reglab/statecodes huggingface dataset:
New York Codes, Rules and Regulations › Title 9 - EXECUTIVE DEPARTMENT › Subtitle T - New York State Gaming Commission › Chapter IV - Division of Gaming › Subchapter B - Casino Gaming › Part 5316 - Cage and Count Standards › Section 5316.9 - Kiosk terminal requirements

Current through Register Vol. 46, No. 28, July 10, 2024
(a) Kiosk
					 terminal security. The main door, which shall be locked, shall be manufactured
					 of materials that are suitable for allowing only legitimate access to the
					 inside of the kiosk terminal (i.e., locks, doors and their associated hinges)
					 shall be capable of withstanding determined and unauthorized efforts to gain
					 access to the inside of the kiosk and shall leave evidence of tampering if such
					 an entry is made.
(b) Kiosk
					 terminal wiring. A kiosk shall be designed so that power and data cables into
					 and out of the kiosk can be routed so that such cables are not accessible to
					 the general public. This requirement is for kiosk integrity reasons only, not
					 for health and safety. Security-related wires and cables that are routed into a
					 logic area shall be fastened securely within the interior of the kiosk
					 terminal.
(c) On/off switch. An
					 on/off switch that controls the electrical current shall be located in a place
					 that is readily accessible within the interior of a kiosk so that power cannot
					 be disconnected from outside of the kiosk using the on/off switch. The on/off
					 positions of the switch shall be labeled.
(d) Switches and jumpers. If a kiosk contains
					 switches and/or jumpers, all switches or jumpers shall be documented fully for
					 evaluation by a licensed independent testing laboratory.
(e) Kiosk terminal identification. A kiosk
					 shall have an identification badge affixed to the exterior of the cabinet by
					 the manufacturer. Such badge shall not be removable without leaving evidence of
					 tampering and shall include the following information:
(1) the manufacturer;
(2) a unique serial number;
(3) a kiosk model number; and
(4) the date of manufacture.
New York Codes, Rules and Regulations › Title 9 - EXECUTIVE DEPARTMENT › Subtitle T - New York State Gaming Commission › Chapter IV - Division of Gaming › Subchapter B - Casino Gaming › Part 5316 - Cage and Count Standards › Section 5316.10 - Bill validators

Current through Register Vol. 46, No. 28, July 10, 2024
(a) All
					 paper currency devices shall be able to detect the entry of valid bills,
					 coupons, vouchers or other approved notes, as applicable, and provide a method
					 to enable the kiosk software to interpret and act appropriately upon a valid or
					 invalid input. The paper currency acceptance device or devices shall be
					 electronically-based and be configured to ensure that they accept only valid
					 bills of legal tender, coupons, vouchers or other approved notes and shall
					 reject all other items. Rejected bills, vouchers, coupons or other approved
					 notes shall be returned to the patron. The bill-input system shall be
					 constructed in a manner that protects against vandalism, abuse or fraudulent
					 activity. A bill-acceptance device shall comply with the following:
(1) each valid bill, coupon, voucher or other
					 approved note shall register the actual monetary value or the appropriate
					 number of credits received on the kiosk; and
(2) a credit meter shall update upon bill
					 insertion. Cash shall be dispensed only when:
(i) the bill or other note has passed the
					 point where such bill or note is accepted and stacked; and
(ii) the validator has sent the "irrevocable
					 stacked" message to the kiosk.
New York Codes, Rules and Regulations › Title 9 - EXECUTIVE DEPARTMENT › Subtitle T - New York State Gaming Commission › Chapter IV - Division of Gaming › Subchapter B - Casino Gaming › Part 5316 - Cage and Count Standards › Section 5316.11 - Contents of critical memory

Current through Register Vol. 46, No. 28, July 10, 2024
(a)
					 Critical memory. Critical memory is used to store all data that is considered
					 vital to the continued operation of the kiosk, including, without limitation:
(1) all electronic meters required in section
					 5316.17 of this Part; including
					 last-bill data and door-open metering;
(2) voucher-redeemed log, provided such log
					 is not stored on printed paper within the device; and
(3) software state (the last normal state,
					 last status or tilt status the kiosk software was in before
					 interruption).
New York Codes, Rules and Regulations › Title 9 - EXECUTIVE DEPARTMENT › Subtitle T - New York State Gaming Commission › Chapter IV - Division of Gaming › Subchapter B - Casino Gaming › Part 5316 - Cage and Count Standards › Section 5316.12 - Communication

Current through Register Vol. 46, No. 28, July 10, 2024
For voucher or coupon issuance and/or redemption
						features, a kiosk shall be designed to allow for communication with a
						validation system. All communications between the kiosks and the validation
						system shall be secured. This network security shall be implemented by the
						gaming facility's information technology department, unless the commission
						approves a different department at such facility to be used.
New York Codes, Rules and Regulations › Title 9 - EXECUTIVE DEPARTMENT › Subtitle T - New York State Gaming Commission › Chapter IV - Division of Gaming › Subchapter B - Casino Gaming › Part 5316 - Cage and Count Standards › Section 5316.13 - Error conditions

