reglab/statecodes huggingface dataset:
New Jersey Administrative Code › Title 13 - LAW AND PUBLIC SAFETY › Chapter 69F - RULES OF THE GAMES › Subchapter 1 - CRAPS AND MINI-CRAPS › Section 13:69F-1.4 - Payout odds

Current through Register Vol. 56, No. 14, July 15, 2024
(a) All odds
				stated on any layout or in any brochure or other publication distributed by a
				casino licensee shall be stated through use of the word "to" and no odds shall
				be stated through use of the word "for."
(b) No casino licensee or any employee or
				agent thereof shall pay off winning wagers at the game of craps or mini-craps
				at less than the odds listed below. A casino licensee may pay off winning
				wagers at higher odds than those listed below, provided that such odds are
				uniform within the casino and the casino simulcasting facility.
Wager
Payout Odds
Pass Bet
1 to 1
Don't Pass Bet
1 to 1
Come Bet
1 to 1
Don't Come Bet
1 to 1
Place Bet 4 to Win
9 to 5
Place Bet 5 to Win
7 to 5
Place Bet 6 to Win
7 to 6
Place Bet 8 to Win
7 to 6
Place Bet 9 to Win
7 to 5
Place Bet 10 to Win
9 to 5
Place Bet 4 to Lose
5 to 11
Place Bet 5 to Lose
5 to 8
Place Bet 6 to Lose
4 to 5
Place Bet 8 to Lose
4 to 5
Place Bet 9 to Lose
5 to 8
Place Bet 10 to Lose
5 to 11
Four the Hardway
7 to 1
Six the Hardway
9 to 1
Eight the Hardway
9 to 1
Ten the Hardway
7 to 1
Field Bet
1 to 1 on 3, 4, 9, 10, 11
2 to 1 on 2
2 to 1 on 12
Any Seven
4 to 1
Any Craps
7 to 1
Craps 2
30 to 1
Craps 3
15 to 1
Craps 12
30 to 1
11 in one roll
15 to 1
Four the Hardway on the Hop
30 to 1
Six the Hardway on the Hop
30 to 1
Eight the Hardway on the Hop
30 to 1
Ten the Hardway on the Hop
30 to 1
One-Three (Ace-Trey)
on the Hop
15 to 1
One-Four (Ace-Four)
on the Hop
15 to 1
One-Five (Ace-Five)
on the Hop
15 to 1
One-Six (Ace-Six)
on the Hop
15 to 1
Two-Three (Deuce-Trey)
on the Hop
15 to 1
Two-Four (Deuce-Four)
on the Hop
15 to 1
Two-Five (Deuce-Five)
on the Hop
15 to 1
Two-Six (Deuce-Six)
on the Hop
15 to 1
Three-Four (Trey-Four)
on the Hop
15 to 1
Three-Five (Trey-Five)
on the Hop
15 to 1
Three-Six (Trey-Six)
on the Hop
15 to 1
Four-Five on the Hop
15 to 1
Four-Six on the Hop
15 to 1
Six-Seven-Eight
1 to 1 on 6 (One-Five or
Two-Four), 7, 8 (Two-Six or
Three-Five) 2 to 1 on 6 (the
Hardway) or 8 (the Hardway)
(c)
				A Horn Bet and Horn High Bet shall be paid as if they were four separate wagers
				on 2, 3, 11, and 12.
(d) A
				Craps-Eleven or C and E Bet shall be paid as if one half of the wagered amount
				had been placed on "Any Craps" and one half on "Eleven," and shall be paid as
				if two separate wagers were made for the one roll.
(e) A winning fire bet shall be paid once for
				the highest number of different (unique) points made and at no less than the
				odds set forth in one of pay tables below pre-selected by the casino licensee:
Individual Points Made
Table
						  A
Table B
Four
24 to 1
39 to 1
Five
249 to 1
199 to 1
Six
999 to 1
499 to 1
(f)
				No casino licensee or his employees shall accept any wager that because of the
				amount thereof cannot be paid at the odds permitted by (b), (c), or (d)
				above.
New Jersey Administrative Code › Title 13 - LAW AND PUBLIC SAFETY › Chapter 69F - RULES OF THE GAMES › Subchapter 1 - CRAPS AND MINI-CRAPS › Section 13:69F-1.5 - True odds on place bets (buy and lay bets); vigorish prohibited

Current through Register Vol. 56, No. 14, July 15, 2024
(a) Buy bets:
				In addition to the payout odds set forth in
				13:69F-1.4 for place bets to win
				on 4, 5, 6, 8, 9, and 10, a casino licensee may offer a player the option of
				receiving true odds on these bets in return for the player paying to the casino
				licensee, at the time of making the bet, a percentage of the amount wagered
				which in no event shall exceed five percent of such wager. Notwithstanding the
				foregoing, a casino licensee may, for one or more pre-specified place bets at a
				designated table, collect the percentage of the amount wagered only on winning
				bets. A casino licensee that offers a player the option of receiving true odds
				on any of these place bets shall describe in its rules of games checklist
				whether, as to each specified place bet, it collects the percentage when the
				wager is made or when the wager is won. A casino licensee that offers a player
				true odds shall pay winning wagers as follows:
Bet
Odds
4 to Win
2 to 1
5 to Win
3 to 2
6 to Win
6 to 5
8 to Win
6 to 5
9 to Win
3 to 2
10 to Win
2 to 1
(b)
				Lay bets: In addition to or in lieu of the payout odds set forth in
				13:69F-1.4 for place bets to lose
				on 4, 5, 6, 8, 9, and 10, a casino licensee may offer a player true odds on
				these bets in return for the player paying to the casino licensee, at the time
				of making the bet, a percentage of the amount wagered which in no event shall
				exceed five percent of such wager. Notwithstanding the foregoing, a casino
				licensee may collect the percentage of the amount wagered only on winning bets.
				A casino licensee that offers a player true odds shall pay winning wagers as
				follows:
Bet
Odds
4 to Lose
1 to 2
5 to Lose
2 to 3
6 to Lose
5 to 6
8 to Lose
5 to 6
9 to Lose
2 to 3
10 to Lose
1 to 2
(c)
				Except as provided for in (a) and (b) above, no casino licensee shall charge
				any percentage, fee or vigorish to a player in making any wager in the game of
				craps, mini-craps or automated craps.
New Jersey Administrative Code › Title 13 - LAW AND PUBLIC SAFETY › Chapter 69F - RULES OF THE GAMES › Subchapter 1 - CRAPS AND MINI-CRAPS › Section 13:69F-1.7 - Dice: retention; selection

