Repository: godotengine/godot
File: modules/gdscript/gdscript_vm.cpp (C++)

Code before:
/**************************************************************************/

#include "gdscript.h"
#include "gdscript_function.h"
#include "gdscript_lambda_callable.h"

#include "core/core_string_names.h"
#include "core/os/os.h"

#ifdef DEBUG_ENABLED
static String _get_element_type(Variant::Type builtin_type, const StringName &native_type, const Ref<Script> &script_type) {
	if (script_type.is_valid() && script_type->is_valid()) {
		return GDScript::debug_get_script_name(script_type);
	} else if (native_type != StringName()) {
		return native_type.operator String();
	} else {
		return Variant::get_type_name(builtin_type);
	}
}

static String _get_var_type(const Variant *p_var) {
	String basestr;

	if (p_var->get_type() == Variant::OBJECT) {
		bool was_freed;
		Object *bobj = p_var->get_validated_object_with_check(was_freed);
		if (!bobj) {
			if (was_freed) {
				basestr = "previously freed";
			} else {
				basestr = "null instance";
			}
		} else {
			if (bobj->is_class_ptr(GDScriptNativeClass::get_class_ptr_static())) {
				basestr = Object::cast_to<GDScriptNativeClass>(bobj)->get_name();
			} else {
				basestr = bobj->get_class();
				if (bobj->get_script_instance()) {
					basestr += " (" + GDScript::debug_get_script_name(bobj->get_script_instance()->get_script()) + ")";
				}
			}
		}

	} else {
		if (p_var->get_type() == Variant::ARRAY) {
			basestr = "Array";
			const Array *p_array = VariantInternal::get_array(p_var);
			Variant::Type builtin_type = (Variant::Type)p_array->get_typed_builtin();
			if (builtin_type != Variant::NIL) {
				basestr += "[" + _get_element_type(builtin_type, p_array->get_typed_class_name(), p_array->get_typed_script()) + "]";
			}

Review comment (suggestion):
```suggestion
	StringName cname = p_base_obj->get_class_name();
```

Code after:
/**************************************************************************/

#include "gdscript.h"
#include "gdscript_function.h"
#include "gdscript_lambda_callable.h"

#include "core/core_string_names.h"
#include "core/os/os.h"

#ifdef DEBUG_ENABLED

static bool _profile_count_as_native(const Object *p_base_obj, const StringName &p_methodname) {
	if (!p_base_obj) {
		return false;
	}
	StringName cname = p_base_obj->get_class_name();
	if ((p_methodname == "new" && cname == "GDScript") || p_methodname == "call") {
		return false;
	}
	return ClassDB::class_exists(cname) && ClassDB::has_method(cname, p_methodname, false);
}

static String _get_element_type(Variant::Type builtin_type, const StringName &native_type, const Ref<Script> &script_type) {
	if (script_type.is_valid() && script_type->is_valid()) {
		return GDScript::debug_get_script_name(script_type);
	} else if (native_type != StringName()) {
		return native_type.operator String();
	} else {
		return Variant::get_type_name(builtin_type);
	}
}

static String _get_var_type(const Variant *p_var) {
	String basestr;

	if (p_var->get_type() == Variant::OBJECT) {
		bool was_freed;
		Object *bobj = p_var->get_validated_object_with_check(was_freed);
		if (!bobj) {
			if (was_freed) {
				basestr = "previously freed";
			} else {
				basestr = "null instance";
			}
		} else {
			if (bobj->is_class_ptr(GDScriptNativeClass::get_class_ptr_static())) {
				basestr = Object::cast_to<GDScriptNativeClass>(bobj)->get_name();
			} else {
				basestr = bobj->get_class();
				if (bobj->get_script_instance()) {
					basestr += " (" + GDScript::debug_get_script_name(bobj->get_script_instance()->get_script()) + ")";