reglab/statecodes huggingface dataset:
New Jersey Administrative Code › Title 13 - LAW AND PUBLIC SAFETY › Chapter 69F - RULES OF THE GAMES › Subchapter 4 - BACCARAT-CHEMIN DE FER › Section 13:69F-4.4 - Shuffle and cut of the cards

Current through Register Vol. 56, No. 14, July 15, 2024
(a) Immediately
				prior to the commencement of play, unless the cards were pre-shuffled pursuant
				to 13:69E-1.18(r),
				and after each shoe of cards is completed, the casino licensee shall require
				its dealers to perform, at its option, either of the following procedures.
1. One or more of the dealers shall shuffle
				the cards so that they are randomly intermixed. After the cards have been
				shuffled, a dealer shall lace approximately one deck of cards so that they are
				evenly dispersed into the remaining stack.
i.
				After lacing the cards, the casino licensee may, as an additional option,
				require the dealer calling the game to shuffle some or all of the cards
				again.
ii. A casino licensee shall
				not initiate or terminate the use of this reshuffling option unless the casino
				licensee provides its surveillance department and the Division with at least 30
				minutes prior written notice.
New Jersey Administrative Code › Title 13 - LAW AND PUBLIC SAFETY › Chapter 69F - RULES OF THE GAMES › Subchapter 4 - BACCARAT-CHEMIN DE FER › Section 13:69F-4.5 - Dealing shoe; selection of banker

Current through Register Vol. 56, No. 14, July 15, 2024
(a) All cards
				used to game at baccarat-chemin de fer shall be dealt from a dealing shoe
				specifically designed for such purpose.
(b) After the cards have been shuffled and
				placed in the shoe, the dealer calling the game shall offer the shoe to the
				participants to be dealt. The participant offering to wager the highest amount
				on the first hand shall become the "Banker" and shall be responsible for
				dealing the cards from the shoe in accordance with this subchapter and the
				instructions of the dealer calling the game. If two or more participants offer
				to wager an equal amount on the first hand, the participant making such wager
				that is closest to the dealer moving counterclockwise around the table shall
				become the "Banker."
New Jersey Administrative Code › Title 13 - LAW AND PUBLIC SAFETY › Chapter 69F - RULES OF THE GAMES › Subchapter 4 - BACCARAT-CHEMIN DE FER › Section 13:69F-4.6 - Wagers placed by banker

Current through Register Vol. 56, No. 14, July 15, 2024
(a) Immediately
				prior to dealing the cards, the Banker shall place a wager in support of the
				"Banker's Hand" which shall conform to the requirements of (b) below. The wager
				placed by the Banker shall:
1. Win if the
				"Banker's Hand" has a point count higher than that of the "Player's
				Hand";
2. Lose if the "Banker's
				Hand" has a point count lower than that of the "Player's Hand"; or
3. Be void if the point counts of the
				"Banker's Hand" and the "Player's Hand" are equal.
New Jersey Administrative Code › Title 13 - LAW AND PUBLIC SAFETY › Chapter 69F - RULES OF THE GAMES › Subchapter 4 - BACCARAT-CHEMIN DE FER › Section 13:69F-4.7 - Wagers made against banker

Current through Register Vol. 56, No. 14, July 15, 2024
(a) After the
				Banker has placed a wager in support of the "Banker's Hand," the remaining
				participants at the table shall be given the opportunity of wagering against
				all or a part of the wager made by the Banker; provided, however, that such
				wagers shall not exceed, either individually or in the aggregate, the amount
				wagered by the Banker.
(b) Any
				participant who equaled and lost the immediately preceding wager of the Banker
				shall have the first option of making a wager against the Banker in an amount
				equal to the amount being wagered by the Banker. Said participant shall
				exercise this option by announcing "banco suivi" or "suivi" and by placing the
				requisite wager on the appropriate area of the layout. A "stand off" shall not
				be counted for the purpose of determining the immediately preceding wager under
				this subsection.
(c) If no
				qualified participant announces "banco suivi" or "suivi," the next preference
				shall be given to any participant placing a wager against the Banker equal in
				amount to that wagered by the Banker. This option shall be exercised by a
				participant announcing "banco seul" or "banco" and by placing the requisite
				wager on the appropriate area of the layout. Whenever more than one participant
				announces "banco seul" or "banco," preference shall be given to the participant
				making such announcement who is seated nearest to the Banker in a
				counterclockwise direction around the table.
(d) If the options granted by (b) and (c)
				above are not exercised, each participant, beginning with one seated to the
				immediate right of the Banker and moving counterclockwise around the table,
				shall have the right to make a wager against a part of the wager made by the
				Banker. Such wagers shall be accepted until the amount of the partial wagers,
				taken in the aggregate, equals the amount of the wager made by the Banker or
				until, the dealer announces "No more bets."
(e) No wager at baccarat-chemin de fer shall
				be made, increased or withdrawn after the dealer has announced "No more bets"
				except that the Banker shall withdraw any part of his or her initial wager that
				was not covered by the wagers of the other participants.
(f) Any wager placed by the participants in
				cash shall be exchanged immediately by the dealer for gaming chips or plaques
				in accordance with the regulations governing the acceptance and conversion of
				such instruments.
(g) The wager(s)
				placed by the participants shall:
1. Win if
				the "Player's Hand" has a point count higher than that of the "Bankers
				Hand";
2. Lose if the "Player's
				Hand" has a point count lower than that of the "Banker's Hand"; or
3. Be void if the point counts of the
				"Banker's Hand" and the "Player's Hand" are equal.
New Jersey Administrative Code › Title 13 - LAW AND PUBLIC SAFETY › Chapter 69F - RULES OF THE GAMES › Subchapter 4 - BACCARAT-CHEMIN DE FER › Section 13:69F-4.8 - Hands of player and banker; persons controlling each hand; procedure for dealing initial two cards to each hand

