reglab/statecodes huggingface dataset:
North Dakota Administrative Code › Title 99 - State Gaming Commission › Article 99-01.3 - Games of Chance › Chapter 99-01.3-04 - Bingo › Section 99-01.3-04-01 - Bingo

Current through Supplement No. 393, July, 2024
"Bingo" is when a player buys a card or uses a bingo card
				  marking device and marks squares, or a radio frequency signal or Wi-Fi
				  transmission marks squares on a marking device, as a caller announces a letter
				  and number or only a number for speedball bingo. Speedball bingo is a game in
				  which a bingo caller announces the drawn numbers in a fast manner. A winning
				  player of a game is the player who first covers a predetermined pattern of
				  squares by matching letters and numbers on a bingo card with balls drawn and
				  called for that or another game and timely calls out the word "bingo". Except
				  for quick shot bingo and bonus games, there must be a winning player for each
				  bingo game. Quick shot bingo is a bingo game in which all of the numbers are
				  predrawn and that may or may not have a winning player and if there is a
				  winning player, the player is not required to timely call out the word "bingo".
				  Bonanza bingo is a game in which a bingo caller predraws a certain quantity of
				  balls before a session begins for a predetermined pattern and unless a player
				  has already won, the caller will draw additional balls until a player wins the
				  game. In both quick shot and bonanza bingo games, players may buy and play the
				  cards throughout the session.
General Authority:
NDCC
					 53-06.1-01.1
Law Implemented:
NDCC
					 53-06.1-01.1
North Dakota Administrative Code › Title 99 - State Gaming Commission › Article 99-01.3 - Games of Chance › Chapter 99-01.3-04 - Bingo › Section 99-01.3-04-02 - Equipment

Current through Supplement No. 393, July, 2024
An organization shall use this equipment:
1. A device from which balls are withdrawn or
				a certified and approved random number generator. If a random number generator
				is not used, a set of either seventy-five or ninety balls bearing the letters
				and numbers corresponding to the bingo cards in play. The balls must be stored
				in a safe storage place when not in use and be available for inspection by a
				player before a session begins. The balls must be equal size, weight, shape,
				and balance and must be in a receptacle before each game begins. A flashboard
				is optional.
2. Hard cards and
				paper cards, including paper cards that have two numbers in a square or enable
				a player to select and print numbers on a blank card, may be used. A blank card
				may be used if:
a. A card is a two-part
				carbonless card with a control number and five columns of numbers;
b. A player shall legibly print in ink one
				number in each blank square. A middle square, if any, may be a free space. The
				numbers cannot be repeated on a card and they must correspond with the letters
				and numbers of the bingo balls;
c.
				After a card is completed, a player shall provide an employee with the card
				before the start of the game. An employee shall ensure that the numbers are
				legible, validate the original and duplicate parts of a card, retain the
				original part, and return the duplicate part to the player; and
d. An employee shall verify a winning
				player's card and match the card's original part to the duplicate part. A card
				must be voided if it is illegible or altered.
North Dakota Administrative Code › Title 99 - State Gaming Commission › Article 99-01.3 - Games of Chance › Chapter 99-01.3-04 - Bingo › Section 99-01.3-04-04 - Cash register

Current through Supplement No. 393, July, 2024
This receipting method may be used to record gross proceeds
				  of packages, hard cards, and paper cards, excluding floorworker sales, by
				  issuing consecutively numbered receipts.
1. A receipt must contain:
a. Name of a site and organization;
b. Date of the session;
c. Receipt number;
d. Selling price of each card or package ;
				and
e. Receipt total.
North Dakota Administrative Code › Title 99 - State Gaming Commission › Article 99-01.3 - Games of Chance › Chapter 99-01.3-04 - Bingo › Section 99-01.3-04-05 - Tickets

Current through Supplement No. 393, July, 2024
The ticket receipting method may be used to record gross
				  proceeds of packages, hard cards, and paper cards, including floorworker sales,
				  by issuing consecutively numbered tickets. These rules apply:
1. All tickets must have a preprinted
				consecutive number and must be issued consecutively from a roll.
2. The daily records must contain the ticket
				color, ticket selling price, and lowest and highest numbered tickets issued
				from each roll for a session. A verification of the tickets used must be done
				by two persons, unless there is only one employee on duty at the time. Both
				persons shall participate in the verification in the presence of each other and
				resolve any differences. After completing and documenting the verification,
				both shall initial the records. Every ticket on a particular roll must be
				issued for the same price on that day. Tickets issued for each type of sale
				must be recorded separately. A ticket not issued during a session that bears a
				number below the highest numbered ticket issued, along with any tickets from
				the end of the roll which will not be issued in a future session, must be
				retained as part of the daily records as unsold.
3. A discount coupon and gift certificate
				must be recorded in the daily records.
General Authority: NDCC
					 53-06.1-01.1
Law Implemented: NDCC
					 53-06.1-01.1
North Dakota Administrative Code › Title 99 - State Gaming Commission › Article 99-01.3 - Games of Chance › Chapter 99-01.3-04 - Bingo › Section 99-01.3-04-06 - Paper card count

