reglab/statecodes huggingface dataset:
Pennsylvania Code › Title 58 - RECREATION › Part VII - GAMING CONTROL BOARD › Subpart K - Table Games › Chapter 619a - BIG SIX WHEEL › Section 619a.1 - Big Six Wheel layout; physical characteristics

Current through Register Vol. 54, No. 28, July 13, 2024
(a) Big Six Wheel gaming shall be conducted
				  at a circular wheel at least 5 feet in diameter. Except as provided in
				  subsection (c), the rim of the wheel must be divided into 54 equally spaced
				  sections with 23 sections containing a $1 symbol, 15 sections containing a $2
				  symbol, 8 sections containing a $5 symbol, 4 sections containing a $10 symbol,
				  2 sections containing a $20 symbol, 1 section containing a picture of a flag,
				  the name or logo of the certificate holder or other unique symbol, and 1
				  section containing a picture of a joker or other unique symbol. The sections
				  must be covered with glass.
(b)
				  Except as provided in subsection (c), the sections required under subsection
				  (a) must be arranged clockwise around the rim of the wheel in the following
				  order: joker, $1, $2, $1, $5, $2, $1, $10, $1, $5, $1, $2, $1, $20, $1, $2, $1,
				  $5, $2, $1, $10, $1, $2, $5, $1, $2, $1, flag or logo, $2, $5, $2, $1, $2, $1,
				  $10, $1, $5, $1, $2, $1, $20, $1, $2, $1, $5, $2, $1, $10, $1, $2, $5, $1, $2
				  and $1.
(c) With prior approval in
				  accordance with §
										601a.10(a)
				  (relating to approval of table game layouts, signage and equipment), a
				  certificate holder may use symbols that depict fruit or other themed symbols in
				  lieu of the dollar symbols specified in subsections (a) and (b).
(d) Each section of the wheel must also
				  display the payout odds in §
										619a.3 (relating to payout odds)
				  for the wager. For example, the payout odds for the $2 or other approved symbol
				  are 2 to 1. That section of the wheel must therefore display a 2.
(e) The wheel must contain a clapper capable
				  of selecting a particular section of the wheel upon the conclusion of the
				  spin.
(f) Each Big Six Wheel table
				  must have a drop box and a tip box attached on the same side of the gaming
				  table as, but on opposite sides of, the dealer, as approved by the Bureau of
				  Casino Compliance in accordance with § 601a.10(g).
(g) The layout for a Big Six Wheel table
				  shall be submitted to the Bureau of Gaming Operations and approved in
				  accordance with §
										601a.10(a) and
				  contain, at a minimum:
(1) The name or logo
				  of the certificate holder.
(2)
				  Specific betting areas for the placement of wagers including:
(i) Symbols for $1, $2, $5, $10 and $20 or
				  other approved symbols in accordance with subsection (c).
(ii) A flag, the name or logo of the
				  certificate holder or other unique symbol as it appears on the wheel.
(iii) A joker or other unique symbol as it
				  appears on the wheel.
(3)
				  The payout odds for each of the permissible wagers.
Pennsylvania Code › Title 58 - RECREATION › Part VII - GAMING CONTROL BOARD › Subpart K - Table Games › Chapter 619a - BIG SIX WHEEL › Section 619a.2 - Wagers and rotation of the wheel

Current through Register Vol. 54, No. 28, July 13, 2024
(a) Prior to the spin of the wheel, the
				  dealer shall announce "no more bets."
(b) The wheel shall be spun by the dealer in
				  either direction and must complete at least three revolutions to constitute a
				  valid spin.
(c) A wager shall be
				  settled in accordance with the wager's position on the layout when the clapper
				  comes to rest in a section of the wheel.
(d) If the clapper comes to rest between two
				  numbers or symbols upon completion of the spin of the wheel, the spin shall be
				  void and the dealer shall respin the wheel.
(e) Upon completion of the spin, the dealer
				  shall first collect all losing wagers and then pay off all winning wagers in
				  accordance with §
										619a.3 (relating to payout
				  odds).
Pennsylvania Code › Title 58 - RECREATION › Part VII - GAMING CONTROL BOARD › Subpart K - Table Games › Chapter 619a - BIG SIX WHEEL › Section 619a.3 - Payout odds

Current through Register Vol. 54, No. 28, July 13, 2024
A certificate holder shall pay out winning Big Six Wheel
					 wagers at no less than the odds in the following paytable:
Wager
Payout
								Odds
$1 symbol or other approved alternate symbol
1 to 1
$2 symbol or other approved alternate symbol
2 to 1
$5 symbol or other approved alternate symbol
5 to 1
$10 symbol or other approved alternate symbol
10 to 1
$20 symbol or other approved alternate symbol
20 to 1
Joker, flag, name, logo or other unique symbol
45 to 1
This section cited in 58 Pa. Code §
												619a.1 (relating to Big Six Wheel
						layout; physical characteristics); and 58 Pa. Code §
												619a.2 (relating to wagers and
						rotation of the wheel).
Pennsylvania Code › Title 58 - RECREATION › Part VII - GAMING CONTROL BOARD › Subpart K - Table Games › Chapter 621a - PAI GOW › Section 621a.1 - Definitions