Current through Register Vol. 56, No. 14, July 15, 2024
(a) There shall
				be two hands dealt in the game of baccarat-chemin de fer, one of which shall be
				denominated the "Player's Hand" and the other denominated the "Banker's
				Hand."
(b) The participant selected
				as the Banker shall have exclusive control of the "Banker's Hand" and shall
				make all decisions permitted by this subchapter with respect to such
				hand.
(c) Exclusive control of the
				"Player's Hand" and the right to make all decisions permitted by this
				subchapter with respect to such hand shall reside in the participant who made a
				wager in accordance with
				13:69F-7.7(b) or
				(c). If no such wager has been made, this
				right shall reside in the participant making the highest wager against the
				Banker. If two or more equally high wagers have been made, this right shall
				reside in the participant making such wager that is nearest to the Banker
				moving counterclockwise around the table. The participant possessing exclusive
				control of the "Player's Hand" under this subsection shall hereinafter be
				referred to as the "Dominant Player."
(d) After the dealer announces "Cards," the
				Banker shall deal an initial four cards from the shoe. The first and third card
				dealt shall be placed face downwards in front of the Dominant Player and shall
				constitute the first and second card of the "Player's Hand." The second and
				fourth card dealt shall be placed face downward in front of the Banker and
				shall constitute the first and second card of the "Banker's Hand."
New Jersey Administrative Code › Title 13 - LAW AND PUBLIC SAFETY › Chapter 69F - RULES OF THE GAMES › Subchapter 4 - BACCARAT-CHEMIN DE FER › Section 13:69F-4.9 - Procedure for dealing of additional cards

Current through Register Vol. 56, No. 14, July 15, 2024
(a) After the
				initial four cards have been dealt, the Dominant Player shall look at the two
				cards dealt to the "Player's Hand" without disclosing them to the Banker. If
				the point count of the "Player's Hand" is:
1.
				A 0, 1, 2, 3, or 4, the Dominant Player shall request one additional card by
				announcing "Card";
2. A 5, the
				Dominant Player shall exercise the option of requesting one additional card by
				announcing "Card" or not requesting one additional card by announcing
				"Stay";
3. A 6 or 7, the Dominant
				Player shall not draw an additional card and shall announce "Stay";
				or
4. An 8 or 9, the Dominant
				Player shall announce "Natural" and all cards in both hands shall be turned
				immediately face upwards with no additional cards being dealt to either
				hand.
New Jersey Administrative Code › Title 13 - LAW AND PUBLIC SAFETY › Chapter 69F - RULES OF THE GAMES › Subchapter 4 - BACCARAT-CHEMIN DE FER › Section 13:69F-4.10 - Announcement of result of round; payment and collection of wagers; payout odds; vigorish

Current through Register Vol. 56, No. 14, July 15, 2024
(a) After each
				hand has received all the cards it is entitled to by this subchapter, the
				dealer calling the game shall announce the point count of each hand indicating
				which hand has won the round. If the two hands have equal point counts, the
				dealer shall announce "Stand Off" or "Tie Hand."
(b) After the result of the round is
				announced, the dealer or dealers responsible for the wagers at the table shall
				collect and payoff the wagers made. Winning wagers made against the "Banker's
				Hand" shall be paid off from the amount wagered by the Banker at odds of 1 to
				1. A winning wager made by the Banker shall be paid off at odds of 1 to 1 from
				the amount(s) wagered by the other participants.
(c) As its fee in housing the game, the
				casino licensee shall extract a commission known as "vigorish" from the amount
				won by the Banker on each round of play, in an amount equal to, in the casino
				licensee's discretion, either four or five percent of the amount won; provided,
				however, that when collecting the vigorish, the casino licensee may round off
				the amount of a five percent vigorish to 25 cents or the next highest multiple
				of 25 cents, and the amount of a four percent vigorish to 20 cents or the next
				highest multiple of 20 cents. Such vigorish shall be collected immediately
				after each round won by the Banker.
(d) Each casino licensee shall provide notice
				of any increase in the percentage of vigorish being charged at each
				baccarat-chemin de fer table, in accordance with
				13:69F-8.3. The percentage of
				vigorish charged at a baccarat-chemin de fer table shall apply to all players
				at that table.
New Jersey Administrative Code › Title 13 - LAW AND PUBLIC SAFETY › Chapter 69F - RULES OF THE GAMES › Subchapter 4 - BACCARAT-CHEMIN DE FER › Section 13:69F-4.11 - Continuation of banker as such; selection of new banker

Current through Register Vol. 56, No. 14, July 15, 2024
(a) It shall be
				the option of the Banker, after any round of play, either to pass the shoe or
				remain as Banker except that:
1. The Banker
				shall pass the shoe whenever the "Banker's Hand" loses; and
2. The dealer or floorman assigned to the
				table may order the Banker to pass the shoe if the Banker unreasonably delays
				the game, repeatedly makes invalid deals or violates either the Casino Control
				Act or the rules of the Division.
New Jersey Administrative Code › Title 13 - LAW AND PUBLIC SAFETY › Chapter 69F - RULES OF THE GAMES › Subchapter 5 - ROULETTE AND BIG SIX WHEELS › Section 13:69F-5.1 - Roulette: placement of wagers; permissible and optional wagers

