Repository: godotengine/godot
File: editor/plugins/texture_layered_editor_plugin.cpp (C++)

Code before:
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur.                 */
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md).   */
/*                                                                       */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the       */
/* "Software"), to deal in the Software without restriction, including   */
/* without limitation the rights to use, copy, modify, merge, publish,   */
/* distribute, sublicense, and/or sell copies of the Software, and to    */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions:                                             */
/*                                                                       */
/* The above copyright notice and this permission notice shall be        */
/* included in all copies or substantial portions of the Software.       */
/*                                                                       */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
/*************************************************************************/

#include "texture_layered_editor_plugin.h"

void TextureLayeredEditor::gui_input(const Ref<InputEvent> &p_event) {
	ERR_FAIL_COND(p_event.is_null());

	Ref<InputEventMouseMotion> mm = p_event;
	if (mm.is_valid() && (mm->get_button_mask() & MouseButton::MASK_LEFT) != MouseButton::NONE) {
		y_rot += -mm->get_relative().x * 0.01;
		x_rot += mm->get_relative().y * 0.01;
		_update_material();
	}
}

void TextureLayeredEditor::_texture_rect_draw() {
	texture_rect->draw_rect(Rect2(Point2(), texture_rect->get_size()), Color(1, 1, 1, 1));
}

void TextureLayeredEditor::_notification(int p_what) {
	switch (p_what) {
		case NOTIFICATION_RESIZED: {
			_texture_rect_update_area();
		} break;

		case NOTIFICATION_DRAW: {
			Ref<Texture2D> checkerboard = get_theme_icon(SNAME("Checkerboard"), SNAME("EditorIcons"));
			Size2 size = get_size();

			draw_texture_rect(checkerboard, Rect2(Point2(), size), true);

Review comment (suggestion):
```suggestion
#include "texture_layered_editor_plugin.h"

#include "scene/gui/label.h"
```

Code after:
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur.                 */
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md).   */
/*                                                                       */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the       */
/* "Software"), to deal in the Software without restriction, including   */
/* without limitation the rights to use, copy, modify, merge, publish,   */
/* distribute, sublicense, and/or sell copies of the Software, and to    */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions:                                             */
/*                                                                       */
/* The above copyright notice and this permission notice shall be        */
/* included in all copies or substantial portions of the Software.       */
/*                                                                       */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
/*************************************************************************/

#include "texture_layered_editor_plugin.h"

#include "scene/gui/label.h"

void TextureLayeredEditor::gui_input(const Ref<InputEvent> &p_event) {
	ERR_FAIL_COND(p_event.is_null());

	Ref<InputEventMouseMotion> mm = p_event;
	if (mm.is_valid() && (mm->get_button_mask() & MouseButton::MASK_LEFT) != MouseButton::NONE) {
		y_rot += -mm->get_relative().x * 0.01;
		x_rot += mm->get_relative().y * 0.01;
		_update_material();
	}
}

void TextureLayeredEditor::_texture_rect_draw() {
	texture_rect->draw_rect(Rect2(Point2(), texture_rect->get_size()), Color(1, 1, 1, 1));
}

void TextureLayeredEditor::_notification(int p_what) {
	switch (p_what) {
		case NOTIFICATION_RESIZED: {
			_texture_rect_update_area();
		} break;

		case NOTIFICATION_DRAW: {
			Ref<Texture2D> checkerboard = get_theme_icon(SNAME("Checkerboard"), SNAME("EditorIcons"));
			Size2 size = get_size();