Current through Register Vol. 54, No. 28, July 13, 2024
The following words and terms, when used in this chapter,
					 have the following meanings, unless the context clearly indicates otherwise:
Bank
-A player who elects to have the other
					 players and the dealer play against him and accepts the responsibility of
					 paying all winning Pai Gow Wagers.
Co-banking
-When the bank and the dealer
					 each cover 50% of all winning Pai Gow Wagers.
Copy hand
-A high hand or low hand of a
					 player which is identical in pair rank or point value as the corresponding high
					 hand or low hand of the dealer or bank.
Gee Joon Pair
-The Six (2-4) tile and the
					 Three (1-2) tile.
Heaven Pair
-Two Twelve (6-6) tiles.
High hand
-The two-tile hand formed with
					 two of the four tiles dealt that ranks higher than the low hand formed from the
					 remaining two tiles.
Identical Pair
-Two tiles that are
					 identical in appearance such as two Four (3-1) tiles.
Low hand
-The two-tile hand formed with two
					 of the four tiles dealt that ranks lower than the high hand formed from the
					 remaining two tiles.
Marker
-An object used to designate the
					 bank and the co-bank.
Mixed Pair
-Two tiles with the same number
					 of spots but not identical in appearance such as two Eight tiles (6-2) and
					 (5-3).
Setting the hands
-The process of forming a
					 high hand and a low hand from the four tiles dealt.
Supreme Pair
-The Six (2-4) tile and the
					 Three (1-2) tile that forms the highest ranking hand.
Value
-The numerical point value assigned
					 to a pair of tiles in accordance with §
										621a.3 (relating to Pai Gow tiles;
					 ranking of hands, pairs and tiles; value of the hand).
Vigorish
-A fee collected on winning Pai
					 Gow Wagers.
The provisions of this § 621a.1 amended under
						4
						Pa.C.S. §§
													1202(b)(30),
						1322,
						13A 02(1) and (2), 13A27,
						1602, 1604 and 1608.
Pennsylvania Code › Title 58 - RECREATION › Part VII - GAMING CONTROL BOARD › Subpart K - Table Games › Chapter 621a - PAI GOW › Section 621a.2 - Pai Gow table; Pai Gow shaker; physical characteristics

Current through Register Vol. 54, No. 28, July 13, 2024
(a) Pai Gow shall be played at a table having
				  betting positions for six players on one side of the table and a place for the
				  dealer on the opposite side of the table.
(b) The layout for a Pai Gow table shall be
				  submitted to the Bureau of Gaming Operations and approved in accordance with
				  §
										601a.10(a)
				  (relating to approval of table game layouts, signage and equipment) and
				  contain, at a minimum:
(1) The name or logo of
				  the certificate holder.
(2) A
				  separate betting area designated for the placement of the Pai Gow Wager for
				  each player.
(3) A separate area,
				  located to the left of the dealer, for the placement of four tiles which shall
				  be referred to as the Dead Hand.
(4) If the certificate holder offers the
				  optional Pair Fortunes Wager authorized under § 621a.5(e)(1) (relating to
				  wagers):
(i) A separate betting area
				  designated for the placement of the Pair Fortunes Wager for each
				  player.
(ii) Inscriptions that
				  advise patrons of the payout odds for the Pair Fortunes Wager. If the payout
				  odds are not inscribed on the layout, a sign identifying the odds shall be
				  posted at each Pai Gow table.
(5) If the certificate holder is offering a
				  wager based on the value of the dice in the manual or player-activated Pai Gow
				  shaker, each player's wagering position must have:
(i) A separate betting area designated for
				  the placement of the Sum Wager, if offered by the certificate holder,
				  authorized under § 621a.5(e)(2).
(ii) Six separate betting areas designated
				  for the placement of the Match Wager, if offered by the certificate holder,
				  authorized under § 621a.5(e)(3).
(iii) A separate betting area designated for
				  the placement of the Beat It Wager, if offered by the certificate holder,
				  authorized under §
												621a.5(e)(4).
(iv) A player-activation button if
				  player-activated Pai Gow is being offered by the certificate holder.
Pennsylvania Code › Title 58 - RECREATION › Part VII - GAMING CONTROL BOARD › Subpart K - Table Games › Chapter 621a - PAI GOW › Section 621a.3 - Pai Gow tiles; ranking of hands, pairs and tiles; value of the hand

Current through Register Vol. 54, No. 28, July 13, 2024
(a) Each tile used
				  in the game of Pai Gow must comply with the requirements in §
										603a.18 (relating to Pai Gow
				  tiles; physical characteristics) and contain the identifying spots listed in
				  subsection (h).
(b) Tiles used in
				  Pai Gow shall be changed at least every 12 hours.
(c) When comparing high hands or low hands to
				  determine the higher ranking hand, the determination shall first be based upon
				  the rank of any permissible pair of tiles which are in the hands. A hand with a
				  permissible pair of tiles shall rank higher than a hand which does not contain
				  a permissible pair. The permissible pairs of tiles and their rank, with the
				  Supreme Pair being the highest or first ranking pair, are as follows:
Ranking
Pairing
Supreme Pair
First
Six (2-4) and Three (1-2)
Matched Pairs
Second
Twelve (6-6) and Twelve (6-6)
Third
Two (1-1) and Two (1-1)
Fourth
Eight (4-4) and Eight (4-4)
Fifth
Four (1-3) and Four (1-3)
Sixth
Ten (5-5) and Ten (5-5)
Seventh
Six (3-3) and Six (3-3)
Eighth
Four (2-2) and Four (2-2)
Ninth
Eleven (5-6) and Eleven (5-6)
Tenth
Ten (4-6) and Ten (4-6)
Eleventh
Seven (1-6) and Seven (1-6)
Twelfth
Six (1-5) and Six (1-5)
Mixed or Unmatched Pairs
Thirteenth
Mixed Nines (3-6 and 4-5)
Fourteenth
Mixed Eights (3-5 and 2-6)
Fifteenth
Mixed Sevens (3-4 and 2-5)
Sixteenth
Mixed Fives (1-4 and 2-3)
Wongs
Seventeenth
Twelve (6-6) and Nine (4-5)
Twelve (6-6) and Nine (3-6)
Eighteenth
Two (1-1) and Nine (4-5)
Two (1-1) and Nine (3-6)
Gongs
Nineteenth
Twelve (6-6) and Eight (2-6)
Twelve (6-6) and Eight (3-5)
Twelve (6-6) and Eight (4-4)
Twentieth
Two (1-1) and Eight (2-6)
Two (1-1) and Eight (3-5)
Two (1-1) and Eight (4-4)
(d)
				  When comparing two high hands or two low hands that are of identical
				  permissible pair rank, the hand shall be considered a copy hand and the dealer
				  or, if applicable, the bank shall win the hand.
(e) Except as provided in subsection (g),
				  when comparing the rank of high hands or low hands which do not contain any of
				  the pairs listed in subsection (c), the higher ranking hand shall be determined
				  on the basis of the value of the hands. The value of a hand shall be a single
				  digit number from zero to nine and shall be determined by adding the total
				  number of spots which are contained on the two tiles which form the hand. If
				  the total of the spots is a two-digit number, the left digit of the number
				  shall be discarded and the right digit shall constitute the value of the hand.
				  Examples of this rule are as follows:
(1) A
				  hand composed of a Two (1-1) and a Six (3-3) has a value of 8.
(2) A hand composed of an Eleven (5-6) and a
				  Seven (1-6) has a numeric total of 18 but a value of 8 since the left digit in
				  the number 18 is discarded.
Pennsylvania Code › Title 58 - RECREATION › Part VII - GAMING CONTROL BOARD › Subpart K - Table Games › Chapter 621a - PAI GOW › Section 621a.4 - Opening of the table for gaming; mixing procedures