Current through Register Vol. 56, No. 14, July 15, 2024
(a) All wagers
				at roulette shall be made by placing gaming chips or plaques and if applicable,
				a match play coupon, on the appropriate areas of the roulette layout, except
				that verbal wagers accompanied by cash may be accepted provided that they are
				confirmed by the dealer and that the cash is expeditiously converted into
				gaming chips or plaques in accordance with the regulations governing the
				acceptance and conversion of such instruments.
(b) No person at a roulette table shall be
				issued or permitted to game with non-value chips that are identical in color
				and design to value chips or to non-value chips being used by another person at
				that same table. Additionally, no person shall be permitted to wager a value
				chip with a match play coupon at any roulette table at which match play coupons
				are being accepted.
(c) Each player
				shall be responsible for the correct positioning of his or her wager on the
				roulette layout regardless of whether he or she is assisted by the dealer. Each
				player shall ensure that any instructions he or she gives to the dealer
				regarding the placement of a wager are correctly carried out.
(d) Each wager shall be settled strictly in
				accordance with its position on the layout when the ball falls to rest in a
				compartment of the wheel.
(e) The
				permissible wagers in the game of roulette shall be:
1. "Straight" is a wager that the roulette
				ball will come to rest in the compartment of the roulette wheel that
				corresponds to a single number selected by the player. The player shall select
				a number by placing a wager within the box on the roulette layout that contains
				the selected number.
i. A casino licensee
				may, in its discretion, offer to every player at a roulette table the option to
				make five simultaneous straight wagers by selecting five adjacent numbers on
				the roulette wheel.
(1) Any casino licensee
				offering this "five adjacent number" option shall use a roulette table layout
				that includes a replica of the roulette wheel on the layout.
(2) A player shall make a "five adjacent
				number" wager by placing five gaming chips or plaques, or a multiple thereof,
				on the number indicated on the roulette wheel replica that is the center number
				of the five adjacent numbers being selected. A player making a "five adjacent
				number" wager shall be deemed to have made a separate "straight" wager of equal
				value on each of the five numbers selected.
New Jersey Administrative Code › Title 13 - LAW AND PUBLIC SAFETY › Chapter 69F - RULES OF THE GAMES › Subchapter 5 - ROULETTE AND BIG SIX WHEELS › Section 13:69F-5.2 - Roulette: payout odds

Current through Register Vol. 56, No. 14, July 15, 2024
(a) No casino
				licensee, its employees or agents shall pay off winning wagers at the game of
				roulette at less than the odds listed below:
Bets
Payout Odds
Straight
35 to 1
Split
17 to 1
Three Numbers
11 to 1
Four Numbers
8 to 1
First Five Numbers
6 to 1
Six Numbers
5 to 1
Seven Numbers
4 to 1
Eight Numbers
3 to 1
Column
2 to 1
Dozen
2 to 1
Red
1 to 1
Black
1 to 1
Odd
1 to 1
Even
1 to 1
1 to 18
1 to 1
19 to 36
1 to 1
(b)
				When roulette is played on a double zero wheel and the roulette ball comes to
				rest in a compartment marked zero (0) or double zero (00), a player shall lose,
				at the casino licensee's option, either one-half of each wager on red, black,
				odd, even, 1 to 18, and 19 to 36 or the entire wager. If the former option is
				chosen by a casino licensee, the remaining half of each such wager shall be
				returned to the player by the dealer. Each casino licensee offering double zero
				roulette shall provide notice of the option in effect at the table in
				accordance with the provisions of
				13:69F-8.3.
(c) When roulette is played on a single zero
				wheel and the roulette ball comes to rest in a compartment marked zero (0),
				wagers on red, black, odd, even, 1 to 18, and 19 to 36 shall be lost.
(d) When roulette is played on a double zero
				wheel being used as a single zero roulette wheel, as provided in
				13:69E-1.7(c):
1. Notice shall be provided, in accordance
				with 13:69F-8.3;
2. The dealer shall announce "no spin,"
				declare the spin void and respin the wheel if the Roulette ball comes to rest
				in a compartment marked double zero (00); and
3. Wagers on red, black, odd, even, 1 to 18,
				and 19 to 36 shall be lost if the roulette ball comes to rest in a compartment
				marked zero (0).
New Jersey Administrative Code › Title 13 - LAW AND PUBLIC SAFETY › Chapter 69F - RULES OF THE GAMES › Subchapter 5 - ROULETTE AND BIG SIX WHEELS › Section 13:69F-5.3 - Roulette: rotation of wheel and ball

Current through Register Vol. 56, No. 14, July 15, 2024
(a) The
				roulette ball shall be spun by the dealer in a direction opposite to the
				rotation of the wheel and shall complete at least four revolutions around the
				track of the wheel to constitute a valid spin.
(b) While the ball is still rotating in the
				track around the wheel, the dealer shall call "No more bets."
(c) Upon the ball coming to rest in a
				compartment, the dealer shall announce the number of such compartment and shall
				place a point marker to be known as a "crown" or "dolly" on that number on the
				roulette layout.
(d) If a casino
				licensee offers the "five adjacent numbers" wagering option authorized by
				13:69F-5.1, the dealer shall then
				move one-fifth of each winning "five adjacent numbers" wager from the roulette
				wheel replica on the layout to the box on the main roulette layout that
				contains the single number corresponding to the compartment in which the
				roulette ball came to rest.
(e)
				After placing the crown on the layout and, if applicable, complying with the
				provisions of (d) above, the dealer shall first collect all losing wagers and
				then payoff all winning wagers.
New Jersey Administrative Code › Title 13 - LAW AND PUBLIC SAFETY › Chapter 69F - RULES OF THE GAMES › Subchapter 5 - ROULETTE AND BIG SIX WHEELS › Section 13:69F-5.4 - Roulette: irregularities

