Repository: godotengine/godot
File: modules/gltf/editor/editor_scene_importer_blend.cpp (C++)

Code before:
/*************************************************************************/
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur.                 */
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md).   */
/*                                                                       */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the       */
/* "Software"), to deal in the Software without restriction, including   */
/* without limitation the rights to use, copy, modify, merge, publish,   */
/* distribute, sublicense, and/or sell copies of the Software, and to    */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions:                                             */
/*                                                                       */
/* The above copyright notice and this permission notice shall be        */
/* included in all copies or substantial portions of the Software.       */
/*                                                                       */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
/*************************************************************************/

#include "editor_scene_importer_blend.h"

#ifdef TOOLS_ENABLED

#include "../gltf_document.h"
#include "../gltf_state.h"

#include "core/config/project_settings.h"
#include "editor/editor_file_dialog.h"
#include "editor/editor_node.h"
#include "editor/editor_scale.h"
#include "editor/editor_settings.h"
#include "main/main.h"
#include "scene/main/node.h"
#include "scene/resources/animation.h"

#ifdef WINDOWS_ENABLED
// Code by Pedro Estebanez (https://github.com/godotengine/godot/pull/59766)
#include <shlwapi.h>
#endif

uint32_t EditorSceneFormatImporterBlend::get_import_flags() const {
	return ImportFlags::IMPORT_SCENE | ImportFlags::IMPORT_ANIMATION;
}

void EditorSceneFormatImporterBlend::get_extensions(List<String> *r_extensions) const {
	r_extensions->push_back("blend");

Review comment (suggestion):
```suggestion
#include "editor_scene_importer_blend.h"

#include "scene/gui/line_edit.h"
```

Code after:
/*************************************************************************/
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur.                 */
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md).   */
/*                                                                       */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the       */
/* "Software"), to deal in the Software without restriction, including   */
/* without limitation the rights to use, copy, modify, merge, publish,   */
/* distribute, sublicense, and/or sell copies of the Software, and to    */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions:                                             */
/*                                                                       */
/* The above copyright notice and this permission notice shall be        */
/* included in all copies or substantial portions of the Software.       */
/*                                                                       */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
/*************************************************************************/

#include "editor_scene_importer_blend.h"

#ifdef TOOLS_ENABLED

#include "../gltf_document.h"
#include "../gltf_state.h"

#include "core/config/project_settings.h"
#include "editor/editor_file_dialog.h"
#include "editor/editor_node.h"
#include "editor/editor_scale.h"
#include "editor/editor_settings.h"
#include "main/main.h"
#include "scene/gui/line_edit.h"
#include "scene/main/node.h"
#include "scene/resources/animation.h"

#ifdef WINDOWS_ENABLED
// Code by Pedro Estebanez (https://github.com/godotengine/godot/pull/59766)
#include <shlwapi.h>
#endif

uint32_t EditorSceneFormatImporterBlend::get_import_flags() const {
	return ImportFlags::IMPORT_SCENE | ImportFlags::IMPORT_ANIMATION;
}

void EditorSceneFormatImporterBlend::get_extensions(List<String> *r_extensions) const {