Command &amp; Conquer: Red Alert 3

David Seeholzer: The team at EALA has been committed to furthering the evolution of RTS
control on the console and we feel that with Red Alert 3, this interface has taken
another strong step forward. A console controller certainly does present different
mechanics than a mouse/keyboard combination, but this also gives us the opportunity to
create a game that can be played on console the way people play on the couch, on the
floor, or even on a beanbag chair. To me, this seems very reminiscent of the same debate
that raged years ago regarding first-person shooters on the console. I don't think FPS
would be such a vibrant and successful genre on console had game makers tried to work
around the primary control mechanism rather than embracing it."