romikgosai/squad_modified huggingface dataset:
The Legend of Zelda: Twilight Princess is an action-adventure game focused on combat, exploration, and item collection. It uses the basic control scheme introduced in Ocarina of Time, including context-sensitive action buttons and L-targeting (Z-targeting on the Wii), a system that allows the player to keep Link's view focused on an enemy or important object while moving and attacking. Link can walk, run, and attack, and will automatically jump when running off of or reaching for a ledge.[c] Link uses a sword and shield in combat, complemented with secondary weapons and items, including a bow and arrows, a boomerang, bombs, and the Clawshot (similar to the Hookshot introduced earlier in the The Legend of Zelda series).[d] While L-targeting, projectile-based weapons can be fired at a target without the need for manual aiming.[c]

Questions and answers:
['
Q: What are the three main activities in The Legend of Zelda: Twilight Princess?
A: combat, exploration, and item collection', '
Q: Twilight Princess uses the control setup first employed in which previous game?
A: Ocarina of Time', '
Q: What can be used to shoot without the need to manually target enemies?
A: L-targeting', "
Q: What is Link's main weapon?
A: sword", '
Q: What secondary weapon in Twilight Princess is analogous to a weapon featured in previous games?
A: Clawshot', '
Q: What genre of game is Twilight Princess?
A: action-adventure', '
Q: Twilight Princess follows the control scheme introduced in what game?
A: Ocarina of Time', '
Q: What 2 main weapons does Link use in combat?
A: sword and shield', '
Q: What control can be used while targeting that allows the player to forego manual targeting?
A: L-targeting']
The context-sensitive button mechanic allows one button to serve a variety of functions, such as talking, opening doors, and pushing, pulling, and throwing objects.[e] The on-screen display shows what action, if any, the button will trigger, determined by the situation. For example, if Link is holding a rock, the context-sensitive button will cause Link to throw the rock if he is moving or targeting an object or enemy, or place the rock on the ground if he is standing still.[f]

Questions and answers:
['
Q: Many different types of interaction can be controlled by how many buttons?
A: one', '
Q: Where can players see what action will be performed in different scenarios?
A: on-screen display', "
Q: If Link is not moving, where will he put the projectile he's carrying?
A: on the ground", '
Q: What mechanic allows one button to serve many functions?
A: context-sensitive button mechanic', '
Q: What shows what action the button will trigger?
A: on-screen display']
The GameCube and Wii versions feature several minor differences in their controls. The Wii version of the game makes use of the motion sensors and built-in speaker of the Wii Remote. The speaker emits the sounds of a bowstring when shooting an arrow, Midna's laugh when she gives advice to Link, and the series' trademark "chime" when discovering secrets. The player controls Link's sword by swinging the Wii Remote. Other attacks are triggered using similar gestures with the Nunchuk. Unique to the GameCube version is the ability for the player to control the camera freely, without entering a special "lookaround" mode required by the Wii; however, in the GameCube version, only two of Link's secondary weapons can be equipped at a time, as opposed to four in the Wii version.[g]

Questions and answers:
['
Q: Where is the speaker located on the Wii console?
A: Wii Remote', '
Q: What sound do users here when uncovering secrets in the game?
A: chime', '
Q: What part of the Wii is employed to use weapons?
A: Wii Remote', '
Q: Aside from the sword, what is another weapon that Link can use?
A: Nunchuk', '
Q: How many weapons can be equipped by Link if playing Twilight Princess on a GameCube?
A: two', '
Q: The Wii version makes use of what kind of sensors?
A: motion', '
Q: What device on the Wii allows for sounds of a bowstring to be heard?
A: Wii Remote']
The game features nine dungeons—large, contained areas where Link battles enemies, collects items, and solves puzzles. Link navigates these dungeons and fights a boss at the end in order to obtain an item or otherwise advance the plot. The dungeons are connected by a large overworld, across which Link can travel on foot; on his horse, Epona; or by teleporting.

