reglab/statecodes huggingface dataset:
South Dakota Administrative Rules › Title 20 - PUBLIC SAFETY › Article 20:18 - GAMING COMMISSION - DEADWOOD GAMBLING › Chapter 20:18:12.01 - Operation of gaming establishments › Section 20:18:12.01:23 - Age of participants

Current through Register Vol. 51, page 10, July 15, 2024
No licensee may allow any person under twenty-one years of
				  age to gamble or be present at a gambling table, slot machine, or other area in
				  which gambling is conducted. Nothing may prevent any person under twenty-one
				  years of age from directly passing through a casino to approved nongaming
				  areas.
General Authority:
SDCL
					 42-7B-7.
Law Implemented:
SDCL
					 42-7B-35.
South Dakota Administrative Rules › Title 20 - PUBLIC SAFETY › Article 20:18 - GAMING COMMISSION - DEADWOOD GAMBLING › Chapter 20:18:12.01 - Operation of gaming establishments › Section 20:18:12.01:24 - Patron protection information

Current through Register Vol. 51, page 10, July 15, 2024
A licensee shall provide patron protection information to
				  individuals and patrons on demand. The patron protection information must
				  include:
(1) Information about
				potential risks associated with excessive wagering, and contract information
				for an organization based in South Dakota or the United States, approved by the
				commission, dedicated to helping people with potential gambling
				problems;
(2) Notification that
				underage gambling is a criminal offense and that anyone who facilitates an
				individual under the age of 21 to place a sports bet has committed a criminal
				offense and must be prohibited from gambling;
(3) A list of the available patron protection
				measures that can be invoked by the patron, such as self-exclusion and
				information on how to invoke those measures;
(4) For patron accounts, mechanisms in place
				for patrons to detect unauthorized use;
(5) Information on how disputes can be filed
				with the licensee pursuant to § 20:18:12.01:07; and
(6) The method for filing with the commission
				an unresolved dispute after all reasonable means to resolve the dispute with
				the licensee have been exhausted, pursuant to § 20:18:12.01:07.
General Authority:
SDCL
					 42-7B-7,
					 42-7B-1 If 13).
Law Implemented:
SDCL
					 42-7B-2.1(l),
					 42-7B-43.
South Dakota Administrative Rules › Title 20 - PUBLIC SAFETY › Article 20:18 - GAMING COMMISSION - DEADWOOD GAMBLING › Chapter 20:18:12.01 - Operation of gaming establishments › Section 20:18:12.01:25 - Integrity monitoring - Personnel and notification

Current through Register Vol. 51, page 10, July 15, 2024
A licensee must employ or retain persons responsible for
				  ensuring the operation and integrity of gaming and reviewing all reports of
				  suspicious behavior. Unless otherwise directed by the commission, a licensee
				  must promptly notify the commission upon detecting or becoming aware of any of
				  the following:
(1) Any person
				participating in gaming who is engaging in or attempting to engage in. or who
				is reasonably suspected of cheating, theft, embezzlement, collusion, use of
				funds derived from illegal activity, money laundering, or any other illegal
				activities;
(2) Any person who is
				reasonably suspected of misrepresenting their identity or using false
				identification to establish or attempt to establish a patron account:
(3) Suspected criminal activity related to
				any aspect of gaming;
(4) Any
				criminal or disciplinary proceedings commenced against the licensee in
				connection with its sports wagering operations; or
(5) Any wager that violates any applicable
				state or federal law.
A licensee must promptly notify any affected licensees of
				  any issues impacting the integrity of gaming.
General Authority:
SDCL
					 42-7B-7,
					 42-7B-11(13).
Law Implemented:
SDCL
					 42-7B-2.1,
					 42-7B-43.
South Dakota Administrative Rules › Title 20 - PUBLIC SAFETY › Article 20:18 - GAMING COMMISSION - DEADWOOD GAMBLING › Chapter 20:18:12.01 - Operation of gaming establishments › Section 20:18:12.01:26 - Self - exclusion plan

Current through Register Vol. 51, page 10, July 15, 2024
A licensee conducting gaming shall develop a selfexclusion
				  plan or voluntary exclusion plan to prevent any person, who informs the
				  licensee of that person's desire to participate in a self-exclusion or
				  voluntary exclusion program, from participating in gaming. This plan must be
				  submitted to the executive secretary for review and approval. The plan must
				  include monthly reporting of voluntarily excluded persons.
General Authority:
SDCL
					 42-7B-7,
					 42-7B-11(13).
Law Implemented:
SDCL
					 42-7B-2.1(l),
					 42-7B-43.
South Dakota Administrative Rules › Title 20 - PUBLIC SAFETY › Article 20:18 - GAMING COMMISSION - DEADWOOD GAMBLING › Chapter 20:18:13 - Integrity of equipment › Section 20:18:13:01 - Prior approval required

Current through Register Vol. 51, page 10, July 15, 2024
No equipment, machine, or device may be used for gaming
				  without prior approval of the executive secretary or a designee. The approval
				  must be in writing and must particularly describe the equipment, machine, or
				  device.
General Authority:
SDCL
					 42-7B-7.
Law Implemented:
SDCL
					 42-7B-1,
					 42-7B-2,
					 42-7B-3,
					 42-7B-7,
					 42-7B-36,
					 42-7B-43.
South Dakota Administrative Rules › Title 20 - PUBLIC SAFETY › Article 20:18 - GAMING COMMISSION - DEADWOOD GAMBLING › Chapter 20:18:13 - Integrity of equipment › Section 20:18:13:02 - Testing

Current through Register Vol. 51, page 10, July 15, 2024
The executive secretary may require equipment, machines, or
				  devices to be tested before approval. The executive secretary may require the
				  payment of costs. Approval of the equipment, machine, or device must be stayed
				  pending payment of the costs and testing of the equipment.
General Authority:
SDCL
					 42-7B-7.
Law Implemented:
SDCL
					 42-7B-1,
					 42-7B-2,
					 42-7B-3,
					 42-7B-7,
					 42-7B-36,
					 42-7B-43.
South Dakota Administrative Rules › Title 20 - PUBLIC SAFETY › Article 20:18 - GAMING COMMISSION - DEADWOOD GAMBLING › Chapter 20:18:13 - Integrity of equipment › Section 20:18:13:03 - Appeal

