Repository: ManimCommunity/manim
File: manim/animation/animation.py (Python)

Code before:
__all__ = ["Animation", "Wait"]


import typing
from copy import deepcopy
from typing import Union, Optional, Tuple, Iterator

import numpy as np

if typing.TYPE_CHECKING:
    from manim.scene.scene import Scene

from .. import logger
from ..mobject import mobject, opengl_mobject
from ..mobject.mobject import Mobject
from ..mobject.opengl_mobject import OpenGLMobject
from ..utils.rate_functions import smooth

DEFAULT_ANIMATION_RUN_TIME: float = 1.0
DEFAULT_ANIMATION_LAG_RATIO: float = 0.0


class Animation:
    def __init__(
        self,
        mobject: Optional[Mobject],
        # If lag_ratio is 0, the animation is applied to all submobjects
        # at the same time
        # If 1, it is applied to each successively.
        # If 0 < lag_ratio < 1, its applied to each
        # with lagged start times
        lag_ratio: float = DEFAULT_ANIMATION_LAG_RATIO,
        run_time: float = DEFAULT_ANIMATION_RUN_TIME,
        rate_func: typing.Callable[[float], float] = smooth,
        name: str = None,
        remover: bool = False,  # remove a mobject from the screen?
        suspend_mobject_updating: bool = True,
        **kwargs,
    ) -> None:
        self._typecheck_input(mobject)
        self.run_time: float = run_time
        self.rate_func = rate_func
        self.name = name
        self.remover = remover
        self.suspend_mobject_updating = suspend_mobject_updating
        self.lag_ratio = lag_ratio
        self.starting_mobject: Optional[Mobject] = None
        self.mobject = mobject
        if kwargs:
            logger.debug("Animation received extra kwargs: %s", kwargs)


Review comment (suggestion):
maybe it will make more sense I think
```suggestion
        mobject: Optional[Mobject] = None,
```

Code after:
__all__ = ["Animation", "Wait"]


from copy import deepcopy
from typing import TYPE_CHECKING, Callable, Iterable, Optional, Tuple, Union

if TYPE_CHECKING:
    from manim.scene.scene import Scene

from .. import logger
from ..mobject import mobject, opengl_mobject
from ..mobject.mobject import Mobject
from ..mobject.opengl_mobject import OpenGLMobject
from ..utils.rate_functions import smooth

DEFAULT_ANIMATION_RUN_TIME: float = 1.0
DEFAULT_ANIMATION_LAG_RATIO: float = 0.0


class Animation:
    def __init__(
        self,
        mobject: Union[Mobject, None],
        # If lag_ratio is 0, the animation is applied to all submobjects
        # at the same time
        # If 1, it is applied to each successively.
        # If 0 < lag_ratio < 1, its applied to each
        # with lagged start times
        lag_ratio: float = DEFAULT_ANIMATION_LAG_RATIO,
        run_time: float = DEFAULT_ANIMATION_RUN_TIME,
        rate_func: Callable[[float], float] = smooth,
        name: str = None,
        remover: bool = False,  # remove a mobject from the screen?
        suspend_mobject_updating: bool = True,
        **kwargs,
    ) -> None:
        self._typecheck_input(mobject)
        self.run_time: float = run_time
        self.rate_func: Callable[[float], float] = rate_func
        self.name: Optional[str] = name
        self.remover: bool = remover
        self.suspend_mobject_updating: bool = suspend_mobject_updating
        self.lag_ratio: float = lag_ratio
        self.starting_mobject: Mobject = Mobject()
        self.mobject: Mobject = mobject if mobject is not None else Mobject()
        if kwargs:
            logger.debug("Animation received extra kwargs: %s", kwargs)

        if hasattr(self, "CONFIG"):
            logger.error(
                (