《**火影忍者疾風傳 終極風暴4**》（日版名：，英文版名：）, 是由CyberConnect2開發，萬代南夢宮遊戲於2016年在PlayStation 4、Xbox One與Windows發售的對戰動作遊戲，作為《火影忍者疾風傳 終極風暴革命》的續篇。在PlayStation 4與Xbox One進行開發，制定了為期兩年的開發計劃。

收錄追加下載内容《ROAD TO BORUTO》的《火影忍者疾風傳 終極風暴4 慕留人傳》於2017年2月2日發售。2020年4月23日在Nintendo Switch發售《火影忍者疾風傳 終極風暴4 慕留人傳》，追加下載内容《NEXT GENERATIONS》更新發佈可遊玩角色大筒木桃式與大筒木金式，. 這是為了慶祝《火影忍者 終極忍者》系列在全球銷量超過2000萬片。

作品簡介
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遊戲的視覺元素將利用次世代的技術畫出更高質素的畫面，提升玩家的視覺質感。除此之外，遊戲劇情將加入更完整的角色和忍術，而且還包含《火影忍者劇場版：最終章》的「新角色設計」。

本作品是《火影忍者》漫畫完結後的第一部遊戲作品，同是也是「火影忍者疾風傳：終極風暴」系列的最後一作。因此本作將會完整收納《火影忍者》所有原作劇情，例如漫畫中的「第四次忍界大戰」、「初代火影」千手柱間與宇智波斑的「終結谷之戰」以及漩渦鳴人與宇智波佐助的「第二次終結谷之戰」都將是CyberConnect2重點設計的劇情篇章。并通过追加下载内容《慕留人傳》收录《火影忍者劇場版：慕留人》的劇情。

遊戲玩法
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已隱藏部分未翻譯内容，歡迎參與翻譯。

*Ultimate Ninja Storm 4*'s gameplay is similar to that of previous games in the series, in which players battle each other in 3D arenas. A returning feature, omitted since the original *Ultimate Ninja Storm*, is the ability to wall-run; players can battle on the sides (walls) of each arena. A major change to the feature is the ability to have one character on the wall and the other on the field; the second player was originally also moved to the wall to keep the battle flowing and the system in check. The game has the largest number of fighters in series history. Its roster includes 106 fighters from the *Naruto* universe (including duplicates of the same characters, such as Naruto (Part 1) and Naruto (Six Paths Sage Mode, or all 7 forms of Obito Uchiha), including characters from the films *The Last: Naruto the Movie* (2014) and *Boruto: Naruto the Movie* (2015).

The option to select one of three fighting types was removed; it was introduced in *Naruto Shippuden: Ultimate Ninja Storm Revolution*, restoring the rest of the series' strongest attacks, Ultimate Jutsu and Awakenings system which enhances the fighting capabilities of fighter for a limited time. Another new feature is the ability to swap characters during battle, similar to games such as *Marvel vs. Capcom 3*. Awakenings and ultimate jutsus can be shared by switchable characters; players can build their meter with one character and switch to the other, using the same abilities with the other character (which shares the life bar). Also new to the series is the ability to break weapons and armor in free and boss battles with the ability to inflict elemental damage; fire can burn away clothing, but players can get rid of fire by moving quickly across the area or being attacked with water.

A player can initially play the main story mode about the Fourth Shinobi World War set after the events of *Naruto Shippuden: Ultimate Ninja Storm 3*. which it is divided into lineal chapters involving the parallel encounters Naruto and Sasuke have until reuniting. Optional chapters focused on the supporting cast's past are also available to play. Similar to previous *Storm* games, the history mode has boss fights with quick time events and hack and slash elements. When they complete the mode, the player can travel across an open world to recreate fights from previous series installments. The DLC *Road to Boruto* also focuses on the same open world but restricted to Hidden Leaf Village with sidequests being available besides completing its main narrative.

