// Contract: JBTiered721Delegate
// Target function: function mulDivSigned(
0x100000002C5C85FE3) >> 64;
            }
            if (x & 0x200000000 > 0) {
                result = (result * 0x10000000162E42FF1) >> 64;
            }
            if (x & 0x100000000 > 0) {
                result = (result * 0x100000000B17217F8) >> 64;
            }
            if (x & 0x80000000 > 0) {
                result = (result * 0x10000000058B90BFC) >> 64;
            }
            if (x & 0x40000000 > 0) {
                result = (result * 0x1000000002C5C85FE) >> 64;
            }
            if (x & 0x20000000 > 0) {
                result = (result * 0x100000000162E42FF) >> 64;
            }
            if (x & 0x10000000 > 0) {
                result = (result * 0x1000000000B17217F) >> 64;
            }
            if (x & 0x8000000 > 0) {
                result = (result * 0x100000000058B90C0) >> 64;
            }
            if (x & 0x4000000 > 0) {
                result = (result * 0x10000000002C5C860) >> 64;
            }
            if (x & 0x2000000 > 0) {
                result = (result * 0x1000000000162E430) >> 64;
            }
            if (x & 0x1000000 > 0) {
                result = (result * 0x10000000000B17218) >> 64;
            }
            if (x & 0x800000 > 0) {
                result = (result * 0x1000000000058B90C) >> 64;
            }
            if (x & 0x400000 > 0) {
                result = (result * 0x100000000002C5C86) >> 64;
            }
            if (x & 0x200000 > 0) {
                result = (result * 0x10000000000162E43) >> 64;
            }
            if (x & 0x100000 > 0) {
                result = (result * 0x100000000000B1721) >> 64;
            }
            if (x & 0x80000 > 0) {
                result = (result * 0x10000000000058B91) >> 64;
            }
            if (x & 0x40000 > 0) {
                result = (result * 0x1000000000002C5C8) >> 64;
            }
            if (x & 0x20000 > 0) {
                result = (result * 0x100000000000162E4) >> 64;
            }
            if (x & 0x10000 > 0) {
                result = (result * 0x1000000000000B172) >> 64;
            }
            if (x & 0x8000 > 0) {
                result = (result * 0x100000000000058B9) >> 64;
            }
            if (x & 0x4000 > 0) {
                result = (result * 0x10000000000002C5D) >> 64;
            }
            if (x & 0x2000 > 0) {
                result = (result * 0x1000000000000162E) >> 64;
            }
            if (x & 0x1000 > 0) {
                result = (result * 0x10000000000000B17) >> 64;
            }
            if (x & 0x800 > 0) {
                result = (result * 0x1000000000000058C) >> 64;
            }
            if (x & 0x400 > 0) {
                result = (result * 0x100000000000002C6) >> 64;
            }
            if (x & 0x200 > 0) {
                result = (result * 0x10000000000000163) >> 64;
            }
            if (x & 0x100 > 0) {
                result = (result * 0x100000000000000B1) >> 64;
            }
            if (x & 0x80 > 0) {
                result = (result * 0x10000000000000059) >> 64;
            }
            if (x & 0x40 > 0) {
                result = (result * 0x1000000000000002C) >> 64;
            }
            if (x & 0x20 > 0) {
                result = (result * 0x10000000000000016) >> 64;
            }
            if (x & 0x10 > 0) {
                result = (result * 0x1000000000000000B) >> 64;
            }
            if (x & 0x8 > 0) {
                result = (result * 0x10000000000000006) >> 64;
            }
            if (x & 0x4 > 0) {
                result = (result * 0x10000000000000003) >> 64;
            }
            if (x & 0x2 > 0) {
                result = (result * 0x10000000000000001) >> 64;
            }
            if (x & 0x1 > 0) {
                result = (result * 0x10000000000000001) >> 64;
            }