Current through Register Vol. 51, page 10, July 15, 2024
If approval is denied by the executive secretary or a
				  delegated agent of the commission, the applicant for approval may appeal the
				  denial in writing to the commission within 10 days of being notified after the
				  denial. The appeal is a contested case pursuant to SDCL 1-26.
General Authority:
SDCL
					 42-7B-7.
Law Implemented:
SDCL
					 42-7B-1,
					 42-7B-2,
					 42-7B-3,
					 42-7B-7.
South Dakota Administrative Rules › Title 20 - PUBLIC SAFETY › Article 20:18 - GAMING COMMISSION - DEADWOOD GAMBLING › Chapter 20:18:13 - Integrity of equipment › Section 20:18:13:04 - Report of methods of cheating on device

Current through Register Vol. 51, page 10, July 15, 2024
All manufacturers and distributors of gaming devices must
				  report all discovered or suspected methods of cheating a device that may
				  compromise the integrity of the device in any way. The report must be made to
				  the commission or the executive secretary within 14 days after the
				  discovery.
General Authority:
SDCL
					 42-7B-7.
Law Implemented:
SDCL
					 42-7B-1,
					 42-7B-2,
					 42-7B-3,
					 42-7B-7,
					 42-7B-43.
South Dakota Administrative Rules › Title 20 - PUBLIC SAFETY › Article 20:18 - GAMING COMMISSION - DEADWOOD GAMBLING › Chapter 20:18:14 - Authorized games › Section 20:18:14:01 - Authorized games

Current through Register Vol. 51, page 10, July 15, 2024
The following games are authorized:
(1) Blackjack;
(2) Poker;
(3) Slot machines;
(4) Craps;
(5) Roulette;
(6) Keno; and
(7) Wagering on sporting events.
General Authority:
SDCL
					 42-7B-7.
Law Implemented:
SDCL
					 42-7B-1,
					 42-7B-7,
					 42-7B-11(13).
South Dakota Administrative Rules › Title 20 - PUBLIC SAFETY › Article 20:18 - GAMING COMMISSION - DEADWOOD GAMBLING › Chapter 20:18:14 - Authorized games › Section 20:18:14:02 - Start of gaming

Current through Register Vol. 51, page 10, July 15, 2024
No licensee may start gaming without written authority from
				  the executive secretary.
General Authority:
SDCL
					 42-7B-7.
Law Implemented:
SDCL
					 42-7B-1,
					 42-7B-2,
					 42-7B-3,
					 42-7B-4,
					 42-7B-17.
South Dakota Administrative Rules › Title 20 - PUBLIC SAFETY › Article 20:18 - GAMING COMMISSION - DEADWOOD GAMBLING › Chapter 20:18:14.01 - Tournaments › Section 20:18:14.01:01 - Definitions

Current through Register Vol. 51, page 10, July 15, 2024
Terms used in this chapter mean:
(1) "Game tournament," an organized poker,
				blackjack, craps or roulette game approved by the executive secretary in which
				a player pays a "buy-in" and receives a prescribed number of chips;
(2) "Slot tournament," an organized event,
				sponsored by one or more licensees, that permits a player to either purchase or
				be awarded the opportunity to engage in competitive play against other
				players;
(3) "Tournament buy-in,"
				an advertised amount paid by each player to participate in a game tournament
				which entitles the player to receive a prescribed number of chips. The
				tournament buy-in amount is included in the tournament prize pool except for
				that portion that may be retained as a tournament entry fee;
(4) "Tournament entry fee," a percentage of
				the tournament buy-in that may be retained by the licensee as adjusted gross
				proceeds. The maximum amount that may be retained by the licensee is limited
				pursuant to § 20:18:14.01:06;
(5) "Tournament prize pool," is a prize pool
				comprised of the tournament buy-in and any other items or amounts given by the
				licensee and awarded to the participants in the game or slot
				tournament.
General Authority:
SDCL
					 42-7B-7,
					 42-7B-11(13).
Law Implemented:
SDCL
					 42-7B-1,
					 42-7B-11(13).
South Dakota Administrative Rules › Title 20 - PUBLIC SAFETY › Article 20:18 - GAMING COMMISSION - DEADWOOD GAMBLING › Chapter 20:18:14.01 - Tournaments › Section 20:18:14.01:02 - Prior approval of executive secretary needed

Current through Register Vol. 51, page 10, July 15, 2024
A game tournament must have prior approval of the executive
				  secretary. A slot tournament that contains a tournament entry fee retained by
				  the licensee must have prior approval of the executive
				  secretary.
General Authority:
SDCL
					 42-7B-7,
					 42-7B-11(13).
Law Implemented:
SDCL
					 42-7B-11(13).
South Dakota Administrative Rules › Title 20 - PUBLIC SAFETY › Article 20:18 - GAMING COMMISSION - DEADWOOD GAMBLING › Chapter 20:18:14.01 - Tournaments › Section 20:18:14.01:03 - Statement to executive secretary

Current through Register Vol. 51, page 10, July 15, 2024
Before a game or slot tournament begins, the licensee must
				  submit to the executive secretary a written statement containing the rules,
				  places which will be declared winners, betting structure of tournament,
				  additional buy-in opportunities, disbursements of the prize money, and the
				  dates of the tournament. However, if the tournament buy-in is $50 or less per
				  player, the dates on which the tournament may be conducted are at the
				  discretion of the licensee.
Before a slot tournament begins, the licensee must also
				  notify the executive secretary in writing of the number of slot machines
				  involved in the slot tournament and must identify each machine by make, model,
				  serial number, and South Dakota stamp identification number.
Before a game tournament begins, the licensee must also
				  notify the executive secretary in writing of the number of tables involved in
				  the game tournament and must identify each table by its South Dakota stamp
				  identification number.
General Authority:
SDCL
					 42-7B-7,
					 42-7B-11(13).
Law Implemented:
SDCL
					 42-7B-9.1,
					 42-7B-11(13),
					 42-7B-15.
South Dakota Administrative Rules › Title 20 - PUBLIC SAFETY › Article 20:18 - GAMING COMMISSION - DEADWOOD GAMBLING › Chapter 20:18:14.01 - Tournaments › Section 20:18:14.01:04 - Buy-in results in player's receipt of chips

