romikgosai/squad_modified_2 huggingface dataset:
The iTunes Store (introduced April 29, 2003) is an online media store run by Apple and accessed through iTunes. The store became the market leader soon after its launch and Apple announced the sale of videos through the store on October 12, 2005. Full-length movies became available on September 12, 2006.

Q1: When was the Apple iTunes Store launched?
A1: April 29, 2003
Q2: What program is required to access the iTunes Store?
A2: iTunes
Q3: When were videos made available through the iTunes store?
A3: October 12, 2005
Q4: When did Apple begin selling entire films through the iTunes store?
A4: September 12, 2006
Q5: In what year was the iTunes store established?
A5: 2003
Q6: In what year did videos first become available on iTunes?
A6: 2005
Q7: When were full-length moved added to the iTunes store?
A7: 2006
At the time the store was introduced, purchased audio files used the AAC format with added encryption, based on the FairPlay DRM system. Up to five authorized computers and an unlimited number of iPods could play the files. Burning the files with iTunes as an audio CD, then re-importing would create music files without the DRM. The DRM could also be removed using third-party software. However, in a deal with Apple, EMI began selling DRM-free, higher-quality songs on the iTunes Stores, in a category called "iTunes Plus." While individual songs were made available at a cost of US$1.29, 30¢ more than the cost of a regular DRM song, entire albums were available for the same price, US$9.99, as DRM encoded albums. On October 17, 2007, Apple lowered the cost of individual iTunes Plus songs to US$0.99 per song, the same as DRM encoded tracks. On January 6, 2009, Apple announced that DRM has been removed from 80% of the music catalog, and that it would be removed from all music by April 2009.

Q1: When the iTunes store was launched, what type of file format was used?
A1: AAC
Q2: How many computers were allowed to play files that used the FairPlay DRM system?
A2: five
Q3: In what category could files without digital rights management be found on the iTunes store?
A3: iTunes Plus
Q4: When did Apple reveal that most of the iTunes selection was free from DRM?
A4: January 6, 2009
Q5: By what time did Apple project its entire catalog would be free of DRM?
A5: April 2009
Q6: What was the original format for purchased audio files on iTunes?
A6: AAC
Q7: What was the name of the DRM system originally used by Apple and iTunes?
A7: FairPlay
Q8: What was the name of the premium service that offered higher quality and DRM-free songs?
A8: iTunes Plus
Q9: In what year was DRM completely eliminated from the iTunes offerings?
A9: 2009
iPods cannot play music files from competing music stores that use rival-DRM technologies like Microsoft's protected WMA or RealNetworks' Helix DRM. Example stores include Napster and MSN Music. RealNetworks claims that Apple is creating problems for itself by using FairPlay to lock users into using the iTunes Store. Steve Jobs stated that Apple makes little profit from song sales, although Apple uses the store to promote iPod sales. However, iPods can also play music files from online stores that do not use DRM, such as eMusic or Amie Street.

Q1: What are two stores which sell files with DRM not compatible with iPods?
A1: Napster and MSN Music
Q2: For what device's sales does Apple leverage the iTunes store?
A2: iPods
Q3: The iPod can play music from other online stores as long as they don't contain what feature?
A3: DRM
Universal Music Group decided not to renew their contract with the iTunes Store on July 3, 2007. Universal will now supply iTunes in an 'at will' capacity.

Q1: What company ended its deal with Apple's music store in July of 2007?
A1: Universal Music Group
Q2: What entity did Universal have a contract with prior to July of 2007?
A2: iTunes Store
Q3: In what year did Universal Music Group let their contract with iTunes lapse?
A3: 2007
Apple debuted the iTunes Wi-Fi Music Store on September 5, 2007, in its Media Event entitled "The Beat Goes On...". This service allows users to access the Music Store from either an iPhone or an iPod Touch and download songs directly to the device that can be synced to the user's iTunes Library over a WiFi connection, or, in the case of an iPhone, the telephone network.

Q1: What was the name of the event at which the iTunes Wi-Fi store was launched?
A1: The Beat Goes On...
Q2: On what date was the iTunes Wi-Fi Music Store launched?
A2: September 5, 2007
Q3: In what year was the iTunes Wi-Fi Music Store introduced?
A3: 2007
Q4: Which Apple device has the ability to sync with iTunes via the phone network?
A4: iPhone
Video games are playable on various versions of iPods. The original iPod had the game Brick (originally invented by Apple's co-founder Steve Wozniak) included as an easter egg hidden feature; later firmware versions added it as a menu option. Later revisions of the iPod added three more games: Parachute, Solitaire, and Music Quiz.

