reglab/statecodes huggingface dataset:
New York Codes, Rules and Regulations › Title 9 - EXECUTIVE DEPARTMENT › Subtitle T - New York State Gaming Commission › Chapter IV - Division of Gaming › Subchapter B - Casino Gaming › Part 5319 - Standards for Gaming Devices › Section 5319.24 - Bill validator stacker requirements

Current through Register Vol. 46, No. 28, July 10, 2024
Each bill validator shall have a secure stacker and all
						accepted items shall be deposited into the secure stacker. The secure stacker
						and its receptacle are to be attached to the gaming device in such a manner so
						that such stacker and receptacle cannot be removed easily by physical force and
						shall meet the following rules:
(a)
					 the bill validator device shall have the ability to detect a stacker-full
					 condition; and
(b) there shall be a
					 separate keyed lock to access the stacker area. This keyed lock shall be
					 separate from the main door. In addition, a separate keyed lock shall be
					 required to remove the bills from the stacker.
New York Codes, Rules and Regulations › Title 9 - EXECUTIVE DEPARTMENT › Subtitle T - New York State Gaming Commission › Chapter IV - Division of Gaming › Subchapter B - Casino Gaming › Part 5319 - Standards for Gaming Devices › Section 5319.25 - Credit redemption

Current through Register Vol. 46, No. 28, July 10, 2024
(a)
					 Available credits may be collected from a gaming device by a player pressing a
					 collect or cash-out button at any time other than during:
(1) a game being played;
(2) audit mode;
(3) any door open;
(4) test mode;
(5) a credit meter or win meter increment,
					 unless the entire amount is placed on the meters when the collect button is
					 pressed; or
(6) an error condition,
					 provided the error condition prevents a valid cash-out that is not supported
					 through some other means.
New York Codes, Rules and Regulations › Title 9 - EXECUTIVE DEPARTMENT › Subtitle T - New York State Gaming Commission › Chapter IV - Division of Gaming › Subchapter B - Casino Gaming › Part 5319 - Standards for Gaming Devices › Section 5319.26 - Printers

Current through Register Vol. 46, No. 28, July 10, 2024
(a) A gaming device
					 shall have a printer that is used to make payments by issuing a printed
					 voucher. Such printer shall print on a voucher as set forth in section
					 5319.28 of this Part. A gaming
					 device shall support the transmission of data to the gaming facility accounting
					 system that records the following information in regard to each payout voucher
					 printed:
(1) value of credits in
					 currency;
(2) time of day the
					 voucher was printed in 24-hour format, showing hours and minutes;
(3) date indicating the day, month and
					 year;
(4) gaming device number or
					 machine number; and
(5) unique
					 validation number.
New York Codes, Rules and Regulations › Title 9 - EXECUTIVE DEPARTMENT › Subtitle T - New York State Gaming Commission › Chapter IV - Division of Gaming › Subchapter B - Casino Gaming › Part 5319 - Standards for Gaming Devices › Section 5319.27 - Voucher validation

Current through Register Vol. 46, No. 28, July 10, 2024
Payment by voucher printer as a method of credit
						redemption is permissible only when:
(a) the gaming device is linked to a
					 computerized voucher validation system that allows validation of the printed
					 voucher. Validation approval or information shall come from the voucher
					 validation system in order to validate vouchers. Vouchers may be validated at
					 any location within the gaming facility, so long as such validation meets the
					 standards in this section. Provisions shall be made if communication is lost
					 and validation information cannot be sent to the validation system, thereby
					 requiring the manufacturer to have an alternate method of payment. A validation
					 system shall be able to identify duplicate vouchers to prevent fraud by
					 reprinting and redeeming a voucher that was previously issued by the gaming
					 device; or
(b) an alternative
					 method approved by the commission is used that includes the ability to identify
					 duplicate vouchers to prevent fraud by reprinting and redeeming a voucher that
					 was previously issued by the gaming device.
New York Codes, Rules and Regulations › Title 9 - EXECUTIVE DEPARTMENT › Subtitle T - New York State Gaming Commission › Chapter IV - Division of Gaming › Subchapter B - Casino Gaming › Part 5319 - Standards for Gaming Devices › Section 5319.28 - Voucher information

