Repository: Rapptz/discord.py
File: examples/app_commands/basic.py (Python)

Code before:

class MyClient(discord.Client):
    def __init__(self, *, intents: discord.Intents, application_id: int):
        super().__init__(intents=intents, application_id=application_id)
        # A CommandTree is a special type that holds all the application command
        # state required to make it work. This is a separate class because it
        # allows all the extra state to be opt-in.
        # Whenever you want to work with application commands, your tree is used
        # to store it and work with it.
        # Note: When using commands.Bot instead of discord.Client, the bot will
        # maintain its own tree instead.
        self.tree = app_commands.CommandTree(self)

    # In this basic example, we just synchronize the app commands to one guild,
    # without requiring to set the guild to every command individually by just copying them over.
    # By doing so we don't have to wait up to an hour until they are shown to the end-user.
    async def setup_hook(self):
        # This copies the global commands over to your guild.
        self.tree.copy_global_to(guild=MY_GUILD)
        await self.tree.sync(guild=MY_GUILD)


intents = discord.Intents.default()

# In order to use a basic synchronization of the app commands in the setup_hook,
# you have replace ... with your bots application_id you find in the developer portal.
client = MyClient(intents=intents, application_id=0)


@client.event
async def on_ready():
    print(f'Logged in as {client.user} (ID: {client.user.id})')
    print('------')


@client.tree.command()
async def hello(interaction: discord.Interaction):
    """Says hello!"""
    await interaction.response.send_message(f'Hi, {interaction.user.mention}')


@client.tree.command()
@app_commands.describe(
    first_value='The first value you want to add something to',
    second_value='The value you want to add to the first value',
)
async def add(interaction: discord.Interaction, first_value: int, second_value: int):
    """Adds two numbers together."""
    await interaction.response.send_message(f'{first_value} + {second_value} = {first_value + second_value}')



Review comment (suggestion):
```suggestion
# you have replace the 0 with your bots application_id you find in the developer portal.
```

Code after:

class MyClient(discord.Client):
    def __init__(self, *, intents: discord.Intents, application_id: int):
        super().__init__(intents=intents, application_id=application_id)
        # A CommandTree is a special type that holds all the application command
        # state required to make it work. This is a separate class because it
        # allows all the extra state to be opt-in.
        # Whenever you want to work with application commands, your tree is used
        # to store it and work with it.
        # Note: When using commands.Bot instead of discord.Client, the bot will
        # maintain its own tree instead.
        self.tree = app_commands.CommandTree(self)

    # In this basic example, we just synchronize the app commands to one guild.
    # Instead of specifying a guild to every command, we copy over our global commands instead.
    # By doing so we don't have to wait up to an hour until they are shown to the end-user.
    async def setup_hook(self):
        # This copies the global commands over to your guild.
        self.tree.copy_global_to(guild=MY_GUILD)
        await self.tree.sync(guild=MY_GUILD)


intents = discord.Intents.default()

# In order to use a basic synchronization of the app commands in the setup_hook,
# you have replace the 0 with your bots application_id you find in the developer portal.
client = MyClient(intents=intents, application_id=0)


@client.event
async def on_ready():
    print(f'Logged in as {client.user} (ID: {client.user.id})')
    print('------')


@client.tree.command()
async def hello(interaction: discord.Interaction):
    """Says hello!"""
    await interaction.response.send_message(f'Hi, {interaction.user.mention}')


@client.tree.command()
@app_commands.describe(
    first_value='The first value you want to add something to',
    second_value='The value you want to add to the first value',
)
async def add(interaction: discord.Interaction, first_value: int, second_value: int):
    """Adds two numbers together."""
    await interaction.response.send_message(f'{first_value} + {second_value} = {first_value + second_value}')