Florida Administrative Code › 53 - DEPARTMENT OF THE LOTTERY › 53 - Departmental › Chapter 53ER21 - EMERGENCY RULE FOR YEAR 2021 › Section 53ER21-9 - PICK 2[TM]

Current through Reg. 50, No. 138; July 16, 2024
(1) How to Play
				PICK 2[TM].
(a)
				PICK 2 is a Draw lottery game (also known as an online terminal game) in which
				a player selects any two-digit number from 00 to 99 inclusive. The digits may
				be the same or different, for example, 11 and 12 are both valid selections. A
				player selects only one digit in a Front Number or Back Number play as further
				described in paragraphs (2)(d) and (e), below.
(b) Players may choose play amounts of $.50
				or $1.00 per play, per drawing.
(c)
				For purposes of this rule, a "play slip" is defined as an original paper play
				slip issued and approved by the Florida Lottery for the PICK 2 game, or a
				digital play slip for the PICK 2 game generated using the Florida Lottery
				Mobile Convenience App ("App"). Except where necessary herein to differentiate
				between a paper play slip and a digital play slip, the term "play slip" shall
				be inclusive of both types of play slips.
(d) Players may make their PICK 2 ticket
				selections by: using a play slip; using a Florida Lottery vending machine
				("vending machine"), if a vending machine for Draw game ticket purchases is
				available at the retailer location; by telling the Florida Lottery retailer
				their desired selections; or by requesting to use the Play it Again
				feature.
(e) Play Slips.
1. Paper Play Slip. There are five panels on
				a paper PICK 2 play slip. Each panel played prints on a separate ticket.
				Players electing to use a paper play slip to make their PICK 2 selections must
				mark one number in each column or mark the Quick Pick (QP) box located at the
				bottom of each panel for the terminal to randomly select one or more of the
				numbers for each panel played. The player may also mark the play type, draw
				time and play amount; however, if the play type, play amount, or draw time is
				not marked by the player, the terminal will default to a $1.00 straight play
				for the next available draw. A "Void" box is also located at the bottom of each
				panel and should be marked by the player if an error was made in his or her
				selections in a panel. Players may choose the FIREBALL add-on feature by
				marking the "FIREBALL" box to create more combinations. Adding FIREBALL will
				apply to and double the cost of all panels played. Players may mark the $5
				"Quick Picks" box to receive five $1.00 tickets, each with one set of two
				randomly selected numbers (straight play) for the next available PICK 2
				drawing; or may mark the $10 "Quick Picks" box to receive ten $1.00 tickets,
				each with one set of two randomly selected numbers (straight play) for the next
				available PICK 2 drawing. Players may mark Quick Picks in addition to panel
				plays. Advance play may also be added to play future drawings as further
				provided in paragraph (1)(f) below. Paper play slips must be Florida Lottery
				approved and players must use only blue or black ink or pencil for making
				selections. Paper play slips may be processed through a Florida Lottery vending
				machine or processed by a Florida Lottery retailer to obtain a
				ticket.
2. Digital Play Slip. How
				to Create a Digital Play Slip. From the Landing Page on the App, a player
				should select the PICK 2 game icon and then click on "Pick Numbers." The player
				may either select his or her numbers from a field of numbers described in
				paragraph (1)(a) or use the "Random Numbers" or "Shake to Play" feature for the
				App to provide the player random numbers. Up to five panels can be created on
				one digital PICK 2 play slip. A player must also select the play type, play
				amount and drawing time, which will apply to all panels played, and if more
				than the default of one drawing is desired, select the number of drawings. The
				parameters for advance play are set forth in paragraph (1)(f), below. If a
				player desires to add FIREBALL as described in subparagraph (1)(e)1., he or she
				should click the FIREBALL button so that "yes" is selected. Adding FIREBALL
				will apply the feature to all panels played. Players may also use the "My
				Favorites" feature to save the digital play slip for later use. Once a digital
				play slip is created and the player clicks "Create Playslip, " a barcode will
				be displayed. The player may present the barcode appearing on his or her mobile
				device to the retailer to purchase a ticket through the retailer terminal or
				may use the barcode to purchase a ticket through a vending machine that
				provides for Draw game purchases. Illustrative instructions for creating a PICK
				2 digital play slip are available by clicking on the "How to Play" button on
				the main PICK 2 page.