Current through Register Vol. 46, No. 28, July 10, 2024
(a) A kiosk
					 shall be capable of detecting and displaying the following error conditions set
					 forth in this subdivision. The error condition shall cause the tower light to
					 illuminate or an audible alarm to sound. The kiosk shall be able to recover to
					 the state it was in immediately prior to the interruption occurring, including
					 during payment. Error conditions requiring attendant intervention are set forth
					 in paragraphs (7) through (12) of this subdivision. Error conditions are:
(1) Power loss or power reset.
(2) System and kiosk not communicating (this
					 may be detected upon voucher insertion/issuance request only).
(3) Door open (all external doors).
(4) Bill acceptor stacker full (this
					 condition shall cause the bill acceptor to disable itself to no longer accept
					 anything).
(5) Bill acceptor door
					 open.
(6) Stacker door open or
					 stacker removed.
(7) Coin or
					 currency out error.
(8) Coin hopper
					 or cash dispenser empty or timed out (this condition shall not require
					 immediate intervention if an alternate method of payment available (e.g., $6
					 voucher and $5 bill-hopper are not available, but the kiosk could still pay the
					 patron in one-dollar bills from the $1 hopper)).
(9) RAM error (critical memory).
(10) Low RAM battery (if battery external to
					 the RAM itself used).
(11)
					 Voucher-in jam.
(12) Printer
					 errors, where applicable including:
(i) out
					 of paper/paper low;
(ii) printer
					 jam/failure; and
(iii) printer
					 disconnected, which may be detected only when the software tries to instruct
					 the kiosk to print.
New York Codes, Rules and Regulations › Title 9 - EXECUTIVE DEPARTMENT › Subtitle T - New York State Gaming Commission › Chapter IV - Division of Gaming › Subchapter B - Casino Gaming › Part 5316 - Cage and Count Standards › Section 5316.14 - Program interruption and resumption

Current through Register Vol. 46, No. 28, July 10, 2024
(a) Interruption. After a program
					 interruption (e.g., processor reset), kiosk software shall be able to recover
					 to the state such software was in immediately prior to the interruption
					 occurring. It is acceptable for the kiosk to return to a completion state
					 provided the history and all credit and accounting meters comprehend a
					 completed state. If a power failure occurs during acceptance of a bill or other
					 note, the bill validator shall give proper credits or return the note,
					 notwithstanding that there may be a small window of time where power may fail
					 and credit may not be given. In such a case, the window shall be less than one
					 second.
(b) Resumption. On program
					 resumption, the following procedures shall be performed, at a minimum:
(1) any communications to an external device
					 shall not begin until the program resumption routine, including self-tests, is
					 completed successfully;
(2) kiosk
					 control programs shall test themselves for possible corruption due to failure
					 of the program storage media. The authentication may use a checksum; however,
					 it is preferred that the cyclic redundancy check calculations is used as a
					 minimum (at least 16-bit). Other test methodologies shall be of a certified
					 type; and
(3) the integrity of all
					 critical memory shall be checked.
New York Codes, Rules and Regulations › Title 9 - EXECUTIVE DEPARTMENT › Subtitle T - New York State Gaming Commission › Chapter IV - Division of Gaming › Subchapter B - Casino Gaming › Part 5316 - Cage and Count Standards › Section 5316.15 - Transaction limits

Current through Register Vol. 46, No. 28, July 10, 2024
Each kiosk shall be able to have transaction limits for
						issuance and for voucher redemption, where applicable. The configuration of the
						transaction limit shall be via a secure means. The transaction limit shall
						conform to the reporting thresholds for winnings established by the United
						States Internal Revenue Code.
New York Codes, Rules and Regulations › Title 9 - EXECUTIVE DEPARTMENT › Subtitle T - New York State Gaming Commission › Chapter IV - Division of Gaming › Subchapter B - Casino Gaming › Part 5316 - Cage and Count Standards › Section 5316.16 - Metering

Current through Register Vol. 46, No. 28, July 10, 2024
(a) Kiosk meter
					 information. Kiosk meter information shall be accessible only by an authorized
					 person and shall have the ability to be displayed on demand using a secure
					 means. Accounting and occurrence meters shall be labeled so that such meters
					 can be clearly understood in accordance with their functions. Each kiosk shall
					 be equipped with a device, mechanism or method for retaining the value of all
					 meter information specified in this section that shall be preserved in the
					 event of power loss to the kiosk.
(b) Accounting meters. Electronic accounting
					 meters shall be at least eight digits in length. If the meter is being used in
					 dollars and cents, at least eight digits shall be used for the dollar amount.
					 The following accounting information shall be maintained within critical
					 memory:
(1) a "total in" meter that
					 accumulates, or meters that accumulate, the total value of all coins, bills,
					 vouchers and coupons accepted by the device. Separate "in" meters shall report
					 the value of all vouchers redeemed and the value of all bills redeemed and the
					 value of all coins redeemed;
(2) a
					 "total out" meter(s) for payments issued by the machine. Separate "out" meters
					 shall report the value of all coins, bills and vouchers dispensed by the
					 machine; and
(3) a "hand pay" meter
					 shall reflect the cumulative amounts paid by an attendant in the event that a
					 voucher cannot be printed.
New York Codes, Rules and Regulations › Title 9 - EXECUTIVE DEPARTMENT › Subtitle T - New York State Gaming Commission › Chapter IV - Division of Gaming › Subchapter B - Casino Gaming › Part 5316 - Cage and Count Standards › Section 5316.17 - Verification

