Theorem: CategoryTheory.Sieve.yonedaFamily_fromCocone_compatible
File: Mathlib/CategoryTheory/Sites/SheafOfTypes.lean

Proof steps:
state_before: C : Type u
inst✝ : Category.{v, u} C
X : C
S : Sieve X
s : Cocone S.arrows.diagram
⊢ (S.arrows.yonedaFamilyOfElements_fromCocone s).Compatible
state_after: C : Type u
inst✝ : Category.{v, u} C
X : C
S : Sieve X
s : Cocone S.arrows.diagram
Y₁ Y₂ Z : C
g₁ : Z ⟶ Y₁
g₂ : Z ⟶ Y₂
f₁ : Y₁ ⟶ X
f₂ : Y₂ ⟶ X
hf₁ : S.arrows f₁
hf₂ : S.arrows f₂
hgf : g₁ ≫ f₁ = g₂ ≫ f₂
⊢ (yoneda.obj s.pt).map g₁.op (S.arrows.yonedaFamilyOfElements_fromCocone s f₁ hf₁) =
    (yoneda.obj s.pt).map g₂.op (S.arrows.yonedaFamilyOfElements_fromCocone s f₂ hf₂)
tactic: intro Y₁ Y₂ Z g₁ g₂ f₁ f₂ hf₁ hf₂ hgf
state_before: C : Type u
inst✝ : Category.{v, u} C
X : C
S : Sieve X
s : Cocone S.arrows.diagram
Y₁ Y₂ Z : C
g₁ : Z ⟶ Y₁
g₂ : Z ⟶ Y₂
f₁ : Y₁ ⟶ X
f₂ : Y₂ ⟶ X
hf₁ : S.arrows f₁
hf₂ : S.arrows f₂
hgf : g₁ ≫ f₁ = g₂ ≫ f₂
⊢ (yoneda.obj s.pt).map g₁.op (S.arrows.yonedaFamilyOfElements_fromCocone s f₁ hf₁) =
    (yoneda.obj s.pt).map g₂.op (S.arrows.yonedaFamilyOfElements_fromCocone s f₂ hf₂)
state_after: C : Type u
inst✝ : Category.{v, u} C
X : C
S : Sieve X
s : Cocone S.arrows.diagram
Y₁ Y₂ Z : C
g₁ : Z ⟶ Y₁
g₂ : Z ⟶ Y₂
f₁ : Y₁ ⟶ X
f₂ : Y₂ ⟶ X
hf₁ : S.arrows f₁
hf₂ : S.arrows f₂
hgf : g₁ ≫ f₁ = g₂ ≫ f₂
Hs :
  ∀ ⦃X_1 Y : S.arrows.category⦄ (f : X_1 ⟶ Y),
    S.arrows.diagram.map f ≫ s.ι.app Y = s.ι.app X_1 ≫ ((Functor.const S.arrows.category).obj s.pt).map f
⊢ (yoneda.obj s.pt).map g₁.op (S.arrows.yonedaFamilyOfElements_fromCocone s f₁ hf₁) =
    (yoneda.obj s.pt).map g₂.op (S.arrows.yonedaFamilyOfElements_fromCocone s f₂ hf₂)
tactic: have Hs := s.ι.naturality
state_before: C : Type u
inst✝ : Category.{v, u} C
X : C
S : Sieve X
s : Cocone S.arrows.diagram
Y₁ Y₂ Z : C
g₁ : Z ⟶ Y₁
g₂ : Z ⟶ Y₂
f₁ : Y₁ ⟶ X
f₂ : Y₂ ⟶ X
hf₁ : S.arrows f₁
hf₂ : S.arrows f₂
hgf : g₁ ≫ f₁ = g₂ ≫ f₂
Hs :
  ∀ ⦃X_1 Y : S.arrows.category⦄ (f : X_1 ⟶ Y),
    S.arrows.diagram.map f ≫ s.ι.app Y = s.ι.app X_1 ≫ ((Functor.const S.arrows.category).obj s.pt).map f
⊢ (yoneda.obj s.pt).map g₁.op (S.arrows.yonedaFamilyOfElements_fromCocone s f₁ hf₁) =
    (yoneda.obj s.pt).map g₂.op (S.arrows.yonedaFamilyOfElements_fromCocone s f₂ hf₂)