Current through Register Vol. 56, No. 14, July 15, 2024
(a) A set of at
				least five dice conforming to the specifications at
				N.J.A.C.
				13:69E-1.16 shall be present at the craps or
				mini-craps table during gaming. Control of the dice at a craps table, or at a
				mini-craps table with an optional stickperson, shall be the responsibility of
				the stickperson at the table; control of the dice at a mini-craps table without
				an optional stickperson shall be the responsibility of the dealer at the table.
				The stickperson or mini-craps dealer shall retain all dice, except those in
				active play, in a dice cup at the table.
(b) At the commencement of play:
1. The craps stickperson shall offer the set
				of dice to the player immediately to the left of the craps bank of chips at the
				table. If such a player rejects the dice, the stickperson shall offer the dice
				to each of the other players in turn clockwise around the table until one of
				the players accepts the dice;
2.
				The mini-craps dealer or the optional mini-craps stickperson shall offer the
				set of dice to the player immediately to his or her left at the table. If such
				a player rejects the dice, the dealer or stickperson shall offer the dice to
				each of the other players in turn clockwise around the table until one of the
				players accepts the dice.
New Jersey Administrative Code › Title 13 - LAW AND PUBLIC SAFETY › Chapter 69F - RULES OF THE GAMES › Subchapter 1 - CRAPS AND MINI-CRAPS › Section 13:69F-1.8 - Throw of the dice

Current through Register Vol. 56, No. 14, July 15, 2024
Upon selection of the dice, the shooter shall make a Pass or
				  Don't Pass Bet after which he or she shall throw the two selected dice so that
				  they leave his or her hand simultaneously and in a manner calculated to cause
				  them to strike the end of the table farthest from him or her.
New Jersey Administrative Code › Title 13 - LAW AND PUBLIC SAFETY › Chapter 69F - RULES OF THE GAMES › Subchapter 1 - CRAPS AND MINI-CRAPS › Section 13:69F-1.9 - Invalid roll of the dice

Current through Register Vol. 56, No. 14, July 15, 2024
(a) A roll of
				the dice shall be invalid whenever either or both of the dice go off the table
				or whenever one die comes to rest on top of the other.
(b) The persons listed in (e) below shall
				have the authority to invalidate a roll of the dice by calling "No Roll" for
				any of the following reasons:
1. The dice do
				not leave the shooter's hand simultaneously;
2. Either or both of the dice fail to strike
				an end of the table;
3. Either or
				both of the dice come to rest on the chips constituting the craps bank of
				chips;
4. Either or both of the
				dice come to rest in the dice cup in front of the craps stickperson, or in
				front of the mini-craps dealer or stickperson, or on one of the rails
				surrounding the table;
5. The use
				of a cheating, crooked or fixed device or technique in the roll of the dice;
				and
6. For any other reason the
				craps boxperson or stickperson, or the mini-craps dealer or stickperson,
				considers the throw to be improper.
New Jersey Administrative Code › Title 13 - LAW AND PUBLIC SAFETY › Chapter 69F - RULES OF THE GAMES › Subchapter 1 - CRAPS AND MINI-CRAPS › Section 13:69F-1.10 - Point throw; settlement of wagers

Current through Register Vol. 56, No. 14, July 15, 2024
(a) When the
				dice come to rest from a valid throw, the craps stickperson or the mini-craps
				dealer or stickperson shall at once call out the sum of the numbers on the high
				or uppermost sides of the two dice. Only one face on each die shall be
				considered skyward.
1. In the event either or
				both of the dice do not land flat on the table (for example, one edge of the
				die is resting cocked on a stack of chips), the side directly opposite the side
				that is resting on the chips or other object shall be considered uppermost and
				skyward. If more than one side of a die is resting on a stack of chips or other
				object, the roll shall be void and the dice shall be re-thrown.
2. In the event of a dispute as to which face
				is uppermost:
i. In craps, the boxperson shall
				have discretion to determine which face is uppermost or to order the throw be
				void and the dice be re-thrown; and
ii. In mini-craps, the floorperson shall have
				discretion to determine which face is uppermost or to order the throw be void
				and the dice be re-thrown.
New Jersey Administrative Code › Title 13 - LAW AND PUBLIC SAFETY › Chapter 69F - RULES OF THE GAMES › Subchapter 1 - CRAPS AND MINI-CRAPS › Section 13:69F-1.11 - Continuation of shooter as such; selection of new shooter

Current through Register Vol. 56, No. 14, July 15, 2024
(a) It shall be
				the option of the shooter, after any roll, either to pass the dice or remain
				the shooter except that:
1. The shooter shall
				pass the dice upon throwing a loser 7; and
2. The craps boxperson or the mini-craps
				dealer may order the shooter to pass the dice if the shooter unreasonably
				delays the game, repeatedly makes invalid rolls or violates either the Casino
				Control Act or the rules of the Division.
New Jersey Administrative Code › Title 13 - LAW AND PUBLIC SAFETY › Chapter 69F - RULES OF THE GAMES › Subchapter 1 - CRAPS AND MINI-CRAPS › Section 13:69F-1.12 - Additional procedures and rules for the fire bet