Current through Register Vol. 46, No. 28, July 10, 2024
A voucher shall at a minimum contain the following
						printed information:
(a) gaming
					 facility identifier (It is permissible for this information to be contained on
					 the ticket stock itself);
(b)
					 machine number (or cashier/change booth location number, if voucher creation
					 outside of the gaming device is supported);
(c) date and time (24-hour format);
(d) numeric dollar amount of the cash and/or
					 the promotional value of the voucher, displayed independently;
(e) the cash value of the voucher displayed
					 in text;
(f) voucher sequence
					 number, which refers to a sequential number generated by the gaming device and
					 includes the bank and game location;
(g) validation number (including a copy of
					 the validation number on the leading edge of the voucher);
(h) bar code or any machine readable code
					 representing the validation number;
(i) type of transaction or other method of
					 differentiating voucher types, assuming multiple voucher types are available.
					 Additionally, it is strongly recommended that whenever the voucher type is a
					 non-cashable item, including a prize voucher that required attendant
					 intervention to print and that contains an offset barcode that cannot be
					 inserted into another gaming device to make additional wagers, that the ticket
					 explicitly expresses that it has "no cash value";
(j) indication of an expiration period from
					 date of issue, or date and time the voucher will expire (24-hour format). It is
					 permissible for this information to be contained on the ticket stock itself
					 (e.g., "Expires in one year"); and
(k) if offline voucher issuance is supported,
					 an offline authentication identifier shall, at a minimum, be printed on the
					 immediate next line following the leading edge validation number that in no way
					 overwrites, or otherwise compromises, the printing of the validation number on
					 the ticket (not required for vouchers that are non-redeemable at a gaming
					 machine). The offline authentication identifier shall be derived by a hash, or
					 other secure encryption method of at least 128 bits, that uniquely will
					 identify the voucher, verify that the voucher was created in the gaming
					 facility where the redemption is occurring and validate the amount of the
					 voucher. When a suitable authentication identifier is not printed on the
					 voucher, a gaming device shall only allow for one additional voucher print out
					 after such gaming device to system communications has been lost.
New York Codes, Rules and Regulations › Title 9 - EXECUTIVE DEPARTMENT › Subtitle T - New York State Gaming Commission › Chapter IV - Division of Gaming › Subchapter B - Casino Gaming › Part 5319 - Standards for Gaming Devices › Section 5319.29 - Voucher issuance and redemption

Current through Register Vol. 46, No. 28, July 10, 2024
(a) A
					 voucher may be generated at a gaming device through an internal printer.
					 Vouchers that reflect partial credits may be issued automatically from a gaming
					 device. Additionally, cashier and change-booth issuance is permitted, if
					 supported by the validation system.
(b) A gaming device shall, at a minimum, meet
					 the following to incorporate the ability to issue offline vouchers after a loss
					 of communication has been identified by such gaming device:
(1) such gaming device shall not issue more
					 offline vouchers than such gaming device has the ability to retain and display
					 in the ticket-out log maintained by such gaming device;
(2) such gaming device shall not request
					 validation numbers and seed, key, etc. values used in the issuance of vouchers
					 until all outstanding offline voucher information has been communicated fully
					 to the voucher validation system;
(3) such gaming device shall request a new
					 set of validation numbers and seed, key, etc. values used in the issuance of
					 online/offline voucher if the current list of validation numbers and seed, key,
					 etc. values have the possibility of being compromised, which include, without
					 limitation, the following cases:
(i) after
					 power has been recycled; or
(ii)
					 upon exit of a main door open condition; and
(4) the values for the seed, key, etc. shall
					 never be viewable through any display supported by such gaming device.
					 Additionally, validation numbers always shall be masked when viewable through
					 any display supported by such gaming device such that only the last four digits
					 of the validation number are visible.
New York Codes, Rules and Regulations › Title 9 - EXECUTIVE DEPARTMENT › Subtitle T - New York State Gaming Commission › Chapter IV - Division of Gaming › Subchapter B - Casino Gaming › Part 5319 - Standards for Gaming Devices › Section 5319.30 - Software requirements; display

Current through Register Vol. 46, No. 28, July 10, 2024
(a) Pay glass or video displays shall be
					 identified clearly and shall state accurately the rules of the game and the
					 award that will be paid to a player when such player obtains a specific
					 win.
(b) Pay glass or video
					 displays shall indicate clearly whether awards are designated in credits,
					 currency or some other unit.
(c) A
					 gaming device shall reflect any change in award value that may occur in the
					 course of play. Such notice may be accomplished with a digital display in a
					 conspicuous location of such gaming device that such game shall clearly
					 indicate as such.
(d) All pay table
					 information, rules of play and help-screen information should be able to be
					 accessed by a player, prior to such player committing to a bet. Such
					 information shall include unique game features, extended play, free spins,
					 double-up, take-a-risk, auto play, countdown timers, symbol transformations and
					 community-style bonus awards.
(e)
					 Pay glass or video displays shall not be certified for use if the information
					 provided thereon is inaccurate.
(f)
					 A game shall not advertise upcoming wins (e.g., three-times-pay coming soon)
					 unless:
(1) it is mathematically demonstrable
					 that an award occurrence is upcoming; and
(2) if a player is shown a graphic
					 representation in the form of a progress indicator, such representation shall
					 accurately depict the current progress towards such an award.
New York Codes, Rules and Regulations › Title 9 - EXECUTIVE DEPARTMENT › Subtitle T - New York State Gaming Commission › Chapter IV - Division of Gaming › Subchapter B - Casino Gaming › Part 5319 - Standards for Gaming Devices › Section 5319.31 - Software requirements; information to be displayed

