Garm | God of War Wiki | Fandom

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Codex Entry [ ]

I know I really made the wrong call on this one - I saw a chained-up wolf in bad shape. I thought, maybe if I freed this guy he'd be happier, or maybe even a friend. How could I possibly know it would tear open realms and wreak absolute havoc? I know he must have been hurting bad, and animals are dangerous when they're hurting... but I wish he'd have let me help him. Now I don't know what's going to happen to him... or any of us, I guess... -Atreus


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Personality [ ]

Despite not purposely evil, Garm's dangerous abilities and feral nature made him considerable threat to everyone and everything. After consuming two mountains and seasons, Tyr made Garm follow him to Hel where he use his wits to chain him and imprisoning him there which resulted him hold grudge and hatred for gods. This also made him highly destructive as when he was let loose by Atreus Garm started opening holes between realms for Hel-walkers to wreak havoc in realms with Garm himself caused furious assault on realm itself. Despite of that he seems to be able to briefly calm himself and react on Atreus when the later tried to tame him but once he spotted Kratos and his scent he immediately reacted with anger and run away showing absolute distrust to any deity he see. Garm has show to be clever enough to learn from his mistakes as he attempted to get rid himself of remaining chain on him and use him as a weapon when needed. This is also shown that after being killed by Kratos he immediately shake of his chain to not being used on him again.
Atreus when first come in contact with Garm pointed out that all what he wants to be free, showing his wild animalic instincts like a true wolf.


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Powers & Abilities [ ]

“ You know that thing tears holes between realms, right? ” –Heimdall about Garm

Garm is one of the most powerful, feared and dangerous beings in all of the Nine Realms. Due to his ability to affect the fabric of reality itself by tearing holes through the realms, eating metaphysical concepts and being practically impossible to kill, he poses one of the biggest threats the realms had ever faced.

Interdimensional Rift Creation: Garm's most prominent power is his ability to tear open holes between realms. This not just allows him to travel anywhere he wants but also to allow Hel-Walkers into the realms. Freya implied that if Garm wasn't defeated, he would chew through and destroy the very fabric of the realms. Reality Annihilation: Garm appeared to have the ability not just to consume matter, but also to consume and destroy entire concepts. It is noted in-game that there was at one point a season that occurred between Winter and Spring. Garm, however, apparently consumed this season, and now not only does that season no longer exist, but it is no longer identifiable as having ever had a particular nature. Nobody remembers anything specifically about it - not even its name - except knowing for sure that it had at one point existed. It also no longer has any impact upon the rest of reality, as there was apparently no discernable consequences for this season having been erased from existence. This makes Garm perhaps the single most horrifyingly destructive entity in the entire franchise, as he can seemingly consume the informational structure of reality with no apparent constraints. Superhuman Strength: Being a colossal wolf, Garm possesses incredible strength as after being freed of two chains holding him, he effortlessly ripped the last chain to free himself and swinging him with ease in battle. He was also able to break through the stone and ice of Hel with ease and presented a difficult challenge for Kratos and Atreus. Superhuman Durability: Due to his nature, Garm has a tremendous degree of durability and resistance to injury, being able endure blows from both Kratos and Atreus with ease. Amortality/Regeneration: Garm is able to recover and regenerate from any harm caused to him, even being able to resurrect himself from death. Atreus believed that this was due to the fact that Garm possessed no soul, which had the side effect of making the wolf unable to permanently die. However, he also theorized that Garm's ability to immediately revive was likely due to being in Hel; with no soul, Garm already being in the underworld meant that there was no "essence" for his body to part with, and so in Hel, he would simply immediately recover from death. Cryokinesis: Garm is able to shoot blasts of ice from his mouth and cause ice to erupt from the ground by stomping on it. Is unknown whatever this is his natural power or gained trought his time in Hel.

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Norse Mythology [ ]

Garmr or Garm is a dog or wolf that appears in Norse mythology. Garm - stained with blood and firmly on a chain - guards the entrance of Hel, stationed in front of a cave called Gnipahellir, the earliest mention of which is found in the Vǫluspá, one of the poems of the Poetic Edda.


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Backstory [ ]

Centuries ago, Garm was just a small puppy, but soon began eating parts of Midgard, including a few mountain ranges. However, even more dangerously, he began chewing through the fabric of the realms and even eating metaphysical concepts, such as an entire season.
Seeing the threat in Garm, the Norse God of War, Týr, proceeded to lure the monstrous wolf to a safer place. While he let Garm chew on his arm as a distraction, he had him chained in the process. Once the gates to Helheim were opened, Garm realized that he had been led into a trap, and in rage, he proceeded to viciously rip off Týr's arm as revenge. However, this was only a temporary inconvenience, as the god was eventually able to regrow the lost limb.
Garm was one of the Jötnar, being a wolf-giant, and the father of Sköll and Hati . He was a dedicated enemy of the Aesir and Odin kidnapped his children, keeping them as hostages so he would stop fighting them. What ultimately became of him afterwards is unknown.