reglab/statecodes huggingface dataset:
South Dakota Administrative Rules › Title 20 - PUBLIC SAFETY › Article 20:18 - GAMING COMMISSION - DEADWOOD GAMBLING › Chapter 20:18:16 - Poker › Section 20:18:16:12 - The play - Draw poker

Current through Register Vol. 51, page 10, July 15, 2024
The games five-card low draw poker, five-card high draw
				  poker, and five-card high-low split draw poker must be played according to the
				  following rules:
(1) The dealer must
				deal sequentially to each player five cards face downward. The player to the
				immediate left of the player with the button opens. After the initial betting
				round, the players must either retain their pat hands or discard. The players'
				discards are placed in the discard pile. Players who discard are dealt a new
				card face downward for each card discarded. Players' newly dealt cards are
				received at the same time as cards are discarded. There is a betting round
				followed by showdown;
(2) In the
				game five-card low draw poker, the lowest ranking hand wins the pot;
(3) In the game five-card high draw poker,
				the highest ranking hand wins the pot. If a joker is used, it must be used as
				an ace or used to complete a straight flush, a flush, or a straight;
				and
(4) In the game five-card
				high-low split draw poker, the player with the best high hand and the player
				with the best low hand split the pot. A player who wins high or low and ties a
				player for the other receives three-quarters of the pot. A player may win both
				high and low at the same time. If the chips contained in the pot are not
				divisible by two, the player with the high hand must be awarded the odd chip
				after the remaining pot is split equally.
General Authority:
SDCL
					 42-7B-7.
Law Implemented:
SDCL
					 42-7B-1,
					 42-7B-2,
					 42-7B-3,
					 42-7B-4,
					 42-7B-7,
					 42-7B-14,
					 42-7B-15.
South Dakota Administrative Rules › Title 20 - PUBLIC SAFETY › Article 20:18 - GAMING COMMISSION - DEADWOOD GAMBLING › Chapter 20:18:16 - Poker › Section 20:18:16:13 - The play - Five-card stud poker

Current through Register Vol. 51, page 10, July 15, 2024
In five-card stud poker, the player must receive one card
				  face downward and one card face upward to form the initial hand. The player
				  must receive three more cards dealt face upward one at a time. There must be a
				  total of four betting rounds, one after each new card has been dealt face
				  upward. After the initial deal, the player with the high card opens. If two or
				  more players have an opening card of the same value, the opener must be
				  determined by the rank of the suits of the cards as follows: spades, hearts,
				  diamonds, and clubs. On all subsequent rounds, the player with the best hand
				  showing opens. Five-card stud poker is only played at high
				  poker.
General Authority:
SDCL
					 42-7B-7.
Law Implemented:
SDCL
					 42-7B-1,
					 42-7B-2,
					 42-7B-3,
					 42-7B-4,
					 42-7B-7,
					 42-7B-14,
					 42-7B-15.
South Dakota Administrative Rules › Title 20 - PUBLIC SAFETY › Article 20:18 - GAMING COMMISSION - DEADWOOD GAMBLING › Chapter 20:18:16 - Poker › Section 20:18:16:14 - The play - Seven-card low stud poker and seven-card high stud poker

Current through Register Vol. 51, page 10, July 15, 2024
In seven-card low stud poker and seven-card high stud poker,
				  the player receives two cards dealt face downward and one card dealt face
				  upward. At the retail licensee's discretion, the player with the high or low
				  card opens. If two or more players have a card of the same value, the low or
				  high card must be determined by the rank of the suits of cards as follows:
				  spades, hearts, diamonds, and clubs from highest to lowest. On all subsequent
				  rounds, the player with the best hand showing opens. The players receive three
				  additional cards dealt face upward and a final card dealt face downward, with a
				  betting round after each card. In seven-card stud high, the highest hand wins
				  the pot. In seven-card stud low, the lowest hand wins the
				  pot.
General Authority:
SDCL
					 42-7B-7.
Law Implemented:
SDCL
					 42-7B-1,
					 42-7B-2,
					 42-7B-3,
					 42-7B-4,
					 42-7B-7,
					 42-7B-14,
					 42-7B-15.
South Dakota Administrative Rules › Title 20 - PUBLIC SAFETY › Article 20:18 - GAMING COMMISSION - DEADWOOD GAMBLING › Chapter 20:18:16 - Poker › Section 20:18:16:15 - The play - Seven-card high-low split stud poker

Current through Register Vol. 51, page 10, July 15, 2024
In seven-card high-low split stud poker, the highest hand and
				  the lowest hand split the pot. A player who wins in one direction and ties a
				  player for the other direction receives three-quarters of the pot. A player who
				  wins both directions without a tie receives all of the pot. Aces may be used
				  for either high or low. The betting is the same as in seven-card stud
				  poker.
General Authority:
SDCL
					 42-7B-7.
Law Implemented:
SDCL
					 42-7B-1,
					 42-7B-2,
					 42-7B-3,
					 42-7B-4,
					 42-7B-7,
					 42-7B-14,
					 42-7B-15.
South Dakota Administrative Rules › Title 20 - PUBLIC SAFETY › Article 20:18 - GAMING COMMISSION - DEADWOOD GAMBLING › Chapter 20:18:16 - Poker › Section 20:18:16:15.01 - The play - Hold 'em eighty-eight

