Arizona Administrative Code › Title 3 - AGRICULTURE › Chapter 12 - Arizona Exposition and State Fair Board › Article 2 - GAME DESCRIPTIONS AND STANDARDS › Section R3-12-206 - Other Games

Current through Register Vol. 30, No. 28, July 12, 2024
A.
				Tip-Em-Up Bottle. A concessionaire provides a player with a pole that has a
				string attached to it at one end. A hoop or ring is attached to the other end
				of the string. If the player, using this "fishing" pole with a hoop or ring,
				raises a bottle lying on its side to an upright position, the player wins the
				designated prize.
B. Hi-Striker. A
				player, using a wooden or metal maul, strikes a lever that causes a metal
				weight to rise on a guide line or track and ring a bell. If the player rings
				the bell a predetermined number of times, the player wins the designated
				prize.
C. Rope Ladder. A player
				climbs a rope ladder that is anchored at both ends, but swivels. If the player
				rings the bell or buzzer at the top of the ladder, the player wins the
				designated prize.
D. Whac-A-Mole. A
				player hits as many animated moles as possible with a rubber mallet in a five
				hole target area. The animated moles pop up and down at random in the holes.
				The first player to hit a predetermined number of moles wins the designated
				prize.
E. Speed Bump Bowling. A
				player rolls a bowling ball or similar ball over a hump in a track. If the
				player rolls the ball to the other side of the hump and the ball remains there,
				the player wins the designated prize.
F. Speedball Radar. A player throws a
				specified number of balls past a radar device to establish the speed at which
				the balls are thrown. This enables the player to estimate the speed of the
				ball. If the player accurately estimates the speed of the last ball thrown, the
				player wins the designated prize. A concessionaire shall ensure that the radar
				device is mounted in a stationary position.
G. Horse Race Derby. A player advances a
				horse by shooting or rolling a ball into a target area. The faster and more
				skillfully the player shoots or rolls the ball into the target area, the faster
				the player's horse will run. If the player's horse is the first to cross the
				finish line, the player wins the designated prize.
H. Shuffleboard. A player pushes a specified
				number of pucks down a shuffleboard alley to knock over pins at the end of the
				alley. If the player knocks down all of the pins, the player wins the
				designated prize.
I. Beanbag. A
				player tosses or throws a specified number of beanbags or simulated beanbag at
				cans, bottles, or other objects on a raised platform. If the player knocks one
				or more objects off of the raised platform or tips one or more targets over,
				the player wins the designated prize.
J. Soccer Kick. If a player kicks a soccer
				ball through a hole in the target area, the player wins the designated
				prize.
K. Pool Table. A player
				using a pool cue and solid white cue ball is given a fixed number of chances to
				shoot a fixed number of multicolored balls into targets or pockets on a pool
				table. The number of chances and multicolored balls used is based on the type
				of prize offered. The first shot is to break or separate the multicolored balls
				from their racked position on the table. During the first shot, any
				multicolored balls that strike targets or fall into pockets count toward the
				player's total score. After the first shot, the player shall specify the
				colored ball or balls and the target or pocket for the ball or balls. If, after
				the first shot, the specified ball or balls do not strike the target or fall
				into the pocket specified, the player loses the game. If the solid white cue
				ball strikes a target or falls into a pocket on any shot, the player loses the
				game. If the player shoots all balls on the table into the specified targets or
				pockets using the allotted number of successive shots, the player wins the
				designated prize. A concessionaire shall ensure that the pool table surface is
				smooth, level, and in good repair.
L. Put Out The Light. A player drops five
				metal plates measuring four inches in diameter onto a target surface measuring
				six and 3/8 inches in diameter in an effort to completely cover the target
				surface. The player drops the plates from a designated height, marked by an
				electric beam that triggers a buzzer. The buzzer sounds to alert the player and
				concessionaire of any height violation. If the buzzer sounds and the player
				drops a plate, the player loses the game. Once dropped, plates are not moved
				until the concessionaire makes a final determination of a winner. If the player
				completely covers the surface with the plates, the player wins the designated
				prize. The concessionaire may change surface and disk size in proportion to the
				measurements listed above. These changes are subject to the approval of the
				Arizona State Fair Games Inspector who shall rule on the requested changes
				immediately.
M. Fisharama. A
				concessionaire provides a player with a pole that has a string attached to it
				at one end. A magnet is attached to the other end of the string. The player
				uses the magnet to catch a predetermined target that is visually
				distinguishable from other targets floating in a water-filled elliptic trough.
				If the player catches the predetermined target, the player wins the designated
				prize. The concessionaire shall ensure that the magnets can stick to and pick
				up each of the potential targets.
N. Flipgame. A player propels an object into
				a target by using a mechanical launching device. The player positions the
				object on the launching device and then propels the object by striking the
				device with a rubber mallet. If the player flips the object into the target,
				the player wins the designated prize. The target may be stationary or
				mobile.
O. Wacky Wire. A player
				passes a metal wire with a minimum one-inch circular opening in the middle of
				the wire down a curved wire moving clockwise during play. The player wins by
				passing the wire down to the base of the moving curved wire without touching
				the moving curved wire. A buzzer signifies any touch by a player.