reglab/statecodes huggingface dataset:
New York Codes, Rules and Regulations › Title 9 - EXECUTIVE DEPARTMENT › Subtitle T - New York State Gaming Commission › Chapter IV - Division of Gaming › Subchapter B - Casino Gaming › Part 5317 - Monitoring and Control Systems and Validation › Section 5317.34 - Flash download requirements

Current through Register Vol. 46, No. 28, July 10, 2024
If supported, a MCS may use flash technology to update
						interface element software if all of the following requirements are met:
(a) flash download functionality shall be, at
					 a minimum, password-protected and should be at a supervisor level. The MCS can
					 continue to locate and verify versions currently running, but the MCS is not
					 permitted to load code that is not currently running on the system without user
					 intervention;
(b) an audit log
					 shall record the time and date of a flash download and some provision shall be
					 made to associate such log with the version, or versions, of code that was
					 downloaded and with the user who initiated such download. A separate flash
					 audit log report is recommended; and
(c) all modifications to the
					 download-executable or flash file or files shall be submitted to and licensed
					 independent testing laboratory for approval. Such approved laboratory shall
					 perform a flash download to the system existing at such approved laboratory and
					 verify operation. Such approved laboratory shall then assign signatures to any
					 relevant executable code and flash file or files that can be verified by a
					 commission representative in the field. Additionally, each flash file shall be
					 available to the commission to verify the signature of such file.
Subdivisions (a) through (c) of this section refer to
						loading of new system-executable code only. Other program parameters may be
						updated so long as the process is controlled securely and subject to
						audit.
New York Codes, Rules and Regulations › Title 9 - EXECUTIVE DEPARTMENT › Subtitle T - New York State Gaming Commission › Chapter IV - Division of Gaming › Subchapter B - Casino Gaming › Part 5317 - Monitoring and Control Systems and Validation › Section 5317.35 - Remote access requirements

Current through Register Vol. 46, No. 28, July 10, 2024
If supported, a MCS may use password-controlled remote
						access to a MCS so long as the following requirements are met:
(a) remote access user-activity log is
					 maintained depicting logon name, time, date, duration and activity while logged
					 in;
(b) no unauthorized remote-user
					 administration functionality (adding users, changing permissions, etc.) shall
					 be permitted;
(c) no unauthorized
					 access to the database, other than information retrieval using existing
					 functions, shall be permitted;
(d)
					 no unauthorized access to the operating system shall be permitted;
					 and
(e) if remote access is to be
					 continuous, then a network filter (firewall) shall be installed to protect
					 access.
New York Codes, Rules and Regulations › Title 9 - EXECUTIVE DEPARTMENT › Subtitle T - New York State Gaming Commission › Chapter IV - Division of Gaming › Subchapter B - Casino Gaming › Part 5317 - Monitoring and Control Systems and Validation › Section 5317.36 - Verification of system software

Current through Register Vol. 46, No. 28, July 10, 2024
System software components and modules shall be
						verifiable by a secure means at the system level, denoting program
						identification and version. The system shall have the ability to allow for an
						independent integrity check of the components and modules from an outside
						source. Such ability is required for all control programs that may affect the
						integrity of the system. Such ability shall be capable of being authenticated
						by a third-party device, which may be embedded within the system software or
						having an interface port for a third-party device to authenticate the media.
						Such integrity check shall provide a means for field verification of the system
						components and modules to identify and validate the programs and files. The
						licensed independent testing laboratory, prior to system approval, shall
						approve the integrity check method. If the authentication program is contained
						within the system software, the manufacturer shall receive written approval
						from the licensed independent testing laboratory prior to
						submission.
New York Codes, Rules and Regulations › Title 9 - EXECUTIVE DEPARTMENT › Subtitle T - New York State Gaming Commission › Chapter IV - Division of Gaming › Subchapter B - Casino Gaming › Part 5317 - Monitoring and Control Systems and Validation › Section 5317.37 - Backups and recovery

Current through Register Vol. 46, No. 28, July 10, 2024
(a) Backup
					 requirements. The MCS shall have sufficient redundancy and modularity so that
					 if any single component or part of a component fails, gaming can continue.
					 There shall be redundant copies of each log file or system database, or both,
					 on the MCS, with open support for backups and restoration.
(b) Recovery requirements. In the event of a
					 catastrophic failure when the MCS cannot be restarted in any other way, the
					 system shall have the capability of being reloaded from the last viable backup
					 point and fully recovering the contents of such backup, which should consist of
					 at least the following information:
(1)
					 significant events;
(2) accounting
					 information;
(3) auditing
					 information;
(4) specific site
					 information, such as slot file, employee file, progressive set-up, etc.;
					 and
(5) If voucher issuance is
					 supported, all information used in the voucher redemption process, including
					 information specific to the redemption of offline vouchers, if
					 applicable.
New York Codes, Rules and Regulations › Title 9 - EXECUTIVE DEPARTMENT › Subtitle T - New York State Gaming Commission › Chapter IV - Division of Gaming › Subchapter B - Casino Gaming › Part 5317 - Monitoring and Control Systems and Validation › Section 5317.38 - Voucher validation system requirements