Current through Register Vol. 51, page 10, July 15, 2024
Hold 'em eighty-eight must be played according to the
				  following rules:
(1) Hold 'em
				eighty-eight may only be played on tables designated by the licensee for the
				play of Hold 'em eighty-eight. A single deck of cards and a dealer button must
				be used;
(2) Each player makes an
				initial bet in the amount specified at the table and places the bet in the
				first circle in front of the player's position;
(3) Following shuffle and cut, the dealer
				burns a card and deals two cards to each player, face downward and one at a
				time. The first player to receive a card is the player to the left of the
				player who has the button. The last player to receive cards is the player
				assigned the button;
(4) The dealer
				burns the top card of the deck and deals the three-card flop in the center of
				the table. The dealer then burns the top card of the deck and deals one final
				community card face down in the center of the table. Community cards are common
				to the hand of every active player in the pot;
(5) After the flop, a player may either fold
				or may raise the player's bet by an amount not more than the posted table
				limit. If a player folds, the player's wager is pulled to the middle and the
				hand is removed from play. If a player raises, the raise is placed in the
				second circle in front of each player's position;
(6) The dealer turns over the fourth
				community card, pulls the bets into the pot, and takes the rake; and
(7) All players remaining in the game show
				their cards and the player holding the highest hand wins the pot. Each player
				makes that player's best five-card hand, using either one card from the
				player's hand together with four community cards or both cards from the
				player's hand together with three community cards. If two or more players have
				a tying hand, the pot is split among them.
General Authority:
SDCL
					 42-7B-4(18),
					 42-7B-7,
					 42-7B-11(13).
Law Implemented:
SDCL
					 42-7B-4(18),
					 42-7B-7,
					 42-7B-11(13),
					 42-7B-14,
					 42-7B-15.
South Dakota Administrative Rules › Title 20 - PUBLIC SAFETY › Article 20:18 - GAMING COMMISSION - DEADWOOD GAMBLING › Chapter 20:18:16 - Poker › Section 20:18:16:15.04 - The play - Phil 'em up poker

Current through Register Vol. 51, page 10, July 15, 2024
Phil 'em up poker is a casino table game. The game uses a
				  standard deck of fifty-two cards plus one joker and may be played by up to
				  seven players on a blackjack-size table. The players do not compete against the
				  dealer; each player bets that the player will be dealt a hand that qualifies
				  for a payoff. Phil 'em up poker must be played according to the following
				  rules:
(1) Each player may only play
				one hand per game;
(2) The joker
				may only be used as an ace or to complete a straight flush;
(3) Each player places a wager before the
				game begins. The dealer then deals two cards face down to each player and three
				cards to the dealer which are community cards, two of which are exposed. After
				looking at the player's hand and the two up cards, the player may either stay
				in with the original wager or double up by putting up a second wager equal to
				the player's original wager. After each player has made a decision, the dealer
				turns over the down card, which is also a community card shared by each
				player.
(4) Each player now has a
				five-card poker hand, which is comprised of the two cards dealt to the player
				and the three cards in front of the dealer. The dealer then checks each
				player's hand to see if it qualifies for a payoff in accordance with the
				following payment schedule:
(a) Five aces
				pays 500 to 1;
(b) Royal flush
				without the joker pays 250 to 1;
(c) Royal flush with joker pays 100 to
				1;
(d) Straight flush without the
				joker pays 50 to 1;
(e) Straight
				flush with joker pays 25 to 1;
(f)
				Four of a kind pays 20 to 1;
(g)
				Full house pays 15 to 1;
(h) Flush
				pays 9 to 1;
(i) Straight pays 7 to
				1;
(j) Three of a kind pays 3 to
				1;
(k) Two pair pays 2 to 1;
				and
(l) Pair of 10's or better pays
				1 to 1 (even money);
South Dakota Administrative Rules › Title 20 - PUBLIC SAFETY › Article 20:18 - GAMING COMMISSION - DEADWOOD GAMBLING › Chapter 20:18:16 - Poker › Section 20:18:16:15.10 - The play - Four - Card poker

Current through Register Vol. 51, page 10, July 15, 2024
Four-card poker must be played according to the following
				  rules:
(1) Four-card poker may only be
				played on tables designated by the licensee for the play of Four-card poker. A
				single deck of cards must be used. The rank of hands in Four-card poker, from
				highest to lowest is four of a kind, straight flush, three of a kind, flush,
				straight, two pair, and pair. The rank of hands in the optional progressive
				side wager, from highest to lowest is royal flush, straight flush, four of a
				kind, full house, flush, straight, and three of a kind;
(2) There are three ways to play: playing
				against the dealer-ante wager; playing against the pay table; or, playing
				both;
(3) Each player may make one
				or more wagers as follows in accordance with posted table limits:
(a) To play against the dealer by placing an
				ante wager on the ante spot;
(b) To
				play the hand value against the pay table by placing an aces up wager on the
				aces up spot;
(c) To play against
				the dealer and the pay table by placing the ante wager on the ante spot and an
				aces up wager on the aces up spot;
(d) To play the hand value against the pay
				table by placing a progressive wager on the sensor in front of the player's
				position; or
(e) At the casinos
				discretion, a player may place wagers at more than one betting position during
				a round of play;
South Dakota Administrative Rules › Title 20 - PUBLIC SAFETY › Article 20:18 - GAMING COMMISSION - DEADWOOD GAMBLING › Chapter 20:18:16 - Poker › Section 20:18:16:15.12 - The play - Texas Hold'em Bonus poker

Current through Register Vol. 51, page 10, July 15, 2024
Texas Holdem Bonus poker must be played by the following
				  rules:
(1) player's begin by placing
				wagers in the spot marked ante. This wager is required in order to receive a
				two-card hand also known as hole cards;
(2) At the same time, player's have an option
				to place a side bet wager and progressive wager. The side bet does not interact
				with a player and the dealer comparing hands for the best poker rating. The
				optional progressive wager shall be made on the sensor in front of the player's
				position. The progressive wager is placed to play against the pay schedules
				listed below in subdivision (17);
(3) Immediately before play begins and after
				each round of play has been completed the dealer must shuffle the cards. After
				all player's place their bets, the dealer shall press the appropriate button on
				the keypad. The sensors shall lock in the bet and light up, indicating a
				progressive wager. The dealer shall remove all progressive bets from the table.
(4) The dealer shuffles, cuts the
				deck, and deals, face down a two-card hand to each player occupying a player
				position, plus two cards to the dealer position. The cards are dealt
				blackjack-style, one card at a time, face down, in a clockwise manner, starting
				to the dealer's left;
(5) Following
				the deal, player's review their two-card hand and decide to do one of the
				following without interaction or communication with any other player's:
(a) Fold by discarding their two-card hand
				and forfeiting the ante wager; or
(b) Bet by placing a wager twice the amount
				of their ante wager on the flop. Once player's have placed both the ante and
				flop wagers, they are in for the finish of the hand;
South Dakota Administrative Rules › Title 20 - PUBLIC SAFETY › Article 20:18 - GAMING COMMISSION - DEADWOOD GAMBLING › Chapter 20:18:16 - Poker › Section 20:18:16:15.13 - The play - Heads Up Poker Challenge

