 1434, 1541, 1559];
    }

    /*
  __  __ _     _   _             ___             _   _             
 |  \/  (_)_ _| |_(_)_ _  __ _  | __|  _ _ _  __| |_(_)___ _ _  ___
 | |\/| | | ' \  _| | ' \/ _` | | _| || | ' \/ _|  _| / _ \ ' \(_-<
 |_|  |_|_|_||_\__|_|_||_\__, | |_| \_,_|_||_\__|\__|_\___/_||_/__/
                         |___/                                     
   */

    /**
     * @dev Converts a digit from 0 - 10000 into its corresponding rarity based on the given rarity tier.
     * @param _randinput The input from 0 - 10000 to use for rarity gen.
     * @param _rarityTier The tier to use.
     */
    function rarityGen(uint256 _randinput, uint8 _rarityTier)
        internal
        view
        returns (string memory)
    {
        uint16 currentLowerBound = 0;
        for (uint8 i = 0; i < TIERS[_rarityTier].length; i++) {
            uint16 thisPercentage = TIERS[_rarityTier][i];
            if (
                _randinput >= currentLowerBound &&
                _randinput < currentLowerBound + thisPercentage
            ) return i.toString();
            currentLowerBound = currentLowerBound + thisPercentage;
        }

        revert();
    }

    /**
     * @dev Generates a 9 digit hash from a tokenId, address, and random number.
     * @param _t The token id to be used within the hash.
     * @param _a The address to be used within the hash.
     * @param _c The custom nonce to be used within the hash.
     */
    function hash(
        uint256 _t,
        address _a,
        uint256 _c
    ) internal returns (string memory) {
        require(_c < 10);

        // This will generate a 9 character string.
        //The last 8 digits are random, the first is 0, due to the mouse not being burned.
        string memory currentHash = "0";

        for (uint8 i = 0; i < 8; i++) {
            SEED_NONCE++;
            uint16 _randinput = uint16(
                uint256(
                    keccak256(
                        abi.encodePacked(
                            block.timestamp,
                            block.difficulty,
                            _t,
                            _a,
                            _c,
                            SEED_NONCE
                        )
                    )
                ) % 10000
            );

            currentHash = string(
                abi.encodePacked(currentHash, rarityGen(_randinput, i))
            );
        }

        if (hashToMinted[currentHash]) return hash(_t, _a, _c + 1);

        return currentHash;
    }

    /**
     * @dev Returns the current miece cost of mint.
     */
    function currentMieceCost() public view returns (uint256) {
        uint256 _totalSupply = totalSupply();

        if (_totalSupply <= 2000) return 1000000000000000000;
        if (_totalSupply > 2000 && _totalSupply <= 4000)
            return 1000000000000000000;
        if (_totalSupply > 4000 && _totalSupply <= 6000)
            return 2000000000000000000;
        if (_totalSupply > 6000 && _totalSupply <= 8000)
            return 3000000000000000000;
        if (_totalSupply > 8000 && _totalSupply <= 10000)
            return 4000000000000000000;

        revert();
    }

    /**
     * @dev Mint internal, this is to avoid code duplication.
     */
    function mintInternal() internal {
        uint256 _totalSupply = totalSupply();
        require(_totalSupply < MAX_SUPPLY);
        require(!CatsLibrary.isContract(msg.sender));

        uint256 thisTokenId = _totalSupply;

        tokenIdToHash[thisTokenId] = hash(thisTokenId, msg.sender, 0);

        hashToMinted[tokenIdToHash[thisTokenId]] = true;

        _mint(msg.sender, thisTokenId);
    }
    

    /**
     * @dev Changes the price
     */
    function changePrice(uint256 _newPrice) public onlyOwner {
        price = _newPrice;
    }