Q1: On what devices can video games be used?
A1: iPods
Q2: What was included on the first iPod?
A2: Brick
Q3: Who created Brick?
A3: Steve Wozniak
Q4: What are three games, in addition to Brick, which have been included with the iPod?
A4: Parachute, Solitaire, and Music Quiz
Q5: What is another phrase meaning hidden feature?
A5: easter egg
Q6: What was the first, hidden game included with the original iPod?
A6: Brick
Q7: What other games were later added to the original iPod?
A7: Parachute, Solitaire, and Music Quiz
In September 2006, the iTunes Store began to offer additional games for purchase with the launch of iTunes 7, compatible with the fifth generation iPod with iPod software 1.2 or later. Those games were: Bejeweled, Cubis 2, Mahjong, Mini Golf, Pac-Man, Tetris, Texas Hold 'Em, Vortex, Asphalt 4: Elite Racing and Zuma. Additional games have since been added. These games work on the 6th and 5th generation iPod Classic and the 5th and 4th generation iPod Nano.

Q1: In what year did the iTunes store begin allowing users to buy video games?
A1: 2006
Q2: Which version of iTunes was introduced with the ability to purchase games?
A2: iTunes 7
Q3: What was the first generation of iPod Classic on which games like Mahjong and Tetris could be played?
A3: 5th generation
Q4: On which generation of iPod Nano can games be played?
A4: 4th generation
Q5: In what year did iTunes 7 launch, along with a plethora of additional games?
A5: 2006
Q6: Which generation iPod was required to enjoy the new games available on iTunes 7?
A6: fifth
With third parties like Namco, Square Enix, Electronic Arts, Sega, and Hudson Soft all making games for the iPod, Apple's MP3 player has taken steps towards entering the video game handheld console market. Even video game magazines like GamePro and EGM have reviewed and rated most of their games as of late.

Q1: What are the names of companies producing video games for Apple's MP3 player?
A1: Namco, Square Enix, Electronic Arts, Sega, and Hudson Soft
Q2: What market can Apple participate in now that it has a variety of games available for iPod?
A2: video game handheld console market
Q3: What two publications have covered iPod games?
A3: GamePro and EGM
The games are in the form of .ipg files, which are actually .zip archives in disguise[citation needed]. When unzipped, they reveal executable files along with common audio and image files, leading to the possibility of third party games. Apple has not publicly released a software development kit (SDK) for iPod-specific development. Apps produced with the iPhone SDK are compatible only with the iOS on the iPod Touch and iPhone, which cannot run clickwheel-based games.

Q1: What format is used for iPod game files?
A1: .ipg
Q2: What file format is being covered up by the use of ipg files?
A2: .zip
Q3: What does SDK stand for?
A3: software development kit
Q4: What is the only operating system on which iPhone SDK-made games can be played?
A4: iOS
Q5: What file format are iPod games distributed in?
A5: .ipg
Q6: An app produced with the iPhone SDK can only run on what devices?
A6: iPod Touch and iPhone
Q7: Is the Apple SDK available to third-party game publishers?
A7: not
Unlike many other MP3 players, simply copying audio or video files to the drive with a typical file management application will not allow an iPod to properly access them. The user must use software that has been specifically designed to transfer media files to iPods, so that the files are playable and viewable. Usually iTunes is used to transfer media to an iPod, though several alternative third-party applications are available on a number of different platforms.

Q1: What kind program is commonly used to move files between iTunes and an iPod?
A1: iTunes
Q2: What kind of other applications enable communication between iTunes and an iPod?
A2: third-party
Q3: Rather than copying media files directly to it, what software must be used for this purpose so that they are accessible?
A3: iTunes
iTunes 7 and above can transfer purchased media of the iTunes Store from an iPod to a computer, provided that computer containing the DRM protected media is authorized to play it.

Q1: What kind of security determines if files moved to a computer can be played?
A1: DRM
Q2: What minimum version of iTunes is required to transfer purchased media from an iPod to an authorized computer?
A2: iTunes 7
Media files are stored on an iPod in a hidden folder, along with a proprietary database file. The hidden content can be accessed on the host operating system by enabling hidden files to be shown. The media files can then be recovered manually by copying the files or folders off the iPod. Many third-party applications also allow easy copying of media files off of an iPod.