Current through Register Vol. 46, No. 28, July 10, 2024
A gaming device shall display, or shall have displayed on
						the glass of such gaming device, the following information to the player at all
						times such gaming device is available for player input:
(a) the player's current credit
					 balance;
(b) the current bet amount
					 (only during the base game or if the player can add to the bet during the
					 game);
(c) all possible winning
					 outcomes, or be available as a menu item or on the help menu;
(d) win amounts for each possible winning
					 outcome, or be available as a menu or help-screen item;
(e) the amount won for the last completed
					 game (until the next game starts or betting options are modified);
(f) the player options selected (e.g., bet
					 amount, lines played) for the last completed game (until the next game starts
					 or a new selection is made); and
(g) the denomination being played.
In the alternative, the items described in subdivisions
						(e) and (f) of this section may be made available to a player as a menu item or
						on a help menu. It is recommended that a disclaimer in regard to "malfunction
						voids all pays" (or equivalent language) be clearly displayed. Should such a
						disclaimer be used, such information shall be affixed permanently to the
						exterior of the machine and not be removable.
New York Codes, Rules and Regulations › Title 9 - EXECUTIVE DEPARTMENT › Subtitle T - New York State Gaming Commission › Chapter IV - Division of Gaming › Subchapter B - Casino Gaming › Part 5319 - Standards for Gaming Devices › Section 5319.32 - Multi-line games

Current through Register Vol. 46, No. 28, July 10, 2024
(a) Each
					 individual line in a multi-line game to be played shall be indicated clearly by
					 a gaming device so that the player is in no doubt as to which lines are being
					 bet on. Displaying the number of lines bet shall be sufficient to meet this
					 requirement.
(b) The credits bet
					 per line shall be shown. It is acceptable if the bet-per-line can be calculated
					 from the number of lines bet and the total bet.
(c) The winning pay line or lines shall be
					 discernable clearly to the player (e.g., on a video game, it may be
					 accomplished by drawing a line over the symbols on the pay line or lines and/or
					 the flashing of winning symbols and line selection box). Where there are wins
					 on multiple lines, each winning pay line may be indicated in turn. The
					 requirements in this subdivision would not apply to electromechanical reel
					 games unless technology is used that implements pay lines similar to those used
					 on video displays (e.g., backlit reels flashing for each winning pay
					 line).
New York Codes, Rules and Regulations › Title 9 - EXECUTIVE DEPARTMENT › Subtitle T - New York State Gaming Commission › Chapter IV - Division of Gaming › Subchapter B - Casino Gaming › Part 5319 - Standards for Gaming Devices › Section 5319.33 - Game cycle

Current through Register Vol. 46, No. 28, July 10, 2024
A game is considered complete when the final transfer to
						the player's credit meter takes place or when all credits wagered are lost. The
						following are all considered to be part of a single game:
(a) games that trigger a free-game feature
					 and any subsequent free games;
(b)
					 second-screen bonus features;
(c)
					 games with player choice (e.g., draw poker or blackjack);
(d) games where the rules permit wagering of
					 additional credits (e.g., blackjack insurance or the second part of a two-part
					 keno game); and
(e)
					 double-up/gamble features.
New York Codes, Rules and Regulations › Title 9 - EXECUTIVE DEPARTMENT › Subtitle T - New York State Gaming Commission › Chapter IV - Division of Gaming › Subchapter B - Casino Gaming › Part 5319 - Standards for Gaming Devices › Section 5319.34 - Game selection process

Current through Register Vol. 46, No. 28, July 10, 2024
(a) Each
					 possible permutation or combination of game elements that produces a winning or
					 losing game outcome shall be available for random selection at the initiation
					 of each play, unless otherwise denoted by the game.
(b) After selection of the game outcome, a
					 gaming device shall not make a variable secondary decision that affects the
					 result shown to the player. For instance, if the random number generator
					 chooses an outcome that the game will be a loser, the game shall not substitute
					 a particular type of loser to show to the player, thus eliminating the
					 possibility of simulating a near-miss scenario where the odds of the top award
					 symbol landing on the pay line are limited, but appear frequently above or
					 below the pay line.
(c) A gaming
					 device shall use appropriate protocols to protect the random number generator
					 and random selection process from influence by associated equipment that may be
					 communicating with such gaming device.
New York Codes, Rules and Regulations › Title 9 - EXECUTIVE DEPARTMENT › Subtitle T - New York State Gaming Commission › Chapter IV - Division of Gaming › Subchapter B - Casino Gaming › Part 5319 - Standards for Gaming Devices › Section 5319.35 - RNG requirements

Current through Register Vol. 46, No. 28, July 10, 2024
The selection of game symbols or production of game
						outcomes for a gaming device using a RNG shall:
(a) be statistically independent;
(b) conform to the desired random
					 distribution;
(c) pass various
					 recognized statistical tests; and
(d) be unpredictable.
New York Codes, Rules and Regulations › Title 9 - EXECUTIVE DEPARTMENT › Subtitle T - New York State Gaming Commission › Chapter IV - Division of Gaming › Subchapter B - Casino Gaming › Part 5319 - Standards for Gaming Devices › Section 5319.36 - Applied tests

Current through Register Vol. 46, No. 28, July 10, 2024
An independent testing laboratory approved by the
						commission may employ the use of various recognized tests to determine whether
						or not the random values produced by the random number generator pass the
						desired confidence level of 99 percent. Such independent testing laboratory may
						choose the appropriate tests on a case-by-case basis depending on the RNG under
						review. Such tests may include, without limitation:
(a) chi-square test;
(b) equi-distribution (frequency)
					 test;
(c) gap test;
(d) overlaps test;
(e) poker test;
(f) coupon collector's test;
(g) permutation test;
(h) Kolmogorov-Smirnov test;
(i) adjacency criterion tests;
(j) order statistic test;
(k) runs tests (patterns of occurrences
					 should not be recurrent);
(l)
					 interplay correlation test;
(m)
					 serial correlation test potency and degree of serial correlation (outcomes
					 should be independent of the previous game);
(n) tests on subsequences; and
(o) Poisson distribution.
New York Codes, Rules and Regulations › Title 9 - EXECUTIVE DEPARTMENT › Subtitle T - New York State Gaming Commission › Chapter IV - Division of Gaming › Subchapter B - Casino Gaming › Part 5319 - Standards for Gaming Devices › Section 5319.37 - Background RNG activity requirement