    /**
     * @dev Mints new tokens.
     */
    function mintCats(uint256 _times) public payable {
        require((_times > 0 && _times <= 20) && (msg.value == _times * price) && (totalSupply() < MINTS_PER_TIER), "t");
        
        for(uint256 i=0; i< _times; i++){
             mintInternal();
        }
    }
    /**
     * @dev Mint for Miece
     */
    function mintCatWithToken() public {        
        //Burn this much miece
        IMiece(mieceAddress).burnFrom(msg.sender, currentMieceCost());
        return mintInternal();
    }

    /**
     * @dev Burns and mints new.
     * @param _tokenId The token to burn.
     */
    function burnForMint(uint256 _tokenId) public {
        require(ownerOf(_tokenId) == msg.sender);

        //Burn token
        _transfer(
            msg.sender,
            0x000000000000000000000000000000000000dEaD,
            _tokenId
        );

        mintInternal();
    }


    function withdraw() public onlyOwner {
        uint256 balance = address(this).balance;

        payable(msg.sender).transfer(balance);
    }   


    /*
 ____     ___   ____  ___        _____  __ __  ____     __ ______  ____  ___   ____   _____
|    \   /  _] /    ||   \      |     ||  |  ||    \   /  ]      ||    |/   \ |    \ / ___/
|  D  ) /  [_ |  o  ||    \     |   __||  |  ||  _  | /  /|      | |  ||     ||  _  (   \_ 
|    / |    _]|     ||  D  |    |  |_  |  |  ||  |  |/  / |_|  |_| |  ||  O  ||  |  |\__  |
|    \ |   [_ |  _  ||     |    |   _] |  :  ||  |  /   \_  |  |   |  ||     ||  |  |/  \ |
|  .  \|     ||  |  ||     |    |  |   |     ||  |  \     | |  |   |  ||     ||  |  |\    |
|__|\_||_____||__|__||_____|    |__|    \__,_||__|__|\____| |__|  |____|\___/ |__|__| \___|
                                                                                           
*/

    /**
     * @dev Helper function to reduce pixel size within contract
     */
    function letterToNumber(string memory _inputLetter)
        internal
        view
        returns (uint8)
    {
        for (uint8 i = 0; i < LETTERS.length; i++) {
            if (
                keccak256(abi.encodePacked((LETTERS[i]))) ==
                keccak256(abi.encodePacked((_inputLetter)))
            ) return (i + 1);
        }
        revert();
    }

    /**
     * @dev Hash to SVG function
     */
    function hashToSVG(string memory _hash)
        public
        view
        returns (string memory)
    {
        string memory svgString;
        bool[24][24] memory placedPixels;

        for (uint8 i = 0; i < 9; i++) { 
            uint8 thisTraitIndex = CatsLibrary.parseInt(
                CatsLibrary.substring(_hash, i, i + 1)
            );

            for (
                uint16 j = 0;
                j < traitTypes[i][thisTraitIndex].pixelCount; // <
                j++
            ) {
                string memory thisPixel = CatsLibrary.substring(
                    traitTypes[i][thisTraitIndex].pixels,
                    j * 4,
                    j * 4 + 4
                );

                uint8 x = letterToNumber(
                    CatsLibrary.substring(thisPixel, 0, 1)
                );
                uint8 y = letterToNumber(
                    CatsLibrary.substring(thisPixel, 1, 2)
                );

                if (placedPixels[x][y]) continue;

                svgString = string(
                    abi.encodePacked(
                        svgString,
                        "<rect class='c",
                        CatsLibrary.substring(thisPixel, 2, 4),
                        "' x='",
                        x.toString(),
                        "' y='",
                        y.toString(),
                        "'/>"
                    )
                );

