Repository: Rapptz/discord.py
File: discord/primary_guild.py (Python)

Code before:
all copies or substantial portions of the Software.

THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
DEALINGS IN THE SOFTWARE.
"""

from __future__ import annotations

from typing import Optional, TYPE_CHECKING
from datetime import datetime

from .asset import Asset
from .utils import snowflake_time, _get_as_snowflake

if TYPE_CHECKING:
    from .state import ConnectionState
    from .types.primary_guild import PrimaryGuild as PrimaryGuildPayload


class PrimaryGuild:
    """Represents the primary guild (formally known as a clan) of a :class:`User`"""

    __slots__ = ('id', 'identity_enabled', 'tag', '_badge', '_state')

    if TYPE_CHECKING:
        id: Optional[int]
        identity_enabled: bool
        tag: Optional[str]
        _badge: str
        _state: ConnectionState

    def __init__(self, *, state, data: PrimaryGuildPayload) -> None:
        self._state = state
        self._update(data)

    def _update(self, data: PrimaryGuildPayload):
        self.id = _get_as_snowflake(data, 'identity_guild_id')
        self.identity_enabled = data['identity_enabled']
        self.tag = data.get('tag', None)
        self._badge = data.get('badge')

    @property
    def badge(self) -> Optional[Asset]:
        """:class:`Asset`: Returns the primary guild's asset"""
        if self._badge and self.id:
            return Asset._from_primary_guild(self._state, self.id, self._badge)

Review comment (suggestion):
```suggestion
    """Represents the primary guild identity of a :class:`User`
    
    Attributes
    -----------
    id: Optional[:class:`int`]
        The ID of the user's primary guild, if any.
    tag: Optional[:class:`str`]
        The guild's tag.
    identity_enabled: Optional[:class:`bool`]
        Whether the user has their primary guild publicly displayed. If ``None``, the user has a public guild but has not reaffirmed the guild identity after a change
        
        .. note::

            Users can have their primary guild publicly displayed while still having an :attr:`id` of ``None``. Be careful when checking this attribute!
    """
```

Code after:
all copies or substantial portions of the Software.

THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
DEALINGS IN THE SOFTWARE.
"""

from __future__ import annotations

from typing import Optional, TYPE_CHECKING
from datetime import datetime

from .asset import Asset
from .utils import snowflake_time, _get_as_snowflake

if TYPE_CHECKING:
    from .state import ConnectionState
    from .types.user import PrimaryGuild as PrimaryGuildPayload
    from typing_extensions import Self


class PrimaryGuild:
    """Represents the primary guild identity of a :class:`User`

    .. versionadded:: 2.6

    Attributes
    -----------
    id: Optional[:class:`int`]
        The ID of the user's primary guild, if any.
    tag: Optional[:class:`str`]
        The primary guild's tag.
    identity_enabled: Optional[:class:`bool`]
        Whether the user has their primary guild publicly displayed. If ``None``, the user has a public guild but has not reaffirmed the guild identity after a change

        .. warning::

            Users can have their primary guild publicly displayed while still having an :attr:`id` of ``None``. Be careful when checking this attribute!
    """

    __slots__ = ('id', 'identity_enabled', 'tag', '_badge', '_state')

    def __init__(self, *, state: ConnectionState, data: PrimaryGuildPayload) -> None:
        self._state = state
        self._update(data)

    def _update(self, data: PrimaryGuildPayload):