Current through Register Vol. 46, No. 28, July 10, 2024
A RNG shall be cycled continuously in the background
						between games and during game play at a speed that cannot be timed by the
						player.
New York Codes, Rules and Regulations › Title 9 - EXECUTIVE DEPARTMENT › Subtitle T - New York State Gaming Commission › Chapter IV - Division of Gaming › Subchapter B - Casino Gaming › Part 5319 - Standards for Gaming Devices › Section 5319.38 - RNG seeding

Current through Register Vol. 46, No. 28, July 10, 2024
The first seed shall be determined randomly by an
						uncontrolled event. After every game there shall be a random change in the RNG
						process (new seed, random timer, delay, etc.) in order to ensure that the RNG
						does not start at the same value every time. It is permissible not to use a
						random seed. Nevertheless, a manufacturer shall ensure that multiple games will
						not synchronize.
New York Codes, Rules and Regulations › Title 9 - EXECUTIVE DEPARTMENT › Subtitle T - New York State Gaming Commission › Chapter IV - Division of Gaming › Subchapter B - Casino Gaming › Part 5319 - Standards for Gaming Devices › Section 5319.39 - Live game correlation

Current through Register Vol. 46, No. 28, July 10, 2024
Where a gaming device plays a game that is recognizable
						to be a simulation of a live casino game, such as poker, blackjack, roulette,
						etc., the same probabilities associated with the live game shall be evident in
						the simulated game, unless otherwise denoted on the display or help
						screen.
New York Codes, Rules and Regulations › Title 9 - EXECUTIVE DEPARTMENT › Subtitle T - New York State Gaming Commission › Chapter IV - Division of Gaming › Subchapter B - Casino Gaming › Part 5319 - Standards for Gaming Devices › Section 5319.40 - Symbol probability

Current through Register Vol. 46, No. 28, July 10, 2024
For game types such as spinning reel games or video
						spinning reel games, unless otherwise denoted on the pay glass, the
						mathematical probability of a symbol appearing in a position for any game
						outcome shall be constant.
New York Codes, Rules and Regulations › Title 9 - EXECUTIVE DEPARTMENT › Subtitle T - New York State Gaming Commission › Chapter IV - Division of Gaming › Subchapter B - Casino Gaming › Part 5319 - Standards for Gaming Devices › Section 5319.41 - Card games

Current through Register Vol. 46, No. 28, July 10, 2024
The requirements for games depicting cards being drawn
						from a deck are the following:
(a) At
					 the start of each game or hand, the cards shall be drawn fairly from a randomly
					 shuffled deck or decks. Replacement cards shall not be drawn until needed and
					 shall be drawn in accordance with the rules of the game, to allow for
					 multi-deck and depleting decks.
(b)
					 Cards removed from the deck shall not be returned to the deck except as
					 provided by the rules of the game depicted.
(c) As cards are removed from the deck, such
					 cards shall be used immediately as directed by the rules of the game (i.e., the
					 cards are not to be discarded due to adaptive behavior by the gaming
					 device).
(d) It is acceptable to
					 draw random numbers for replacement cards at the time of the first-hand random
					 number draw, so long as the replacement cards are used sequentially as
					 needed.
New York Codes, Rules and Regulations › Title 9 - EXECUTIVE DEPARTMENT › Subtitle T - New York State Gaming Commission › Chapter IV - Division of Gaming › Subchapter B - Casino Gaming › Part 5319 - Standards for Gaming Devices › Section 5319.42 - Ball drawing games

Current through Register Vol. 46, No. 28, July 10, 2024
The requirements for games depicting balls being drawn
						from a pool (e.g., keno) are as follows:
(a) At the start of each game, only balls
					 applicable to the game are to be depicted. For games with bonus features and
					 additional balls that are selected, balls should be chosen from the original
					 selection without duplicating an already-chosen ball.
(b) The pool shall not be re-mixed except as
					 provided by the rules of the game as depicted.
(c) As balls are drawn from the pool, such
					 balls shall be used immediately as directed by the rules of the game (i.e., the
					 balls are not to be discarded due to adaptive behavior by the gaming
					 device).
New York Codes, Rules and Regulations › Title 9 - EXECUTIVE DEPARTMENT › Subtitle T - New York State Gaming Commission › Chapter IV - Division of Gaming › Subchapter B - Casino Gaming › Part 5319 - Standards for Gaming Devices › Section 5319.43 - Scaling algorithms

