ronantakizawa/codereview-bench huggingface dataset:
Repository: Python-World/python-mini-projects
File: projects/Spell_checker/spell_checker.py (Python)

Code before:
from textblob import TextBlob    # importing textblob library

a = input("Enter the word to be checked:- ")	 # incorrect spelling 
print("original text: "+str(a)) #printing original text

b = TextBlob(a)  #correcting the text

# prints the corrected spelling 
print("corrected text: "+str(b.correct())) 


Review comment (suggestion):
Add a while loop here:
```python
t = 1
while t:
```

Code after:
from textblob import TextBlob    # importing textblob library

t = 1
while t:
    a = input("Enter the word to be checked:- ")	 # incorrect spelling
    print("original text: "+str(a))     #printing original text

    b = TextBlob(a)  #correcting the text

    # prints the corrected spelling
    print("corrected text: "+str(b.correct()))
    t = int(input("Try Again? 1 : 0 "))
Repository: Python-World/python-mini-projects
File: projects/Spell_checker/spell_checker.py (Python)

Code before:
from textblob import TextBlob    # importing textblob library

a = input("Enter the word to be checked:- ")	 # incorrect spelling 
print("original text: "+str(a)) #printing original text

b = TextBlob(a)  #correcting the text

# prints the corrected spelling 
print("corrected text: "+str(b.correct())) 


Review comment (suggestion):
and after line 9, write

```python
t = input("Try Again? 1 : 0 ")
```

Code after:
from textblob import TextBlob    # importing textblob library

t = 1
while t:
    a = input("Enter the word to be checked:- ")	 # incorrect spelling
    print("original text: "+str(a))     #printing original text

    b = TextBlob(a)  #correcting the text

    # prints the corrected spelling
    print("corrected text: "+str(b.correct()))
    t = int(input("Try Again? 1 : 0 "))
Repository: Rapptz/discord.py
File: discord/guild.py (Python)

Code before:

        Raises
        -------
        Forbidden
            The widget for this guild is disabled.
        HTTPException
            Retrieving the widget failed.

        Returns
        --------
        :class:`Widget`
            The guild's widget.
        """
        data = await self._state.http.get_widget(self.id)

        return Widget(state=self._state, data=data)
    
    async def edit_widget(self, *, enabled: bool, channel: abc.Snowflake) -> None:
        """|coro|

        Edits the widget of the guild.

        You must have the :attr:`~Permissions.manage_guild` permission to
        use this

        Parameters
        -----------
        enabled: :class:`bool`
            Whether to enabled the widget for the guild.
        channel: :class:`abc.Snowflake`
            The channel to set the widget to.

        Raises
        -------
        Forbidden
            You do not have permission to edit the widget.
        HTTPException
            Editing the widget failed.
        """
        await self._state.http.edit_widget(self.id, enabled, channel.id)

    async def chunk(self, *, cache: bool = True) -> None:
        """|coro|

        Requests all members that belong to this guild. In order to use this,
        :meth:`Intents.members` must be enabled.

        This is a websocket operation and can be slow.

        .. versionadded:: 1.5


Review comment (suggestion):
```suggestion
        use this

        .. versionadded:: 2.0

        Parameters
```

Code after:

        Raises
        -------
        Forbidden
            The widget for this guild is disabled.
        HTTPException
            Retrieving the widget failed.

        Returns
        --------
        :class:`Widget`
            The guild's widget.
        """
        data = await self._state.http.get_widget(self.id)

        return Widget(state=self._state, data=data)
    
    async def edit_widget(self, *, enabled: bool = utils.MISSING, channel: Optional[abc.Snowflake] = utils.MISSING) -> None:
        """|coro|

        Edits the widget of the guild.

        You must have the :attr:`~Permissions.manage_guild` permission to
        use this

        .. versionadded:: 2.0

        Parameters
        -----------
        enabled: :class:`bool`
            Whether to enable the widget for the guild.
        channel: Optional[:class:`~discord.abc.Snowflake`]
            The new widget channel. ``None`` removes the widget channel.