Current through Register Vol. 51, page 10, July 15, 2024
As a result of a player's buy-in, the player receives a
				  prescribed number of chips. Additional buy-ins are permitted in the executive
				  secretary's discretion, however, unconditional additional buy-ins are
				  prohibited.
General Authority:
SDCL
					 42-7B-7.
Law Implemented:
SDCL
					 42-7B-11,
					 42-7B-15.
South Dakota Administrative Rules › Title 20 - PUBLIC SAFETY › Article 20:18 - GAMING COMMISSION - DEADWOOD GAMBLING › Chapter 20:18:14.01 - Tournaments › Section 20:18:14.01:05 - Licensee may determine purse

Current through Register Vol. 51, page 10, July 15, 2024
The licensee may determine the amount of the purse by
				  utilizing any method approved by the executive secretary. The number of winning
				  places shall be determined by the licensee and submitted to the executive
				  secretary prior to the commencement of a tournament.
General Authority:
SDCL
					 42-7B-7.
Law Implemented:
SDCL
					 42-7B-11,
					 42-7B-15.
South Dakota Administrative Rules › Title 20 - PUBLIC SAFETY › Article 20:18 - GAMING COMMISSION - DEADWOOD GAMBLING › Chapter 20:18:14.01 - Tournaments › Section 20:18:14.01:06 - Amount retained by licensee

Current through Register Vol. 51, page 10, July 15, 2024
No more than ten percent of the total tournament buy-ins may
				  be retained by the licensee as a tournament entry fee, which fee shall be
				  included as part of adjusted gross proceeds. The adjusted gross proceeds do not
				  include any mandatory gratuities as described in the rules of the tournament
				  and paid to the licensed dealers.
General Authority:
SDCL
					 42-7B-7.
Law Implemented:
SDCL
					 42-7B-11,
					 42-7B-15.
South Dakota Administrative Rules › Title 20 - PUBLIC SAFETY › Article 20:18 - GAMING COMMISSION - DEADWOOD GAMBLING › Chapter 20:18:14.01 - Tournaments › Section 20:18:14.01:07 - Chips

Current through Register Vol. 51, page 10, July 15, 2024
Chips used in any tournament must be different chips than
				  otherwise authorized by this article. The licensee shall determine the value
				  assigned to the chip for tournament play. All chips must be accounted for by
				  the licensee.
General Authority:
SDCL
					 42-7B-7.
Law Implemented:
SDCL
					 42-7B-11,
					 42-7B-15.
Chips and tokens, ch
					 20:18:20.
South Dakota Administrative Rules › Title 20 - PUBLIC SAFETY › Article 20:18 - GAMING COMMISSION - DEADWOOD GAMBLING › Chapter 20:18:14.01 - Tournaments › Section 20:18:14.01:08 - Report to commission

Current through Register Vol. 51, page 10, July 15, 2024
At the conclusion of a tournament, the licensee shall prepare
				  a written report containing a list of all participants, winners, places taken,
				  amount of prizes awarded, and the amount of funds retained by the licensee. If
				  the amount of funds retained by the licensee from the tournament are $250 or
				  more, the licensee will provide a copy of the report to the commission within
				  48 hours after the conclusion of the tournament. The licensee shall maintain
				  this list in the licensee's records for three years.
General Authority:
SDCL
					 42-7B-7.
Law Implemented:
SDCL
					 42-7B-7,
					 42-7B-11(13),
					 42-7B-15.
South Dakota Administrative Rules › Title 20 - PUBLIC SAFETY › Article 20:18 - GAMING COMMISSION - DEADWOOD GAMBLING › Chapter 20:18:14.01 - Tournaments › Section 20:18:14.01:09 - Inspections and specifications

Current through Register Vol. 51, page 10, July 15, 2024
All slot machines used in tournament play must be inspected
				  by agents or employees of the commission prior to commencement of a tournament.
				  All slot machines used in a slot tournament must meet the specifications
				  outlined in chapters 20:18:17 and 20:18:18. For tournament play, the commission
				  may waive the percentage requirement of §
									20:18:17:22.
General Authority:
SDCL
					 42-7B-7.
Law Implemented:
SDCL
					 42-7B-11,
					 42-7B-15.
South Dakota Administrative Rules › Title 20 - PUBLIC SAFETY › Article 20:18 - GAMING COMMISSION - DEADWOOD GAMBLING › Chapter 20:18:14.01 - Tournaments › Section 20:18:14.01:10 - Inspection of software

Current through Register Vol. 51, page 10, July 15, 2024
All software used in tournament play must be inspected and
				  approved by agents or employees of the commission prior to commencement of a
				  tournament.
General Authority:
SDCL
					 42-7B-7.
Law Implemented:
SDCL
					 42-7B-11,
					 42-7B-15.
South Dakota Administrative Rules › Title 20 - PUBLIC SAFETY › Article 20:18 - GAMING COMMISSION - DEADWOOD GAMBLING › Chapter 20:18:14.01 - Tournaments › Section 20:18:14.01:11 - Random tournament seating

Current through Register Vol. 51, page 10, July 15, 2024
Tournament seats must be randomly assigned by a method
				  approved by the executive secretary.
General Authority:
SDCL
					 42-7B-7.
Law Implemented:
SDCL
					 42-7B-7,
					 42-7B-11(13).
South Dakota Administrative Rules › Title 20 - PUBLIC SAFETY › Article 20:18 - GAMING COMMISSION - DEADWOOD GAMBLING › Chapter 20:18:15 - Blackjack › Section 20:18:15:01 - Definitions

Current through Register Vol. 51, page 10, July 15, 2024
Terms used in this chapter mean:
(1) "Blackjack," an ace and a second card
				with a point value of ten dealt as the initial two cards to a player or the
				dealer. Blackjack may not include an ace and a ten-point value card dealt to a
				player who has split pairs;
(2)
				"Dealer," the person responsible for dealing the cards at a blackjack
				table;
(3) "Hard total," the total
				point count of a hand which contains no aces or which contains aces that are
				counted as one in value;
(4)
				"Shoe," a dealing device that has a compartment in which cards are stacked and
				that permits cards to be dealt at any given time;
(5) "Soft total," the total point count of a
				hand containing an ace when the ace is counted as eleven in value;
(6) "Tip bet," a wager placed by the player
				on behalf of the dealer.
General Authority:
SDCL
					 42-7B-7.
Law Implemented:
SDCL
					 42-7B-1,
					 42-7B-2,
					 42-7B-3,
					 42-7B-4,
					 42-7B-7,
					 42-7B-14,
					 42-7B-15.
South Dakota Administrative Rules › Title 20 - PUBLIC SAFETY › Article 20:18 - GAMING COMMISSION - DEADWOOD GAMBLING › Chapter 20:18:15 - Blackjack › Section 20:18:15:01.01 - Types of blackjack authorized