Current through Register Vol. 46, No. 28, July 10, 2024
(a) If a
					 random number with a range shorter than that provided by the RNG is required
					 for some purpose within the gaming device, the method of re-scaling (i.e.,
					 converting the number to the lower range) is to be designed in such a way that
					 all numbers within the lower range are equally probable.
(b) If a particular random number selected is
					 outside the range of equal distribution of re-scaling values, it is permissible
					 to discard such random number and select the next in sequence for the purpose
					 of re-scaling.
New York Codes, Rules and Regulations › Title 9 - EXECUTIVE DEPARTMENT › Subtitle T - New York State Gaming Commission › Chapter IV - Division of Gaming › Subchapter B - Casino Gaming › Part 5319 - Standards for Gaming Devices › Section 5319.44 - Mechanical-based RNG games

Current through Register Vol. 46, No. 28, July 10, 2024
A mechanical-based RNG game is a game that employs the
						laws of physics in any way to generate the outcome of such game. All
						mechanical-based RNG games shall meet the requirements of this Part, with the
						exception of provisions in sections
						5319.37,
						5319.38 and
						5319.43 of this Part that dictate
						the requirements for electronic random number generators. Mechanical-based RNG
						games shall meet the following:
(a)
					 The independent testing laboratory approved by the commission shall test
					 multiple iterations of a mechanical-based RNG game to gather enough data to
					 verify randomness. In addition, the manufacturer may supply live data to assist
					 in such evaluation.
(b) The
					 mechanical pieces of a mechanical-based RNG game shall be constructed of
					 materials to prevent decomposition of any component over time
					 (
e.g.
, a ball shall not disintegrate prior to scheduled
					 replacement).
(c) The properties of
					 physical items used to choose the selection in a mechanical-based RNG game
					 shall not be altered.
(d) A player
					 shall not have the ability to interact physically or come into physical contact
					 or manipulate the machine physically with the mechanical portion of a
					 mechanical-based RNG game.
(e) The
					 commission may require replacement parts after a pre-determined amount of time
					 for mechanical-based RNG game to comply with subdivision (a) of this section.
					 In addition, the device or devices may require periodic inspections to ensure
					 the integrity of a device. Each mechanical-based RNG game shall be reviewed on
					 a case-by-case basis.
New York Codes, Rules and Regulations › Title 9 - EXECUTIVE DEPARTMENT › Subtitle T - New York State Gaming Commission › Chapter IV - Division of Gaming › Subchapter B - Casino Gaming › Part 5319 - Standards for Gaming Devices › Section 5319.45 - Software requirements for percentage payout

Current through Register Vol. 46, No. 28, July 10, 2024
(a) If progressives, bonus systems,
					 merchandise and so on are external to a game's prize pool, the values shall not
					 be included in the percentage-payout calculation. The independent testing
					 laboratory approved by the commission shall provide the minimum and maximum
					 theoretical payout percentage for the game within a certification report,
					 unless otherwise noted. Additional external awards added to a game shall
					 require a re-evaluation of the theoretical payout percentage, considering the
					 value of the award and other relevant factors. The independent testing
					 laboratory approved by the commission shall re-evaluate a game's theoretical
					 payout percentage when requested.
(b) Gaming devices that may be affected by
					 player skill shall meet the requirement of this section when using a method of
					 play that will provide the greatest return to the player over a period of
					 continuous play.
(c) The minimum
					 percentage requirement shall be met when playing at the lowest end of a
					 non-linear pay table (i.e., if a game is continuously played at a minimum bet
					 level for the cycle of the game and the theoretical return to the player is
					 lower than the minimum percentage, then such pay table is not
					 permissible).
(d) Double-up or
					 gamble options shall have a theoretical return to the player of 100
					 percent.
New York Codes, Rules and Regulations › Title 9 - EXECUTIVE DEPARTMENT › Subtitle T - New York State Gaming Commission › Chapter IV - Division of Gaming › Subchapter B - Casino Gaming › Part 5319 - Standards for Gaming Devices › Section 5319.46 - Odds

Current through Register Vol. 46, No. 28, July 10, 2024
The highest single advertised payout on each gaming
						device shall occur, statistically, at least once in 50 million games. Such
						requirement shall not apply to multiple awards won together on the same game
						play where the aggregate prize is not advertised. Such requirement shall not
						apply to games that make it possible for a player to win the highest win
						multiple times through the use of free games. This section does apply to each
						wager that wins the maximum award. If the highest advertised award can occur
						within a bonus or free-game feature, the odds calculation shall include the
						odds of obtaining the bonus round, including the odds to achieve the top
						award.
New York Codes, Rules and Regulations › Title 9 - EXECUTIVE DEPARTMENT › Subtitle T - New York State Gaming Commission › Chapter IV - Division of Gaming › Subchapter B - Casino Gaming › Part 5319 - Standards for Gaming Devices › Section 5319.47 - Bonus games