Current through Register Vol. 46, No. 28, July 10, 2024
(a) Independent
					 control program verification. A kiosk shall have the ability to allow for an
					 independent integrity check of the device's software from an outside source.
					 All control programs that may affect the integrity of the kiosk shall be
					 subject to third-party device authentication, which may be embedded within the
					 kiosk software by having an interface port for a third-party device to
					 authenticate the media or by allowing for removal of the media such that
					 verification may be accomplished externally. Such integrity check shall provide
					 a means for field verification of the software to identify and validate the
					 programs. The licensed independent testing laboratory, prior to the kiosk
					 approval, shall evaluate the integrity check method.
(b) Authentication program approval. If the
					 authentication program is contained within the kiosk software, the manufacturer
					 shall receive written approval from the licensed independent testing laboratory
					 prior to submission to such laboratory.
New York Codes, Rules and Regulations › Title 9 - EXECUTIVE DEPARTMENT › Subtitle T - New York State Gaming Commission › Chapter IV - Division of Gaming › Subchapter B - Casino Gaming › Part 5316 - Cage and Count Standards › Section 5316.18 - Printers

Current through Register Vol. 46, No. 28, July 10, 2024
(a) Payment by
					 voucher printers. If a kiosk has a printer that is used to make payments, the
					 kiosk may pay the player by issuing a printed voucher. The printer shall print
					 on a voucher as set forth in subdivision (b) of section
					 5316.20 and the kiosk shall support
					 the transmission of data to a validation system that records the following
					 information regarding each payout voucher printed:
(1) value of credits in local monetary units
					 in numerical form;
(2) time of day
					 the voucher was printed, in 24-hour format showing hours and minutes;
(3) date, in any recognized format,
					 indicating the day, month and year;
(4) kiosk Identification number;
					 and
(5) unique validation
					 number.
New York Codes, Rules and Regulations › Title 9 - EXECUTIVE DEPARTMENT › Subtitle T - New York State Gaming Commission › Chapter IV - Division of Gaming › Subchapter B - Casino Gaming › Part 5316 - Cage and Count Standards › Section 5316.19 - Voucher validation

Current through Register Vol. 46, No. 28, July 10, 2024
(a) Payment
					 by voucher printer. Payment by voucher printer as a method of credit redemption
					 shall be permissible only when:
(1) a kiosk is
					 linked to a computerized voucher validation system that allows validation of
					 the printed voucher. Validation approval or information shall come from the
					 voucher-validation system in order to validate vouchers. Vouchers may be
					 validated at any location, so long as such validation meets the requirements
					 set forth in this section. Provisions shall be made if communication is lost
					 and validation information cannot be sent to the validation system, thereby
					 requiring the manufacturer to have an alternate method of payment. The
					 validation system shall be able to identify duplicate vouchers to prevent fraud
					 by reprinting and redeeming a voucher that had been issued; or
(2) by use of an approved alternative method
					 that includes the ability to identify duplicate vouchers to prevent fraud by
					 reprinting and redeeming a voucher that had been issued.
New York Codes, Rules and Regulations › Title 9 - EXECUTIVE DEPARTMENT › Subtitle T - New York State Gaming Commission › Chapter IV - Division of Gaming › Subchapter B - Casino Gaming › Part 5316 - Cage and Count Standards › Section 5316.20 - Voucher issuance and redemption

Current through Register Vol. 46, No. 28, July 10, 2024
(a)
					 Voucher issuance. A voucher is permitted to be generated at a kiosk through an
					 internal printer. Vouchers that reflect partial credits may be issued
					 automatically from a kiosk. Cashier/change booth issuance is permitted, if
					 supported by the validation system.
(b) Offline voucher issuance. If offline
					 voucher issuance is supported, a kiosk shall meet the following minimum set of
					 requirements to incorporate the ability to issue offline vouchers after a loss
					 of communication has been identified by the kiosk:
(1) Rules for issuance. The kiosk shall not
					 issue more offline vouchers than it has the ability to retain and display in
					 the kiosk maintained voucher-out log.
(2) Request for re-seeding. The kiosk shall
					 not request validation numbers and seed, key, etc. values used in the issuance
					 of vouchers until all outstanding offline voucher information has been
					 communicated fully to the voucher validation system.
(3) Rules for re-seeding. The kiosk shall
					 request a new set of validation numbers and seed, key, etc. values used in the
					 issuance of online/offline vouchers if the current list of validation numbers
					 and seed, key, etc. values have the possibility of being compromised, which
					 include, without limitation, the following cases:
(i) after power has been recycled;
					 and/or
(ii) upon exit of a main
					 door open condition.
(4)
					 The values for the seed, key, etc. shall never be viewable through any display
					 supported by the kiosk. Additionally, validation numbers always shall be masked
					 when viewable through any display supported by the kiosk such that only the
					 last four digits of the validation number are visible.
New York Codes, Rules and Regulations › Title 9 - EXECUTIVE DEPARTMENT › Subtitle T - New York State Gaming Commission › Chapter IV - Division of Gaming › Subchapter B - Casino Gaming › Part 5317 - Monitoring and Control Systems and Validation › Section 5317.1 - Phases of certification

