Compilation of Rules and Regulations of the State of Georgia › Department 505 - PROFESSIONAL STANDARDS COMMISSION › Chapter 505-3 - EDUCATOR PREPARATION RULES › Rule 505-3-.95 - Online Teaching Endorsement

Current through Rules and
			 Regulations filed through June 27, 2024
(1)
Purpose.
This rule states
			 field-specific content standards for approving endorsement programs that
			 prepare individuals to teach classes within online and blended learning
			 environments and supplements requirements in Rule
			 505-3-.01 REQUIREMENTS AND STANDARDS
			 FOR APPROVING EDUCATOR PREPARATION PROVIDERS AND EDUCATOR PREPARATION
			 PROGRAMS.
(2)
Definitions.
(a)
Accessibility
: Ensuring the content, tools, and
			 technologies used in online and blended learning are designed and developed so
			 that learners with disabilities can use them.
(b)
Blended
:
			 Learning that combines face-to-face and online learning experiences, ideally
			 benefitting from the strengths of each.
(c)
Content Management System
			 (CMS)
: A software program used to create and modify digital
			 content for online and blended learning environments.
(d)
Culturally responsive
			 pedagogy
: Using students' cultural knowledge, prior experiences,
			 and frames of reference to select and convey content, enrich classroom
			 experiences, and keep students actively engaged in learning.
(e)
Digital
			 citizenship
: Knowledge and willingness to communicate and act
			 civilly, appropriately, and safely in online environments.
(f)
Digital learning
			 tools
: Software programs, websites, or online resources used to
			 facilitate learning.
(g)
Digital pedagogy
: The use of digital technologies when
			 teaching and learning in online, blended, or face-to-face learning
			 environments.
(h)
Instructional design
: A systematic process for
			 designing instruction by determining the needs of the learners, defining the
			 end goals and objectives of instruction, and designing and planning learning
			 activities and assessments to ensure effective learning experiences.
(i)
Learner-centered
			 instructional strategies
: An approach to learning that gives
			 learners more agency and responsibility for their learning and puts learners'
			 interests and needs first, in which students are actively learning and have
			 greater input into what they learn, how they learn, and when they
			 learn.
(j)
Learning
			 Management System (LMS)
: A web-based program that contains and
			 curates all materials and digital activities for a class or other learning
			 experience, from content and communication to assessments.
(k)
Netiquette
:
			 Guidelines for civil and appropriate communication in the online
			 environment.
(l)
Personalized learning
: An approach to learning that
			 values learner differences and harnesses technology to allow the educator and
			 learner to co-plan a unique educational experience that addresses the distinct
			 learning needs, interests, goals, and background of each individual
			 student.
(m)
Universal
			 Design for Learning (UDL)
: A framework for designing learning
			 goals, materials, methods, and assessments that give learners multiple means of
			 engagement, representation, action, and expression. UDL includes but is not
			 limited to concerns related to accessibility, and focuses on supporting the
			 success of ALL learners.