Current through Register Vol. 56, No. 14, July 15, 2024
(a) If the ball
				is spun in the same direction as the wheel, the dealer shall announce "No spin"
				and shall attempt to remove the roulette ball from the wheel prior to its
				coming to rest in one of the compartments.
(b) If the roulette ball does not complete
				four revolutions around the track of the wheel, the dealer shall announce "No
				spin" and shall attempt to remove the ball from the wheel prior to its coming
				to rest in one of the compartments.
(c) If a foreign object enters the wheel
				prior to the ball coming to rest, the dealer shall announce "No spin" and shall
				attempt to remove the ball from the wheel prior to its coming to rest in one of
				the compartments.
New Jersey Administrative Code › Title 13 - LAW AND PUBLIC SAFETY › Chapter 69F - RULES OF THE GAMES › Subchapter 5 - ROULETTE AND BIG SIX WHEELS › Section 13:69F-5.5 - Big six wheel; payout odds

Current through Register Vol. 56, No. 14, July 15, 2024
(a) No casino
				licensee, his employees or agents shall pay off winning wagers made at big six
				at less than the odds listed below:
Bet On
Payout
						  Odds
$ 1 Insignia
1 to 1
$ 2 Insignia
2 to 1
$ 5 Insignia
5 to 1
$ 10 Insignia
10 to 1
$ 20 Insignia
20 to 1
Joker
45 to 1
Flag
45 to 1
(b)
				The payout odds for winning big six wagers printed on any big six wheel or
				layout, or in any brochure or other publication distributed by a casino
				licensee shall be stated through the use of the word "to" or "win," and no odds
				shall be stated through the use of the word "for."
New Jersey Administrative Code › Title 13 - LAW AND PUBLIC SAFETY › Chapter 69F - RULES OF THE GAMES › Subchapter 5 - ROULETTE AND BIG SIX WHEELS › Section 13:69F-5.6 - Big six wheel; wagers and rotation of the wheel

Current through Register Vol. 56, No. 14, July 15, 2024
(a) Prior to
				the spin of the wheel, the dealer shall call "No more bets."
(b) The big six wheel shall be spun by the
				dealer in either direction and shall complete at least three revolutions to
				constitute a valid spin.
(c) If the
				clapper comes to rest between two numbers upon completion of the spin of the
				big six wheel, the casino licensee has the option to do one of the following:
1. Declare the winning number to be that
				number previously passed; or
2.
				Declare the spin void and re-spin the wheel.
New Jersey Administrative Code › Title 13 - LAW AND PUBLIC SAFETY › Chapter 69F - RULES OF THE GAMES › Subchapter 6 - RED DOG › Section 13:69F-6.1 - Cards; number of decks; value of cards; dealing shoe

Current through Register Vol. 56, No. 14, July 15, 2024
(a) Red dog
				shall be played with at least one deck of cards with backs of the same color
				and design and two additional cutting cards. The cutting cards shall be opaque
				and in a solid color readily distinguishable from the color of the backs and
				edges of the playing cards.
(b) The
				"value" (from lowest to highest) of the cards in each deck shall be as follows:
1. Any card from two to 10 shall have its
				face value;
2. Any jack shall have
				a value of 11;
3. Any queen shall
				have a value of 12;
4. Any king
				shall have a value of 13; and
5.
				Any ace shall have a value of 14.
New Jersey Administrative Code › Title 13 - LAW AND PUBLIC SAFETY › Chapter 69F - RULES OF THE GAMES › Subchapter 6 - RED DOG › Section 13:69F-6.2 - Opening of table for gaming

Current through Register Vol. 56, No. 14, July 15, 2024
(a) After
				receiving the one or more decks of cards at the table in accordance with
				13:69E-1.18, the dealer shall, as
				applicable, comply with the requirements of either
				13:69E-1.18(e)1 and (b) through
				(c) below or the requirements of
				13:69E-1.18(e)2 and
				(r).
(b) Following the inspection of the cards by
				the dealer and the verification by the floorperson assigned to the table, the
				cards shall be spread out face up on the table for visual inspection by the
				first player to arrive at the table. The cards shall be spread out by deck
				according to suit and in sequence. The cards in each suit shall be laid out in
				sequence within the suit.
(c) After
				the player is afforded an opportunity to visually inspect the cards, the cards
				shall be turned face down on the table, mixed thoroughly by a "washing" or
				"chemmy shuffle" of the cards and stacked.
New Jersey Administrative Code › Title 13 - LAW AND PUBLIC SAFETY › Chapter 69F - RULES OF THE GAMES › Subchapter 6 - RED DOG › Section 13:69F-6.3 - Shuffle and cut of the cards