Current through Register Vol. 51, page 10, July 15, 2024
The retail licensee may conduct the following blackjack
				  games:
(1) Rainbow 21;
(2) Ten sticks 21;
(3) 21 + 3;
(4) Lucky ladies blackjack;
(5) Progressive blackjack;
(6) STREAK blackjack;
(7) Buster blackjack;
(8) Winners option blackjack;
(9) Blackjack switch;
(10) Dealer Bust 21;
(11) Dead Man's Hand blackjack;
(12) War blackjack;
(13) Lucky Lucky blackjack;
(14) Free Bet blackjack;
(15) Bonus Spin Counts Kustom
				blackjack;
(16) Bust
				Bonus;
(17) TriLux Bonus blackjack
				with Super 3;
(18) Triple Win 20;
				and
(19) Blazing 7's
				Progressive.
General Authority:
SDCL
					 42-7B-4(3),
					 42-7B-7.
Law Implemented:
SDCL
					 42-7B-4(3),
					 42-7B-7,
					 42-7B-15.
South Dakota Administrative Rules › Title 20 - PUBLIC SAFETY › Article 20:18 - GAMING COMMISSION - DEADWOOD GAMBLING › Chapter 20:18:15 - Blackjack › Section 20:18:15:02 - Cards

Current through Register Vol. 51, page 10, July 15, 2024
The value of the cards contained in a deck of cards is as
				  follows:
(1) A card from 2 to 10 has
				its face value;
(2) A jack, queen,
				or king has a value of 10; and
(3)
				An ace has a value of 11 unless that would give a player or the dealer a score
				in excess of 21, in which case it has a value of one.
A standard blackjack deck must contain 52 cards in four
				  suits, hearts, diamonds, clubs, and spades, with each suit consisting of
				  numerical cards from 2 to 10 and a jack, a queen, a king, and an ace.
The back of the cards must display a mirror image design
				  approved by the executive secretary.
More than one deck of cards may be used for play at
				  blackjack.
Any cards which have been opened and placed on house banked
				  table games which are handled by players shall be removed from play and
				  cancelled in twenty-four (24) hours or less.
General Authority:
SDCL
					 42-7B-7,
					 42-7B-11.
Law Implemented:
SDCL
					 42-7B-3,
					 42-7B-4,
					 42-7B-7,
					 42-7B-15.
South Dakota Administrative Rules › Title 20 - PUBLIC SAFETY › Article 20:18 - GAMING COMMISSION - DEADWOOD GAMBLING › Chapter 20:18:15 - Blackjack › Section 20:18:15:03 - Wagers

Current through Register Vol. 51, page 10, July 15, 2024
Before the first card is dealt for a round of play, a player
				  may make a wager of not more than the posted table limit against the dealer.
				  The player wins the wager if any of the following events occur:
(1) The sum of the player's cards is 21 or
				less and the sum of the dealer's cards is more than 21;
(2) The sum of the player's cards exceeds
				that of the dealer without either exceeding 21; or
(3) The player has blackjack and the dealer
				does not.
General Authority:
SDCL
					 42-7B-7,
					 42-7B-11(13).
Law Implemented:
SDCL
					 42-7B-7,
					 42-7B-11(13),
					 42-7B-14,
					 42-7B-15.
South Dakota Administrative Rules › Title 20 - PUBLIC SAFETY › Article 20:18 - GAMING COMMISSION - DEADWOOD GAMBLING › Chapter 20:18:15 - Blackjack › Section 20:18:15:04 - Push - Exceptions

Current through Register Vol. 51, page 10, July 15, 2024
A wager is void and returned to the player when the sum of
				  the player's cards is the same as the dealer, but a player's wager is lost if
				  the dealer has a blackjack and the sum of the player's cards is 21 and not a
				  blackjack.
General Authority:
SDCL
					 42-7B-7.
Law Implemented:
SDCL
					 42-7B-1,
					 42-7B-2,
					 42-7B-3,
					 42-7B-4,
					 42-7B-7,
					 42-7B-14,
					 42-7B-15.
South Dakota Administrative Rules › Title 20 - PUBLIC SAFETY › Article 20:18 - GAMING COMMISSION - DEADWOOD GAMBLING › Chapter 20:18:15 - Blackjack › Section 20:18:15:05 - Wagering rules

Current through Register Vol. 51, page 10, July 15, 2024
Except when splitting pairs, doubling down, surrendering, or
				  making an insurance wager, no wager may be increased or withdrawn after the
				  first card of a round has been dealt. All wagers at blackjack must be made by
				  placing gaming chips, tokens, or coins on the appropriate areas of the
				  blackjack layout.
General Authority:
SDCL
					 42-7B-7.
Law Implemented:
SDCL
					 42-7B-1,
					 42-7B-2,
					 42-7B-3,
					 42-7B-4,
					 42-7B-7,
					 42-7B-14,
					 42-7B-15.
South Dakota Administrative Rules › Title 20 - PUBLIC SAFETY › Article 20:18 - GAMING COMMISSION - DEADWOOD GAMBLING › Chapter 20:18:15 - Blackjack › Section 20:18:15:06 - Payment of wagers

Current through Register Vol. 51, page 10, July 15, 2024
Winning wagers must be paid at odds of at least one to one
				  with the exception of blackjack which must be paid at odds of at least three to
				  two. In the case of a single-deck game, the operator may choose to pay a
				  winning blackjack at the odds of at least six to five.
General Authority:
SDCL
					 42-7B-7.
Law Implemented:
SDCL
					 42-7B-7,
					 42-7B-15.
South Dakota Administrative Rules › Title 20 - PUBLIC SAFETY › Article 20:18 - GAMING COMMISSION - DEADWOOD GAMBLING › Chapter 20:18:15 - Blackjack › Section 20:18:15:07 - Handling of wagers

