New York Codes, Rules and Regulations › Title 9 - EXECUTIVE DEPARTMENT › Subtitle T - New York State Gaming Commission › Chapter IV - Division of Gaming › Subchapter B - Casino Gaming › Part 5320 - Slot Tournaments and Progressive Gaming Devices › Section 5320.14 - Multi-site central computer requirements

Current through Register Vol. 46, No. 28, July 10, 2024
(a) Approvals. A gaming facility that offers
					 multi-site progressive games shall submit for commission approval a system of
					 accounting and internal controls.
(b) Location of central monitoring system.
					 The central computer shall be in a secure location with controlled and limited
					 access.
(c) Method of communication
					 for multi-site gaming devices. The method of communication may be a non-shared,
					 dedicated line or equivalent. Dial-tone systems may be used so long as devices
					 at the local site are not able to be disabled from another outside line or
					 manipulated by any other means. When the method of communication is a shared
					 line, appropriate encryption and security shall be in place to avoid corruption
					 or compromise of data.
(d) Data
					 collection requirement. Multi-site systems shall ensure that security
					 information and the amounts-wagered information is communicated at least once
					 every 60 seconds for terrestrial lines (dedicated phone lines) and in a
					 reasonable amount of time for radio frequency, from each participating gaming
					 device to the central computer system.
(e) Multi-site encryption method. All
					 multi-site property systems shall use an encryption method that has been
					 approved by the laboratory approved by the commission pursuant to Part 5318 of
					 this Subchapter. Such encryption method shall include the use of different
					 encryption keys or seeds so that encryption can be changed in a real-time
					 fashion.
(f) Multi-site monitoring
					 and other online system requirements. The online system shall monitor the meter
					 readings and error events of each gaming device regardless of any outside
					 monitoring system.
(g) Central
					 monitoring system power supply. The central computer site shall be equipped
					 with uninterruptible power supply that shall allow the central computer to
					 conduct an orderly shutdown if power is lost. Should the central monitoring
					 system use hard-disk peripherals, the central computer shall be capable of
					 online data redundancy.
(h)
					 Communication failure. A gaming device shall disable itself immediately and
					 suspend play if communication is lost to the local collection unit hub. The
					 gaming device may resume play only when communication to such local hub is
					 restored. If communication is lost between the local hub and the central
					 computer, a gaming device may continue to play, so long as the progressive
					 information from all games connected to the local hub is buffered. Once the
					 local hub's buffer is full, the hub shall disable games that are connected to
					 such hub. Upon reestablishing communication with the central computer, such hub
					 shall relay accurately all buffered progressive information to the central
					 system and the system-wide totals are to be updated.
(i) Central monitoring system required
					 reports. Credits contributed to the system after a jackpot occurs in real-time,
					 but during the same polling cycle, shall be deemed to have been contributed to
					 the progressive amount prior to such jackpot. Credits contributed to the system
					 subsequent to the jackpot message being received, as well as credits
					 contributed to the system before the jackpot message is received by the system,
					 but registered after the jackpot message is received at the system, will be
					 deemed to have been contributed to the progressive amount of the next jackpot.
					 Any multi-site system shall supply, as requested, the following reports:
(1) Progressive summary. A report indicating
					 the amount of, and basis for, the current jackpot amount (the amount currently
					 in play).
(2) Aggregate report. A
					 report indicating the balancing of the system with regard to system wide
					 totals.
(3) Payoff report. A report
					 that clearly demonstrates the method of arriving at the payoff amount. Such
					 report shall include the credits contributed, beginning at the polling cycle
					 immediately following the previous jackpot, and shall include all credits
					 contributed up to and including the polling cycle that includes the jackpot
					 signal.