登場角色
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包括追加下載內容《ROAD TO BORUTO》與《NEXT GENERATIONS》更新的追加角色。 

《火影忍者疾風傳 終極風暴4》登場角色| 新規參戰 |
| --- |
| 漩渦鳴人（六道仙人模式） | 宇智波佐助（輪迴寫輪眼） | 宇智波帶人（十尾祭品之力） | 宇智波斑（六道） | 大筒木輝夜 |
|
| 宇智波帶人（爆走） | 野原凜 | 漩渦鳴人（THE LAST） | 宇智波佐助（THE LAST） | 日向花火（THE LAST） |
| 漩渦慕留人 | 宇智波紗羅妲 | 大筒木桃式 | 大筒木金式 |  |
| 木葉忍者村 |
| 漩渦鳴人 | 漩渦鳴人（仙人模式） | 漩渦鳴人（九喇嘛連結模式） | 春野櫻 | 旗木卡卡西 |
| 李洛克 | 日向寧次 | 天天 | 山中井野 | 奈良鹿丸 |
| 秋道丁次 | 日向雛田 | 犬塚牙 | 油女志乃 | 瘋狂阿凱 |
| 猿飛阿斯瑪 | 祭 | 大和 | 海野伊魯卡 | 自來也 |
| 綱手 | 「初代火影」千手柱間 | 志村段藏 | 猿飛木葉丸 | 宇智波止水 |
| 波風湊 | 漩渦九品 | 宇智波帶人 | 旗木卡卡西 |  |
| 砂忍者村 |
| 我愛羅 | 我愛羅（忍界大戰） | 勘九郎 | 手鞠 | 千代 |
| 雲忍者村 |
| 殺人蜂 | 殺人蜂（鮫肌） | 「雷影」艾 | 懶 |  |
| 岩忍者村 |
| 大軒 |  |  |  |  |
| 霧忍者村 |
| 桃地再不斬 | 白 | 照美冥 |  |  |
| 「鷹」 |
| 宇智波佐助 | 宇智波佐助（「鷹」） | 宇智波佐助（永恆的萬花筒寫輪眼） | 宇智波佐助（五影會談） | 香燐 |
| 鬼燈水月 | 重吾 |  |  |  |
| 「曉」 |
| 宇智波鼬 | 干柿鬼鮫 | 角都 | 飛段 | 地達羅 |
| 蠍 | 面具男 | 培因 | 小南 | 鳶 |
| 宇智波斑 |  |  |  |  |
| 少年篇 |
| 漩渦鳴人（少年篇） | 宇智波佐助（少年篇） | 春野櫻（少年篇） | 李洛克（少年篇） | 日向寧次（少年篇） |
| 天天（少年篇） | 山中井野（少年篇） | 奈良鹿丸（少年篇） | 秋道丁次（少年篇） | 日向雛田（少年篇） |
| 犬塚牙（少年篇） | 油女志乃（少年篇） | 我愛羅（少年篇） | 勘九郎（少年篇） | 手鞠（少年篇） |
| 君麻呂 |  |  |  |  |
| 其他 |
| 宇智波帶土 | 大蛇丸 | 藥師兜 | 藥師兜（蛇兜） | 藥師兜（仙人模式） |
| 三船 | 長門（穢土轉生） | 二位柚木斗（穢土轉生） | 枸橘櫓（穢土轉生） | 老紫（穢土轉生） |
| 藩（穢土轉生） | 泡沫（穢土轉生） | 楓（穢土轉生） | 「初代火影」千手柱間（穢土轉生） | 宇智波斑（穢土轉生） |
| 「第二代火影」千手扉間（穢土轉生） | 「第三代火影」猿飛蒜山（穢土轉生） | 「第四代火影」波風湊（穢土轉生） | 宇智波鼬（穢土轉生） | 第四代風影（穢土轉生） |
| 第三代雷影（穢土轉生） | 「第二代土影」無（穢土轉生） | 第二代水影（穢土轉生） | 半藏（穢土轉生） | 次郎坊 |
| 左近/右近 | 鬼童丸 | 多由也 |  |  |