state_after: C : Type u
inst✝ : Category.{v, u} C
X : C
S : Sieve X
s : Cocone S.arrows.diagram
Y₁ Y₂ Z : C
g₁ : Z ⟶ Y₁
g₂ : Z ⟶ Y₂
f₁ : Y₁ ⟶ X
f₂ : Y₂ ⟶ X
hf₁ : S.arrows f₁
hf₂ : S.arrows f₂
hgf : g₁ ≫ f₁ = g₂ ≫ f₂
Hs :
  ∀ ⦃X_1 Y : S.arrows.category⦄ (f : X_1 ⟶ Y),
    S.arrows.diagram.map f ≫ s.ι.app Y = s.ι.app X_1 ≫ ((Functor.const S.arrows.category).obj s.pt).map f
⊢ g₁ ≫ S.arrows.yonedaFamilyOfElements_fromCocone s f₁ hf₁ = g₂ ≫ S.arrows.yonedaFamilyOfElements_fromCocone s f₂ hf₂
tactic: simp only [Functor.id_obj, yoneda_obj_obj, Opposite.unop_op, yoneda_obj_map, Quiver.Hom.unop_op]
state_before: C : Type u
inst✝ : Category.{v, u} C
X : C
S : Sieve X
s : Cocone S.arrows.diagram
Y₁ Y₂ Z : C
g₁ : Z ⟶ Y₁
g₂ : Z ⟶ Y₂
f₁ : Y₁ ⟶ X
f₂ : Y₂ ⟶ X
hf₁ : S.arrows f₁
hf₂ : S.arrows f₂
hgf : g₁ ≫ f₁ = g₂ ≫ f₂
Hs :
  ∀ ⦃X_1 Y : S.arrows.category⦄ (f : X_1 ⟶ Y),
    S.arrows.diagram.map f ≫ s.ι.app Y = s.ι.app X_1 ≫ ((Functor.const S.arrows.category).obj s.pt).map f
⊢ g₁ ≫ S.arrows.yonedaFamilyOfElements_fromCocone s f₁ hf₁ = g₂ ≫ S.arrows.yonedaFamilyOfElements_fromCocone s f₂ hf₂
state_after: C : Type u
inst✝ : Category.{v, u} C
X : C
S : Sieve X
s : Cocone S.arrows.diagram
Y₁ Y₂ Z : C
g₁ : Z ⟶ Y₁
g₂ : Z ⟶ Y₂
f₁ : Y₁ ⟶ X
f₂ : Y₂ ⟶ X
hf₁ : S.arrows f₁
hf₂ : S.arrows f₂
hgf : g₁ ≫ f₁ = g₂ ≫ f₂
Hs :
  ∀ ⦃X_1 Y : S.arrows.category⦄ (f : X_1 ⟶ Y),
    S.arrows.diagram.map f ≫ s.ι.app Y = s.ι.app X_1 ≫ ((Functor.const S.arrows.category).obj s.pt).map f
⊢ g₁ ≫ s.ι.app { obj := Over.mk f₁, property := hf₁ } = g₂ ≫ s.ι.app { obj := Over.mk f₂, property := hf₂ }
tactic: dsimp [yonedaFamilyOfElements_fromCocone]
state_before: C : Type u
inst✝ : Category.{v, u} C
X : C
S : Sieve X
s : Cocone S.arrows.diagram
Y₁ Y₂ Z : C
g₁ : Z ⟶ Y₁
g₂ : Z ⟶ Y₂
f₁ : Y₁ ⟶ X
f₂ : Y₂ ⟶ X
hf₁ : S.arrows f₁
hf₂ : S.arrows f₂
hgf : g₁ ≫ f₁ = g₂ ≫ f₂
Hs :
  ∀ ⦃X_1 Y : S.arrows.category⦄ (f : X_1 ⟶ Y),
    S.arrows.diagram.map f ≫ s.ι.app Y = s.ι.app X_1 ≫ ((Functor.const S.arrows.category).obj s.pt).map f
⊢ g₁ ≫ s.ι.app { obj := Over.mk f₁, property := hf₁ } = g₂ ≫ s.ι.app { obj := Over.mk f₂, property := hf₂ }
state_after: C : Type u
inst✝ : Category.{v, u} C
X : C
S : Sieve X
