**爬邊**（英語：），黑白棋術語，一種把獲取餘裕手原理推至極點的下棋策略，它被稱為爬邊。

下圖為兩位棋手之一決定放棄控制中心，並且在邊上頻繁下棋，結果所出現的局面。



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| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- | --- | --- | --- | --- | --- | --- | --- | --- | --- | --- | --- | --- | --- | --- | --- | --- | --- | --- | --- | --- | --- | --- | --- | --- | --- | --- | --- | --- | --- | --- | --- | --- | --- | --- | --- | --- | --- | --- | --- | --- | --- | --- | --- | --- | --- | --- | --- | --- | --- | --- | --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
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| --- | --- | --- | --- | --- | --- | --- | --- |
| a8 | b8 | c8 | d8 | e8 | f8 | g8 | h8 |
| a7 | b7 | c7 | d7 | e7 | f7 | g7 | h7 |
| a6 | b6 | c6 | d6 | e6 | f6 | g6 | h6 |
| a5 | b5 | c5 | d5 | e5 | f5 | g5 | h5 |
| a4 | b4 | c4 | d4 | e4 | f4 | g4 | h4 |
| a3 | b3 | c3 | d3 | e3 | f3 | g3 | h3 |
| a2 | b2 | c2 | d2 | e2 | f2 | g2 | h2 |
| a1 | b1 | c1 | d1 | e1 | f1 | g1 | h1 |

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| 黑先 |

爬邊的棋手佔領一條邊、或者更經常是兩條邊(相鄰的)，把中心和邊界都留給對手。 



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| --- | --- | --- | --- | --- | --- | --- | --- |
| a8 | b8 | c8 | d8 | e8 | f8 | g8 | h8 |
| a7 | b7 | c7 | d7 | e7 | f7 | g7 | h7 |
| a6 | b6 | c6 | d6 | e6 | f6 | g6 | h6 |
| a5 | b5 | c5 | d5 | e5 | f5 | g5 | h5 |
| a4 | b4 | c4 | d4 | e4 | f4 | g4 | h4 |
| a3 | b3 | c3 | d3 | e3 | f3 | g3 | h3 |
| a2 | b2 | c2 | d2 | e2 | f2 | g2 | h2 |
| a1 | b1 | c1 | d1 | e1 | f1 | g1 | h1 |

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| H7、C7、C8之後 |

如果爬邊成功，那麼對手便會發現自己缺乏棋步，因為他不能翻轉爬邊棋手在棋盤邊上的棋子。因此在上圖中，黑方可以下h7。然後白方就只有一步適當的棋步c7，而黑方回應c8。白方被迫下g7，送角給黑方(見上圖)。 
爬邊的危險也同樣是毀滅性的。如果對手成功地保持不完全散失自由，爬邊的一方會發現自己受邊的阻礙，這會給他的未來下棋帶來強烈的負面效應。因此在下圖中，黑方的爬邊企圖可能失敗。



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| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- | --- | --- | --- | --- | --- | --- | --- | --- | --- | --- | --- | --- | --- | --- | --- | --- | --- | --- | --- | --- | --- | --- | --- | --- | --- | --- | --- | --- | --- | --- | --- | --- | --- | --- | --- | --- | --- | --- | --- | --- | --- | --- | --- | --- | --- | --- | --- | --- | --- | --- | --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
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| --- |
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|  |  |  |  |  |  |  |  |
| --- | --- | --- | --- | --- | --- | --- | --- |
| a8 | b8 | c8 | d8 | e8 | f8 | g8 | h8 |
| a7 | b7 | c7 | d7 | e7 | f7 | g7 | h7 |
| a6 | b6 | c6 | d6 | e6 | f6 | g6 | h6 |
| a5 | b5 | c5 | d5 | e5 | f5 | g5 | h5 |
| a4 | b4 | c4 | d4 | e4 | f4 | g4 | h4 |
| a3 | b3 | c3 | d3 | e3 | f3 | g3 | h3 |
| a2 | b2 | c2 | d2 | e2 | f2 | g2 | h2 |
| a1 | b1 | c1 | d1 | e1 | f1 | g1 | h1 |

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| 黑先 |

輪到黑方下了，他必須打開白方的邊界。通過在多個方向上翻棋，他將給白方提供了新的選擇，白方無須被迫送角給黑方。 
爬邊可概括為一個短期策略(對手很快會發現自己缺乏棋步) ，但帶有不利的長期戰略問題(不平衡邊、弱邊、效應等等)。因此成功的爬邊通常可以確保獲勝，而失敗的爬邊嘗試通常是不可能逆轉的。