reglab/statecodes huggingface dataset:
South Dakota Administrative Rules › Title 20 - PUBLIC SAFETY › Article 20:18 - GAMING COMMISSION - DEADWOOD GAMBLING › Chapter 20:18:16 - Poker › Section 20:18:16:40 - Maximum number of players

Current through Register Vol. 51, page 10, July 15, 2024
The house shall set the maximum number of players for each
				  type of poker game. When the dealer realizes that there are not enough cards to
				  complete the game and a player or players have received down cards, all
				  remaining live cards and burn cards, excluding the muck, must be reshuffled to
				  form a new deck which must be used to deal to the remaining player or players.
				  If the dealer runs out of cards in the games of seven-card low stud poker,
				  seven-card high stud poker, and seven-card high-low split stud poker, the
				  dealer must burn a card and then deal a seventh card face up as a community
				  card.
The muck is the discard pile.
General Authority:
SDCL
					 42-7B-7.
Law Implemented:
SDCL
					 42-7B-4(18),
					 42-7B-7,
					 42-7B-15.
South Dakota Administrative Rules › Title 20 - PUBLIC SAFETY › Article 20:18 - GAMING COMMISSION - DEADWOOD GAMBLING › Chapter 20:18:16 - Poker › Section 20:18:16:41 - Proposals for variations

Current through Register Vol. 51, page 10, July 15, 2024
A retail licensee may submit to the executive secretary, for
				  approval, proposed variations in the shuffle, cut card placement, number of cut
				  cards, shuffle techniques without the use of cut cards, location of the
				  shuffle, who is responsible for shuffling, shuffling equipment, dealing
				  devices, the player who opens a betting round, raises, games, and burn card
				  procedures.
General Authority:
SDCL
					 42-7B-7.
Law Implemented:
SDCL
					 42-7B-1,
					 42-7B-2,
					 42-7B-3,
					 42-7B-4,
					 42-7B-7,
					 42-7B-14,
					 42-7B-15.
South Dakota Administrative Rules › Title 20 - PUBLIC SAFETY › Article 20:18 - GAMING COMMISSION - DEADWOOD GAMBLING › Chapter 20:18:16 - Poker › Section 20:18:16:42 - Changing dealers at poker tables

Current through Register Vol. 51, page 10, July 15, 2024
When a new dealer comes on duty at a poker table, the new
				  dealer must count all of the cash and chips in the imprest bank before
				  accepting responsibility for it.
General Authority:
SDCL
					 42-7B-7.
Law Implemented:
SDCL
					 42-7B-1,
					 42-7B-2,
					 42-7B-3,
					 42-7B-4,
					 42-7B-7,
					 42-7B-14,
					 42-7B-15.
South Dakota Administrative Rules › Title 20 - PUBLIC SAFETY › Article 20:18 - GAMING COMMISSION - DEADWOOD GAMBLING › Chapter 20:18:16 - Poker › Section 20:18:16:43 - Procedure for accepting cash at poker tables

Current through Register Vol. 51, page 10, July 15, 2024
A poker dealer who receives currency from a player at a poker
				  table for exchange for chips must perform the following:
(1) The currency must be spread on the top of
				the poker table by the dealer;
(2)
				The amount of currency must be stated by the dealer accepting it;
(3) Immediately after an equivalent dollar
				amount of poker chips has been given to the player, the cash shall be placed in
				the table's imprest bank which is the area in the table in which the chips are
				contained.
General Authority:
SDCL
					 42-7B-7.
Law Implemented:
SDCL
					 42-7B-1,
					 42-7B-2,
					 42-7B-3,
					 42-7B-4,
					 42-7B-7,
					 42-7B-14,
					 42-7B-15.
South Dakota Administrative Rules › Title 20 - PUBLIC SAFETY › Article 20:18 - GAMING COMMISSION - DEADWOOD GAMBLING › Chapter 20:18:16 - Poker › Section 20:18:16:43.01 - Procedure for accepting cash at house banked poker table

Current through Register Vol. 51, page 10, July 15, 2024
A dealer who receives currency from a player at a house
				  banked poker table in exchange for chips or coins must do the following:
(1) The currency must be spread on top of the
				house banked table by the dealer accepting it, in full view of the
				player;
(2) The amount of currency
				must be stated by the dealer accepting it; and
(3) Immediately after an equivalent dollar
				amount of chips, tokens, or coins has been given to the player, the currency
				must be taken from the top of the house banked poker table and placed by the
				dealer into the drop box.
General Authority:
SDCL
					 42-7B-7.
Law Implemented:
SDCL
					 42-7B-4(18),
					 42-7B-7,
					 42-7B-15.
South Dakota Administrative Rules › Title 20 - PUBLIC SAFETY › Article 20:18 - GAMING COMMISSION - DEADWOOD GAMBLING › Chapter 20:18:16 - Poker › Section 20:18:16:43.02 - Procedure for distribution of chips to house banked poker table

Current through Register Vol. 51, page 10, July 15, 2024
A fill slip must be prepared when chips, tokens, or coins
				  are distributed from the chip bank cashier to the house banked poker table. The
				  fill slip must be at least a two-part carbonless form. Prior to use, access to
				  the fill slips must be restricted to authorized personnel.
Fill slips must be sequentially prenumbered forms and must be
				  used in order. Serial numbers of all fill slips in possession of a retail
				  licensee must be reconciled. All original and duplicate void slips must be
				  marked "VOID" and require the signature of the preparer.
The original and duplicate fill slips must contain the
				  following:
(1) The date and
				time;
(2) The denomination of
				chips, tokens, and coins;
(3) The
				total dollar value for each denomination of chips, tokens, and coins;
(4) The grand total dollar value of the
				chips, tokens, and coins;
(5) The
				number of the table receiving the chips, tokens, and coins;
(6) The signature of the chip bank cashier;
				and
(7) The signature of the pit
				boss or runner, if one is employed, who must confirm the fill and sign the fill
				slip.
After the fill slip has been prepared, a duplicate must be
				  retained by the chip bank cashier.
The original of the fill slip must be signed by the dealer
				  assigned to the house banked poker table to which the chips, tokens, and coins
				  are to be taken.
The original of the fill slip must be deposited in the drop
				  box by the dealer.
General Authority:
SDCL
					 42-7B-7.
Law Implemented:
SDCL
					 42-7B-4(6A)(18),
					 42-7B-7,
					 42-7B-11(13),
					 42-7B-15.
South Dakota Administrative Rules › Title 20 - PUBLIC SAFETY › Article 20:18 - GAMING COMMISSION - DEADWOOD GAMBLING › Chapter 20:18:16 - Poker › Section 20:18:16:43.03 - Procedure for removing chips or coins from the house banked poker table

