Repository: godotengine/godot
File: scene/register_scene_types.cpp (C++)

Code before:
#include "scene/resources/compressed_texture.h"
#include "scene/resources/concave_polygon_shape_2d.h"
#include "scene/resources/convex_polygon_shape_2d.h"
#include "scene/resources/curve_texture.h"
#include "scene/resources/environment.h"
#include "scene/resources/font.h"
#include "scene/resources/gradient.h"
#include "scene/resources/gradient_texture.h"
#include "scene/resources/image_texture.h"
#include "scene/resources/immediate_mesh.h"
#include "scene/resources/label_settings.h"
#include "scene/resources/material.h"
#include "scene/resources/mesh_data_tool.h"
#include "scene/resources/mesh_texture.h"
#include "scene/resources/multimesh.h"
#include "scene/resources/navigation_mesh.h"
#include "scene/resources/navigation_mesh_source_geometry_data_2d.h"
#include "scene/resources/navigation_mesh_source_geometry_data_3d.h"
#include "scene/resources/navigation_polygon.h"
#include "scene/resources/packed_scene.h"
#include "scene/resources/particle_process_material.h"
#include "scene/resources/physics_material.h"
#include "scene/resources/placeholder_textures.h"
#include "scene/resources/polygon_path_finder.h"
#include "scene/resources/portable_compressed_texture.h"
#include "scene/resources/rectangle_shape_2d.h"
#include "scene/resources/resource_format_text.h"
#include "scene/resources/segment_shape_2d.h"
#include "scene/resources/separation_ray_shape_2d.h"
#include "scene/resources/shader_include.h"
#include "scene/resources/skeleton_modification_2d.h"
#include "scene/resources/skeleton_modification_2d_ccdik.h"
#include "scene/resources/skeleton_modification_2d_fabrik.h"
#include "scene/resources/skeleton_modification_2d_jiggle.h"
#include "scene/resources/skeleton_modification_2d_lookat.h"
#include "scene/resources/skeleton_modification_2d_physicalbones.h"
#include "scene/resources/skeleton_modification_2d_stackholder.h"
#include "scene/resources/skeleton_modification_2d_twoboneik.h"
#include "scene/resources/skeleton_modification_stack_2d.h"
#include "scene/resources/skeleton_profile.h"
#include "scene/resources/sky.h"
#include "scene/resources/sky_material.h"
#include "scene/resources/style_box.h"
#include "scene/resources/style_box_flat.h"
#include "scene/resources/style_box_line.h"
#include "scene/resources/style_box_texture.h"
#include "scene/resources/surface_tool.h"
#include "scene/resources/syntax_highlighter.h"
#include "scene/resources/text_file.h"
#include "scene/resources/text_line.h"
#include "scene/resources/text_paragraph.h"

Review comment (suggestion):
```suggestion
```
Was moved below, is 3D only, should probably be moved to 3D resources as well

Code after:
#include "scene/resources/2d/skeleton/skeleton_modification_2d_lookat.h"
#include "scene/resources/2d/skeleton/skeleton_modification_2d_physicalbones.h"
#include "scene/resources/2d/skeleton/skeleton_modification_2d_stackholder.h"
#include "scene/resources/2d/skeleton/skeleton_modification_2d_twoboneik.h"
#include "scene/resources/2d/skeleton/skeleton_modification_stack_2d.h"
#include "scene/resources/2d/tile_set.h"
#include "scene/resources/2d/world_boundary_shape_2d.h"
#include "scene/resources/animated_texture.h"
#include "scene/resources/animation_library.h"
#include "scene/resources/atlas_texture.h"
#include "scene/resources/audio_stream_polyphonic.h"
#include "scene/resources/audio_stream_wav.h"
#include "scene/resources/bit_map.h"
#include "scene/resources/bone_map.h"
#include "scene/resources/camera_attributes.h"
#include "scene/resources/camera_texture.h"
#include "scene/resources/compositor.h"
#include "scene/resources/compressed_texture.h"
#include "scene/resources/curve_texture.h"
#include "scene/resources/environment.h"
#include "scene/resources/font.h"
#include "scene/resources/gradient.h"
#include "scene/resources/gradient_texture.h"
#include "scene/resources/image_texture.h"
#include "scene/resources/immediate_mesh.h"
#include "scene/resources/label_settings.h"
#include "scene/resources/material.h"
#include "scene/resources/mesh_data_tool.h"
#include "scene/resources/mesh_texture.h"
#include "scene/resources/multimesh.h"
#include "scene/resources/navigation_mesh.h"
#include "scene/resources/navigation_mesh_source_geometry_data_2d.h"
#include "scene/resources/navigation_mesh_source_geometry_data_3d.h"
#include "scene/resources/navigation_polygon.h"
#include "scene/resources/packed_scene.h"
#include "scene/resources/particle_process_material.h"
#include "scene/resources/physics_material.h"
#include "scene/resources/placeholder_textures.h"
#include "scene/resources/portable_compressed_texture.h"
#include "scene/resources/resource_format_text.h"
#include "scene/resources/shader_include.h"
#include "scene/resources/skeleton_profile.h"
#include "scene/resources/sky.h"
#include "scene/resources/style_box.h"
#include "scene/resources/style_box_flat.h"
#include "scene/resources/style_box_line.h"
#include "scene/resources/style_box_texture.h"
#include "scene/resources/surface_tool.h"
#include "scene/resources/syntax_highlighter.h"
#include "scene/resources/text_file.h"
#include "scene/resources/text_line.h"