s : Cocone S.arrows.diagram
Y₁ Y₂ Z : C
g₁ : Z ⟶ Y₁
g₂ : Z ⟶ Y₂
f₁ : Y₁ ⟶ X
f₂ : Y₂ ⟶ X
hf₁ : S.arrows f₁
hf₂ : S.arrows f₂
hgf : g₁ ≫ f₁ = g₂ ≫ f₂
Hs :
  ∀ ⦃X_1 Y : S.arrows.category⦄ (f : X_1 ⟶ Y),
    S.arrows.diagram.map f ≫ s.ι.app Y = s.ι.app X_1 ≫ ((Functor.const S.arrows.category).obj s.pt).map f
hgf₁ : S.arrows (g₁ ≫ f₁)
⊢ g₁ ≫ s.ι.app { obj := Over.mk f₁, property := hf₁ } = g₂ ≫ s.ι.app { obj := Over.mk f₂, property := hf₂ }
tactic: have hgf₁ : S.arrows (g₁ ≫ f₁) := by exact Sieve.downward_closed S hf₁ g₁
state_before: C : Type u
inst✝ : Category.{v, u} C
X : C
S : Sieve X
s : Cocone S.arrows.diagram
Y₁ Y₂ Z : C
g₁ : Z ⟶ Y₁
g₂ : Z ⟶ Y₂
f₁ : Y₁ ⟶ X
f₂ : Y₂ ⟶ X
hf₁ : S.arrows f₁
hf₂ : S.arrows f₂
hgf : g₁ ≫ f₁ = g₂ ≫ f₂
Hs :
  ∀ ⦃X_1 Y : S.arrows.category⦄ (f : X_1 ⟶ Y),
    S.arrows.diagram.map f ≫ s.ι.app Y = s.ι.app X_1 ≫ ((Functor.const S.arrows.category).obj s.pt).map f
hgf₁ : S.arrows (g₁ ≫ f₁)
⊢ g₁ ≫ s.ι.app { obj := Over.mk f₁, property := hf₁ } = g₂ ≫ s.ι.app { obj := Over.mk f₂, property := hf₂ }
state_after: C : Type u
inst✝ : Category.{v, u} C
X : C
S : Sieve X
s : Cocone S.arrows.diagram
Y₁ Y₂ Z : C
g₁ : Z ⟶ Y₁
g₂ : Z ⟶ Y₂
f₁ : Y₁ ⟶ X
f₂ : Y₂ ⟶ X
hf₁ : S.arrows f₁
hf₂ : S.arrows f₂
hgf : g₁ ≫ f₁ = g₂ ≫ f₂
Hs :
  ∀ ⦃X_1 Y : S.arrows.category⦄ (f : X_1 ⟶ Y),
    S.arrows.diagram.map f ≫ s.ι.app Y = s.ι.app X_1 ≫ ((Functor.const S.arrows.category).obj s.pt).map f
hgf₁ : S.arrows (g₁ ≫ f₁)
hgf₂ : S.arrows (g₂ ≫ f₂)
⊢ g₁ ≫ s.ι.app { obj := Over.mk f₁, property := hf₁ } = g₂ ≫ s.ι.app { obj := Over.mk f₂, property := hf₂ }
tactic: have hgf₂ : S.arrows (g₂ ≫ f₂) := by exact Sieve.downward_closed S hf₂ g₂
state_before: C : Type u
inst✝ : Category.{v, u} C
X : C
S : Sieve X
s : Cocone S.arrows.diagram
Y₁ Y₂ Z : C
g₁ : Z ⟶ Y₁
g₂ : Z ⟶ Y₂
f₁ : Y₁ ⟶ X
f₂ : Y₂ ⟶ X
hf₁ : S.arrows f₁
hf₂ : S.arrows f₂
hgf : g₁ ≫ f₁ = g₂ ≫ f₂
Hs :
  ∀ ⦃X_1 Y : S.arrows.category⦄ (f : X_1 ⟶ Y),
    S.arrows.diagram.map f ≫ s.ι.app Y = s.ι.app X_1 ≫ ((Functor.const S.arrows.category).obj s.pt).map f
hgf₁ : S.arrows (g₁ ≫ f₁)
hgf₂ : S.arrows (g₂ ≫ f₂)
⊢ g₁ ≫ s.ι.app { obj := Over.mk f₁, property := hf₁ } = g₂ ≫ s.ι.app { obj := Over.mk f₂, property := hf₂ }
state_after: C : Type u