Current through Register Vol. 51, page 10, July 15, 2024
A credit slip must be prepared for the removal of chips,
				  tokens, and coins from the house banked poker table to the chip bank cashier.
				  The credit slip must be a two-part carbonless form. Prior to use, access to the
				  credit slip must be restricted to authorized personnel.
Credit slips must be sequentially prenumbered forms and must
				  be used in order. The serial numbers of all credit slips in possession of the
				  retail licensee must be reconciled. All original and duplicate void credit
				  slips must be marked "VOID" and must be signed by the preparer.
A credit slip must be prepared by the dealer, chip bank
				  cashier, or retail licensee whenever chips, tokens, or coins are returned from
				  the house banked poker table to the chip bank cashier.
On the original and duplicate credit slip, the following
				  information must be recorded:
(1) The
				date and time;
(2) The denomination
				of chips, tokens, or coins;
(3) The
				total dollar value for each denomination of chips, tokens, or coins;
(4) The grand total dollar value of chips,
				tokens, and coins;
(5) The table
				number from which the chips, tokens, and coins are removed;
(6) The signature of the dealer assigned to
				the house banked poker table from which the chips, tokens, and coins are
				removed. After the credit slip has been executed, the original copy of the
				credit slip must be deposited by the dealer in the house banked poker table
				drop box; and
(7) If a pit boss or
				runner is employed, the pit boss or runner must verify the credit and sign the
				credit slip.
The duplicate copy of the credit slip must be signed and be
				  retained by the chip bank cashier.
General Authority:
SDCL
					 42-7B-7.
Law Implemented:
SDCL
					 42-7B-4(6A)(18),
					 42-7B-7,
					 42-7B-11(13),
					 42-7B-15.
South Dakota Administrative Rules › Title 20 - PUBLIC SAFETY › Article 20:18 - GAMING COMMISSION - DEADWOOD GAMBLING › Chapter 20:18:16 - Poker › Section 20:18:16:44 - Drop and count procedures

Current through Register Vol. 51, page 10, July 15, 2024
The procedure for the collection of poker drop boxes and the
				  count of their contents must comply with the procedures in §§
									20:18:15:35 and
				  20:18:15:36 applicable to the
				  blackjack drop boxes.
General Authority:
SDCL
					 42-7B-7.
Law Implemented:
SDCL
					 42-7B-1,
					 42-7B-2,
					 42-7B-3,
					 42-7B-4,
					 42-7B-7,
					 42-7B-14,
					 42-7B-15.
South Dakota Administrative Rules › Title 20 - PUBLIC SAFETY › Article 20:18 - GAMING COMMISSION - DEADWOOD GAMBLING › Chapter 20:18:16 - Poker › Section 20:18:16:44.01 - Drop box requirements

Current through Register Vol. 51, page 10, July 15, 2024
Drop box markings must be visible from a distance of at
				  least 20 feet. The container must be locked to the table with a lock separately
				  keyed from the container. For house banked poker games, currency exchanged for
				  chips at the table and all other items or documents relating to transactions at
				  the table must be put into the drop box.
General Authority:
SDCL
					 42-7B-7.
Law Implemented:
SDCL
					 42-7B-4(18),
					 42-7B-7,
					 42-7B-15.
South Dakota Administrative Rules › Title 20 - PUBLIC SAFETY › Article 20:18 - GAMING COMMISSION - DEADWOOD GAMBLING › Chapter 20:18:16 - Poker › Section 20:18:16:45 - Shill procedures

Current through Register Vol. 51, page 10, July 15, 2024
Funds may not be issued to a shill player without written
				  approval of the retail licensee. Return of shill funds must be recorded and
				  verified. The replenishment of shill funds must be
				  documented.
General Authority:
SDCL
					 42-7B-7.
Law Implemented:
SDCL
					 42-7B-1,
					 42-7B-2,
					 42-7B-3,
					 42-7B-4,
					 42-7B-7,
					 42-7B-14,
					 42-7B-15.
South Dakota Administrative Rules › Title 20 - PUBLIC SAFETY › Article 20:18 - GAMING COMMISSION - DEADWOOD GAMBLING › Chapter 20:18:16 - Poker › Section 20:18:16:45.01 - Restrictions on use of shills and proposition players

Current through Register Vol. 51, page 10, July 15, 2024
The use of shills and proposition players is restricted as
				  follows:
(1) Shills may not check and
				raise or play in a manner among themselves or in collusion with others to the
				disadvantage of players in the game;
(2) An establishment employing shills or
				proposition players must identify them on request and must display a sign
				clearly legible from each table which states: "South Dakota gaming regulations
				allow the use of shills and proposition players. Shills and proposition players
				will be identified by management on request.";
(3) A licensee must maintain employment
				records on each individual engaged as a shill or proposition player. A list of
				all shills and proposition players must be maintained at the cashier's cage and
				must be readily available for inspection;
(4) All advances to and winnings of a shill
				may be used only for wagering in card games and must be turned into the
				cashier's cage at the conclusion of play; and
(5) A combination of no more than three
				shills and proposition players may play in a card game.
General Authority:
SDCL
					 42-7B-7.
Law Implemented:
SDCL
					 42-7B-7,
					 42-7B-11(11)(13).
South Dakota Administrative Rules › Title 20 - PUBLIC SAFETY › Article 20:18 - GAMING COMMISSION - DEADWOOD GAMBLING › Chapter 20:18:16 - Poker › Section 20:18:16:46.01 - Use of lammers

