Repository: godotengine/godot
File: editor/plugins/node_3d_editor_plugin.cpp (C++)

Code before:
	snap_dialog_vbc->add_margin_child(TTR("Translate Snap:"), snap_translate);

	snap_rotate = memnew(LineEdit);
	snap_rotate->set_select_all_on_focus(true);
	snap_dialog_vbc->add_margin_child(TTR("Rotate Snap (deg.):"), snap_rotate);

	snap_scale = memnew(LineEdit);
	snap_scale->set_select_all_on_focus(true);
	snap_dialog_vbc->add_margin_child(TTR("Scale Snap (%):"), snap_scale);

	/* SETTINGS DIALOG */

	settings_dialog = memnew(ConfirmationDialog);
	settings_dialog->set_title(TTR("Viewport Settings"));
	add_child(settings_dialog);
	settings_vbc = memnew(VBoxContainer);
	settings_vbc->set_custom_minimum_size(Size2(200, 0) * EDSCALE);
	settings_dialog->add_child(settings_vbc);

	settings_fov = memnew(SpinBox);
	settings_fov->set_max(MAX_FOV);
	settings_fov->set_min(MIN_FOV);
	settings_fov->set_step(0.1);
	settings_fov->set_value(EDITOR_GET("editors/3d/default_fov"));
	settings_fov->set_select_all_on_focus(true);
	settings_vbc->add_margin_child(TTR("Perspective FOV (deg.):"), settings_fov);

	settings_znear = memnew(SpinBox);
	settings_znear->set_max(MAX_Z);
	settings_znear->set_min(MIN_Z);
	settings_znear->set_step(0.01);
	settings_znear->set_value(EDITOR_GET("editors/3d/default_z_near"));
	settings_znear->set_select_all_on_focus(true);
	settings_vbc->add_margin_child(TTR("View Z-Near:"), settings_znear);

	settings_zfar = memnew(SpinBox);
	settings_zfar->set_max(MAX_Z);
	settings_zfar->set_min(MIN_Z);
	settings_zfar->set_step(0.1);
	settings_zfar->set_value(EDITOR_GET("editors/3d/default_z_far"));
	settings_zfar->set_select_all_on_focus(true);
	settings_vbc->add_margin_child(TTR("View Z-Far:"), settings_zfar);

	for (uint32_t i = 0; i < VIEWPORTS_COUNT; ++i) {
		settings_dialog->connect("confirmed", callable_mp(viewports[i], &Node3DEditorViewport::_view_settings_confirmed).bind(0.0));
	}

	/* XFORM DIALOG */

	xform_dialog = memnew(ConfirmationDialog);
	xform_dialog->set_title(TTR("Transform Change"));

Review comment (suggestion):
Forgot to insert in the review. The latter sentence is much more "of interest" to the user than the former.
```suggestion
	settings_fov->set_tooltip_text(TTR("FOV is defined as a vertical value. The editor camera always uses the Keep Height aspect mode."));
```
Or similar

Code after:
	snap_dialog_vbc->add_margin_child(TTR("Translate Snap:"), snap_translate);

	snap_rotate = memnew(LineEdit);
	snap_rotate->set_select_all_on_focus(true);
	snap_dialog_vbc->add_margin_child(TTR("Rotate Snap (deg.):"), snap_rotate);

	snap_scale = memnew(LineEdit);
	snap_scale->set_select_all_on_focus(true);
	snap_dialog_vbc->add_margin_child(TTR("Scale Snap (%):"), snap_scale);

	/* SETTINGS DIALOG */

	settings_dialog = memnew(ConfirmationDialog);
	settings_dialog->set_title(TTR("Viewport Settings"));
	add_child(settings_dialog);
	settings_vbc = memnew(VBoxContainer);
	settings_vbc->set_custom_minimum_size(Size2(200, 0) * EDSCALE);
	settings_dialog->add_child(settings_vbc);

	settings_fov = memnew(SpinBox);
	settings_fov->set_max(MAX_FOV);
	settings_fov->set_min(MIN_FOV);
	settings_fov->set_step(0.1);
	settings_fov->set_value(EDITOR_GET("editors/3d/default_fov"));
	settings_fov->set_select_all_on_focus(true);
	settings_fov->set_tooltip_text(TTR("FOV is defined as a vertical value, as the editor camera always uses the Keep Height aspect mode."));
	settings_vbc->add_margin_child(TTR("Perspective VFOV (deg.):"), settings_fov);

	settings_znear = memnew(SpinBox);
	settings_znear->set_max(MAX_Z);
	settings_znear->set_min(MIN_Z);
	settings_znear->set_step(0.01);
	settings_znear->set_value(EDITOR_GET("editors/3d/default_z_near"));
	settings_znear->set_select_all_on_focus(true);
	settings_vbc->add_margin_child(TTR("View Z-Near:"), settings_znear);

	settings_zfar = memnew(SpinBox);
	settings_zfar->set_max(MAX_Z);
	settings_zfar->set_min(MIN_Z);
	settings_zfar->set_step(0.1);
	settings_zfar->set_value(EDITOR_GET("editors/3d/default_z_far"));
	settings_zfar->set_select_all_on_focus(true);
	settings_vbc->add_margin_child(TTR("View Z-Far:"), settings_zfar);

	for (uint32_t i = 0; i < VIEWPORTS_COUNT; ++i) {
		settings_dialog->connect("confirmed", callable_mp(viewports[i], &Node3DEditorViewport::_view_settings_confirmed).bind(0.0));
	}

	/* XFORM DIALOG */

	xform_dialog = memnew(ConfirmationDialog);