Current through Register Vol. 46, No. 28, July 10, 2024
(a) Voucher validation system. A voucher
					 validation system may be integrated entirely into a MCS or exist as an entirely
					 separate system.
(b) Payment by
					 voucher printer. Payment by voucher printer as a method of credit redemption on
					 a gaming device is permissible only when the gaming device is linked to an
					 approved validation system or MCS that allows validation of the printed
					 voucher. Validation information shall come from the validation system or MCS
					 using a secure communication protocol. For support of offline voucher issuance,
					 the gaming device shall be linked to an approved validation system or MCS that
					 allows validation of the printed voucher, but does not have to be in constant
					 communication for the issuance of voucher to be permissible.
(c) Voucher Issuance. The voucher validation
					 system shall be able to communicate the following voucher data to the gaming
					 device to print on the voucher:
(1) gaming
					 facility name and site identifier;
(2) indication of an expiration period from
					 the date of issuance, or the date and time the voucher will expire (24-hour
					 format that is understood by the local date and time format), if
					 applicable;
(3) system date and
					 time (24-hour format that is understood by the local date and time format);
					 and
(4) voucher validation number
					 for the gaming device to generate the validation number.
New York Codes, Rules and Regulations › Title 9 - EXECUTIVE DEPARTMENT › Subtitle T - New York State Gaming Commission › Chapter IV - Division of Gaming › Subchapter B - Casino Gaming › Part 5317 - Monitoring and Control Systems and Validation › Section 5317.39 - System environmental and safety requirements

Current through Register Vol. 46, No. 28, July 10, 2024
(a) Hardware and player safety. Electrical
					 and mechanical parts and design principles of the electronic associated
					 hardware shall not subject a player to any physical hazards.
(b) Environmental effects on system integrity
					 standard. A licensed independent testing laboratory shall perform certain tests
					 to determine whether or not outside influences affect game fairness to the
					 player or create cheating opportunities. An online system shall be able to
					 withstand the following tests, resuming game play without operator
					 intervention:
(1) Electromagnetic
					 interference. Systems shall not create electronic noise that affects the
					 integrity or fairness of the neighboring associated equipment.
(2) Electrostatic interference. Protection
					 against static discharges requires that the system's hardware be grounded in
					 such a way that static discharge energy shall not damage or inhibit the normal
					 operation of the electronics or other components within the system. A system
					 may exhibit temporary disruption when subjected to a significant electrostatic
					 discharge greater than human-body discharge, but such system shall exhibit a
					 capacity to recover and complete any interrupted function without loss or
					 corruption of any control or data information associated with such system. Such
					 tests shall be conducted with a severity level of up to 27 kilovolts air
					 discharge.
New York Codes, Rules and Regulations › Title 9 - EXECUTIVE DEPARTMENT › Subtitle T - New York State Gaming Commission › Chapter IV - Division of Gaming › Subchapter B - Casino Gaming › Part 5317 - Monitoring and Control Systems and Validation › Section 5317.40 - Electronic table games system

Current through Register Vol. 46, No. 28, July 10, 2024
(a) This section
					 shall apply when an electronic table game (ETG) or games operate as a part of a
					 table game system that is independent of any external gaming system.
(b) All electronic table games systems shall
					 meet the requirements set forth in sections
					 5317.15,
					 5317.16,
					 5317.25,
					 5317.32, and
					 5317.35 of this Part.
(c) All communications in ETGs shall pass
					 through at least one application-level firewall approved by the commission and
					 shall not have a facility that allows for an alternate network path.
(1) A firewall application shall:
(i) maintain an audit log of the following
					 information:
(a) all changes to configuration
					 of the firewall;
(b) all successful
					 and unsuccessful connection attempts through the firewall; and
(c) the source and destination IP addresses,
					 port numbers and MAC addresses; and
New York Codes, Rules and Regulations › Title 9 - EXECUTIVE DEPARTMENT › Subtitle T - New York State Gaming Commission › Chapter IV - Division of Gaming › Subchapter B - Casino Gaming › Part 5318 - Independent Testing Laboratories › Section 5318.1 - Use of independent testing laboratories

Current through Register Vol. 46, No. 28, July 10, 2024
(a)
					 Testing, certification and approval of games and gaming equipment, including
					 gaming device, gaming-associated equipment, cashless-wagering system,
					 inter-casino linked system, mobile-gaming system or interactive-gaming system
					 or any component thereof or modification thereto, shall comply with Racing,
					 Pari-Mutuel Wagering and Breeding Law section 1335(8).
(b) A licensed manufacturer, a distributor or
					 operator of games or gaming devices or a gaming facility licensee shall be
					 solely responsible for the payment of any fees imposed by the independent
					 testing laboratory for the services of such laboratory.
(c) A licensed manufacturer, distributor or
					 operator of games or gaming devices or gaming facility licensee shall pay any
					 and all costs associated with any review or approval the commission performs of
					 a game, gaming device, gaming-associated equipment, cashless-wagering system,
					 inter-casino linked system, mobile-gaming system or interactive-gaming system
					 or any components thereof or modification thereto, including any costs
					 associated with the commission's review of the licensed independent testing
					 laboratory's testing and certification as described in subdivision (a) of this
					 section.
New York Codes, Rules and Regulations › Title 9 - EXECUTIVE DEPARTMENT › Subtitle T - New York State Gaming Commission › Chapter IV - Division of Gaming › Subchapter B - Casino Gaming › Part 5318 - Independent Testing Laboratories › Section 5318.2 - Licensing of independent testing laboratories