Current through Register Vol. 56, No. 14, July 15, 2024
(a) If a casino
				licensee elects to offer the fire bet in the game of craps as permitted by
N.J.A.C.
				13:69F-1.2(a)
40,
				the following additional procedures shall be observed:
1. Each player shall, prior to a new
				shooter's initial come out roll, place his or her fire bet on the numbered
				designated area for the placement of fire bets that is closest to his or her
				position at the craps table.
2.
				Whenever there is a voluntary or compulsory surrender of the dice by a shooter
				pursuant to
				13:69F-1.11(a) 
				prior to the throwing of a loser 7, any pending fire bet shall be settled upon
				the successor shooter throwing a loser 7.
3. Once all fire bets are placed, the dealer
				shall bring in each fire bet in numerical order and place it on the
				corresponding number of the designated area in front of the craps bank of
				chips, where such bets shall remain until they are either lost or
				paid.
4. With each individual point
				made by a shooter, the dealer shall place a fire bet point marker inscribed
				with the total number of different (unique) points made by the shooter in the
				area of the table layout containing the number of the point (4, 5, 6, 8, 9, or
				10) which was just made. Each fire bet point marker shall be visually
				distinguishable from and have a diameter larger than any authorized gaming
				chip. Fire bet point markers shall be maintained by games personnel at the
				craps table.
5. Fire bets shall be
				collected or paid, as applicable, upon a shooter throwing a loser 7.
6. Once five different (unique) points are
				made, the surveillance department shall be notified for the purpose of
				confirming all fire bets and payouts.
New Jersey Administrative Code › Title 13 - LAW AND PUBLIC SAFETY › Chapter 69F - RULES OF THE GAMES › Subchapter 1A - AUTOMATED CRAPS › Section 13:69F-1A.1 - Definitions

Current through Register Vol. 56, No. 14, July 15, 2024
The following words and terms, when used in this subchapter,
				  shall have the following meanings unless the context clearly indicates
				  otherwise:
"Roll" shall mean the action by which the two dice contained
				  in the automated shaker are randomly mixed to simulate an actual roll of the
				  dice, and are then allowed to rest on the bottom of the shaker so that the
				  number of spots on the top faces of the dice can be totaled and used to settle
				  the wagers.
New Jersey Administrative Code › Title 13 - LAW AND PUBLIC SAFETY › Chapter 69F - RULES OF THE GAMES › Subchapter 1A - AUTOMATED CRAPS › Section 13:69F-1A.2 - Permissible wagers

Current through Register Vol. 56, No. 14, July 15, 2024
(a) Permissible
				wagers in the game of automated craps include all craps wagers defined in
				13:69F-1.2(a).
(b) All wagers shall be made prior to each
				roll of the dice.
New Jersey Administrative Code › Title 13 - LAW AND PUBLIC SAFETY › Chapter 69F - RULES OF THE GAMES › Subchapter 1A - AUTOMATED CRAPS › Section 13:69F-1A.3 - Dice; number of dice; automated craps shaker

Current through Register Vol. 56, No. 14, July 15, 2024
(a) Automated
				craps shall be played with two dice, which shall be sealed inside an automated
				craps shaker at all times pursuant to N.J.A.C. 13:69E-1.11A. The dice used to
				play automated craps shall meet the requirements of
				13:69E-1.15, and the automated
				craps shaker shall meet the requirements of N.J.A.C. 13:69E-1.11A.
1. The automated craps shaker and the dice
				contained therein shall be the responsibility of the dealer, and the shaker
				shall never be left unattended while the table is open for play.
2. No dice placed in an automated craps
				shaker for use in gaming shall remain on an automated craps table for more than
				24 hours.
3. The dice used in
				automated craps shall remain sealed inside the shaker at all times and shall
				not be handled by a player or the dealer.
New Jersey Administrative Code › Title 13 - LAW AND PUBLIC SAFETY › Chapter 69F - RULES OF THE GAMES › Subchapter 1A - AUTOMATED CRAPS › Section 13:69F-1A.4 - Making and removal of wagers

Current through Register Vol. 56, No. 14, July 15, 2024
(a) All wagers
				at automated craps shall be made by placing gaming chips, plaques or coupons on
				the appropriate betting areas of the table layout. A verbal wager accompanied
				by cash shall not be accepted.
(b)
				Only players seated at the automated craps table may place a wager at the game.
				Once a player has placed a wager, that player must remain seated until the
				completion of that round of play.
(c) Each player shall be responsible for the
				correct positioning of his or her wagers on the layout regardless of whether
				the player is assisted by the dealer. Each player must ensure that any
				instructions given to the dealer regarding the placement of wagers are
				correctly carried out.
(d) A wager
				made on any bet may be removed or reduced at any time during a round of play
				and prior to a roll that decides the outcome of such wager, except that:
1. A Pass Bet and a Come Bet shall not be
				removed or reduced after a come out point or come point is established with
				respect to such bet; and
2. A Don't
				Come Bet and a Don't Pass Bet may be removed or reduced at any time, but may
				not be replaced or increased after such removal or reduction.
New Jersey Administrative Code › Title 13 - LAW AND PUBLIC SAFETY › Chapter 69F - RULES OF THE GAMES › Subchapter 1A - AUTOMATED CRAPS › Section 13:69F-1A.5 - Procedures for opening and dealing the game