Current through Register Vol. 51, page 10, July 15, 2024
Heads Up Poker Challenge must be played according to the
				  following rules:
(1) The game may be
				played only on a table designated by the licensee for the play of Heads Up
				Poker Challenge;
(2) The game
				consists of a dealer and two players;
(3) Both players shall make an equal, initial
				wager not exceeding the maximum bet limit established by SDCL
				42-7B-14 and give the wagers to
				the dealer who places the wager in the designated location. The players are
				then given an equal number of Heads Up Poker Challenge poker chips;
(4) The game is played by playing Texas
				hold'em pursuant to §
									20:18:16:11 in a no limit
				tournament format, with the blind bets doubling every 15 minutes;
(5) At any point after the first hand has
				been played, and if neither player has looked at his or her cards, the player
				in the big blind may increase the amount being wagered by the amount of the
				initial wager by picking up the challenge cube and placing it in the designated
				location in front of the other player. If the recipient of the challenge cube
				accepts the challenge, each player shall give the dealer an additional wager
				equal to his or her initial wager. The dealer shall place the wagers in the
				designated location and the game shall continue. However, if the recipient of
				the challenge cube rejects the challenge, that player forfeits the game and the
				other player wins all of the amounts wagered.
If the player is in the big blind and was previously the
				  recipient of the challenge cube, that player may again increase the amount
				  being wagered by the amount of the initial wager by picking up the challenge
				  cube and placing it in the designated location in front of the other
				  player;
(6) The challenge
				cube is a large six-sided die with imprints on each of its sides to indicate
				the number of times the wager has been increased;
(7) The game continues until one of the
				players has won all of the Heads Up Poker Challenge poker chips or one of the
				players forfeits the game by rejecting a challenge from the other player;
				and
(8) The winner of each game of
				Heads Up Poker Challenge has the right to either continue playing the game by
				playing a new game against the next challenger or the winning player may
				relinquish that right and leave the game with the player's winnings.
General Authority:
SDCL
					 42-7B-4(18),
					 42-7B-7.
Law Implemented:
SDCL
					 42-7B-4(18),
					 42-7B-7,
					 42-7B-15.
South Dakota Administrative Rules › Title 20 - PUBLIC SAFETY › Article 20:18 - GAMING COMMISSION - DEADWOOD GAMBLING › Chapter 20:18:16 - Poker › Section 20:18:16:15.17 - Variations of the play - Casino War

Current through Register Vol. 51, page 10, July 15, 2024
Casino War must be played according to the following
				  rules:
(1) Casino War may be played
				only on tables designated by the licensee for play of Casino War. Casino War
				shall be played with six to eight decks of cards. The rank of cards used in
				Casino War, for the purposes of determining a winning hand, shall be, in order
				from the highest to lowest rank: ace, king, queen, jack, 10, 9, 8, 7, 6, 5, 4,
				3, and 2. The suit of a card has no effect on its rank;
(2) Each player shall make the initial bet in
				the amount specified at the table by the retail licensee. The player may also
				make the optional tie wager;
(3)
				Working from left to right, the dealer shall deal each player and the dealer a
				card face-up;
(4) The dealer shall,
				beginning from the dealer's left and proceeding around the table in a clockwise
				direction, compare the rank of each player's card with that of the dealer's
				card and settle all initial and tie wagers as follows:
(a) If a player's card is higher than the
				dealer's card the player wins even money on the primary bet; regarding the
				primary wager, the player has a choice:
(i)
				Surrender half the primary wager; or
(ii) Go to war;
South Dakota Administrative Rules › Title 20 - PUBLIC SAFETY › Article 20:18 - GAMING COMMISSION - DEADWOOD GAMBLING › Chapter 20:18:16 - Poker › Section 20:18:16:15.18 - The play - Fortune Pai Gow poker

Current through Register Vol. 51, page 10, July 15, 2024
Fortune Pai Gow poker must be dealt and played following the
				  standard rules of Pai Gow poker as set forth in §
									20:18:16:15.16, except as
				  follows:
(1) Fortune Pai Gow poker is
				an optional bonus bet;
(2) The bet
				considers the best hand possible among the player's seven cards;
(3) Each player may bet any amount within the
				table limits; however, a Fortune bonus bet of at least five dollars qualifies
				the player for envy bonus payout. An envy bonus is won when another player at
				the table has a hand that is at least four of a kind or higher;
(4) To begin each round, each player must
				make a standard Pai Gow wager and, at the player's option, a Fortune bonus bet.
				If a player wagers at least five dollars on the Fortune bonus bet, the dealer
				must place an "envy" button next to it;
(5) The dealer then follows house procedures
				for Pai Gow poker;
(6) While
				reconciling the standard Pai Gow poker wagers, the dealer shall also reconcile
				the Fortune bonus bets:
(a) If the player's
				hand qualifies for a payout, the dealer must pay the player according to the
				posted paytable. The dealer shall leave the "envy" button, if applicable, next
				to the player's original wager and payout. No dealer may pick up any "envy"
				button until all wagers are reconciled; and
(b) If the player's hand does not qualify for
				any payout, the dealer must take the player's Fortune bonus bet. The dealer
				shall leave the "envy" button, if applicable, next to the player's original
				wager and payout. No dealer may pick up any "envy" button until all wagers are
				reconciled;
South Dakota Administrative Rules › Title 20 - PUBLIC SAFETY › Article 20:18 - GAMING COMMISSION - DEADWOOD GAMBLING › Chapter 20:18:16 - Poker › Section 20:18:16:15.19 - The play - Flushes Gone Wild

