Repository: facebook/react
File: packages/react-reconciler/src/ReactProfilerTimer.js (JavaScript)

Code before:
        newEventTime !== gestureEventRepeatTime ||
        newEventType !== gestureEventType
      ) {
        gestureEventRepeatTime = -1.1;
      }
      gestureEventTime = newEventTime;
      gestureEventType = newEventType;
    }
  } else if (isBlockingLane(lane)) {
    if (blockingUpdateTime < 0) {
      blockingUpdateTime = now();
      blockingUpdateTask = createTask(method);
      blockingUpdateMethodName = method;
      if (__DEV__ && fiber != null) {
        blockingUpdateComponentName = getComponentNameFromFiber(fiber);
      }
      if (isAlreadyRendering()) {
        blockingUpdateType = SPAWNED_UPDATE;
      }
      const newEventTime = resolveEventTimeStamp();
      const newEventType = resolveEventType();
      if (
        newEventTime !== blockingEventRepeatTime ||
        newEventType !== blockingEventType
      ) {
        gestureEventRepeatTime = -1.1;
      } else if (newEventType !== null) {
        // If this is a second update in the same event, we treat it as a spawned update.
        // This might be a microtask spawned from useEffect, multiple flushSync or
        // a setState in a microtask spawned after the first setState. Regardless it's bad.
        blockingUpdateType = SPAWNED_UPDATE;
      }
      blockingEventTime = newEventTime;
      blockingEventType = newEventType;
    }
  } else if (isTransitionLane(lane)) {
    if (transitionUpdateTime < 0) {
      transitionUpdateTime = now();
      transitionUpdateTask = createTask(method);
      transitionUpdateMethodName = method;
      if (__DEV__ && fiber != null) {
        transitionUpdateComponentName = getComponentNameFromFiber(fiber);
      }
      if (transitionStartTime < 0) {
        const newEventTime = resolveEventTimeStamp();
        const newEventType = resolveEventType();
        if (
          newEventTime !== transitionEventRepeatTime ||
          newEventType !== transitionEventType
        ) {
          transitionEventRepeatTime = -1.1;

Review comment (suggestion):
```suggestion
       blockingEventRepeatTime = -1.1;
```

Code after:
        newEventTime !== gestureEventRepeatTime ||
        newEventType !== gestureEventType
      ) {
        gestureEventRepeatTime = -1.1;
      }
      gestureEventTime = newEventTime;
      gestureEventType = newEventType;
    }
  } else if (isBlockingLane(lane)) {
    if (blockingUpdateTime < 0) {
      blockingUpdateTime = now();
      blockingUpdateTask = createTask(method);
      blockingUpdateMethodName = method;
      if (__DEV__ && fiber != null) {
        blockingUpdateComponentName = getComponentNameFromFiber(fiber);
      }
      if (isAlreadyRendering()) {
        blockingUpdateType = SPAWNED_UPDATE;
      }
      const newEventTime = resolveEventTimeStamp();
      const newEventType = resolveEventType();
      if (
        newEventTime !== blockingEventRepeatTime ||
        newEventType !== blockingEventType
      ) {
        blockingEventRepeatTime = -1.1;
      } else if (newEventType !== null) {
        // If this is a second update in the same event, we treat it as a spawned update.
        // This might be a microtask spawned from useEffect, multiple flushSync or
        // a setState in a microtask spawned after the first setState. Regardless it's bad.
        blockingUpdateType = SPAWNED_UPDATE;
      }
      blockingEventTime = newEventTime;
      blockingEventType = newEventType;
    }
  } else if (isTransitionLane(lane)) {
    if (transitionUpdateTime < 0) {
      transitionUpdateTime = now();
      transitionUpdateTask = createTask(method);
      transitionUpdateMethodName = method;
      if (__DEV__ && fiber != null) {
        transitionUpdateComponentName = getComponentNameFromFiber(fiber);
      }
      if (transitionStartTime < 0) {
        const newEventTime = resolveEventTimeStamp();
        const newEventType = resolveEventType();
        if (
          newEventTime !== transitionEventRepeatTime ||
          newEventType !== transitionEventType
        ) {
          transitionEventRepeatTime = -1.1;