                placedPixels[x][y] = true;
            }
        }

        svgString = string(
            abi.encodePacked(
                '<svg id="c" xmlns="http://www.w3.org/2000/svg" preserveAspectRatio="xMinYMin meet" viewBox="0 0 24 24"> ',
                svgString,
               // "<style>rect{width:1px;height:1px;} #mouse-svg{shape-rendering: crispedges;} .c00{fill:#000000}.c01{fill:#B1ADAC}.c02{fill:#D7D7D7}.c03{fill:#FFA6A6}.c04{fill:#FFD4D5}.c05{fill:#B9AD95}.c06{fill:#E2D6BE}.c07{fill:#7F625A}.c08{fill:#A58F82}.c09{fill:#4B1E0B}.c10{fill:#6D2C10}.c11{fill:#D8D8D8}.c12{fill:#F5F5F5}.c13{fill:#433D4B}.c14{fill:#8D949C}.c15{fill:#05FF00}.c16{fill:#01C700}.c17{fill:#0B8F08}.c18{fill:#421C13}.c19{fill:#6B392A}.c20{fill:#A35E40}.c21{fill:#DCBD91}.c22{fill:#777777}.c23{fill:#848484}.c24{fill:#ABABAB}.c25{fill:#BABABA}.c26{fill:#C7C7C7}.c27{fill:#EAEAEA}.c28{fill:#0C76AA}.c29{fill:#0E97DB}.c30{fill:#10A4EC}.c31{fill:#13B0FF}.c32{fill:#2EB9FE}.c33{fill:#54CCFF}.c34{fill:#50C0F2}.c35{fill:#54CCFF}.c36{fill:#72DAFF}.c37{fill:#B6EAFF}.c38{fill:#FFFFFF}.c39{fill:#954546}.c40{fill:#0B87F7}.c41{fill:#FF2626}.c42{fill:#180F02}.c43{fill:#2B2319}.c44{fill:#FBDD4B}.c45{fill:#F5B923}.c46{fill:#CC8A18}.c47{fill:#3C2203}.c48{fill:#53320B}.c49{fill:#7B501D}.c50{fill:#FFE646}.c51{fill:#FFD627}.c52{fill:#F5B700}.c53{fill:#242424}.c54{fill:#4A4A4A}.c55{fill:#676767}.c56{fill:#F08306}.c57{fill:#FCA30E}.c58{fill:#FEBC0E}.c59{fill:#FBEC1C}.c60{fill:#14242F}.c61{fill:#B06837}.c62{fill:#8F4B0E}.c63{fill:#D88227}.c64{fill:#B06837}</style></svg>"
                "<style>rect{width:1px;height:1px;}#c{shape-rendering: crispedges;}.c00{fill:#f6767b}.c01{fill:#ffffff}.c02{fill:#000000}.c03{fill:#c1008b}.c04{fill:#dc009e}.c05{fill:#ef00a9}.c06{fill:#ff0043}.c07{fill:#c74249}.c08{fill:#aa343a}.c09{fill:#363737}.c10{fill:#1c1c1c}.c11{fill:#2c2c2c}.c12{fill:#6a9cc5}.c13{fill:#9fd2fc}.c14{fill:#cd6100}.c15{fill:#2f2f2f}.c16{fill:#fd7500}.c17{fill:#f68d2f}.c18{fill:#474747}.c19{fill:#585858}.c20{fill:#242424}.c21{fill:#9c7d6a}.c22{fill:#3e3e3e}.c23{fill:#202020}.c24{fill:#b05514}.c25{fill:#733e39}.c26{fill:#f2d000}.c27{fill:#f3dd00}.c28{fill:#cccccd}.c29{fill:#dad4d2}.c30{fill:#ece3e0}.c31{fill:#00adc0}.c32{fill:#00b8cc}.c33{fill:#00c4db}.c34{fill:#4c3b2f}.c35{fill:#695038}.c36{fill:#b58152}.c37{fill:#008c9b}.c38{fill:#c5c5db}.c39{fill:#00d6ff}.c40{fill:#df3453}.c41{fill:#d4b500}.c42{fill:#523747}.c43{fill:#3f4043}.c44{fill:#5f5e5c}.c45{fill:#c69e94}.c46{fill:#a1958c}.c47{fill:#981870}.c48{fill:#cbba00}.c49{fill:#dfcc00}.c50{fill:#13a72e}.c51{fill:#0c8a24}</style></svg>"
            )
        );

        return svgString;
    }