Current through Register Vol. 51, page 10, July 15, 2024
A licensee may use lammers instead of a fill slip when chips
				  are distributed to the table from the poker podium or cage. When lammers are
				  used, the dealer must advise the dealer's supervisor that chips are needed and
				  must ask for a specific amount of chips. The supervisor must obtain the
				  necessary combination of lammers to signify numerically the requested transfer.
				  The lammers must remain in a conspicuous place on the table. After receipt of
				  the lammers, the dealer must remove from the dealer's imprest bank the
				  necessary currency to receive the requested amount of chips. The supervisor
				  must take the currency to the poker podium or cage and obtain the desired
				  numbers of chips in return for the currency. The supervisor must immediately
				  return to the table with the chips and give the chips to the dealer who will
				  check the amount of chips for accuracy. The supervisor must then retrieve the
				  lammers. Lammers must be kept in a secure place accessible only to the persons
				  who supervise the dealers.
General Authority:
SDCL
					 42-7B-7.
Law Implemented:
SDCL
					 42-7B-7,
					 42-7B-11(11)(13).
South Dakota Administrative Rules › Title 20 - PUBLIC SAFETY › Article 20:18 - GAMING COMMISSION - DEADWOOD GAMBLING › Chapter 20:18:16 - Poker › Section 20:18:16:46.02 - Poker podium procedures

Current through Register Vol. 51, page 10, July 15, 2024
A licensee may establish a poker podium for the purpose of
				  supplying chips and tokens to poker tables in a room that offers player banked
				  poker and for the even exchange of chips and tokens for cash with players.
				  Poker podium specifications must be approved by the executive secretary.
Prior to establishing a poker podium, a licensee must submit
				  to the executive secretary internal controls for the operation of the poker
				  podium and receive the executive secretary's approval.
General Authority:
SDCL
					 42-7B-7.
Law Implemented:
SDCL
					 42-7B-7,
					 42-7B-11(11)(13).
Definitions. "Poker Podium", §
											20:18:01:01(20).
South Dakota Administrative Rules › Title 20 - PUBLIC SAFETY › Article 20:18 - GAMING COMMISSION - DEADWOOD GAMBLING › Chapter 20:18:16 - Poker › Section 20:18:16:48 - Statistics

Current through Register Vol. 51, page 10, July 15, 2024
Individual and statistical game records reflecting drop,
				  win, and win-to-drop percentage amounts must be maintained by the
				  licensee.
Statistics for poker and house banked poker must be
				  maintained by shift, by day, cumulative month-to-date, and cumulative
				  year-to-date. The statistics must be presented to the executive secretary
				  monthly.
General Authority:
SDCL
					 42-7B-7.
Law Implemented:
SDCL
					 42-7B-4(18),
					 42-7B-15.
South Dakota Administrative Rules › Title 20 - PUBLIC SAFETY › Article 20:18 - GAMING COMMISSION - DEADWOOD GAMBLING › Chapter 20:18:16 - Poker › Section 20:18:16:49 - The pickup

Current through Register Vol. 51, page 10, July 15, 2024
In a house banked poker game, all cards on the layout must
				  be picked up by the dealer in such a manner that they can be readily arranged
				  to indicate each player's hand in case of question or
				  dispute.
General Authority:
SDCL
					 42-7B-7.
Law Implemented:
SDCL 41-7B-4(18). 42-7B-7.
					 42-7B-15.
South Dakota Administrative Rules › Title 20 - PUBLIC SAFETY › Article 20:18 - GAMING COMMISSION - DEADWOOD GAMBLING › Chapter 20:18:16 - Poker › Section 20:18:16:50 - Prohibited acts

Current through Register Vol. 51, page 10, July 15, 2024
No poker player or spectator may remove or alter any cards
				  except as provided by this chapter, and no dealer or other employee of the
				  licensee may permit a player or spectator to engage in such
				  activity.
General Authority:
SDCL
					 42-7B-7.
Law Implemented:
SDCL
					 42-7B-4(18),
					 42-7B-7,
					 42-7B-15.
South Dakota Administrative Rules › Title 20 - PUBLIC SAFETY › Article 20:18 - GAMING COMMISSION - DEADWOOD GAMBLING › Chapter 20:18:16 - Poker › Section 20:18:16:51 - Player wagering on more than one box

Current through Register Vol. 51, page 10, July 15, 2024
As permitted by the specific house banked poker game rule,
				  retail licensee may permit a player to wager on more than one box or may limit
				  multiple play during hours when there are insufficient seats in an
				  establishment to accommodate patron demand.
General Authority:
SDCL
					 42-7B-7.
Law Implemented:
SDCL
					 42-7B-4(18),
					 42-7B-7,
					 42-7B-15.
South Dakota Administrative Rules › Title 20 - PUBLIC SAFETY › Article 20:18 - GAMING COMMISSION - DEADWOOD GAMBLING › Chapter 20:18:16 - Poker › Section 20:18:16:52 - Tip bets