Current through Register Vol. 56, No. 14, July 15, 2024
(a) Prior to
				opening an automated craps table for gaming activity, the floorperson assigned
				to the automated craps table shall inspect the automated craps shaker and
				operate it for at least one roll to ensure that the device is in proper working
				order.
(b) At the commencement of
				the first round of play, the dealer shall offer the opportunity to operate the
				automated dice shaker to the player immediately to the left of the dealer. To
				be eligible to accept an offer to operate the automated dice shaker, a player
				shall first make a Pass or Don't Pass bet.
1.
				If that player is ineligible or rejects the offer, the dealer shall then offer
				the shaker to each of the other eligible players in turn, moving clockwise
				around the table until one of the players accepts the offer.
2. If an eligible player accepts the offer,
				the dealer shall use the selector switch to select and illuminate the button
				located at that player's betting position.
3. If no eligible player accepts the offer,
				the dealer shall use the selector switch to select and illuminate the button
				located at the dealer's position.
New Jersey Administrative Code › Title 13 - LAW AND PUBLIC SAFETY › Chapter 69F - RULES OF THE GAMES › Subchapter 1A - AUTOMATED CRAPS › Section 13:69F-1A.6 - Payout odds; vigorish prohibited

Current through Register Vol. 56, No. 14, July 15, 2024
(a) The payout
				odds for winning wagers at automated craps printed on any layout or in any
				brochure or other publication distributed by a casino licensee shall be stated
				through the use of the word "to" or "win," and no odds shall be stated through
				the use of the word "for."
(b) A
				casino licensee shall pay off winning wagers at no less than the odds listed in
				13:69F-1.4(b) through
				(d).
(c) No casino licensee or its employees shall
				accept any wager that, because of the amount thereof, cannot be paid at the
				odds permitted by (b) above.
(d)
				Except as provided in
				13:69F-1.5, no casino licensee
				shall charge any percentage fee or vigorish to a player making any wager in the
				game of automated craps.
New Jersey Administrative Code › Title 13 - LAW AND PUBLIC SAFETY › Chapter 69F - RULES OF THE GAMES › Subchapter 1A - AUTOMATED CRAPS › Section 13:69F-1A.7 - Voluntary or compulsory relinquishment of the automated dice shaker

Current through Register Vol. 56, No. 14, July 15, 2024
(a) After each
				roll of the dice is completed and the bets are settled, the person who last
				operated the automated dice shaker may, at his or her option, retain or
				relinquish the opportunity to operate the automated dice shaker, except that he
				or she shall relinquish the opportunity to operate the automated dice shaker
				if:
1. The person is a player and:
i. Has rolled a 7 during the last round of
				play; or
ii. Is not eligible to
				operate the automated dice shaker in the current round of play;
New Jersey Administrative Code › Title 13 - LAW AND PUBLIC SAFETY › Chapter 69F - RULES OF THE GAMES › Subchapter 1A - AUTOMATED CRAPS › Section 13:69F-1A.8 - Irregularities

Current through Register Vol. 56, No. 14, July 15, 2024
(a) A roll of
				the dice shall be invalid whenever both dice do not land flat on the bottom of
				the automated dice shaker after being tossed, or whenever one die comes to rest
				on top of the other.
(b) If the
				automated dice shaker, the selector switch or any other component of the system
				fails to operate or malfunctions when activated, the round of play shall be
				void.
(c) The floorperson shall
				have the authority to invalidate a roll of the dice by calling "No Roll," for
				any other reason he considers the roll to be improper.
New Jersey Administrative Code › Title 13 - LAW AND PUBLIC SAFETY › Chapter 69F - RULES OF THE GAMES › Subchapter 2 - BLACKJACK › Section 13:69F-2.1 - Definitions

Current through Register Vol. 56, No. 14, July 15, 2024
The following words and terms, when used in this subchapter,
				  shall have the following meanings unless the context clearly indicates
				  otherwise.
"Bart Carter shuffle" shall mean the shuffling procedure in
				  which approximately one deck of cards is shuffled after being dealt, segregated
				  into separate stacks and each stack is inserted into premarked locations within
				  the remaining decks contained in the dealing shoe.
"Blackjack" shall mean an ace and any card having a point
				  value of 10 dealt as the initial two cards to a player or a dealer except that
				  this shall not include an ace and a 10 point value card dealt to a player who
				  has split pairs.
"Card reader device" is defined in
				  13:69E-1.10.
"Dealer" shall mean the person responsible for dealing the
				  cards at a blackjack table.
"Determinant card" shall mean the first card drawn for each
				  round of play to determine from which side of the two-compartment dealing shoe
				  the cards for that hand shall be dealt.
"Double shoe" shall mean a dealing shoe that has two adjacent
				  compartments in which cards are stacked separately and which permits cards to
				  be dealt from only one compartment at any given time.
"Hand fee" shall mean the amount of money required to be paid
				  by a player prior to participating in each round of play pursuant to
				  13:69F-2.3
				  (
l
).
"Hard total" shall mean the total point count of a hand which
				  contains no aces or which contains aces that are each counted as 1 in
				  value.
"Soft total" shall mean the total point count of a hand
				  containing an ace when the ace is counted as 11 in value.
New Jersey Administrative Code › Title 13 - LAW AND PUBLIC SAFETY › Chapter 69F - RULES OF THE GAMES › Subchapter 2 - BLACKJACK › Section 13:69F-2.2 - Cards; number of decks; value of cards