Current through Register Vol. 54, No. 28, July 13, 2024
(a) After receiving one set of tiles at the
				  table, the dealer shall sort and inspect the tiles and the floorperson assigned
				  to the table shall verify the inspection. Nothing in this section precludes a
				  certificate holder from cleaning the tiles prior to the inspection required
				  herein. The tiles at the gaming table shall be inspected as follows:
(1) Each set of tiles shall be sorted into
				  pairs to assure that the Supreme Pair and all 15 matched and unmatched pairs,
				  as identified in §
											621a.3 (relating to Pai Gow tiles;
				  ranking of hands, pairs and tiles; value of the hand), are in the
				  set.
(2) Each tile shall be placed
				  side by side to determine that all tiles are the same size and
				  shading.
(3) The back and sides of
				  each tile shall be examined to assure that it is not flawed, scratched or
				  marked in any way.
(i) If the dealer finds
				  that certain tiles are unsuitable for use, a floorperson or above shall bring
				  another set of tiles to the table from the reserve in the pit stand.
(ii) The unsuitable set of tiles shall be
				  placed in a sealed envelope or container, identified by table number, date and
				  time and signed by the dealer and floorperson or above.
Pennsylvania Code › Title 58 - RECREATION › Part VII - GAMING CONTROL BOARD › Subpart K - Table Games › Chapter 621a - PAI GOW › Section 621a.6 - Procedures for dealing the tiles; settling of wagers based on value of dice

Current through Register Vol. 54, No. 28, July 13, 2024
(a) After the
				  dealer has completed mixing and stacking the tiles, the dealer shall either:
(1) Announce "no more bets" and use a
				  computerized random number generator that automatically selects and displays a
				  number.
(2) Announce "no more bets"
				  and shake the Pai Gow shaker at least three times to cause a random mixture of
				  the dice. The dealer shall then remove the lid covering the Pai Gow shaker and
				  place the uncovered Pai Gow shaker on the designated area of the table
				  layout.
(3) Announce "no more bets"
				  and instruct a player to activate the Pai Gow shaker by pressing an activation
				  button at the player's wagering position.
Pennsylvania Code › Title 58 - RECREATION › Part VII - GAMING CONTROL BOARD › Subpart K - Table Games › Chapter 621a - PAI GOW › Section 621a.8 - Procedures for completion of each round of play; setting of hands; payment and collection of wagers; payout odds; vigorish

Current through Register Vol. 54, No. 28, July 13, 2024
(a) After the dealing of the tiles has been
				  completed, each player shall set his hands by arranging the tiles into a high
				  hand and low hand. After setting the hands the tiles shall be placed face down
				  on the layout immediately behind that player's betting area and separated into
				  two distinct hands.
(b) Each player
				  at the table shall be responsible for setting his own hands and no other person
				  except the dealer may touch the tiles of that player. If a player requests
				  assistance in the setting of his hands, the dealer shall inform the requesting
				  player of the manner in which the certificate holder requires the hands of the
				  dealer to be set. Each player shall be required to keep the four tiles in full
				  view of the dealer at all times. Once each player has set a high hand and low
				  hand and placed the two hands face down on the layout, the player may not touch
				  the tiles again.
(c) After all
				  players have set their hands and placed the tiles on the table, the four tiles
				  of the dealer shall be turned over and the dealer shall set his hands by
				  arranging the tiles into a high and low hand. The high hand shall be placed on
				  the layout face up in a vertical position and the low hand shall be placed on
				  the layout face up perpendicular to the high hand.
(d) The dealer shall set his hands as
				  follows:
(1) If the dealer has the Supreme
				  Pair, it shall be played as the Supreme Pair.
(2) If possible, the dealer shall always play
				  a pair, Wong or Gong as set forth in §
											621a.3 (relating to Pai Gow tiles;
				  ranking of hands, pairs and tiles; value of the hand).
(3) If the dealer does not have any of the
				  combinations in paragraph (1) or (2), the dealer shall play any two tiles
				  together which have a value equal to nine, eight or seven.
(4) If the dealer does not have any of the
				  combinations in paragraph (1), (2) or (3), the dealer shall play the highest
				  ranking tile with the lowest ranking tile.
Pennsylvania Code › Title 58 - RECREATION › Part VII - GAMING CONTROL BOARD › Subpart K - Table Games › Chapter 621a - PAI GOW › Section 621a.9 - Player bank; co-banking; selection of bank; procedures for dealing

