Repository: discordjs/discord.js
File: packages/discord.js/src/structures/interfaces/TextBasedChannel.js (JavaScript)

Code before:
   * @typedef {Object} BaseMessageOptions
   * @property {?string} [content=''] The content for the message. This can only be `null` when editing a message.
   * @property {Array<(EmbedBuilder|Embed|APIEmbed)>} [embeds] The embeds for the message
   * @property {MessageMentionOptions} [allowedMentions] Which mentions should be parsed from the message content
   * (see [here](https://discord.com/developers/docs/resources/channel#allowed-mentions-object) for more details)
   * @property {Array<(AttachmentBuilder|Attachment|AttachmentPayload|BufferResolvable)>} [files]
   * The files to send with the message.
   * @property {Array<(ActionRowBuilder|ActionRow|APIActionRowComponent)>} [components]
   * Action rows containing interactive components for the message (buttons, select menus)
   */

  /**
   * Options for sending a message with a reply.
   * @typedef {Object} ReplyOptions
   * @property {MessageResolvable} messageReference The message to reply to (must be in the same channel and not system)
   * @property {boolean} [failIfNotExists=this.client.options.failIfNotExists] Whether to error if the referenced
   * message does not exist (creates a standard message in this case when false)
   */

  /**
   * The options for sending a message.
   * @typedef {BaseMessageOptions} BaseMessageCreateOptions
   * @property {boolean} [tts=false] Whether the message should be spoken aloud
   * @property {string} [nonce] The nonce for the message
   * <info>This property is required if `enforceNonce` set to `true`.</info>
   * @property {boolean} [enforceNonce] Whether the nonce should be checked for uniqueness in the past few minutes
   * If another message was created by the same author with the same nonce,
   * that message will be returned and no new message will be created
   * @property {StickerResolvable[]} [stickers=[]] The stickers to send in the message
   * @property {MessageFlags} [flags] Which flags to set for the message.
   * <info>Only `MessageFlags.SuppressEmbeds` and `MessageFlags.SuppressNotifications` can be set.</info>
   */

  /**
   * The options for sending a message.
   * @typedef {BaseMessageCreateOptions} MessageCreateOptions
   * @property {ReplyOptions} [reply] The options for replying to a message
   */

  /**
   * Options provided to control parsing of mentions by Discord
   * @typedef {Object} MessageMentionOptions
   * @property {MessageMentionTypes[]} [parse] Types of mentions to be parsed
   * @property {Snowflake[]} [users] Snowflakes of Users to be parsed as mentions
   * @property {Snowflake[]} [roles] Snowflakes of Roles to be parsed as mentions
   * @property {boolean} [repliedUser=true] Whether the author of the Message being replied to should be pinged
   */

  /**
   * Types of mentions to enable in MessageMentionOptions.
   * - `roles`

Review comment (suggestion):
```suggestion
   * @property {boolean} [enforceNonce] Whether the nonce should be checked for uniqueness in the past few minutes.
```

Code after:
   * @typedef {Object} BaseMessageOptions
   * @property {?string} [content=''] The content for the message. This can only be `null` when editing a message.
   * @property {Array<(EmbedBuilder|Embed|APIEmbed)>} [embeds] The embeds for the message
   * @property {MessageMentionOptions} [allowedMentions] Which mentions should be parsed from the message content
   * (see [here](https://discord.com/developers/docs/resources/channel#allowed-mentions-object) for more details)
   * @property {Array<(AttachmentBuilder|Attachment|AttachmentPayload|BufferResolvable)>} [files]
   * The files to send with the message.
   * @property {Array<(ActionRowBuilder|ActionRow|APIActionRowComponent)>} [components]
   * Action rows containing interactive components for the message (buttons, select menus)
   */

  /**
   * Options for sending a message with a reply.
   * @typedef {Object} ReplyOptions
   * @property {MessageResolvable} messageReference The message to reply to (must be in the same channel and not system)
   * @property {boolean} [failIfNotExists=this.client.options.failIfNotExists] Whether to error if the referenced
   * message does not exist (creates a standard message in this case when false)
   */

  /**
   * The options for sending a message.
   * @typedef {BaseMessageOptions} BaseMessageCreateOptions
   * @property {boolean} [tts=false] Whether the message should be spoken aloud
   * @property {string} [nonce] The nonce for the message
   * <info>This property is required if `enforceNonce` set to `true`.</info>
   * @property {boolean} [enforceNonce] Whether the nonce should be checked for uniqueness in the past few minutes.
   * If another message was created by the same author with the same nonce,
   * that message will be returned and no new message will be created
   * @property {StickerResolvable[]} [stickers=[]] The stickers to send in the message
   * @property {MessageFlags} [flags] Which flags to set for the message.
   * <info>Only `MessageFlags.SuppressEmbeds` and `MessageFlags.SuppressNotifications` can be set.</info>
   */

  /**
   * The options for sending a message.
   * @typedef {BaseMessageCreateOptions} MessageCreateOptions
   * @property {ReplyOptions} [reply] The options for replying to a message
   */

  /**
   * Options provided to control parsing of mentions by Discord
   * @typedef {Object} MessageMentionOptions
   * @property {MessageMentionTypes[]} [parse] Types of mentions to be parsed
   * @property {Snowflake[]} [users] Snowflakes of Users to be parsed as mentions
   * @property {Snowflake[]} [roles] Snowflakes of Roles to be parsed as mentions
   * @property {boolean} [repliedUser=true] Whether the author of the Message being replied to should be pinged
   */

  /**
   * Types of mentions to enable in MessageMentionOptions.
   * - `roles`