Current through Register Vol. 56, No. 14, July 15, 2024
(a) Blackjack
				shall be played with at least one deck of cards. All decks of cards used to
				play blackjack shall comply with the requirements of
				13:69E-1.17 and, except as
				otherwise provided in this section, all decks of cards shall be identical in
				appearance. Blackjack shall also be played with one additional cutting card or,
				if blackjack is dealt from the hand, two additional cutting cards, which shall
				be opaque and in a solid color readily distinguishable from the color of the
				backs and edges of the playing cards in use at the table. Notwithstanding the
				foregoing, the minimum number of decks used to play blackjack shall be:
1. One or two, if blackjack is dealt from the
				hand;
2. Two, if the 20 point bonus
				wager authorized by
				13:69F-2.24 or the in-between
				wager authorized by
				13:69F-2.26 is offered;
3. Four, if the additional wager authorized
				by 13:69F-2.17(a)3 
				or the progressive blackjack wager authorized by
				13:69F-2.19 is offered;
				or
4. Six or eight, if the
				match-the-dealer wager authorized by
				13:69F-2.23 or the optional bonus
				wager authorized by
				13:69F-2.25 is offered.
New Jersey Administrative Code › Title 13 - LAW AND PUBLIC SAFETY › Chapter 69F - RULES OF THE GAMES › Subchapter 2 - BLACKJACK › Section 13:69F-2.3 - Wagers

Current through Register Vol. 56, No. 14, July 15, 2024
(a) Prior to
				the first card being dealt for each round of play, each player at the game of
				blackjack shall make a wager against the dealer which shall win if:
1. The score of the player is 21 or less and
				the score of the dealer is in excess of 21;
2. The score of the player exceeds that of
				the dealer without either exceeding 21; or
3. The player has achieved a score of 21 in
				two cards and the dealer has achieved a score of 21 in more than two
				cards.
New Jersey Administrative Code › Title 13 - LAW AND PUBLIC SAFETY › Chapter 69F - RULES OF THE GAMES › Subchapter 2 - BLACKJACK › Section 13:69F-2.4 - Opening of table for gaming

Current through Register Vol. 56, No. 14, July 15, 2024
(a) After
				receiving the one or more decks of cards at the table in accordance with
				13:69E-1.18, the dealer shall, as
				applicable, comply with the requirements of either
				13:69E-1.18(e)1 and (b) through
				(e) below or
				13:69E-1.18(e)2 and
				(r).
(b) After the cards are inspected, the cards
				shall be spread out face upwards on the table for visual inspection by the
				first player or players to arrive at the table. The cards shall be spread out
				in horizontal fan shaped columns by deck according to suit and in sequence. The
				cards in each suit shall be laid out in sequence within the suit.
(c) After the first player or players is
				afforded an opportunity to visually inspect the cards, the cards shall be
				turned face downward on the table, mixed thoroughly by a "washing" or a "chemmy
				shuffle" of the cards and stacked.
(d) If a double shoe is utilized, all the
				decks that comprise one side of the dealing shoe shall be spread for inspection
				on the table separate from the decks that comprise the other side of the
				dealing shoe. After the player or players is afforded an opportunity to
				visually inspect the cards, the cards that comprise one side of the dealing
				shoe and the cards that comprise the other side of the dealing shoe shall
				separately be turned face downward on the table, mixed thoroughly by a
				"washing" or a "chemmy shuffle" of the cards and stacked.
(e) If an automated shuffling device is
				utilized, all the decks in one batch of cards shall be spread for inspection on
				the table separate from the decks in the other batch of cards. After the player
				or players is afforded an opportunity to visually inspect the cards, each batch
				of cards shall separately be turned face downward on the table and stacked.
New Jersey Administrative Code › Title 13 - LAW AND PUBLIC SAFETY › Chapter 69F - RULES OF THE GAMES › Subchapter 2 - BLACKJACK › Section 13:69F-2.5 - Shuffle and cut of the cards

Current through Register Vol. 56, No. 14, July 15, 2024
(a) Immediately
				prior to commencement of play, unless the cards were pre-shuffled pursuant to
				13:69E-1.18(r),
				after any round of play as may be determined by the casino licensee and after
				each shoe of cards is dealt, the dealer shall shuffle the cards so that they
				are randomly intermixed.
(b) After
				the cards have been shuffled, the dealer shall offer the stack of cards, with
				backs facing away from him or her to the players to be cut.
(c) The player designated by (e) below shall
				cut the cards by placing the cutting card in the stack at least 10 cards in
				from either end.
(d) Once the
				cutting card has been inserted by the player, the dealer shall take all cards
				in front of the cutting card and place them to the back of the stack. The
				dealer shall then take the entire stack of cards that was just shuffled and
				align them along the side of the dealing shoe which has the mark required by
				13:69E-1.19(d)4.
				Thereafter, the dealer shall insert the cutting card in the stack at a position
				at least approximately one-quarter of the way in from the back of the stack.
				The stack of cards shall then be inserted into the dealing shoe for
				commencement of play. If the "Bart Carter shuffle" is utilized, the dealer
				shall not re-insert the cut card after the stack has been cut by the
				players.
(e) The player to cut the
				cards shall be:
1. The first player to the
				table if the game is just beginning;
2. The player on whose box the cutting card
				appeared during the last round of play;
3. The player at the farthest point to the
				right of the dealer if the cutting card appeared on the dealer's hand during
				the last round of play; or
4. The
				player at the farthest point to the right of the dealer if the reshuffle was
				initiated at the discretion of the casino licensee.
New Jersey Administrative Code › Title 13 - LAW AND PUBLIC SAFETY › Chapter 69F - RULES OF THE GAMES › Subchapter 2 - BLACKJACK › Section 13:69F-2.6 - Procedure for dealing of cards

