Repository: unoplatform/uno
File: src/Uno.UI.Composition/Composition/ContainerVisual.skia.cs (C#)

Code before:
	internal virtual bool HitTest(Point relativeLocation) => new Rect(0, 0, Size.X, Size.Y).Contains(relativeLocation);

	/// <returns>true if a ViewBox exists</returns>
	internal bool GetArrangeClipPathInElementCoordinateSpace(SKPath dst) // TODO: Do not use SKPath here, bad for perf and prevents usage for IDirectManipulationHandler.IsInBoundsForResume
	{
		if (LayoutClip is not { isAncestorClip: var isAncestorClip, rect: var rect })
		{
			return false;
		}

		var clipRect = rect.ToSKRect();
		dst.AddRect(clipRect);
		if (isAncestorClip)
		{
			Matrix4x4.Invert(TotalMatrix, out var totalMatrixInverted);
			var childToParentTransform = Parent!.TotalMatrix * totalMatrixInverted;
			if (!childToParentTransform.IsIdentity)
			{
				dst.Transform(childToParentTransform.ToSKMatrix());
			}
		}

		return true;
	}

	/// <returns>true if a ViewBox exists</returns>
	internal Rect? GetArrangeClipPathInElementCoordinateSpace()
	{
		if (LayoutClip is not { isAncestorClip: var isAncestorClip, rect: var rect })
		{
			return default;
		}

		if (isAncestorClip)
		{
			Matrix4x4.Invert(TotalMatrix, out var totalMatrixInverted);
			var childToParentTransform = Parent!.TotalMatrix * totalMatrixInverted;
			if (!childToParentTransform.IsIdentity)
			{
				rect = rect.Transform(childToParentTransform.ToMatrix3x2());
			}
		}

		return rect;
	}

	private static SKPath _sparePrePaintingClippingPath = new SKPath();

	internal override bool GetPrePaintingClipping(SKPath dst) // TODO: Do not use SKPath here, bad for perf and prevents usage for IDirectManipulationHandler.IsInBoundsForResume
	{
		var prePaintingClipPath = _sparePrePaintingClippingPath;

Review comment (suggestion):
didnt match the new overload signature
```suggestion
```

Code after:
	internal virtual bool HitTest(Point relativeLocation) => new Rect(0, 0, Size.X, Size.Y).Contains(relativeLocation);

	/// <returns>true if a ViewBox exists</returns>
	internal bool GetArrangeClipPathInElementCoordinateSpace(SKPath dst) // TODO: Do not use SKPath here, bad for perf and prevents usage for IDirectManipulationHandler.IsInBoundsForResume
	{
		if (LayoutClip is not { isAncestorClip: var isAncestorClip, rect: var rect })
		{
			return false;
		}

		var clipRect = rect.ToSKRect();
		dst.AddRect(clipRect);
		if (isAncestorClip)
		{
			Matrix4x4.Invert(TotalMatrix, out var totalMatrixInverted);
			var childToParentTransform = Parent!.TotalMatrix * totalMatrixInverted;
			if (!childToParentTransform.IsIdentity)
			{
				dst.Transform(childToParentTransform.ToSKMatrix());
			}
		}

		return true;
	}

	internal Rect? GetArrangeClipPathInElementCoordinateSpace()
	{
		if (LayoutClip is not { isAncestorClip: var isAncestorClip, rect: var rect })
		{
			return default;
		}

		if (isAncestorClip)
		{
			Matrix4x4.Invert(TotalMatrix, out var totalMatrixInverted);
			var childToParentTransform = Parent!.TotalMatrix * totalMatrixInverted;
			if (!childToParentTransform.IsIdentity)
			{
				rect = rect.Transform(childToParentTransform.ToMatrix3x2());
			}
		}

		return rect;
	}

	private static SKPath _sparePrePaintingClippingPath = new SKPath();

	internal override bool GetPrePaintingClipping(SKPath dst) // TODO: Do not use SKPath here, bad for perf and prevents usage for IDirectManipulationHandler.IsInBoundsForResume
	{
		var prePaintingClipPath = _sparePrePaintingClippingPath;