Týr | God of War Wiki | Fandom

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Power

Genius-Level Diplomat Superhuman Strength Bifröst Manipulation Inter-Dimensional Travel Foreign Magic Tai Chi Yoga Limb Regeneration Hemokinesis Pyrokinesis Necromancy Monster Manipulation Shockwave Magic Umbrakinesis Photokinesis Cryokinesis Duplication Magic


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Birth [ ]

Although he was the God of War, Týr fought for peace. He was a frequent traveler of the world, eager to learn about other cultures and gain new perspectives, believing it to be the only way of achieving true peace. Because of his kind demeanor, Týr was often given relics during his travels, keeping them safely tucked away in his own personal vault. Týr was also responsible for leading the construction of the Temple in the Lake of Nine , allowing for faster and more fluent travel between the Nine Realms .


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Personality [ ]

“ Box or no box, Kratos … hope and fear and love and hate exist in every one of us. The question is… which will you choose to let guide your actions? Each choice we make… shapes our world. ” –Týr to Kratos

Despite being the Norse God of War, Týr used his powers and abilities to make peace between the races, instead of starting wars unlike his Greek counterpart Ares , and then Kratos . He used his powers not for selfish reasons like his fellow Aesir but for a higher purpose and with wisdom. And this, in a way, made him a war deity in name only. Týr liked to interact with other cultures, while gaining a new perspective, to learn and share knowledge & wisdom with them, unlike Odin, who hoarded knowledge, guarding it jealously. Due to his kindness, Týr accepted items from the places he visited. Týr kept all the gifts in his temple, most likely to remind himself of the wisdom and knowledge he learned and shared.
All the realms adored Týr for his peaceful and understanding nature as they worked together in creating the gateway in each realm the Temple of Týr , all thanks to Týr's leadership. Even the Giants, enemies of the Aesir, trusted Týr with some of their deepest secrets and knowledge on how to reach their world. They also gifted him their bejeweled eyes that allowed him entry to all realms. Mimir and other figures besides the Aesir continue to speak highly of Týr.
Overall, Týr is practically nothing like his Aesir kin, who were power-hungry, self-righteous, arrogant and warmongering. Thus, Týr could very well be indeed one of the few Gods who were genuinely good, if not great. This makes Týr one of the very few gods that has earned Kratos' respect.
Mimir stated that Týr tried to see the best in people, often leaving him susceptible to the deceitful and heinous nature of others, including Odin, who would later betray him. Týr hoped to bring Odin and the Giants together, to forge an everlasting peace but Odin only came so he could enter Jötunheim and learn their secrets of precognition. From that point on, Týr worked tirelessly to ensure that Odin could never enter Jötunheim, likely feeling responsible of the resultant rampage and genocide his brother Thor conducted by Odin's orders. The Giants themselves were desperate enough to entrust Týr, an outsider, with the secret paths to their Realm, likely because of how close he was to them. Even Kratos' future wife, Laufey , helped Týr in hiding the Realm Gate to Jötunheim from Odin.
Týr proved to be a very cunning and creative individual, evident in the complex traps found in his temple and by how he managed to hide the Jötunheim gate between the Realms. Even Mimir, who is credited as the smartest man alive, became very impressed by how Týr made sure the Aesir could not reach the giants' realm and of the knowledge he gained.
When Týr is freed, he is shown to still have the pacifism from Odin's guise but none of the cowardice. Whereas Odin's guise of Týr depicted him as a suicidal pacifist who absolutely refused to engage in conflict, the real Týr commended Freya for leading the final charge against Odin, demonstrating he is ready to fight when the situation calls for it. Týr is shown to be highly adaptive, whether it is from learning new languages or embracing new cultures, such as doing tai chi in Vanaheim or speaking wordlessly with Hraesvelgr in Helheim. Unlike his family, Týr proves to be a highly intellectual and emotionally mature individual, often coming from a source of empathy and humility and seeing the big picture. This is shown by assuring Freya that her return helped save the Vanir, comforting Mímir about freeing the lyngbakr despite it not leaving its pen, and leaving Sinmara be to grieve for Surtr .
Some time after he was freed and the Nine Realms were being restored to order, Týr decided to lend Kratos his aid after seeing he was struggling with his new identity as a God of War. He sent Kratos an anonymous letter inviting him to Valhalla to test himself. When Kratos finally made it to the end of the trials, Týr appeared and chose to battle him as a means of helping Kratos improve his abilities. Týr would further demonstrate his compassionate side, admitting to Kratos he was helping the Spartan merely because he could and because Týr himself had faced many of the same inner conflicts that Kratos was experiencing. During his trials, Týr would provide his wisdom by delving into Kratos' past deeds as the Ghost of Sparta, having Kratos acknowledged that not all of his past actions were done out of evil and that he had still protected his people as a general. Thanks to Týr's emotional support, this would help Kratos come to terms with his past and accept his new identity as a God of War of the Norse lands.