Current through Register Vol. 56, No. 14, July 15, 2024
(a) All cards
				used to game at blackjack shall be dealt from a dealing shoe specifically
				designed for such purpose unless such cards are dealt from the dealer's hand in
				accordance with the procedure set forth at
				13:69F-2.6A.
(b) Each dealer shall remove cards from the
				shoe with his or her left hand, turn them face upwards, and then place them on
				the appropriate area of the layout with his or her right hand, except that the
				dealer has the option to deal hit cards to the first two positions with his or
				her left hand.
(c) After each full
				set of cards is placed in the shoe, the dealer shall remove the first card
				therefrom face downwards and place it in the discard rack. Each new dealer who
				comes to the table shall also burn one card as described herein before the new
				dealer deals any cards to the players. The burn card shall be disclosed if
				requested by the player. This procedure shall not be applicable to the "Bart
				Carter shuffle."
(d) If a double
				shoe is utilized, the following procedures shall be used in lieu of those set
				forth in (c) above.
1. Prior to commencement
				of each round of play, the dealer shall draw a card from either side of the
				double shoe. The suit of that card shall determine from which side of the shoe
				that round of play will be dealt. The casino licensee shall designate that the
				suits of hearts and diamonds shall correspond to the color of the backs of the
				cards being dealt from one side of the shoe, and that the suits of spades and
				clubs shall correspond to the color of the backs of the cards being dealt from
				the other side of the shoe.
2. A
				determinant card corresponding to the side of the shoe from which it was drawn
				shall become the player's first card. A determinant card that does not
				correspond to the side of the shoe from which it was dealt shall be burned by
				placing it in a segregated area of the dealing shoe.
New Jersey Administrative Code › Title 13 - LAW AND PUBLIC SAFETY › Chapter 69F - RULES OF THE GAMES › Subchapter 2 - BLACKJACK › Section 13:69F-2.6A - Procedure for dealing cards dealt from the dealer's hand

Current through Register Vol. 56, No. 14, July 15, 2024
(a) If a casino
				licensee elects to deal blackjack from the dealer's hand, a dealer shall deal
				the cards in accordance with this section.
(b) Once the applicable procedures required
				by 13:69F-2.5 have been completed,
				the dealer shall remove the shuffled deck or decks from the automated shuffling
				device and shall place the single deck or two stacked decks of cards in either
				hand. Once the dealer has chosen the hand in which he or she will hold the
				cards, the dealer shall use that hand whenever holding the cards during that
				round of play. The cards held by the dealer shall at all times be kept in front
				of the dealer and over the table inventory container.
(c) At the commencement of each round of
				play, the dealer may, upon the election of the casino licensee, burn the top
				card of the deck or stack of two decks and not reveal the card to any player.
				The dealer shall then, starting on his or her left and continuing around the
				table, deal the cards in the following order:
1. One card face down to each box on the
				layout in which a wager is contained;
2. One card face up to the dealer;
				and
3. A second card face down to
				each box in which a wager is contained.
New Jersey Administrative Code › Title 13 - LAW AND PUBLIC SAFETY › Chapter 69F - RULES OF THE GAMES › Subchapter 2 - BLACKJACK › Section 13:69F-2.7 - Payment of blackjack; even-money payout option for certain insurance wagers

Current through Register Vol. 56, No. 14, July 15, 2024
(a) If the
				first face up card dealt to the dealer is a two, three, four, five, six, seven,
				eight, or nine and a player has blackjack, the dealer shall announce and pay
				the blackjack at odds of 3 to 2 and, unless the player has also made a
				blackjack bonus wager pursuant to
				13:69F-2.20, shall remove the
				player's cards before any player receives a third card.
(b) If the first face up card dealt to the
				dealer is an ace, king, queen, jack, or 10 and a player has a blackjack, the
				dealer shall announce the blackjack but shall make no payment nor remove any
				cards until all other cards are dealt to the players and the dealer receives
				his or her second card. If, in such circumstances, the dealer's second card
				does not give him or her blackjack, the player having blackjack shall be paid
				at odds of 3 to 2. If, however, the dealer's second card gives him or her
				blackjack, the wager of the player having blackjack shall be void and
				constitute a stand off.
(c) If the
				first face up card dealt to the dealer is an ace and a player has blackjack, a
				casino licensee may, notwithstanding (b) above and before any additional cards
				are dealt, offer the player the option to be paid at odds of 1 to 1 on the
				blackjack wager instead of making an insurance wager pursuant to
				13:69F-2.9. If the casino licensee
				chooses to offer the even-money payout option authorized by this subsection,
				notice shall be provided by the casino licensee in accordance with
				13:69F-8.3.
New Jersey Administrative Code › Title 13 - LAW AND PUBLIC SAFETY › Chapter 69F - RULES OF THE GAMES › Subchapter 2 - BLACKJACK › Section 13:69F-2.8 - Surrender

Current through Register Vol. 56, No. 14, July 15, 2024
(a) After the
				first two cards are dealt to the player and the player's point total is
				announced, the player may elect to discontinue play on his or her hand for that
				round by surrendering one-half his or her wager. All decisions to surrender
				shall be made prior to such player indicating as to whether he or she wishes to
				double down, split pairs, stand, and/or draw as provided for in this
				subchapter.
1. Should the first card dealt to
				the dealer be other than an ace or 10-value card, the dealer shall immediately
				collect one-half of the wager and return one-half to the player.
2. Should the first card dealt to the dealer
				be an ace or 10-value card, the dealer will place the player's wager on top of
				the player's cards. When the dealer's second card is revealed, the hand will be
				settled by immediately collecting the entire wager should the dealer have
				blackjack or collecting one-half of the wager and returning one-half of the
				wager to the player should the dealer not have blackjack.
New Jersey Administrative Code › Title 13 - LAW AND PUBLIC SAFETY › Chapter 69F - RULES OF THE GAMES › Subchapter 2 - BLACKJACK › Section 13:69F-2.9 - Insurance wagers

