Repository: FreeCAD/FreeCAD
File: src/Mod/Material/Gui/DlgInspectAppearance.cpp (C++)

Code before:
{
    QWidget* tab = new QWidget(this);

    auto* grid = new QGridLayout();
    tab->setLayout(grid);

    int row = 0;
    auto* labelDiffuse = new QLabel();
    labelDiffuse->setText(tr("Diffuse color"));
    labelDiffuse->setToolTip(
        tr("Defines the base color of a surface when illuminated by light. It represents how the "
           "object scatters light evenly in all directions, independent of the viewer’s angle. "
           "This property will influence the material color the most."));
    auto* colorDiffuse = new ColorWidget(material.diffuseColor);
    colorDiffuse->setMaximumHeight(23);

    grid->addWidget(labelDiffuse, row, 0);
    grid->addWidget(colorDiffuse, row, 1);
    row += 1;

    auto* labelAmbient = new QLabel();
    labelAmbient->setText(tr("Ambient color"));
    labelAmbient->setToolTip(
        tr("Defines the color of a surface under indirect, uniform lighting, representing how it "
           "appears when illuminated only by ambient light in a scene, without directional light, "
           "shading, or highlights."));
    auto* colorAmbient = new ColorWidget(material.ambientColor);
    colorAmbient->setMaximumHeight(23);

    grid->addWidget(labelAmbient, row, 0);
    grid->addWidget(colorAmbient, row, 1);
    row += 1;

    auto* labelEmissive = new QLabel();
    labelEmissive->setText(tr("Emissive color"));
    labelEmissive->setToolTip(
        tr("Defines the color of a surface that appears to emit as if it were a light source, "
           "independent of external lighting, making the object look self-illuminated. Set to "
           "black to have no emissive color."));
    auto* colorEmissive = new ColorWidget(material.emissiveColor);
    colorEmissive->setMaximumHeight(23);

    grid->addWidget(labelEmissive, row, 0);
    grid->addWidget(colorEmissive, row, 1);
    row += 1;

    auto* labelSpecular = new QLabel();
    labelSpecular->setText(tr("Specular color"));
    labelSpecular->setToolTip(
        tr("Defines the color and intensity of the bright, mirror-like highlights that appear on "
           "shiny or reflective surfaces when light hits them directly. Set to bright colors for "

Review comment (suggestion):
```suggestion
           "shading, or highlights"));
```

Code after:
{
    QWidget* tab = new QWidget(this);

    auto* grid = new QGridLayout();
    tab->setLayout(grid);

    int row = 0;
    auto* labelDiffuse = new QLabel();
    labelDiffuse->setText(tr("Diffuse color"));
    labelDiffuse->setToolTip(
        tr("Defines the base color of a surface when illuminated by light. It represents how the "
           "object scatters light evenly in all directions, independent of the viewer’s angle. "
           "This property will influence the material color the most."));
    auto* colorDiffuse = new ColorWidget(material.diffuseColor);
    colorDiffuse->setMaximumHeight(23);

    grid->addWidget(labelDiffuse, row, 0);
    grid->addWidget(colorDiffuse, row, 1);
    row += 1;

    auto* labelAmbient = new QLabel();
    labelAmbient->setText(tr("Ambient color"));
    labelAmbient->setToolTip(
        tr("Defines the color of a surface under indirect, uniform lighting, representing how it "
           "appears when illuminated only by ambient light in a scene, without directional light, "
           "shading, or highlights"));
    auto* colorAmbient = new ColorWidget(material.ambientColor);
    colorAmbient->setMaximumHeight(23);

    grid->addWidget(labelAmbient, row, 0);
    grid->addWidget(colorAmbient, row, 1);
    row += 1;

    auto* labelEmissive = new QLabel();
    labelEmissive->setText(tr("Emissive color"));
    labelEmissive->setToolTip(
        tr("Defines the color of a surface that appears to emit as if it were a light source, "
           "independent of external lighting, making the object look self-illuminated. Set to "
           "black to have no emissive color."));
    auto* colorEmissive = new ColorWidget(material.emissiveColor);
    colorEmissive->setMaximumHeight(23);

    grid->addWidget(labelEmissive, row, 0);
    grid->addWidget(colorEmissive, row, 1);
    row += 1;

    auto* labelSpecular = new QLabel();
    labelSpecular->setText(tr("Specular color"));
    labelSpecular->setToolTip(
        tr("Defines the color and intensity of the bright, mirror-like highlights that appear on "
           "shiny or reflective surfaces when light hits them directly. Set to bright colors for "