(f)
				Advance Play. Players may play future consecutive midday, evening or both
				drawings within a fourteen-day period or non-consecutive drawings within a
				seven-day period by using the "advance play" feature. To use the advance play
				feature, players may either select the number of drawings and drawing time(s)
				on the play slip or tell the retailer the advance play selections and draw
				time(s) they desire. For purposes of this paragraph (1)(f), both a fourteen-day
				and a seven-day period begin on the date of the next available PICK 2 drawing
				for the draw time(s) selected and continue through the next thirteen /six
				consecutive days for the draw time(s) selected.
1. Advance Play by Play Slip. Advance play
				selections made on a play slip are for consecutive drawings for only the
				selected draw time(s). The number of consecutive drawings selected will include
				the next available drawing for the draw time(s) selected and will apply to the
				panel(s) played. For paper play slips, advance play will not be applied to
				selections when the $5 or $10 Quick Picks box is marked.
a. If the midday (MID) box is selected, the
				ticket will be entered into the next available midday draw and consecutive
				midday draws through the selected number of days.
b. If the evening (EVE) box is selected, the
				ticket will be entered into the next available evening draw and consecutive
				evening draws through the selected number of days.
c. If the both (BOTH) box is selected, the
				ticket will be entered into the next available draw and consecutive midday and
				evening draws through the selected number of days.
2. Advance Play by Telling the Retailer.
				Players shall specify to the retailer their desired selections in one of the
				following advance play parameters:
a. Any
				single day for the draw time(s) selected in a seven-day period;
b. Any two non-consecutive days for the draw
				time(s) selected in a seven-day period;
c. Any two or more consecutive days for the
				draw time(s) selected in a seven-day period, not including the next available
				drawing.
d. Up to fourteen
				consecutive days for the draw time(s) selected, including the next available
				drawing.
In the event that a planned change in the PICK 2 game
				  requires that the number of advance plays available for purchase be reduced to
				  zero before implementation of the change, an advance play countdown schedule
				  will be posted on the Florida Lottery's
				  website.
(g) Vending Machine. If a vending machine is
				available at a retailer, the vending machine may be used by a player to make
				Quick Pick selections; manual selections, if the vending machine provides that
				option; and process both paper and digital PICK 2 play slips. Neither a
				retailer nor a player can process the cancellation of a PICK 2 ticket through a
				vending machine. At the request of a player, the retailer shall make a good
				faith effort to cancel PICK 2 tickets that are purchased through a vending
				machine by using the retailer's lottery terminal in accordance with the
				cancellation provisions in paragraph (5)(e).
(h) Telling the Retailer. Retailers also are
				authorized to manually enter numbers selected by a player. Players electing to
				make their PICK 2 ticket selections by telling the retailer must specify the
				play type, play amount, draw time(s), number of drawings and their desired
				number selections (or tell the retailer they desire to use the quick pick
				feature for the terminal to randomly select one or more of the numbers).
				Additionally, if a player desires to add FIREBALL, he or she must tell the
				retailer to add that option.
(i)
				Play it Again.
1. A player may request to
				"Play it Again" to replay a previously purchased PICK 2 ticket. If requested, a
				retailer shall process the original ticket provided by the player and print a
				new ticket which will have the same selected numbers, play amount, play type,
				draw time(s), number of panels, and number of drawings as the original ticket,
				except as provided in subparagraph (1)(i)2., below.
2. An original ticket with advance play will
				be rejected and cannot be replayed if the number of drawings on the ticket
				exceeds the number of advance play drawings that are available at the time of
				requested ticket replay due to implementation of an advance play countdown for
				the PICK 2 game. Tickets older than sixty days cannot be replayed. Tickets
				purchased using the Play it Again feature have the same cancellation provisions
				as the original ticket.