In abbood's question "How to implement a stack exchange style voting for mobile?" he answers his own question with the following mock-up:



My immediate thought was that the up-vote control was on the wrong side. Why? Because my feeling is that up-votes happen more often than down-votes (because something not interesting is not worth wasting a click on) and the primary action on mobile should be on the left.

But that got me thinking. I'm a lefty, so when I hold my phone (in my left hand) it's easier to reach the control on the left, hence my thought to put the primary control on the left side. But for a righty, it would be easier to reach the right-sided control.

This may be a trivial example, but if you have a UI that requires a lot of tap-based input it could make quite a difference on which side the most-used action is located.

My question: should you optimize mobile experiences based on individual handedness? Has there been any research on this and is this practically possible?

Adding a setting which mirrors controls seems possible, but is there a way to detect this and do this automatically? Using the accelerometer perhaps, or maybe by measuring the speed to click depending on distance from either side?


Question: Breaking Masterwork Weapons/Armor
Answer: No

The masterwork property does a few things for items, but making them immune to breaking is not one of them. It does grant +1 to hit, and allows the item to be made into a magic item. Masterwork items that have been broken, be it through sundering etc., still have to be repaired like any other item (the exception is the Durable magic property).