West Virginia Code of State Rules › Agency 179 - Lottery Commission › Title 179 - LEGISLATIVE RULE WEST VIRGINIA LOTTERY › Series 179-10 - West Virginia Lottery Interactive Wagering Rule › Section 179-10-2 - Definitions

Current through Register Vol. XLI, No. 28, July 12, 2024
The following words and terms, when used in this rule, shall
				  have the following meanings unless the context clearly indicates otherwise:
2.1. "Account Creation Log" means a
				cumulative data set where each entry is date and time stamped and it identifies
				each newly created account or any account deletion. An Account Creation Log
				includes all information necessary to identify who performed the action and the
				identity of the patron.
2.2. "Act"
				means the West Virginia Lottery Interactive Wagering Act, W.Va. Code §
				29-22E-1 et seq.
2.3. "Adjustments
				Log" means a cumulative data set where each entry is date and time stamped,
				identifies the user ID of the staff performing the action, a description of the
				event or action taken, and the initial (before) and final (after) values of any
				data altered as a part of the event or action taken.
2.4. "Anti-Money Laundering (AML)" means
				systems or processes to detect suspicious transactions or activities concealing
				the origins of money obtained illegally.
2.5. "Authentication process" means a method
				used by a system to verify the validity of software. Such method requires the
				calculation of an output digest, which is compared to a secure embedded value.
				The output digest shall be of 128-bit complexity, at a minimum. Software shall
				be deemed to have been authenticated if the calculated digest equals the secure
				embedded value.
2.6. "Authorized
				interactive game" means any game authorized by the Commission for use with an
				interactive gaming system.
2.7.
				"Automated Clearing House (ACH)" means a network that connects all banking and
				financial institutions within the United States.
2.8. "Backup Data" means off system storage
				of programs and data that can be restored to resume operations in another
				location by installation of new hardware and operating system software.
2.9. "Cheating device" means a
				device, software, or hardware used or possessed with the intent to obtain an
				unfair advantage through fraud or deceit during the operation or play of any
				authorized interactive game. The term also includes any device used to alter an
				authorized interactive gaming or interactive gaming device or system without
				the interactive gaming operator's or interactive gaming management services
				provider's approval.
2.10.
				"Communication technology" means any method used as well as the components
				employed to facilitate the transmission and receipt of information, including
				transmission and reception by systems using wire, wireless, cable, radio,
				microwave, light, fiber optics, satellite or computer data networks, including
				the internet and intranets.
2.11.
				"Confidential Player Account Information" means player account balances and any
				personally identifiable information (PII) contained within the interactive
				gaming system.
2.12. "Content
				Delivery Network" means a geographically distributed network of servers and
				their data centers.
2.13.
				"Contest" means an authorized interactive game competition among players for
				cash, cash equivalents or prizes.
2.14. "Customer Service Representative" means
				an employee of an interactive gaming operator, management services provider or
				a supplier who has access to confidential player account information and has
				the ability to modify or adjust account data or PII.
2.15. "Data warehouse" means a system of one
				or more servers, located in West Virginia, for the purpose of storing
				transactions received from the primary gaming equipment.
2.16. "Deposit Account" means the financial
				instrument by which a patron originally funds their interactive gaming account.
2.17. "Director' means the
				Director of the West Virginia State Lottery Commission, appointed pursuant to
				W.Va. Code §
									29-22-6.
2.18. "Dormant account" means an
				interactive gaming account, which has had no patron initiated activity for a
				period of sixteen (16) months.
2.19. "Funds on game" means the sum of
				pending wagers and funds transferred to a game not yet wagered, less pending
				wins.
2.20. "Game Availability
				Log" means a cumulative data set in which each entry is date and time stamped
				and documents the identification of the software program and the identity of
				the person making the change for each software program that is included in the
				principal gaming system.
2.21.
				"Game server" means the server that contains game software and control
				programs.
2.22. "Hardened System"
				means designing a system architecture whereby key servers/processes are
				duplicated and synchronized together to provide fault tolerance and minimize
				single points of failure, An example includes the use of duplicate Structured
				Query Language (SQL) servers that are synchronized, in the event of a failure
				control can be switched to the other server(s) in near real time.
2.23. "Interactive gaming" means, in addition
				to the definition set forth in W.Va. Code § 29-22E-3(17), the placing of
				wagers through a server-based gaming system using a computer network of
				interoperable packet switched data networks through which the operator may
				offer authorized interactive games to a patron who has established an
				interactive gaming account. Interactive gaming can be used with an Android or
				IOS device using an application ("App") or through an internet web browser on
				any supported device using software such as, but not limited to, Internet
				Explorer, Firefox and Google Chrome. "Interactive gaming" is synonymous with
				"i-Gaming."
2.24. "Interactive
				gaming account" means a financial record established by an operator or its
				management services provider for an individual patron in which the patron may
				deposit and withdrawal funds for interactive gaming and to which the operator
				or its management services provider may credit winnings or other amounts due to
				that patron or authorized by that patron.
2.25. "Interactive gaming management services
				provider" means an interactive gaming licensee authorized to operate
				interactive gaming on behalf of or in partnership with an interactive gaming
				operator. "Interactive gaming management services provider" is synonymous with
				"management services provider" or "MSP."
2.26. "Interactive gaming manager" means an
				employee(s) of an interactive gaming operator or management services provider
				who is responsible for the oversight and reporting of interactive gaming at a
				licensed gaming facility.
2.27.
				"Interactive gaming network" means the linking of patrons of one or more
				interactive gaming operators to participate in peer-to-peer gaming.
2.28. "Interactive gaming operator" means a
				licensed gaming facility that has elected to operate authorized interactive
				gaming activities or an interactive gaming system on its own or in partnership
				with an interactive gaming management services provider. An "interactive gaming
				operator is synonymous with "operator."
2.29. "Interactive gaming system" means all
				hardware, software, and communications that comprise a type of server-based
				gaming system for the purpose of offering authorized interactive games.
2.30. "MICS" means the Minimum
				Internal Control Standards established by the Commission pursuant to W.Va. Code
				§ 29-22E-15(e) that determine how interactive gaming systems are to be
				designed, operated and controlled.
2.31. "Multi-factor authentication" means a
				type of strong authentication that uses two of the following to verify a
				patron's identity:
2.31.1. Information known
				only to the patron, such as a password, pattern, or answers to challenge
				questions;
2.31.2. An item
				possessed by a patron such as an electronic token, physical token or an
				identification card; or
2.31.3. A
				patron's biometric data, such as fingerprints, facial or voice
				recognition.