Current through Register Vol. 51, page 10, July 15, 2024
Flushes Gone Wild must be played according to the following
				  rules:
(1) Flushes Gone Wild may be
				played only on tables designated by the licensee for the play of Flushes Gone
				Wild. A single deck of cards must be used. Flushes Gone Wild features
				head-to-head play against the dealer and an optional flush rush bonus bet.
				Players and the dealer are dealt five cards and combine the cards with the
				community hand (two cards) to make the longest flush hand possible. Deuces
				(two-valued cards) are always wild and may be used to complete the flush
				hand;
(2) To begin the game, each
				player must make an equal wager on the ante and blind. A player may also make
				the optional flush rush bonus;
(3)
				Any dealer tip delivered as a wager may be placed on the ante, blind, or flush
				rush wagers provided that the player has placed a personal wager on the same
				wagers;
(4) The dealer presses the
				green button on the ideal shuffler (set the game to "Flushes Gone Wild") to
				dispense the first packet of cards. This packet is used for the community hand.
				The dealer, working clockwise from the dealer's left to the dealer's right,
				gives each player and the dealer a packet of five cards. The dealer then
				presses the green button on the i-deal shuffler to dispense all the remaining
				cards and begin shuffling the next deck;
(5) The dealer shall then burn the first card
				from the community hand, and spread two cards. The dealer shall also burn the
				bottom two cards from the hand at this time;
(6) Each player after looking at his or her
				hand may:
(a) Fold or stay in the game by
				making a play bet of 2x the player's ante; and
(b) The flush rush bonus wager (if played) is
				always in action. If the player folds, the dealer picks up the player's ante
				and blind wagers and tuck the cards face down under the flush rush bonus
				bet;
South Dakota Administrative Rules › Title 20 - PUBLIC SAFETY › Article 20:18 - GAMING COMMISSION - DEADWOOD GAMBLING › Chapter 20:18:16 - Poker › Section 20:18:16:15.22 - The play - Cover All Bonus

Current through Register Vol. 51, page 10, July 15, 2024
Cover All Bonus is an optional side bet for select poker
				  games. The Cover All Bonus can be used in conjunction with Caribbean Stud, Four
				  Card Poker, Let it Ride, Mississippi Stud, Three Card Poker, and Ultimate Texas
				  Holdem. The wager pays if the wagering player, another player, or the dealer
				  (if applicable; Caribbean Stud, Four Card Poker, Three Card Poker and/or
				  Ultimate Texas Holdem) receives one of the qualifying hands. Payouts are based
				  on the highest hand only. Payouts are against a paytable.
(1) The i-Deal Shuffler must be set to the
				appropriate game being played;
(2)
				Players making a Cover All Bonus wager must place their wager before the start
				of the round;
(3) The bet wins if
				the highest hand at the table (if applicable; Caribbean Stud, Four Card Poker,
				Three Card Poker and/or Ultimate Texas Holdem) is a qualifying hand based on
				the paytable associated with the game;
(4) Payouts are dynamic. The payouts will
				change based on the number of players in a round, including the dealers (if
				applicable; Caribbean Stud, Four Card Poker, Three Card Poker and/or Ultimate
				Texas Holdem);
(5) After the dealer
				removes the last hand (the dealers if Caribbean Stud, Four Card Poker, Three
				Card Poker and/or Ultimate Texas Holdem) from the shuffler and presses the
				green button, the i-Deal Plus will determine the number of players in the round
				and displays the payouts on its front screen;
(6) Only the highest qualifying hand
				pays;
(7) The dealer resolves the
				game according to the house procedures with a few changes:
(a) When the dealer comes across a qualifying
				hand, even if its the dealers hand (if applicable; Caribbean Stud, Four Card
				Poker, Three Card Poker and/or Ultimate Texas Holdem) the dealer will leave the
				cards exposed on the table.
(b) If
				the dealer comes to a higher qualifying hand, the dealer will leave those cards
				exposed and remove any previous cards left on the table.
South Dakota Administrative Rules › Title 20 - PUBLIC SAFETY › Article 20:18 - GAMING COMMISSION - DEADWOOD GAMBLING › Chapter 20:18:16 - Poker › Section 20:18:16:16 - Rake offs

Current through Register Vol. 51, page 10, July 15, 2024
Rake-offs may not exceed 10 percent of all sums wagered in
				  the hand. Rake-offs may only be pulled from the pot by the dealer in an obvious
				  manner after each wager and call or at the completion of the hand. The rake-off
				  must be placed and remain in a designated rake circle until a winner is
				  declared and paid. The rake-off must then be dropped into the drop box. The
				  designated rake circle must be clearly visible to all
				  players.
General Authority:
SDCL
					 42-7B-7.
Law Implemented:
SDCL
					 42-7B-1,
					 42-7B-2,
					 42-7B-3,
					 42-7B-4,
					 42-7B-7,
					 42-7B-14,
					 42-7B-15.
South Dakota Administrative Rules › Title 20 - PUBLIC SAFETY › Article 20:18 - GAMING COMMISSION - DEADWOOD GAMBLING › Chapter 20:18:16 - Poker › Section 20:18:16:17 - Operation of the game

Current through Register Vol. 51, page 10, July 15, 2024
Play must proceed in a clockwise direction with each player's
				  turn following the person on the player's immediate right.
General Authority:
SDCL
					 42-7B-7.
Law Implemented:
SDCL
					 42-7B-1,
					 42-7B-2,
					 42-7B-3,
					 42-7B-4,
					 42-7B-7,
					 42-7B-14,
					 42-7B-15.
South Dakota Administrative Rules › Title 20 - PUBLIC SAFETY › Article 20:18 - GAMING COMMISSION - DEADWOOD GAMBLING › Chapter 20:18:16 - Poker › Section 20:18:16:19 - Dealing