Current through Register Vol. 51, page 10, July 15, 2024
Players in house banked poker games may place tip bets if
				  permitted by the specific house rules. A tip bet may not exceed the maximum
				  wager allowed. Once the hand is played, the dealer places all losses to the
				  player in the table tray. If the player wins, the dealer may receive the tip
				  bet as a gratuity. In the case of a push, the tip bet may stand.
Any tip or gratuity given to dealers shall be immediately
				  deposited into a locked tip box or transparent tip tube which is reserved for
				  that purpose.
For exchanging dealer tips to a higher denomination before
				  insertion into the tip box, which is sometimes referred to as "coloring up,"
				  the following requirements shall be met:
(1) A transparent cylinder or tube shall be
				attached to the table to maintain the chips until "coloring up." The capacity
				of the cylinder or tube may not exceed twenty-five chips; and
(2) Prior to coloring up chips, the dealer
				shall make the announcement in a voice that can be heard by the table games
				supervisor that chips are being colored up. The dealer shall then deposit an
				equal value of higher denomination chip or chips into the tip box and place the
				lower denomination chips into the chip tray.
General Authority:
SDCL
					 42-7B-7.
Law Implemented:
SDCL
					 42-7B-4(18),
					 42-7B-7,
					 42-7B-11(13).
Push - Exceptions, §
											20:18:15:04.
South Dakota Administrative Rules › Title 20 - PUBLIC SAFETY › Article 20:18 - GAMING COMMISSION - DEADWOOD GAMBLING › Chapter 20:18:16 - Poker › Section 20:18:16:53 - Winning combination

Current through Register Vol. 51, page 10, July 15, 2024
A poker player is responsible for correctly computing the
				  winning combination of the player's hand, and no player may rely on the winning
				  combination announced by the dealer.
General Authority:
SDCL
					 42-7B-7.
Law Implemented:
SDCL
					 42-7B-4(18),
					 42-7B-7,
					 42-7B-15.
South Dakota Administrative Rules › Title 20 - PUBLIC SAFETY › Article 20:18 - GAMING COMMISSION - DEADWOOD GAMBLING › Chapter 20:18:17 - Slot machine and system requirements › Section 20:18:17:01.01 - Operator responsibilities

Current through Register Vol. 51, page 10, July 15, 2024
An operator is responsible for all registration, taxation,
				  and licensing requirements imposed by SDCL 42-7B or this article upon slot
				  machines.
General Authority:
SDCL
					 42-7B-7.
Law Implemented:
SDCL
					 42-7B-1,
					 42-7B-2,
					 42-7B-3,
					 42-7B-4,
					 42-7B-5,
					 42-7B-7,
					 42-7B-9,
					 42-7B-11,
					 42-7B-17,
					 42-7B-28,
					 42-7B-29,
					 42-7B-30,
					 42-7B-41,
					 42-7B-43,
					 42-7B-45.
South Dakota Administrative Rules › Title 20 - PUBLIC SAFETY › Article 20:18 - GAMING COMMISSION - DEADWOOD GAMBLING › Chapter 20:18:17 - Slot machine and system requirements › Section 20:18:17:04 - Randomness events

Current through Register Vol. 51, page 10, July 15, 2024
Events in slot machines are occurrences of elements or
				  particular combinations of elements that are available on the particular slot
				  machine. A random event has a given set of possible outcomes, each with a given
				  probability of occurrence. The set of these probabilities is called the
				  distribution. Two events are called independent if the outcome of one has no
				  influence on the outcome of the other. The outcome of one event cannot affect
				  the distribution of another event if the two events are
				  independent.
General Authority:
SDCL
					 42-7B-7.
Law Implemented:
SDCL
					 42-7B-1,
					 42-7B-2,
					 42-7B-3,
					 42-7B-4,
					 42-7B-7,
					 42-7B-14,
					 42-7B-17,
					 42-7B-43.
South Dakota Administrative Rules › Title 20 - PUBLIC SAFETY › Article 20:18 - GAMING COMMISSION - DEADWOOD GAMBLING › Chapter 20:18:17 - Slot machine and system requirements › Section 20:18:17:05 - Basic slot machine specifications

Current through Register Vol. 51, page 10, July 15, 2024
Slot machines must meet the following security and audit
				  specifications:
(1) Be controlled by a
				microprocessor;
(2) Be compatible
				to on-line data monitoring;
(3)
				Have an internal enclosure for the circuit board;
(4) Be able to continue a game with no data
				loss after a power failure;
(5)
				Have previous and current game data recall as follows:
(a) Game data recall shall provide all
				information required to fully reconstruct the last ten plays. All values shall
				be displayed; including the initial credits, credits bet, and credits won,
				payline symbol combinations and credits paid whether the outcome resulted in a
				win or loss. This information can be represented in graphical or text format.
				If a progressive was awarded, it is sufficient to indicate the progressive was
				awarded and not display the value. This information should include the final
				game outcome, including all player choices and bonus features. In addition, the
				results of Double-up or Gamble, if applicable; and
(b) The ten game recall shall reflect bonus
				rounds in their entirety. If a bonus round lasts x number of events, each with
				a separate outcome, each of the x events shall be displayed with its
				corresponding outcome, regardless if the result is a win or loss. The recall
				shall also reflect position dependent events if the outcome results in an
				award. Gaming devices offering games with a variable number of free games, per
				base game, may satisfy this requirement by providing the capability to display
				the last 50 free games in addition to each base game;
South Dakota Administrative Rules › Title 20 - PUBLIC SAFETY › Article 20:18 - GAMING COMMISSION - DEADWOOD GAMBLING › Chapter 20:18:17 - Slot machine and system requirements › Section 20:18:17:05.01 - Slot machine specifications - Ownership identification

Current through Register Vol. 51, page 10, July 15, 2024
Slot route operators, excluding common retail premise route
				  operators, must affix in a prominent place to each slot machine exposed for
				  play, pursuant to the operator's license or an agreement, a sign or label that
				  identifies the person or persons responsible for repairs or malfunctions of the
				  machine, payments of winnings, and disputes regarding payments.
A licensee may not expose for play a slot machine that fails
				  to display the information required by this section.
General Authority:
SDCL
					 42-7B-7.
Law Implemented:
SDCL
					 42-7B-4(20A),
					 42-7B-7,
					 42-7B-11(13),
					 42-7B-17,
					 42-7B-43.
South Dakota Administrative Rules › Title 20 - PUBLIC SAFETY › Article 20:18 - GAMING COMMISSION - DEADWOOD GAMBLING › Chapter 20:18:17 - Slot machine and system requirements › Section 20:18:17:06 - Slot machine specifications - Safety requirements