Current through Register Vol. 56, No. 14, July 15, 2024
(a) Whenever
				the first card dealt to the dealer is an ace, each player shall have the right
				to make an insurance bet which, except as otherwise provided in
				13:69F-2.7(c),
				shall win if the dealer's second card is a king, queen, jack or 10 and shall
				lose if the dealer's second card is an ace, two, three, four, five, six, seven,
				eight, or nine.
(b) An insurance
				bet may be made by placing on the insurance line of the layout an amount not
				more than half the amount staked on the player's initial wager, except that a
				player may bet an amount in excess of half the initial wager to the next unit
				that can be wagered in chips, when because of the limitation of the value of
				chip denominations, half the initial wager cannot be bet. If a card reader
				device is not in use, all insurance wagers shall be placed immediately after
				the second card is dealt to each player and prior to any additional cards being
				dealt to any player at the table except, at the discretion of the casino
				licensee, a player may place an insurance wager immediately prior to such
				player indicating whether he or she wishes to double down, split pairs, stand,
				and/or draw as provided for in this subchapter and prior to any additional
				cards being dealt, provided that the casino licensee complies with the notice
				requirements set forth in
				13:69F-8.3. If a card reader
				device is in use, all insurance wagers shall be placed prior to the dealer
				inserting his or her hole card into the card reader device.
(c) All winning insurance wagers shall be
				paid at odds of 2 to 1.
(d) All
				losing insurance wagers shall be collected by the dealer immediately after he
				or she draws his or her second face up card or discloses his or her hole card
				and before he or she draws any additional cards.
(e) Insurance wagers shall not apply to the
				progressive blackjack wager permitted pursuant to
				13:69F-2.19.
(f) An insurance wager does not apply to any
				of the additional wagers permitted pursuant to
				13:69F-2.17(a).
New Jersey Administrative Code › Title 13 - LAW AND PUBLIC SAFETY › Chapter 69F - RULES OF THE GAMES › Subchapter 2 - BLACKJACK › Section 13:69F-2.10 - Doubling down

Current through Register Vol. 56, No. 14, July 15, 2024
(a) Except for
				blackjack or a point count of 21 in two cards, a player may elect to double
				down, that is, make an additional wager not in excess of the amount of his or
				her original wager, on the first two cards dealt to him or her or the first two
				cards of any split pair on the condition that one and only one additional card
				shall be dealt to the hand on which he or she has elected to double down. If,
				however, blackjack is dealt from the hand, a casino licensee may prohibit
				doubling down upon compliance with the notice requirements set forth at
				13:69F-8.3:
1. Unless a player establishes a hard total
				of nine, 10, or 11 by turning his or her cards face up; and
2. After the player splits a pair.
New Jersey Administrative Code › Title 13 - LAW AND PUBLIC SAFETY › Chapter 69F - RULES OF THE GAMES › Subchapter 2 - BLACKJACK › Section 13:69F-2.11 - Splitting pairs

Current through Register Vol. 56, No. 14, July 15, 2024
(a) Whenever
				the initial two cards dealt to a player are identical in value, the player may
				elect to split the hand into two separate hands provided that he or she makes a
				wager on the second hand so formed in an amount equal to his or her original
				wager.
(b) When a player splits
				pairs, the dealer shall deal a card to and complete the player's decisions with
				respect to the first incomplete hand on the dealer's left before proceeding to
				deal any cards to any other hand.
(c) After a second card is dealt to a split
				pair, the dealer shall announce the point total of such hand and the player
				shall indicate his or her decision to stand, draw or double down with respect
				thereto except that:
1. A player may not split
				pairs again if the second card so dealt is identical in value to a card of the
				split pair; and
2. A player
				splitting aces shall only have one card dealt to each ace and may not elect to
				receive additional cards.
New Jersey Administrative Code › Title 13 - LAW AND PUBLIC SAFETY › Chapter 69F - RULES OF THE GAMES › Subchapter 2 - BLACKJACK › Section 13:69F-2.12 - Drawing of additional cards by players and the dealer

Current through Register Vol. 56, No. 14, July 15, 2024
(a) A player
				may elect to draw additional cards whenever his or her point count total is
				less than 21 except that:
1. A player having
				blackjack or a hard or soft total of 21 may not draw additional
				cards;
2. A player electing to
				double down shall draw one and only one additional card; and
3. A player splitting aces shall only have
				one card dealt to each ace and may not elect to receive additional
				cards.
New Jersey Administrative Code › Title 13 - LAW AND PUBLIC SAFETY › Chapter 69F - RULES OF THE GAMES › Subchapter 2 - BLACKJACK › Section 13:69F-2.13 - More than one player wagering on a box

Current through Register Vol. 56, No. 14, July 15, 2024
(a) Unless
				otherwise directed by the Division, a casino licensee may permit from one to
				three people to wager on any one box of the blackjack layout provided that the
				first person wagering on that box consent to additional players wagering on
				such box and provided further that the casino licensee adhere to such
				procedures and limitations imposed by the Division as dictated by the
				particular circumstances. This option may not be used at any blackjack table
				which offers the progressive blackjack wager authorized by
				13:69F-2.19.
(b) Whenever more than one player wagers on a
				box, the player who is seated at that box shall have the exclusive right to
				call the decision with regard to the cards dealt to such box. In the case of no
				seated player, the person with the highest wager in the box shall have such
				right.
(c) The player calling the
				decisions with respect to any box shall place his or her wager in that portion
				of the box closest to the dealer's side of the table and all other players
				wagering on such box shall place their wagers immediately behind and in a
				vertical line with the aforementioned wager.
(d) Whenever more than one player is wagering
				on a box and the player calling the decisions decides to double down, the other
				players may also double their wagers but shall not be required to do so. In any
				event, only one additional card shall be dealt to the hand that is subject to
				the double down decision.
(e)
				Whenever more than one player is wagering on a box and the player calling the
				decisions decides to split pairs, the other players shall either make an
				additional wager as provided for in
				13:69F-2.11 to cover each split
				pair or designate which of the split pairs they wish their initial wager to
				apply.
(f) Whenever more than one
				player is wagering on a box, each player shall have the right to make an
				insurance bet in accordance with
				13:69F-2.9 regardless of whether
				the other players on that box make such a bet.
(g) The Division and its agents shall have
				the discretion and authority to limit, control and regulate the implementation
				of this section as is appropriate under the circumstances which shall include,
				without limitation, the right to limit the number of tables at which this
				procedure is permitted, the right to limit the number of boxes at each table on
				which more than one person can wager, and the right to require the casino
				licensee to establish the ability of its dealers to implement this section.
New Jersey Administrative Code › Title 13 - LAW AND PUBLIC SAFETY › Chapter 69F - RULES OF THE GAMES › Subchapter 2 - BLACKJACK › Section 13:69F-2.14 - A player wagering on more than one box