遊戲系統
----

隊伍
在本作中，可以將複數人員組成一個隊伍。
隊長交換
在戰鬥中，可以通過在隊長角色與輔助角色之間切換來更改角色。也可以通過隊長更來更換組合。
裝備破壞
本作ではキャラクターが一定以上の攻撃を受けると装備が破壊される（具体的にはキャラクターの着用しているものがなくなるなど）場合がある。キャラクターに装備破壊が起きると防御力が落ちるが攻撃力が上がる。
屬性效果
キャラクターの使用する忍術が地形の影響を受ける場合があり、例えばはたけカカシが水面の上で雷切を使用すると雷切の威力が上がる。
合體奧義
チームを特定の組み合わせにして奥義を発動すると合体奥義が発動する。組み合わせは複数存在する。
連繫覺醒
本作にはストームゲージが存在しており、ストームゲージを溜めることでチーム全員が同時に覚醒する事ができる。

開發
--

已隱藏部分未翻譯内容，歡迎參與翻譯。
Hiroshi Matsuyama, holding a microphoneCyberConnect2 CEO Hiroshi Matsuyama oversaw the game's development.
*Storm 4* was originally intended to be a PlayStation 3 game, but its development was changed to the next generation of consoles to take advantage of hardware capability. CyberConnect2 CEO Hiroshi Matsuyama conceived the base narrative, beginning with the fight between Hashirama Senju and Madara Uchiha, over an eight-month period. Each character took fourteen months to be developed. According to Matsuyama, the game's budget was higher than previous titles (¥1.4 billion) due to the work needed on each character. Although the previous titles were released for the PlayStation 3 and Xbox 360, *Naruto Shippuden: Ultimate Ninja Storm 4* was developed for next-generation consoles as a result of demands by video-game marketers. CyberConnect2 took advantage of the PlayStation 4 and Xbox One hardware to enhance the title's graphics. The team developed the game's narrative to pick up where *Storm 3*, *Storm Generations*, and *Storm Revolution* left off, and included an adventure mode set after the story. Matsuyama gathered a number of developers for *Storm 4*, hoping that the upgraded hardware would complement the manga, and said that the its final volume inspired him to design the game.

Instead of keeping up with secondary characters, CyberConnect2 conceived the Leader System so players could use two independent fighters simultaneously. Matsuyama promised to return to the numbered titles' boss battles because they are popular with fans. Since the manga had finished by the time the game began development, he wanted *Storm 4* to have boss fights with visuals surpassing previous installments. Matsuyama cited one boss fight where Naruto Uzumaki, Sasuke Uchiha and Sakura Haruno summon giant animals to combat the Ten-Tails, with Naruto's giant toad Gamakichi "surfing" through the Ten-Tails with a wooden sword. To improve game length, Matsuyama also wanted an online mode. Unique techniques, not present in the manga, were created to fit the pairings which were popular with fans.

Matsuyama wanted to add material from the New Generation Project, which was begun by the series when the manga ended its serialization in 2014. The team listened to suggestions by fans, based on the previous games, to make the battle system easier to work. A mechanic brought from previous games are the walls, where the player can lose a fight by falling from the ring; early in *Ultimate Ninja Storm 4*'s development, the staff debated implementing them in boss fights. When he saw the finished product, Matsuyama was moved by the final fight between Naruto and Sasuke. He sketched the two fighters, intending to put it on the game and promising gamers that they would enjoy the fight.

The hardware enabled a new mechanic in which the player character can receive assistance from another character with fire- or wood-based techniques; the details of each differ. Matsuyama noted that the implementation of running on walls was controversial among the staff; one demo focused on environmental effects, such as smoke and sand. Asked about adding Hanabi Hyuga to the cast, Matsuyama said that it would be her *The Last: Naruto the Movie* incarnation.