inst✝ : Category.{v, u} C
X : C
S : Sieve X
s : Cocone S.arrows.diagram
Y₁ Y₂ Z : C
g₁ : Z ⟶ Y₁
g₂ : Z ⟶ Y₂
f₁ : Y₁ ⟶ X
f₂ : Y₂ ⟶ X
hf₁ : S.arrows f₁
hf₂ : S.arrows f₂
hgf : g₁ ≫ f₁ = g₂ ≫ f₂
Hs :
  ∀ ⦃X_1 Y : S.arrows.category⦄ (f : X_1 ⟶ Y),
    S.arrows.diagram.map f ≫ s.ι.app Y = s.ι.app X_1 ≫ ((Functor.const S.arrows.category).obj s.pt).map f
hgf₁ : S.arrows (g₁ ≫ f₁)
hgf₂ : S.arrows (g₂ ≫ f₂)
F : Over.mk (g₁ ≫ f₁) ⟶ Over.mk (g₂ ≫ f₂) := Over.homMk (𝟙 Z) ⋯
⊢ g₁ ≫ s.ι.app { obj := Over.mk f₁, property := hf₁ } = g₂ ≫ s.ι.app { obj := Over.mk f₂, property := hf₂ }
tactic: let F : (Over.mk (g₁ ≫ f₁) : Over X) ⟶ (Over.mk (g₂ ≫ f₂) : Over X) := Over.homMk (𝟙 Z)
state_before: C : Type u
inst✝ : Category.{v, u} C
X : C
S : Sieve X
s : Cocone S.arrows.diagram
Y₁ Y₂ Z : C
g₁ : Z ⟶ Y₁
g₂ : Z ⟶ Y₂
f₁ : Y₁ ⟶ X
f₂ : Y₂ ⟶ X
hf₁ : S.arrows f₁
hf₂ : S.arrows f₂
hgf : g₁ ≫ f₁ = g₂ ≫ f₂
Hs :
  ∀ ⦃X_1 Y : S.arrows.category⦄ (f : X_1 ⟶ Y),
    S.arrows.diagram.map f ≫ s.ι.app Y = s.ι.app X_1 ≫ ((Functor.const S.arrows.category).obj s.pt).map f
hgf₁ : S.arrows (g₁ ≫ f₁)
hgf₂ : S.arrows (g₂ ≫ f₂)
F : Over.mk (g₁ ≫ f₁) ⟶ Over.mk (g₂ ≫ f₂) := Over.homMk (𝟙 Z) ⋯
⊢ g₁ ≫ s.ι.app { obj := Over.mk f₁, property := hf₁ } = g₂ ≫ s.ι.app { obj := Over.mk f₂, property := hf₂ }
state_after: C : Type u
inst✝ : Category.{v, u} C
X : C
S : Sieve X
s : Cocone S.arrows.diagram
Y₁ Y₂ Z : C
g₁ : Z ⟶ Y₁
g₂ : Z ⟶ Y₂
f₁ : Y₁ ⟶ X
f₂ : Y₂ ⟶ X
hf₁ : S.arrows f₁
hf₂ : S.arrows f₂
hgf : g₁ ≫ f₁ = g₂ ≫ f₂
Hs :
  ∀ ⦃X_1 Y : S.arrows.category⦄ (f : X_1 ⟶ Y),
    S.arrows.diagram.map f ≫ s.ι.app Y = s.ι.app X_1 ≫ ((Functor.const S.arrows.category).obj s.pt).map f
hgf₁ : S.arrows (g₁ ≫ f₁)
hgf₂ : S.arrows (g₂ ≫ f₂)
F : Over.mk (g₁ ≫ f₁) ⟶ Over.mk (g₂ ≫ f₂) := Over.homMk (𝟙 Z) ⋯
F₁ : Over.mk (g₁ ≫ f₁) ⟶ Over.mk f₁ := Over.homMk g₁ ⋯
⊢ g₁ ≫ s.ι.app { obj := Over.mk f₁, property := hf₁ } = g₂ ≫ s.ι.app { obj := Over.mk f₂, property := hf₂ }
tactic: let F₁ : (Over.mk (g₁ ≫ f₁) : Over X) ⟶ (Over.mk f₁ : Over X) := Over.homMk g₁
state_before: C : Type u
inst✝ : Category.{v, u} C
X : C
S : Sieve X
s : Cocone S.arrows.diagram
Y₁ Y₂ Z : C
g₁ : Z ⟶ Y₁
g₂ : Z ⟶ Y₂
f₁ : Y₁ ⟶ X
f₂ : Y₂ ⟶ X
hf₁ : S.arrows f₁
hf₂ : S.arrows f₂
hgf : g₁ ≫ f₁ = g₂ ≫ f₂