Current through Supplement No. 393, July, 2024
The paper card count receipting method may be used to record
				  gross proceeds of paper bingo cards, including floorworker sales. The daily
				  records must include the total number of cards , collated sets, or packages
				  taken from inventory and returned to inventory. A count of the cards , sets, or
				  packages taken from or returned to inventory must be done by two persons,
				  unless there is only one employee on duty at the time. Both persons shall
				  participate in a count of the cards , sets, or packages in the presence of each
				  other and resolve any difference. After completing and documenting the count,
				  both persons shall initial the record. The record must include the selling
				  price of the card , set, or package and number of cards , sets, or packages
				  issued, returned, voided, and sold for each primary color and type of card for
				  the session. A discount coupon and gift certificate must be recorded in the
				  daily records.
General Authority:
NDCC
					 53-06.1-01.1
Law Implemented:
NDCC
					 53-06.1-01.1
North Dakota Administrative Code › Title 99 - State Gaming Commission › Article 99-01.3 - Games of Chance › Chapter 99-01.3-04 - Bingo › Section 99-01.3-04-06.1 - Paper card tracking number

Current through Supplement No. 393, July, 2024
The paper card tracking number receipting method may be used
				  to record gross proceeds of paper bingo cards, including floorworker sales if
				  the series of paper bingo cards used includes consecutive card tracking numbers
				  and are used and sold in consecutive order. The daily records must include the
				  beginning card tracking number taken from inventory and the ending card
				  tracking number returned to inventory for each series of paper bingo cards
				  used. A verification of the card tracking numbers of the cards taken from or
				  returned to inventory must be done by two persons, unless there is only one
				  employee on duty at the time. Both persons shall participate in the
				  verification of the card tracking numbers of the cards in the presence of each
				  other and resolve any difference. After completing and documenting the
				  verification, both persons shall initial the record. The record must include
				  the selling price of the card, beginning and ending card tracking numbers of
				  cards issued and returned, number of cards voided, and number of cards sold for
				  each primary color and type of card for the session. A discount coupon and gift
				  certificate must be recorded in the daily records.
General Authority:
NDCC
					 53-06.1-01.1
Law Implemented:
NDCC
					 53-06.1-01.1
North Dakota Administrative Code › Title 99 - State Gaming Commission › Article 99-01.3 - Games of Chance › Chapter 99-01.3-04 - Bingo › Section 99-01.3-04-07 - Floorworker sales report

Current through Supplement No. 393, July, 2024
The floorworker sales report receipting method may be used
				  to record gross proceeds of paper bingo cards sold by floorworkers. A report
				  must be completed, for each floorworker, by an employee who is not a
				  floorworker. A floorworker's report must contain all the information required
				  by subsections 1 through 6, by game, and must contain the information required
				  by subsections 7 through 10, by session.
1. Game number or game name.
2. Floorworkers' names or assigned
				numbers.
3. Selling price of each
				single (one card) and packet.
4.
				Number of singles and packets issued to each floorworker, by game. The employee
				issuing the cards and the floorworker shall initial the report. If an
				organization sells singles at a discount, the number of discounted sets must be
				predetermined and separately accounted for when issued to a
				floorworker.
5. Number of singles
				and packets returned by floorworker, by game, as unsold, including the number
				of exchanged bonanza bingo cards. The floorworker and an employee who is not a
				floorworker shall count the cards and initial the report in the presence of
				each other.
6. Number and value of
				singles and packets sold by each floorworker, by game.
7. Amount of cash turned in to a cashier by
				floorworker. The floorworker and the cashier shall count the cash and initial
				the report in the presence of each other.
8. Amount of cash long or short by
				floorworker.
9. Total value of
				singles and packets sold, total cash turned in, and total cash long or
				short.
10. A void, refund, or
				similar item must be approved by a supervisor or another employee who did not
				conduct the transaction if a supervisor is not available and retained with the
				floorworker sales report.
General Authority:
NDCC
					 53-06.1-01.1
Law Implemented:
NDCC
					 53-06.1-01.1
North Dakota Administrative Code › Title 99 - State Gaming Commission › Article 99-01.3 - Games of Chance › Chapter 99-01.3-04 - Bingo › Section 99-01.3-04-08 - Recordkeeping

Current through Supplement No. 393, July, 2024
Records must include and be retained for three years from the
				  end of the quarter in which the activity was reported, unless otherwise
				  provided by rule:
1. For each session:
a. The gross proceeds for each type of sale
				or game. If a site system involving bingo card marking devices is used, records
				must include the summary report for the session according to subdivision c of
				subsection 1 of section
				99-01.3-16-09.1;
b. The starting and ending cash on hand and
				IOU records according to section
				99-01.3-03-06;
c. Cash profit as defined in subdivision a of
				subsection 9 of section
				99-01.3-02-01;
d. A summary of gross proceeds, prizes,
				adjusted gross proceeds, cash profit, cash long or short, and bank deposit. The
				summaries of all sessions for a quarter must reconcile to the tax
				return;
e. Prize register according
				to section
				99-01.3-03-07 and record of win
				according to section
				99-01.3-03-08;
f. Record of called bingo numbers according
				to subsection 15 of section
				99-01.3-04-03;
g. Inventory records according to subsections
				2 and 3 of section
				99-01.3-03-09;
h. A copy of or reference to a bingo program
				according to subsection 30 of section
				99-01.3-04-03;
i. For progressive games, a record according
				to subsection 28 of section
				99-01.3-04-03;
j. All voided paper bingo cards, other voided
				sealed and unpeekable bingo cards, and exchanged bonanza bingo cards, which
				must be retained for six months;
k.
				Gift certificate register according to subdivision b of subsection 4 of section
				99-01.3-04-03;
l. Redeemed gift certificates and discount
				coupons; and
m. Purchase invoice or
				receipt documenting the cost and description of a merchandise prize.
North Dakota Administrative Code › Title 99 - State Gaming Commission › Article 99-01.3 - Games of Chance › Chapter 99-01.3-04.1 - Quick Shot Bingo Card Marking Devices › Section 99-01.3-04.1-01 - Electronic quick shot bingo