Current through Register Vol. 46, No. 28, July 10, 2024
(a) An independent testing laboratory that
					 intends to test and certify games, gaming devices, gaming-associated equipment,
					 cashless-wagering systems, inter-casino linked systems, mobile-gaming systems
					 or interactive-gaming systems or any components thereof or modifications
					 thereto, for use in a licensed gaming facility shall be licensed by the
					 commission as a casino vendor enterprise pursuant to Racing, Pari-Mutuel
					 Wagering and Breeding Law section 1326 and Parts 5303 and 5307 of this
					 Subchapter.
(b) The commission may
					 require each testing facility at which an independent testing laboratory
					 conducts testing and certification procedures to be licensed as a casino vendor
					 enterprise pursuant to Racing, Pari-Mutuel Wagering and Breeding Law section
					 1326 and Parts 5303 and 5307 of this Subchapter.
(c) An independent testing laboratory shall
					 be certified to perform testing for each of the following categories:
(1) games and game variations;
(2) gaming devices and gaming device
					 modifications;
(3)
					 gaming-associated equipment and gaming-associated equipment
					 modifications;
(4)
					 cashless-wagering systems and cashless-wagering system modifications;
(5) inter-casino linked systems and
					 inter-casino linked system modifications;
(6) mobile-gaming systems and mobile-gaming
					 system modifications;
(7)
					 interactive-gaming systems and interactive-gaming-system modifications;
					 and
(8) any other category of
					 testing and certification that the commission may deem appropriate.
New York Codes, Rules and Regulations › Title 9 - EXECUTIVE DEPARTMENT › Subtitle T - New York State Gaming Commission › Chapter IV - Division of Gaming › Subchapter B - Casino Gaming › Part 5318 - Independent Testing Laboratories › Section 5318.3 - Additional standards for issuance of a casino vendor enterprise license to an independent testing laboratory

Current through Register Vol. 46, No. 28, July 10, 2024
(a)
					 Each applicant for an independent testing laboratory license shall:
(1) be independent from any licensed
					 manufacturer, distributor or operator of any game, gaming device,
					 gaming-associated equipment, cashless-wagering system, inter-casino linked
					 system, mobile-gaming system or interactive-gaming system or any component
					 thereof or modification thereto;
(2) be accredited in accordance with ISO/IEC
					 17025 by an accreditation body that is a signatory to the International
					 Laboratory Accreditation Cooperation Mutual Recognition Agreement;
					 and
(3) demonstrate it is
					 technically competent in testing the category of game, device or system for
					 which a license is sought.
New York Codes, Rules and Regulations › Title 9 - EXECUTIVE DEPARTMENT › Subtitle T - New York State Gaming Commission › Chapter IV - Division of Gaming › Subchapter B - Casino Gaming › Part 5318 - Independent Testing Laboratories › Section 5318.4 - Notification and reporting requirements

Current through Register Vol. 46, No. 28, July 10, 2024
(a) A licensed independent testing laboratory
					 shall notify the commission immediately if a licensed manufacturer, distributor
					 or operator of games or gaming devices:
(1)
					 attempts, directly or indirectly, to influence improperly a licensed
					 independent testing laboratory or its owners, managers, supervisory personnel
					 and employees, in regard to a game, gaming device, gaming-associated equipment,
					 cashless-wagering system, inter-casino linked system, mobile-gaming system or
					 interactive-gaming system or any component thereof or modification thereto,
					 that it, or another person or entity, has submitted for testing or
					 certification for use in a licensed gaming facility; or
(2) engages in any transaction with a
					 licensed independent testing laboratory that such manufacturer, distributor or
					 operator is using, has used or intends to use to inspect or certify a game,
					 gaming device, gaming-associated equipment, cashless-wagering system,
					 inter-casino linked system, mobile-gaming system or interactive-gaming system
					 or any component thereof or modification thereto, for use by a licensed gaming
					 facility, in which the licensed independent testing laboratory is required to
					 participate, consult or otherwise be involved in the design, development,
					 programming or manufacture of such items. This restriction does not limit a
					 licensed manufacturer, distributor or operator of games or gaming devices from
					 engaging such licensed independent testing laboratory to provide consulting
					 services, provided that such services do not directly or indirectly indicate,
					 suggest or imply how to design, develop, program or manufacture such items.
New York Codes, Rules and Regulations › Title 9 - EXECUTIVE DEPARTMENT › Subtitle T - New York State Gaming Commission › Chapter IV - Division of Gaming › Subchapter B - Casino Gaming › Part 5318 - Independent Testing Laboratories › Section 5318.5 - Conduct and operation

Current through Register Vol. 46, No. 28, July 10, 2024
(a) In the
					 interest of preserving a competitive gaming industry, a licensed independent
					 testing laboratory shall not implement or maintain any procedure or policy or
					 take any action that would:
(1) inhibit or
					 prevent a licensed manufacturer, distributor or operator of games or gaming
					 devices from submitting a game, gaming device, gaming-associated equipment,
					 cashless-wagering system, inter-casino linked system, mobile-gaming system or
					 interactive-gaming system, or any component thereof or modification thereto,
					 for testing and certification for use in a licensed gaming facility;
					 or
(2) call into question or tend
					 to erode the independence of the licensed independent testing laboratory from
					 any clients that use the services of such laboratory.
New York Codes, Rules and Regulations › Title 9 - EXECUTIVE DEPARTMENT › Subtitle T - New York State Gaming Commission › Chapter IV - Division of Gaming › Subchapter B - Casino Gaming › Part 5319 - Standards for Gaming Devices › Section 5319.1 - Gaming device approval