Current through Register Vol. 51, page 10, July 15, 2024
Except for splitting pairs, surrendering, insurance, and
				  doubling down, once the first card of the hand has been dealt by the dealer, no
				  player may handle, remove, or alter any wagers that have been made until the
				  hand has been completed. After a wager on the insurance line, a surrender, a
				  wager to double down, or a wager to split pairs has been confirmed by the
				  dealer, no player may handle, remove, or alter the wagers until the hand is
				  completed. No dealer or other employee of the licensee may permit a player to
				  violate this section.
General Authority:
SDCL
					 42-7B-7.
Law Implemented:
SDCL
					 42-7B-1,
					 42-7B-2,
					 42-7B-3,
					 42-7B-4,
					 42-7B-7,
					 42-7B-14,
					 42-7B-15.
South Dakota Administrative Rules › Title 20 - PUBLIC SAFETY › Article 20:18 - GAMING COMMISSION - DEADWOOD GAMBLING › Chapter 20:18:15 - Blackjack › Section 20:18:15:08 - Inspection of cards

Current through Register Vol. 51, page 10, July 15, 2024
After receiving the cards at the table, the dealer must sort
				  and inspect the cards.
General Authority:
SDCL
					 42-7B-7.
Law Implemented:
SDCL
					 42-7B-1,
					 42-7B-2,
					 42-7B-3,
					 42-7B-4,
					 42-7B-7,
					 42-7B-14,
					 42-7B-15.
South Dakota Administrative Rules › Title 20 - PUBLIC SAFETY › Article 20:18 - GAMING COMMISSION - DEADWOOD GAMBLING › Chapter 20:18:15 - Blackjack › Section 20:18:15:09 - Presentation of cards

Current through Register Vol. 51, page 10, July 15, 2024
After the cards are sorted and inspected, the cards must be
				  spread out, faced upward on the table, for visual inspection by the players.
				  The cards must be spread out in horizontal fan shaped columns by deck according
				  to suit and sequence.
General Authority:
SDCL
					 42-7B-7.
Law Implemented:
SDCL
					 42-7B-1,
					 42-7B-2,
					 42-7B-3,
					 42-7B-4,
					 42-7B-7,
					 42-7B-14,
					 42-7B-15.
South Dakota Administrative Rules › Title 20 - PUBLIC SAFETY › Article 20:18 - GAMING COMMISSION - DEADWOOD GAMBLING › Chapter 20:18:15 - Blackjack › Section 20:18:15:10 - The shuffle and reshuffle

Current through Register Vol. 51, page 10, July 15, 2024
After the players inspect the cards, the cards must be turned
				  face downward on the table, mixed thoroughly, and stacked. After each stack of
				  cards is dealt, the dealer must reshuffle the cards so that they are randomly
				  intermixed. A reshuffle of the cards must take place after the cutting card is
				  reached and before the dealer deals all of the cards. The retail licensee may
				  reshuffle the cards at its discretion.
General Authority:
SDCL
					 42-7B-7.
Law Implemented:
SDCL
					 42-7B-1,
					 42-7B-2,
					 42-7B-3,
					 42-7B-4,
					 42-7B-7,
					 42-7B-14,
					 42-7B-15.
South Dakota Administrative Rules › Title 20 - PUBLIC SAFETY › Article 20:18 - GAMING COMMISSION - DEADWOOD GAMBLING › Chapter 20:18:15 - Blackjack › Section 20:18:15:11 - Cut

Current through Register Vol. 51, page 10, July 15, 2024
After the cards have been shuffled, the dealer must offer the
				  stack of cards with the backs facing away to the cutting player to be cut. The
				  cutting player may cut the cards by placing the cutting card in the stack at
				  least five cards from either end. Once the cutting card has been inserted by
				  the player, the dealer must take all cards in front of the cutting card and
				  place them on the back of the stack after which the dealer must insert the
				  cutting card in a position between the center and the back of the stack. If a
				  shoe is used, the stack of cards must then be inserted into the dealing shoe
				  for the beginning of play; otherwise, the cards may be dealt from the
				  hand.
General Authority:
SDCL
					 42-7B-7.
Law Implemented:
SDCL
					 42-7B-1,
					 42-7B-2,
					 42-7B-2.1,
					 42-7B-3,
					 42-7B-4,
					 42-7B-7,
					 42-7B-14,
					 42-7B-15.
South Dakota Administrative Rules › Title 20 - PUBLIC SAFETY › Article 20:18 - GAMING COMMISSION - DEADWOOD GAMBLING › Chapter 20:18:15 - Blackjack › Section 20:18:15:12 - Cutting player

Current through Register Vol. 51, page 10, July 15, 2024
The dealer must make a reasonable attempt to alternate the
				  cut among all players.
General Authority:
SDCL
					 42-7B-7.
Law Implemented:
SDCL
					 42-7B-1,
					 42-7B-2,
					 42-7B-3,
					 42-7B-4,
					 42-7B-7,
					 42-7B-14,
					 42-7B-15.
South Dakota Administrative Rules › Title 20 - PUBLIC SAFETY › Article 20:18 - GAMING COMMISSION - DEADWOOD GAMBLING › Chapter 20:18:15 - Blackjack › Section 20:18:15:13 - Proposals for variations

Current through Register Vol. 51, page 10, July 15, 2024
Upon written application of a retail licensee, the executive
				  secretary may approve variations in the shuffle, deal, cut card placement,
				  number of cut cards including shuffle techniques without the use of any cut
				  cards, where the shuffle takes place, who is responsible for shuffling,
				  shuffling equipment, dealing devices, and any burn card
				  procedures.
General Authority:
SDCL
					 42-7B-7.
Law Implemented:
SDCL
					 42-7B-1,
					 42-7B-2,
					 42-7B-3,
					 42-7B-4,
					 42-7B-7,
					 42-7B-14,
					 42-7B-15.
South Dakota Administrative Rules › Title 20 - PUBLIC SAFETY › Article 20:18 - GAMING COMMISSION - DEADWOOD GAMBLING › Chapter 20:18:15 - Blackjack › Section 20:18:15:14 - Procedure for dealing cards