Current through Register Vol. 56, No. 14, July 15, 2024
(a) Immediately
				prior to commencement of play, unless the cards were pre-shuffled pursuant to
				13:69E-1.18(r),
				and after each shoe of cards is dealt, the dealer shall shuffle the cards so
				that they are randomly intermixed. A casino licensee may also shuffle the cards
				at the completion of any round of play.
(b) After the cards have been shuffled, the
				dealer shall offer the stack of cards to be cut, with the backs facing away
				from the dealer, to the player at the farthest point to the right of the
				dealer; provided, however, if the game is just beginning, the cards shall be
				offered to the first player at the table. If the first player offered the cards
				refuses the cut, the cards shall be offered to each other player moving
				clockwise around the table until a player accepts the cut. If no player accepts
				the cut, the dealer shall cut the cards.
(c) The person making the cut shall place the
				cutting card in the stack at least 10 cards from either end. Once the cutting
				card has been inserted, the dealer shall take all the cards in front of the
				cutting card and place them on the back of the stack. The dealer shall then
				insert the cutting card in a position approximately one-quarter of the way from
				the back of the stack. The stack of cards shall then be inserted into the
				dealing shoe for commencement of play.
(d) After the cards have been cut and before
				any cards have been dealt, a casino supervisor may require the cards to be
				recut if he or she determines that the cut was performed improperly or in any
				way that might affect the integrity or fairness of the game. If a recut is
				required, the cards shall be recut, at the casino licensee's option, by the
				player who last cut the cards, or by the next person entitled to cut the cards,
				as determined by (b) above.
New Jersey Administrative Code › Title 13 - LAW AND PUBLIC SAFETY › Chapter 69F - RULES OF THE GAMES › Subchapter 6 - RED DOG › Section 13:69F-6.4 - Procedures for dealing cards

Current through Register Vol. 56, No. 14, July 15, 2024
(a) After each
				full set of cards is placed in the shoe, the dealer shall remove the first card
				therefrom face down and place it in the discard rack. Each new dealer who comes
				to the table shall also discard ("burn") one card as described in this
				subsection before the new dealer deals any card in a round of play. The burn
				card shall be disclosed if requested by a player.
(b) The dealer shall remove a card from the
				shoe with his or her left hand, turn it face up, and then place it on the
				appropriate area of the layout with his or her right hand.
New Jersey Administrative Code › Title 13 - LAW AND PUBLIC SAFETY › Chapter 69F - RULES OF THE GAMES › Subchapter 6 - RED DOG › Section 13:69F-6.5 - Procedures for each round of play; wagers; payouts

Current through Register Vol. 56, No. 14, July 15, 2024
(a) Except as
				otherwise provided in this section, all wagers shall be made prior to the first
				card being dealt for each round of play.
(b) All wagers at red dog shall be made by
				placing gaming chips or plaques and, if applicable, a match play coupon on the
				appropriate area of the red dog layout, except that a verbal wager accompanied
				by cash may be accepted provided that it is confirmed by the dealer and casino
				supervisor at the table prior to the first card being dealt and such cash is
				expeditiously converted into gaming chips or plaques.
(c) To begin each round of play, the dealer
				shall place the first card, face up, on the box farthest to the dealer's left.
				The dealer shall then place the second card, face up, on the box farthest to
				the dealer's right.
(d) Once the
				first card of each round has been removed from the shoe by the dealer, no
				participant in the game shall handle, remove, or alter any wager until a
				decision has been rendered and implemented with respect to that
				wager.
(e) If the initial two cards
				dealt have values that are consecutive, the dealer shall announce "The cards
				are consecutive - tie hand," all wagers shall be void and the round of play
				shall be concluded.
(f) If the
				initial two cards dealt are of identical value, the dealer shall announce "We
				have a pair" and shall immediately draw a third card and place it face up in
				the middle box.
1. If the third card dealt is
				identical in value to the initial two cards, the dealer shall announce "Three
				of a kind," the players shall win and all wagers shall be paid at odds of 11 to
				one.
2. If the third card dealt is
				not identical in value to the initial two cards, the dealer shall announce "No
				three of a kind - tie hand," all wagers shall be void and the round of play
				shall be concluded.
New Jersey Administrative Code › Title 13 - LAW AND PUBLIC SAFETY › Chapter 69F - RULES OF THE GAMES › Subchapter 6 - RED DOG › Section 13:69F-6.7 - Irregularities

Current through Register Vol. 56, No. 14, July 15, 2024
(a) A card
				found turned face up in the shoe shall not be used in the game and shall be
				placed in the discard rack.
(b) A
				card drawn in error without its face being exposed shall be used as though it
				were the next card from the shoe.
(c) If a third card is drawn and exposed to
				the players prior to the dealer announcing "Raises closed," the card shall be
				discarded and each player shall be given the option of playing out the round or
				voiding the round of play. Prior to dealing another third card, the dealer
				shall return the original wager and any raise wager to each player who has
				chosen to void the round of play.
New Jersey Administrative Code › Title 13 - LAW AND PUBLIC SAFETY › Chapter 69F - RULES OF THE GAMES › Subchapter 6 - RED DOG › Section 13:69F-6.8 - A player wagering on more than one betting area

Current through Register Vol. 56, No. 14, July 15, 2024
A player may only wager on one betting area at a red dog
				  table unless the casino licensee, in its discretion, permits the player to
				  wager on additional betting areas.
New Jersey Administrative Code › Title 13 - LAW AND PUBLIC SAFETY › Chapter 69F - RULES OF THE GAMES › Subchapter 6 - RED DOG › Section 13:69F-6.9 - Continuous shuffling shoe or device

Current through Register Vol. 56, No. 14, July 15, 2024
In lieu of the dealing and shuffling requirements set forth
				  in 13:69F-6.3 and 6.4, a casino
				  licensee may utilize a dealing shoe or other device designed to automatically
				  reshuffle the cards.
New Jersey Administrative Code › Title 13 - LAW AND PUBLIC SAFETY › Chapter 69F - RULES OF THE GAMES › Subchapter 7 - MINI-BACCARAT › Section 13:69F-7.1 - Cards: number of decks; value; point count of hand

