Repository: ManimCommunity/manim
File: manim/mobject/types/vectorized_mobject.py (Python)

Code before:
                    circle_blue = Circle(color=BLUE)
                    circle_red.shift(LEFT)
                    circle_blue.shift(RIGHT)
                    gr = VGroup(circle_red, circle_green)
                    gr2 = VGroup(circle_blue) # Constructor uses add directly
                    self.add(gr,gr2)
                    self.wait()
                    gr += gr2 # Add group to another
                    self.play(
                        gr.animate.shift(DOWN),
                    )
                    gr -= gr2 # Remove group
                    self.play( # Animate groups separately
                        gr.animate.shift(LEFT),
                        gr2.animate.shift(UP),
                    )
                    self.play( #Animate groups without modification
                        (gr+gr2).animate.shift(RIGHT)
                    )
                    self.play( # Animate group without component
                        (gr-circle_red).animate.shift(RIGHT)
                    )

        Notes
        -----
        When adding same mobject more than once, the repeated mobject is ignored.
        Use :meth:`.Mobject.copy` to create a separate copy which can then
        be added to the group.
        """
        if not all(isinstance(m, (VMobject, OpenGLVMobject)) for m in vmobjects):
            raise TypeError("All submobjects must be of type VMobject")
        if any(vmobjects.count(elem) > 1 for elem in list(vmobjects)):
            logger.warning(
                f"Attempted adding some Mobject to a group more than once, this is not possible. Repetitions are ignored.",
            )
        return super().add(*vmobjects)

    def __add__(self, vmobject):
        return VGroup(*self.submobjects, vmobject)

    def __iadd__(self, vmobject):
        return self.add(vmobject)

    def __sub__(self, vmobject):
        copy = VGroup(*self.submobjects)
        copy.remove(vmobject)
        return copy

    def __isub__(self, vmobject):
        return self.remove(vmobject)


Review comment (suggestion):
```suggestion
        When adding the same mobject more than once, repetitions are ignored.
```

Code after:
    -----
    When adding the same mobject more than once, repetitions are ignored.
    Use :meth:`.Mobject.copy` to create a separate copy which can then
    be added to the group.

    Examples
    --------

    To add :class:`~.VMobject`s to a :class:`~.VGroup`, you can either use the
    :meth:`~.VGroup.add` method, or use the `+` and `+=` operators. Similarly, you
    can subtract elements of a VGroup via :meth:`~.VGroup.remove` method, or
    `-` and `-=` operators:

        >>> from manim import Triangle, Square, VGroup
        >>> vg = VGroup()
        >>> triangle, square = Triangle(), Square()
        >>> vg.add(triangle)
        VGroup(Triangle)
        >>> vg + square   # a new VGroup is constructed
        VGroup(Triangle, Square)
        >>> vg            # not modified
        VGroup(Triangle)
        >>> vg += square; vg  # modifies vg
        VGroup(Triangle, Square)
        >>> vg.remove(triangle)
        VGroup(Square)
        >>> vg - square; # a new VGroup is constructed
        VGroup()
        >>> vg   # not modified
        VGroup(Square)
        >>> vg -= square; vg # modifies vg
        VGroup()

    .. manim:: ArcShapeIris
        :save_last_frame:

        class ArcShapeIris(Scene):
            def construct(self):
                colors = [DARK_BROWN, BLUE_E, BLUE_D, BLUE_A, TEAL_B, GREEN_B, YELLOW_E]
                radius = [1 + rad * 0.1 for rad in range(len(colors))]

                circles_group = VGroup()

                # zip(radius, color) makes the iterator [(radius[i], color[i]) for i in range(radius)]
                circles_group.add(*[Circle(radius=rad, stroke_width=10, color=col)
                                    for rad, col in zip(radius, colors)])
                self.add(circles_group)

    """

    def __init__(self, *vmobjects, **kwargs):