Repository: godotengine/godot
File: tests/scene/test_packed_scene.h (C/C++)

Code before:
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */
/*                                                                        */
/* Permission is hereby granted, free of charge, to any person obtaining  */
/* a copy of this software and associated documentation files (the        */
/* "Software"), to deal in the Software without restriction, including    */
/* without limitation the rights to use, copy, modify, merge, publish,    */
/* distribute, sublicense, and/or sell copies of the Software, and to     */
/* permit persons to whom the Software is furnished to do so, subject to  */
/* the following conditions:                                              */
/*                                                                        */
/* The above copyright notice and this permission notice shall be         */
/* included in all copies or substantial portions of the Software.        */
/*                                                                        */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,        */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF     */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY   */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,   */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE      */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                 */
/**************************************************************************/

#ifndef TEST_PACKED_SCENE_H
#define TEST_PACKED_SCENE_H

#include "scene/resources/packed_scene.h"

#include "tests/test_macros.h"

namespace TestPackedScene {

TEST_CASE("[PackedScene] Pack Scene and Retrieve State") {
	// Create a scene to pack.
	Node *scene = memnew(Node);
	scene->set_name("TestScene");

	// Pack the scene.
	PackedScene packed_scene;
	const Error err = packed_scene.pack(scene);
	CHECK(err == OK);

	// Retrieve the packed state.
	Ref<SceneState> state = packed_scene.get_state();
	CHECK(state.is_valid());
	CHECK(state->get_node_count() == 1);
	CHECK(state->get_node_name(0) == "TestScene");

	memdelete(scene);
}

TEST_CASE("[PackedScene] Clear Packed Scene") {

Review comment (suggestion):
```suggestion
#include "scene/resources/packed_scene.h"

```

Code after:
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */
/*                                                                        */
/* Permission is hereby granted, free of charge, to any person obtaining  */
/* a copy of this software and associated documentation files (the        */
/* "Software"), to deal in the Software without restriction, including    */
/* without limitation the rights to use, copy, modify, merge, publish,    */
/* distribute, sublicense, and/or sell copies of the Software, and to     */
/* permit persons to whom the Software is furnished to do so, subject to  */
/* the following conditions:                                              */
/*                                                                        */
/* The above copyright notice and this permission notice shall be         */
/* included in all copies or substantial portions of the Software.        */
/*                                                                        */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,        */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF     */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY   */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,   */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE      */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                 */
/**************************************************************************/

#ifndef TEST_PACKED_SCENE_H
#define TEST_PACKED_SCENE_H

#include "scene/resources/packed_scene.h"

#include "tests/test_macros.h"

namespace TestPackedScene {

TEST_CASE("[PackedScene] Pack Scene and Retrieve State") {
	// Create a scene to pack.
	Node *scene = memnew(Node);
	scene->set_name("TestScene");

	// Pack the scene.
	PackedScene packed_scene;
	const Error err = packed_scene.pack(scene);
	CHECK(err == OK);

	// Retrieve the packed state.
	Ref<SceneState> state = packed_scene.get_state();
	CHECK(state.is_valid());
	CHECK(state->get_node_count() == 1);
	CHECK(state->get_node_name(0) == "TestScene");

	memdelete(scene);
}

TEST_CASE("[PackedScene] Signals Preserved when Packing Scene") {