Current through Register Vol. 51, page 10, July 15, 2024
Cards used to play at blackjack must be dealt from the hand
				  or from a dealing shoe specifically designed for the purpose and located on the
				  table on the left of the dealer. A dealer must remove cards from the shoe or
				  the deck and then place them on the appropriate area of the
				  layout.
General Authority:
SDCL
					 42-7B-7.
Law Implemented:
SDCL
					 42-7B-1,
					 42-7B-2,
					 42-7B-3,
					 42-7B-4,
					 42-7B-7,
					 42-7B-14,
					 42-7B-15.
South Dakota Administrative Rules › Title 20 - PUBLIC SAFETY › Article 20:18 - GAMING COMMISSION - DEADWOOD GAMBLING › Chapter 20:18:15 - Blackjack › Section 20:18:15:15 - Burn procedure

Current through Register Vol. 51, page 10, July 15, 2024
At the discretion of the retail licensee, the dealer may deal
				  the first card face downward and place it in the discard rack which must be
				  located on the table immediately in front of or to the right of the dealer. A
				  new dealer who comes to the table may also burn one card before the new dealer
				  deals cards to the players. At the discretion of a retail licensee, the burn
				  card may be disclosed upon request.
General Authority:
SDCL
					 42-7B-7.
Law Implemented:
SDCL
					 42-7B-1,
					 42-7B-2,
					 42-7B-3,
					 42-7B-4,
					 42-7B-7,
					 42-7B-14,
					 42-7B-15.
South Dakota Administrative Rules › Title 20 - PUBLIC SAFETY › Article 20:18 - GAMING COMMISSION - DEADWOOD GAMBLING › Chapter 20:18:15 - Blackjack › Section 20:18:15:16 - The deal

Current through Register Vol. 51, page 10, July 15, 2024
At the beginning of a round of play, the dealer must,
				  starting on the left and continuing clockwise around the table, deal the cards
				  in the following order:
(1) One card
				face downward or upward to each box on the layout in which a wager is
				contained;
(2) One card face upward
				to the dealer;
(3) A second card,
				face downward or upward to each box in which a wager is contained;
				and
(4) One card face downward to
				the dealer.
General Authority:
SDCL
					 42-7B-7.
Law Implemented:
SDCL
					 42-7B-1,
					 42-7B-2,
					 42-7B-3,
					 42-7B-4,
					 42-7B-7,
					 42-7B-14,
					 42-7B-15.
South Dakota Administrative Rules › Title 20 - PUBLIC SAFETY › Article 20:18 - GAMING COMMISSION - DEADWOOD GAMBLING › Chapter 20:18:15 - Blackjack › Section 20:18:15:17 - The play

Current through Register Vol. 51, page 10, July 15, 2024
After two cards have been dealt to each player and to the
				  dealer, each player must double down, surrender, split pairs, stand, draw, or
				  make an insurance wager. As each player indicates a decision, the dealer must
				  deal whatever additional cards are necessary.
General Authority:
SDCL
					 42-7B-7.
Law Implemented:
SDCL
					 42-7B-4,
					 42-7B-7,
					 42-7B-15.
South Dakota Administrative Rules › Title 20 - PUBLIC SAFETY › Article 20:18 - GAMING COMMISSION - DEADWOOD GAMBLING › Chapter 20:18:15 - Blackjack › Section 20:18:15:18 - The pickup

Current through Register Vol. 51, page 10, July 15, 2024
At the conclusion of a round of play, all cards on the layout
				  must be picked up by the dealer in such a manner that they can be readily
				  arranged to indicate each player's hand in case of question or dispute. When
				  the value of a player's cards exceeds 21, that player's cards shall be revealed
				  and placed in the discard rack.
General Authority:
SDCL
					 42-7B-7.
Law Implemented:
SDCL
					 42-7B-1,
					 42-7B-2,
					 42-7B-2.1,
					 42-7B-3,
					 42-7B-4,
					 42-7B-7,
					 42-7B-14,
					 42-7B-15.
South Dakota Administrative Rules › Title 20 - PUBLIC SAFETY › Article 20:18 - GAMING COMMISSION - DEADWOOD GAMBLING › Chapter 20:18:15 - Blackjack › Section 20:18:15:19 - Dealer's hole card

Current through Register Vol. 51, page 10, July 15, 2024
The dealer may not look at the face of the dealer's hole card
				  until after all cards requested by the players are dealt to them unless the
				  dealer's first card is an ace or has the value of ten.
General Authority:
SDCL
					 42-7B-7.
Law Implemented:
SDCL
					 42-7B-1,
					 42-7B-2,
					 42-7B-3,
					 42-7B-4,
					 42-7B-7,
					 42-7B-14,
					 42-7B-15.
South Dakota Administrative Rules › Title 20 - PUBLIC SAFETY › Article 20:18 - GAMING COMMISSION - DEADWOOD GAMBLING › Chapter 20:18:15 - Blackjack › Section 20:18:15:20 - Dealing after cutting card reached

Current through Register Vol. 51, page 10, July 15, 2024
If the cutting card is reached during the deal of the cards,
				  the dealer must continue dealing until that round of play is
				  completed.
General Authority:
SDCL
					 42-7B-7.
Law Implemented:
SDCL
					 42-7B-1,
					 42-7B-2,
					 42-7B-3,
					 42-7B-4,
					 42-7B-7,
					 42-7B-14,
					 42-7B-15.
South Dakota Administrative Rules › Title 20 - PUBLIC SAFETY › Article 20:18 - GAMING COMMISSION - DEADWOOD GAMBLING › Chapter 20:18:15 - Blackjack › Section 20:18:15:21 - Prohibited acts

Current through Register Vol. 51, page 10, July 15, 2024
No player or spectator may remove or alter any cards except
				  as provided by this chapter, and no dealer or other employee of the licensee
				  may permit a player or spectator to engage in such activity.
General Authority:
SDCL
					 42-7B-7.
Law Implemented:
SDCL
					 42-7B-1,
					 42-7B-2,
					 42-7B-3,
					 42-7B-4,
					 42-7B-7,
					 42-7B-14,
					 42-7B-15.
South Dakota Administrative Rules › Title 20 - PUBLIC SAFETY › Article 20:18 - GAMING COMMISSION - DEADWOOD GAMBLING › Chapter 20:18:15 - Blackjack › Section 20:18:15:21.01 - Exposing hand