            // We're doing two things at the same time:
            //
            //   1. Multiply the result by 2^n + 1, where "2^n" is the integer part and the one is added to account for
            //      the fact that we initially set the result to 0.5. This is accomplished by subtracting from 191
            //      rather than 192.
            //   2. Convert the result to the unsigned 60.18-decimal fixed-point format.
            //
            // This works because 2^(191-ip) = 2^ip / 2^191, where "ip" is the integer part "2^n".
            result *= SCALE;
            result >>= (191 - (x >> 64));
        }
    }

    /// @notice Finds the zero-based index of the first one in the binary representation of x.
    /// @dev See the note on msb in the "Find First Set" Wikipedia article https://en.wikipedia.org/wiki/Find_first_set
    /// @param x The uint256 number for which to find the index of the most significant bit.
    /// @return msb The index of the most significant bit as an uint256.
    function mostSignificantBit(uint256 x) internal pure returns (uint256 msb) {
        if (x >= 2**128) {
            x >>= 128;
            msb += 128;
        }
        if (x >= 2**64) {
            x >>= 64;
            msb += 64;
        }
        if (x >= 2**32) {
            x >>= 32;
            msb += 32;
        }
        if (x >= 2**16) {
            x >>= 16;
            msb += 16;
        }
        if (x >= 2**8) {
            x >>= 8;
            msb += 8;
        }
        if (x >= 2**4) {
            x >>= 4;
            msb += 4;
        }
        if (x >= 2**2) {
            x >>= 2;
            msb += 2;
        }
        if (x >= 2**1) {
            // No need to shift x any more.
            msb += 1;
        }
    }

    /// @notice Calculates floor(x*y÷denominator) with full precision.
    ///
    /// @dev Credit to Remco Bloemen under MIT license https://xn--2-umb.com/21/muldiv.
    ///
    /// Requirements:
    /// - The denominator cannot be zero.
    /// - The result must fit within uint256.
    ///
    /// Caveats:
    /// - This function does not work with fixed-point numbers.
    ///
    /// @param x The multiplicand as an uint256.
    /// @param y The multiplier as an uint256.
    /// @param denominator The divisor as an uint256.
    /// @return result The result as an uint256.
    function mulDiv(
        uint256 x,
        uint256 y,
        uint256 denominator
    ) internal pure returns (uint256 result) {
        // 512-bit multiply [prod1 prod0] = x * y. Compute the product mod 2^256 and mod 2^256 - 1, then use
        // use the Chinese Remainder Theorem to reconstruct the 512 bit result. The result is stored in two 256
        // variables such that product = prod1 * 2^256 + prod0.
        uint256 prod0; // Least significant 256 bits of the product
        uint256 prod1; // Most significant 256 bits of the product
        assembly {
            let mm := mulmod(x, y, not(0))
            prod0 := mul(x, y)
            prod1 := sub(sub(mm, prod0), lt(mm, prod0))
        }

        // Handle non-overflow cases, 256 by 256 division.
        if (prod1 == 0) {
            unchecked {
                result = prod0 / denominator;
            }
            return result;
        }

        // Make sure the result is less than 2^256. Also prevents denominator == 0.
        if (prod1 >= denominator) {
            revert PRBMath__MulDivOverflow(prod1, denominator);
        }

        ///////////////////////////////////////////////
        // 512 by 256 division.
        ///////////////////////////////////////////////

        // Make division exact by subtracting the remainder from [prod1 prod0].
        uint256 remainder;
        assembly {
            // Compute remainder using mulmod.
            remainder := mulmod(x, y, denominator)

            // Subtract 256 bit number from 512 bit number.
            prod1 := sub(prod1, gt(remainder, prod0))
            prod0 := sub(prod0, remainder)
        }

        // Factor powers of two out of denominator and compute largest power of two divisor of denominator. Always >= 1.
        // See https://cs.stackexchange.com/q/138556/92363.
        unchecked {
            // Does not overflow because the denominator cannot be zero at this stage in the function.
            uint256 lpotdod = denominator & (~denominator + 1);
            assembly {
                // Divide denominator by lpotdod.
                denominator := div(denominator, lpotdod)