Current through Register Vol. 46, No. 28, July 10, 2024
Prior to the commencement of gaming activities, all
						gaming devices shall be tested and certified by a licensed independent testing
						laboratory pursuant to Part 5318 of this Subchapter.
New York Codes, Rules and Regulations › Title 9 - EXECUTIVE DEPARTMENT › Subtitle T - New York State Gaming Commission › Chapter IV - Division of Gaming › Subchapter B - Casino Gaming › Part 5319 - Standards for Gaming Devices › Section 5319.2 - Machine requirements

Current through Register Vol. 46, No. 28, July 10, 2024
(a) A
					 gaming device shall be robust enough to resist forced entry.
(b) Electrical and mechanical parts and
					 design principals of a gaming device shall not subject a player to any physical
					 hazards.
(c) Game integrity
					 standard. Tests shall be performed to determine whether outside influences
					 affect game fairness to the player or create cheating opportunities. The
					 independent testing laboratory approved by the commission also shall perform,
					 where possible, a cursory review of submissions related to electromagnetic
					 interference, radio frequency interference, magnetic interference, liquid
					 spills, power fluctuations and environmental conditions. Electrostatic
					 discharge testing is intended only to simulate techniques observed in the field
					 being used to attempt to disrupt the integrity of electronic gaming
					 devices.
(d) A gaming device shall
					 be able to withstand the following electrostatic interference tests, resuming
					 game play without operator intervention:
(1)
					 Random number generator. A random number generator (RNG) and random selection
					 process shall be impervious to influences from outside the device, including,
					 without limitation, electromagnetic interference, electrostatic interference
					 and radio frequency interference.
(2) Electrostatic interference. Protection
					 against static discharges shall require that a gaming device's conductive
					 cabinets be grounded in such a way that static discharge energy shall not
					 damage permanently, or inhibit permanently the normal operation of the
					 electronics or other components within such gaming device. A gaming device may
					 exhibit temporary disruption when subjected to a significant electrostatic
					 discharge greater than human body electrostatic discharge, but such device
					 shall exhibit a capacity to recover and complete any interrupted play without
					 loss or corruption of any control or critical data information associated with
					 such gaming device. Tests of such protection shall be conducted with a severity
					 level of a maximum of 27 kilovolts air discharge.
New York Codes, Rules and Regulations › Title 9 - EXECUTIVE DEPARTMENT › Subtitle T - New York State Gaming Commission › Chapter IV - Division of Gaming › Subchapter B - Casino Gaming › Part 5319 - Standards for Gaming Devices › Section 5319.3 - Gaming device wiring

Current through Register Vol. 46, No. 28, July 10, 2024
A gaming device shall be designed so that power and data
						cables into and out of such gaming device can be routed so that such cables are
						not accessible to the general public. Security-related wires and cables that
						are routed into a logic area shall be fastened securely within the interior of
						such device.
New York Codes, Rules and Regulations › Title 9 - EXECUTIVE DEPARTMENT › Subtitle T - New York State Gaming Commission › Chapter IV - Division of Gaming › Subchapter B - Casino Gaming › Part 5319 - Standards for Gaming Devices › Section 5319.4 - Machine identification

Current through Register Vol. 46, No. 28, July 10, 2024
A gaming device shall have an identification badge
						affixed to the exterior of the cabinet of the device by the manufacturer. Such
						badge shall not be removable without leaving evidence of tampering. Such badge
						shall include the manufacturer's name, a unique serial number, the gaming
						device model number and the date of manufacture.
New York Codes, Rules and Regulations › Title 9 - EXECUTIVE DEPARTMENT › Subtitle T - New York State Gaming Commission › Chapter IV - Division of Gaming › Subchapter B - Casino Gaming › Part 5319 - Standards for Gaming Devices › Section 5319.5 - Tower light

Current through Register Vol. 46, No. 28, July 10, 2024
(a) A gaming
					 device shall have a light, located conspicuously on the top of such device,
					 that illuminates automatically when:
(1) a
					 player has won an amount or is collecting credits that the device cannot pay
					 automatically;
(2) an error
					 condition (including "Door Open") has occurred; or
(3) a player initiates a "Call
					 Attendant".
New York Codes, Rules and Regulations › Title 9 - EXECUTIVE DEPARTMENT › Subtitle T - New York State Gaming Commission › Chapter IV - Division of Gaming › Subchapter B - Casino Gaming › Part 5319 - Standards for Gaming Devices › Section 5319.6 - Manipulation of power supply

