been trying to get a handle on this bleed thing.. and i kinda get it, but for the most part it talks about making sure there are no white-outs at the edges of your printed document after it's been cut out to your size specification.

Now I kinda understand this easy, but what I'm wondering is if for example i'm printing on an A4 paper from a desktop printer...and my design is A4 size as well.. I would think that there is no reason/use for bleed ,right?

Thanks


Question: What role is a "Heavy" supposed to fill?
Answer: Hello just reading through all the above and realized that my play style is quite different from most people that have answered this question. Heavies are by far what I call as close as possible to the X-COM the original in the fight against the giant single eye @ Cydonia: You had an inventory grid and I would just cram the soldier with heavy plasma on 1 hand with extra clips, psi amp on the other hand, blaster launcher in back pack, 1st blaster ammo in the back pack, 2nd &amp; 3rd bomb ammo in the belt, an electro flair, and the rest with as many alien grenades and proximity grenades, and the flying suit.

So to mimic the original X-COM I built my heavy with the following skills:
shredder rocket and 1 more rocket giving it a total of 3 blaster bombs.
I gave the heavy grenadier for 2 alien grenades, if only there were prox grenades.
Bullet swarm to mimic auto shot, and rapid reaction - kinda like saving time units for snap shot and just sit in the corners waiting for aliens at the base.

I debated between psi suit vs. archangel suit vs. titan vs. ghost for psi ready soldiers and after some playing around, in the end I went for ghost suit. Ghost suit is just too good as you run as far as u can without triggering the enemy to move, and on the next turn I'd have so many opening moves to choose from: bullet swarm or mind control for single enemies when they are close by, grenade if their clustered but too close to friendlies, or blaster if i can hit a lot without hurting friendlies. 

This was so good I decided to have 4 heavies like this. All 3 heavies go cloak, run in and surprise fireworks. Now the good thing about running into the enemies with ghosted heavies is that you can mind control them and before the control wears off group them up and grenade/blaster bomb em to death or even use their own grenades on em while clustered. So my heavies are the front of the line. I usually go with 4, followed by 2 medics for health patch up. In the end game, it was mandatory to have one of my heavy's go with psi suit as a volunteer, but now I know it's not needed to have the highest will power soldier to finish the game. Although that heavy was kinda fun with 3 blaster bombs and rift. I'd take ghost armor any time. 4 ghosting blaster heavies is a total of 12 blaster bombs per mission, so blasting fun (just remember by late game you have everything you want and you don't need to worry about the loot).