I'm trying to migrate my asset meshes from 3dsMax 2012 student edition to Blender so that I can ditch 3dsMax for Blender. I would like to do so legally for my non-commercial release of a future mod. I am not sure what kind of conversion will remove any licensing data associated with my models (from 3dsMax) as I want it to be clean enough for public release from Blender. I once read that converting by exporting it to .obj format will clear it of any 3dsMax trace.

If there is any simple solution it will be greatly appreciated.


Question: Exit Google Chrome from terminal
Answer: This works for me:

killall --quiet --signal 15 -- chrome


Note that I'm using a rather verbose command to keep it readable in the code, of course you could also issue:

killall -q -15 chrome