Current through Register Vol. 46, No. 28, July 10, 2024
A gaming device shall not be affected adversely, other
						than through resets, by surges or dips of 20 percent of the supply voltage. It
						is acceptable for the equipment to reset so long as no damage to the equipment
						or loss or corruption of data is experienced in the field. Upon reset, a game
						shall return to its previous state. It is acceptable for a game to return to a
						game completion state so long as the game history and all credit and accounting
						meters reflect a completed game.
New York Codes, Rules and Regulations › Title 9 - EXECUTIVE DEPARTMENT › Subtitle T - New York State Gaming Commission › Chapter IV - Division of Gaming › Subchapter B - Casino Gaming › Part 5319 - Standards for Gaming Devices › Section 5319.7 - Requirements for external doors and external compartments

Current through Register Vol. 46, No. 28, July 10, 2024
(a) Gaming device doors shall be manufactured
					 using materials that are suitable for allowing only legitimate and authorized
					 access to the inside of the cabinet (i.e., locks, doors and their associated
					 hinges shall be capable of withstanding determined and unauthorized efforts to
					 gain access to the inside of the gaming device and shall leave evidence of
					 tampering if such an entry is made).
(b) The seal between the cabinet and the door
					 of a locked area shall be designed to resist the entry of objects.
(c) All external doors shall be locked and
					 monitored by door access sensors, which when opened shall cease game play (with
					 the exception of a drop box door), disable all voucher and currency acceptance
					 and enter an error condition, which at a minimum shall illuminate the tower
					 light and send the error condition to the gaming facility accounting system,
					 when applicable.
(d) A gaming
					 device shall protect against the insertion of any device that will disable a
					 door-open sensor when such gaming device's door is shut without leaving
					 evidence of tampering.
(e) The
					 sensor system of a gaming device shall register an external door as being open
					 when such door is moved from its fully closed and locked position, so long as
					 power is supplied to the device.
New York Codes, Rules and Regulations › Title 9 - EXECUTIVE DEPARTMENT › Subtitle T - New York State Gaming Commission › Chapter IV - Division of Gaming › Subchapter B - Casino Gaming › Part 5319 - Standards for Gaming Devices › Section 5319.8 - Logic door and logic area

Current through Register Vol. 46, No. 28, July 10, 2024
(a) Logic
					 area. The logic area shall be a separately locked cabinet area (with its own
					 locked door), which houses electronic components that have the potential to
					 influence significantly the operation of a gaming device. There may be more
					 than one such logic area in a gaming device. The logic door shall be
					 monitored.
(b) Electronic
					 Components. Electronic components that are required to be housed in one or more
					 logic areas shall be:
(1) a central
					 processing unit and any program storage device that contains software that may
					 affect the integrity of gaming, including, without limitation, the game
					 accounting, system communication and peripheral firmware devices involved in,
					 or that influence significantly, the operation and calculation of game play,
					 game display, game result determination or game accounting, revenue or
					 security. The commission may evaluate any exceptions on a case-by-case
					 basis;
(2) communication controller
					 electronics and components housing the communication program storage device.
					 The commission may evaluate any exceptions on a case-by-case basis;
					 and
(3) the non-volatile (NV)
					 memory back-up device shall be kept within a locked logic area.
New York Codes, Rules and Regulations › Title 9 - EXECUTIVE DEPARTMENT › Subtitle T - New York State Gaming Commission › Chapter IV - Division of Gaming › Subchapter B - Casino Gaming › Part 5319 - Standards for Gaming Devices › Section 5319.9 - Currency compartments

Current through Register Vol. 46, No. 28, July 10, 2024
(a)
					 Currency compartments shall be locked separately from the main cabinet
					 area.
(b) Access to the currency
					 storage area shall be secured via separate key locks and shall be fitted with
					 sensors that indicate door open/close or stacker receptacle removed, so long as
					 power is supplied to the device.
(c) Access to the currency storage area shall
					 be through two levels of locks (the relevant outer door plus one other door or
					 lock) before currency can be removed.
New York Codes, Rules and Regulations › Title 9 - EXECUTIVE DEPARTMENT › Subtitle T - New York State Gaming Commission › Chapter IV - Division of Gaming › Subchapter B - Casino Gaming › Part 5319 - Standards for Gaming Devices › Section 5319.10 - Program memory, non-volatile memory and non-volatile devices used to store program memory

Current through Register Vol. 46, No. 28, July 10, 2024
(a) Non-volatile
					 memory requirements.
(1) A gaming device
					 shall have the ability to retain data for all critical memory, as set forth in
					 section 5319.11 of this Part, and shall be
					 capable of maintaining the accuracy of all information required for 30 days
					 after power is discontinued from such gaming device.
(2) For rechargeable battery types only, if a
					 battery backup is used as an "off-chip" battery source, such battery backup
					 shall recharge itself to its full potential in a maximum of 24 hours. The shelf
					 life of such battery backup shall be at least five years.
(3) NV memory that uses an off-chip backup
					 power source to retain NV memory contents when the main power is switched off
					 shall have a detection system that shall provide a method for software to
					 interpret and act upon a low-battery condition before the battery reaches a
					 level where such battery is no longer capable of maintaining NV
					 memory.
(4) Clearing NV memory
					 shall require access to the locked logic area or other secure method that the
					 commission shall control.
New York Codes, Rules and Regulations › Title 9 - EXECUTIVE DEPARTMENT › Subtitle T - New York State Gaming Commission › Chapter IV - Division of Gaming › Subchapter B - Casino Gaming › Part 5319 - Standards for Gaming Devices › Section 5319.11 - Contents of critical memory

