Repository: godotengine/godot
File: scene/resources/texture.cpp (C++)

Code before:
/* Permission is hereby granted, free of charge, to any person obtaining  */
/* a copy of this software and associated documentation files (the        */
/* "Software"), to deal in the Software without restriction, including    */
/* without limitation the rights to use, copy, modify, merge, publish,    */
/* distribute, sublicense, and/or sell copies of the Software, and to     */
/* permit persons to whom the Software is furnished to do so, subject to  */
/* the following conditions:                                              */
/*                                                                        */
/* The above copyright notice and this permission notice shall be         */
/* included in all copies or substantial portions of the Software.        */
/*                                                                        */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,        */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF     */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY   */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,   */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE      */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                 */
/**************************************************************************/

#include "texture.h"

#include "scene/resources/placeholder_textures.h"

Ref<Image> Texture2D::get_image() const {
	Ref<Image> ret = Ref<Image>();
	GDVIRTUAL_CALL(_get_image, ret);
	return ret;
}

Image::Format Texture2D::get_format() const {
	Image::Format ret = Image::FORMAT_MAX;
	GDVIRTUAL_CALL(_get_format, ret);
	return ret;
}

int Texture2D::get_mipmap_count() const {
	int ret = 0;
	GDVIRTUAL_CALL(_get_mipmap_count, ret);
	return ret;
}

bool Texture2D::has_mipmaps() const {
	bool ret = false;
	GDVIRTUAL_CALL(_has_mipmaps, ret);
	return ret;
}

int Texture2D::get_width() const {
	int ret = 0;
	GDVIRTUAL_CALL(_get_width, ret);

Review comment (suggestion):
```suggestion
	Ref<Image> ret;
```
Unnecessary default 

Code after:
/* Permission is hereby granted, free of charge, to any person obtaining  */
/* a copy of this software and associated documentation files (the        */
/* "Software"), to deal in the Software without restriction, including    */
/* without limitation the rights to use, copy, modify, merge, publish,    */
/* distribute, sublicense, and/or sell copies of the Software, and to     */
/* permit persons to whom the Software is furnished to do so, subject to  */
/* the following conditions:                                              */
/*                                                                        */
/* The above copyright notice and this permission notice shall be         */
/* included in all copies or substantial portions of the Software.        */
/*                                                                        */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,        */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF     */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY   */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,   */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE      */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                 */
/**************************************************************************/

#include "texture.h"

#include "core/object/class_db.h"
#include "scene/resources/placeholder_textures.h"
#include "servers/rendering/rendering_server.h"

Ref<Image> Texture2D::get_image() const {
	Ref<Image> ret;
	GDVIRTUAL_CALL(_get_image, ret);
	return ret;
}

Image::Format Texture2D::get_format() const {
	Image::Format ret = Image::FORMAT_MAX;
	GDVIRTUAL_CALL(_get_format, ret);
	return ret;
}

int Texture2D::get_mipmap_count() const {
	int ret = 0;
	GDVIRTUAL_CALL(_get_mipmap_count, ret);
	return ret;
}

bool Texture2D::has_mipmaps() const {
	bool ret = false;
	GDVIRTUAL_CALL(_has_mipmaps, ret);
	return ret;
}

int Texture2D::get_width() const {