Questions and answers:
['
Q: How many dungeon instances are provided in Twilight Princess?
A: nine', '
Q: What does Link fight in dungeons?
A: enemies', '
Q: What provides a bridge between the different dungeons?
A: overworld', "
Q: What is the name of Link's steed?
A: Epona", '
Q: What must Link solve throughout the game?
A: puzzles', '
Q: Who must Link fight at the end of a dungeon level?
A: boss', '
Q: What connects the dungeons?
A: overworld']
When Link enters the Twilight Realm, the void that corrupts parts of Hyrule, he transforms into a wolf.[h] He is eventually able to transform between his Hylian and wolf forms at will. As a wolf, Link loses the ability to use his sword, shield, or any secondary items; he instead attacks by biting, and defends primarily by dodging attacks. However, "Wolf Link" gains several key advantages in return—he moves faster than he does as a human (though riding Epona is still faster) and digs holes to create new passages and uncover buried items, and has improved senses, including the ability to follow scent trails.[i] He also carries Midna, a small imp-like creature who gives him hints, uses an energy field to attack enemies, helps him jump long distances, and eventually allows Link to "warp" to any of several preset locations throughout the overworld.[j] Using Link's wolf senses, the player can see and listen to the wandering spirits of those affected by the Twilight, as well as hunt for enemy ghosts named Poes.[k]

Questions and answers:
['
Q: What form does Link take in the Twilight Realm?
A: Wolf', "
Q: What is Link's main form of offense in wolf form?
A: biting", '
Q: Hostile spirits are also known as what?
A: Poes', '
Q: Who provides helpful information to Link?
A: Midna', "
Q: Link's wolf form is faster than what other form?
A: human", '
Q: What does Link transform into when he enters the Twilight Realm?
A: Wolf', '
Q: Who is Midna?
A: small imp-like creature', '
Q: What are Poes?
A: enemy ghosts']
The artificial intelligence (AI) of enemies in Twilight Princess is more advanced than that of enemies in The Wind Waker. Enemies react to defeated companions and to arrows or slingshot pellets that pass by, and can detect Link from a greater distance than was possible in previous games.

Questions and answers:
['
Q: What does AI stand for?
A: artificial intelligence', '
Q: What is a game whose enemies have more rudimentary programming than those in Twilight Princess?
A: The Wind Waker', '
Q: What do enemies do to defeated companions?
A: react', '
Q: What feature of the enemies in Twilight Princess is more advanced?
A: artificial intelligence', '
Q: Who can enemies detect from a greater distance than in previous games?
A: Link']
There is very little voice acting in the game, as is the case in most Zelda titles to date. Link remains silent in conversation, but grunts when attacking or injured and gasps when surprised. His emotions and responses are largely indicated visually by nods and facial expressions. Other characters have similar language-independent verbalizations, including laughter, surprised or fearful exclamations, and screams. The character of Midna has the most voice acting—her on-screen dialog is often accompanied by a babble of pseudo-speech, which was produced by scrambling the phonemes of English phrases[better source needed] sampled by Japanese voice actress Akiko Kōmoto.

Questions and answers:
["
Q: Through what can Link's reaction and mood can be discerned?
A: nods and facial expressions", '
Q: Which person has the most spoken dialogue in the game?
A: Midna', "
Q: Who provided the basis for Midna's voice?
A: Akiko Kōmoto", '
Q: What country does Akiko Komoto come from?
A: Japan', '
Q: What does Link say when attacking?
A: grunts', '
Q: How does Link express emotions?
A: nods and facial expressions', '
Q: What character has the most voice acting?
A: Midna', '
Q: Who does the voice of Midna?
A: Akiko Kōmoto']
Twilight Princess takes place several centuries after Ocarina of Time and Majora's Mask, and begins with a youth named Link who is working as a ranch hand in Ordon Village. One day, the village is attacked by Bulblins, who carry off the village's children with Link in pursuit before he encounters a wall of Twilight. A Shadow Beast pulls him beyond the wall into the Realm of Twilight, where he is transformed into a wolf and imprisoned. Link is soon freed by an imp-like Twilight being named Midna, who dislikes Link but agrees to help him if he obeys her unconditionally. She guides him to Princess Zelda. Zelda explains that Zant, the King of the Twilight, has stolen the light from three of the four Light Spirits and conquered Hyrule. In order to save Hyrule, Link must first restore the Light Spirits by entering the Twilight-covered areas and, as a wolf, recover the Spirits' lost light. He must do this by collecting the multiple "Tears of Light"; once all the Tears of Light are collected for one area, he restores that area's Light Spirit. As he restores them, the Light Spirits return Link to his Hylian form.