Current through Register Vol. 51, page 10, July 15, 2024
Electrical and mechanical parts and design principles must
				  not subject a player to physical hazards. Spilling a conductive liquid on the
				  slot machine must not create a safety hazard or alter the slot machine's
				  performance. The power supply used in a slot machine must be designed to make
				  minimum leakage of current in the event of an intentional or inadvertent
				  disconnection of the AC power ground. The power supply must be appropriately
				  fused or protected by circuit breakers.
General Authority:
SDCL
					 42-7B-7.
Law Implemented:
SDCL
					 42-7B-1,
					 42-7B-2,
					 42-7B-3,
					 42-7B-4,
					 42-7B-7,
					 42-7B-14,
					 42-7B-17,
					 42-7B-43.
South Dakota Administrative Rules › Title 20 - PUBLIC SAFETY › Article 20:18 - GAMING COMMISSION - DEADWOOD GAMBLING › Chapter 20:18:17 - Slot machine and system requirements › Section 20:18:17:07 - Slot machine specifications - Surge protector

Current through Register Vol. 51, page 10, July 15, 2024
A surge protector must be installed. A battery backup device
				  must be installed that is capable of maintaining accuracy of required
				  information after power is discontinued from the slot machine. The backup
				  device must be kept within the locked or sealed logic board
				  compartment.
General Authority:
SDCL
					 42-7B-7.
Law Implemented:
SDCL
					 42-7B-1,
					 42-7B-2,
					 42-7B-3,
					 42-7B-4,
					 42-7B-7,
					 42-7B-14,
					 42-7B-17,
					 42-7B-43.
South Dakota Administrative Rules › Title 20 - PUBLIC SAFETY › Article 20:18 - GAMING COMMISSION - DEADWOOD GAMBLING › Chapter 20:18:17 - Slot machine and system requirements › Section 20:18:17:08 - Slot machine specifications - On and off switch

Current through Register Vol. 51, page 10, July 15, 2024
An on and off switch that controls the electrical current
				  used to operate the slot machine and its associated equipment must be located
				  in an accessible place within the interior of the slot
				  machine.
General Authority:
SDCL
					 42-7B-7.
Law Implemented:
SDCL
					 42-7B-1,
					 42-7B-2,
					 42-7B-3,
					 42-7B-4,
					 42-7B-7,
					 42-7B-14,
					 42-7B-17,
					 42-7B-43.
South Dakota Administrative Rules › Title 20 - PUBLIC SAFETY › Article 20:18 - GAMING COMMISSION - DEADWOOD GAMBLING › Chapter 20:18:17 - Slot machine and system requirements › Section 20:18:17:09 - Slot machine specifications - Coin acceptors

Current through Register Vol. 51, page 10, July 15, 2024
One electronic coin or token acceptor may be installed in a
				  slot machine. Acceptors must be approved by the executive secretary to indicate
				  that the acceptors meet the requirements of this section. Coin acceptors must
				  be designed to accept or reject a coin on the basis of metal composition, mass,
				  composite, makeup, or equivalent security. The coin or token receiver on a slot
				  machine must be designed to prevent the use of cheating methods such as
				  slugging, stringing, spooning, or the insertion of foreign objects and other
				  manipulation.
Coins or tokens which are accepted but are inappropriate
				  "coins-in" must be returned to the player by activation of the hopper or
				  credited toward the next play of the slot machine. The slot machine control
				  program must be capable of handling rapidly fed coins so that occurrences of
				  inappropriate "coins-in" are prevented.
The coin receiver of a slot machine must have an optical or
				  other suitable detector for determining the direction of coin travel in the
				  receiver. If a coin traveling at improper speed or direction is detected, the
				  slot machine must enter an error condition and display an error condition for
				  at least 30 seconds or be cleared by an attendant.
General Authority:
SDCL
					 42-7B-7.
Law Implemented:
SDCL
					 42-7B-4(21),
					 42-7B-7,
					 42-7B-14,
					 42-7B-17,
					 42-7B-43.
South Dakota Administrative Rules › Title 20 - PUBLIC SAFETY › Article 20:18 - GAMING COMMISSION - DEADWOOD GAMBLING › Chapter 20:18:17 - Slot machine and system requirements › Section 20:18:17:09.01 - Slot machine specifications - Bill acceptors

Current through Register Vol. 51, page 10, July 15, 2024
A slot machine may contain a bill acceptor for one-dollar
				  bills, five-dollar bills, ten-dollar bills, twenty-dollar bills, fifty-dollar
				  bills, and one hundred-dollar bills. A bill acceptor may be for any single bill
				  or combination of bills. A bill acceptor may also accept slot machine wagering
				  vouchers and slot machine coupons. Each bill acceptor must be tested by a game
				  laboratory designated by the executive secretary. Each bill acceptor must be
				  approved by the executive secretary. The person seeking approval must bear the
				  cost of testing. An approval letter and test reports regarding a bill acceptor
				  from other state or federal jurisdictions may be submitted to the commission
				  for consideration. Each bill acceptor stacker must be lockable with a
				  completely self-contained separate lock. Each bill acceptor must use a serial
				  mode of interface to communicate with the slot machine. Each bill acceptor must
				  function in such a manner that no credit may be given to the player until the
				  slot machine receives the "stack or vend" signal from the bill acceptor
				  stacker.
General Authority:
SDCL
					 42-7B-7,
					 42-7B-11(13).
Law Implemented:
SDCL
					 42-7B-4(21),
					 42-7B-7,
					 42-7B-11(13),
					 42-7B-14,
					 42-7B-17,
					 42-7B-43.
South Dakota Administrative Rules › Title 20 - PUBLIC SAFETY › Article 20:18 - GAMING COMMISSION - DEADWOOD GAMBLING › Chapter 20:18:17 - Slot machine and system requirements › Section 20:18:17:10 - Slot machine specifications - Automatic light - Alarm

