I'm deploying a script that runs on various clients behind firewalls that I don't control. The script attempts an SSH client login to a remote server that I do control (the script comes pre-loaded with a private key for authentication). Some of the firewalls at some datacenters redirect ALL OUTBOUND port 22 requests to a different server (sysadmins at the various facilities seem to have done this for their own purposes).

In these cases the script fails (because the ssh client login fails). The script has a diagnostic facility which tests user's connections. In order to be able to determine if my remote server is reachable from their workstation on port 22, I want to run the command 

telnet my-remote-host 22


From my script, and test the response. My target server responds:

SSH-2.0-OpenSSH_4.3


My local development server responds:

SSH-2.0-OpenSSH_5.3p1 Debian-3ubuntu4


NOTE: These are the telnet responses on port 22, not the OpenSSH banner text for my server (which would be unreachable in such situations)

How do I control this text? -- So I can insert a token that would identify my own server as the one being pinged in this situation. The datacenter servers accepting the port 22 requests may possibly have the exact same version of OpenSSH running on them as my own remote server.

(Currently my diagnostics is just reporting failed login, but there are other reasons this can happen - I'm looking for a more fine-grained diagnostic that can test to see if my server is really reachable on port 22 before I attempt a real login)


Question: System for Setting: Misfits
Answer: GURPS Supers would be absolutely perfect for this. Give characters a normal human point level, with one (usually, so far) power built separately. I'll even write them up if you like, I love Misfits. 

GURPS PCs are easy to kill if you're using things like hit location and the bleeding rules -- I haven't seen anything in the show that wouldn't be straightforward just using the rules as written. (GURPS did Wild Cards and the two are quite similar in terms of mechanics -- normal people who also have powers. Unless one of your powers is "being bulletproof", you're going to have to worry in a fight with normals.) Unfortunately with regular GURPS, it is not possible for players to die. But their characters can.