Current through Supplement No. 393, July, 2024
"Electronic quick shot bingo" means a bingo game played on
				  portable hand-held bingo devices utilizing electronic bingo card images. The
				  bingo game is played using twenty-four predrawn letters and numbers and may use
				  up to six bonus numbers to achieve predetermined patterns. If a predetermined
				  pattern is achieved, then the player wins a prize based on a specific prize
				  table. Because the game has all of its letters and numbers predrawn, there may
				  or may not be a winning player for each game played. A player is not required
				  to say the word "bingo" before a bingo is awarded. Before a session begins, an
				  employee shall draw or a random number generator shall draw twenty-four balls
				  or numbers comprised of the first five balls or numbers from each of the "B",
				  "I", "G", and "O" rows, and the first four balls or numbers from the "N" row.
				  Up to six additional balls or numbers may be drawn as bonus numbers. Once
				  twenty-four balls or numbers and any bonus balls or numbers, if applicable, are
				  selected, an employee or the related equipment shall enter the numbers into the
				  electronic quick shot bingo site operating system and post the selected balls
				  or numbers once during a business day prior to starting the session. An
				  electronic quick shot bingo site operating system with card-marking devices and
				  related equipment may only be sold or provided to an organization with a state
				  gaming license.
General Authority:
NDCC 53-06.1-01.1
Law Implemented:
NDCC
					 53-06.1-01.1
North Dakota Administrative Code › Title 99 - State Gaming Commission › Article 99-01.3 - Games of Chance › Chapter 99-01.3-04.1 - Quick Shot Bingo Card Marking Devices › Section 99-01.3-04.1-02 - Equipment

Current through Supplement No. 393, July, 2024
An organization shall use this equipment:
1. A device from which bingo balls are drawn
				or a random number generator. The device or random number generator must draw
				from a set of seventy-five balls or numbers used to determine the original
				twenty-four balls or numbers for play of the game and any bonus numbers, if
				applicable. If actual bingo balls are used, rather than a random number
				generator, an organization employee shall ensure that all seventy-five numbers
				are available prior to the draw.
2.
				An electronic quick shot bingo site operating system, including a portable
				point-of-sale device, which allows an employee to deposit credits received from
				a player by cash, check, or debit card. All deposits must be received prior to
				play and no credit play is allowed. The electronic quick shot bingo site
				operating system must store all accounting information for a session.
3. An electronic quick shot bingo card
				-marking device that allows a player to play between one and sixteen bingo
				cards for an individual game. Cost per card may not exceed five dollars. When a
				player initiates play of the selected cards, the device automatically marks all
				of the player's cards with the predrawn numbers. The device may randomly mark
				the predrawn numbers in any order for each game played. No auto-daub feature
				which initiates play of a new game without a player's interaction is allowed.
				The phrase "malfunction voids all pays and plays" must be displayed on the game
				selection screen, game screen, or on a decal affixed to the front of the
				device.
General Authority:
NDCC
					 53-06.1-01.1
Law Implemented:
NDCC
					 53-06.1-01.1
North Dakota Administrative Code › Title 99 - State Gaming Commission › Article 99-01.3 - Games of Chance › Chapter 99-01.3-04.1 - Quick Shot Bingo Card Marking Devices › Section 99-01.3-04.1-04 - Recordkeeping

Current through Supplement No. 393, July, 2024
Records must include and be retained for three years from the
				  end of the quarter in which the activity was reported, unless otherwise
				  provided by rule:
1. For each session:
a. The electronic quick shot bingo site
				operating system involving a bingo card-marking device must include the summary
				report for the session according to subdivision j of subsection 12 of section
				99-01.3-16-09.4;
b. The starting and ending cash on hand and
				IOU records according to section
				99-01.3-03-06;
c. Cash profit as defined in subdivision a of
				subsection 9 of section
				99-01.3-02-01;
d. A summary of the total dollar value of
				credits sold, total dollar value of unplayed credits cashed out, gross
				proceeds, prizes won, unclaimed prizes, prizes paid, adjusted gross proceeds,
				cash profit, cash long and short, and bank deposit. The summaries of all
				sessions for a quarter must reconcile to the tax return;
e. Prize report according to subdivision l of
				subsection 12 of section
				99-01.3-16-09.4;
f. Record of win according to section
				99-01.3-03-08; and
g. Record of the balls or numbers predrawn,
				including bonus numbers and a record of numbers actually entered into the
				electronic quick shot bingo site operating system according to subdivision m of
				subsection 12 of section
				99-01.3-16-09.4.
North Dakota Administrative Code › Title 99 - State Gaming Commission › Article 99-01.3 - Games of Chance › Chapter 99-01.3-05 - Raffles › Section 99-01.3-05-01 - Raffle