Current through Register Vol. 46, No. 28, July 10, 2024
The approval of an online monitoring and control system
						(MCS) shall be certified in two phases:
(a) initial testing, where the licensed
					 independent testing laboratory pursuant to Part 5320 shall test the integrity
					 of the system in conjunction with gaming devices, in a laboratory setting with
					 the equipment assembled; and
(b)
					 onsite certification by a licensed independent testing laboratory pursuant to
					 Part 5318 of this Subchapter, where the communications and setup shall be
					 tested on the gaming facility floor prior to implementation.
New York Codes, Rules and Regulations › Title 9 - EXECUTIVE DEPARTMENT › Subtitle T - New York State Gaming Commission › Chapter IV - Division of Gaming › Subchapter B - Casino Gaming › Part 5317 - Monitoring and Control Systems and Validation › Section 5317.2 - Graphical overview

Current through Register Vol. 46, No. 28, July 10, 2024
(a) The
					 purpose of this Part is to lend a visual depiction of a generic online
					 monitoring and controls computer system and is not intended to mandate any
					 particular component or system topology, so long as functionality is
					 maintained. The diagram in this subdivision represents the terms used
					 throughout this Part in order to clarify individual components.
Click to
						view image
(b)
					 This Part is limited to communications from the gaming device to the MCS, and
					 not in the reverse order, with the exception of the voucher validation system
					 requirements that are incorporated in section
					 5317.40 of this Part.
New York Codes, Rules and Regulations › Title 9 - EXECUTIVE DEPARTMENT › Subtitle T - New York State Gaming Commission › Chapter IV - Division of Gaming › Subchapter B - Casino Gaming › Part 5317 - Monitoring and Control Systems and Validation › Section 5317.3 - Scope of standard

Current through Register Vol. 46, No. 28, July 10, 2024
This Part shall regulate only MCS and validation system
						requirements necessary to achieve certification when interfaced to gaming
						devices, for the purpose of mandatory communication of certain security events
						and electronic meters. All relevant monetary transactions at the gaming-device
						level shall be handled through:
(a)
					 Credit issuance.
(1) Currency notes (bills)
					 accepted via approved bill validators;
(2) Approved voucher (items) accepted via
					 approved bill/voucher validators; or
(3) Player account cards
					 (cashless).
New York Codes, Rules and Regulations › Title 9 - EXECUTIVE DEPARTMENT › Subtitle T - New York State Gaming Commission › Chapter IV - Division of Gaming › Subchapter B - Casino Gaming › Part 5317 - Monitoring and Control Systems and Validation › Section 5317.4 - Exceptions to standard

Current through Register Vol. 46, No. 28, July 10, 2024
This Part does not govern MCS requirements for any other
						form of monetary transaction. Such standard also does not govern advanced
						bi-directional communication protocols (i.e., EFT, AFT, bonusing, promotional,
						system-based progressives, features that use an RNG, etc.) that support credit
						transfer between gaming device and MCS. Such standard supports only one-way
						communication of events originated at the gaming-device level to the MCS, with
						the exception of the voucher validation system requirements that are
						incorporated within section
						5317.39 of this Part. Such standard
						does not exclude gaming devices that operate with player account cashless
						transactions for the purpose of mandatory communication of security events and
						electronic meters. All relevant monetary transactions at the slot machine level
						are handled via electronic transfer through a secure communication protocol.
						These device types shall meet the applicable requirements set forth herein,
						specifically governing metering information and significant events in addition
						to other commission standards that may apply.
New York Codes, Rules and Regulations › Title 9 - EXECUTIVE DEPARTMENT › Subtitle T - New York State Gaming Commission › Chapter IV - Division of Gaming › Subchapter B - Casino Gaming › Part 5317 - Monitoring and Control Systems and Validation › Section 5317.5 - Interface element requirements

Current through Register Vol. 46, No. 28, July 10, 2024
Each gaming device installed in a gaming facility shall
						have a device or interface element installed inside a secure area of such
						gaming device, that provides for communication between such gaming device and
						an external data collector.
New York Codes, Rules and Regulations › Title 9 - EXECUTIVE DEPARTMENT › Subtitle T - New York State Gaming Commission › Chapter IV - Division of Gaming › Subchapter B - Casino Gaming › Part 5317 - Monitoring and Control Systems and Validation › Section 5317.6 - Metering requirements

Current through Register Vol. 46, No. 28, July 10, 2024
If not directly communicating with gaming device meters,
						an interface element shall maintain separate electronic meters, of sufficient
						length, to preclude the loss of information from meter rollovers or a means to
						identify multiple rollovers, as provided for in the connected gaming device.
						Such electronic meters should be capable of being reviewed on demand, at the
						interface-element level via an authorized access method.
New York Codes, Rules and Regulations › Title 9 - EXECUTIVE DEPARTMENT › Subtitle T - New York State Gaming Commission › Chapter IV - Division of Gaming › Subchapter B - Casino Gaming › Part 5317 - Monitoring and Control Systems and Validation › Section 5317.7 - Battery backup requirements

