In my experience, cloister tiles in Carcassonne are often "too lucky". If you draw a cloister tile in the beginning of the game, it will typically still require an investment of quite a bit of "meeple" time to obtain the full 9 points, which makes it a fair trade-off. However, after about half of the game, it's relatively likely that you can "parachute" a cloister tile in some spot and get 8 or 9 points immediately. This adds a lot of randomness to the game.

What house rules work well to diminish this effect?


Question: Informix Query Where Clause
Answer: If the query is on Informix, if is not available in the WHERE clause of SQL Statement.

If I understood you correctly what you want is:

...
AND (
        (   
            csqname in ("CSQ_Emeriti" , "SOS-Emeriti") 
            AND EXTEND(ccd.startdatetime, HOUR TO second) &gt; DATETIME(13:30:00) HOUR TO SECOND
            AND EXTEND(ccd.startdatetime, HOUR TO second) &lt; DATETIME(22:00:00) HOUR TO SECOND
         ) 
    OR
        (
            csqname not in ("CSQ_Emeriti" , "SOS-Emeriti") 
            AND EXTEND(ccd.startdatetime, HOUR TO second) &gt; DATETIME(13:00:00) HOUR TO SECOND
            AND EXTEND(ccd.startdatetime, HOUR TO second) &lt; DATETIME(22:30:00) HOUR TO SECOND
        )
)
...


Keen regards.