Current through Register Vol. 56, No. 14, July 15, 2024
(a)
				Mini-baccarat shall be played with at least six decks of cards and two
				additional cutting cards. The cutting cards shall be opaque and in a solid
				color readily distinguishable from the color of the backs and edges of the
				playing cards.
(b) The "value" of
				the cards in each deck shall be as follows:
1.
				Any card from two to 9 shall have its face value;
2. Any 10, jack, queen, or king shall have a
				value of zero; and
3. Any ace shall
				have a value of one.
New Jersey Administrative Code › Title 13 - LAW AND PUBLIC SAFETY › Chapter 69F - RULES OF THE GAMES › Subchapter 7 - MINI-BACCARAT › Section 13:69F-7.2 - Wagers

Current through Register Vol. 56, No. 14, July 15, 2024
(a) The
				following wagers shall be permitted to be made by a participant at the game of
				mini-baccarat:
1. A wager on the "Banker's
				Hand" which shall:
i. Win if the "Banker's
				Hand" has a point count higher than that of the "Player's Hand";
ii. Lose if the "Banker's Hand" has a point
				count lower than that of the "Player's Hand"; and
iii. Either be void or, if the licensee
				charges vigorish in accordance with the provisions of
				13:69F-7.3(d), be
				charged a vigorish equal to 25 percent of the wager, if the point counts of the
				"Banker's Hand" and the "Player's Hand" are equal.
New Jersey Administrative Code › Title 13 - LAW AND PUBLIC SAFETY › Chapter 69F - RULES OF THE GAMES › Subchapter 7 - MINI-BACCARAT › Section 13:69F-7.4 - Opening of table for gaming

Current through Register Vol. 56, No. 14, July 15, 2024
(a) After
				receiving the six or more decks of cards at the table in accordance with
				13:69E-1.18, the dealer calling
				the game shall, as applicable, comply with the requirements of either
				13:69E-1.18(e)1 and (b) through
				(d) below or the requirements of
				13:69E-1.18(e)2 and
				(r).
(b) Following the inspection of the cards by
				the dealer and the verification by the floorperson assigned to the table, the
				cards shall be spread out face upwards on the table for visual inspection by
				the first participant or participants to arrive at the table. The cards shall
				be spread out in horizontal rows by deck according to suit and in sequence. The
				cards in each suit shall be laid out in sequence within the suit.
(c) After the first participant or
				participants are afforded an opportunity to visually inspect the cards, the
				cards shall be turned face downward on the table, mixed thoroughly by a
				"washing" or "chemmy shuffle" of the cards and stacked.
(d) If an automated shuffling device is
				utilized, all the decks in one batch of cards shall be spread for inspection on
				the table separate from the decks in the other batch of cards. After the player
				or players is afforded an opportunity to visually inspect the cards, each batch
				of cards shall separately be turned face downward on the table and stacked.
New Jersey Administrative Code › Title 13 - LAW AND PUBLIC SAFETY › Chapter 69F - RULES OF THE GAMES › Subchapter 7 - MINI-BACCARAT › Section 13:69F-7.5 - Shuffle and cut of the cards

Current through Register Vol. 56, No. 14, July 15, 2024
(a) Immediately
				prior to the commencement of play, unless the cards were pre-shuffled pursuant
				to 13:69E-1.18(r),
				and after each shoe of cards is completed, the dealer shall shuffle the cards
				so that they are randomly intermixed.
(b) After the cards have been shuffled, the
				casino licensee shall require the dealer, at its option, to either:
1. Leave the entire stack of cards intermixed
				but not entirely squared off ("feathered") so that the floorperson can verify
				that the shuffle did not result in any uneven distribution of cards;
				or
2. Lace approximately one deck
				of cards so that they are evenly dispersed into the remaining stack.
i. After lacing the cards, the casino
				licensee may, as an additional option, require the dealer to shuffle some or
				all of the cards again.
ii. A
				casino licensee shall not initiate or terminate the use of this reshuffling
				option unless the casino licensee provides its surveillance department and the
				Division with at least 30 minutes prior written notice.
New Jersey Administrative Code › Title 13 - LAW AND PUBLIC SAFETY › Chapter 69F - RULES OF THE GAMES › Subchapter 7 - MINI-BACCARAT › Section 13:69F-7.6 - Dealing shoe

Current through Register Vol. 56, No. 14, July 15, 2024
All cards used to game at mini-baccarat shall be of backs of
				  the same color and design and shall be dealt from a dealing shoe specifically
				  designed for such purpose.
New Jersey Administrative Code › Title 13 - LAW AND PUBLIC SAFETY › Chapter 69F - RULES OF THE GAMES › Subchapter 7 - MINI-BACCARAT › Section 13:69F-7.7 - Hands of player and banker; procedure for dealing initial two cards to each hand

Current through Register Vol. 56, No. 14, July 15, 2024
(a) There shall
				be two hands dealt in the game of mini-baccarat, one of which shall be
				denominated the "Player's Hand" and the other denominated the "Banker's
				Hand."
(b) At the commencement of
				each round of play, the dealer calling the game shall announce "No more
				bets."
(c) The dealer shall deal an
				initial four cards from the shoe. The first and third cards dealt shall
				constitute the first and second cards of the "Player's Hand." The second and
				fourth cards dealt shall constitute the first and second cards of the "Banker's
				Hand." The casino licensee may deal the initial four cards in accordance with
				one of the following options:
1. The dealer
				shall remove cards from the shoe with his or her left hand, turn them face up
				and then place them on the appropriate area of the layout with his or her right
				hand. The first and third cards dealt shall be placed on the area designated
				for the "Player's Hand" and the second and fourth cards dealt shall be placed
				on the area designated for the "Banker's Hand";
2. The first and third cards dealt shall be
				placed face down on the area designated for the "Player's Hand" and the second
				and fourth cards dealt shall be placed face down underneath the right corner of
				the dealing shoe until the "Player's Hand" is called as provided for in
				13:69F-7.8(a), at
				which time the second and fourth cards shall be turned face up and placed on
				the area designated for the "Banker's Hand"; or
3. The first and third cards dealt shall be
				placed face down on the area designated for the "Player's Hand" and the second
				and fourth cards dealt shall be placed face down on the area designated for the
				"Banker's Hand." After all four cards have been dealt, the dealer shall place
				the "Banker's Hand" underneath the right corner of the dealing shoe until the
				"Player's Hand" is called, as provided for in
				13:69F-7.8(a).
New Jersey Administrative Code › Title 13 - LAW AND PUBLIC SAFETY › Chapter 69F - RULES OF THE GAMES › Subchapter 7 - MINI-BACCARAT › Section 13:69F-7.8 - Procedure for dealing of additional cards

