Repository: dotnet/runtime
File: src/libraries/System.Numerics.Tensors/src/System/Numerics/Tensors/netcore/TensorPrimitives.BitDecrement.cs (C#)

Code before:
                    Vector128<uint> bits = xFloat.AsUInt32();

                    // Select based on sign: negative -> increment, positive -> decrement
                    Vector128<uint> isNegative = Vector128.Equals(bits & Vector128.Create(0x8000_0000u), Vector128.Create(0x8000_0000u));
                    Vector128<uint> result = Vector128.ConditionalSelect(
                        isNegative,
                        bits + Vector128<uint>.One,
                        bits - Vector128<uint>.One);

                    // Handle special cases
                    // +0.0 -> -Epsilon
                    Vector128<uint> isPosZero = Vector128.Equals(bits, Vector128.Create(0x0000_0000u)); // PositiveZeroBits
                    result = Vector128.ConditionalSelect(isPosZero, Vector128.Create(BitConverter.SingleToUInt32Bits(-float.Epsilon)), result);

                    // +Infinity -> MaxValue
                    Vector128<uint> isPosInf = Vector128.Equals(bits, Vector128.Create(0x7F80_0000u)); // PositiveInfinityBits
                    result = Vector128.ConditionalSelect(isPosInf, Vector128.Create(BitConverter.SingleToUInt32Bits(float.MaxValue)), result);

                    // NaN -> NaN (return original), -Infinity -> -Infinity (return original)
                    Vector128<uint> isNaN = ~Vector128.Equals(xFloat, xFloat).AsUInt32();
                    Vector128<uint> isNegInf = Vector128.Equals(bits, Vector128.Create(0xFF80_0000u)); // NegativeInfinityBits
                    result = Vector128.ConditionalSelect(isNaN | isNegInf, bits, result);

                    return result.AsSingle().As<float, T>();
                }
                else if (typeof(T) == typeof(double))
                {
                    Vector128<double> xDouble = x.AsDouble();
                    Vector128<ulong> bits = xDouble.AsUInt64();

                    // Select based on sign: negative -> increment, positive -> decrement
                    Vector128<ulong> isNegative = Vector128.Equals(bits & Vector128.Create(0x8000_0000_0000_0000ul), Vector128.Create(0x8000_0000_0000_0000ul));
                    Vector128<ulong> result = Vector128.ConditionalSelect(
                        isNegative,
                        bits + Vector128<ulong>.One,
                        bits - Vector128<ulong>.One);

                    // Handle special cases
                    // +0.0 -> -Epsilon
                    Vector128<ulong> isPosZero = Vector128.Equals(bits, Vector128.Create(0x0000_0000_0000_0000ul)); // PositiveZeroBits
                    result = Vector128.ConditionalSelect(isPosZero, Vector128.Create(BitConverter.DoubleToUInt64Bits(-double.Epsilon)), result);

                    // +Infinity -> MaxValue
                    Vector128<ulong> isPosInf = Vector128.Equals(bits, Vector128.Create(0x7FF0_0000_0000_0000ul)); // PositiveInfinityBits
                    result = Vector128.ConditionalSelect(isPosInf, Vector128.Create(BitConverter.DoubleToUInt64Bits(double.MaxValue)), result);

                    // NaN -> NaN (return original), -Infinity -> -Infinity (return original)
                    Vector128<ulong> isNaN = ~Vector128.Equals(xDouble, xDouble).AsUInt64();
                    Vector128<ulong> isNegInf = Vector128.Equals(bits, Vector128.Create(0xFFF0_0000_0000_0000ul)); // NegativeInfinityBits
                    result = Vector128.ConditionalSelect(isNaN | isNegInf, bits, result);


Review comment (suggestion):
@copilot for readability, please change this to an if and add a blank line above it. Same for all the other similar cases in your changes

Code after:

                    // Handle special cases with a single conditional select
                    Vector128<uint> isPositiveZero = Vector128.IsZero(xFloat).AsUInt32();
                    Vector128<uint> specialValue = Vector128.Create(BitConverter.SingleToUInt32Bits(-float.Epsilon)) & isPositiveZero;

                    Vector128<uint> isNaNOrNegInf = (Vector128.IsNaN(xFloat) | Vector128.IsNegativeInfinity(xFloat)).AsUInt32();
                    specialValue |= bits & isNaNOrNegInf;

                    Vector128<uint> specialMask = isPositiveZero | isNaNOrNegInf;
                    return Vector128.ConditionalSelect(specialMask, specialValue, result).AsSingle().As<float, T>();
                }

                if (typeof(T) == typeof(double))
                {
                    Vector128<double> xDouble = x.AsDouble();
                    Vector128<ulong> bits = xDouble.AsUInt64();

                    // General case: negative -> increment, positive -> decrement
                    Vector128<ulong> result = Vector128.ConditionalSelect(
                        Vector128.IsNegative(xDouble).AsUInt64(),
                        bits + Vector128<ulong>.One,
                        bits - Vector128<ulong>.One);

                    // Handle special cases with a single conditional select
                    Vector128<ulong> isPositiveZero = Vector128.IsZero(xDouble).AsUInt64();
                    Vector128<ulong> specialValue = Vector128.Create(BitConverter.DoubleToUInt64Bits(-double.Epsilon)) & isPositiveZero;

                    Vector128<ulong> isNaNOrNegInf = (Vector128.IsNaN(xDouble) | Vector128.IsNegativeInfinity(xDouble)).AsUInt64();
                    specialValue |= bits & isNaNOrNegInf;

                    Vector128<ulong> specialMask = isPositiveZero | isNaNOrNegInf;
                    return Vector128.ConditionalSelect(specialMask, specialValue, result).AsDouble().As<double, T>();
                }

                // Fallback for unsupported types - should not be reached since Vectorizable returns false
                throw new NotSupportedException();
            }

            [MethodImpl(MethodImplOptions.AggressiveInlining)]
            public static Vector256<T> Invoke(Vector256<T> x)
            {
                if (typeof(T) == typeof(float))
                {
                    Vector256<float> xFloat = x.AsSingle();
                    Vector256<uint> bits = xFloat.AsUInt32();

                    // General case: negative -> increment, positive -> decrement
                    Vector256<uint> result = Vector256.ConditionalSelect(
                        Vector256.IsNegative(xFloat).AsUInt32(),
                        bits + Vector256<uint>.One,
                        bits - Vector256<uint>.One);