Hs :
  ∀ ⦃X_1 Y : S.arrows.category⦄ (f : X_1 ⟶ Y),
    S.arrows.diagram.map f ≫ s.ι.app Y = s.ι.app X_1 ≫ ((Functor.const S.arrows.category).obj s.pt).map f
hgf₁ : S.arrows (g₁ ≫ f₁)
hgf₂ : S.arrows (g₂ ≫ f₂)
F : Over.mk (g₁ ≫ f₁) ⟶ Over.mk (g₂ ≫ f₂) := Over.homMk (𝟙 Z) ⋯
F₁ : Over.mk (g₁ ≫ f₁) ⟶ Over.mk f₁ := Over.homMk g₁ ⋯
⊢ g₁ ≫ s.ι.app { obj := Over.mk f₁, property := hf₁ } = g₂ ≫ s.ι.app { obj := Over.mk f₂, property := hf₂ }
state_after: C : Type u
inst✝ : Category.{v, u} C
X : C
S : Sieve X
s : Cocone S.arrows.diagram
Y₁ Y₂ Z : C
g₁ : Z ⟶ Y₁
g₂ : Z ⟶ Y₂
f₁ : Y₁ ⟶ X
f₂ : Y₂ ⟶ X
hf₁ : S.arrows f₁
hf₂ : S.arrows f₂
hgf : g₁ ≫ f₁ = g₂ ≫ f₂
Hs :
  ∀ ⦃X_1 Y : S.arrows.category⦄ (f : X_1 ⟶ Y),
    S.arrows.diagram.map f ≫ s.ι.app Y = s.ι.app X_1 ≫ ((Functor.const S.arrows.category).obj s.pt).map f
hgf₁ : S.arrows (g₁ ≫ f₁)
hgf₂ : S.arrows (g₂ ≫ f₂)
F : Over.mk (g₁ ≫ f₁) ⟶ Over.mk (g₂ ≫ f₂) := Over.homMk (𝟙 Z) ⋯
F₁ : Over.mk (g₁ ≫ f₁) ⟶ Over.mk f₁ := Over.homMk g₁ ⋯
F₂ : Over.mk (g₂ ≫ f₂) ⟶ Over.mk f₂ := Over.homMk g₂ ⋯
⊢ g₁ ≫ s.ι.app { obj := Over.mk f₁, property := hf₁ } = g₂ ≫ s.ι.app { obj := Over.mk f₂, property := hf₂ }
tactic: let F₂ : (Over.mk (g₂ ≫ f₂) : Over X) ⟶ (Over.mk f₂ : Over X) := Over.homMk g₂
state_before: C : Type u
inst✝ : Category.{v, u} C
X : C
S : Sieve X
s : Cocone S.arrows.diagram
Y₁ Y₂ Z : C
g₁ : Z ⟶ Y₁
g₂ : Z ⟶ Y₂
f₁ : Y₁ ⟶ X
f₂ : Y₂ ⟶ X
hf₁ : S.arrows f₁
hf₂ : S.arrows f₂
hgf : g₁ ≫ f₁ = g₂ ≫ f₂
Hs :
  ∀ ⦃X_1 Y : S.arrows.category⦄ (f : X_1 ⟶ Y),
    S.arrows.diagram.map f ≫ s.ι.app Y = s.ι.app X_1 ≫ ((Functor.const S.arrows.category).obj s.pt).map f
hgf₁ : S.arrows (g₁ ≫ f₁)
hgf₂ : S.arrows (g₂ ≫ f₂)
F : Over.mk (g₁ ≫ f₁) ⟶ Over.mk (g₂ ≫ f₂) := Over.homMk (𝟙 Z) ⋯
F₁ : Over.mk (g₁ ≫ f₁) ⟶ Over.mk f₁ := Over.homMk g₁ ⋯
F₂ : Over.mk (g₂ ≫ f₂) ⟶ Over.mk f₂ := Over.homMk g₂ ⋯
⊢ g₁ ≫ s.ι.app { obj := Over.mk f₁, property := hf₁ } = g₂ ≫ s.ι.app { obj := Over.mk f₂, property := hf₂ }
state_after: C : Type u
inst✝ : Category.{v, u} C
X : C
S : Sieve X
s : Cocone S.arrows.diagram
Y₁ Y₂ Z : C
g₁ : Z ⟶ Y₁
g₂ : Z ⟶ Y₂
f₁ : Y₁ ⟶ X
f₂ : Y₂ ⟶ X
hf₁ : S.arrows f₁
hf₂ : S.arrows f₂
hgf : g₁ ≫ f₁ = g₂ ≫ f₂
Hs :
  ∀ ⦃X_1 Y : S.arrows.category⦄ (f : X_1 ⟶ Y),