        Raises
        -------
        Forbidden
            You do not have permission to edit the widget.
        HTTPException
            Editing the widget failed.
        """
        payload = {}
        if channel is not utils.MISSING:
            payload['channel_id'] = None if channel is None else channel.id
        if enabled is not utils.MISSING:
            payload['enabled'] = enabled

        await self._state.http.edit_widget(self.id, payload=payload)

    async def chunk(self, *, cache: bool = True) -> None:
        """|coro|
Repository: Rapptz/discord.py
File: discord/guild.py (Python)

Code before:
    async def widget(self):
        """|coro|

        Returns the widget of the guild.

        .. note::

            The guild must have the widget enabled to get this information.

        Raises
        -------
        Forbidden
            The widget for this guild is disabled.
        HTTPException
            Retrieving the widget failed.

        Returns
        --------
        :class:`Widget`
            The guild's widget.
        """
        data = await self._state.http.get_widget(self.id)

        return Widget(state=self._state, data=data)
    
    async def edit_widget(self, *, enabled: bool = None, channel: abc.Snowflake = None) -> None:
        """|coro|

        Edits the widget of the guild.

        You must have the :attr:`~Permissions.manage_guild` permission to
        use this

        .. versionadded:: 2.0

        Parameters
        -----------
        enabled: :class:`bool`
            Whether to enable the widget for the guild.
        channel: :class:`abc.Snowflake`
            The widget channel.

        Raises
        -------
        Forbidden
            You do not have permission to edit the widget.
        HTTPException
            Editing the widget failed.
        """
        channel = getattr(channel, 'id', None)
        await self._state.http.edit_widget(self.id, enabled=enabled, channel_id=channel)

Review comment (suggestion):
```suggestion
    async def edit_widget(self, *, enabled: bool = utils.MISSING, channel: Optional[abc.Snowflake] = utils.MISSING) -> None:
```

Code after:
    async def widget(self):
        """|coro|

        Returns the widget of the guild.

        .. note::

            The guild must have the widget enabled to get this information.

        Raises
        -------
        Forbidden
            The widget for this guild is disabled.
        HTTPException
            Retrieving the widget failed.

        Returns
        --------
        :class:`Widget`
            The guild's widget.
        """
        data = await self._state.http.get_widget(self.id)

        return Widget(state=self._state, data=data)
    
    async def edit_widget(self, *, enabled: bool = utils.MISSING, channel: Optional[abc.Snowflake] = utils.MISSING) -> None:
        """|coro|

        Edits the widget of the guild.

        You must have the :attr:`~Permissions.manage_guild` permission to
        use this

        .. versionadded:: 2.0

        Parameters
        -----------
        enabled: :class:`bool`
            Whether to enable the widget for the guild.
        channel: Optional[:class:`~discord.abc.Snowflake`]
            The new widget channel. ``None`` removes the widget channel.

        Raises
        -------
        Forbidden
            You do not have permission to edit the widget.
        HTTPException
            Editing the widget failed.
        """
        payload = {}
        if channel is not utils.MISSING:
Repository: Rapptz/discord.py
File: discord/object.py (Python)

Code before:
        .. describe:: hash(x)

            Returns the object's hash.

    Attributes
    -----------
    id: :class:`int`
        The ID of the object.
    type: Type[:class:`abc.Snowflake`]
        The discord.py model type of the object, if not specified, defaults to this class.

        .. note::

            In instances where there are multiple applicable types, use a shared base class.
            for example, both :class:`Member` and :class:`User` are subclasses of :class:`abc.User`.

        .. versionadded:: 2.0
    """

    def __init__(self, id: SupportsIntCast, *, type: Type[abc.Snowflake] = MISSING):
        try:
            id = int(id)
        except ValueError:
            raise TypeError(f'id parameter must be convertable to int not {id.__class__!r}') from None
        self.id: int = id
        self.type: Type[abc.Snowflake] = type or self.__class__

    def __repr__(self) -> str:
        return f'<Object id={self.id!r}>'

    def __eq__(self, other: object) -> bool:
        if isinstance(other, self.type):
            return self.id == other.id
        return NotImplemented

    __hash__ = Hashable.__hash__

    @property
    def created_at(self) -> datetime.datetime:
        """:class:`datetime.datetime`: Returns the snowflake's creation time in UTC."""
        return snowflake_time(self.id)


OLDEST_OBJECT = Object(id=0)


Review comment (suggestion):
Similarly to `id` I would like this to be validated, however without moving `abc.Snowflake` into here, or its own file, it can't be done as `abc` calls `Object.__init__`.