Current through Register Vol. 46, No. 28, July 10, 2024
An interface element shall retain the required
						information, for no fewer than 72 hours, after a power loss. If this data is
						stored in volatile RAM, a battery backup shall be installed within the
						interface element.
New York Codes, Rules and Regulations › Title 9 - EXECUTIVE DEPARTMENT › Subtitle T - New York State Gaming Commission › Chapter IV - Division of Gaming › Subchapter B - Casino Gaming › Part 5317 - Monitoring and Control Systems and Validation › Section 5317.8 - Information buffering

Current through Register Vol. 46, No. 28, July 10, 2024
If an interface element is unable to communicate the
						required information to the MCS, such element shall provide a means to preserve
						all mandatory meter and significant-event information until such time as such
						information can be communicated to the MCS. Gaming device operation may
						continue until critical data will be overwritten and lost.
New York Codes, Rules and Regulations › Title 9 - EXECUTIVE DEPARTMENT › Subtitle T - New York State Gaming Commission › Chapter IV - Division of Gaming › Subchapter B - Casino Gaming › Part 5317 - Monitoring and Control Systems and Validation › Section 5317.9 - Comprehensive checks

Current through Register Vol. 46, No. 28, July 10, 2024
(a) A
					 comprehensive check of interface-element critical memory shall be made during
					 each power resumption and each interface-element restart.
(b) The interface-element critical memory may
					 be monitored continuously for corruption or with comprehensive checks occurring
					 at the start of game play.
(c) The
					 control program (software that operates the interface element's functions) may
					 allow for the interface element to ensure continually the integrity of all
					 control-program components residing in non-volatile memory.
New York Codes, Rules and Regulations › Title 9 - EXECUTIVE DEPARTMENT › Subtitle T - New York State Gaming Commission › Chapter IV - Division of Gaming › Subchapter B - Casino Gaming › Part 5317 - Monitoring and Control Systems and Validation › Section 5317.10 - Interface-element requirements for offline ticketing support

Current through Register Vol. 46, No. 28, July 10, 2024
(a) The set of minimum requirements set forth
					 in subdivisions (b) through (e) of this section shall be met for an interface
					 element to be capable of providing validation information to a gaming device
					 for the issuance of offline vouchers after a loss of communication to the
					 voucher validation system has been identified.
(b) The interface element shall be capable of
					 communicating to the game that the offline voucher issuance is
					 supported.
(c) The interface
					 element shall meet the manual authentication identification requirements set
					 forth in subdivision (e) of section
					 5317.40 of this Part.
(d) The interface element shall limit the
					 number of provided validation numbers and seed, key, etc. values used for the
					 issuance of offline vouchers to a maximum of 25 unused pairs. The interface
					 element shall not provide to a slot machine any more than 25 validation numbers
					 and seed, key, etc. values allowed for the issuance of offline vouchers until
					 all outstanding offline voucher information has been communicated fully to the
					 voucher validation system.
(e) The
					 interface element shall set a maximum expiration length of no more than 30
					 gaming days 'for all provided and still unused validation numbers and seed,
					 key, etc. values. Expired validation numbers and seed, key, etc. values shall
					 be discarded in a way that prevents the re-use of unique combinations of
					 validation numbers and seed, key, etc. values for a sufficient period of time
					 on the system.
New York Codes, Rules and Regulations › Title 9 - EXECUTIVE DEPARTMENT › Subtitle T - New York State Gaming Commission › Chapter IV - Division of Gaming › Subchapter B - Casino Gaming › Part 5317 - Monitoring and Control Systems and Validation › Section 5317.11 - Address requirements

Current through Register Vol. 46, No. 28, July 10, 2024
The interface element shall allow for the association of
						a unique identification number to be used in conjunction with a gaming device
						file on the MCS. Such identification number shall be used by the MCS to track
						all mandatory information of the associated gaming device. Additionally, the
						MCS should not allow for duplicate gaming device file entry of such
						identification number.
New York Codes, Rules and Regulations › Title 9 - EXECUTIVE DEPARTMENT › Subtitle T - New York State Gaming Commission › Chapter IV - Division of Gaming › Subchapter B - Casino Gaming › Part 5317 - Monitoring and Control Systems and Validation › Section 5317.12 - Configuration access requirements

Current through Register Vol. 46, No. 28, July 10, 2024
The interface element setup/configuration menu, or menus,
						shall be unavailable unless such menus are being used in an authorized access
						method.
New York Codes, Rules and Regulations › Title 9 - EXECUTIVE DEPARTMENT › Subtitle T - New York State Gaming Commission › Chapter IV - Division of Gaming › Subchapter B - Casino Gaming › Part 5317 - Monitoring and Control Systems and Validation › Section 5317.13 - Front end controller and data collector requirements

Current through Register Vol. 46, No. 28, July 10, 2024
A MCS may possess a front end processor (FEP) that
						gathers and relays all data from the connected data collectors to the
						associated database or databases. The data collectors, in turn, collect all
						data from connected gaming devices. Communication between components shall be
						via a method approved by the commission and at a minimum conform to the
						communication protocol requirements set forth in section
						5317.27 of this Part. If the FEP
						maintains buffered/logging information, there shall be a system in place that
						prevents the loss of critical information contained therein.
New York Codes, Rules and Regulations › Title 9 - EXECUTIVE DEPARTMENT › Subtitle T - New York State Gaming Commission › Chapter IV - Division of Gaming › Subchapter B - Casino Gaming › Part 5317 - Monitoring and Control Systems and Validation › Section 5317.14 - Server and database requirements