                // Divide [prod1 prod0] by lpotdod.
                prod0 := div(prod0, lpotdod)

                // Flip lpotdod such that it is 2^256 / lpotdod. If lpotdod is zero, then it becomes one.
                lpotdod := add(div(sub(0, lpotdod), lpotdod), 1)
            }

            // Shift in bits from prod1 into prod0.
            prod0 |= prod1 * lpotdod;

            // Invert denominator mod 2^256. Now that denominator is an odd number, it has an inverse modulo 2^256 such
            // that denominator * inv = 1 mod 2^256. Compute the inverse by starting with a seed that is correct for
            // four bits. That is, denominator * inv = 1 mod 2^4.
            uint256 inverse = (3 * denominator) ^ 2;

            // Use the Newton-Raphson iteration to improve the precision. Thanks to Hensel's lifting lemma, this also works
            // in modular arithmetic, doubling the correct bits in each step.
            inverse *= 2 - denominator * inverse; // inverse mod 2^8
            inverse *= 2 - denominator * inverse; // inverse mod 2^16
            inverse *= 2 - denominator * inverse; // inverse mod 2^32
            inverse *= 2 - denominator * inverse; // inverse mod 2^64
            inverse *= 2 - denominator * inverse; // inverse mod 2^128
            inverse *= 2 - denominator * inverse; // inverse mod 2^256

            // Because the division is now exact we can divide by multiplying with the modular inverse of denominator.
            // This will give us the correct result modulo 2^256. Since the preconditions guarantee that the outcome is
            // less than 2^256, this is the final result. We don't need to compute the high bits of the result and prod1
            // is no longer required.
            result = prod0 * inverse;
            return result;
        }
    }

    /// @notice Calculates floor(x*y÷1e18) with full precision.
    ///
    /// @dev Variant of "mulDiv" with constant folding, i.e. in which the denominator is always 1e18. Before returning the
    /// final result, we add 1 if (x * y) % SCALE >= HALF_SCALE. Without this, 6.6e-19 would be truncated to 0 instead of
    /// being rounded to 1e-18.  See "Listing 6" and text above it at https://accu.org/index.php/journals/1717.
    ///
    /// Requirements:
    /// - The result must fit within uint256.
    ///
    /// Caveats:
    /// - The body is purposely left uncommented; see the NatSpec comments in "PRBMath.mulDiv" to understand how this works.
    /// - It is assumed that the result can never be type(uint256).max when x and y solve the following two equations:
    ///     1. x * y = type(uint256).max * SCALE
    ///     2. (x * y) % SCALE >= SCALE / 2
    ///
    /// @param x The multiplicand as an unsigned 60.18-decimal fixed-point number.
    /// @param y The multiplier as an unsigned 60.18-decimal fixed-point number.
    /// @return result The result as an unsigned 60.18-decimal fixed-point number.
    function mulDivFixedPoint(uint256 x, uint256 y) internal pure returns (uint256 result) {
        uint256 prod0;
        uint256 prod1;
        assembly {
            let mm := mulmod(x, y, not(0))
            prod0 := mul(x, y)
            prod1 := sub(sub(mm, prod0), lt(mm, prod0))
        }

        if (prod1 >= SCALE) {
            revert PRBMath__MulDivFixedPointOverflow(prod1);
        }

        uint256 remainder;
        uint256 roundUpUnit;
        assembly {
            remainder := mulmod(x, y, SCALE)
            roundUpUnit := gt(remainder, 499999999999999999)
        }

        if (prod1 == 0) {
            unchecked {
                result = (prod0 / SCALE) + roundUpUnit;
                return result;
            }
        }

        assembly {
            result := add(
                mul(
                    or(
                        div(sub(prod0, remainder), SCALE_LPOTD),
                        mul(sub(prod1, gt(remainder, prod0)), add(div(sub(0, SCALE_LPOTD), SCALE_LPOTD), 1))
                    ),
                    SCALE_INVERSE
                ),
                roundUpUnit
            )
        }
    }