The team researched several types of animation to improve the game's quality. Bleach bypass was used, with reworked lighting to resemble anime; Matsuyama called it a playable anime. The game environment and the characters' facial animations were highly detailed, thanks to the new hardware. Effects were changed as well; a fire burns the victim's clothing, forcing the player to turn off the fire. Although the Shinobi world war is the focus of the story, Matsuyama also wanted the team to prioritize the final battle between Naruto and Sasuke. In early segments of the story, the team used animation from Studio Pierrot's *Naruto Shippuden* anime; Matsuyama said that the narrative at the beginning of the game was already well done, and the early chapters resemble anime. The team used multiple animation frames for the story mode, and Matsuyama aimed to balance the game's visuals with Pierrot's animation.

發佈與下載內容
-------

已隱藏部分未翻譯内容，歡迎參與翻譯。
*Naruto Shippuden: Ultimate Ninja Storm 4* was announced for the PlayStation 4 in December 2014. The game was playable by the public for the first time at Gamescom 2015. Originally planned for fall 2015, it was announced in August of that year that the game would be delayed until February 2016 to make it more authentic and up-to-date. The band Kana-Boon played "Spiral"（，Supairaru）, its opening theme. A demo version was playable at the 2015 Jump Festa.

*Road to Boruto*, an expansion with elements from *Boruto: Naruto the Movie*, was released on February 3, 2017; Bandai Namco Entertainment decided to end the *Ultimate Ninja Storm* series with it. In the patch, new versions of Naruto and Sasuke were added to a new cast: Boruto Uzumaki, Sarada Uchiha and Mitsuki. When *Storm 4*'s development was finished, CyberConnect2 began work on DLC in response to the favorable response to *Boruto: Naruto the Movie*. The team surveyed players about what they wanted to play in the game, and most responses involved Boruto Uzumaki's generation. Matsuyama thought that Boruto's main story would take three or four hours, and side stories were created to increase game length. Although this DLC was intended as the *Storm* series' final chapter, other DLC (side stories focused on Gaara and Shikamaru Nara) was released in March 2016. Additional DLC was "Virtual Reality", in which Boruto can fight strong bosses.

A patch for the PC version, giving the game a 60-FPS frame rate, was released in February 2017. A Nintendo Switch port was announced and a Next Generations DLC pack for all platforms, with new playable characters and costumes from the *Boruto: Naruto Next Generations* anime series, was announced in December 2019. The pack included Kinshiki and Momoshiki Ōtsutsuki as playable characters and adult skins from other supporting characters. Matsuyama said that porting the game to Switch was Bandai's decision, rather than his, until CyberConnect2 approved it.

評價
--

| 评价 |
| --- |
|  |

### 銷售

已隱藏部分未翻譯内容，歡迎參與翻譯。
*Storm 4* sold a chart-topping 64,446 copies in Japan for the PlayStation 4, exceeding the launch sales of the first two *Storm* games but failing to reach those of *Storm 3*. According to the *Siliconera* website, the lower sales may have been related to *Storm 4*'s release after the manga ended its serialization (unlike the previous games). A Bandai Namco press release reported in February 2016 that *Storm 4* had shipped 1,334,000 copies worldwide: 80,000 in Japan, 84,000 elsewhere in Asia, 550,000 in Europe, and 620,000 in North America. *VentureBeat* found it as one of the top-selling fighting games during its release rivaled only by Capcom's *Street Fighter V*. In June 2016, TV Tokyo announced that the game had sold over 1.5 million copies worldwide. On September 12 of that year, Bandai Namco Entertainment announced that *Storm 4* had shipped two million copies.

The expansion *Road to Boruto* sold 9,204 units in Japan which was considered as a strong number by *Siliconera* due it being DLC. In November 2017, it was announced that the combined shipments of the original game, *Road to Boruto* and digital sales had reached three million copies. During a live stream CyberConnect2 announced that *Storm 4* including *Road to Boruto* had sold 5.8 million copies by March 2020.

