I am wondering if there is a way to delete un-seen mesh with Blender. Here's an example. I have a cube, and it has 3 cubes inside of that cube.



Is there a way to delete the mesh inside of the cube without selecting the cubes manually? This would clear up lots of extra mesh and speed up my render engine. I am using Cycles, so if Cycles has an option to not render hidden meshes, that would be good too. (although deleting them would be better). A Python script would also do. :)

Thanks!


Question: Can I use Windows Server 2008 R2 as a workstation?
Answer: For the most part you should be able to play games and watch movies, although some programes will not run on a server machine, for example, some anti-virus products will detect that you are running on a server and whine/refuse to install. You will also need to set up other services such as the Windows Audio and Search but overall you shoudln't have any problems. Also, consider a dual-boot setup, so Server 2008 plus your current OS, or take a look at VirtualBox for Virtualisation, as you mentioned it is only a tempoary setup.