Current through Register Vol. 51, page 10, July 15, 2024
A light must be installed on the top of the slot machine that
				  automatically illuminates when the door to the slot machine is opened or when
				  associated equipment that may affect the operation of the slot machine is
				  exposed.
If bar-top slot machines are operated, an audio door alarm
				  must be installed. The alarm must be designed to activate when the machine is
				  entered.
General Authority:
SDCL
					 42-7B-7.
Law Implemented:
SDCL
					 42-7B-1,
					 42-7B-2,
					 42-7B-2.1,
					 42-7B-3,
					 42-7B-4,
					 42-7B-7,
					 42-7B-14,
					 42-7B-17,
					 42-7B-43.
South Dakota Administrative Rules › Title 20 - PUBLIC SAFETY › Article 20:18 - GAMING COMMISSION - DEADWOOD GAMBLING › Chapter 20:18:17 - Slot machine and system requirements › Section 20:18:17:11 - Slot machine specifications - Access to interior

Current through Register Vol. 51, page 10, July 15, 2024
The internal space of a slot machine may not be readily
				  accessible when the door is closed.
Logic boards, read only memory, and random access memory must
				  be in a separate locked or sealed area within the slot machine. No access to
				  this area is allowed without prior notification to and approval of the
				  executive secretary. The executive secretary must be allowed immediate access
				  to the locked or sealed area. An operator must give the executive secretary a
				  master key to the door of an approved prototype slot machine. Unauthorized
				  tampering or entrance into the logic area without prior notification is grounds
				  for disciplinary action. If the logic board area is sealed, it must be sealed
				  with a seal furnished by the executive secretary.
General Authority:
SDCL
					 42-7B-7,
					 42-7B-11(13).
Law Implemented:
SDCL
					 42-7B-3,
					 42-7B-7,
					 42-7B-17,
					 42-7B-43.
South Dakota Administrative Rules › Title 20 - PUBLIC SAFETY › Article 20:18 - GAMING COMMISSION - DEADWOOD GAMBLING › Chapter 20:18:17 - Slot machine and system requirements › Section 20:18:17:12 - Slot machine specifications - Hardware switches

Current through Register Vol. 51, page 10, July 15, 2024
Hardware switches which alter the pay tables or payout
				  percentages in the operation of a slot machine may not be installed. Hardware
				  switches may be installed to control graphic routines, speed of play, sound,
				  regular play mode to tournament mode, and other commission approved cosmetic
				  play features.
General Authority:
SDCL
					 42-7B-7,
					 42-7B-11.
Law Implemented:
SDCL
					 42-7B-2.1,
					 42-7B-3,
					 42-7B-7,
					 42-7B-17,
					 42-7B-43.
South Dakota Administrative Rules › Title 20 - PUBLIC SAFETY › Article 20:18 - GAMING COMMISSION - DEADWOOD GAMBLING › Chapter 20:18:17 - Slot machine and system requirements › Section 20:18:17:13 - Slot machine specifications - Display of rules of play

Current through Register Vol. 51, page 10, July 15, 2024
The rules of play for a slot machine must be displayed on the
				  slot machine face or screen. Rules of play must have approval of the executive
				  secretary. The executive secretary may reject the rules if they are incomplete,
				  confusing, or misleading. Rules of play must be kept under glass or another
				  transparent substance. Stickers or other removable devices may not be placed on
				  the slot machine face unless their placement is approved or required by the
				  executive secretary or the commission.
General Authority:
SDCL
					 42-7B-7.
Law Implemented:
SDCL
					 42-7B-1,
					 42-7B-2,
					 42-7B-3,
					 42-7B-4,
					 42-7B-7,
					 42-7B-14,
					 42-7B-17,
					 42-7B-43.
South Dakota Administrative Rules › Title 20 - PUBLIC SAFETY › Article 20:18 - GAMING COMMISSION - DEADWOOD GAMBLING › Chapter 20:18:17 - Slot machine and system requirements › Section 20:18:17:14 - Slot machine specifications - Electrostatic discharges

Current through Register Vol. 51, page 10, July 15, 2024
Electrical and mechanical parts and design principles must
				  not subject the player to physical hazards.
General Authority:
SDCL
					 42-7B-7.
Law Implemented:
SDCL
					 42-7B-1,
					 42-7B-2,
					 42-7B-3,
					 42-7B-4,
					 42-7B-7,
					 42-7B-14,
					 42-7B-17,
					 42-7B-43.
South Dakota Administrative Rules › Title 20 - PUBLIC SAFETY › Article 20:18 - GAMING COMMISSION - DEADWOOD GAMBLING › Chapter 20:18:17 - Slot machine and system requirements › Section 20:18:17:15 - Slot machine specifications - Power supply filter

Current through Register Vol. 51, page 10, July 15, 2024
Slot machine power supply filtering must be sufficient to
				  prevent disruption of the slot machine by repeated switching on and off of the
				  AC power.
General Authority:
SDCL
					 42-7B-7.
Law Implemented:
SDCL
					 42-7B-1,
					 42-7B-2,
					 42-7B-3,
					 42-7B-4,
					 42-7B-7,
					 42-7B-14,
					 42-7B-17,
					 42-7B-43.
South Dakota Administrative Rules › Title 20 - PUBLIC SAFETY › Article 20:18 - GAMING COMMISSION - DEADWOOD GAMBLING › Chapter 20:18:17 - Slot machine and system requirements › Section 20:18:17:16 - Slot machine specifications - Tilt conditions - Automatic clearing

