In this age of marketing, advertising and intensive information exchange, superlative adjectives tend to be overused and abused.  How can everything be unique or spectacular, for then good would surely be reduced to average?  However, certain books (like any work of art or product/commodity) turn  out to be true Classics, with broader and broader appeal; they actually  improve with age as fine wine.Ender's Game by Orson Scott Card, can only  be described as a true classic.  It is a unique and brilliantly written  work that keeps the reader enthralled and entertained throughout.  The  novel reads better now than when it was first published twenty-three years  ago.  The first book in a series (now five books total) of stories that  revolve around lead character Andrew (Ender) Wiggin, Card weaves a totally  believable universe containing two completely incompatible and utterly  at-odds interplanetary species.  One is the human race and one is a society  of creatures known only as the &quot;Buggers&quot; due to their resemblance  to insects.  Earth society has temporarily suspended international  hostilities to join together and fight the alien menace.  This  international cooperation spawns a worldwide recruiting process to  identify, gather and train the best and brightest child minds.  The  ultimate goal is to mold them into leaders of the future human  attack/defense forces against the alien Buggers.Card does an amazing job  of relating the thoughts and fears of children in the story, who are almost  exclusively the main characters.  Also, he provides the characters with  passion, strength and emotions that one would expect to see in children  pushed to the brink of endurance.  Title character Ender Wiggin is  unknowingly pre-selected to lead the human forces pending his successful  training regimen, and the majority of the novel focuses in the time period  Ender spends training in Card's wonderful invention, the &quot;Battle  Room&quot;.  The Battle Room and the &quot;Battle School&quot; are the main  reasons this novel is great SF.  It combines futuristic scientific  applications that seem only just outside of current human reach, such as  interstellar travel and control of gravity, plus the wonderfully depicted  psychological interplay of a group of the most talented and aggressive  youths the planet has to offer.Stylistically, Card is an excellent  writer.  His dialogue is top notch, and readers become very interested in  the characters he aptly portrays.  He uses strong, active verbs, that keep  you on edge and reading the story way past bedtime.  Recently, Card  published the fifth novel in the series, Ender's Shadow, which retells the  same story from the angle of a different character.  Fans already familiar  with the series will find the desire to re-read Ender's Game to  cross-reference the newest addition to the Ender Universe.  Like many great  works by Jules Verne, appreciation of the Ender Universe continues to grow  as time passes.  The exponential increases in current technology in recent  years only help bring Card's ideas into sharper focus and greater  believability.This is a must read book for all that claim to be fans of  the SF genre.  However, the story also stands on its own with exciting  action sequences and exceptionally likeable and well developed characters.  It was both a Hugo and Nebula award winner, which is validaion to give it  an automatic read for most SF fans.  Do so, you will be glad you did. 

Question: How do you like the grasp?
Answer: like any work of art or product / commodity