Current through Register Vol. 51, page 10, July 15, 2024
A card dealt must be the top card of the deck. After the
				  first card of the hand has been dealt to a player, the deal continues in a
				  clockwise direction. The order of cards in the deck may not be disturbed during
				  the deal of a round.
A card that is meant to be dealt face downward but is dealt
				  face upward or flashed as it is dealt so that a player might know its identity
				  or is dealt off the table is considered an exposed card. A card exposed by a
				  player is not an exposed card. An exposed card meant to be dealt face downward
				  must be replaced except in the game of stud poker in which the correction may
				  be made by dealing the next card down. The replacement of an exposed card must
				  be done after all players have received their cards in that round. The dealer
				  must determine whether a card has been exposed.
General Authority:
SDCL
					 42-7B-7.
Law Implemented:
SDCL
					 42-7B-1,
					 42-7B-2,
					 42-7B-3,
					 42-7B-4,
					 42-7B-7,
					 42-7B-14,
					 42-7B-15.
South Dakota Administrative Rules › Title 20 - PUBLIC SAFETY › Article 20:18 - GAMING COMMISSION - DEADWOOD GAMBLING › Chapter 20:18:16 - Poker › Section 20:18:16:19.01 - Exposed final card in seven-card stud poker

Current through Register Vol. 51, page 10, July 15, 2024
In seven-card low stud poker, seven-card high stud poker, or
				  seven-card high-low split stud poker, if a player who is not the first player
				  is dealt an exposed final card, the player with the exposed card has the option
				  of being "all-in" before the betting round begins.
If the player receiving the final exposed card is the first
				  player, all other players are dealt their final card face upward and the
				  betting proceeds normally.
General Authority:
SDCL
					 42-7B-7.
Law Implemented:
SDCL
					 42-7B-1,
					 42-7B-2,
					 42-7B-3,
					 42-7B-4,
					 42-7B-7,
					 42-7B-14,
					 42-7B-15.
The play -- Seven-card low stud poker and seven-card high
					 stud poker, §
											20:18:16:14; The play --
					 Seven-card high-low split stud poker, §
											20:18:16:15.
South Dakota Administrative Rules › Title 20 - PUBLIC SAFETY › Article 20:18 - GAMING COMMISSION - DEADWOOD GAMBLING › Chapter 20:18:16 - Poker › Section 20:18:16:20 - Misdeal

Current through Register Vol. 51, page 10, July 15, 2024
A misdeal causes all of the cards to be returned to the
				  dealer for a redeal. A misdeal may not be called once substantial action has
				  occurred. "Substantial action" is defined as either three players acting by
				  betting or folding or two players acting, if one of them has raised the
				  pot.
General Authority:
SDCL
					 42-7B-7.
Law Implemented:
SDCL
					 42-7B-1,
					 42-7B-2,
					 42-7B-3,
					 42-7B-4,
					 42-7B-7,
					 42-7B-14,
					 42-7B-15.
South Dakota Administrative Rules › Title 20 - PUBLIC SAFETY › Article 20:18 - GAMING COMMISSION - DEADWOOD GAMBLING › Chapter 20:18:16 - Poker › Section 20:18:16:21 - Table stakes

Current through Register Vol. 51, page 10, July 15, 2024
A player confronted by a bet larger than the player's stack
				  of chips may call "all in" and place the chips into the pot as a call. The
				  excess part of the bet is either returned to the bettor or used to form a side
				  pot with another player or players by matching the amount called. There is no
				  limit on the number of side pots. Play must continue and the player who is "all
				  in" must receive cards as other active players. The remaining players must
				  place their bets into the side pot or pots. At the showdown, if the player who
				  is "all in" has the high hand, the player wins the pot. The player with the
				  second highest hand wins the side pot. If the player who is "all in" does not
				  have the highest hand, the player with the highest hand wins both pots.
In a high-low game, a similar procedure must be used to award
				  the pots to the highest and lowest hand.
A player who is "all in" and loses must leave the game or buy
				  more chips.
General Authority:
SDCL
					 42-7B-7.
Law Implemented:
SDCL
					 42-7B-1,
					 42-7B-2,
					 42-7B-3,
					 42-7B-4,
					 42-7B-7,
					 42-7B-14,
					 42-7B-15.
South Dakota Administrative Rules › Title 20 - PUBLIC SAFETY › Article 20:18 - GAMING COMMISSION - DEADWOOD GAMBLING › Chapter 20:18:16 - Poker › Section 20:18:16:22 - Bypassed betting

Current through Register Vol. 51, page 10, July 15, 2024
A player must act on the player's hand. The player must
				  notify the other players that the player has not yet acted if the betting
				  action inadvertently bypasses the player.
General Authority:
SDCL
					 42-7B-7.
Law Implemented:
SDCL
					 42-7B-1,
					 42-7B-2,
					 42-7B-3,
					 42-7B-4,
					 42-7B-7,
					 42-7B-14,
					 42-7B-15.
South Dakota Administrative Rules › Title 20 - PUBLIC SAFETY › Article 20:18 - GAMING COMMISSION - DEADWOOD GAMBLING › Chapter 20:18:16 - Poker › Section 20:18:16:22.01 - Burn card procedure

Current through Register Vol. 51, page 10, July 15, 2024
A retail licensee may adopt a burn card procedure in which
				  one card will be burned after each round of betting and before dealing any
				  additional cards. Any other burn card procedure must be placed in writing and
				  submitted to the executive secretary for approval.
General Authority:
SDCL
					 42-7B-7.
Law Implemented:
SDCL
					 42-7B-1,
					 42-7B-2,
					 42-7B-2.1,
					 42-7B-3,
					 42-7B-4,
					 42-7B-7,
					 42-7B-14,
					 42-7B-16.
South Dakota Administrative Rules › Title 20 - PUBLIC SAFETY › Article 20:18 - GAMING COMMISSION - DEADWOOD GAMBLING › Chapter 20:18:16 - Poker › Section 20:18:16:23 - Burned cards