Current through Register Vol. 51, page 10, July 15, 2024
Slot machines must be capable of detecting and displaying the
				  following conditions, which must be automatically cleared by the slot machine
				  upon initiation of a new play sequence:
(1) Power reset;
(2) Door open;
(3) Door just closed; and
(4) Inappropriate coin-in.
General Authority:
SDCL
					 42-7B-7,
					 42-7B-11(13).
Law Implemented:
SDCL
					 42-7B-4(21),
					 42-7B-7,
					 42-7B-11(13),
					 42-7B-43.
South Dakota Administrative Rules › Title 20 - PUBLIC SAFETY › Article 20:18 - GAMING COMMISSION - DEADWOOD GAMBLING › Chapter 20:18:17 - Slot machine and system requirements › Section 20:18:17:17 - Slot machine specifications - Tilt conditions - Clearing by attendant

Current through Register Vol. 51, page 10, July 15, 2024
Slot machines must be capable of detecting and displaying the
				  following tilt conditions which an attendant may clear:
(1) Coin-in jam;
(2) Coin-out jam;
(3) Hopper empty or timed-out;
(4) RAM error;
(5) Program error;
(6) Hopper runaway or extra coin paid
				out;
(7) Reverse coin-in;
(8) Reel spin error of any type, including a
				mis-index condition for mechanical reels. The specific reel number must be
				identified in the error indicator;
(9) In the final positioning of a reel, if
				the position error exceeds one-half of the width of the smallest symbol
				including blanks on the reel strip;
(10) Low RAM battery, for batteries external
				to the RAM itself, or low power source;
(11) Program error or authentication
				mismatch;
(12) Stacker full. (The
				bill acceptor must disable itself to accept no more bills. The slot machine may
				not generate an explicit, stacker full, error message when the stacker is
				full); and
(13) Paper low.
A description of slot machine error codes in §
										20:18:17:16 and this section and
				  the meanings of such error codes must be affixed inside the slot machine. Hard
				  meter readings must be recorded if the RAM is cleared.
General Authority:
SDCL
					 42-7B-7,
					 42-7B-11(13).
Law Implemented:
SDCL
					 42-7B-4(21),
					 42-7B-7,
					 42-7B-11(13),
					 42-7B-14,
					 42-7B-17,
					 42-7B-43.
South Dakota Administrative Rules › Title 20 - PUBLIC SAFETY › Article 20:18 - GAMING COMMISSION - DEADWOOD GAMBLING › Chapter 20:18:17 - Slot machine and system requirements › Section 20:18:17:18 - Slot machine specifications - Hopper mechanism

Current through Register Vol. 51, page 10, July 15, 2024
If supported, slot machines must be equipped with a hopper
				  which is designed to detect jammed coins, extra coins paid out, hopper
				  runaways, and hopper empty conditions. A hopper may also include a printer. The
				  slot machine control program must monitor the hopper mechanism for these errors
				  in all game states. All coins or tokens paid from the hopper mechanism must be
				  accounted for by the slot machine, including those paid as extra coins during a
				  hopper malfunction. Hopper pay limits must be designed to permit compliance by
				  licensees with taxation laws and regulations.
General Authority:
SDCL
					 42-7B-7,
					 42-7B-11(13).
Law Implemented:
SDCL
					 42-7B-4(21),
					 42-7B-7,
					 42-7B-11(13),
					 42-7B-14,
					 42-7B-17,
					 42-7B-43.
South Dakota Administrative Rules › Title 20 - PUBLIC SAFETY › Article 20:18 - GAMING COMMISSION - DEADWOOD GAMBLING › Chapter 20:18:17 - Slot machine and system requirements › Section 20:18:17:18.01 - Slot machine specifications - Printers

Current through Register Vol. 51, page 10, July 15, 2024
Slot machine wagering vouchers or slot machine payout
				  receipts printed by a slot machine's printer or as a result of a communication
				  from a gaming device to associated equipment for payment of redeemable credits
				  to a patron shall include the following:
(1) The value of the credits redeemed in U.S.
				dollars in numerical form;
(2) The
				name of the casino issuing the slot machine wagering voucher or slot machine
				payout receipt;
(3) The time of day
				the slot machine wagering voucher or slot machine payout receipt was printed in
				twenty-four hour format showing hours and minutes;
(4) The date the slot machine wagering
				voucher or slot machine payout receipt was printed showing day, month, and
				year;
(5) The expiration date of
				the slot machine wagering voucher or slot machine payout receipt;
(6) A number identifying the slot machine
				that generated the slot machine wagering voucher or slot machine payout
				receipt;
(7) A unique validation
				number or bar code;
(8) A
				description of any restrictions on the redemption of the slot machine wagering
				voucher or slot machine payout receipt; and
(9) Security features that limit the ability
				to counterfeit.
If a slot machine payout receipt is printed for payment of a
				  jackpot, the slot machine payout receipt shall be manually redeemed. The slot
				  machine shall lock up and an attendant shall acknowledge the lockup before the
				  slot machine payout receipt is dispensed to the patron.
General Authority:
SDCL
					 42-7B-7,
					 42-7B-11(13).
Law Implemented:
SDCL
					 42-7B-4(21),
					 42-7B-7,
					 42-7B-11(13),
					 42-7B-14,
					 42-7B-17,
					 42-7B-43.
South Dakota Administrative Rules › Title 20 - PUBLIC SAFETY › Article 20:18 - GAMING COMMISSION - DEADWOOD GAMBLING › Chapter 20:18:17 - Slot machine and system requirements › Section 20:18:17:18.03 - Slot machine specifications-Player identification components