Q1: In what kind of folder are files located in the iPod?
A1: hidden
Q2: On what kind of operating system can hidden iPod files be accessed?
A2: host
Q3: What method of file recovery is used to retrieve data from the iPod?
A3: manual
In 2005, Apple faced two lawsuits claiming patent infringement by the iPod line and its associated technologies: Advanced Audio Devices claimed the iPod line breached its patent on a "music jukebox", while a Hong Kong-based IP portfolio company called Pat-rights filed a suit claiming that Apple's FairPlay technology breached a patent issued to inventor Ho Keung Tse. The latter case also includes the online music stores of Sony, RealNetworks, Napster, and Musicmatch as defendants.

Q1: In what year did Apple face multiple intellectual property lawsuits?
A1: 2005
Q2: What did the 2005 lawsuits accuse Apple of doing?
A2: patent infringement
Q3: What other companies were named in the suit filed by Pat-rights?
A3: Sony, RealNetworks, Napster, and Musicmatch
Q4: On whose behalf did Pat-rights take Apple to court?
A4: Ho Keung Tse
Q5: Which company sued Apple for breach of a "music jukebox" patent in 2005?
A5: Advanced Audio Devices
Q6: Which Apple technology did Pat-rights complain breached their patent in a lawsuit?
A6: FairPlay
Apple's application to the United States Patent and Trademark Office for a patent on "rotational user inputs", as used on the iPod interface, received a third "non-final rejection" (NFR) in August 2005. Also in August 2005, Creative Technology, one of Apple's main rivals in the MP3 player market, announced that it held a patent on part of the music selection interface used by the iPod line, which Creative Technology dubbed the "Zen Patent", granted on August 9, 2005. On May 15, 2006, Creative filed another suit against Apple with the United States District Court for the Northern District of California. Creative also asked the United States International Trade Commission to investigate whether Apple was breaching U.S. trade laws by importing iPods into the United States.

Q1: What interface component did Apple attempt to patent in 2005?
A1: rotational user inputs
Q2: When did Apple receive a decision on its attempt to patent rotational user inputs?
A2: August 2005
Q3: Which competitor sued Apple over rights to part of the software user interface?
A3: Creative Technology
Q4: What was the name of the patent over which Creative asserted its ownership?
A4: Zen Patent
Q5: From which entity did Creative request an investigation into Apple importing their devices to the US?
A5: United States International Trade Commission
Q6: What interface feature did Apple unsuccessfully try to patent?
A6: rotational user inputs
Q7: Which rival company sued Apple in 2005 and 2006?
A7: Creative Technology
On August 24, 2006, Apple and Creative announced a broad settlement to end their legal disputes. Apple will pay Creative US$100 million for a paid-up license, to use Creative's awarded patent in all Apple products. As part of the agreement, Apple will recoup part of its payment, if Creative is successful in licensing the patent. Creative then announced its intention to produce iPod accessories by joining the Made for iPod program.

Q1: When did Creative and Apple come to an agreement over their intellectual property issues?
A1: August 24, 2006
Q2: How much money did Apple have to pay to Creative as a result of their agreement?
A2: $100 million
Q3: What program did Creative join in order to make iPod peripherals?
A3: Made for iPod
Q4: How much did Apple pay to Creative Technologies to settle their 2006 suit?
A4: $100 million
Q5: What's the name of the program by which 3rd parties sell iPod accessories?
A5: the Made for iPod program
Since October 2004, the iPod line has dominated digital music player sales in the United States, with over 90% of the market for hard drive-based players and over 70% of the market for all types of players. During the year from January 2004 to January 2005, the high rate of sales caused its U.S. market share to increase from 31% to 65% and in July 2005, this market share was measured at 74%. In January 2007 the iPod market share reached 72.7% according to Bloomberg Online.