Current through Register Vol. 51, page 10, July 15, 2024
If the dealer burns a card, it must be set aside. If the
				  dealer burns a card and is unable to deal immediately, the dealer may place the
				  burned card back on top of the deck and verbally announce that
				  fact.
General Authority:
SDCL
					 42-7B-7.
Law Implemented:
SDCL
					 42-7B-1,
					 42-7B-2,
					 42-7B-2.1,
					 42-7B-3,
					 42-7B-4,
					 42-7B-7,
					 42-7B-14,
					 42-7B-15.
South Dakota Administrative Rules › Title 20 - PUBLIC SAFETY › Article 20:18 - GAMING COMMISSION - DEADWOOD GAMBLING › Chapter 20:18:16 - Poker › Section 20:18:16:24 - Folding

Current through Register Vol. 51, page 10, July 15, 2024
If a player bets but announces a fold, the player has a dead
				  hand. In stud poker, the dealer must decide whether the act by a player of
				  taking the player's cards and removing them from the table is a fold if the
				  next player takes action.
General Authority:
SDCL
					 42-7B-7.
Law Implemented:
SDCL
					 42-7B-1,
					 42-7B-2,
					 42-7B-3,
					 42-7B-4,
					 42-7B-7,
					 42-7B-14,
					 42-7B-15.
South Dakota Administrative Rules › Title 20 - PUBLIC SAFETY › Article 20:18 - GAMING COMMISSION - DEADWOOD GAMBLING › Chapter 20:18:16 - Poker › Section 20:18:16:25 - Call or raise

Current through Register Vol. 51, page 10, July 15, 2024
A statement by a player of "call" or "raise" or of a specific
				  bet is binding. A player who states a certain amount but puts a different value
				  of chips into the pot must correct the bet to the stated amount if the next
				  player has not acted. The dealer must correct all bets.
General Authority:
SDCL
					 42-7B-7.
Law Implemented:
SDCL
					 42-7B-1,
					 42-7B-2,
					 42-7B-3,
					 42-7B-4,
					 42-7B-7,
					 42-7B-14,
					 42-7B-15.
South Dakota Administrative Rules › Title 20 - PUBLIC SAFETY › Article 20:18 - GAMING COMMISSION - DEADWOOD GAMBLING › Chapter 20:18:16 - Poker › Section 20:18:16:26 - Conceded hand

Current through Register Vol. 51, page 10, July 15, 2024
A player who makes a bet, decides incorrectly that the player
				  has no live hand against the play, and concedes the hand by throwing it into
				  the discard pile loses the pot unless the hand is declared retrievable by the
				  dealer.
General Authority:
SDCL
					 42-7B-7.
Law Implemented:
SDCL
					 42-7B-1,
					 42-7B-2,
					 42-7B-2.1,
					 42-7B-3,
					 42-7B-4,
					 42-7B-7,
					 42-7B-14,
					 42-7B-15.
Criteria for retrievable hand, §
											20:18:16:30.
South Dakota Administrative Rules › Title 20 - PUBLIC SAFETY › Article 20:18 - GAMING COMMISSION - DEADWOOD GAMBLING › Chapter 20:18:16 - Poker › Section 20:18:16:27 - Procedure for calls

Current through Register Vol. 51, page 10, July 15, 2024
A player who unintentionally puts fewer chips into the pot
				  than are needed to call must complete the call or withdraw the partial bet in
				  full. A player who shows that the player is unaware of the raise by calling
				  only the amount of the bet before the raise may withdraw the chips and fold. An
				  illegal bet must stand once three players have called, a player has raised, or
				  all players in the pot have acted; otherwise, the action must back up to the
				  player making the illegal bet and any other action is nullified. A player may
				  assemble chips in front of the player before acting. A player makes a bet if
				  the player pushes assembled chips forward or releases chips into the pot at a
				  sufficient distance from the player to make it obvious that the player intends
				  to bet. If the situation is unclear and a player allows the dealer to pull the
				  player's chips into the pot without making an immediate objection, it is a
				  bet.
A player must place the player's entire bet in front of the
				  player at one time. Unless a player has placed the amount of chips required to
				  call a bet and to signify a raise, the player may not place additional chips
				  for a raise.
General Authority:
SDCL
					 42-7B-7.
Law Implemented:
SDCL
					 42-7B-1,
					 42-7B-2,
					 42-7B-3,
					 42-7B-4,
					 42-7B-7,
					 42-7B-14,
					 42-7B-15.
South Dakota Administrative Rules › Title 20 - PUBLIC SAFETY › Article 20:18 - GAMING COMMISSION - DEADWOOD GAMBLING › Chapter 20:18:16 - Poker › Section 20:18:16:28 - Apparent call

Current through Register Vol. 51, page 10, July 15, 2024
If a player calls but places a value of chips into the pot
				  that is larger than the bet, it must be regarded as a call unless the player
				  announces a raise. The player may clarify the apparent call as a raise only if
				  no other player behind the player has placed chips into the pot or announced a
				  call or raise. The dealer must provide the player with change of chips, if
				  necessary, at the time the bet is placed.
General Authority:
SDCL
					 42-7B-7.
Law Implemented:
SDCL
					 42-7B-1,
					 42-7B-2,
					 42-7B-3,
					 42-7B-4,
					 42-7B-7,
					 42-7B-14,
					 42-7B-15.
South Dakota Administrative Rules › Title 20 - PUBLIC SAFETY › Article 20:18 - GAMING COMMISSION - DEADWOOD GAMBLING › Chapter 20:18:16 - Poker › Section 20:18:16:29 - Fouled hand - Short hands

