--- license: mit pretty_name: garment-tracking --- # Dataset Card for VR-Folding Dataset ## Table of Contents - [Table of Contents](#table-of-contents) - [Dataset Description](#dataset-description) - [Dataset Summary](#dataset-summary) - [Dataset Structure](#dataset-structure) ## Dataset Description - **Homepage:** https://garment-tracking.robotflow.ai - **Repository:** [GitHub](https://github.com/xiaoxiaoxh/GarmentTracking) - **Paper:** [GarmentTracking: Category-Level Garment Pose Tracking](https://arxiv.org/pdf/2303.13913.pdf) - **Point of Contact:** ## Dataset Summary This is the **VR-Folding** dataset created by the CVPR 2023 paper [GarmentTracking: Category-Level Garment Pose Tracking](https://garment-tracking.robotflow.ai). This dataset is recorded with a system called **VR-Garment**, which is a garment-hand interaction environment based on Unity. To download the dataset, use the following shell snippet: ``` git lfs install git clone https://huggingface.co/datasets/robotflow/garment-tracking # if you want to clone without large files – just their pointers # prepend your git clone with the following env var: GIT_LFS_SKIP_SMUDGE=1 # merge multiple .zip files (e.g. folding) into one .zip file cd data/folding cat folding_dataset.z* > folding_dataset.zip # unzip unzip folding_dataset.zip ``` ## Dataset Structure Here is the detailed stucture of a data example of one frame: ``` 00068_Tshirt_000000_000000 ├── grip_vertex_id │ ├── left_grip_vertex_id (1,) int32 │ └── right_grip_vertex_id (1,) int32 ├── hand_pose │ ├── left_hand_euler (25, 3) float32 │ ├── left_hand_pos (25, 3) float32 │ ├── right_hand_euler (25, 3) float32 │ └── right_hand_pos (25, 3) float32 ├── marching_cube_mesh │ ├── is_vertex_on_surface (6410,) bool │ ├── marching_cube_faces (12816, 3) int32 │ └── marching_cube_verts (6410, 3) float32 ├── mesh │ ├── cloth_faces_tri (8312, 3) int32 │ ├── cloth_nocs_verts (4434, 3) float32 │ └── cloth_verts (4434, 3) float32 └── point_cloud ├── cls (30000,) uint8 ├── nocs (30000, 3) float16 ├── point (30000, 3) float16 ├── rgb (30000, 3) uint8 └── sizes (4,) int64 ```