Current through Register Vol. 46, No. 28, July 10, 2024
A MCS shall consist of a server or servers, networked
						system or distributed systems that direct overall operation. A MCS shall
						possess an associated database that stores, or databases that store, all
						entered and collected system information.
New York Codes, Rules and Regulations › Title 9 - EXECUTIVE DEPARTMENT › Subtitle T - New York State Gaming Commission › Chapter IV - Division of Gaming › Subchapter B - Casino Gaming › Part 5317 - Monitoring and Control Systems and Validation › Section 5317.15 - System clock

Current through Register Vol. 46, No. 28, July 10, 2024
A MCS shall maintain an internal clock that reflects the
						current time and date that shall be used to provide for the following:
(a) time stamping of significant
					 events;
(b) reference clock for
					 reporting; and
(c) time stamping of
					 configuration changes.
New York Codes, Rules and Regulations › Title 9 - EXECUTIVE DEPARTMENT › Subtitle T - New York State Gaming Commission › Chapter IV - Division of Gaming › Subchapter B - Casino Gaming › Part 5317 - Monitoring and Control Systems and Validation › Section 5317.16 - Synchronization feature

Current through Register Vol. 46, No. 28, July 10, 2024
The MCS shall be able to synchronize any clock connected
						to the MCS.
New York Codes, Rules and Regulations › Title 9 - EXECUTIVE DEPARTMENT › Subtitle T - New York State Gaming Commission › Chapter IV - Division of Gaming › Subchapter B - Casino Gaming › Part 5317 - Monitoring and Control Systems and Validation › Section 5317.17 - Database access

Current through Register Vol. 46, No. 28, July 10, 2024
The MCS shall not have a built-in facility in which a
						gaming facility patron or employee can bypass the system auditing to modify the
						database directly. Gaming facilities shall maintain secure access
						control.
New York Codes, Rules and Regulations › Title 9 - EXECUTIVE DEPARTMENT › Subtitle T - New York State Gaming Commission › Chapter IV - Division of Gaming › Subchapter B - Casino Gaming › Part 5317 - Monitoring and Control Systems and Validation › Section 5317.18 - Jackpot/fill functionality

Current through Register Vol. 46, No. 28, July 10, 2024
A MCS system shall have an application or facility that
						captures and processes every hand-pay message from each gaming device. Hand-pay
						messages shall be created for single wins (jackpots), progressive jackpots and
						accumulated credit cashouts (canceled credits), each of which results in
						hand-pays.
New York Codes, Rules and Regulations › Title 9 - EXECUTIVE DEPARTMENT › Subtitle T - New York State Gaming Commission › Chapter IV - Division of Gaming › Subchapter B - Casino Gaming › Part 5317 - Monitoring and Control Systems and Validation › Section 5317.19 - Tax-reporting threshold

Current through Register Vol. 46, No. 28, July 10, 2024
Every single-win or hand-pay message received by the MCS
						that is in excess of a limit that is required by Federal or State tax reporting
						shall advise the user of the need for a W2-G or 1042-S form to be processed,
						either via the MCS or manually. This option shall not be capable of being
						overridden. The keyed reset ability to return winnings from a taxable event to
						a gaming device should require user intervention to void the original jackpot
						slip that is generated.
New York Codes, Rules and Regulations › Title 9 - EXECUTIVE DEPARTMENT › Subtitle T - New York State Gaming Commission › Chapter IV - Division of Gaming › Subchapter B - Casino Gaming › Part 5317 - Monitoring and Control Systems and Validation › Section 5317.20 - Jackpot/fill slip information

Current through Register Vol. 46, No. 28, July 10, 2024
The following information is required for all slips
						generated by the MCS (subdivisions (b) through (f), (m) and (n) apply to fill
						slips and subdivisions (b) through (e) and (g) through (n) apply to jackpot
						slips):
(a) type of slip;
(b) numeric slip identifier (which increments
					 per event);
(c) date and time
					 (shift, if required);
(d) gaming
					 device number;
(e)
					 denomination;
(f) amount of
					 fill;
(g) amounts of jackpot,
					 accumulated credit and additional pay;
(h) W-2G indication, if applicable;
(i) additional payout, if
					 applicable;
(j) total before taxes
					 and taxes withheld, if applicable;
(k) amount to patron;
(l) total credits played and game outcome of
					 award;
(m) soft meter readings;
					 and
(n) relevant signatures as
					 required by the commission.
New York Codes, Rules and Regulations › Title 9 - EXECUTIVE DEPARTMENT › Subtitle T - New York State Gaming Commission › Chapter IV - Division of Gaming › Subchapter B - Casino Gaming › Part 5317 - Monitoring and Control Systems and Validation › Section 5317.21 - Surveillance/security functionality