Current through Register Vol. 51, page 10, July 15, 2024
A fouled hand is a hand that either has an improper number of
				  cards, unless the player is short a card and due to get the top card of the
				  deck, or has a card that has come into contact with discards. If a player has a
				  fouled hand by having too many cards, that hand is dead and cannot win any part
				  of the pot. Except for games of low draw and high-low split draw, a player may
				  play with too few cards as long as the player can make a hand.
If a player discovers that the hand is fouled, the player
				  cannot recover any chips the player placed into the pot unless a misdeal can be
				  called. If a player with a fouled hand makes a bet or raise and the next player
				  has not yet acted, the next player may call attention to the fact that the hand
				  is fouled. The dealer must return the player's bet to the player with the
				  fouled hand and betting may resume.
No player may deliberately foul a hand to recover a bet or
				  make an attempt to win the pot by betting or raising after the player has
				  discovered that the player's hand is fouled. If the dealer determines that a
				  player has intentionally bet a fouled hand, the dealer must rule that the
				  player's chips remain in the pot.
General Authority:
SDCL
					 42-7B-7.
Law Implemented:
SDCL
					 42-7B-1,
					 42-7B-2,
					 42-7B-3,
					 42-7B-4,
					 42-7B-7,
					 42-7B-14,
					 42-7B-15.
South Dakota Administrative Rules › Title 20 - PUBLIC SAFETY › Article 20:18 - GAMING COMMISSION - DEADWOOD GAMBLING › Chapter 20:18:16 - Poker › Section 20:18:16:30 - Showdown

Current through Register Vol. 51, page 10, July 15, 2024
If two or more players remain in the pot after all of the
				  cards have been dealt and the betting is over for that hand, the remaining
				  players show their cards to determine which player has the best hand and wins
				  the pot. A player may discard a hand without showing it. A player must show the
				  hand at the showdown if requested to do so by the dealer or management. If the
				  player refuses to show the hand upon such a request, the player must leave the
				  game. The player with the winning hand must show all cards before the pot is
				  awarded.
The following provisions govern showdown:
(1) A hand with too many cards for that game
				is dead;
(2) A hand is ranked
				according to the actual cards it contains. The cards speak for
				themselves;
(3) A hand that is
				prematurely discarded by a player and touches the discarded cards is
				dead;
(4) A verbal concession is
				not binding;
(5) A player who
				leaves the table conceding the pot must discard the hand;
(6) A hand discarded face upward is a live
				hand if it has not become irretrievably mixed with the discards;
(7) A hand discarded face downward may be
				retrieved if the following conditions are met:
(a) The player retrieves it or requests the
				dealer to turn it face up;
(b) The
				hand has not touched any discards; and
(c) Another player has not been induced to
				discard the other player's hand;
South Dakota Administrative Rules › Title 20 - PUBLIC SAFETY › Article 20:18 - GAMING COMMISSION - DEADWOOD GAMBLING › Chapter 20:18:16 - Poker › Section 20:18:16:31 - Review of hands

Current through Register Vol. 51, page 10, July 15, 2024
At the conclusion of the betting round, a player must place
				  the player's hand face upward on the table at the showdown as follows:
(1) If there has been a bet on the final
				round, the player who made the bet must show first;
(2) If there have been one or more raises on
				the final round, the player who last raised must show first;
(3) If the final round has been checked by
				all the players, the player who acted first must show first;
(4) The subsequent order of showing hands is
				clockwise around the table from the player who must show first; and
(5) Suits of cards do not count in the
				ranking of hands at the showdown.
General Authority:
SDCL
					 42-7B-7.
Law Implemented:
SDCL
					 42-7B-1,
					 42-7B-2,
					 42-7B-3,
					 42-7B-4,
					 42-7B-7,
					 42-7B-14,
					 42-7B-15.
South Dakota Administrative Rules › Title 20 - PUBLIC SAFETY › Article 20:18 - GAMING COMMISSION - DEADWOOD GAMBLING › Chapter 20:18:16 - Poker › Section 20:18:16:31.01 - Exposing hand

Current through Register Vol. 51, page 10, July 15, 2024
When an active player exposes the player's hand to another
				  active player, all other players at the table have the right to see the exposed
				  hand. If the player who exposed the hand or the player who saw the exposed hand
				  refuses, both hands shall be declared dead.
General Authority:
SDCL
					 42-7B-7.
Law Implemented:
SDCL
					 42-7B-1,
					 42-7B-2,
					 42-7B-2.1,
					 42-7B-3,
					 42-7B-4,
					 42-7B-7,
					 42-7B-14,
					 42-7B-15.
South Dakota Administrative Rules › Title 20 - PUBLIC SAFETY › Article 20:18 - GAMING COMMISSION - DEADWOOD GAMBLING › Chapter 20:18:16 - Poker › Section 20:18:16:32 - Award of pot

Current through Register Vol. 51, page 10, July 15, 2024
Pots must be awarded by the dealer. When the dealer has
				  awarded a pot and it has been taken in by a player without a claim against it,
				  the award stands. No player may make an agreement with any other player
				  regarding the pot. A game must be played to conclusion and the pot awarded to
				  the winning player.
General Authority:
SDCL
					 42-7B-7.
Law Implemented:
SDCL
					 42-7B-1,
					 42-7B-2,
					 42-7B-3,
					 42-7B-4,
					 42-7B-7,
					 42-7B-14,
					 42-7B-15.
South Dakota Administrative Rules › Title 20 - PUBLIC SAFETY › Article 20:18 - GAMING COMMISSION - DEADWOOD GAMBLING › Chapter 20:18:16 - Poker › Section 20:18:16:32.01 - Bad beat pots and pool pots

Current through Register Vol. 51, page 10, July 15, 2024
All bad beat pots and pool pots are promotional. The
				  licensee must post clear and legible rules stating how the promotional funds
				  are to be pulled from the pot and what hand must be beat to constitute a bad
				  beat.
Revenues collected from the pot must be immediately secured
				  by the licensee and maintained in a segregated bank account for the purpose of
				  holding of funds contributed by players until the pot is won. The revenues
				  shall accumulate until won. Pot withdrawals may not be placed in the drop box
				  or commingled with any other gaming revenue.
General Authority:
SDCL
					 42-7B-7.
Law Implemented:
SDCL
					 42-7B-7,
					 42-7B-11(13),
					 42-7B-43.
South Dakota Administrative Rules › Title 20 - PUBLIC SAFETY › Article 20:18 - GAMING COMMISSION - DEADWOOD GAMBLING › Chapter 20:18:16 - Poker › Section 20:18:16:33 - Odd chips in ties