Current through Supplement No. 393, July, 2024
A raffle is a game in which a prize is won by a player who
				  bought a raffle ticket or square on a raffle board. A winning player is
				  determined by drawing a ticket stub or number of a square on a raffle board
				  from a receptacle or by an alternate fair method approved by the attorney
				  general. A calendar raffle is a raffle in which a player's ticket stub is
				  entered in two or more drawings held on predetermined days over an extended
				  period of time for predetermined prizes. For a raffle board, the numbered
				  squares on the board must be sold for the same price at a site on the day of
				  the drawing. A licensed organization or organization with a permit shall
				  complete on the board the cost per square, prizes, and date of the raffle and,
				  for a licensed organization, ensure a raffle board includes a state gaming
				  stamp affixed by a distributor. For each square sold, an employee shall legibly
				  write the player's full name in the square purchased by the player. Duplicate
				  numbers corresponding to the numbered squares on a board must be placed into a
				  receptacle for drawing. The conduct of a raffle is the drawing or alternate
				  fair method of selection approved by the attorney general. Only a licensed
				  gaming organization may sell raffle tickets online over the internet and may
				  accept an electronic payment, including payment by a debit or credit card, for
				  the purchase of a raffle ticket. A licensed organization must use a licensed
				  raffle system provider who must utilize a geolocation system that is certified
				  by an approved independent testing laboratory. For online raffles, all tickets
				  must be sold and purchased online. All electronic payments of raffle tickets
				  must be completed through an organization's website and all receipts from debit
				  and credit card transactions must be deposited directly in the gaming account.
				  An organization with a local permit or restricted event permit may not sell
				  raffle tickets online or accept credit card payments.
General Authority:
NDCC 53-06.1-01.1
Law Implemented:
NDCC
					 53-06.1-01.1
North Dakota Administrative Code › Title 99 - State Gaming Commission › Article 99-01.3 - Games of Chance › Chapter 99-01.3-05 - Raffles › Section 99-01.3-05-01.1 - Online raffle ticket sales

Current through Supplement No. 393, July, 2024
1. A licensed
				organization may sell raffle tickets online over the internet and may accept an
				electronic payment, including payment by a debit or credit card, for the
				purchase of a raffle ticket. Any fees related to the use of an electronic
				payment is a gaming expense to the organization.
2. At least two months before conducting an
				online raffle ticket sales event, a licensed organization must first complete a
				form prescribed by the attorney general for approval.
3. An organization that accepts payment by
				credit card for the purchase of a raffle ticket shall limit an individual's
				ticket purchases using a credit card to five hundred dollars per day, not to
				exceed one thousand five hundred dollars per week.
4. Electronic fifty-fifty raffles, raffle
				boards, calendar raffles, and double roll ticket raffles may not be sold or
				conducted online over the internet. All tickets must comply with subsections 1
				through 10 of section
				99-01.3-05-02 and subsections 1
				through 13 of section
				99-01.3-05-04.
5. The conduct of a raffle is the drawing of
				a physical ticket to determine the winner. No ticket may be drawn online using
				a random number generator and a drawing must comply with subsection 9 of
				section 99-01.3-05-02.
6. If a licensed organization accepts an
				electronic payment for the purchase of a raffle ticket, the organization shall
				verify the ticket purchaser is at least eighteen years of age and is physically
				located in the state of North Dakota.
7. All raffle announcements or advertisements
				conducted over the internet must include the following restrictions and
				information on the organization's website:
a.
				Name of organization;
b.
				Organization license number;
c.
				Price of each ticket, including any discounted price;
d. Prize, description of an optional prize
				selectable by a winning player, or option to convert a merchandise prize to a
				cash prize that is limited to the lesser of the value of merchandise prize or
				twenty-five thousand dollars;
e. A
				statement that a person is or is not required to be present at a drawing to
				win;
f. Date and time of the
				drawing;
g. Location and street
				address of the drawing;
h. If a
				merchandise prize requires a title transfer involving the department of
				transportation, a statement that a winning player is or is not liable for sales
				or use tax;
i. The statement that a
				person must be at least 18 years of age to buy a ticket;
j. The statement that a person purchasing a
				ticket must be physically located in the state of North Dakota; and
k. A statement that a purchase of the ticket
				is not a charitable donation.
North Dakota Administrative Code › Title 99 - State Gaming Commission › Article 99-01.3 - Games of Chance › Chapter 99-01.3-05 - Raffles › Section 99-01.3-05-03 - Prize restrictions and requirements