Current through Register Vol. 54, No. 28, July 13, 2024
(a) A certificate
				  holder may, if specified in its Rules Submission under §
										601a.2 (relating to table games
				  Rules Submissions), offer to all players at a Pai Gow table the opportunity to
				  bank the game. If the certificate holder elects this option, the provisions of
				  this section control for any round of play in which a player is the bank. The
				  other provisions of this chapter apply to the extent that they do not conflict
				  with the provisions of this section.
(b) A player may not be the bank at the start
				  of the game. For the purposes of this section, the start of the game means the
				  first round of play after the dealer is required to restack and mix the tiles
				  in accordance with §
										621a.4 (relating to opening of the
				  table for gaming; mixing procedures).
(c) After the first round of play, each
				  player at the table shall have the option to either be the bank or pass the
				  bank to the next player. The dealer shall offer the bank to each player,
				  starting with the player farthest to the dealer's right and continuing around
				  the table in a counterclockwise manner, until a player accepts the bank. The
				  dealer shall place a marker designating the bank in front of the player who
				  accepts the bank. If the first player offered the bank accepts, the player
				  seated to the right of the bank shall be offered the bank first on the next
				  round of play. A player may not bank two consecutive rounds of play. If no
				  player accepts the bank, the round of play shall proceed in accordance with the
				  rules of play provided in this chapter.
(d) Before a player may bank a round of play,
				  the dealer shall confirm that:
(1) The player
				  placed a wager against the dealer during the last round of play in which there
				  was no player banking the game.
(2)
				  The player has sufficient value chips or plaques on the table to cover all of
				  the Pai Gow Wagers placed by other players at the table for that round of
				  play.
Pennsylvania Code › Title 58 - RECREATION › Part VII - GAMING CONTROL BOARD › Subpart K - Table Games › Chapter 621a - PAI GOW › Section 621a.10 - Irregularities; invalid roll of the dice

Current through Register Vol. 54, No. 28, July 13, 2024
(a) If all three dice in the Pai Gow shaker
				  do not land flat on the bottom of the shaker, the dealer shall call a "no roll"
				  and the dealer or player, if a player-activated shaker is used, shall reshake
				  the dice.
(b) If the dealer
				  uncovers the manual Pai Gow shaker and a die or dice fall out of the shaker,
				  the dealer shall call a "no roll" and reshake the dice.
(c) If the dealer incorrectly totals the dice
				  and deals the tiles to the wrong positions, all hands shall be void, all wagers
				  shall be returned to the players and the dealer shall reshuffle the
				  tiles.
(d) If the dealer exposes
				  any of the tiles dealt to a player, the player may void the hand. The player
				  shall make the decision to either play out the hand or to void the hand without
				  looking at his unexposed tiles. If the player elects to void his hand, any
				  wagers placed by the player shall be returned to the player.
(e) If a tile in the dealer's hand, the
				  bank's hand, if applicable, the Dead Hand or any position where there is no
				  wager, is exposed, all hands shall be void, all wagers shall be returned to the
				  players and the tiles shall be reshuffled.
(f) If the dealer or the bank, if applicable,
				  does not set his hands in the manner as specified in the certificate holder's
				  Rules Submission under §
										601a.2 (relating to table games
				  Rules Submissions), the hands shall be reset in accordance with the certificate
				  holder's Rules Submission and the round of play shall be completed.
The provisions of this § 621a.10 amended under
						4
						Pa.C.S. §§
													1202(b)(30),
						1322,
						13A 02(1) and (2), 13A27,
						1602, 1604 and 1608.
Pennsylvania Code › Title 58 - RECREATION › Part VII - GAMING CONTROL BOARD › Subpart K - Table Games › Chapter 621a - PAI GOW › Section 621a.11 - Payout odds; vigorish

Current through Register Vol. 54, No. 28, July 13, 2024
(a) The
				  certificate holder shall pay each winning Pai Gow Wager at odds of 1 to 1,
				  except that the certificate holder shall extract a vigorish from the winning
				  players in an amount equal to 5% of the amount won. When collecting the
				  vigorish, the certificate holder may round off the vigorish to 25¢ or the
				  next highest multiple of 25¢. A certificate holder shall collect the
				  vigorish from a player at the time the winning payout is made.
(b) The certificate holder shall pay each
				  winning Pair Fortunes Wager at the odds in the following payout table:
Hand
Payout
Gee Joon Pair and Heaven Pair
300 to 1
Two Pair
25 to 1
Gee Joon Pair
8 to 1
Mixed Pair
4 to 1
Identical Pair
3 to 1
(c)
				  The certificate holder shall pay each winning Sum Wager in accordance with one
				  of the following payout tables selected by the certificate holder in its Rules
				  Submission:
Sum of
								Dice
Paytable A
Sum of
								Dice
Paytable B
17
25 to 1
3
25 to 1
16
6 to 1
8
4 to 1
8
3 to 1
9
2 to 1
Paytable
								C
Paytable D
Any series of three
Any three match
3 to 1
15 to 2
Any two match
1 to 1
(d)
				  The certificate holder shall pay each winning Match Wager at the odds in the
				  following payout table:
Payout
Triple match
100 to 1
Double match
6 to 1
(e)
				  The certificate holder shall pay out each winning Beat It Wager in accordance
				  with one of the following payout tables selected by the certificate holder in
				  its Rules Submission:
Paytable
								A
Paytable B
Red die beats sum of blue dice by
4 points
50 to 1
60 to 1
2 or 3 points
10 to 1
10 to 1
Tie or 1 point
1 to 1
1 to 1
Paytable C
Any die beats sum of other two by 1 or more points
5 to 2
The provisions of this § 621a.11 adopted under
						4
						Pa.C.S. §§
													1202(b)(30),
						1322,
						13A 02(1) and (2), 13A27,
						1602, 1604 and 1608.
This section cited in 58 Pa. Code §
												621a.6 (relating to procedures for
						dealing the tiles; settling of wagers based on value of dice); 58 Pa. Code
						§
												621a.8 (relating to procedures for
						completion of each round of play; setting of hands; payment and collection of
						wagers; payment odds; vigorish); and 58 Pa. Code §
												621a.9 (relating to player bank;
						co-banking; selection of bank; procedures for
						dealing).
Pennsylvania Code › Title 58 - RECREATION › Part VII - GAMING CONTROL BOARD › Subpart K - Table Games › Chapter 623a - CRAPS AND MINI-CRAPS › Section 623a.1 - Definitions