Current through Register Vol. 46, No. 28, July 10, 2024
(a) Bonus game
					 requirements. Games that have awards calculated that occur from game play
					 within the base game's cycle (e.g., bonus features, including free games) shall
					 meet the following:
(1) the game shall
					 display clearly to the player which game rules apply to the current game state.
					 Such rules shall be made available to the player prior to the start of the
					 bonus game (rather than during the bonus game);
(2) the game shall clearly display to the
					 player the possible win-amount ranges, multiplier ranges and so on that can be
					 obtained from bonus play;
(3) a
					 game that offers a bonus game, other than those that occur randomly, shall
					 display to the player sufficient information to indicate the current status
					 towards the triggering of the next bonus game;
(4) if the game requires obtaining several
					 events or symbols toward a feature, the number of events or symbols needed to
					 trigger the bonus shall be indicated along with the number of events or symbols
					 collected to any point;
(5) the
					 game shall not adjust the likelihood of a bonus occurring based on the history
					 of prizes obtained in previous games (i.e., games shall not adapt their
					 theoretical return to the player based on past payouts);
(6) if a game's bonus is triggered after
					 accruing a certain number of events or symbols or combination of events or
					 symbols of a different kind over multiple games, the probability of obtaining
					 like events or symbols shall not deteriorate as the game progresses (e.g., for
					 identical events or symbols it is not permitted that the last few events or
					 symbols needed are more difficult to obtain than the previous events or symbols
					 of that kind);
(7) the game shall
					 make it clear to the player that the player is in a bonus mode, in order to
					 minimize the possibility of the player walking away from the gaming device not
					 knowing that the game is in a bonus mode;
(8) bonus game awards are part of the game
					 cycle with predetermined award values. Bonus play award contributions to the
					 program payout percentage are calculated consistent with awards of the regular
					 game cycle. Specifically, if the cycle for bonus play awards is different from
					 the base game cycle, then the bonus play awards, occurring within the base
					 game's cycle, shall be calculated as part of the game's payout; and
(9) the game shall display the rules of play
					 for the bonus game awards, the rewards associated with each bonus play award
					 and the character combinations that will result in the specific payouts. For
					 bonus play awards achieved by obtaining specific game results, the progress of
					 the award shall be displayed.
New York Codes, Rules and Regulations › Title 9 - EXECUTIVE DEPARTMENT › Subtitle T - New York State Gaming Commission › Chapter IV - Division of Gaming › Subchapter B - Casino Gaming › Part 5319 - Standards for Gaming Devices › Section 5319.48 - Extra credits wagered during bonus games

Current through Register Vol. 46, No. 28, July 10, 2024
If a bonus or feature game requires extra credits to be
						wagered during the bonus and the game accumulates all winnings (from the
						trigger and the feature to a temporary win meter, rather than directly to the
						credit meter), such game shall:
(a)
					 provide a means whereby winnings on the temporary meter can be bet (via the
					 credit meter) to allow for instances where the player has an insufficient
					 credit meter balance to complete the feature;
(b) transfer all credits on the temporary
					 meter to the credit meter upon completion of the feature;
(c) not exceed the maximum bet limit, if one
					 is set; and
(d) provide the player
					 an opportunity not to participate.
New York Codes, Rules and Regulations › Title 9 - EXECUTIVE DEPARTMENT › Subtitle T - New York State Gaming Commission › Chapter IV - Division of Gaming › Subchapter B - Casino Gaming › Part 5319 - Standards for Gaming Devices › Section 5319.49 - Mystery awards

Current through Register Vol. 46, No. 28, July 10, 2024
It is acceptable for a game to offer a mystery award,
						which is an award that is not tied to any specific symbol combination, if such
						game indicates the maximum amount the player potentially could win. If the
						minimum amount that potentially could be won is not displayed, such amount will
						be assumed to be zero. In addition, both a minimum and maximum amount shall be
						displayed for any mystery award if the method to receive such award involves
						strategy or skill, including methods whereby the value of the pay table is used
						in order to make decisions that could increase the return to the player (e.g.,
						video poker).
New York Codes, Rules and Regulations › Title 9 - EXECUTIVE DEPARTMENT › Subtitle T - New York State Gaming Commission › Chapter IV - Division of Gaming › Subchapter B - Casino Gaming › Part 5319 - Standards for Gaming Devices › Section 5319.50 - Multiple games on the gaming device; selection of game for display

Current through Register Vol. 46, No. 28, July 10, 2024
(a) A multi-game is
					 a game that simultaneously can be configured for use with multiple themes
					 and/or multiple pay tables.
(b) The
					 methodology employed by a player to select a particular game for play on a
					 multi-game gaming device shall be explained clearly to the player on such
					 gaming device and be capable of being followed easily.
(c) A gaming device shall have a means to
					 inform clearly the player of all games, their rules and/or their pay tables,
					 before such player shall commit to playing such games.
(d) A player shall at all times be made aware
					 of which game theme has been selected for play and is being played, as
					 applicable.
(e) When multiple game
					 themes are offered for play, a player shall not be forced to play a particular
					 game unless the game screen clearly indicates the game selection is
					 unchangeable. If not disclosed, a player shall be able to return to the main
					 menu.
(f) It shall not be possible
					 to select or start a new game before the current play is completed and all
					 relevant meters have been updated, including features, gamble and other options
					 of the game, unless the action to start a new game terminates the current play
					 in an orderly manner.
(g) The set
					 of games or the pay table or tables offered to the player for selection may be
					 changed only by a secure certified method that includes turning on and off
					 games available for play. The rules set forth in subdivision (d) of section
					 5319.10 of this Part, in regard to
					 configuration settings, shall govern the NV-memory-clear-control requirements
					 for these types of selections. When a pay table is turned off, an
					 NV-memory-clear is not required so long as the gaming device keeps the data of
					 the previous pay table (in memory.
(h) No changes to the set of games or to the
					 pay table or tables offered to the player for selection are permitted while
					 there are credits on such player's credit meter or while a game is in progress,
					 notwithstanding specific protocol features that might have allowed such changes
					 to be made in a controlled fashion.
New York Codes, Rules and Regulations › Title 9 - EXECUTIVE DEPARTMENT › Subtitle T - New York State Gaming Commission › Chapter IV - Division of Gaming › Subchapter B - Casino Gaming › Part 5319 - Standards for Gaming Devices › Section 5319.51 - Electronic metering within the gaming device