Current through Supplement No. 393, July, 2024
1. No prize may be
				real estate, ticket for entry into another raffle, or live animal except for
				beef or dairy cattle, horse, bison, sheep, or pig. A prize must be an item that
				may be legally owned and possessed and has a value or a right to a free
				service. A winning player may not be required to first pay for or buy something
				to receive a prize. Cash or merchandise prizes may be awarded. A cash prize may
				be based on a percentage of gross proceeds. However, a single cash prize cannot
				exceed twenty-five thousand dollars and the total cash prizes cannot exceed
				twenty-five thousand dollars during a day. The maximum cash prize limits of
				this section do not apply to a public-spirited organization that supports
				amateur collegiate athletics. The public-spirited organization's primary
				purpose must include support of collegiate athletics.
2. On not more than two occasions, per year,
				a licensed organization may, at the request of a winning player, exchange a
				merchandise prize valued at not more than twenty-five thousand dollars for a
				cash prize. Merchandise prizes with a value in excess of twenty-five thousand
				dollars may not be exchanged for cash. An organization may advertise that cash
				may be requested as an alternative to the merchandise prize being
				offered.
3. An organization shall
				own, have a contract to acquire, or be able to obtain a merchandise prize
				before offering a merchandise prize in a drawing. However, an organization does
				not need to register or title an automobile or similar item.
4. Besides a primary prize that is awarded,
				an organization may offer an additional unguaranteed cash prize limited to one
				thousand dollars or merchandise prize provided:
a. A ticket must describe the
				prize;
b. The prize is
				predetermined and may be limited to a winning player of one of the other
				prizes;
c. A player is not required
				to pay an additional amount, forfeit a prize, or be present to
				participate;
d. Unless an
				organization owns a prize, an award of the prize must be insured; and
e. Unless the prize is limited to a winning
				player of one of the other prizes, a drawing must be conducted from all tickets
				sold.
North Dakota Administrative Code › Title 99 - State Gaming Commission › Article 99-01.3 - Games of Chance › Chapter 99-01.3-05 - Raffles › Section 99-01.3-05-04 - Information on a ticket

Current through Supplement No. 393, July, 2024
Each raffle ticket must contain this preprinted information,
				  except for double roll tickets:
1.
				Name of organization;
2. Ticket
				number;
3. Price of the ticket,
				including any discounted price;
4.
				Prize, description of an optional prize selectable by a winning player, or
				option to convert a merchandise prize to a cash prize that is limited to the
				lesser of the value of the merchandise prize or twenty-five thousand dollars
				for a licensed organization or eight thousand dollars for an organization with
				a permit. However, if there is insufficient space on a ticket to list each
				minor prize that has a retail price not exceeding twenty-five dollars, an
				organization may state the total number of minor prizes and their total retail
				price;
5. For a licensed
				organization, print "office of attorney general" and license number. For an
				organization that has a permit, print the authorizing city or county and permit
				number;
6. A statement that a
				person is or is not required to be present at a drawing to win;
7. Date and time of the drawing or drawings
				and, if the winning player is to be announced later, date and time of that
				announcement. For a calendar raffle, if the drawings are on the same day of the
				week or month, print the day and time of the drawing;
8. Location and street address of the
				drawing;
9. If a merchandise prize
				requires a title transfer involving the department of transportation, a
				statement that a winning player is or is not liable for sales or use
				tax;
10. If a purchase of a ticket
				or winning a prize is restricted to a person of a minimum age, a statement that
				a person must be at least " ______ " years of age to buy a ticket or win a
				prize;
11. A statement that a
				purchase of the ticket is not a charitable donation;
12. If a secondary prize is an unguaranteed
				cash or merchandise prize, a statement that the prize is not guaranteed to be
				won and odds of winning the prize based on numbers of chances; and
13. If a prize is live beef or dairy cattle,
				horse, bison, sheep, or pig, a statement that the winning player may convert
				the prize to a cash prize that is limited to the lesser of the market value of
				the animal or twenty-five thousand dollars for a licensed organization or eight
				thousand dollars for an organization with a permit.
General Authority:
NDCC 53-06.1-01.1
Law Implemented:
NDCC
					 53-06.1-01.1
North Dakota Administrative Code › Title 99 - State Gaming Commission › Article 99-01.3 - Games of Chance › Chapter 99-01.3-05 - Raffles › Section 99-01.3-05-05 - Double roll tickets

Current through Supplement No. 393, July, 2024
An organization may use double roll tickets provided:
1. Two single tickets must be printed side by
				side on a roll with a consecutive number. Both tickets must have the same
				number;
2. A list of the prizes
				must be disclosed or made available to players or the prize must be present at
				the site. If there is more than one prize, an organization may use a different
				receptacle for each prize to enable an employee or player to place one of the
				tickets in the receptacle related to a certain prize, or one receptacle in
				which the winning player can select from a variety of prizes. All tickets must
				be sold consecutively or in consecutive sets if the tickets are tracked by each
				ticket seller at an authorized site on the day of the raffle. All the tickets
				of each separately colored roll must be sold for the same price on that day. An
				organization may use a separate colored roll to sell several tickets to a
				person at a discount. The organization and player each retains one ticket,
				unless the player is allowed to temporarily retain the entire ticket until the
				player places one ticket into a receptacle;
3. A winning player need not be present when
				a drawing is held but shall claim the prize within a reasonable redemption
				period set by the organization on the same day of the raffle drawing.
				Otherwise, an organization shall conduct one or more additional prize drawings
				until the prize is claimed. A statement of the time of the drawing and
				redemption period must be on all promotional material and be posted at a site.
				If the prize is not claimed due to time limitations, the organization shall
				contact the attorney general the next business day; and
4. The organization's daily records must
				contain the ticket color, ticket selling price, lowest-numbered and
				highest-numbered tickets sold, and total tickets sold from each roll. A
				verification of the tickets used must be done by two persons, unless there is
				only one employee on duty at the time. Both persons shall participate in the
				verification in the presence of each other and resolve any differences. After
				completing and documenting the verification, both shall initial the record. Any
				tickets left on a roll which will not be sold in any other raffle must be
				retained as part of the daily records for one year from the end of the quarter
				in which the activity was reported on a gaming tax return. This subsection does
				not apply to a local permit.
General Authority:
NDCC 53-06.1-01.1
Law Implemented:
NDCC
					 53-06.1-01.1
North Dakota Administrative Code › Title 99 - State Gaming Commission › Article 99-01.3 - Games of Chance › Chapter 99-01.3-05 - Raffles › Section 99-01.3-05-06 - Reporting gross proceeds and prizes