    S.arrows.diagram.map f ≫ s.ι.app Y = s.ι.app X_1 ≫ ((Functor.const S.arrows.category).obj s.pt).map f
hgf₁ : S.arrows (g₁ ≫ f₁)
hgf₂ : S.arrows (g₂ ≫ f₂)
F : Over.mk (g₁ ≫ f₁) ⟶ Over.mk (g₂ ≫ f₂) := Over.homMk (𝟙 Z) ⋯
F₁ : Over.mk (g₁ ≫ f₁) ⟶ Over.mk f₁ := Over.homMk g₁ ⋯
F₂ : Over.mk (g₂ ≫ f₂) ⟶ Over.mk f₂ := Over.homMk g₂ ⋯
hF :
  S.arrows.diagram.map F ≫ s.ι.app { obj := Over.mk (g₂ ≫ f₂), property := hgf₂ } =
    s.ι.app { obj := Over.mk (g₁ ≫ f₁), property := hgf₁ } ≫ ((Functor.const S.arrows.category).obj s.pt).map F
⊢ g₁ ≫ s.ι.app { obj := Over.mk f₁, property := hf₁ } = g₂ ≫ s.ι.app { obj := Over.mk f₂, property := hf₂ }
tactic: have hF := @Hs ⟨Over.mk (g₁ ≫ f₁), hgf₁⟩ ⟨Over.mk (g₂ ≫ f₂), hgf₂⟩ F
state_before: C : Type u
inst✝ : Category.{v, u} C
X : C
S : Sieve X
s : Cocone S.arrows.diagram
Y₁ Y₂ Z : C
g₁ : Z ⟶ Y₁
g₂ : Z ⟶ Y₂
f₁ : Y₁ ⟶ X
f₂ : Y₂ ⟶ X
hf₁ : S.arrows f₁
hf₂ : S.arrows f₂
hgf : g₁ ≫ f₁ = g₂ ≫ f₂
Hs :
  ∀ ⦃X_1 Y : S.arrows.category⦄ (f : X_1 ⟶ Y),
    S.arrows.diagram.map f ≫ s.ι.app Y = s.ι.app X_1 ≫ ((Functor.const S.arrows.category).obj s.pt).map f
hgf₁ : S.arrows (g₁ ≫ f₁)
hgf₂ : S.arrows (g₂ ≫ f₂)
F : Over.mk (g₁ ≫ f₁) ⟶ Over.mk (g₂ ≫ f₂) := Over.homMk (𝟙 Z) ⋯
F₁ : Over.mk (g₁ ≫ f₁) ⟶ Over.mk f₁ := Over.homMk g₁ ⋯
F₂ : Over.mk (g₂ ≫ f₂) ⟶ Over.mk f₂ := Over.homMk g₂ ⋯
hF :
  S.arrows.diagram.map F ≫ s.ι.app { obj := Over.mk (g₂ ≫ f₂), property := hgf₂ } =
    s.ι.app { obj := Over.mk (g₁ ≫ f₁), property := hgf₁ } ≫ ((Functor.const S.arrows.category).obj s.pt).map F
⊢ g₁ ≫ s.ι.app { obj := Over.mk f₁, property := hf₁ } = g₂ ≫ s.ι.app { obj := Over.mk f₂, property := hf₂ }
state_after: C : Type u
inst✝ : Category.{v, u} C
X : C
S : Sieve X
s : Cocone S.arrows.diagram
Y₁ Y₂ Z : C
g₁ : Z ⟶ Y₁
g₂ : Z ⟶ Y₂
f₁ : Y₁ ⟶ X
f₂ : Y₂ ⟶ X
hf₁ : S.arrows f₁
hf₂ : S.arrows f₂
hgf : g₁ ≫ f₁ = g₂ ≫ f₂
Hs :
  ∀ ⦃X_1 Y : S.arrows.category⦄ (f : X_1 ⟶ Y),
    S.arrows.diagram.map f ≫ s.ι.app Y = s.ι.app X_1 ≫ ((Functor.const S.arrows.category).obj s.pt).map f
hgf₁ : S.arrows (g₁ ≫ f₁)
hgf₂ : S.arrows (g₂ ≫ f₂)
F : Over.mk (g₁ ≫ f₁) ⟶ Over.mk (g₂ ≫ f₂) := Over.homMk (𝟙 Z) ⋯
F₁ : Over.mk (g₁ ≫ f₁) ⟶ Over.mk f₁ := Over.homMk g₁ ⋯
F₂ : Over.mk (g₂ ≫ f₂) ⟶ Over.mk f₂ := Over.homMk g₂ ⋯