Current through Register Vol. 51, page 10, July 15, 2024
When an active player exposes the player's hand to another
				  active player, all other players at the table have the right to see the exposed
				  hand. If the player who exposed the hand or the player who saw the exposed hand
				  refuses, both of their hands shall be declared dead.
General Authority:
SDCL
					 42-7B-7.
Law Implemented:
SDCL
					 42-7B-1,
					 42-7B-2,
					 42-7B-2.1,
					 42-7B-3,
					 42-7B-4,
					 42-7B-7,
					 42-7B-14,
					 42-7B-15.
South Dakota Administrative Rules › Title 20 - PUBLIC SAFETY › Article 20:18 - GAMING COMMISSION - DEADWOOD GAMBLING › Chapter 20:18:15 - Blackjack › Section 20:18:15:22 - Point counts

Current through Register Vol. 51, page 10, July 15, 2024
A player is responsible for correctly computing the point
				  count of the player's hand, and no player may rely on the point counts
				  announced by the dealer.
General Authority:
SDCL
					 42-7B-7.
Law Implemented:
SDCL
					 42-7B-1,
					 42-7B-2,
					 42-7B-3,
					 42-7B-4,
					 42-7B-7,
					 42-7B-14,
					 42-7B-15.
South Dakota Administrative Rules › Title 20 - PUBLIC SAFETY › Article 20:18 - GAMING COMMISSION - DEADWOOD GAMBLING › Chapter 20:18:15 - Blackjack › Section 20:18:15:23 - Insurance wagers

Current through Register Vol. 51, page 10, July 15, 2024
If the first card dealt to the dealer is an ace, a player may
				  make an insurance bet which wins if the dealer's hole card is a king, queen,
				  jack, or ten and loses if the dealer's hole card is an ace, two, three, four,
				  five, six, seven, eight, or nine. An insurance bet is made by placing on the
				  insurance line of the layout an amount not more than half the amount staked on
				  the player's initial wager. A player may bet an amount in excess of half the
				  initial wager to the next unit that can be wagered in chips, if because of the
				  value of chip denominations, half the initial wager cannot be bet. Insurance
				  wagers must be placed immediately after the second card is dealt to each
				  player, after the dealer's card is exposed, and before any additional cards are
				  dealt to the dealer. All winning insurance wagers must be paid at odds of two
				  to one. All losing insurance wagers must be collected by the dealer immediately
				  after the dealer draws a second card or discloses the hole card and before the
				  dealer draws any additional cards.
General Authority:
SDCL
					 42-7B-7.
Law Implemented:
SDCL
					 42-7B-1,
					 42-7B-2,
					 42-7B-3,
					 42-7B-4,
					 42-7B-7,
					 42-7B-14,
					 42-7B-15.
South Dakota Administrative Rules › Title 20 - PUBLIC SAFETY › Article 20:18 - GAMING COMMISSION - DEADWOOD GAMBLING › Chapter 20:18:15 - Blackjack › Section 20:18:15:24 - Doubling down

Current through Register Vol. 51, page 10, July 15, 2024
Except for blackjack, a retail licensee may allow a player to
				  double down on the player's hand, which is to make an additional wager, not
				  exceeding the original wager, on the first two cards dealt to the player or the
				  first two cards of any split pair. One additional card must be dealt to the
				  hand on which the player elects to double down. If a dealer obtains blackjack
				  after a player doubles down, the dealer must collect the amount of the original
				  wager of the player and may not collect the additional amount wagered in
				  doubling down.
General Authority:
SDCL
					 42-7B-7.
Law Implemented:
SDCL
					 42-7B-1,
					 42-7B-2,
					 42-7B-3,
					 42-7B-4,
					 42-7B-7,
					 42-7B-14,
					 42-7B-15.
South Dakota Administrative Rules › Title 20 - PUBLIC SAFETY › Article 20:18 - GAMING COMMISSION - DEADWOOD GAMBLING › Chapter 20:18:15 - Blackjack › Section 20:18:15:25 - Splitting pairs

Current through Register Vol. 51, page 10, July 15, 2024
If the first two cards dealt to a player are identical in
				  value, the player may split the hand into two separate hands by making a wager
				  on the second hand equal to the original wager. If a player splits pairs, the
				  dealer must deal a second card to the first hand so formed and must complete
				  the player's decisions on that hand before dealing cards to the second hand.
				  After a second card is dealt to a split pair, the player must stand, surrender,
				  draw, or double down. A player may not split pairs more than three times in a
				  round of play on any one hand. A player splitting aces may have only one card
				  dealt to each ace. If the dealer obtains blackjack after a player splits pairs,
				  the dealer may only collect the amount of the original wager of the player and
				  may not collect the additional amount wagered in splitting
				  pairs.
General Authority:
SDCL
					 42-7B-7.
Law Implemented:
SDCL
					 42-7B-1,
					 42-7B-2,
					 42-7B-3,
					 42-7B-4,
					 42-7B-7,
					 42-7B-14,
					 42-7B-15.
South Dakota Administrative Rules › Title 20 - PUBLIC SAFETY › Article 20:18 - GAMING COMMISSION - DEADWOOD GAMBLING › Chapter 20:18:15 - Blackjack › Section 20:18:15:26 - Drawing of additional cards by players and dealers

Current through Register Vol. 51, page 10, July 15, 2024
A player may elect to draw additional cards if the player's
				  point count total is less than 21. A player with blackjack or a hard or soft
				  total of 21 may not draw additional cards.
A dealer must draw additional cards to the dealer's hand
				  until the dealer has a hard or soft total of 17, 18, 19, 20, or 21. House rules
				  may require the dealer to draw additional cards on a soft 17. Thereafter, no
				  additional cards may be drawn. A dealer may not draw additional cards to the
				  hand, regardless of the point count, if decisions have been made on all
				  players' hands and the point count of the dealer's hand will have no effect on
				  the outcome.
General Authority:
SDCL
					 42-7B-7.
Law Implemented:
SDCL
					 42-7B-1,
					 42-7B-2,
					 42-7B-3,
					 42-7B-4,
					 42-7B-7,
					 42-7B-14,
					 42-7B-15.
South Dakota Administrative Rules › Title 20 - PUBLIC SAFETY › Article 20:18 - GAMING COMMISSION - DEADWOOD GAMBLING › Chapter 20:18:15 - Blackjack › Section 20:18:15:27 - Player wagering on more than one box