Current through Supplement No. 393, July, 2024
1. When the sales price of a raffle ticket
				relates partly to admission for a meal or other nongaming activity, an
				organization shall deposit the total receipts into its gaming account and
				allocate the amount between gaming and nongaming activity in this order:
a. An amount is allocated to raffle gross
				proceeds equal to the cost of the prize.
b. An amount is allocated to nongaming
				activity to recover its cost. This amount must be documented and is not
				reported on a tax return.
c. The
				remaining amount is allocated to raffle gross proceeds.
North Dakota Administrative Code › Title 99 - State Gaming Commission › Article 99-01.3 - Games of Chance › Chapter 99-01.3-05 - Raffles › Section 99-01.3-05-07 - Recordkeeping

Current through Supplement No. 393, July, 2024
Records must include and be retained for three years from the
				  end of the quarter in which the activity was reported, unless otherwise
				  provided by rule:
1. For each raffle
				that uses tickets with detachable stubs:
a.
				Purchase invoice documenting the purchase of tickets and range of ticket
				numbers printed;
b. Ticket
				distribution log containing a ticket seller's name, quantity issued, range of
				single and discounted ticket numbers issued to the seller, and quantity
				sold;
c. Reconciliation of the cash
				received from each ticket seller based on the number of tickets sold, including
				discounted tickets, date cash is received, and a schedule of bank
				deposits;
d. A sample of a
				ticket;
e. The stubs of all sold
				raffle tickets and all unsold raffle tickets must be retained for one year from
				the end of the quarter in which the activity was reported on a tax return;
				and
f. Documentation of the cost of
				nongaming activity according to subdivision b of subsection 1 of section
				99-01.3-05-06.
North Dakota Administrative Code › Title 99 - State Gaming Commission › Article 99-01.3 - Games of Chance › Chapter 99-01.3-05.1 - Electronic Fifty-Fifty Raffle Systems › Section 99-01.3-05.1-01 - Electronic fifty-fifty raffle system

Current through Supplement No. 393, July, 2024
An electronic fifty-fifty raffle system means computer
				  hardware, software, and related equipment used to sell fifty-fifty raffle
				  tickets and account for sales. An electronic fifty-fifty raffle system server
				  must be located in a secure location at the site of the raffle event. An
				  electronic fifty-fifty raffle system must be operated by the organization
				  conducting the raffle. A winning player is determined by either drawing a draw
				  number from a receptacle or by using a random number generator. A draw number
				  is a number that is provided to the player on a bearer ticket which may be
				  selected as the winning number for the raffle. A bearer ticket is a paper
				  ticket that contains one or more draw numbers purchased. The conduct of a
				  raffle is the drawing. Electronic fifty-fifty raffle systems may only be used
				  for single event raffles. Single event raffles are raffles conducted on the
				  same day at the same event.
General Authority:
NDCC 53-06.1-01.1
Law Implemented:
NDCC
					 53-06.1-01.1
North Dakota Administrative Code › Title 99 - State Gaming Commission › Article 99-01.3 - Games of Chance › Chapter 99-01.3-05.1 - Electronic Fifty-Fifty Raffle Systems › Section 99-01.3-05.1-02 - Tickets - Limitations and requirements