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Powers and Abilities [ ]

As the Norse God of War, Týr possessed immense superhuman physical abilities and supernatural powers, which is seemingly further enhanced by his travels across numerous lands and prior experiences. Living up to his legend, Týr proved himself to be a powerful opponent to Kratos , who even acknowledged Týr as among the most formidable opponents he has ever faced. Unlike his older half-brother Thor , who relied purely on brute force and his father Odin who relied mainly on his magical abilities, Týr combines both his physical and magical prowess to create a very versatile and deadly combat style, which presented a fierce challenge to Kratos. In his journal, Kratos notes that Týr was one of the most formidable opponents he’d ever faced in combat.


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Powers [ ]

Superhuman Strength: As the God of War and the second oldest son of Odin , Týr has immense levels of superhuman strength, which was great enough to allow him to fight competitively with Kratos. During their sparring matches, Týr was able to casually catch Kratos' punch shortly after being thrown around, which had enough force to create a shockwave, and grapple with him hard enough to force Kratos to exert considerable effort in overwhelming him, easily throwing Kratos around with enough force to daze him if not stopped in time and visibly affect Kratos with his attacks. Superhuman Durability: As the God of War, Týr possess immense levels of superhuman durability, able to withstand a hard fight with Kratos with minimum pain and injury, including being punched hard in the face and thrown back with both of Kratos' hands, as he quickly got back up with no effort to catch Kratos' punch in time. Superhuman Dexterity: Despite his enormous size, Týr has incredible reflexes and agility, allowing him to move deceptively fast around the arena when fighting Kratos and catch him off guard without much difficulty. In battle, Týr was capable of quickly switching weapons halfway through combinations and combine combo patterns with different weapons to make his attacks much harder to predict and counter. Immortality: As a God, Týr is innately immortal, with only divine forces and weapons being capable of slaying him. War Embodiment: As the God of War, Týr has much of his power from wars. Although he is a peaceful god, he does not hesitate to use his powers to defend himself or others. Magical Eyes: Just like Mimir, Týr possessed magical bejeweled eyes, made of Bifröst crystal, which were gifted to him by the Giants. They were capable of projecting magical images, revealing secrets and capable of manipulating Bifröst in a combat scenario. Inter-Dimensional Travel: Through the use of the Unity Stone, Týr was able to access the realm between realms. This allowed Týr to travel to distant lands of different cultures; namely - Greek, Japanese, Mayan, Egyptian, and Celtic. He was also able to access the secret pathways to Jötunheim, something which even Odin himself cannot do. Weapon Conjuration: Similar to Ares and the Valkyries via their dominon over the Bifröst, Týr is capable of magically summoning his spear and shield. In addition, he can also summon other weapons including ones he had gotten from his travels. These include a nodachi, a dual khopesh, and a macuahuitl. Foreign Skills : As Týr travelled across different lands, he learned foreign magic and skills such as tai chi, yoga and meditation. He was also able to grow back his left arm with help of Egyptian hieroglyphs, that was bitten off by Garm . In Valhalla, Týr's knowledge of foreign magic is further expanded, capable of manipulating blood, light, fire, darkness, ice and creating clones of him self, all to deadly effect. Hemokinesis: From their second encounter, Týr can use and control his blood to perform attacks with it. Furthermore, using the blood of others, he can regenerate and heal himself. Pyrokinesis: When he uses his Macuahuitl, he can imbue it with fire and make the fire expand according to where he attacks. Shockwave Magic: Týr, when stomping on the ground, can send wave attacks sending balls of light. Necromancy: Since their second encounter, Týr is able to summon several Greek monsters in order to support him battle. Monster Manipulation: Tyr can control the Monsters so that they give him their blood to heal himself and to attack Kratos. Umbrakinesis: In his third encounter, Týr can make the fighting arena become completely dark and thus take the opportunity to attack in the middle of the darkness, despite the darkness, Týr is barely affected by the effects of his spell, making him capable to see in the darkness. Photokinesis: Tyr can make light-based magic attacks, and when he turns the combat arena dark, he can create an area where there is light. Cryokinesis: Týr, with his nodachi, can cover it with ice and launch ice projectiles. Duplication Magic: In his last fight, he can create clones of himself to confuse Kratos. Bifröst Manipulation: Like the Aesir, the Einherjar, King Hrófl and Mimir, he can make Bifröst attacks, and also cast Bifröst through his eyes.