Current through Register Vol. 56, No. 14, July 15, 2024
(a) After the
				dealer positions the cards in accordance with either
				13:69F-7.7(c)1 
				or 2, the dealer shall announce the point count of the "Player's Hand" and then
				the "Banker's Hand." If the dealer positions the cards in accordance with
				13:69F-7.7(c)3,
				the point counts of the "Player's Hand" and "Banker's Hand" shall be announced
				as provided therein. Notwithstanding the above and the procedures set forth at
				13:69F-7.7(c)2 
				and 3, if the initial two cards of the "Player's Hand" and the "Banker's Hand"
				are dealt face down, the casino licensee, at its discretion and upon request of
				a player, may turn the cards of the "Banker's Hand" face up prior to turning
				the cards of the "Player's Hand" face up.
(b) Following the announcement of the point
				counts of each hand, the dealer shall determine whether to deal a third card to
				each hand which instructions shall be in conformity with the requirements of
				13:69F-7.9.
(c) If the dealer positions the cards in
				accordance with
				13:69F-7.7(c)1 
				or 2, any third card required to be dealt shall first be dealt face upwards to
				the "Player's Hand" and then to the "Banker's Hand" by the dealer. If the
				dealer positions the cards in accordance with
				13:69F-7.7(c)3,
				any third cards required to be dealt shall be dealt as provided
				therein.
(d) In no event shall more
				than one additional card be dealt to either hand.
(e) Whenever the cutting card appears during
				play, the cutting card will be removed and placed to the side and the hand will
				be completed. Upon completion of that hand, the dealer calling the game shall
				announce "Last hand." At the completion of one more hand, no more cards will be
				dealt until the reshuffle occurs.
New Jersey Administrative Code › Title 13 - LAW AND PUBLIC SAFETY › Chapter 69F - RULES OF THE GAMES › Subchapter 7 - MINI-BACCARAT › Section 13:69F-7.9 - Rules for determining whether third card shall be dealt

Current through Register Vol. 56, No. 14, July 15, 2024
(a) If the
				point count of either the "Player's Hand" or the "Banker's Hand" after the
				initial two cards are dealt to each is an 8 or 9 (which shall be called a
				"natural"), no more cards shall be dealt to either hand.
(b) If the point count of the "Banker's Hand"
				on the first two cards is 0 to 7 inclusive, the "'Player's Hand" shall draw
				(that is, take a third card) or stay (that is, not take a third card) in
				accordance with the requirements of Table I below.
TABLE I
Player Having
Third Card
						  Determination
0 to 5
Draws
6 to 9
Stays
(c)
				The "Banker's Hand" shall draw (that is, take a third card) or stay (that is,
				not take a third card) in accordance with the requirements of Table 2
				below.
(d) The first vertical
				column in Table 2 labeled "Point Count of Banker's Hand" shall refer to the
				point count of the "Banker's Hand" after the first two cards have been dealt to
				it.
TABLE 2
Third Card Drawn by Player's Hand
If No
Third
0
1
2
3
4
5
6
7
8
9
Card
Drawn
*0
*1
BANKER'S HAND DRAWS
*2
*3
						  D
D
D
D
D
D
D
D
D
S
D
*4
						  D
S
S
D
D
D
D
D
D
S
S
*5
						  D
S
S
S
S
D
D
D
D
S
S
*6
						  S
S
S
S
S
S
S
D
D
S
S
*7
*8
BANKER'S HAND STAYS
*9
*(Point count of Banker's Hand)
(e)
				The first horizontal column at the top of Table 2 labeled "Third Card Drawn by
				Player's Hand" shall refer to the value of the third card drawn by the
				"Player's Hand" as distinguished from the point count of the "Player's
				Hand."
(f) The letter "D" used in
				Table 2 shall mean that the "Banker's Hand" must draw a third card and the
				letter "S" used in Table 2 shall mean that the "Banker's Hand" must stay (that
				is, not draw a third card).
(g) The
				method of using Table 2 shall be to find the Point Count of the "Banker's Hand"
				in the first vertical column and trace that horizontally across the table until
				it intersects the third card drawn by the "Player's Hand." The box at which
				such intersection takes place will show whether the "Banker's Hand" shall draw
				a third card or stay. For example, if the point count of the "Banker's Hand"
				after two cards is 5 and the value of the third card drawn by the "Player's
				Hand is 4, the table shows that the "Banker's Hand" shall draw a third card.
New Jersey Administrative Code › Title 13 - LAW AND PUBLIC SAFETY › Chapter 69F - RULES OF THE GAMES › Subchapter 7 - MINI-BACCARAT › Section 13:69F-7.11 - Irregularities

