I've recently started to learn some C# scripting in Unity. I've been able to make my PlayerCube move around using Vector3 Transform.translations, but I want my camera to follow my cube while moving around, and it's not working since Unity can't find PlayerCube. How do I make make it so it understands that there's a PlayerCube? 

using UnityEngine;
using System.Collections;

public class CameraScript : MonoBehaviour {
    Player = GameObject.Find("PlayerCube");

    // Use this for initialization
    void Start () 
    {
    //  GameObject.Find(PlayerCube);
    }

    // Update is called once per frame
    void Update () 
    {
        Transform.LookAt (PlayerCube);
    }
}



Question: Enabling aggregate and compress CSS files caused error on site access
Answer: I believe this setting is stored in the variable table as preprocess_css

UPDATE variable
SET value = 'i:0;'
WHERE name = 'preprocess_css'


and then clearing cache should do the trick.  I am also pretty certain just deleting that row should do the same thing, as the default value is 0, and variables not in the table take on their default value via variable_get().

I should add, that if you can't clear the caches from the site itself, nor via drush, you can go in any manually clear out these tables.