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Norse Mythology [ ]

Týr is a Norse God associated with war and heroic glory in Norse mythology. He is typically described as only having one hand, having lost the other to the wolf Fenrir . Corresponding names in other Germanic languages are Gothic Teiws , Old English Tīw and Old High German Ziu and Cyo , all from Proto-Germanic *Tīwaz . The Latinized name is rendered as Tius or Tio and also formally as Mars Thincsus.
In the late Icelandic Eddas, Týr is portrayed, alternately, as the son of Odin ( Prose Edda ) or of Hymir ( Poetic Edda) , while the origins of his name and his possible relationship to Tuisto (the divine ancestor of the Germanic peoples) suggest he was once considered the father of the Gods and head of the pantheon, since his name is ultimately cognate to that of Dyeus , the reconstructed chief deity in Indo-European religion.
Týr's most notable tale is how he lost his hand to the Wolf-Giant Fenrir . Before Fenrir was chained and imprisoned, the Gods decided to raise the wolf pup in Asgard. They knew the future of young Fenrir and let him stay as a way to try and control their fate, but no one other than Týr dared to go near the wolf out of terror. As such, Týr was the only one who dared approach the wolf to feed him. But with Fenrir growing so quickly, Odin and the other Gods decided to imprison him to keep Ragnarök from happening.
Fenrir broke every chain the Gods used to keep him imprisoned. Until they sought aid from the dwarves who forged the magical Gleipnir; an unbreakable chain made from six mystical materials: the sound of a cat's footfall, the beard of a woman, the roots of a mountain, the sinews of a bear, the breath of a fish and the spittle of a bird. Gleipnir was noted to be as thin and as soft as a silk ribbon.
When the Gods returned Fenrir with the new chain, the wolf grew suspicious due the apparent pointlessness of being bound with something so delicate. So Fenrir decided to test their honor, by having one of the Gods put their hand in his mouth as he was bound as a show of good faith that meant there was no deceit surrounding the silk chain. If they were lying, one of the Gods would lose a hand. Týr silently stepped up and placed his right hand within the wolf's jaws. As Fenrir thrashed and kicked, Gleipnir only grew stronger and tighter. Realizing he had been tricked, Fenrir bit off Týr's hand in rage.
In Gylfaginning , he's regarded as the bringer of victory as well as one of the bravest and valiant for his role in the binding of Fenrir and yet also promoter of perjury. The latter made him not considered as a god associated with settlement among the people.