Current through Register Vol. 46, No. 28, July 10, 2024
Critical memory is used to store all data that is
						considered vital to the continued operation of a gaming device. Such data
						include, without limitation:
(a) all
					 electronic meters required in section
					 5319.52 of this Part, including
					 last-bill data, power-up and door-open metering;
(b) current credits;
(c) gaming device and game configuration
					 data;
(d) information pertaining to
					 the last 10 games with the game outcome (including the current game, if
					 incomplete). Gaming devices offering games with a variable number of free games
					 per base game may satisfy this requirement by providing the capability to
					 display the last 50 free games in addition to each base game;
(e) software state (the last normal state,
					 last status or tilt status the gaming device software was in before
					 interruption);
(f) any pay table
					 configuration information residing in memory; and
(g) at minimum, a log of the last 100
					 significant events as set forth in section
					 5317.27 of this Subchapter. The
					 commission may grant waivers of this subparagraph for specific games.
New York Codes, Rules and Regulations › Title 9 - EXECUTIVE DEPARTMENT › Subtitle T - New York State Gaming Commission › Chapter IV - Division of Gaming › Subchapter B - Casino Gaming › Part 5319 - Standards for Gaming Devices › Section 5319.12 - Maintenance of critical memory

Current through Register Vol. 46, No. 28, July 10, 2024
(a)
					 Critical memory storage shall be maintained by a methodology that enables
					 errors to be identified. Such methodology may involve signatures, checksums,
					 partial checksums, multiple copies, timestamps and/or effective use of validity
					 codes. This section is not intended to preclude the use of alternate storage
					 media types, such as hard disk drives, for the retention of critical data. Such
					 alternate storage media still are expected to maintain critical data integrity
					 in a manner consistent with the requirements in this section, as applicable to
					 the specific storage technology implemented.
(b) Comprehensive checks of critical memory
					 shall be made following game initiation but prior to display of game outcome to
					 the player. It is recommended that critical memory be monitored continuously
					 for corruption. The methodology shall detect failures with an extremely high
					 level of accuracy.
(c) An
					 unrecoverable corruption of critical memory shall result in an error. The
					 memory error shall not be cleared automatically and shall result in a tilt
					 condition, which facilitates the identification of the error and causes the
					 gaming device to cease further function. The critical memory error shall also
					 cause any communication external to the gaming device to cease immediately. An
					 unrecoverable critical memory error shall require a full NV-memory-clear
					 performed by a person authorized by the gaming facility's approved system of
					 internal controls.
(d) Non-volatile
					 memory space that is not critical to gaming device security (e.g., video or
					 sound) is not required to be validated.
New York Codes, Rules and Regulations › Title 9 - EXECUTIVE DEPARTMENT › Subtitle T - New York State Gaming Commission › Chapter IV - Division of Gaming › Subchapter B - Casino Gaming › Part 5319 - Standards for Gaming Devices › Section 5319.13 - Program storage device requirements

Current through Register Vol. 46, No. 28, July 10, 2024
The term program storage device means the media or an
						electronic device that contains the critical control program components. Device
						types include, without limitation, EPROMs, compact flash cards, optical disks,
						hard drives, solid state drives, USB drives or other storage technology that
						may evolve. Each program storage device shall:
(a) be housed within a fully enclosed and
					 locked logic compartment;
(b) be
					 clearly marked with sufficient information to identify the software and
					 revision level of the information stored in the device. In the case of media
					 types on which multiple programs may reside, it is acceptable to display this
					 information via the attendant menu;
(c) validate itself during each processor
					 reset; and
(d) validate itself the
					 first time such storage device is used.
In addition, CD-ROM, DVD and other optical-disk-based
						program storage shall not be a re-writeable disk and the "session" shall be
						closed to prevent any further writing.
New York Codes, Rules and Regulations › Title 9 - EXECUTIVE DEPARTMENT › Subtitle T - New York State Gaming Commission › Chapter IV - Division of Gaming › Subchapter B - Casino Gaming › Part 5319 - Standards for Gaming Devices › Section 5319.14 - Control program requirements

Current through Register Vol. 46, No. 28, July 10, 2024
(a) Control
					 program verification.
(1) EPROM-based program
					 storage. Gaming devices that have control programs residing in one or more
					 EPROMs shall employ a mechanism to verify control programs and data. Such
					 mechanism shall use, at a minimum, a checksum. It is recommended that a cyclic
					 redundancy check be used (at least 16-bit).
(2) Non-EPROM program storage.
(i) Software shall provide a mechanism for
					 the detection of unauthorized and corrupt software elements, upon any access,
					 and subsequently prevent the execution or usage of such corrupt elements by a
					 gaming device. Such mechanism shall employ a hashing algorithm that produces a
					 message digest output of at least 128 bits.
(ii) In the event of a failed authentication
					 after a game has been powered up, a gaming device immediately should enter an
					 error condition and display an appropriate error. This error shall require
					 operator intervention to clear and shall not clear until the data authenticates
					 properly, following operator intervention, or the media are replaced or
					 corrected, and the gaming device's memory is cleared. Control program
					 verification mechanisms will be evaluated on a case-by-case basis based on
					 industry-standard security practices.
(3) Alterable media. In addition to the
					 requirements set forth in paragraph (2) of this subdivision shall:
(i) employ a mechanism that tests unused or
					 unallocated areas of the alterable media for unintended programs or data and
					 tests the structure of the media for integrity. Such mechanism shall prevent
					 further play of the gaming device if unexpected data or structural
					 inconsistencies are found; and
(ii)
					 employ a mechanism for keeping a record any time a control program component is
					 added, removed or altered on any alterable media. Such record shall contain a
					 minimum of the last 10 modifications to the media and each record shall contain
					 the date and time of the action, identification of the component affected, the
					 reason for the modification and any pertinent validation information. Alterable
					 program storage does not include memory devices typically considered to be
					 alterable that have been rendered "read-only" by either a hardware or software
					 means.
New York Codes, Rules and Regulations › Title 9 - EXECUTIVE DEPARTMENT › Subtitle T - New York State Gaming Commission › Chapter IV - Division of Gaming › Subchapter B - Casino Gaming › Part 5319 - Standards for Gaming Devices › Section 5319.15 - Multi-station games