Code after:
        .. describe:: hash(x)

            Returns the object's hash.

    Attributes
    -----------
    id: :class:`int`
        The ID of the object.
    type: Type[:class:`abc.Snowflake`]
        The discord.py model type of the object, if not specified, defaults to this class.

        .. note::

            In instances where there are multiple applicable types, use a shared base class.
            for example, both :class:`Member` and :class:`User` are subclasses of :class:`abc.User`.

        .. versionadded:: 2.0
    """

    def __init__(self, id: SupportsIntCast, *, type: Type[abc.Snowflake] = MISSING):
        try:
            id = int(id)
        except ValueError:
            raise TypeError(f'id parameter must be convertible to int not {id.__class__!r}') from None
        self.id: int = id
        self.type: Type[abc.Snowflake] = type or self.__class__

    def __repr__(self) -> str:
        return f'<Object id={self.id!r} type={self.type!r}>'

    def __eq__(self, other: object) -> bool:
        if isinstance(other, self.type):
            return self.id == other.id
        return NotImplemented

    __hash__ = Hashable.__hash__

    @property
    def created_at(self) -> datetime.datetime:
        """:class:`datetime.datetime`: Returns the snowflake's creation time in UTC."""
        return snowflake_time(self.id)


OLDEST_OBJECT = Object(id=0)
Repository: Rapptz/discord.py
File: examples/app_commands/basic.py (Python)

Code before:
import discord
from discord import app_commands
from discord.ext import commands

class MyBot(commands.Bot):

    # In this basic example, we just synchronize the app commands to one guild,
    # without requiring to set the guild to every command individually by just coping them over.
    # By doing so we don't have to wait up to 1hr until they are shown for the end-user.

    # If you want to synchronize your app commands to every guild your bot is in, 
    # remove the following setup_hook and uncomment the one below.
    async def setup_hook(self):
        # Replace ... with the guild id you want your commands to be synced with.
        guild = discord.Object(...)
        self.tree.copy_global_to(guild=guild)
        synced_app_commands = await self.tree.sync(guild=guild)
        print(f'Synced the following commands to {guild.id}: {[c.name for c in synced_app_commands]}')

    # async def setup_hook(self):
    #     synced_app_commands = await self.tree.sync()
    #     print(f'Synced the following commands to every guild: {[c.name for c in synced_app_commands]}')

intents = discord.Intents.default()

# In order to use a basic synchronization of the app commands in the setup_hook, 
# you have replace ... with your bots application_id you find in the developer portal.
bot = MyBot(command_prefix='?', intents=intents, application_id=...)


@bot.event
async def on_ready():
    print(f'Logged in as {bot.user} (ID: {bot.user.id})')

Review comment (suggestion):
```suggestion
    # without requiring to set the guild to every command individually by just copying them over.
```
typo

Code after:
from typing import Optional

import discord
from discord import app_commands

MY_GUILD = discord.Object(id=0)  # replace with your guild id


class MyClient(discord.Client):
    def __init__(self, *, intents: discord.Intents, application_id: int):
        super().__init__(intents=intents, application_id=application_id)
        # A CommandTree is a special type that holds all the application command
        # state required to make it work. This is a separate class because it
        # allows all the extra state to be opt-in.
        # Whenever you want to work with application commands, your tree is used
        # to store it and work with it.
        # Note: When using commands.Bot instead of discord.Client, the bot will
        # maintain its own tree instead.
        self.tree = app_commands.CommandTree(self)

    # In this basic example, we just synchronize the app commands to one guild.
    # Instead of specifying a guild to every command, we copy over our global commands instead.
    # By doing so we don't have to wait up to an hour until they are shown to the end-user.
    async def setup_hook(self):
        # This copies the global commands over to your guild.
        self.tree.copy_global_to(guild=MY_GUILD)
        await self.tree.sync(guild=MY_GUILD)


intents = discord.Intents.default()

