I'm trying to write some code that lets me draw lines and do rubber-band
boxes in Motif/X.  I'm running on an 8-bit display for which I've created a
colormap and am using almost all of the colors.  I want to draw the lines
in a drawing area widget -- a widget in which I'm displaying a bitmap using
XPutImage().  If doesn't matter if the lines I draw interactively stay
around when the window is refreshed.

Currently, to draw interactively, I begin with:

   /* drawIndex is an colortable index I reserve for the Foreground */
   /* my_default_bg_color is the color index for the background of my image */
   palette_colors[drawIndex].red =   palette_colors[my_default_bg_color].red;
   palette_colors[drawIndex].green = palette_colors[my_default_bg_color].green;
   palette_colors[drawIndex].blue =  palette_colors[my_default_bg_color].blue;
   XStoreColors( myDisplay, my_cmap, &palette_colors[DrawIndex], 1);
   XFlush( myDisplay);

   XSetFunction( myDisplay, gc, GXxor);
   XSetForeground( myDisplay, gc, drawIndex);

Then to draw I do:

   XDrawLine( myDisplay, XtWindow( drawingArea1), gc, x1, y1, x2, y2);
   XFlush( myDisplay);

And when I'm all done, to return things to normal I do:

   XSetFunction( myDisplay, gc, GXcopy);


What I'd like to happen is for the lines I draw to be the inverse of
whatever I'm drawing over.  Instead what happens is I get white lines.  If
the lines are over a white background - nothing shows up.  If the lines are
over a black area - nothing shows up!  It's very strange.  But the GXxor
function seems right - since if I do a rubber-banding box, it erases and
redraws itself correctly (ie. not disturbing the underlying image).

Any suggestions what I'm doing wrong?