Current through Register Vol. 46, No. 28, July 10, 2024
(a) A
					 multi-station game means a gaming device unit that incorporates more than one
					 player terminal and has just one random number generator which is controlled by
					 the master terminal. The master terminal, containing the game's central
					 processing unit shall determine the outcome of the game and random number
					 generator results. The game display is typically shared among the player
					 terminals and each player terminal shall also display all game results. Each
					 terminal shall meet the applicable technical standards outlined throughout this
					 Part, including gaming device identification and metering. This section does
					 not apply to central-determined-type games, nor does this section apply to
					 community-bonus-style games. There shall be a method for each player to know
					 when the next game will begin, such as a countdown timer.
(b) As applicable, multi-station gaming
					 devices shall meet the hardware requirements and software requirements of this
					 Part.
(c) The master terminal,
					 which contains the random number generator, shall meet the hardware
					 requirements and software requirements of this Part. Bill validator
					 requirements do not apply to the master terminal.
New York Codes, Rules and Regulations › Title 9 - EXECUTIVE DEPARTMENT › Subtitle T - New York State Gaming Commission › Chapter IV - Division of Gaming › Subchapter B - Casino Gaming › Part 5319 - Standards for Gaming Devices › Section 5319.16 - Printed circuit board

Current through Register Vol. 46, No. 28, July 10, 2024
(a) Each printed
					 circuit board (PCB) shall be identifiable by name or number and revision level.
					 Where feasible, this identification should be readily viewed without removal of
					 the PCB from the gaming device.
(b)
					 The top assembly revision level of a PCB shall be identifiable.
(c) If track cuts and/or patch wires are
					 added to a PCB, then a new revision number or level shall be assigned to the
					 assembly.
(d) Manufacturers shall
					 ensure that circuit board assemblies used in their gaming devices conform
					 functionally to the documentation and the certified versions of those PCBs that
					 were evaluated and certified by an independent testing laboratory approved by
					 the commission.
(e) The
					 manufacturer's name, logo or abbreviated symbol on a PCB is
					 recommended.
New York Codes, Rules and Regulations › Title 9 - EXECUTIVE DEPARTMENT › Subtitle T - New York State Gaming Commission › Chapter IV - Division of Gaming › Subchapter B - Casino Gaming › Part 5319 - Standards for Gaming Devices › Section 5319.17 - Patch wires

Current through Register Vol. 46, No. 28, July 10, 2024
All patch wires and track cuts shall be documented in a
						service manual and/or service bulletin and shall be submitted to the testing
						laboratory. This requirement does not prohibit required repairs in the
						field.
New York Codes, Rules and Regulations › Title 9 - EXECUTIVE DEPARTMENT › Subtitle T - New York State Gaming Commission › Chapter IV - Division of Gaming › Subchapter B - Casino Gaming › Part 5319 - Standards for Gaming Devices › Section 5319.18 - Switches and jumpers

Current through Register Vol. 46, No. 28, July 10, 2024
(a) All
					 hardware switches or jumpers contained in a gaming device shall be fully
					 documented for evaluation by an approved test laboratory.
(b) All hardware switches and/or jumpers in a
					 gaming device that may alter configuration settings, pay tables, game
					 denomination or payout percentages shall meet the requirements of this Part and
					 shall be housed within a logic compartment of the gaming device. This includes
					 top award changes (including progressives), selectable settings or any other
					 option that would affect a payout percentage.
New York Codes, Rules and Regulations › Title 9 - EXECUTIVE DEPARTMENT › Subtitle T - New York State Gaming Commission › Chapter IV - Division of Gaming › Subchapter B - Casino Gaming › Part 5319 - Standards for Gaming Devices › Section 5319.19 - Mechanical devices used for displaying of game outcomes