Current through Register Vol. 56, No. 14, July 15, 2024
A player may only wager on one box at a blackjack table
				  unless the casino licensee, in its discretion, permits the player to wager on
				  additional boxes.
New Jersey Administrative Code › Title 13 - LAW AND PUBLIC SAFETY › Chapter 69F - RULES OF THE GAMES › Subchapter 2 - BLACKJACK › Section 13:69F-2.16 - Five cards totaling 21 rule

Current through Register Vol. 56, No. 14, July 15, 2024
(a) Whenever a
				player has achieved a score of 21 in five cards and the dealer has not achieved
				a blackjack or a score of 21, the winning hand shall be paid at odds of 2 to
				1.
(b) If the player has achieved a
				score of 21 in five cards and the dealer has blackjack, the player's wager
				shall be settled in accordance with
				13:69F-2.3(b). If
				the player has achieved a score of 21 in five cards and the dealer has achieved
				a score of 21 in three or more cards, the player's wager shall be considered
				void and said wager shall be returned to the player.
(c) A casino licensee may, in its discretion,
				offer to all patrons at a blackjack table the five cards totaling 21 option
				authorized in this section, provided that the casino licensee complies with the
				notice requirements set forth in
				13:69F-8.3 prior to withdrawing
				the offer of this option.
New Jersey Administrative Code › Title 13 - LAW AND PUBLIC SAFETY › Chapter 69F - RULES OF THE GAMES › Subchapter 2 - BLACKJACK › Section 13:69F-2.17 - Permissible additional wagers

Current through Register Vol. 56, No. 14, July 15, 2024
(a) A casino
				licensee may, in its discretion, offer to all players at a blackjack table that
				does not offer the progressive blackjack wager authorized by
				13:69F-2.19 the option to make one
				of the following additional wagers in an amount of $ 1.00 provided that the
				casino licensee complies with the notice requirements set forth in
				13:69F-8.3 prior to withdrawing
				the offer of this option:
1. A wager on
				whether the player's initial two cards shall have a point total either greater
				than or less than 13;
2. A wager on
				whether the player's initial two cards shall be of the same suit; or
3. A wager on whether one or more of the
				player's initial three cards shall be a seven.
New Jersey Administrative Code › Title 13 - LAW AND PUBLIC SAFETY › Chapter 69F - RULES OF THE GAMES › Subchapter 2 - BLACKJACK › Section 13:69F-2.19 - Progressive blackjack wager payouts; rules

Current through Register Vol. 56, No. 14, July 15, 2024
(a) If a
				blackjack table includes the equipment that is required to offer a progressive
				blackjack wager, a casino licensee may give each player at that blackjack table
				the option to make an additional one dollar wager on whether the player will be
				dealt any of the designated series of cards set forth in (c) below. This wager
				shall be known as a progressive blackjack wager.
(b) Prior to the first card being dealt for
				each round of play, each player may make a progressive blackjack wager by
				placing a one dollar gaming chip in the designated chip acceptor device at his
				or her betting position. Once such wagers have been placed, a light shall then
				illuminate at each betting position at which a progressive blackjack wager has
				been made. In accordance with
				13:69E-1.10(j),
				the dealer shall ensure that only one progressive blackjack wager has been made
				for each light that is illuminated and shall verify that the number of gaming
				chips wagered equals the number of lights illuminated. The dealer shall then
				announce "No more bets" and register the progressive wagers on the progressive
				meter and reset meter, if applicable. The dealer shall then deal the hand to
				all players in accordance with
				13:69F-2.6.
(c) A player who has placed a progressive
				blackjack wager shall win the specified payout if he or she receives any of the
				following combinations of cards:
Winning
						  Hand
Payout
Four Black or Four Red Aces
100 percent of
						  the
in the First Four Cards
progressive meter
						  amount
Three Aces of the Same Suit
$ 2,500
in the First Three Cards
Any Three Aces in the First
$ 250.00
Three Cards
Two Aces of the Same Suit
$ 100.00
in the First Two Cards
Any Two Aces in the First
$ 25.00
Two Cards
(d)
				A progressive blackjack wager shall have no bearing on any other wager made by
				a player at the game of blackjack and shall be paid irrespective of the point
				total of the hand of the dealer.
(e) A winning player shall receive the payout
				for only the highest possible progressive blackjack hand.
(f) A player shall only be permitted to make
				a progressive blackjack wager if he or she has placed a blackjack wager in
				compliance with
				13:69F-2.3(a) and
				(d).
(g) Prior to making a payout for a winning
				progressive blackjack wager, the dealer shall:
1. Verify that the player has received a
				winning combination of cards;
2.
				Verify that the appropriate light on the acceptor device has been illuminated;
				and
3. Have a casino supervisor
				validate the progressive blackjack payout pursuant to the casino licensee's
				internal control procedures.