Questions and answers:
["
Q: What is Link's job at the start of Twilight Princess?
A: ranch hand", '
Q: What do the Bulbins take from Ordon?
A: children', '
Q: Who releases Link from the Realm of Twilight?
A: Midna', '
Q: What does Link have to gather in order to complete each area?
A: Tears of Light', '
Q: Where is Link working as a ranch hand?
A: Ordon Village', '
Q: Who attacks the village?
A: Bulblins', '
Q: What must Link collect?
A: Tears of Light']
During this time, Link also helps Midna find the Fused Shadows, fragments of a relic containing powerful dark magic. In return, she helps Link find Ordon Village's children while helping the monkeys of Faron, the Gorons of Eldin, and the Zoras of Lanayru. Once Link has restored the Light Spirits and Midna has all the Fused Shadows, they are ambushed by Zant. After he relieves Midna of the Fused Shadow fragments, she ridicules him for abusing his tribe's magic, but Zant reveals that his power comes from another source as he uses it to turn Link back into a wolf, and then leaves Midna in Hyrule to die from the world's light. Bringing a dying Midna to Zelda, Link learns he needs the Master Sword to return to human form. Zelda sacrifices herself to heal Midna with her power before vanishing mysteriously. Midna is moved by Zelda's sacrifice, and begins to care more about Link and the fate of the light world.

Questions and answers:
['
Q: What does Link assist Midna in collection?
A: Fused Shadows', "
Q: Who attacks Link and Midna when they've finished their collection tasks?
A: Zant", '
Q: What weapon can transform Link back to his original self?
A: Master Sword', '
Q: Who saves Midna?
A: Zelda', '
Q: Where do the Zoras come from?
A: Lanayru', '
Q: What does Link help Midna find?
A: Fused Shadows', '
Q: Who ambushes Link and Midna?
A: Zant', '
Q: What does Link discover he needs to find to return to human form?
A: Master Sword', '
Q: Who sacrifices herself to save Midna?
A: Zelda']
After gaining the Master Sword, Link is cleansed of the magic that kept him in wolf form, obtaining the Shadow Crystal. Now able to use it to switch between both forms at will, Link is led by Midna to the Mirror of Twilight located deep within the Gerudo Desert, the only known gateway between the Twilight Realm and Hyrule. However, they discover that the mirror is broken. The Sages there explain that Zant tried to destroy it, but he was only able to shatter it into fragments; only the true ruler of the Twili can completely destroy the Mirror of Twilight. They also reveal that they used it a century ago to banish Ganondorf, the Gerudo leader who attempted to steal the Triforce, to the Twilight Realm when executing him failed. Assisted by an underground resistance group they meet in Castle Town, Link and Midna set out to retrieve the missing shards of the Mirror, defeating those they infected. Once the portal has been restored, Midna is revealed to be the true ruler of the Twilight Realm, usurped by Zant when he cursed her into her current form. Confronting Zant, Link and Midna learn that Zant's coup was made possible when he forged a pact with Ganondorf, who asked for Zant's assistance in conquering Hyrule. After Link defeats Zant, Midna recovers the Fused Shadows, but destroys Zant after learning that only Ganondorf's death can release her from her curse. Returning to Hyrule, Link and Midna find Ganondorf in Hyrule Castle, with a lifeless Zelda suspended above his head. Ganondorf fights Link by possessing Zelda's body and eventually by transforming into a beast, but Link defeats him and Midna is able to resurrect Zelda.

Questions and answers:
['
Q: What does Link obtain that gives him control over his transformations?
A: Shadow Crystal', '
Q: Where does Midna take Link after he acquires the Master Sword?
A: Mirror of Twilight', '
Q: Who was the Mirror of Twilight used to fight prior to Zant?
A: Ganondorf', "
Q: Where is Ganondorf located after Zant's defeat?
A: Hyrule Castle", "
Q: Whose body is used as a proxy by Ganondorf in order to fight Link?
A: Zelda's", '
Q: What allows Link to switch between his two forms?
A: Shadow Crystal', '
Q: What is the only known gateway between Twilight Realm & Hyrule?
A: Gerudo Desert', '
Q: Who is revealed as the true ruler of Twilight Realm?
A: Midna', '
Q: Who did Zant form a pact with?
A: Ganondorf', '
Q: What does Ganondorf transform into?
A: beast']
Ganondorf then revives, and Midna teleports Link and Zelda outside the castle so she can hold him off with the Fused Shadows. However, as Hyrule Castle collapses, it is revealed that Ganondorf was victorious as he crushes Midna's helmet. Ganondorf engages Link on horseback, and, assisted by Zelda and the Light Spirits, Link eventually knocks Ganondorf off his horse and they duel on foot before Link strikes down Ganondorf and plunges the Master Sword into his chest. With Ganondorf dead, the Light Spirits not only bring Midna back to life, but restore her to her true form. After bidding farewell to Link and Zelda, Midna returns home before destroying the Mirror of Twilight with a tear to maintain balance between Hyrule and the Twilight Realm. Near the end, as Hyrule Castle is rebuilt, Link is shown leaving Ordon Village heading to parts unknown.