# In order to use a basic synchronization of the app commands in the setup_hook,
# you have replace the 0 with your bots application_id you find in the developer portal.
Repository: Rapptz/discord.py
File: examples/app_commands/basic.py (Python)

Code before:
import discord
from discord import app_commands
from discord.ext import commands

class MyBot(commands.Bot):

    # In this basic example, we just synchronize the app commands to one guild,
    # without requiring to set the guild to every command individually by just copying them over.
    # By doing so we don't have to wait up to 1hr until they are shown for the end-user.

    # If you want to synchronize your app commands to every guild your bot is in, 
    # remove the following setup_hook and uncomment the one below.
    async def setup_hook(self):
        # Replace ... with the guild id you want your commands to be synced with.
        guild = discord.Object(...)
        self.tree.copy_global_to(guild=guild)
        synced_app_commands = await self.tree.sync(guild=guild)
        print(f'Synced the following commands to {guild.id}: {[c.name for c in synced_app_commands]}')

    # async def setup_hook(self):
    #     synced_app_commands = await self.tree.sync()
    #     print(f'Synced the following commands to every guild: {[c.name for c in synced_app_commands]}')

intents = discord.Intents.default()

# In order to use a basic synchronization of the app commands in the setup_hook, 
# you have replace ... with your bots application_id you find in the developer portal.
bot = MyBot(command_prefix='?', intents=intents, application_id=...)



Review comment (suggestion):
For this example, the bare bones basic, I think it makes sense to just use a regular `discord.Client` instance instead of `commands.Bot` since we don't want to complicate it. Other examples can use `commands.Bot` such as `cog.py`.

Code after:
from typing import Optional

import discord
from discord import app_commands

MY_GUILD = discord.Object(id=0)  # replace with your guild id


class MyClient(discord.Client):
    def __init__(self, *, intents: discord.Intents, application_id: int):
        super().__init__(intents=intents, application_id=application_id)
        # A CommandTree is a special type that holds all the application command
        # state required to make it work. This is a separate class because it
        # allows all the extra state to be opt-in.
        # Whenever you want to work with application commands, your tree is used
        # to store it and work with it.
        # Note: When using commands.Bot instead of discord.Client, the bot will
        # maintain its own tree instead.
        self.tree = app_commands.CommandTree(self)

    # In this basic example, we just synchronize the app commands to one guild.
    # Instead of specifying a guild to every command, we copy over our global commands instead.
    # By doing so we don't have to wait up to an hour until they are shown to the end-user.
    async def setup_hook(self):
        # This copies the global commands over to your guild.
        self.tree.copy_global_to(guild=MY_GUILD)
        await self.tree.sync(guild=MY_GUILD)


intents = discord.Intents.default()
Repository: Rapptz/discord.py
File: examples/basic_bot.py (Python)

Code before:
        rolls, limit = map(int, dice.split('d'))
    except Exception:
        await ctx.send('Format has to be in NdN!')
        return

    result = ', '.join(str(random.randint(1, limit)) for r in range(rolls))
    await ctx.send(result)


@bot.command(description='For when you wanna settle the score some other way')
async def choose(ctx, *choices: str):
    """Chooses between multiple choices."""
    await ctx.send(random.choice(choices))


@bot.command()
async def repeat(ctx, times: int, content='repeating...'):
    """Repeats a message multiple times."""
    for i in range(times):
        await ctx.send(content)


@bot.command()
async def joined(ctx, member: discord.Member):
    """Says when a member joined."""
    await ctx.send(f'{member.name} joined {member.joined_at}')


@bot.group()
async def cool(ctx):
    """Says if a user is cool.