Q1: What share of the US digital music player market does iPod hold?
A1: 90%
Q2: When did iPod become the leader in digital music device sales?
A2: 2004
Q3: How much of the market did iPod claim as of January 2007?
A3: 72.7%
Q4: Who reported Apple's market share in 2007?
A4: Bloomberg Online
Q5: Approximately what percentage of the hard drive-based music player sales does iPod have since 2004?
A5: 90%
Q6: Approximately what percentage of the overall music player market does the iPod line have?
A6: 70%
Q7: What did the iPod's US market share peak at in 2005?
A7: 74%
On January 8, 2004, Hewlett-Packard (HP) announced that they would sell HP-branded iPods under a license agreement from Apple. Several new retail channels were used—including Wal-Mart—and these iPods eventually made up 5% of all iPod sales. In July 2005, HP stopped selling iPods due to unfavorable terms and conditions imposed by Apple.

Q1: When did HP unveil their own edition of the iPod?
A1: January 8, 2004
Q2: What does HP stand for?
A2: Hewlett-Packard
Q3: What major retailer sold HP-branded iPod devices?
A3: Wal-Mart
Q4: HP-branded iPods accounted for what share of iPod purchases?
A4: 5%
Q5: What kind of terms and conditions led HP to leave the iPod market?
A5: unfavorable
Q6: Which computer company sold iPods from 2004-05 as part of a license agreement with Apple?
A6: HP
On April 9, 2007, it was announced that Apple had sold its one-hundred millionth iPod, making it the biggest selling digital music player of all time. In April 2007, Apple reported second quarter revenue of US$5.2 billion, of which 32% was made from iPod sales. Apple and several industry analysts suggest that iPod users are likely to purchase other Apple products such as Mac computers.

Q1: How many iPods did Apple reveal it sold in April of 2007?
A1: hundred million
Q2: How much of Apple's revenue was generated by iPod purchases in Q2 of 2007?
A2: 32%
Q3: What is an item that owners of iPods may also purchase?
A3: Mac computers
Q4: How much revenue did Apple announce for Q2 2007?
A4: $5.2 billion
Q5: In which year did Apple top sales of 100,000,000 iPods?
A5: 2007
Q6: As of 2007, what percentage of Apple's revenue came from iPod sales?
A6: 32%
On October 22, 2007, Apple reported quarterly revenue of US$6.22 billion, of which 30.69% came from Apple notebook sales, 19.22% from desktop sales and 26% from iPod sales. Apple's 2007 year revenue increased to US$24.01 billion with US$3.5 billion in profits. Apple ended the fiscal year 2007 with US$15.4 billion in cash and no debt.

Q1: What was Apple's revenue for Q3 2007?
A1: $6.22 billion
Q2: Desktop computers made up how much of Apple's revenue in the third quarter of 2007?
A2: 19.22%
Q3: How much money did Apple make in 2007?
A3: $3.5 billion
Q4: What was the value of Apple's cash assets at the end of 2007?
A4: $15.4 billion
Q5: With the help of strong iPod sales, how much profit did they turn in 2007?
A5: $3.5 billion
On January 22, 2008, Apple reported the best quarter revenue and earnings in Apple's history so far. Apple posted record revenue of US$9.6 billion and record net quarterly profit of US$1.58 billion. 42% of Apple's revenue for the First fiscal quarter of 2008 came from iPod sales, followed by 21% from notebook sales and 16% from desktop sales.

Q1: When did Apple reveal it had achieved its highest quarterly earnings to date?
A1: January 22, 2008
Q2: What was Apple's highest quarterly profit as of Q1 2008?
A2: $1.58 billion
Q3: How much of Apple's revenue resulted from purchases of laptop computers in Q1 2008?
A3: 21%
Q4: What percentage of Apples revenue in 1Q08 came from iPods, more than doubling the percentage of notebook sales?
A4: 42%
On October 21, 2008, Apple reported that only 14.21% of total revenue for fiscal quarter 4 of year 2008 came from iPods. At the September 9, 2009 keynote presentation at the Apple Event, Phil Schiller announced total cumulative sales of iPods exceeded 220 million. The continual decline of iPod sales since 2009 has not been a surprising trend for the Apple corporation, as Apple CFO Peter Oppenheimer explained in June 2009: "We expect our traditional MP3 players to decline over time as we cannibalize ourselves with the iPod Touch and the iPhone." Since 2009, the company's iPod sales have continually decreased every financial quarter and in 2013 a new model was not introduced onto the market.