hF :
  S.arrows.diagram.map F ≫ s.ι.app { obj := Over.mk (g₂ ≫ f₂), property := hgf₂ } =
    s.ι.app { obj := Over.mk (g₁ ≫ f₁), property := hgf₁ } ≫ ((Functor.const S.arrows.category).obj s.pt).map F
hF₁ :
  S.arrows.diagram.map F₁ ≫ s.ι.app { obj := Over.mk f₁, property := hf₁ } =
    s.ι.app { obj := Over.mk (g₁ ≫ f₁), property := hgf₁ } ≫ ((Functor.const S.arrows.category).obj s.pt).map F₁
⊢ g₁ ≫ s.ι.app { obj := Over.mk f₁, property := hf₁ } = g₂ ≫ s.ι.app { obj := Over.mk f₂, property := hf₂ }
tactic: have hF₁ := @Hs ⟨Over.mk (g₁ ≫ f₁), hgf₁⟩ ⟨Over.mk f₁, hf₁⟩ F₁
state_before: C : Type u
inst✝ : Category.{v, u} C
X : C
S : Sieve X
s : Cocone S.arrows.diagram
Y₁ Y₂ Z : C
g₁ : Z ⟶ Y₁
g₂ : Z ⟶ Y₂
f₁ : Y₁ ⟶ X
f₂ : Y₂ ⟶ X
hf₁ : S.arrows f₁
hf₂ : S.arrows f₂
hgf : g₁ ≫ f₁ = g₂ ≫ f₂
Hs :
  ∀ ⦃X_1 Y : S.arrows.category⦄ (f : X_1 ⟶ Y),
    S.arrows.diagram.map f ≫ s.ι.app Y = s.ι.app X_1 ≫ ((Functor.const S.arrows.category).obj s.pt).map f
hgf₁ : S.arrows (g₁ ≫ f₁)
hgf₂ : S.arrows (g₂ ≫ f₂)
F : Over.mk (g₁ ≫ f₁) ⟶ Over.mk (g₂ ≫ f₂) := Over.homMk (𝟙 Z) ⋯
F₁ : Over.mk (g₁ ≫ f₁) ⟶ Over.mk f₁ := Over.homMk g₁ ⋯
F₂ : Over.mk (g₂ ≫ f₂) ⟶ Over.mk f₂ := Over.homMk g₂ ⋯
hF :
  S.arrows.diagram.map F ≫ s.ι.app { obj := Over.mk (g₂ ≫ f₂), property := hgf₂ } =
    s.ι.app { obj := Over.mk (g₁ ≫ f₁), property := hgf₁ } ≫ ((Functor.const S.arrows.category).obj s.pt).map F
hF₁ :
  S.arrows.diagram.map F₁ ≫ s.ι.app { obj := Over.mk f₁, property := hf₁ } =
    s.ι.app { obj := Over.mk (g₁ ≫ f₁), property := hgf₁ } ≫ ((Functor.const S.arrows.category).obj s.pt).map F₁
⊢ g₁ ≫ s.ι.app { obj := Over.mk f₁, property := hf₁ } = g₂ ≫ s.ι.app { obj := Over.mk f₂, property := hf₂ }
state_after: C : Type u
inst✝ : Category.{v, u} C
X : C
S : Sieve X
s : Cocone S.arrows.diagram
Y₁ Y₂ Z : C
g₁ : Z ⟶ Y₁
g₂ : Z ⟶ Y₂
f₁ : Y₁ ⟶ X
f₂ : Y₂ ⟶ X
hf₁ : S.arrows f₁
hf₂ : S.arrows f₂
hgf : g₁ ≫ f₁ = g₂ ≫ f₂
Hs :
  ∀ ⦃X_1 Y : S.arrows.category⦄ (f : X_1 ⟶ Y),
    S.arrows.diagram.map f ≫ s.ι.app Y = s.ι.app X_1 ≫ ((Functor.const S.arrows.category).obj s.pt).map f
hgf₁ : S.arrows (g₁ ≫ f₁)
hgf₂ : S.arrows (g₂ ≫ f₂)
F : Over.mk (g₁ ≫ f₁) ⟶ Over.mk (g₂ ≫ f₂) := Over.homMk (𝟙 Z) ⋯