Current through Register Vol. 56, No. 14, July 15, 2024
(a) A third
				card dealt to the "Player's Hand," when no third card is authorized by these
				regulations, shall become the third card of the "Banker's Hand" if the
				"Banker's Hand" is obliged to draw by Table 2 of
				13:69F-7.9. If, in such
				circumstances, the "Banker's Hand" is required to stay, the card dealt in error
				shall become the first card of the next hand except as otherwise provided in
				(c) below.
(b) A card drawn in
				error from the shoe shall be used as the first card of the next hand of play
				except as otherwise provided in (c) below.
(c) If a card dealt in error pursuant to (a)
				or (b) above is disclosed at the time it is dealt, the dealer shall perform the
				procedure in (c)1 through 3 below that has been pre-selected by the casino
				licensee in its rules of the game submission.
1. The disclosed card and an additional
				number of cards equal to the value of the disclosed card shall be drawn face
				upwards from the shoe and placed in the discard rack; provided, however, that
				if a 10, jack, queen, or king is disclosed in error, the disclosed card and
				either one or 10 additional cards, as pre-selected by the casino licensee,
				shall be drawn face upwards from the shoe and placed in the discard
				rack.
2. The disclosed card and one
				additional card drawn face downwards from the shoe shall be placed in the
				discard rack without disclosing the additional card.
3. The disclosed card shall be used as the
				first card of a simulated round of play in which no wagers shall be accepted,
				the cards shall be dealt in accordance with this subchapter and the cards shall
				be discarded upon completion of the dealing procedures.
New Jersey Administrative Code › Title 13 - LAW AND PUBLIC SAFETY › Chapter 69F - RULES OF THE GAMES › Subchapter 7 - MINI-BACCARAT › Section 13:69F-7.12 - Continuous shuffling shoe or device

Current through Register Vol. 56, No. 14, July 15, 2024
In lieu of the dealing and shuffling requirements set forth
				  in 13:69F-7.5 and 7.6, a casino
				  licensee may utilize a dealing shoe or other device designed to automatically
				  reshuffle the cards.
New Jersey Administrative Code › Title 13 - LAW AND PUBLIC SAFETY › Chapter 69F - RULES OF THE GAMES › Subchapter 8 - REGULATIONS CONCERNING ALL GAMES › Section 13:69F-8.1 - Electronic, electrical and mechanical devices prohibited

Current through Register Vol. 56, No. 14, July 15, 2024
Except as specifically permitted by the Division, no person
				  shall possess with the intent to use, or actually use, at any table game,
				  either by himself or herself or in concert with others, any calculator,
				  computer, or other electronic, electrical or mechanical device to assist in
				  projecting an outcome at any table game or in keeping track of or analyzing the
				  cards having been dealt, the changing probabilities of any table game, or the
				  playing strategies to be utilized.
New Jersey Administrative Code › Title 13 - LAW AND PUBLIC SAFETY › Chapter 69F - RULES OF THE GAMES › Subchapter 8 - REGULATIONS CONCERNING ALL GAMES › Section 13:69F-8.2 - Minimum and maximum wagers; additional wagering requirements

Current through Register Vol. 56, No. 14, July 15, 2024
(a)
				Except as otherwise specifically provided in this chapter, the minimum and
				maximum wagers permitted at any authorized table game in a casino or casino
				simulcasting facility shall be established by the casino licensee.
(b) A casino licensee may offer:
1. Different maximum wagers at one gaming
				table for each permissible wager in an authorized game; and
2. Different maximum wagers at different
				gaming tables for each permissible wager in an authorized game.
New Jersey Administrative Code › Title 13 - LAW AND PUBLIC SAFETY › Chapter 69F - RULES OF THE GAMES › Subchapter 8 - REGULATIONS CONCERNING ALL GAMES › Section 13:69F-8.3 - Rules of the games; notice

Current through Register Vol. 56, No. 14, July 15, 2024
(a) Whenever a
				casino licensee is required by regulation to provide notice of the rules
				pursuant to which a particular table game will be operated, the casino licensee
				shall post a sign at the gaming table advising patrons of the rules in effect
				at that table.
(b) Except as
				provided in (c) below, no casino licensee shall change the rules pursuant to
				which a particular table game is being operated unless, at least one-half hour
				in advance of such change, the casino licensee:
1. Posts a sign at the gaming table advising
				patrons of the rule change and the time that it will go into effect;
2. Announces the rule change to patrons who
				are at the table; and
3. Notifies
				the Division of the rule change, the gaming table where it will be implemented
				and the time that it will become effective.
New Jersey Administrative Code › Title 13 - LAW AND PUBLIC SAFETY › Chapter 69F - RULES OF THE GAMES › Subchapter 8 - REGULATIONS CONCERNING ALL GAMES › Section 13:69F-8.5 - Patron access to the rules of the games; gaming guides

Current through Register Vol. 56, No. 14, July 15, 2024
(a) Each casino
				licensee shall maintain at its security podium a printed copy of the complete
				text of the rules of all authorized games and all other information required to
				be made available to the public pursuant to N.J.S.A. 5:12-100f. This
				information shall be made available to the public for inspection upon
				request.
(b) Each casino licensee
				shall make available to patrons upon request an abridged version of the
				information required to be made available by N.J.S.A. 5:12-100f. Each such
				version, to be known as a "gaming guide," may be produced in a printed, video
				or other format.
(c) No gaming
				guide shall be issued, displayed or distributed by a casino licensee unless and
				until a sample thereof has been submitted to the Division.
(d) Each casino licensee may display a gaming
				guide at any location in its establishment. Such display shall not be
				considered to constitute advertising, nor does such display constitute the
				contract with or the use or employment of a barker for purposes of N.J.S.A.
				5:12-100l.