Current through Register Vol. 46, No. 28, July 10, 2024
(a) Credit meter units and display. The
					 credit meter shall be maintained in credits or cash value and at all times
					 indicate all credits or cash available for the player to wager or cash out,
					 with the exception of when the player is viewing an informational screen such
					 as a menu or help-screen item. Such screen should be displayed to the player
					 unless a tilt condition or malfunction exists.
(b) Tokenization. If the currency amount is
					 not an even multiple of the tokenization factor for a game or the credit amount
					 has a fractional value, the credits displayed for such game may be displayed
					 and played as a truncated amount (i.e., fractional part removed). However, the
					 fractional credit amount shall be made available to the player when the
					 truncated credit balance is zero.
(c) Credit meter, incrementing. The value of
					 all prizes awarded shall be added to the player's credit meter, except for
					 hand-pays or merchandise.
(d)
					 Progressives. Progressive awards may be added to the credit meter if either:
(1) the credit meter is maintained in
					 currency;
(2) the progressive meter
					 is incremented to whole credit amounts; or
(3) the progressive prize in currency is
					 converted properly to credits upon transfer to the player's credit meter in a
					 manner that does not mislead the player (i.e., make unqualified statement "wins
					 meter amount" and then rounds down on conversion or cause accounting
					 imbalances). See also Part 5321 of this Subchapter.
New York Codes, Rules and Regulations › Title 9 - EXECUTIVE DEPARTMENT › Subtitle T - New York State Gaming Commission › Chapter IV - Division of Gaming › Subchapter B - Casino Gaming › Part 5319 - Standards for Gaming Devices › Section 5319.52 - Communication protocol

Current through Register Vol. 46, No. 28, July 10, 2024
(a) In
					 order to communicate with a gaming facility accounting system, a device shall
					 function accurately as indicated by the communication protocol that is
					 implemented.
(b) A gaming device
					 shall not allow any information contained in communication to or from the
					 gaming facility accounting system that is intended by the communication
					 protocol to be protected, or that is of a sensitive nature, to be viewable
					 through any display mechanism supported by such gaming device. Such
					 communication includes, without limitation, validation information, secure
					 PINs, credentials or secure seeds and keys.
New York Codes, Rules and Regulations › Title 9 - EXECUTIVE DEPARTMENT › Subtitle T - New York State Gaming Commission › Chapter IV - Division of Gaming › Subchapter B - Casino Gaming › Part 5319 - Standards for Gaming Devices › Section 5319.53 - Error conditions

Current through Register Vol. 46, No. 28, July 10, 2024
(a) A
					 gaming device shall be capable of detecting and displaying the error conditions
					 described in this section and of illuminating the tower light or sounding an
					 audible alarm. Error conditions shall cause a gaming device to lock up and
					 require attendant intervention except as noted within this section. Error
					 conditions shall be cleared either by an attendant or upon initiation of a new
					 play sequence after the error has cleared except for errors described in
					 paragraphs (1) and (3) of subdivision (c) of this section, which are deemed
					 critical errors that require further evaluation. Error conditions shall be
					 communicated to an online monitoring and control system, where
					 applicable.
(b) Door-open error
					 conditions.
(1) All external doors (e.g.,
					 main, belly, top box);
(2) drop box
					 door;
(3) stacker door;
					 and
(4) any other currency storage
					 areas that have a door.
New York Codes, Rules and Regulations › Title 9 - EXECUTIVE DEPARTMENT › Subtitle T - New York State Gaming Commission › Chapter IV - Division of Gaming › Subchapter B - Casino Gaming › Part 5319 - Standards for Gaming Devices › Section 5319.54 - Program interruption and resumption

Current through Register Vol. 46, No. 28, July 10, 2024
(a) Interruption. After a program
					 interruption (e.g., processor reset), software shall be able to recover to the
					 state such software was in immediately prior to the interruption occurring. It
					 is acceptable for the game to return to a game-completion state so long as the
					 game history and all credit and accounting meters comprehend a completed game.
					 If a power failure occurs during acceptance of a bill or other note, the bill
					 validator shall give proper credits or return the note.
(b) Restoring power. When a gaming device is
					 powered down while in an error condition, upon restoring power, the specific
					 error message shall still be displayed and the gaming device shall remain
					 locked-up. If power-down is used as part of the error reset procedure upon
					 power-up or door closure, a gaming device shall check for the error condition
					 and confirm that the error is no longer in existence.
(c) Simultaneous inputs. A program shall not
					 be affected adversely by the simultaneous or sequential activation of the
					 various inputs and outputs, such as "play buttons," that might, whether
					 intentionally or not, cause malfunctions or invalid results.
(d) Resumption. On program resumption, the
					 following procedures shall be performed as a minimum requirement:
(1) any communications to an external device
					 shall not begin until the program resumption routine, including self-tests, is
					 completed successfully; and
(2) the
					 bill validator device shall perform a self-test at each power up. In the event
					 of a self-test failure, the bill validator shall disable itself automatically
					 (i.e., enter bill-reject state) until the error state has been
					 cleared.
New York Codes, Rules and Regulations › Title 9 - EXECUTIVE DEPARTMENT › Subtitle T - New York State Gaming Commission › Chapter IV - Division of Gaming › Subchapter B - Casino Gaming › Part 5319 - Standards for Gaming Devices › Section 5319.55 - Door open procedures

