Repository: godotengine/godot
File: editor/editor_interface.cpp (C++)

Code before:
	ScriptEditor::get_singleton()->edit(p_script, p_line - 1, p_col - 1, p_grab_focus);
}

void EditorInterface::open_scene_from_path(const String &scene_path, bool p_set_inherited) {
	if (EditorNode::get_singleton()->is_changing_scene()) {
		return;
	}

	EditorNode::get_singleton()->open_request(scene_path, p_set_inherited);
}

void EditorInterface::reload_scene_from_path(const String &scene_path) {
	if (EditorNode::get_singleton()->is_changing_scene()) {
		return;
	}

	EditorNode::get_singleton()->reload_scene(scene_path);
}

void EditorInterface::set_object_edited(Object *p_object, bool p_edited) {
	ERR_FAIL_COND_MSG(!p_object, "Cannot change edited status on a null object");
	p_object->set_edited(p_edited);
}

bool EditorInterface::is_object_edited(Object *p_object) const {
	ERR_FAIL_COND_V_MSG(!p_object, false, "Cannot check edit status on a null object");
	return p_object->is_edited();
}

Node *EditorInterface::get_edited_scene_root() const {
	return EditorNode::get_singleton()->get_edited_scene();
}

PackedStringArray EditorInterface::get_open_scenes() const {
	PackedStringArray ret;
	Vector<EditorData::EditedScene> scenes = EditorNode::get_editor_data().get_edited_scenes();

	int scns_amount = scenes.size();
	for (int idx_scn = 0; idx_scn < scns_amount; idx_scn++) {
		if (scenes[idx_scn].root == nullptr) {
			continue;
		}
		ret.push_back(scenes[idx_scn].root->get_scene_file_path());
	}
	return ret;
}

Error EditorInterface::save_scene() {
	if (!get_edited_scene_root()) {
		return ERR_CANT_CREATE;
	}

Review comment (bug):
```suggestion
	ERR_FAIL_NULL_V_MSG(p_object, false, "Cannot check edit status on a null object.");
```

Code after:
	p_callback.callp(args, 1, ret, ce);
	if (ce.error != Callable::CallError::CALL_OK) {
		ERR_PRINT(vformat("Error calling %s callback: %s", p_context, Variant::get_callable_error_text(p_callback, args, 1, ce)));
	}
}

// Editor docks.

FileSystemDock *EditorInterface::get_file_system_dock() const {
	return FileSystemDock::get_singleton();
}

void EditorInterface::select_file(const String &p_file) {
	FileSystemDock::get_singleton()->select_file(p_file);
}

Vector<String> EditorInterface::get_selected_paths() const {
	return FileSystemDock::get_singleton()->get_selected_paths();
}

String EditorInterface::get_current_path() const {
	return FileSystemDock::get_singleton()->get_current_path();
}

String EditorInterface::get_current_directory() const {
	return FileSystemDock::get_singleton()->get_current_directory();
}

EditorInspector *EditorInterface::get_inspector() const {
	return InspectorDock::get_inspector_singleton();
}

// Object/Resource/Node editing.

void EditorInterface::inspect_object(Object *p_obj, const String &p_for_property, bool p_inspector_only) {
	EditorNode::get_singleton()->push_item(p_obj, p_for_property, p_inspector_only);
}

void EditorInterface::edit_resource(const Ref<Resource> &p_resource) {
	EditorNode::get_singleton()->edit_resource(p_resource);
}

void EditorInterface::edit_node(Node *p_node) {
	EditorNode::get_singleton()->edit_node(p_node);
}

void EditorInterface::edit_script(const Ref<Script> &p_script, int p_line, int p_col, bool p_grab_focus) {
	ScriptEditor::get_singleton()->edit(p_script, p_line - 1, p_col - 1, p_grab_focus);
}

void EditorInterface::open_scene_from_path(const String &scene_path, bool p_set_inherited) {