Questions and answers:
['
Q: What possession of Midna does Ganondorf destroy?
A: helmet', '
Q: Where does Link depart from at the end of the game?
A: Ordon Village', '
Q: Which character helps Link get Ganondorf off of his horse?
A: Zelda', '
Q: To what part of his body does Link deliver the killing blow to Ganondorf?
A: chest', '
Q: Who resurrects Midna after the fight with Ganondorf?
A: Light Spirits', '
Q: Who does Midna teleport?
A: Link and Zelda', "
Q: What does Ganondorf crush?
A: Midna's helmet", '
Q: What does Midna destroy?
A: Mirror of Twilight']
In 2003, Nintendo announced that a new The Legend of Zelda game was in the works for the GameCube by the same team that had created the cel-shaded The Wind Waker. At the following year's Game Developers Conference, director Eiji Aonuma unintentionally revealed that the game's sequel was in development under the working title The Wind Waker 2; it was set to use a similar graphical style to that of its predecessor. Nintendo of America told Aonuma that North American sales of The Wind Waker were sluggish because its cartoon appearance created the impression that the game was designed for a young audience. Concerned that the sequel would have the same problem, Aonuma expressed to producer Shigeru Miyamoto that he wanted to create a realistic Zelda game that would appeal to the North American market. Miyamoto, hesitant about solely changing the game's presentation, suggested the team's focus should instead be on coming up with gameplay innovations. He advised that Aonuma should start by doing what could not be done in Ocarina of Time, particularly horseback combat.[l]

Questions and answers:
['
Q: In what year did Nintendo reveal the start of development on what would become Twilight Princess?
A: 2003', '
Q: At what event was a potential follow-up to The Wind Waker mentioned?
A: Game Developers Conference', '
Q: What region of the world did Nintendo want to design the next Legend of Zelda game for?
A: North American', '
Q: What was one feature that could not be implemented in Ocarina of Time?
A: horseback combat', '
Q: What year did Nintendo announce a new Legend of Zelda was in the works for Gamecube?
A: 2003', '
Q: Who was the director that unintentionally announced a Zelda game was in the works?
A: Eiji Aonuma', '
Q: What was the specific area of gameplay that had not been done in Ocarina of Time?
A: horseback combat']
In four months, Aonuma's team managed to present realistic horseback riding,[l] which Nintendo later revealed to the public with a trailer at Electronic Entertainment Expo 2004. The game was scheduled to be released the next year, and was no longer a follow-up to The Wind Waker; a true sequel to it was released for the Nintendo DS in 2007, in the form of Phantom Hourglass. Miyamoto explained in interviews that the graphical style was chosen to satisfy demand, and that it better fit the theme of an older incarnation of Link. The game runs on a modified The Wind Waker engine.

Questions and answers:
['
Q: How long did it take to implement riding horses in a believable manner?
A: four', '
Q: Where did Nintendo preview the horseback riding feature?
A: Electronic Entertainment Expo 2004', '
Q: What console was home to the sequel for The Wind Waker?
A: Nintendo DS', '
Q: What was the name of the second Wind Waker game?
A: Phantom Hourglass', '
Q: When did the company release a trailer of the horseback riding aspect?
A: 2004']
Prior Zelda games have employed a theme of two separate, yet connected, worlds. In A Link to the Past, Link travels between a "Light World" and a "Dark World"; in Ocarina of Time, as well as in Oracle of Ages, Link travels between two different time periods. The Zelda team sought to reuse this motif in the series' latest installment. It was suggested that Link transform into a wolf, much like he metamorphoses into a rabbit in the Dark World of A Link to the Past.[m] The story of the game was created by Aonuma, and later underwent several changes by scenario writers Mitsuhiro Takano and Aya Kyogoku. Takano created the script for the story scenes, while Kyogoku and Takayuki Ikkaku handled the actual in-game script. Aonuma left his team working on the new idea while he directed The Minish Cap for the Game Boy Advance. When he returned, he found the Twilight Princess team struggling. Emphasis on the parallel worlds and the wolf transformation had made Link's character unbelievable. Aonuma also felt the gameplay lacked the caliber of innovation found in Phantom Hourglass, which was being developed with touch controls for the Nintendo DS. At the same time, the Wii was under development with the code name "Revolution". Miyamoto thought that the Revolution's pointing device, the Wii Remote, was well suited for aiming arrows in Zelda, and suggested that Aonuma consider using it.[n]

