Repository: tauri-apps/tauri
File: core/tauri/src/app.rs (Rust)

Code before:
      /// Gets the app's package information.
      pub fn package_info(&self) -> &PackageInfo {
        self.manager.package_info()
      }

      /// The application's asset resolver.
      pub fn asset_resolver(&self) -> AssetResolver<R> {
        AssetResolver {
          manager: self.manager.clone(),
        }
      }

      /// Returns the primary monitor of the system.
      ///
      /// Returns None if it can't identify any monitor as a primary one.
      pub fn primary_monitor(&self) -> crate::Result<Option<Monitor>> {
        Ok(match self.runtime() {
          RuntimeOrDispatch::Runtime(h) => h.primary_monitor().map(Into::into),
          RuntimeOrDispatch::RuntimeHandle(h) => h.primary_monitor().map(Into::into),
          _ => unreachable!(),
        })
      }

      /// Returns the monitor on which the given point exists.
      ///
      /// Returns None if it can't identify any monitor as a primary one.
      pub fn monitor_from_point(&self, x: f64, y: f64) -> crate::Result<Option<Monitor>> {
        Ok(match self.runtime() {
          RuntimeOrDispatch::Runtime(h) => h.monitor_from_point(x, y).map(Into::into),
          RuntimeOrDispatch::RuntimeHandle(h) => h.monitor_from_point(x, y).map(Into::into),
          _ => unreachable!(),
        })
      }

      /// Returns the list of all the monitors available on the system.
      pub fn available_monitors(&self) -> crate::Result<Vec<Monitor>> {
        Ok(match self.runtime() {
          RuntimeOrDispatch::Runtime(h) => {
            h.available_monitors().into_iter().map(Into::into).collect()
          }
          RuntimeOrDispatch::RuntimeHandle(h) => {
            h.available_monitors().into_iter().map(Into::into).collect()
          }
          _ => unreachable!(),
        })
      }

      /// Get the cursor position relative to the top-left hand corner of the desktop.
      ///
      /// Note that the top-left hand corner of the desktop is not necessarily the same as the screen.
      /// If the user uses a desktop with multiple monitors,

Review comment (suggestion):
```suggestion
  /// Returns the monitor that contains the given point.
```

Code after:
      /// Gets the app's package information.
      pub fn package_info(&self) -> &PackageInfo {
        self.manager.package_info()
      }

      /// The application's asset resolver.
      pub fn asset_resolver(&self) -> AssetResolver<R> {
        AssetResolver {
          manager: self.manager.clone(),
        }
      }

      /// Returns the primary monitor of the system.
      ///
      /// Returns None if it can't identify any monitor as a primary one.
      pub fn primary_monitor(&self) -> crate::Result<Option<Monitor>> {
        Ok(match self.runtime() {
          RuntimeOrDispatch::Runtime(h) => h.primary_monitor().map(Into::into),
          RuntimeOrDispatch::RuntimeHandle(h) => h.primary_monitor().map(Into::into),
          _ => unreachable!(),
        })
      }

      /// Returns the monitor that contains the given point.
      pub fn monitor_from_point(&self, x: f64, y: f64) -> crate::Result<Option<Monitor>> {
        Ok(match self.runtime() {
          RuntimeOrDispatch::Runtime(h) => h.monitor_from_point(x, y).map(Into::into),
          RuntimeOrDispatch::RuntimeHandle(h) => h.monitor_from_point(x, y).map(Into::into),
          _ => unreachable!(),
        })
      }

      /// Returns the list of all the monitors available on the system.
      pub fn available_monitors(&self) -> crate::Result<Vec<Monitor>> {
        Ok(match self.runtime() {
          RuntimeOrDispatch::Runtime(h) => {
            h.available_monitors().into_iter().map(Into::into).collect()
          }
          RuntimeOrDispatch::RuntimeHandle(h) => {
            h.available_monitors().into_iter().map(Into::into).collect()
          }
          _ => unreachable!(),
        })
      }

      /// Get the cursor position relative to the top-left hand corner of the desktop.
      ///
      /// Note that the top-left hand corner of the desktop is not necessarily the same as the screen.
      /// If the user uses a desktop with multiple monitors,
      /// the top-left hand corner of the desktop is the top-left hand corner of the main monitor on Windows and macOS
      /// or the top-left of the leftmost monitor on X11.