Current through Register Vol. 46, No. 28, July 10, 2024
(a) Electromechanically controlled display
					 devices (e.g. reels or wheels) shall have a sufficiently closed loop of control
					 so as to enable the software to detect a malfunction and/or any attempt to
					 interfere with the correct operation of that device.
(b) Mechanical assemblies (e.g., reels or
					 wheels) shall have some mechanism that ensures the correct mounting of the
					 assembly's artwork, if applicable.
(c) Displays shall be constructed in such a
					 way that winning symbol combinations match up with pay lines or other
					 indicators.
(d) A mechanical
					 assembly shall be so designed that such assembly is not obstructed by any other
					 components.
New York Codes, Rules and Regulations › Title 9 - EXECUTIVE DEPARTMENT › Subtitle T - New York State Gaming Commission › Chapter IV - Division of Gaming › Subchapter B - Casino Gaming › Part 5319 - Standards for Gaming Devices › Section 5319.20 - Video monitor/touch screens

Current through Register Vol. 46, No. 28, July 10, 2024
(a) Any video monitor touch screen shall be
					 accurate and, once calibrated, shall maintain such accuracy for at least the
					 length of the manufacturer's recommended preventative maintenance
					 period.
(b) Any video monitor touch
					 screen should be able to be recalibrated without access to the gaming device
					 cabinet other than opening the main door.
(c) There shall be no hidden or undocumented
					 buttons or touch points anywhere on a video monitor touch that affect game play
					 and/or that impact the outcome of the game, except as provided for by the game
					 rules.
New York Codes, Rules and Regulations › Title 9 - EXECUTIVE DEPARTMENT › Subtitle T - New York State Gaming Commission › Chapter IV - Division of Gaming › Subchapter B - Casino Gaming › Part 5319 - Standards for Gaming Devices › Section 5319.21 - Bill validators and other methods of inserting financial instruments into a gaming device

Current through Register Vol. 46, No. 28, July 10, 2024
(a) Bill
					 Validators. All paper currency acceptance devices shall be able to detect the
					 entry of valid bills, coupons, vouchers or other approved notes, as applicable,
					 and provide a method to enable the gaming device software to interpret and act
					 appropriately upon a valid or invalid input. A paper currency acceptance device
					 shall be electronically based and be configured to ensure that such device
					 accepts only valid bills of legal tender, coupons, vouchers or other approved
					 notes, and shall reject all other items. Rejected bills, vouchers, coupons or
					 other approved notes should be returned to the player. Vouchers are paper slips
					 that are treated as a unit of currency, which may be redeemed for cash or
					 exchanged for credits on the gaming device. Coupons are paper slips primarily
					 used for promotional purposes, which may be of a cashable or non-cashable
					 value. A bill input system shall be constructed in a manner that protects
					 against vandalism, abuse or fraudulent activity.
(1) Each valid bill, coupon, voucher or other
					 approved note shall register the actual monetary value or the appropriate
					 number of credits received for the denomination being used on the player's
					 credit meter.
(2) Credits shall be
					 registered only when:
(i) the bill or other
					 note has passed the point where such bill or note is accepted and stacked;
					 and
(ii) the acceptor has sent the
					 "irrevocably stacked" message to the gaming device.
(3) Each bill validator shall be designed to
					 prevent the use of cheating methods such as stringing, the insertion of foreign
					 objects and any other manipulation that may be deemed as a cheating technique.
					 A method for detection of counterfeit bills shall be implemented.
(4) Acceptance of any bills, vouchers,
					 coupons or other approved notes for crediting to the credit meter shall be
					 possible only when the gaming device is enabled for play. Other states, such as
					 error conditions, including door opens, audit mode and game play, shall cause
					 the disabling of the bill validator system.
(5) Each gaming device or bill validator
					 shall have the capability of detecting and displaying the following error
					 conditions (for bill validators, it is acceptable to disable or flash lights
					 with respect to the bill validator itself):
(i) full stacker, in which case it is
					 recommended that an explicit "stacker full" error message not be used, in order
					 to minimize security risk; rather, a message such as "bill validator
					 malfunction" is suggested;
(ii)
					 bill jams;
(iii) stacker door
					 open;
(iv) stacker removed;
					 and
(v) any other bill validator
					 malfunction.
New York Codes, Rules and Regulations › Title 9 - EXECUTIVE DEPARTMENT › Subtitle T - New York State Gaming Commission › Chapter IV - Division of Gaming › Subchapter B - Casino Gaming › Part 5319 - Standards for Gaming Devices › Section 5319.22 - Machine metering of bill validator events

Current through Register Vol. 46, No. 28, July 10, 2024
(a) A gaming device that contains a bill
					 validator device shall maintain sufficient electronic metering to be able to
					 display the following:
(1) total monetary
					 value of all items accepted;
(2)
					 total number of all items accepted; and
(3) a breakdown of the bills
					 accepted;
(4) the number of bills
					 accepted for each bill denomination; and
(5) for all other notes (vouchers and
					 coupons), a game shall have a separate meter that reports the number of items
					 accepted, not including bills.
New York Codes, Rules and Regulations › Title 9 - EXECUTIVE DEPARTMENT › Subtitle T - New York State Gaming Commission › Chapter IV - Division of Gaming › Subchapter B - Casino Gaming › Part 5319 - Standards for Gaming Devices › Section 5319.23 - Acceptable bill validator locations

Current through Register Vol. 46, No. 28, July 10, 2024
If a gaming device is equipped with a bill validator,
						such bill validator shall be located in a locked area of such gaming device
						(e.g., require opening of the main door to access), but not in the logic area
						of such gaming device. Only the bill or voucher insertion area is permitted to
						be accessible by the player.