Current through Register Vol. 51, page 10, July 15, 2024
A player identification component is software, hardware, or
				  both used with a slot machine and supports a means for players to provide
				  identification information, the source of funds, or both. Player identification
				  components include:
(1) Card readers
				which must be electronically based and be able to detect the use of a valid
				card;
(2) Barcode readers which
				must be able to associate the barcode visible on a card, wagering voucher, or
				an approved software application on a player's device, as applicable, with data
				stored in an external database to identify an account association, or for
				redemption; and
(3) Biometric
				scanners which must be able to associate a person's physical characteristics
				with those recorded within an external database to authenticate the identity of
				a player for account association, or for redemption.
Player identification components must be constructed in a
				  manner that ensures proper handling of inputs and protects against vandalism,
				  abuse, or fraudulent activity. Player identification components must be
				  designed to prevent manipulation that may impact integrity and must provide a
				  method to enable the software to interpret and act appropriately upon a valid
				  or invalid input. A method for detection of counterfeiting must be
				  implemented.
Player identification component hardware must be secured in a
				  locked enclosure or sealed casing or located within a locked area of the slot
				  machine outside of any logic area that requires opening of the main door for
				  access. Only the areas of the component that require physical interaction may
				  be accessible to the player.
The slot machine must have mechanisms to interpret and act
				  upon an error condition related to any communication failure or other
				  malfunction of any player identification component. If a player identification
				  component error condition is identified, the slot machine must display an
				  appropriate error message and disable the player identification
				  component.
General Authority:
SDCL
					 42-7B-7,
					 42-7B-11(13).
Law Implemented:
SDCL
					 42-7B-2.1(1),
					 42-7B-43.
South Dakota Administrative Rules › Title 20 - PUBLIC SAFETY › Article 20:18 - GAMING COMMISSION - DEADWOOD GAMBLING › Chapter 20:18:17 - Slot machine and system requirements › Section 20:18:17:18.04 - Slot machine specifications-Wireless devices

Current through Register Vol. 51, page 10, July 15, 2024
Communication between a slot machine and any wireless devices
				  that are conducted using transmission technologies must:
(1) Utilize secure communication methods to
				prevent unauthorized access to sensitive information by unintended
				receipients;
(2) Detect data
				corruption and upon detection, either correct the error, or terminate the
				communication while providing a suitable error message;
(3) Employ a method to prevent unauthorized
				modification of information that impacts device integrity or that represents
				secure player data; and
(4) Only be
				possible with authorized wireless devices.
General Authority:
SDCL
					 42-7B-7,
					 42-7B-11(13).
Law Implemented:
SDCL
					 42-7B-2.1(1),
					 42-7B-43.
South Dakota Administrative Rules › Title 20 - PUBLIC SAFETY › Article 20:18 - GAMING COMMISSION - DEADWOOD GAMBLING › Chapter 20:18:17 - Slot machine and system requirements › Section 20:18:17:19 - Slot machine specifications - Communication protocol

Current through Register Vol. 51, page 10, July 15, 2024
A slot machine that is capable of bidirectional communication
				  with internal or external associated equipment must use a communication
				  protocol that ensures erroneous data or signals will not adversely affect the
				  operation of the slot machine.
The slot machine may not allow any information contained in
				  communication to or from the system that is intended to be protected, or that
				  is of a sensitive nature, to be viewable through any display mechanism
				  supported by the device.
General Authority:
SDCL
					 42-7B-7.
Law Implemented:
SDCL
					 42-7B-2,
					 42-7B-2.1(1),
					 42-7B-4,
					 42-7B-7,
					 42-7B-43.
South Dakota Administrative Rules › Title 20 - PUBLIC SAFETY › Article 20:18 - GAMING COMMISSION - DEADWOOD GAMBLING › Chapter 20:18:17 - Slot machine and system requirements › Section 20:18:17:20 - Slot machine specifications - Credits

Current through Register Vol. 51, page 10, July 15, 2024
Collectible credits may be accumulated from wins or from coin
				  or token acceptance if the slot machine uses a coin or token acceptor that
				  accepts or rejects on the basis of the metallic composition of the coins being
				  used. The maximum number of credits which may be applied to any wager on a slot
				  machine may not exceed one thousand dollars.
General Authority:
SDCL
					 42-7B-7,
					 42-7B-11(13).
Law Implemented:
SDCL
					 42-7B-7,
					 42-7B-11(13),
					 42-7B-14.
South Dakota Administrative Rules › Title 20 - PUBLIC SAFETY › Article 20:18 - GAMING COMMISSION - DEADWOOD GAMBLING › Chapter 20:18:17 - Slot machine and system requirements › Section 20:18:17:21 - Software requirements for randomness testing

Current through Register Vol. 51, page 10, July 15, 2024
A slot machine must have a random number generator. A
				  selection process is considered random if the following specifications are
				  met:
(1) A reel satisfies at least 98
				percent confidence level using the standard chi-squared analysis. Chi-squared
				analysis is the sum of the squares of the difference between the expected
				result and the observed result. A reel is a physical or animated strip with
				symbols attached that rotates and stops;
(2) A reel stop position does not produce a
				statistic with regard to producing patterns of occurrences. Each reel position
				is considered random if it meets at least the 98 percent confidence level with
				regard to the runs test or any similar pattern testing statistic. The runs test
				is a mathematical statistic that determines the existence of recurring patterns
				within a set of data;
(3) A reel
				position is independently chosen without regard to any other symbol produced
				during that play. This test is the correlation test. Each pair of reels is
				considered random if they meet at least the 98 percent confidence level using
				standard correlation analysis;
(4)
				Each reel position is independently chosen without reference to the same reel
				stop position in the previous game. This test is the serial correlation test. A
				reel stop position is considered random if it meets at least the 98 percent
				confidence level using standard serial correlation analysis;
(5) The random number generator and random
				selection process must be impervious to influences from outside the slot
				machine, including electromagnetic interference, electrostatic interference,
				and radio frequency interference. A slot machine must use appropriate
				communication protocols to protect the random number generator and random
				selection process from influence by associated equipment which is conducting
				data communications with the slot machine;
(6) If a slot machine uses more than one
				similar physical or video component to portray either motion or a random
				selection process, the symbols on each separate component are selected
				independently and randomly.
General Authority:
SDCL
					 42-7B-7,
					 42-7B-11.
Law Implemented:
SDCL
					 42-7B-2.1,
					 42-7B-3,
					 42-7B-4,
					 42-7B-7,
					 42-7B-17,
					 42-7B-43.