Search query: Accessibility design in video games
Video title:  >> We designed the Xbox
Adaptive Controller through feedback from the
accessibility community. >> The Xbox Adaptive
Controller is really easy, you just plug it in and then you can plug in
other various devices. I can make it work for
me the way it has to. >> With the Xbox
Adaptive Controller, a gamer can game with one hand, and one foot, or one hand
and their shoulder, or even one foot and their chin. >> And I can change
it from game to game. >> Good, ready? Forward, squeeze tall, there it is. >> Craig Hospital is a facility for patients who've either had
a spinal cord injury, or a traumatic brain injury, and it's a place for their rehab. >> We're here for a game night,
and we're helping new patients getting back into gaming again.
Is that the D-pad? >> Yes. >> Our role as occupational therapists is to
get people back to doing. When the Xbox Adaptive
Controller came along, it acted like an Xbox
controller and it just worked. >> It's over there. >> On the Standard Xbox
Controller is just hard to press
the buttons because I can't really put
pressure through my hands, but then with
the adaptive controller, I can use larger joysticks, larger buttons that are
easier to press and reach. >> Cory and his brother
Zachary are twins. Before Corey's injuries, Zachary had gamed with him regularly, and that was the way that they related to each
other as siblings. >> Who do you love playing Xbox with here
at Craig Hospital? >> Zak. >> The Xbox Adaptive Controller, and the co-pilot feature, allowed them again to
play games together. So, there's a huge
social component to it. >> We've got it. >> Yes. >> They can play
any game they want. I see the confidence
just burst out of them.