Repository: godotengine/godot
File: editor/plugins/node_3d_editor_plugin.cpp (C++)

Code before:
	tool_button[TOOL_LOCK_SELECTED]->connect("pressed", callable_mp(this, &Node3DEditor::_menu_item_pressed).bind(MENU_LOCK_SELECTED));
	tool_button[TOOL_LOCK_SELECTED]->set_tooltip(TTR("Lock selected node, preventing selection and movement."));
	// Define the shortcut globally (without a context) so that it works if the Scene tree dock is currently focused.
	tool_button[TOOL_LOCK_SELECTED]->set_shortcut(ED_SHORTCUT("editor/lock_selected_nodes", TTR("Lock Selected Node(s)"), KeyModifierMask::CMD | Key::L));

	tool_button[TOOL_UNLOCK_SELECTED] = memnew(Button);
	main_menu_hbox->add_child(tool_button[TOOL_UNLOCK_SELECTED]);
	tool_button[TOOL_UNLOCK_SELECTED]->set_flat(true);
	tool_button[TOOL_UNLOCK_SELECTED]->connect("pressed", callable_mp(this, &Node3DEditor::_menu_item_pressed).bind(MENU_UNLOCK_SELECTED));
	tool_button[TOOL_UNLOCK_SELECTED]->set_tooltip(TTR("Unlock selected node, allowing selection and movement."));
	// Define the shortcut globally (without a context) so that it works if the Scene tree dock is currently focused.
	tool_button[TOOL_UNLOCK_SELECTED]->set_shortcut(ED_SHORTCUT("editor/unlock_selected_nodes", TTR("Unlock Selected Node(s)"), KeyModifierMask::CMD | KeyModifierMask::SHIFT | Key::L));

	tool_button[TOOL_GROUP_SELECTED] = memnew(Button);
	main_menu_hbox->add_child(tool_button[TOOL_GROUP_SELECTED]);
	tool_button[TOOL_GROUP_SELECTED]->set_flat(true);
	tool_button[TOOL_GROUP_SELECTED]->connect("pressed", callable_mp(this, &Node3DEditor::_menu_item_pressed).bind(MENU_GROUP_SELECTED));
	tool_button[TOOL_GROUP_SELECTED]->set_tooltip(TTR("Makes sure the object's children are not selectable."));
	// Define the shortcut globally (without a context) so that it works if the Scene tree dock is currently focused.
	tool_button[TOOL_GROUP_SELECTED]->set_shortcut(ED_SHORTCUT("editor/group_selected_nodes", TTR("Group Selected Node(s)"), KeyModifierMask::CMD | Key::G));

	tool_button[TOOL_UNGROUP_SELECTED] = memnew(Button);
	main_menu_hbox->add_child(tool_button[TOOL_UNGROUP_SELECTED]);
	tool_button[TOOL_UNGROUP_SELECTED]->set_flat(true);
	tool_button[TOOL_UNGROUP_SELECTED]->connect("pressed", callable_mp(this, &Node3DEditor::_menu_item_pressed).bind(MENU_UNGROUP_SELECTED));
	tool_button[TOOL_UNGROUP_SELECTED]->set_tooltip(TTR("Restores the object's children's ability to be selected."));
	// Define the shortcut globally (without a context) so that it works if the Scene tree dock is currently focused.
	tool_button[TOOL_UNGROUP_SELECTED]->set_shortcut(ED_SHORTCUT("editor/ungroup_selected_nodes", TTR("Ungroup Selected Node(s)"), KeyModifierMask::CMD | KeyModifierMask::SHIFT | Key::G));

	main_menu_hbox->add_child(memnew(VSeparator));

	tool_option_button[TOOL_OPT_LOCAL_COORDS] = memnew(Button);
	main_menu_hbox->add_child(tool_option_button[TOOL_OPT_LOCAL_COORDS]);
	tool_option_button[TOOL_OPT_LOCAL_COORDS]->set_toggle_mode(true);
	tool_option_button[TOOL_OPT_LOCAL_COORDS]->set_flat(true);
	tool_option_button[TOOL_OPT_LOCAL_COORDS]->connect("toggled", callable_mp(this, &Node3DEditor::_menu_item_toggled).bind(MENU_TOOL_LOCAL_COORDS));
	tool_option_button[TOOL_OPT_LOCAL_COORDS]->set_shortcut(ED_SHORTCUT("spatial_editor/local_coords", TTR("Use Local Space"), Key::T));
	tool_option_button[TOOL_OPT_LOCAL_COORDS]->set_shortcut_context(this);

	tool_option_button[TOOL_OPT_USE_SNAP] = memnew(Button);
	main_menu_hbox->add_child(tool_option_button[TOOL_OPT_USE_SNAP]);
	tool_option_button[TOOL_OPT_USE_SNAP]->set_toggle_mode(true);
	tool_option_button[TOOL_OPT_USE_SNAP]->set_flat(true);
	tool_option_button[TOOL_OPT_USE_SNAP]->connect("toggled", callable_mp(this, &Node3DEditor::_menu_item_toggled).bind(MENU_TOOL_USE_SNAP));
	tool_option_button[TOOL_OPT_USE_SNAP]->set_shortcut(ED_SHORTCUT("spatial_editor/snap", TTR("Use Snap"), Key::Y));
	tool_option_button[TOOL_OPT_USE_SNAP]->set_shortcut_context(this);

	main_menu_hbox->add_child(memnew(VSeparator));

	tool_option_button[TOOL_OPT_OVERRIDE_CAMERA] = memnew(Button);
	main_menu_hbox->add_child(tool_option_button[TOOL_OPT_OVERRIDE_CAMERA]);