Current through Register Vol. 54, No. 28, July 13, 2024
The following words and terms, when used in this chapter,
					 have the following meanings, unless the context clearly indicates otherwise:
Boxperson
-An employee of a certificate
					 holder whose primary function is to participate in and supervise the conduct of
					 gaming at a single Craps table.
Buy Bet
-A Place Bet to Win which offers a
					 payout of true odds.
Call Bet
-A wager made without cash or
					 chips for a known customer.
Come out point
-A total of 4, 5, 6, 8, 9 or
					 10 thrown by the shooter on the come out roll.
Come out roll
-The first roll of the dice
					 at the opening of the game and the first roll of the dice after a decision with
					 respect to a Pass Bet and Don't Pass Bet has been effected.
Come point
-A total of 4, 5, 6, 8, 9 or 10
					 thrown by the shooter on the next roll following placement of a Come Bet or
					 Don't Come Bet.
Lay Bet
-A Place Bet to Lose which offers a
					 payout of true odds.
Stickperson
-An employee of a certificate
					 holder whose primary function is to control the selection and use of the dice
					 at a Craps table.
Pennsylvania Code › Title 58 - RECREATION › Part VII - GAMING CONTROL BOARD › Subpart K - Table Games › Chapter 623a - CRAPS AND MINI-CRAPS › Section 623a.2 - Craps and Mini-Craps tables; physical characteristics

Current through Register Vol. 54, No. 28, July 13, 2024
(a) Craps and Mini-Craps shall be played on
				  an oblong table with rounded corners and high walled sides.
(b) A Craps table may not be larger than 14
				  feet in length.
(c) A Mini-Craps
				  table may not be longer than 9 1/2 feet in length and have seating locations
				  for a maximum of nine players.
(d)
				  The layout for a Craps or Mini-Craps table shall be submitted to the Bureau of
				  Gaming Operations and approved in accordance with §
										601a.10(a)
				  (relating to approval of table game layouts, signage and equipment) and
				  contain, at a minimum:
(1) The name or logo of
				  the certificate holder.
(2)
				  Specific areas designated for the placement of wagers authorized under §
											623a.3 (relating to
				  wagers).
(3) The words "no call
				  bets."
(4) If the certificate
				  holder offers the Fire Bet in accordance with §
											623a.11 (relating to additional
				  procedures and rules for the Fire Bet):
(i)
				  No more than 16 areas designated for the placement of Fire Bets. The Fire Bet
				  areas must be located around the perimeter of the layout, corresponding to
				  player positions at the table, and sequentially numbered in a clockwise
				  direction, with the area numbered 1 being located immediately to the left of
				  the boxperson or dealer.
(ii) A
				  designated area of the layout for the relocation and identification of all Fire
				  Bets placed by players prior to the come out roll of a shooter. The designated
				  area must be located in front of the boxperson and contain numbered areas which
				  correspond to the location of the numbered areas described in subparagraph
				  (i).
(iii) The following
				  information, visible to all player positions, on the inside wall of the table:
(A) The payout odds for four, five and six
				  different unique points made.
(B)
				  Fire Bets shall be accepted only prior to a shooter's initial come out
				  roll.
(C) The wager limitations
				  applicable to the Fire Bet.
(5) If the certificate holder offers Bonus
				  Craps:
(i) A designated area of the layout in
				  front of the boxperson for the placement of the following wagers:
(A) The All Small Wager.
(B) The All Or Nothing At All
				  Wager.
(C) The All Tall
				  Wager.
(ii) A designated
				  area of the layout for the placement of a marker button on numbers 2 through 6
				  and numbers 8 through 12.
(iii) The
				  payout odds for permissible Bonus Craps wagers.
Pennsylvania Code › Title 58 - RECREATION › Part VII - GAMING CONTROL BOARD › Subpart K - Table Games › Chapter 623a - CRAPS AND MINI-CRAPS › Section 623a.3 - Wagers

Current through Register Vol. 54, No. 28, July 13, 2024
(a) The following
				  wagers are authorized in the games of Craps and Mini-Craps:
(1) A Pass Bet placed on the Pass Line of the
				  layout immediately prior to the come out roll. A winning or losing Pass Bet
				  shall be determined as follows:
(i) A Pass
				  Bet shall win if, on the come out roll, either:
(A) A total of 7 or 11 is thrown.
(B) A total of 4, 5, 6, 8, 9 or 10 is thrown
				  and that total is thrown again before a 7 is thrown.
Pennsylvania Code › Title 58 - RECREATION › Part VII - GAMING CONTROL BOARD › Subpart K - Table Games › Chapter 623a - CRAPS AND MINI-CRAPS › Section 623a.4 - Making and removal of wagers

Current through Register Vol. 54, No. 28, July 13, 2024
(a)
				  Wagers shall be made before the dice are thrown.
(b) Wagers shall be made by placing value
				  chips or plaques on the appropriate areas of the layout. Verbal wagers
				  accompanied by cash may be accepted provided that they are confirmed by the
				  dealer and the cash is expeditiously converted into value chips or
				  plaques.
(c) A wager made on any
				  bet may be removed or reduced at any time prior to a roll that decides the
				  outcome of the wager except that:
(1) A Pass
				  Bet may not be wagered, removed or reduced after a come out point is
				  established with respect to the Pass Bet.
(2) A Come Bet may not be removed or reduced
				  after a come point is established with respect to the Come Bet.
(3) A Fire Bet may not be reduced or
				  increased at any time, and may not be removed prior to the throwing of a loser
				  7.
(4) Any of the Bonus Craps
				  wagers may not be reduced or increased at any time.
Pennsylvania Code › Title 58 - RECREATION › Part VII - GAMING CONTROL BOARD › Subpart K - Table Games › Chapter 623a - CRAPS AND MINI-CRAPS › Section 623a.6 - Supplemental wagers made after the come out roll in support of Pass, Don't Pass, Come and Don't Come Bets (taking and laying odds)