Questions and answers:
['
Q: What does Link morph into in A Link to the Past?
A: rabbit', '
Q: Aonuma left the Twilight Princess development team to work on which other game?
A: The Minish Cap', '
Q: What was the working name for the Wii prior to release?
A: Revolution', '
Q: Who proposed that the Wii Remote be used in the control scheme for Twilight Princess?
A: Miyamoto', '
Q: Who created the script for the story scenes?
A: Mitsuhiro Takano', "
Q: What device seemed well-suited for Link's arrow shooting ability?
A: Wii Remote"]
Aonuma had anticipated creating a Zelda game for what would later be called the Wii, but had assumed that he would need to complete Twilight Princess first. His team began work developing a pointing-based interface for the bow and arrow, and Aonuma found that aiming directly at the screen gave the game a new feel, just like the DS control scheme for Phantom Hourglass. Aonuma felt confident this was the only way to proceed, but worried about consumers who had been anticipating a GameCube release. Developing two versions would mean delaying the previously announced 2005 release, still disappointing the consumer. Satoru Iwata felt that having both versions would satisfy users in the end, even though they would have to wait for the finished product. Aonuma then started working on both versions in parallel.[o]

Questions and answers:
['
Q: What kind of interface was used for in-game archery?
A: pointing-based', '
Q: What was the originally-planned launch year for Twilight Princess?
A: 2005', '
Q: Which Nintendo employee was confident in the potential of developing two versions of Twilight Princess?
A: Satoru Iwata', '
Q: What was the original release date for Gamecube?
A: 2005']
Transferring GameCube development to the Wii was relatively simple, since the Wii was being created to be compatible with the GameCube.[o] At E3 2005, Nintendo released a small number of Nintendo DS game cards containing a preview trailer for Twilight Princess. They also announced that Zelda would appear on the Wii (then codenamed "Revolution"), but it was not clear to the media if this meant Twilight Princess or a different game.

Questions and answers:
['
Q: What console boasted compatibility with the Wii?
A: GameCube', '
Q: Where did Nintendo provide a limited number of Twilight Princess previews?
A: E3 2005', '
Q: At E3 in 2005, what console did Nintendo reveal the next Zelda game would be developed for?
A: Wii', '
Q: When did Nintendo announce Zelda would appear on the Wii?
A: At E3 2005']
The team worked on a Wii control scheme, adapting camera control and the fighting mechanics to the new interface. A prototype was created that used a swinging gesture to control the sword from a first-person viewpoint, but was unable to show the variety of Link's movements. When the third-person view was restored, Aonuma thought it felt strange to swing the Wii Remote with the right hand to control the sword in Link's left hand, so the entire Wii version map was mirrored.[p] Details about Wii controls began to surface in December 2005 when British publication NGC Magazine claimed that when a GameCube copy of Twilight Princess was played on the Revolution, it would give the player the option of using the Revolution controller. Miyamoto confirmed the Revolution controller-functionality in an interview with Nintendo of Europe and Time reported this soon after. However, support for the Wii controller did not make it into the GameCube release. At E3 2006, Nintendo announced that both versions would be available at the Wii launch, and had a playable version of Twilight Princess for the Wii.[p] Later, the GameCube release was pushed back to a month after the launch of the Wii.

Questions and answers:
['
Q: What kind of movement interfaced with the sword in Twilight Princess?
A: swinging gesture', "
Q: Who provided information about the game's controls in December of 2005?
A: NGC Magazine", '
Q: What ended up not being supported in the GameCube version of Twilight Princess?
A: Wii controller', '
Q: In what year did Nintendo reveal that the two different releases of Twilight Princess were planned for launch at the same time as the Wii?
A: 2006', '
Q: How long was the GameCube version of Twilight Princess delayed?
A: a month', '
Q: What magazine mentioned players would be able to use the Revolution controller?
A: NGC Magazine', '
Q: When did Nintendo announce both versions of Twilight Princess would be available at the Wii launch?
A: E3 2006']