Current through Register Vol. 46, No. 28, July 10, 2024
A MCS shall provide an interrogation program that enables
						online comprehensive searching of the significant event log for the current day
						and for the previous 14 days through archived data or restoration from backup
						where maintaining such data on a live database is deemed inappropriate. The
						interrogation program shall have the ability to perform a search based at least
						on the following:
(a) date and time
					 range;
(b) unique interface
					 element/gaming device identification number; or
(c) significant event
					 number/identifier.
New York Codes, Rules and Regulations › Title 9 - EXECUTIVE DEPARTMENT › Subtitle T - New York State Gaming Commission › Chapter IV - Division of Gaming › Subchapter B - Casino Gaming › Part 5317 - Monitoring and Control Systems and Validation › Section 5317.22 - Gaming device management functionality

Current through Register Vol. 46, No. 28, July 10, 2024
A MCS shall have a master slot file that is a database of
						every gaming device in operation at such gaming facility, including, at
						minimum, the following information for each entry:
(a) unique interface element/location
					 identification number;
(b) gaming
					 device identification number as assigned by the gaming facility;
(c) denomination of the gaming device (such
					 denomination may reflect an alternative value, in the case of a
					 multi-denomination game);
(d)
					 theoretical hold of the gaming device; and
(e) control program or programs within the
					 gaming device.
If the MCS retrieves any of such parameters directly from
						the gaming device, sufficient controls shall be in place to ensure accuracy of
						such information.
New York Codes, Rules and Regulations › Title 9 - EXECUTIVE DEPARTMENT › Subtitle T - New York State Gaming Commission › Chapter IV - Division of Gaming › Subchapter B - Casino Gaming › Part 5317 - Monitoring and Control Systems and Validation › Section 5317.23 - Accounting functionality

Current through Register Vol. 46, No. 28, July 10, 2024
A MCS shall have an application or facility that allows
						controlled access to all accounting (financial) information and shall be able
						to create all mandatory reports in the reporting requirements under section
						5317.32 and any additional reports
						the commission may require.
New York Codes, Rules and Regulations › Title 9 - EXECUTIVE DEPARTMENT › Subtitle T - New York State Gaming Commission › Chapter IV - Division of Gaming › Subchapter B - Casino Gaming › Part 5317 - Monitoring and Control Systems and Validation › Section 5317.24 - Exclusions

Current through Register Vol. 46, No. 28, July 10, 2024
Generally, any system or component not specified in this
						Part that impacts revenue reporting shall be submitted for testing to the
						independent laboratory approved by the commission pursuant to Part 5320 of this
						Subchapter. For example, a standalone player-tracking system is not required
						for submission unless the function of such system includes embedded features
						that affect revenue. Such systems may be tested for operation and version
						control if such features are integrated in a MCS submission.
New York Codes, Rules and Regulations › Title 9 - EXECUTIVE DEPARTMENT › Subtitle T - New York State Gaming Commission › Chapter IV - Division of Gaming › Subchapter B - Casino Gaming › Part 5317 - Monitoring and Control Systems and Validation › Section 5317.25 - Communication protocol

Current through Register Vol. 46, No. 28, July 10, 2024
A monitoring and control system shall support a defined
						communication protocol and function as indicated by the communication
						protocols. A MCS shall provide for the following:
(a) all critical data communication shall be
					 protocol-based and/or incorporate an error-detection-and-correction scheme to
					 ensure an accuracy of 99 percent or better of messages received;
(b) all critical data communication that may
					 affect revenue and is unsecured either in transmission or implementation shall
					 employ encryption. The encryption algorithm shall employ variable keys or
					 similar methodology to preserve secure communication; and
(c) all communication performed within such
					 system, in its entirety, shall accurately function as indicated by the
					 communication protocol that is implemented.
New York Codes, Rules and Regulations › Title 9 - EXECUTIVE DEPARTMENT › Subtitle T - New York State Gaming Commission › Chapter IV - Division of Gaming › Subchapter B - Casino Gaming › Part 5317 - Monitoring and Control Systems and Validation › Section 5317.26 - Significant events

Current through Register Vol. 46, No. 28, July 10, 2024
(a) Notice of
					 significant events that a gaming device generates shall be sent via the
					 interface element to the MCS using an approved communication protocol. Each
					 such event shall be stored in a database that includes the following:
(1) date and time that the event occurred;
					 and
(2) identity of the gaming
					 device that generated such event; and
(i) a
					 unique number/code that defines such event; or
(ii) a brief text that describes the event in
					 the local language.
New York Codes, Rules and Regulations › Title 9 - EXECUTIVE DEPARTMENT › Subtitle T - New York State Gaming Commission › Chapter IV - Division of Gaming › Subchapter B - Casino Gaming › Part 5317 - Monitoring and Control Systems and Validation › Section 5317.27 - Priority events

Current through Register Vol. 46, No. 28, July 10, 2024
The following significant events shall be conveyed to the
						MCS in a timely manner in cases where the game is unable to distinguish the
						specifics of the event:
(a) loss of
					 communication with interface element;
(b) loss of communication with gaming
					 device;
(c) memory corruption of
					 the Interface element, if storing critical information; and
(d) RAM corruption of the gaming device.
It is permissible for each of the significant events
						described in paragraphs (a) through (d) of this section to be sent to the
						system as a generic error code.
New York Codes, Rules and Regulations › Title 9 - EXECUTIVE DEPARTMENT › Subtitle T - New York State Gaming Commission › Chapter IV - Division of Gaming › Subchapter B - Casino Gaming › Part 5317 - Monitoring and Control Systems and Validation › Section 5317.28 - Meters