Current through Register Vol. 54, No. 28, July 13, 2024
(a) When a player makes a Pass Bet and a
				  total of 4, 5, 6, 8, 9 or 10 is thrown on the come out roll, the player may
				  make a supplemental wager in support of the Pass Bet which may be limited by
				  the certificate holder to an amount that is equal to the amount of the original
				  Pass Bet. If the Pass Bet wins after a supplemental wager is made:
(1) The original Pass Bet shall be paid at
				  odds of 1 to 1.
(2) The
				  supplemental wager shall be paid at odds of:
(i) 2 to 1 if the come out point was 4 or
				  10.
(ii) 3 to 2 if the come out
				  point was 5 or 9.
(iii) 6 to 5 if
				  the come out point was 6 or 8.
Pennsylvania Code › Title 58 - RECREATION › Part VII - GAMING CONTROL BOARD › Subpart K - Table Games › Chapter 623a - CRAPS AND MINI-CRAPS › Section 623a.7 - Dice retention and selection

Current through Register Vol. 54, No. 28, July 13, 2024
(a) A
				  set of five dice shall be present at the Craps or Mini-Craps table during
				  gaming. Control of the dice at a Craps table, or at a Mini-Craps table with an
				  optional stickperson, shall be the responsibility of the stickperson at the
				  table. Control of the dice at a Mini-Craps table without an optional
				  stickperson shall be the responsibility of the dealer at the table. The
				  stickperson or Mini-Craps dealer shall retain all dice, except those in active
				  play, in a dice cup at the table.
(b) At the commencement of play:
(1) For Craps, the stickperson shall offer
				  the set of dice to the player immediately to the left of the boxperson at the
				  table. If that player rejects the dice, the stickperson shall offer the dice to
				  each of the other players in turn clockwise around the table until one of the
				  players accepts the dice.
(2) For
				  Mini-Craps, the dealer or the optional Mini-Craps stickperson shall offer the
				  set of dice to the player immediately to his left at the table. If that player
				  rejects the dice, the dealer or stickperson shall offer the dice to each of the
				  other players in turn clockwise around the table until one of the players
				  accepts the dice.
Pennsylvania Code › Title 58 - RECREATION › Part VII - GAMING CONTROL BOARD › Subpart K - Table Games › Chapter 623a - CRAPS AND MINI-CRAPS › Section 623a.8 - Throw of the dice; invalid roll of the dice

Current through Register Vol. 54, No. 28, July 13, 2024
(a) After selection of the dice, the shooter
				  shall make a Pass Bet or Don't Pass Bet after which the shooter shall throw the
				  two selected dice so that they leave the shooter's hand simultaneously and in a
				  manner which causes the dice to strike the end of the table farthest from the
				  shooter.
(b) A roll of the dice
				  shall be invalid when either or both of the dice go off the table or when one
				  die comes to rest on top of the other.
(c) The individuals listed in subsection (d)
				  shall have the authority to invalidate a roll of the dice by calling "no roll"
				  for any of the following reasons:
(1) The
				  dice do not leave the shooter's hand simultaneously.
(2) Either or both of the dice fail to strike
				  the end of the table farthest from the shooter.
(3) Either or both of the dice come to rest
				  on the chips constituting the Craps bank of chips located in front of the
				  boxperson.
(4) Either or both of
				  the dice come to rest in the dice cup in front of the Craps stickperson, in
				  front of the Mini-Craps dealer or stickperson or on one of the rails
				  surrounding the table.
(5) The use
				  of a cheating, crooked or fixed device or technique in the roll of the
				  dice.
(6) The Craps boxperson or
				  stickperson, or the Mini-Craps dealer or stickperson, considers the throw to be
				  improper.
Pennsylvania Code › Title 58 - RECREATION › Part VII - GAMING CONTROL BOARD › Subpart K - Table Games › Chapter 623a - CRAPS AND MINI-CRAPS › Section 623a.9 - Point throw; settlement of wagers

Current through Register Vol. 54, No. 28, July 13, 2024
(a)
				  When the dice come to rest from a valid throw, the Craps stickperson or the
				  Mini-Craps dealer or stickperson shall at once call out the sum of the numbers
				  on the uppermost or skyward sides of the two dice. Only one face on each die
				  shall be considered uppermost or skyward.
(b) In the event either or both of the dice
				  do not land flat on the table (for example, one edge of the die is resting
				  cocked on a stack of chips), the side directly opposite the side that is
				  resting on the chips or other object shall be considered uppermost or skyward.
				  If more than one side of a die is resting on a stack of chips or other object,
				  the roll shall be void and the dice shall be rethrown.
(c) In the event of a dispute as to which
				  face is uppermost:
(1) In Craps, the boxperson
				  shall have discretion to determine which face is uppermost or to order the
				  throw be void and the dice be rethrown.
(2) In Mini-Craps, the floorperson shall have
				  discretion to determine which face is uppermost or to order the throw be void
				  and the dice be rethrown.
Pennsylvania Code › Title 58 - RECREATION › Part VII - GAMING CONTROL BOARD › Subpart K - Table Games › Chapter 623a - CRAPS AND MINI-CRAPS › Section 623a.10 - Continuation of shooter; selection of new shooter

Current through Register Vol. 54, No. 28, July 13, 2024
(a) It shall be the option of the shooter,
				  after any roll, either to pass the dice or remain the shooter except that:
(1) The shooter shall pass the dice upon
				  throwing a loser 7.
(2) The Craps
				  boxperson or the Mini-Craps dealer may order the shooter to pass the dice if
				  the shooter unreasonably delays the game, repeatedly makes invalid rolls or
				  violates either the act or this part.
Pennsylvania Code › Title 58 - RECREATION › Part VII - GAMING CONTROL BOARD › Subpart K - Table Games › Chapter 623a - CRAPS AND MINI-CRAPS › Section 623a.11 - Additional procedures and rules for the Fire Bet