F₁ : Over.mk (g₁ ≫ f₁) ⟶ Over.mk f₁ := Over.homMk g₁ ⋯
F₂ : Over.mk (g₂ ≫ f₂) ⟶ Over.mk f₂ := Over.homMk g₂ ⋯
hF :
  S.arrows.diagram.map F ≫ s.ι.app { obj := Over.mk (g₂ ≫ f₂), property := hgf₂ } =
    s.ι.app { obj := Over.mk (g₁ ≫ f₁), property := hgf₁ } ≫ ((Functor.const S.arrows.category).obj s.pt).map F
hF₁ :
  S.arrows.diagram.map F₁ ≫ s.ι.app { obj := Over.mk f₁, property := hf₁ } =
    s.ι.app { obj := Over.mk (g₁ ≫ f₁), property := hgf₁ } ≫ ((Functor.const S.arrows.category).obj s.pt).map F₁
hF₂ :
  S.arrows.diagram.map F₂ ≫ s.ι.app { obj := Over.mk f₂, property := hf₂ } =
    s.ι.app { obj := Over.mk (g₂ ≫ f₂), property := hgf₂ } ≫ ((Functor.const S.arrows.category).obj s.pt).map F₂
⊢ g₁ ≫ s.ι.app { obj := Over.mk f₁, property := hf₁ } = g₂ ≫ s.ι.app { obj := Over.mk f₂, property := hf₂ }
tactic: have hF₂ := @Hs ⟨Over.mk (g₂ ≫ f₂), hgf₂⟩ ⟨Over.mk f₂, hf₂⟩ F₂
state_before: C : Type u
inst✝ : Category.{v, u} C
X : C
S : Sieve X
s : Cocone S.arrows.diagram
Y₁ Y₂ Z : C
g₁ : Z ⟶ Y₁
g₂ : Z ⟶ Y₂
f₁ : Y₁ ⟶ X
f₂ : Y₂ ⟶ X
hf₁ : S.arrows f₁
hf₂ : S.arrows f₂
hgf : g₁ ≫ f₁ = g₂ ≫ f₂
Hs :
  ∀ ⦃X_1 Y : S.arrows.category⦄ (f : X_1 ⟶ Y),
    S.arrows.diagram.map f ≫ s.ι.app Y = s.ι.app X_1 ≫ ((Functor.const S.arrows.category).obj s.pt).map f
hgf₁ : S.arrows (g₁ ≫ f₁)
hgf₂ : S.arrows (g₂ ≫ f₂)
F : Over.mk (g₁ ≫ f₁) ⟶ Over.mk (g₂ ≫ f₂) := Over.homMk (𝟙 Z) ⋯
F₁ : Over.mk (g₁ ≫ f₁) ⟶ Over.mk f₁ := Over.homMk g₁ ⋯
F₂ : Over.mk (g₂ ≫ f₂) ⟶ Over.mk f₂ := Over.homMk g₂ ⋯
hF :
  S.arrows.diagram.map F ≫ s.ι.app { obj := Over.mk (g₂ ≫ f₂), property := hgf₂ } =
    s.ι.app { obj := Over.mk (g₁ ≫ f₁), property := hgf₁ } ≫ ((Functor.const S.arrows.category).obj s.pt).map F
hF₁ :
  S.arrows.diagram.map F₁ ≫ s.ι.app { obj := Over.mk f₁, property := hf₁ } =
    s.ι.app { obj := Over.mk (g₁ ≫ f₁), property := hgf₁ } ≫ ((Functor.const S.arrows.category).obj s.pt).map F₁
hF₂ :
  S.arrows.diagram.map F₂ ≫ s.ι.app { obj := Over.mk f₂, property := hf₂ } =
    s.ι.app { obj := Over.mk (g₂ ≫ f₂), property := hgf₂ } ≫ ((Functor.const S.arrows.category).obj s.pt).map F₂
⊢ g₁ ≫ s.ι.app { obj := Over.mk f₁, property := hf₁ } = g₂ ≫ s.ι.app { obj := Over.mk f₂, property := hf₂ }
state_after: no goals
tactic: aesop_cat