I understand that there needs to be a wide variety of power levels in Magic: The Gathering. Even bad cards will see play in limited formats, some because they fill a specific niche (flying removal, fat colorless flyer, providing a counter to certain decks), and others because those decks can't afford to be too picky. However, some cards are just unforgivably terrible. I'm talking about cards that you would only run in sealed if you had absolutely no other options:

Mindless Null: Black 2/2 for 3 with a big disadvantage

Defensive Stance: literally does nothing in exchange for you getting card disadvantage 

Merfolk of the Depths: Would still be bad if it only costed 5...

Archangel's Light: 8 mana just to gain some life and put cheap cards back into your deck. And it's a mythic rare....

There are many more examples, but I think these best illustrate my case. Obviously I'd rather have these cards in the game than not have them at all, but I feel like Wizards of the Coast could have made Magic a more enjoyable game just by keeping the flavor and making all of these cards a tiny bit better...yet they didn't. Why?


Question: Graphicsrow title
Answer: p = Plot[Sin[x], {x, 0, 2 Pi}, ImageSize -&gt; 200];

Framed[
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  {
   Style["Sinus", Darker@Blue, Bold, 16],
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  Alignment -&gt; Center],
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