Repository: godotengine/godot
File: editor/editor_node.h (C/C++)

Code before:
	HSplitContainer *main_hsplit = nullptr;
	HSplitContainer *right_hsplit = nullptr;
	VSplitContainer *right_l_vsplit = nullptr;
	VSplitContainer *right_r_vsplit = nullptr;
	VSplitContainer *center_split = nullptr;
	// To access those easily by index.
	Vector<VSplitContainer *> vsplits;
	Vector<HSplitContainer *> hsplits;

	// Main tabs.
	TabBar *scene_tabs = nullptr;
	PopupMenu *scene_tabs_context_menu = nullptr;
	Panel *tab_preview_panel = nullptr;
	TextureRect *tab_preview = nullptr;
	int tab_closing_idx = 0;

	bool exiting = false;
	bool dimmed = false;

	int old_split_ofs = 0;
	VSplitContainer *top_split = nullptr;
	HBoxContainer *bottom_hb = nullptr;
	Control *vp_base = nullptr;

	EditorTitleBar *menu_hb = nullptr;
	Control *main_control = nullptr;
	MenuBar *main_menu = nullptr;
	PopupMenu *file_menu = nullptr;
	PopupMenu *project_menu = nullptr;
	PopupMenu *debug_menu = nullptr;
	PopupMenu *settings_menu = nullptr;
	PopupMenu *help_menu = nullptr;
	PopupMenu *tool_menu = nullptr;
	PopupMenu *export_as_menu = nullptr;
	Button *export_button = nullptr;
	Button *prev_scene = nullptr;
	Button *search_button = nullptr;
	TextureProgressBar *audio_vu = nullptr;

	PanelContainer *launch_pad = nullptr;
	Button *play_button = nullptr;
	Button *pause_button = nullptr;
	Button *stop_button = nullptr;
	Button *play_scene_button = nullptr;
	Button *play_custom_scene_button = nullptr;
	PanelContainer *write_movie_panel = nullptr;
	Button *write_movie_button = nullptr;

	Timer *screenshot_timer = nullptr;

	PluginConfigDialog *plugin_config_dialog = nullptr;

Review comment (bug):
Is this possible to do? If so, the method to get it could also have its return type changed.
```suggestion
	VBoxContainer *main_screen_vbox = nullptr;
```

Code after:
	HSplitContainer *main_hsplit = nullptr;
	HSplitContainer *right_hsplit = nullptr;
	VSplitContainer *right_l_vsplit = nullptr;
	VSplitContainer *right_r_vsplit = nullptr;
	VSplitContainer *center_split = nullptr;
	// To access those easily by index.
	Vector<VSplitContainer *> vsplits;
	Vector<HSplitContainer *> hsplits;

	// Main tabs.
	TabBar *scene_tabs = nullptr;
	PopupMenu *scene_tabs_context_menu = nullptr;
	Panel *tab_preview_panel = nullptr;
	TextureRect *tab_preview = nullptr;
	int tab_closing_idx = 0;

	bool exiting = false;
	bool dimmed = false;

	int old_split_ofs = 0;
	VSplitContainer *top_split = nullptr;
	HBoxContainer *bottom_hb = nullptr;
	Control *vp_base = nullptr;

	EditorTitleBar *menu_hb = nullptr;
	VBoxContainer *main_screen_vbox = nullptr;
	MenuBar *main_menu = nullptr;
	PopupMenu *file_menu = nullptr;
	PopupMenu *project_menu = nullptr;
	PopupMenu *debug_menu = nullptr;
	PopupMenu *settings_menu = nullptr;
	PopupMenu *help_menu = nullptr;
	PopupMenu *tool_menu = nullptr;
	PopupMenu *export_as_menu = nullptr;
	Button *export_button = nullptr;
	Button *prev_scene = nullptr;
	Button *search_button = nullptr;
	TextureProgressBar *audio_vu = nullptr;

	PanelContainer *launch_pad = nullptr;
	Button *play_button = nullptr;
	Button *pause_button = nullptr;
	Button *stop_button = nullptr;
	Button *play_scene_button = nullptr;
	Button *play_custom_scene_button = nullptr;
	PanelContainer *write_movie_panel = nullptr;
	Button *write_movie_button = nullptr;

	Timer *screenshot_timer = nullptr;

	PluginConfigDialog *plugin_config_dialog = nullptr;