Current through Register Vol. 54, No. 28, July 13, 2024
(a) If a certificate holder elects to offer
				  the Fire Bet in the game of Craps as permitted under §
										623a.3 (relating to wagers), the
				  following additional procedures shall be observed:
(1) Each player shall, prior to a new
				  shooter's initial come out roll, place his Fire Bet on the numbered designated
				  area for the placement of Fire Bets that is closest to his position at the
				  Craps table.
(2) When there is a
				  voluntary or compulsory surrender of the dice by a shooter under §
											623a.10 (relating to continuation
				  of shooter; selection of new shooter) prior to the throwing of a loser 7, any
				  pending Fire Bet shall be settled upon the successor shooter throwing a loser
				  7.
(3) Once all Fire Bets are
				  placed, the dealer shall bring in each Fire Bet in numerical order and place it
				  on the corresponding number of the designated area in front of the boxperson,
				  where the Fire Bets shall remain until they are either lost or paid.
(4) With each individual point made by a
				  shooter, the dealer shall place a Fire Bet point marker inscribed with the
				  total number of different unique points made by the shooter in the area of the
				  table layout containing the number of the point (4, 5, 6, 8, 9 or 10) which was
				  just made. Each Fire Bet point marker must be visually distinguishable from and
				  have a diameter larger than any authorized value chip. Fire Bet point markers
				  shall be maintained by the boxperson or dealers at the Craps table.
(5) Fire Bets shall be collected or paid, as
				  applicable, upon a shooter throwing a loser 7.
(6) Once four different unique points are
				  made, the surveillance department shall be notified for the purpose of
				  confirming all Fire Bets and payouts.
Pennsylvania Code › Title 58 - RECREATION › Part VII - GAMING CONTROL BOARD › Subpart K - Table Games › Chapter 623a - CRAPS AND MINI-CRAPS › Section 623a.12 - Additional procedures and rules for Bonus Craps

Current through Register Vol. 54, No. 28, July 13, 2024
If a certificate holder elects to offer Bonus Craps as
					 permitted under §
										623a.3 (relating to wagers), the
					 following additional rules and procedures apply:
(1) Prior to a new shooter's initial come out
				  roll, each player may place one or more of the permissible wagers described in
				  § 623a.3(43).
(2) The dealer
				  shall place each player's wagers in the corresponding designated area in front
				  of the boxperson, where the wagers must remain until they are either collected
				  or paid.
(3) With each point made
				  by a shooter, the dealer shall place a marker button inscribed with the point
				  value in the area of the table layout containing the point value of the throw
				  (2, 3, 4, 5, 6, 8, 9, 10, 11 or 12) which was just made. Each button must be
				  visually distinguishable from and have a diameter larger than an authorized
				  value chip. Marker buttons shall be maintained by the boxperson or dealers at
				  the Craps table.
(4) Once all
				  numbers necessary for the wager have been thrown and marked on the layout with
				  the marker buttons, the dealer will pay the winning wagers in accordance with
				  §
										623a.5(h)
				  (relating to payout odds). For example, if a player placed an All Small Wager
				  and an All Or Nothing At All Wager and all of the numbers 2 through 6 were
				  thrown and marked before a 7 was thrown, the dealer shall pay the winning All
				  Small Wager but leave the marker buttons on the layout until either all other
				  numbers necessary for the All Or Nothing At All Wager are thrown or the shooter
				  throws a 7.
(5) If a 7 is thrown at
				  any time, including a 7 on the come out roll, the dealer shall collect all
				  Bonus Craps wagers and remove all marker buttons from the Bonus Craps area of
				  the layout.
(6) The numbers
				  required to win are not required to be made in a specific order or
				  combination.
The provisions of this § 623a.12 issued under
						4
						Pa.C.S. §§
													1202(b)(30),
						1207(3) and (9) and
						13A02(1), (2) and (4).
This section cited in 58 Pa. Code §
												623b.3 (relating to Bonus Craps
						alternate paytable options; change in wager
						verbiage).
Pennsylvania Code › Title 58 - RECREATION › Part VII - GAMING CONTROL BOARD › Subpart K - Table Games › Chapter 623b - CRAPS AND MINI-CRAPS SIDE WAGERS AND VARIATIONS-TEMPORARY REGULATIONS › Section 623b.5 - Power Odds

