Repository: GraphiteEditor/Graphite
File: editor/src/messages/portfolio/document/overlays/utility_types.rs (Rust)

Code before:
		self.render_context.set_stroke_style_str(color.unwrap_or(COLOR_OVERLAY_BLUE));
		self.render_context.stroke();

		// Reset the dash pattern back to solid
		if dash_width.is_some() {
			self.render_context
				.set_line_dash(&JsValue::from(js_sys::Array::new()))
				.map_err(|error| log::warn!("Error drawing dashed line: {:?}", error))
				.ok();
		}
		if dash_offset.is_some() && dash_offset != Some(0.) {
			self.render_context.set_line_dash_offset(0.);
		}
	}

	pub fn manipulator_handle(&mut self, position: DVec2, selected: bool, optional_stroke_style: Option<&str>) {
		let position = position.round() - DVec2::splat(0.5);

		self.render_context.begin_path();
		self.render_context
			.arc(position.x, position.y, MANIPULATOR_GROUP_MARKER_SIZE / 2., 0., TAU)
			.expect("Failed to draw the circle");

		let fill = if selected { COLOR_OVERLAY_BLUE } else { COLOR_OVERLAY_WHITE };
		self.render_context.set_fill_style_str(fill);
		self.render_context.set_stroke_style_str(optional_stroke_style.unwrap_or(COLOR_OVERLAY_BLUE));
		self.render_context.fill();
		self.render_context.stroke();
	}

	pub fn manipulator_anchor(&mut self, position: DVec2, selected: bool, color: Option<&str>) {
		let color_stroke = color.unwrap_or(COLOR_OVERLAY_BLUE);
		let color_fill = if selected { color_stroke } else { COLOR_OVERLAY_WHITE };
		self.square(position, None, Some(color_fill), Some(color_stroke));
	}

	pub fn square(&mut self, position: DVec2, size: Option<f64>, color_fill: Option<&str>, color_stroke: Option<&str>) {
		let size = size.unwrap_or(MANIPULATOR_GROUP_MARKER_SIZE);
		let color_fill = color_fill.unwrap_or(COLOR_OVERLAY_WHITE);
		let color_stroke = color_stroke.unwrap_or(COLOR_OVERLAY_BLUE);

		let position = position.round() - DVec2::splat(0.5);
		let corner = position - DVec2::splat(size) / 2.;

		self.render_context.begin_path();
		self.render_context.rect(corner.x, corner.y, size, size);
		self.render_context.set_fill_style_str(color_fill);
		self.render_context.set_stroke_style_str(color_stroke);
		self.render_context.fill();
		self.render_context.stroke();
	}

Review comment (suggestion):
```suggestion
		self.render_context.set_stroke_style_str(color.unwrap_or(COLOR_OVERLAY_BLUE));
```

Code after:
		self.render_context.set_stroke_style_str(color.unwrap_or(COLOR_OVERLAY_BLUE));
		self.render_context.stroke();

		// Reset the dash pattern back to solid
		if dash_width.is_some() {
			self.render_context
				.set_line_dash(&JsValue::from(js_sys::Array::new()))
				.map_err(|error| log::warn!("Error drawing dashed line: {:?}", error))
				.ok();
		}
		if dash_offset.is_some() && dash_offset != Some(0.) {
			self.render_context.set_line_dash_offset(0.);
		}
	}

	pub fn manipulator_handle(&mut self, position: DVec2, selected: bool, color: Option<&str>) {
		let position = position.round() - DVec2::splat(0.5);

		self.render_context.begin_path();
		self.render_context
			.arc(position.x, position.y, MANIPULATOR_GROUP_MARKER_SIZE / 2., 0., TAU)
			.expect("Failed to draw the circle");

		let fill = if selected { COLOR_OVERLAY_BLUE } else { COLOR_OVERLAY_WHITE };
		self.render_context.set_fill_style_str(fill);
		self.render_context.set_stroke_style_str(color.unwrap_or(COLOR_OVERLAY_BLUE));
		self.render_context.fill();
		self.render_context.stroke();
	}

	pub fn manipulator_anchor(&mut self, position: DVec2, selected: bool, color: Option<&str>) {
		let color_stroke = color.unwrap_or(COLOR_OVERLAY_BLUE);
		let color_fill = if selected { color_stroke } else { COLOR_OVERLAY_WHITE };
		self.square(position, None, Some(color_fill), Some(color_stroke));
	}

	pub fn square(&mut self, position: DVec2, size: Option<f64>, color_fill: Option<&str>, color_stroke: Option<&str>) {
		let size = size.unwrap_or(MANIPULATOR_GROUP_MARKER_SIZE);
		let color_fill = color_fill.unwrap_or(COLOR_OVERLAY_WHITE);
		let color_stroke = color_stroke.unwrap_or(COLOR_OVERLAY_BLUE);

		let position = position.round() - DVec2::splat(0.5);
		let corner = position - DVec2::splat(size) / 2.;

		self.render_context.begin_path();
		self.render_context.rect(corner.x, corner.y, size, size);
		self.render_context.set_fill_style_str(color_fill);
		self.render_context.set_stroke_style_str(color_stroke);
		self.render_context.fill();
		self.render_context.stroke();
	}