Repository: apple/swift-nio
File: Sources/NIOCore/NIOLoopBound.swift (Swift)

Code before:
    /// Initialise a ``NIOLoopBound`` to `value` with the precondition that the code is running on `eventLoop`.
    @inlinable
    public init(_ value: Value, eventLoop: EventLoop) {
        eventLoop.preconditionInEventLoop()
        self._eventLoop = eventLoop
        self._value = value
    }

    /// Access the `value` with the precondition that the code is running on `eventLoop`.
    ///
    /// - note: ``NIOLoopBound`` itself is value-typed, so any writes will only affect the current value.
    @inlinable
    public var value: Value {
        get {
            self._eventLoop.preconditionInEventLoop()
            return self._value
        }
        set {
            self._eventLoop.preconditionInEventLoop()
            self._value = newValue
        }
    }
}

/// ``NIOLoopBoundBox`` is an always-``Sendable``, reference-typed container allowing you access to ``Value`` if and
/// only if on the right EventLoop``.
///
/// ``NIOLoopBoundBox`` is useful to transport a value of a non-``Sendable`` type that needs to go from one place in
/// your code to another where you (but not the compiler) know is on one and the same ``EventLoop``. Usually this
/// involves `@Sendable` closures. This type is safe because it verfies (using `eventLoop.preconditionInEventLoop()`)
/// that this is actually true.
///
/// A ``NIOLoopBoundBox`` can only be read from or written to when you a provably
/// (through `eventLoop.preconditionInEventLoop()`) on the ``EventLoop`` associated with the ``NIOLoopBound``. Accessing
/// or constructing it from any other place will crash your program with a precondition as it would be undefined
/// behaviour to do so.
///
/// If constructing a ``NIOLoopBoundBox`` with a `value`, it is also required the program to already be on `eventLoop`
/// but if you have a ``NIOLoopBoundBox`` that contains an ``Optional`` type, you may initialise it _without a value_
/// whilst off the ``EventLoop`` by using ``NIOLoopBoundBox.makeEmptyBox``. Any read/write access to `value`
/// afterwards will require you to be on `eventLoop`.
public final class NIOLoopBoundBox<Value>: @unchecked Sendable {
    public let _eventLoop: EventLoop

    @usableFromInline
    /* private */var _value: Value

    @inlinable
    internal init(_value value: Value, uncheckedEventLoop eventLoop: EventLoop) {
        self._eventLoop = eventLoop
        self._value = value

Review comment (suggestion):
```suggestion
/// only if you are accessing it on the right EventLoop``.
```

Code after:
    /// Initialise a ``NIOLoopBound`` to `value` with the precondition that the code is running on `eventLoop`.
    @inlinable
    public init(_ value: Value, eventLoop: EventLoop) {
        eventLoop.preconditionInEventLoop()
        self._eventLoop = eventLoop
        self._value = value
    }

    /// Access the `value` with the precondition that the code is running on `eventLoop`.
    ///
    /// - note: ``NIOLoopBound`` itself is value-typed, so any writes will only affect the current value.
    @inlinable
    public var value: Value {
        get {
            self._eventLoop.preconditionInEventLoop()
            return self._value
        }
        set {
            self._eventLoop.preconditionInEventLoop()
            self._value = newValue
        }
    }
}

/// ``NIOLoopBoundBox`` is an always-``Sendable``, reference-typed container allowing you access to ``Value`` if and
/// only if you are accessing it on the right EventLoop``.
///
/// ``NIOLoopBoundBox`` is useful to transport a value of a non-``Sendable`` type that needs to go from one place in
/// your code to another where you (but not the compiler) know is on one and the same ``EventLoop``. Usually this
/// involves `@Sendable` closures. This type is safe because it verifies (using `eventLoop.preconditionInEventLoop()`)
/// that this is actually true.
///
/// A ``NIOLoopBoundBox`` can only be read from or written to when you are provably
/// (through `eventLoop.preconditionInEventLoop()`) on the ``EventLoop`` associated with the ``NIOLoopBoundBox``. Accessing
/// or constructing it from any other place will crash your program with a precondition as it would be undefined
/// behaviour to do so.
///
/// If constructing a ``NIOLoopBoundBox`` with a `value`, it is also required for the program to already be on `eventLoop`
/// but if you have a ``NIOLoopBoundBox`` that contains an ``Optional`` type, you may initialise it _without a value_
/// whilst off the ``EventLoop`` by using ``NIOLoopBoundBox.makeEmptyBox``. Any read/write access to `value`
/// afterwards will require you to be on `eventLoop`.
public final class NIOLoopBoundBox<Value>: @unchecked Sendable {
    public let _eventLoop: EventLoop

    @usableFromInline
    /* private */var _value: Value

    @inlinable
    internal init(_value value: Value, uncheckedEventLoop eventLoop: EventLoop) {
        self._eventLoop = eventLoop
        self._value = value