Current through Supplement No. 393, July, 2024
1. Each draw
				number is a separate and equal chance to win with all other draw numbers sold.
				A person may not be required to buy more than one draw number or to pay for
				anything other than the draw number to enter a fifty-fifty raffle.
2. Tickets must be purchased from
				attendant-operated electronic fifty-fifty raffle sales units. Player-operated
				fifty-fifty raffle sales units are not permitted. A raffle sales unit is a
				portable wireless device or standalone cashier station that is used as a point
				of sale for bearer tickets that include the draw numbers purchased by the
				player. A discounted ticket is a bearer ticket that contains a specific number
				of draw numbers at a discounted price.
3. Tickets must only be printed when sold to
				a player. Preprinting of tickets is prohibited.
4. An organization may not allow an
				electronic fifty-fifty raffle ticket seller to retain a draw number for free or
				retain any portion of the price of a ticket as compensation and may not
				compensate the seller a certain amount or provide a gift for selling a winning
				draw number. An organization may provide a raffle ticket seller a fixed amount
				for selling the most or a certain number of tickets. No ticket can be
				resold.
5. An organization may not
				conduct a drawing unless two employees are present. A drawing must occur at an
				authorized public or private site. All draw numbers in the receptacle must be
				intermixed before drawing a winning draw number.
6. An organization may not print any word or
				phrase on promotional material or advertising which implies or expresses that a
				purchase of the ticket is a charitable donation.
7. Draw numbers purchased from a raffle sales
				unit must be issued and numbered consecutively. Upon completion of a sale, the
				player shall receive a bearer ticket with the draw numbers printed on it for a
				chance to win a raffle drawing.
8.
				No sales of electronic fifty-fifty raffle tickets may occur after the raffle
				purchase period has been closed. A raffle drawing must only be conducted after
				all raffle sales units have completed their final sync to the system server to
				ensure all sold draw numbers have been printed into the receptacle.
9. The winning draw number must be verified
				with the system as a sold and valid draw number prior to payout. The player
				shall present the bearer ticket to the organization for validation with the
				winning draw number. Voided tickets and their draw numbers must not be
				qualified toward any prize.
General Authority:
NDCC 53-06.1-01.1
Law Implemented:
NDCC
					 53-06.1-01.1
North Dakota Administrative Code › Title 99 - State Gaming Commission › Article 99-01.3 - Games of Chance › Chapter 99-01.3-05.1 - Electronic Fifty-Fifty Raffle Systems › Section 99-01.3-05.1-03 - Prize restrictions and requirements

Current through Supplement No. 393, July, 2024
1. Prizes must only
				be cash and must be fifty percent or more of gross proceeds for each single
				event raffle. However, a single cash prize may not exceed twenty-five thousand
				dollars and the total cash prizes may not exceed twenty-five thousand dollars
				during a day. Prize payouts must be based on ticket sales and not on cash
				retained by sellers. The maximum cash prize limits of this section do not apply
				to a public-spirited organization that supports amateur collegiate athletics.
				The public-spirited organization's primary purpose must include support of
				collegiate athletics.
2. A prize
				winner must be drawn on the date and at the location indicated on a bearer
				ticket.
3. The winning draw number
				must be selected from all sold draw numbers from the current single event
				raffle drawing.
4. The organization
				shall post or publish by a public means, the winning draw number and where the
				prize may be claimed. A winning player need not be present when a drawing is
				held but shall claim the prize within five business days. A statement of the
				time of the drawing and redemption period must be on all promotional material
				and be posted at a site. If a prize is not claimed due to time limitations, the
				organization shall contact the attorney general.
5. If there is a power failure or technical
				problem with the system and the system can no longer be used, the raffle
				drawing must not occur until the power or system has been restored and all
				purchased draw numbers have been printed into the receptacle. The attorney
				general is to be notified immediately if a raffle drawing occurs and the
				organization later determines that not all eligible draw numbers were placed
				into the draw container. The organization shall specify the total number and
				draw numbers of the affected tickets and provide an explanation for how the
				problem occurred.
General Authority:
NDCC 53-06.1-01.1
Law Implemented:
NDCC
					 53-06.1-01.1
North Dakota Administrative Code › Title 99 - State Gaming Commission › Article 99-01.3 - Games of Chance › Chapter 99-01.3-05.1 - Electronic Fifty-Fifty Raffle Systems › Section 99-01.3-05.1-04 - Information on a bearer ticket

Current through Supplement No. 393, July, 2024
1. Name of
				organization and phone number.
2.
				License number.
3. The purchase
				price of each bearer ticket.
4.
				Draw numbers.
5. Location, date,
				and time of the drawing.
6. The
				time limit for the ticket buyer to claim a prize.
General Authority:
NDCC
					 53-06.1-01.1
Law Implemented:
NDCC
					 53-06.1-01.1
North Dakota Administrative Code › Title 99 - State Gaming Commission › Article 99-01.3 - Games of Chance › Chapter 99-01.3-05.1 - Electronic Fifty-Fifty Raffle Systems › Section 99-01.3-05.1-05 - Recordkeeping

Current through Supplement No. 393, July, 2024
For each fifty-fifty single event raffle, records must
				  include and be retained for three years from the end of the quarter in which
				  the activity was reported, unless otherwise provided by rule:
1. The single event raffle accounting and
				operating records according to subsection 2 of section
				99-01.3-16-09.5.
2. The daily starting and ending cash on hand
				records according to section
				99-01.3-03-06.
3. A record identifying the allocation of
				draw numbers to each raffle sales unit and the seller's names assigned to each
				unit.
4. A reconciliation of cash
				received to the dollar value of draw numbers sold for each raffle sales unit
				and its sellers and in total for the single event raffle.
5. A reconciliation of all sold, voided, and
				unsold draw numbers to the total number of draw numbers that were available for
				sale for each single event raffle.
6. The actual winning draw number, bearer
				ticket showing purchase of the winning draw number, and all sold and voided
				draw numbers if the winning player is determined by drawing a draw number from
				a receptacle, which must be retained for one year from the end of the quarter
				in which the activity was reported on a tax return.
7. Prize register according to section
				99-01.3-03-07 and record of win
				according to section
				99-01.3-03-08.
8. Cash profit as defined in subdivision b of
				section 9 of section
				99-01.3-02-01.
9. A summary of gross proceeds, prizes,
				adjusted gross proceeds, cash profit, cash long or short, and bank deposit. The
				summaries of all raffles for a quarter must reconcile to the tax
				return.
10. Ideal cash bank master
				records according to subsection 4 of section
				99-01.3-03-09.
11. Verification of the amount deposited
				according to a bank statement, and an audit of the game's activity according to
				subsections 6 and 7 of section
				99-01.3-03-10.
12. The count and reconciliation of cash
				banks according to subsections 4 and 6 of section
				99-01.3-03-09.
General Authority:
NDCC 53-06.1-01.1
Law Implemented:
NDCC
					 53-06.1-01.1
North Dakota Administrative Code › Title 99 - State Gaming Commission › Article 99-01.3 - Games of Chance › Chapter 99-01.3-06.1 - Electronic Pull-Tab Devices › Section 99-01.3-06.1-01 - Electronic pull-tab devices