Review comment (suggestion):
```suggestion
	tool_button[TOOL_UNGROUP_SELECTED]->set_tooltip(TTR("Make the selected node's children selectable."));
```

Code after:
	tool_button[TOOL_LOCK_SELECTED]->connect("pressed", callable_mp(this, &Node3DEditor::_menu_item_pressed).bind(MENU_LOCK_SELECTED));
	tool_button[TOOL_LOCK_SELECTED]->set_tooltip(TTR("Lock selected node, preventing selection and movement."));
	// Define the shortcut globally (without a context) so that it works if the Scene tree dock is currently focused.
	tool_button[TOOL_LOCK_SELECTED]->set_shortcut(ED_SHORTCUT("editor/lock_selected_nodes", TTR("Lock Selected Node(s)"), KeyModifierMask::CMD | Key::L));

	tool_button[TOOL_UNLOCK_SELECTED] = memnew(Button);
	main_menu_hbox->add_child(tool_button[TOOL_UNLOCK_SELECTED]);
	tool_button[TOOL_UNLOCK_SELECTED]->set_flat(true);
	tool_button[TOOL_UNLOCK_SELECTED]->connect("pressed", callable_mp(this, &Node3DEditor::_menu_item_pressed).bind(MENU_UNLOCK_SELECTED));
	tool_button[TOOL_UNLOCK_SELECTED]->set_tooltip(TTR("Unlock selected node, allowing selection and movement."));
	// Define the shortcut globally (without a context) so that it works if the Scene tree dock is currently focused.
	tool_button[TOOL_UNLOCK_SELECTED]->set_shortcut(ED_SHORTCUT("editor/unlock_selected_nodes", TTR("Unlock Selected Node(s)"), KeyModifierMask::CMD | KeyModifierMask::SHIFT | Key::L));

	tool_button[TOOL_GROUP_SELECTED] = memnew(Button);
	main_menu_hbox->add_child(tool_button[TOOL_GROUP_SELECTED]);
	tool_button[TOOL_GROUP_SELECTED]->set_flat(true);
	tool_button[TOOL_GROUP_SELECTED]->connect("pressed", callable_mp(this, &Node3DEditor::_menu_item_pressed).bind(MENU_GROUP_SELECTED));
	tool_button[TOOL_GROUP_SELECTED]->set_tooltip(TTR("Make selected node's children not selectable."));
	// Define the shortcut globally (without a context) so that it works if the Scene tree dock is currently focused.
	tool_button[TOOL_GROUP_SELECTED]->set_shortcut(ED_SHORTCUT("editor/group_selected_nodes", TTR("Group Selected Node(s)"), KeyModifierMask::CMD | Key::G));

	tool_button[TOOL_UNGROUP_SELECTED] = memnew(Button);
	main_menu_hbox->add_child(tool_button[TOOL_UNGROUP_SELECTED]);
	tool_button[TOOL_UNGROUP_SELECTED]->set_flat(true);
	tool_button[TOOL_UNGROUP_SELECTED]->connect("pressed", callable_mp(this, &Node3DEditor::_menu_item_pressed).bind(MENU_UNGROUP_SELECTED));
	tool_button[TOOL_UNGROUP_SELECTED]->set_tooltip(TTR("Make selected node's children selectable."));
	// Define the shortcut globally (without a context) so that it works if the Scene tree dock is currently focused.
	tool_button[TOOL_UNGROUP_SELECTED]->set_shortcut(ED_SHORTCUT("editor/ungroup_selected_nodes", TTR("Ungroup Selected Node(s)"), KeyModifierMask::CMD | KeyModifierMask::SHIFT | Key::G));

	main_menu_hbox->add_child(memnew(VSeparator));

	tool_option_button[TOOL_OPT_LOCAL_COORDS] = memnew(Button);
	main_menu_hbox->add_child(tool_option_button[TOOL_OPT_LOCAL_COORDS]);
	tool_option_button[TOOL_OPT_LOCAL_COORDS]->set_toggle_mode(true);
	tool_option_button[TOOL_OPT_LOCAL_COORDS]->set_flat(true);
	tool_option_button[TOOL_OPT_LOCAL_COORDS]->connect("toggled", callable_mp(this, &Node3DEditor::_menu_item_toggled).bind(MENU_TOOL_LOCAL_COORDS));
	tool_option_button[TOOL_OPT_LOCAL_COORDS]->set_shortcut(ED_SHORTCUT("spatial_editor/local_coords", TTR("Use Local Space"), Key::T));
	tool_option_button[TOOL_OPT_LOCAL_COORDS]->set_shortcut_context(this);

	tool_option_button[TOOL_OPT_USE_SNAP] = memnew(Button);
	main_menu_hbox->add_child(tool_option_button[TOOL_OPT_USE_SNAP]);
	tool_option_button[TOOL_OPT_USE_SNAP]->set_toggle_mode(true);
	tool_option_button[TOOL_OPT_USE_SNAP]->set_flat(true);
	tool_option_button[TOOL_OPT_USE_SNAP]->connect("toggled", callable_mp(this, &Node3DEditor::_menu_item_toggled).bind(MENU_TOOL_USE_SNAP));
	tool_option_button[TOOL_OPT_USE_SNAP]->set_shortcut(ED_SHORTCUT("spatial_editor/snap", TTR("Use Snap"), Key::Y));
	tool_option_button[TOOL_OPT_USE_SNAP]->set_shortcut_context(this);

	main_menu_hbox->add_child(memnew(VSeparator));

	tool_option_button[TOOL_OPT_OVERRIDE_CAMERA] = memnew(Button);
	main_menu_hbox->add_child(tool_option_button[TOOL_OPT_OVERRIDE_CAMERA]);