    In reality this just checks if a subcommand is being invoked.
    """
    if ctx.invoked_subcommand is None:
        await ctx.send(f'No, {ctx.subcommand_passed} is not cool')


@cool.command(name='bot')
async def _bot(ctx):
    """Is the bot cool?"""
    await ctx.send('Yes, the bot is cool.')


bot.run('token')


Review comment (suggestion):
```suggestion
    await ctx.send(f'{member.name} joined {discord.utils.format_dt(member.joined_at)}')
```

Code after:
        rolls, limit = map(int, dice.split('d'))
    except Exception:
        await ctx.send('Format has to be in NdN!')
        return

    result = ', '.join(str(random.randint(1, limit)) for r in range(rolls))
    await ctx.send(result)


@bot.command(description='For when you wanna settle the score some other way')
async def choose(ctx, *choices: str):
    """Chooses between multiple choices."""
    await ctx.send(random.choice(choices))


@bot.command()
async def repeat(ctx, times: int, content='repeating...'):
    """Repeats a message multiple times."""
    for i in range(times):
        await ctx.send(content)


@bot.command()
async def joined(ctx, member: discord.Member):
    """Says when a member joined."""
    await ctx.send(f'{member.name} joined {discord.utils.format_dt(member.joined_at)}')


@bot.group()
async def cool(ctx):
    """Says if a user is cool.

    In reality this just checks if a subcommand is being invoked.
    """
    if ctx.invoked_subcommand is None:
        await ctx.send(f'No, {ctx.subcommand_passed} is not cool')


@cool.command(name='bot')
async def _bot(ctx):
    """Is the bot cool?"""
    await ctx.send('Yes, the bot is cool.')


bot.run('token')
Repository: Rapptz/discord.py
File: discord/integrations.py (Python)

Code before:
        The guild of the integration.
    type: :class:`str`
        The integration type (i.e. Twitch).
    account: :class:`IntegrationAccount`
        The account linked to this integration.
    application_id: Optional[:class:`int`]
        The id of the application this integration belongs to.
    """

    __slots__ = (
        'guild',
        '_state',
        'id',
        'type',
        'name',
        'account',
        'application_id',
    )

    def __init__(self, *, data: PartialIntegrationPayload, guild: Guild):
        self.guild: Guild = guild
        self._state: ConnectionState = guild._state
        self._from_data(data)

    def __repr__(self) -> str:
        return f"<{self.__class__.__name__} id={self.id} name={self.name!r}>"

    def _from_data(self, data: PartialIntegrationPayload) -> None:
        self.id: int = int(data['id'])
        self.type: IntegrationType = data['type']
        self.name: str = data['name']
        self.account: IntegrationAccount = IntegrationAccount(data['account'])
        application_id = data.get('application_id')
        self.application_id: Optional[int] = None
        if application_id is not None:
            self.application_id = int(application_id)


def _integration_factory(value: str) -> Tuple[Type[Integration], str]:
    if value == 'discord':
        return BotIntegration, value
    elif value in ('twitch', 'youtube'):
        return StreamIntegration, value
    else:
        return Integration, value


Review comment (suggestion):
```suggestion
        return f'<{self.__class__.__name__} id={self.id} name={self.name!r}>'
```

Code after:
        The guild of the integration.
    type: :class:`str`
        The integration type (i.e. Twitch).
    account: :class:`IntegrationAccount`
        The account linked to this integration.
    application_id: Optional[:class:`int`]
        The id of the application this integration belongs to.
    """

    __slots__ = (
        'guild',
        '_state',
        'id',
        'type',
        'name',
        'account',
        'application_id',
    )

    def __init__(self, *, data: PartialIntegrationPayload, guild: Guild):
        self.guild: Guild = guild
        self._state: ConnectionState = guild._state
        self._from_data(data)

    def __repr__(self) -> str:
        return f'<{self.__class__.__name__} id={self.id} name={self.name!r}>'

    def _from_data(self, data: PartialIntegrationPayload) -> None:
        self.id: int = int(data['id'])
        self.type: IntegrationType = data['type']
        self.name: str = data['name']
        self.account: IntegrationAccount = IntegrationAccount(data['account'])
        self.application_id: Optional[int] = _get_as_snowflake(data, 'application_id')


def _integration_factory(value: str) -> Tuple[Type[Integration], str]:
    if value == 'discord':
        return BotIntegration, value
    elif value in ('twitch', 'youtube'):
        return StreamIntegration, value
    else:
        return Integration, value