Current through Supplement No. 393, July, 2024
"Electronic pull-tab device" means a device, approved by the
				  attorney general, which electronically displays pull tabs. The device is part
				  of an electronic pull-tab device operating system used in the conduct of
				  electronic pull tabs. After the insertion of cash or the manufacturer's credit
				  ticket voucher into the electronic pull-tab device's currency validator, the
				  player has access to a credit account allowing for the purchase and play of an
				  electronic pull tab. Following the play of an electronic pull tab on an
				  electronic pull-tab device, the result must be clearly shown on the video
				  display along with any prizes that may have been awarded. If a winning
				  combination of numbers, letters, or symbols is displayed after opening the
				  electronic pull tab, a he player's winning prize amount must be dispensed in
				  the form of a credit ticket voucher or added to the credit meter. Credits that
				  are displayed on the credit meter can be used to purchase more electronic pull
				  tabs or cashed out to a voucher which may be redeemed for cash or inserted for
				  credits in the manufacturer's electronic pull-tab device.
General Authority:
NDCC 53-06.1-01.1
Law Implemented:
NDCC
					 53-06.1-01.1
North Dakota Administrative Code › Title 99 - State Gaming Commission › Article 99-01.3 - Games of Chance › Chapter 99-01.3-06.1 - Electronic Pull-Tab Devices › Section 99-01.3-06.1-02 - Use and requirements of an organization

Current through Supplement No. 393, July, 2024
1. An
				organization may not install more than ten electronic pull-tab devices in a
				site. A site must be a permanent location and may not be a temporary location,
				such as a fairground or special event. A device must be clearly labeled so as
				to inform the public that no one under twenty-one years of age is allowed to
				play.
a. An electronic pull-tab device must be
				a stand-alone cabinet style device. No device may be a hand-held portable
				device or affixed to a bar, counter, or table top.
b. An electronic pull-tab device must be used
				only to play electronic pull tabs. No other game type may be played on the
				device and no level of player skill may be involved in the determination of any
				pull-tab prize. A device may not be part of a progressive system or employ any
				other features, such as bonus plays or promotions. An extended play feature may
				be used in which a player may play without additional consideration. An
				extended play feature must not interfere with or in any way affect the outcome
				of any finite game being played. If an extended play feature is used a
				notification must be provided to the player explaining that an extended play
				feature is used on the game and that "Extended play features prolong the play
				of an electronic pull-tab ticket but do not award a prize in addition to the
				predetermined prize for that ticket."
c. Insertion of United States paper currency
				or the manufacturer's credit ticket voucher must be accepted through the
				electronic pull-tab device's currency validator to initiate play.
d. An electronic pull-tab device may not
				directly dispense coins, cash, tokens, or anything else of value other than a
				credit ticket voucher.
North Dakota Administrative Code › Title 99 - State Gaming Commission › Article 99-01.3 - Games of Chance › Chapter 99-01.3-06.1 - Electronic Pull-Tab Devices › Section 99-01.3-06.1-03 - Requirements of a bar

Current through Supplement No. 393, July, 2024
1. A bar shall:
a. Place an electronic pull-tab device in a
				location where alcoholic beverages are dispensed and consumed and where a bar
				employee will regularly observe the device. A device may not be placed outside
				or in a patio area;
b. Prohibit a
				person from tampering or interfering with the operation or play of an
				electronic pull-tab device;
c.
				Ensure that an electronic pull-tab device is disabled from play unless
				alcoholic beverages may be dispensed, a bar employee is available to redeem a
				credit ticket voucher, and a bar has cash on hand to redeem a credit ticket
				voucher;
d. Absorb a loss related
				to a counterfeit or lost credit ticket voucher, redeemed credit ticket voucher
				that was not issued at the site on that day, and loss or theft of the temporary
				loan of funds;
e. Repay an
				organization's temporary loan of funds immediately upon request from the
				organization that discontinues conducting electronic pull tabs at a
				site;
f. If a malfunction of an
				electronic pull-tab device is known by the bar or its employee, disable play of
				the device and promptly notify the organization. Otherwise, the bar or its
				employee is responsible for any cash shortage; and
g. Use an organization's loan of money only
				to redeem a credit ticket voucher. If the bar violates this rule, the attorney
				general may suspend any or all games at the site for up to six
				months.