Current through Register Vol. 51, page 10, July 15, 2024
A retail licensee may permit a player to wager on more than
				  one box or may limit multiple play during hours when there are insufficient
				  seats in an establishment to accommodate patron demand.
General Authority:
SDCL
					 42-7B-7.
Law Implemented:
SDCL
					 42-7B-1,
					 42-7B-2,
					 42-7B-3,
					 42-7B-4,
					 42-7B-7,
					 42-7B-14,
					 42-7B-15.
South Dakota Administrative Rules › Title 20 - PUBLIC SAFETY › Article 20:18 - GAMING COMMISSION - DEADWOOD GAMBLING › Chapter 20:18:15 - Blackjack › Section 20:18:15:28 - Irregularities

Current through Register Vol. 51, page 10, July 15, 2024
A card found turned face upward in the shoe or deck may not
				  be used in the game and must be placed in the discard rack. A card drawn in
				  error without its face being exposed must be used. After the initial two cards
				  have been dealt to each player and a card is drawn in error and exposed to the
				  players, the card must be dealt to the players or dealer. Any player refusing
				  to accept such a card may not have additional cards dealt to that player during
				  the round. If the card is refused by the player and the dealer cannot use the
				  card, the card must be burned. If the dealer has 17, 18, 19, 20 or 21 and
				  accidentally draws a card for the dealer, the card must be burned. If the
				  dealer misses dealing the first or second card to the dealer, the dealer must
				  continue dealing the first two cards to each player, and then deal the correct
				  number of cards to the dealer. If there are insufficient cards remaining in the
				  shoe or deck to complete a round of play, the cards in the discard rack must be
				  shuffled and cut; and the dealer must complete the round of play. If no cards
				  are dealt to a player's hand, the hand is dead and the player may be included
				  in the next deal. If only one card is dealt to the player's hand, the dealer
				  must deal the second card to the player after all other players have received a
				  second card.
General Authority:
SDCL
					 42-7B-7.
Law Implemented:
SDCL
					 42-7B-7,
					 42-7B-11(13),
					 42-7B-15.
South Dakota Administrative Rules › Title 20 - PUBLIC SAFETY › Article 20:18 - GAMING COMMISSION - DEADWOOD GAMBLING › Chapter 20:18:15 - Blackjack › Section 20:18:15:29 - Special rules of conduct

Current through Register Vol. 51, page 10, July 15, 2024
A retail licensee may establish rules of conduct to be
				  followed by the players and spectators on its licensed site. Before rules may
				  be posted by a retail licensee, prior approval must be obtained from the
				  executive secretary.
General Authority:
SDCL
					 42-7B-7.
Law Implemented:
SDCL
					 42-7B-1,
					 42-7B-2,
					 42-7B-3,
					 42-7B-4,
					 42-7B-7,
					 42-7B-14,
					 42-7B-15.
South Dakota Administrative Rules › Title 20 - PUBLIC SAFETY › Article 20:18 - GAMING COMMISSION - DEADWOOD GAMBLING › Chapter 20:18:15 - Blackjack › Section 20:18:15:30 - Surrender

Current through Register Vol. 51, page 10, July 15, 2024
At the option of a retail licensee, a player may surrender
				  the player's cards by forfeiting half the original wager if the dealer does not
				  have blackjack. A player must surrender before receiving additional cards to
				  the player's hand.
General Authority:
SDCL
					 42-7B-7.
Law Implemented:
SDCL
					 42-7B-1,
					 42-7B-2,
					 42-7B-3,
					 42-7B-4,
					 42-7B-7,
					 42-7B-14,
					 42-7B-15.
South Dakota Administrative Rules › Title 20 - PUBLIC SAFETY › Article 20:18 - GAMING COMMISSION - DEADWOOD GAMBLING › Chapter 20:18:15 - Blackjack › Section 20:18:15:30.01 - Variations of the play - Rainbow 21

Current through Register Vol. 51, page 10, July 15, 2024
Rainbow 21 must be dealt and played following the standard
				  rules of blackjack in this chapter with the following exceptions:
(1) Rainbow 21 may only be played on tables
				displaying the Rainbow 21 table layout. A licensee may not offer Rainbow 21
				until the surveillance system on the table to be utilized is approved by the
				executive secretary;
(2) In Rainbow
				21 extra play wagers are allowed. The extra play wager is a secondary wager by
				a player on the outcome of another player's hand. The player must first make a
				primary wager on the player's own hand before making an extra play wager on
				another player's hand;
(3) The
				extra play wager may not exceed the amount bet on the player's own
				hand;
(4) If another player elects
				to split a hand, all extra play action is on the outcome of the player's first
				split hand dealt and not on the second;
(5) After a player has made the initial extra
				play wager on the outcome of another player's hand, that player may not make
				any additional wagers on the outcome of another player's decision to double
				down or split hands, except in the case of insurance, to which all regular
				blackjack rules in this chapter apply;
(6) A player may not play any hands other
				than the hand or hands dealt to the player, and only that player who is dealt
				the hand or hands may make decisions that affect the outcome of the hands;
				and
(7) If a player is playing more
				than one position at a table, that player may not place an extra play wager on
				any hand dealt to that player.
General Authority:
SDCL
					 42-7B-7.
Law Implemented:
SDCL
					 42-7B-3,
					 42-7B-4(3),
					 42-7B-7.
Security and surveillance, ch 20:18:29; Insurance wagers,
					 §
											20:18:15:23.
South Dakota Administrative Rules › Title 20 - PUBLIC SAFETY › Article 20:18 - GAMING COMMISSION - DEADWOOD GAMBLING › Chapter 20:18:15 - Blackjack › Section 20:18:15:30.02 - Variations of the play - Ten sticks 21

Current through Register Vol. 51, page 10, July 15, 2024
Ten sticks 21 must be dealt and played following the standard
				  rules of blackjack in this chapter, except as follows:
(1) Ten sticks 21 may only be played on
				tables displaying the Ten sticks 21 table layout;
(2) In each deck of cards, the ten of clubs
				must be clearly marked on its face with the ten sticks bonus logo. This card
				plays the same as any ten-count card;
(3) If a player is dealt a bonus card which
				makes the point count exceed 21, the hand is lost just as in regular
				blackjack;
(4) If a player is dealt
				a playable bonus card or one which does not make the point count exceed 21, one
				of two options may be taken;
(a) The player
				may keep the bonus card and play it as a ten; or
(b) The player may trade the bonus card for
				the next card dealt;