Repository: bevyengine/bevy
File: examples/3d/solari.rs (Rust)

Code before:
}

fn setup(
    mut commands: Commands,
    asset_server: Res<AssetServer>,
    args: Res<Args>,
    #[cfg(all(feature = "dlss", not(feature = "force_disable_dlss")))] dlss_rr_supported: Option<
        Res<DlssRayReconstructionSupported>,
    >,
) {
    commands
        .spawn((
            SceneRoot(
                asset_server.load(
                    GltfAssetLabel::Scene(0)
                        .from_asset("https://github.com/bevyengine/bevy_asset_files/raw/refs/heads/main/pica_pica/mini_diorama_01.glb")
                ),
            ),
            Transform::from_scale(Vec3::splat(10.0)),
        ))
        .observe(add_raytracing_meshes_on_scene_load);

    commands
        .spawn((
            SceneRoot(asset_server.load(
                GltfAssetLabel::Scene(0).from_asset("https://github.com/bevyengine/bevy_asset_files/raw/refs/heads/main/pica_pica/robot_01.glb")
            )),
            Transform::from_scale(Vec3::splat(2.0))
                .with_translation(Vec3::new(-2.0, 0.05, -2.1))
                .with_rotation(Quat::from_rotation_y(PI / 2.0)),
            PatrolPath {
                path: vec![
                    (Vec3::new(-2.0, 0.05, -2.1), Quat::from_rotation_y(PI / 2.0)),
                    (Vec3::new(2.2, 0.05, -2.1), Quat::from_rotation_y(0.0)),
                    (
                        Vec3::new(2.2, 0.05, 2.1),
                        Quat::from_rotation_y(3.0 * PI / 2.0),
                    ),
                    (Vec3::new(-2.0, 0.05, 2.1), Quat::from_rotation_y(PI)),
                ],
                i: 0,
            },
        ))
        .observe(add_raytracing_meshes_on_scene_load);

    commands.spawn((
        DirectionalLight {
            illuminance: light_consts::lux::FULL_DAYLIGHT,
            shadows_enabled: false, // Solari replaces shadow mapping
            ..default()
        },

Review comment (suggestion):
```suggestion
                GltfAssetLabel::Scene(0).from_asset("https://github.com/bevyengine/bevy_asset_files/raw/2a5950295a8b6d9d051d59c0df69e87abcda58c3/pica_pica/robot_01.glb")
```
Use a fixed URL

Code after:
}

fn setup(
    mut commands: Commands,
    asset_server: Res<AssetServer>,
    args: Res<Args>,
    #[cfg(all(feature = "dlss", not(feature = "force_disable_dlss")))] dlss_rr_supported: Option<
        Res<DlssRayReconstructionSupported>,
    >,
) {
    commands
        .spawn((
            SceneRoot(
                asset_server.load(
                    GltfAssetLabel::Scene(0)
                        .from_asset("https://github.com/bevyengine/bevy_asset_files/raw/2a5950295a8b6d9d051d59c0df69e87abcda58c3/pica_pica/mini_diorama_01.glb")
                ),
            ),
            Transform::from_scale(Vec3::splat(10.0)),
        ))
        .observe(add_raytracing_meshes_on_scene_load);

    commands
        .spawn((
            SceneRoot(asset_server.load(
                GltfAssetLabel::Scene(0).from_asset("https://github.com/bevyengine/bevy_asset_files/raw/2a5950295a8b6d9d051d59c0df69e87abcda58c3/pica_pica/robot_01.glb")
            )),
            Transform::from_scale(Vec3::splat(2.0))
                .with_translation(Vec3::new(-2.0, 0.05, -2.1))
                .with_rotation(Quat::from_rotation_y(PI / 2.0)),
            PatrolPath {
                path: vec![
                    (Vec3::new(-2.0, 0.05, -2.1), Quat::from_rotation_y(PI / 2.0)),
                    (Vec3::new(2.2, 0.05, -2.1), Quat::from_rotation_y(0.0)),
                    (
                        Vec3::new(2.2, 0.05, 2.1),
                        Quat::from_rotation_y(3.0 * PI / 2.0),
                    ),
                    (Vec3::new(-2.0, 0.05, 2.1), Quat::from_rotation_y(PI)),
                ],
                i: 0,
            },
        ))
        .observe(add_raytracing_meshes_on_scene_load);

    commands.spawn((
        DirectionalLight {
            illuminance: light_consts::lux::FULL_DAYLIGHT,
            shadows_enabled: false, // Solari replaces shadow mapping
            ..default()
        },