Current through Register Vol. 46, No. 28, July 10, 2024
Metering information shall be generated on a gaming
						device and collected by the interface element and sent to the MCS via a
						communication protocol. Such information may be either read directly from the
						gaming device or relayed using a delta function. Metering information on the
						MCS shall be labeled so that such information can be understood clearly in
						accordance with the relevant function.
New York Codes, Rules and Regulations › Title 9 - EXECUTIVE DEPARTMENT › Subtitle T - New York State Gaming Commission › Chapter IV - Division of Gaming › Subchapter B - Casino Gaming › Part 5317 - Monitoring and Control Systems and Validation › Section 5317.29 - Required meters

Current through Register Vol. 46, No. 28, July 10, 2024
While electronic accounting meters should be communicated
						directly from the gaming device to the MCS, it is acceptable to use secondary
						MCS calculations where appropriate. The metering information described in
						paragraphs (a) through (l) of this section shall be communicated from the
						gaming device and stored on the system in units equal to the denomination of
						the gaming device or in dollars and cents.
(a) Coin in.
(1) The system shall maintain pay table
					 coin-in and theoretical payback percentage information provided by the gaming
					 device for each multi-game or multi-denomination/multi-game.
(2) The system shall maintain pay table
					 coin-in and weighted average theoretical payback percentage information
					 provided by each gaming device that contains pay tables with a difference in
					 theoretical payback percentage that exceeds four percent between wager
					 categories.
(3) This subdivision
					 shall not apply to keno or skill games.
New York Codes, Rules and Regulations › Title 9 - EXECUTIVE DEPARTMENT › Subtitle T - New York State Gaming Commission › Chapter IV - Division of Gaming › Subchapter B - Casino Gaming › Part 5317 - Monitoring and Control Systems and Validation › Section 5317.30 - Clearing meters

Current through Register Vol. 46, No. 28, July 10, 2024
An interface element shall not have a mechanism whereby
						an unauthorized user can cause the loss of stored accounting meter information.
						See also section
						5317.10 of this
						Part.
New York Codes, Rules and Regulations › Title 9 - EXECUTIVE DEPARTMENT › Subtitle T - New York State Gaming Commission › Chapter IV - Division of Gaming › Subchapter B - Casino Gaming › Part 5317 - Monitoring and Control Systems and Validation › Section 5317.31 - Required reports

Current through Register Vol. 46, No. 28, July 10, 2024
Significant event and metering information shall be
						stored on the MCS in a database and accounting reports are generated
						subsequently by querying the stored information. Reports shall be generated on
						a schedule determined by the commission, which typically consists of daily,
						monthly and yearly periods and life-to-date reports generated from stored
						database information. Such reports at minimum shall consist of the
						following:
(a) net win/revenue report
					 for each gaming device;
(b) drop
					 comparison reports for each medium dropped (e.g., coupons, bills) with dollar
					 and percent variances for each medium and aggregate for each type;
(c) metered versus actual jackpot comparison
					 report with the dollar and percent variances for each and aggregate;
(d) theoretical hold versus actual hold
					 comparison with variances;
(e)
					 significant event log for each gaming device; and
(f) other reports, as required by the
					 commission.
New York Codes, Rules and Regulations › Title 9 - EXECUTIVE DEPARTMENT › Subtitle T - New York State Gaming Commission › Chapter IV - Division of Gaming › Subchapter B - Casino Gaming › Part 5317 - Monitoring and Control Systems and Validation › Section 5317.32 - Security requirements

Current through Register Vol. 46, No. 28, July 10, 2024
(a)
					 Access control. The MCS shall support either a hierarchical role structure
					 whereby user and password define program or individual-menu-item access or
					 logon program/device security based strictly on user and password or personal
					 identification number. In addition, the MCS shall not permit the alteration of
					 any significant log information communicated from the gaming device.
					 Additionally, there shall be a provision for system administrator notification
					 and user lockout or audit trail entry, after a set number of unsuccessful login
					 attempts.
(b) Data alteration. The
					 MCS shall not permit the alteration of any accounting or significant-event-log
					 information that was properly communicated from the gaming device without
					 supervised access controls. In the event that financial data is changed, an
					 automated audit log shall be capable of being produced to document:
(1) data element altered;
(2) data element value prior to
					 alteration;
(3) data element value
					 after alteration;
(4) time and date
					 of the alteration; and
(5)
					 personnel who performed the alteration (by reporting user login).
New York Codes, Rules and Regulations › Title 9 - EXECUTIVE DEPARTMENT › Subtitle T - New York State Gaming Commission › Chapter IV - Division of Gaming › Subchapter B - Casino Gaming › Part 5317 - Monitoring and Control Systems and Validation › Section 5317.33 - Verification algorithm timing

Current through Register Vol. 46, No. 28, July 10, 2024
Verification may be user-initiated or triggered by a
						specific significant event or events on the gaming device. To ensure complete
						coverage, verification should be performed after each of the following
						events:
(a) gaming device power up;
					 and
(b) new gaming device
					 installed.