This can be easy for games with well defined scope, but the question is about sandbox games, where the player is allowed to create and build anything.

Possible techniques:


Use memory pools with upper limit.
Delete objects that are no longer needed periodically.
Allocate extra amount of memory at the beginning so it can be freed
later as a recovery mechanism. I would say around 2-4 MBs.


This is more likely to happen in mobile/console platforms where memory is usually limited unlike your 16 GB PC. I am assuming you have full control over memory allocation/deallocation and no garbage collection involved. That's why am tagging this as C++.

Please note that I am not talking about Effective C++ Item 7 "Be prepared for out-of-memory conditions", even though it's relevant, I would like to see an answer more related to game development, where you usually have more control over what's happening.

To summarize the question , how do you prepare for out of memory conditions for sandbox games, when you are targeting a platform with limited memory console/mobile ?


Question: Setting a basic footer to a UITableView
Answer: viewForFooterInSection sets the section's footer. To set the table's footer, you want to set

self.tableView.tableFooterView = myCustomFooterView


where myCustomFooterView is something you setup elsewhere. You'd probably set that in viewDidLoad.