Repository: godotengine/godot
File: editor/editor_properties.cpp (C++)

Code before:
			emit_changed(get_edited_property(), get_tree()->get_edited_scene_root()->get_node(path));
		} else {
			emit_changed(get_edited_property(), base_node->get_node(path));
		}
	} else {
		emit_changed(get_edited_property(), path);
	}
	update_property();
}

void EditorPropertyNodePath::_node_assign() {
	if (!scene_tree) {
		scene_tree = memnew(SceneTreeDialog);
		scene_tree->get_scene_tree()->set_show_enabled_subscene(true);
		scene_tree->set_valid_types(valid_types);
		add_child(scene_tree);
		scene_tree->connect("selected", callable_mp(this, &EditorPropertyNodePath::_node_selected));
	}
	scene_tree->popup_scenetree_dialog();
}

void EditorPropertyNodePath::_update_menu() {
	const NodePath &np = _get_node_path();

	menu->get_popup()->set_item_disabled(ACTION_CLEAR, np.is_empty());
	menu->get_popup()->set_item_disabled(ACTION_COPY, np.is_empty());

	Node *edited_node = Object::cast_to<Node>(get_edited_object());
	menu->get_popup()->set_item_disabled(ACTION_SELECT, !edited_node || !edited_node->has_node(np));
}

void EditorPropertyNodePath::_menu_option(int p_idx) {
	switch (p_idx) {
		case ACTION_CLEAR: {
			emit_changed(get_edited_property(), NodePath());
			update_property();
		} break;

		case ACTION_COPY: {
			DisplayServer::get_singleton()->clipboard_set(_get_node_path());
		} break;

		case ACTION_EDIT: {
			assign->hide();
			menu->hide();

			const NodePath &np = _get_node_path();
			edit->set_text(np);
			edit->show();
			callable_mp((Control *)edit, &Control::grab_focus).call_deferred();
		} break;

Review comment (suggestion):
I assume the `path` here was for an explicit cast but I believe it may not be necessary for Variant?
```suggestion
	if (val.get_type() == Variant::Type::NODE_PATH) {
		n = get_base_node()->get_node_or_null(val);
	} else {
		n = Object::cast_to<Node>(val);
	}
```

Code after:
			emit_changed(get_edited_property(), get_tree()->get_edited_scene_root()->get_node(path));
		} else {
			emit_changed(get_edited_property(), base_node->get_node(path));
		}
	} else {
		emit_changed(get_edited_property(), path);
	}
	update_property();
}

void EditorPropertyNodePath::_node_assign() {
	if (!scene_tree) {
		scene_tree = memnew(SceneTreeDialog);
		scene_tree->get_scene_tree()->set_show_enabled_subscene(true);
		scene_tree->set_valid_types(valid_types);
		add_child(scene_tree);
		scene_tree->connect("selected", callable_mp(this, &EditorPropertyNodePath::_node_selected));
	}

	Variant val = get_edited_property_value();
	Node *n = nullptr;
	if (val.get_type() == Variant::Type::NODE_PATH) {
		n = get_base_node()->get_node_or_null(val);
	} else {
		n = Object::cast_to<Node>(val);
	}
	scene_tree->popup_scenetree_dialog(n, get_base_node());
}

void EditorPropertyNodePath::_update_menu() {
	const NodePath &np = _get_node_path();

	menu->get_popup()->set_item_disabled(ACTION_CLEAR, np.is_empty());
	menu->get_popup()->set_item_disabled(ACTION_COPY, np.is_empty());

	Node *edited_node = Object::cast_to<Node>(get_edited_object());
	menu->get_popup()->set_item_disabled(ACTION_SELECT, !edited_node || !edited_node->has_node(np));
}

void EditorPropertyNodePath::_menu_option(int p_idx) {
	switch (p_idx) {
		case ACTION_CLEAR: {
			emit_changed(get_edited_property(), NodePath());
			update_property();
		} break;

		case ACTION_COPY: {
			DisplayServer::get_singleton()->clipboard_set(_get_node_path());
		} break;

		case ACTION_EDIT: {