Current through Register Vol. 54, No. 28, July 13, 2024
(a) A
				  certificate holder may, if specified in its Rules Submission under §
										601a.2 (relating to table games
				  Rules Submissions), offer to players Power Odds, which provides the ability to
				  win an increased payout based upon the results of a random number
				  generator.
(b) Craps, Mini-Craps,
				  or variations that offer Power Odds shall be played consistent with Chapters
				  623a or 623b (relating to Craps and Mini-Craps; and Craps and Mini-Craps side
				  wagers and variations-temporary regulations), unless otherwise provided under
				  this section.
(c) After all wagers
				  have been placed consistent with §
										623a.4 (relating to making and
				  removal of wagers), but before the dice are thrown and the results known, the
				  random number generator shall be initiated and shall display which bet or bets
				  have been selected for which, if any, Power Odds increased payouts.
(d) The following wagers shall be eligible
				  for the increased Power Odds:
Wager
Power Odds
Any Craps Bet
10 to 1 or 14 to 1
Any Seven Bet
6 to 1 or 8 to 1
11 in One Roll
22 to 1 or 30 to 1
One-Three or Ace-Trey on the Hop Bet
22 to 1 or 30 to 1
One-Four or Ace-Four on the Hop Bet
22 to 1 or 30 to 1
One-Five or Ace-Five on the Hop Bet
22 to 1 or 30 to 1
One-Six or Ace-Six on the Hop Bet
22 to 1 or 30 to 1
Two-Three or Deuce-Trey on the Hop Bet
22 to 1 or 30 to 1
Two-Four or Deuce-Four on the Hop Bet
22 to 1 or 30 to 1
Two-Five or Deuce-Five on the Hop Bet
22 to 1 or 30 to 1
Two-Six or Deuce-Six on the Hop Bet
22 to 1 or 30 to 1
Three-Four or Trey-Four on the Hop Bet
22 to 1 or 30 to 1
Three-Five or Trey-Five on the Hop Bet
22 to 1 or 30 to 1
Three-Six or Trey-Six on the Hop Bet
22 to 1 or 30 to 1
Four-Five on the Hop Bet
22 to 1 or 30 to 1
Four-Six on the Hop Bet
22 to 1 or 30 to 1
Four the Hardway on the Hop Bet
45 to 1 or 60 to 1
Six the Hardway on the Hop Bet
45 to 1 or 60 to 1
Eight the Hardway on the Hop Bet
45 to 1 or 60 to 1
Ten the Hardway on the Hop Bet
45 to 1 or 60 to 1
Horn bet (3, 11)
22 to 1 or 30 to 1
Horn Bet (2, 12)
45 to 1 or 60 to 1
C&E (2, 3, 12)
4 to 1 or 6 to 1
C&E (11)
10 to 1 or 14 to 1
Four the Hardway Bet
10 to 1 or 14 to 1
Six the Hardway Bet
13 to 1 or 18 to 1
Eight the Hardway Bet
13 to 1 or 18 to 1
Ten the Hardway Bet
10 to 1 or 14 to 1
Pennsylvania Code › Title 58 - RECREATION › Part VII - GAMING CONTROL BOARD › Subpart K - Table Games › Chapter 623c - CRAPS AND MINI-CRAPS SIDE WAGERS AND VARIATIONS › Section 623c.1 - Hot Roller Craps

Current through Register Vol. 54, No. 28, July 13, 2024
(a) The layout
				  for a Craps table shall be submitted to Bureau of Gaming Operations and
				  approved in accordance with §
										601a.10(a)
				  (relating to approval of table game layouts, signage and equipment). The layout
				  shall:
(1) Comply with the requirements in
				  §
											623a.2 (relating to Craps and
				  Mini-Craps tables; physical characteristics).
(2) If the certificate holder offers Hot
				  Roller Craps:
(i) No more than 16 areas
				  designated for the placement of a Hot Roller wager. The Hot Roller wager areas
				  must be located around the perimeter of the layout, corresponding to player
				  positions at the table, and sequentially numbered in a clockwise direction with
				  the area numbered 1 being located immediately to the left of the
				  boxperson.
(ii) A designated area
				  of the layout for the relocation and identification of all Hot Roller wagers
				  placed by players. The designated area must be located in front of the
				  boxperson and contain numbered areas which correspond to the location of the
				  numbered areas described in subparagraph (i).
(iii) A designated area of the layout for the
				  placement of marker buttons with the following:
(A) A number 4 showing a 1 and 3 dice and a 2
				  and 2 dice.
(B) A number 5 showing
				  a 1 and 4 dice and a 2 and 3 dice.
(C) A number 6 showing a 1 and 5 dice, a 2
				  and 4 dice, and a 3 and 3 dice.
(D)
				  A number 8 showing a 2 and 6 dice, a 3 and 5 dice, and a 4 and 4
				  dice.
(E) A number 9 showing a 3
				  and 6 dice and a 4 and 5 dice.
(F)
				  A number 10 showing a 4 and 6 dice and a 5 and 5 dice.
(iv) The payout odds for the Hot Roller
				  wager.
Pennsylvania Code › Title 58 - RECREATION › Part VII - GAMING CONTROL BOARD › Subpart K - Table Games › Chapter 623c - CRAPS AND MINI-CRAPS SIDE WAGERS AND VARIATIONS › Section 623c.2 - Lucky Shooter wager

Current through Register Vol. 54, No. 28, July 13, 2024
(a) If the
				  certificate holder offers Craps on a fully automated electronic gaming table,
				  the certificate holder may offer players the option to place a Lucky Shooter
				  wager.
(b) The layout for a Craps
				  table shall be submitted to the Bureau of Gaming Operations for approval in
				  accordance with §
										601a.10(a)
				  (relating to approval of table game layouts, signage and equipment) and if the
				  certificate holder offers the Lucky Shooter wager, in addition to the
				  requirements in §
										623a.2 (relating to Craps and
				  Mini-Craps tables; physical characteristics) the electronic layout shall
				  contain a separate area designated for the electronic placement of the Lucky
				  Shooter wager for each player.
(c)
				  A player may place a Lucky Shooter wager by electronically placing a value chip
				  on the designated area of the table layout prior to the shooter throwing the
				  dice on the come out roll to establish a point.
(d) If on the come out roll the shooter
				  throws:
(1) A 2, 3 or 12, the Lucky Shooter
				  wager shall be lost and collected.
(2) A 7 or 11, the Lucky Shooter wager shall
				  be paid out for the 7 or 11 as provided in subsection (e) and remain working
				  for the next come out roll.
(3) A
				  4, 5, 6, 8, 9 or 10, the point shall be established for purposes of the Lucky
				  Shooter wager. If the player rolls at least two or three of the other 5
				  numbers, depending on the payout table selected by the certificate holder, in
				  any order during the next 5 rolls, the player's winning Lucky Shooter wager
				  shall be paid in accordance with subsection (e). If any number other than one
				  of the remaining, not already rolled numbers is rolled, the Lucky Shooter wager
				  shall then be settled. For example:
(i) If a 9
				  is rolled, then a 10, 4, 6 and another 10, the player shall be paid out for 3
				  of the other 5 points as provided in subsection (e).
(ii) If a 9 is rolled, then a 10, 4, 6, 8, 5,
				  then another 9 on the sixth roll, the player shall be paid out for rolling 5 of
				  the 5 points and the established point as provided in subsection (e).
(iii) If a 6 is rolled, then a 9, then
				  another 6, the losing Lucky Shooter wager shall be collected.