Current through Register Vol. 51, page 10, July 15, 2024
If a pot that is split by having tied hands at the showdown
				  has an odd chip, the chip is awarded to the player with the highest ranking
				  card. This section does not apply to splits between the high and low hands in
				  high-low poker. If the lowest denomination chips in the pot are unable to be
				  used to split the pot evenly, the dealer must exchange the chips in order to
				  divide split pots as evenly as possible.
General Authority:
SDCL
					 42-7B-7.
Law Implemented:
SDCL
					 42-7B-1,
					 42-7B-2,
					 42-7B-3,
					 42-7B-4,
					 42-7B-7,
					 42-7B-14,
					 42-7B-15.
South Dakota Administrative Rules › Title 20 - PUBLIC SAFETY › Article 20:18 - GAMING COMMISSION - DEADWOOD GAMBLING › Chapter 20:18:16 - Poker › Section 20:18:16:34 - Use of defective deck

Current through Register Vol. 51, page 10, July 15, 2024
If a defective deck is used, all chips in the pot must be
				  returned to the players in the amount each contributed. A player who knows the
				  deck was defective and attempts to win the pot by a bet is not entitled to the
				  player's chips in the pot. Such chips must remain in the pot as forfeited money
				  for the next game. A player who won a pot is entitled to keep it, even though
				  the deck is subsequently found to be defective.
General Authority:
SDCL
					 42-7B-7.
Law Implemented:
SDCL
					 42-7B-1,
					 42-7B-2,
					 42-7B-3,
					 42-7B-4,
					 42-7B-7,
					 42-7B-14,
					 42-7B-15.
South Dakota Administrative Rules › Title 20 - PUBLIC SAFETY › Article 20:18 - GAMING COMMISSION - DEADWOOD GAMBLING › Chapter 20:18:16 - Poker › Section 20:18:16:35 - Faced card

Current through Register Vol. 51, page 10, July 15, 2024
If a card is improperly faced in the deck, it must be treated
				  as a dead card and replaced by the next card below it in the deck. A joker
				  dealt face upward when the joker is not being used in the game is a dead card.
				  A joker dealt face downward to a player when the joker is not used in the game
				  must be replaced by the top card of the deck after all of the other players
				  have received cards for that round.
General Authority:
SDCL
					 42-7B-7.
Law Implemented:
SDCL
					 42-7B-1,
					 42-7B-2,
					 42-7B-3,
					 42-7B-4,
					 42-7B-7,
					 42-7B-14,
					 42-7B-15.
South Dakota Administrative Rules › Title 20 - PUBLIC SAFETY › Article 20:18 - GAMING COMMISSION - DEADWOOD GAMBLING › Chapter 20:18:16 - Poker › Section 20:18:16:36 - Time limit

Current through Register Vol. 51, page 10, July 15, 2024
The retail licensee may place a maximum time limit for a
				  player to act on a hand. At the end of the time limit, if the player has not
				  bet, the player must check. If there has been a bet to the player, the player's
				  hand is dead. The dealer must provide warning to the player before the
				  expiration of the time limit.
General Authority:
SDCL
					 42-7B-7.
Law Implemented:
SDCL
					 42-7B-1,
					 42-7B-2,
					 42-7B-3,
					 42-7B-4,
					 42-7B-7,
					 42-7B-14,
					 42-7B-15.
South Dakota Administrative Rules › Title 20 - PUBLIC SAFETY › Article 20:18 - GAMING COMMISSION - DEADWOOD GAMBLING › Chapter 20:18:16 - Poker › Section 20:18:16:37 - Posting of rules

Current through Register Vol. 51, page 10, July 15, 2024
Posted rules must be clear and legible and placed at each
				  poker table or in a conspicuous location so that players may easily read the
				  rules. Rules and the place of posting must be approved by the executive
				  secretary.
General Authority:
SDCL
					 42-7B-7.
Law Implemented:
SDCL
					 42-7B-7,
					 42-7B-11(13),
					 42-7B-15.
South Dakota Administrative Rules › Title 20 - PUBLIC SAFETY › Article 20:18 - GAMING COMMISSION - DEADWOOD GAMBLING › Chapter 20:18:16 - Poker › Section 20:18:16:38 - House game rules

Current through Register Vol. 51, page 10, July 15, 2024
A retail licensee must post house game rules that include at
				  least the following rules:
(1) It must
				use one deck of 52 cards, except when a joker is used;
(2) It must use a cutting card to conceal the
				bottom card of the deck;
(3) It
				will deal out of the hand;
(4) It
				will allow blind bets or not allow blind bets;
(5) It will use or not use bet-or-check
				policy;
(6) It will use or not use
				"check-and-raise";
(7) The maximum
				amount of rake-off must not exceed 10 percent;
(8) It will use an ante or no ante;
				and
(9) It will set the number of
				raises allowed per round.
General Authority:
SDCL
					 42-7B-7.
Law Implemented:
SDCL
					 42-7B-1,
					 42-7B-2,
					 42-7B-3,
					 42-7B-4,
					 42-7B-7,
					 42-7B-14,
					 42-7B-15.
South Dakota Administrative Rules › Title 20 - PUBLIC SAFETY › Article 20:18 - GAMING COMMISSION - DEADWOOD GAMBLING › Chapter 20:18:16 - Poker › Section 20:18:16:39 - Player rules

Current through Register Vol. 51, page 10, July 15, 2024
A retail licensee must post the following rules for
				  players:
(1) A player must be at least
				21 years of age;
(2) No side bets
				are permitted; and
(3) No credit is
				extended;
(4) The use of any
				electronic device for communication at the table is prohibited;
(5) The placement of any electronic device on
				the table is prohibited;
(6) A
				player may only speak English during the play of a hand; and
(7) Ethical play: Any player who soft plays a
				hand shall be penalized. The penalty may include either chip forfeiture or
				disqualification or both. Any player involved in chip dumping and other forms
				of collusion shall be disqualified.
General Authority:
SDCL
					 42-7B-7.
Law Implemented:
SDCL
					 42-7B-7,
					 42-7B-11(13),
					 42-7B-15.