Current through Register Vol. 46, No. 28, July 10, 2024
When a gaming device's external doors are opened, the
						game shall cease play, enter an error condition, display an appropriate error
						message, disable bill acceptance and either sound an alarm or illuminate the
						tower light, or both.
New York Codes, Rules and Regulations › Title 9 - EXECUTIVE DEPARTMENT › Subtitle T - New York State Gaming Commission › Chapter IV - Division of Gaming › Subchapter B - Casino Gaming › Part 5319 - Standards for Gaming Devices › Section 5319.56 - Door close procedures

Current through Register Vol. 46, No. 28, July 10, 2024
When all of a gaming device's external doors are closed,
						the game shall return to its original state and display an appropriate error
						message, until the next game has ended.
New York Codes, Rules and Regulations › Title 9 - EXECUTIVE DEPARTMENT › Subtitle T - New York State Gaming Commission › Chapter IV - Division of Gaming › Subchapter B - Casino Gaming › Part 5319 - Standards for Gaming Devices › Section 5319.57 - Taxation reporting limits

Current through Register Vol. 46, No. 28, July 10, 2024
A game shall be capable of entering a lock-up condition
						if any awards from a single game cycle are in excess of a limit that is
						required for Federal or State tax reporting. It is permissible to provide a
						mechanism to accrue W2-G-eligible winnings to a separate meter. Such meter
						shall not provide for the ability to place wagers and when collected by the
						player, the game shall lock-up and require an attendant to assist the
						player.
New York Codes, Rules and Regulations › Title 9 - EXECUTIVE DEPARTMENT › Subtitle T - New York State Gaming Commission › Chapter IV - Division of Gaming › Subchapter B - Casino Gaming › Part 5319 - Standards for Gaming Devices › Section 5319.58 - Test/diagnostic mode (demo mode)

Current through Register Vol. 46, No. 28, July 10, 2024
(a)
					 Credits. If a gaming device is in a test, diagnostic or demo mode, any test
					 that incorporates credits entering or leaving such gaming device shall be
					 completed on resumption of normal operation. No mode other than normal
					 operation (ready for play) shall increment any of the electronic meters. Any
					 credits on the gaming device that were accrued during the test, diagnostic or
					 demo mode shall be cleared automatically before such mode is exited. Specific
					 meters are permissible for these types of modes, provided the meters indicate
					 as such.
(b) Entry to
					 test/diagnostics mode. The opening of the main cabinet door of a gaming device
					 automatically may place such gaming device in a service or test/diagnostic
					 mode. Test/diagnostic mode may also be entered by action of a gaming facility
					 employee for purposes of an audit. Such modes shall not be accessible to a
					 player.
(c) Exiting from
					 test/diagnostic mode. When exiting from test-diagnostic mode, a game shall
					 return to the original state such game was in when the test mode was
					 entered.
(d) Test games. If a
					 gaming device is in a game-test mode, such gaming device shall indicate clearly
					 that such gaming device is in a test mode, not normal play.
New York Codes, Rules and Regulations › Title 9 - EXECUTIVE DEPARTMENT › Subtitle T - New York State Gaming Commission › Chapter IV - Division of Gaming › Subchapter B - Casino Gaming › Part 5319 - Standards for Gaming Devices › Section 5319.59 - Game history recall

Current through Register Vol. 46, No. 28, July 10, 2024
(a) Information
					 on at least the last 10 games always is to be retrievable upon the operation of
					 a suitable external key-switch or another secure method that is not available
					 to a player.
(b) Last-play
					 information shall provide all information required to reconstruct fully the
					 last 10 games. All values shall be displayed, including the initial credits or
					 ending credits, credits bet and credits won, pay-line symbol combinations and
					 credits paid, whether the outcome resulted in a win or loss. Such information
					 is permitted to be represented in graphical or text format and should include
					 the final game outcome, including all player choices and bonus features. In
					 addition, the last-play information shall include the results of double-up or
					 gamble wagers, if applicable. It is allowable to display values in currency in
					 place of credits. If a progressive was awarded, it is sufficient to indicate
					 that the progressive was awarded and not display the value.
(c) The10-game recall shall reflect bonus
					 rounds in their entirety. If a bonus round lasts for a number of events, each
					 with a separate outcome, each such event shall be displayed with its
					 corresponding outcome, regardless if the result is a win or loss. The recall
					 also shall reflect position-dependent events if the outcome results in an
					 award. Gaming devices offering games with a variable number of free games, per
					 base game, may satisfy the requirement of this subdivision by providing the
					 capability to display the last 50 free games in addition to each base
					 game.