Q1: Who was Chief Financial Officer of Apple in July of 2009?
A1: Peter Oppenheimer
Q2: From what year did iPod purchases begin to continuously decline?
A2: 2009
Q3: How much revenue did iPod sales account for in Q4 2008?
A3: 14.21%
Q4: Approximately how many total iPods had been sold by late 2009?
A4: 220 million
Q5: Which was the first year since iPod's introduction that no new model was released?
A5: 2013
iPods have won several awards ranging from engineering excellence,[not in citation given] to most innovative audio product, to fourth best computer product of 2006. iPods often receive favorable reviews; scoring on looks, clean design, and ease of use. PC World says that iPod line has "altered the landscape for portable audio players". Several industries are modifying their products to work better with both the iPod line and the AAC audio format. Examples include CD copy-protection schemes, and mobile phones, such as phones from Sony Ericsson and Nokia, which play AAC files rather than WMA.

Q1: What rank did iPod achieve among various computer products in 2006?
A1: fourth
Q2: What kind of reviews do iPods tend to get?
A2: favorable
Q3: What two companies use the AAC format for music files?
A3: Sony Ericsson and Nokia
Q4: What file format is not supported by Sony Ericsson and Nokia?
A4: WMA
Q5: Which publication praised iPods for revolutionizing the industry?
A5: PC World
Q6: Which phone manufacturers adopted the AAC file format to become better iPod-compatible?
A6: Sony Ericsson and Nokia
Q7: Which PC magazine praised the iPod for having "altered the landscape for portable audio players"?
A7: PC World
Besides earning a reputation as a respected entertainment device, the iPod has also been accepted as a business device. Government departments, major institutions and international organisations have turned to the iPod line as a delivery mechanism for business communication and training, such as the Royal and Western Infirmaries in Glasgow, Scotland, where iPods are used to train new staff.

Q1: Aside from recreational use, in what other arena have iPods found use?
A1: business
Q2: What are two purposes for which iPods are used in business?
A2: communication and training
Q3: What is the name of a company that uses iPods as part of its training?
A3: Royal and Western Infirmaries
Q4: Where is Royal and Western Infirmaries located?
A4: Glasgow, Scotland
iPods have also gained popularity for use in education. Apple offers more information on educational uses for iPods on their website, including a collection of lesson plans. There has also been academic research done in this area in nursing education and more general K-16 education. Duke University provided iPods to all incoming freshmen in the fall of 2004, and the iPod program continues today with modifications. Entertainment Weekly put it on its end-of-the-decade, "best-of" list, saying, "Yes, children, there really was a time when we roamed the earth without thousands of our favorite jams tucked comfortably into our hip pockets. Weird."

Q1: What University gave an iPod to first year students in 2004?
A1: Duke
Q2: What publication lauded the iPod for enabling people to listen to thousands of songs on a portable player?
A2: Entertainment Weekly
Q3: Which major university began issuing iPods to all incoming freshmen starting in 2004?
A3: Duke
Q4: Which magazine placed the iPod on its Best of the Decade list for the 00's?
A4: Entertainment Weekly
The iPod has also been credited with accelerating shifts within the music industry. The iPod's popularization of digital music storage allows users to abandon listening to entire albums and instead be able to choose specific singles which hastened the end of the Album Era in popular music.

Q1: What period of music did the iPod help bring to a close?
A1: the Album Era
Q2: In which industry did the iPod have a major impact?
A2: music industry
Q3: What did the iPod promote that prompted a big change in the music industry?
A3: digital music storage
Q4: The ease of collecting singles with the iPod and iTunes is credited with ending what "era" in pop music?
A4: the Album Era
The advertised battery life on most models is different from the real-world achievable life. For example, the fifth generation 30 GB iPod is advertised as having up to 14 hours of music playback. An MP3.com report stated that this was virtually unachievable under real-life usage conditions, with a writer for MP3.com getting on average less than 8 hours from an iPod. In 2003, class action lawsuits were brought against Apple complaining that the battery charges lasted for shorter lengths of time than stated and that the battery degraded over time. The lawsuits were settled by offering individuals either US$50 store credit or a free battery replacement.

Q1: How long were 5th generation iPods marketed as being able to function before needing to be charged?
A1: 14 hours
Q2: Which website criticized Apple's battery life claims?
A2: MP3.com
Q3: In what year was Apple sued for issues relating to its battery life?
A3: 2003
Q4: Discrepancy in what spec brought about a class action suit against Apple in 2003?
A4: battery life
Q5: How many hours of real-time battery life did the 5th-generation iPod test at, compared to its advertised 14 hours?
A5: 8 hours