### 關鍵性反響

已隱藏部分未翻譯内容，歡迎參與翻譯。
The PlayStation 4 game has a score of 79/100 on Metacritic and the Xbox One game has a score of 80/100, indicating positive reviews. *GameSpot* praised its visuals, character designs and narrative. *HobbyConsolas* praised the narrative's multiple twists and the game's visuals. A *Destructoid* reviewer enjoyed the "extravagant" combat and visuals. He praised the story mode for explaining ambiguities from the original series (such as the origin of Kakashi's Sharingan eye technique), but felt that the cutscenes lacked balance with the shorter fights. An *IGN* reviewer criticized the game's short campaign and poor presentation in the early chapters (due to the use of frames rather than CGI scenes), but found the climax and Naruto's final fights more interesting. *GameRevolution* said that thanks to multiple storylines (most notably Sasuke Uchiha's and Obito's), the player could see the narrative from different points of view. This enriched the main story, making it enjoyable for returning fans or players new to the series. The number of cutscenes from the main campaign was also well-received.

About gameplay, *GameSpot* found its fighting system too simple and geared to fans of the series rather than fighting games in general. An *IGN* reviewer criticized the game's poor AI and connection problems, but enjoyed the fighting system. According to *Hardcore Gamer*, it had "solid controls and an outstanding roster of characters". *The Escapist* rated the game nine out of ten, praising its gameplay and narrative. A *Hobby Consolas* reviewer praised the amount of CyberConnect2 content, citing the open world after the main campaign (since players could revisit fights from previous games); unlike *IGN*, he found the AI more challenging. The reviewer also praised the new tag-team system (for adding strategy to the combat) and the detail in the fighters' clothing. A *GameRevolution* review said that despite the simple controls in the cast, each major boss fight was appealing in visuals and speed; the use of assistant characters in fights was also praised.

*Road to Boruto* has a 70 on Metacritic for the PlayStation 4 version, indicating "mixed or average reviews", and 77 for the Xbox One version, indicating "generally favorable reviews". *Jeaxtu* considered *Road to Boruto* a satisfying conclusion to the *Naruto* series (based on the new characters), but found it too short. *PlayStation Universe* agreed, saying that the new narrative was interesting but *Road to Boruto* was too short. An *Atomix* reviewer felt that the new adventure mode completed *Storm 4*'s narrative, since events from the original *Naruto* series and *Boruto: Naruto the Movie* were explained. Criticizing the lack of new gameplay, the reviewer praised the new cast and the adult versions of Naruto and Sasuke.

The Nintendo Switch port of the game has a score of 79 on Metacritic, indicating favorable reviews. *Eurogamer* praised the amount of game content; completing the campaign and the DLC could take 35 hours. *Nintendo Life* enjoyed the cast and the game's responsive controls, but questioned the addition of quick-time events and the presentation. *Hobby Consolas* found the controls improved and regarded its visuals as superior to the previous *Storm* games, but felt that it did not take advantage of the Switch's full capacity. A *Meristation* review said that although the Switch port retained good combat and narrative, the graphics were worse than the original and not enough characters were playable.

### 後續

已隱藏部分未翻譯内容，歡迎參與翻譯。
The final fight between Sasuke and Naruto was considered one of the Pierrot staff's greatest challenges, and it took a month to adapt it from the manga. Pierrot received assistance from CyberConnect2 in the making of it. Although Matsuyama received a number of requests in 2019 from fans to develop another *Storm* game, he said that it was the final game of the series. He said that Bandai Visual would decide if a new series of games, focused on Boruto Uzumaki, should be developed.

主題曲
---

| 歌名 | 歌手 | 作詞 | 作曲 | 編曲 |
| --- | --- | --- | --- | --- |
| スパイラル（日语：） | KANA-BOON | 谷口鮪 | 谷口鮪 | KANA-BOON |

参考來源
----

註釋：

参考資料：

1. 1 2 . Anime News Network. 2015-07-30  [2015-08-27]. （原始内容存档于2020-09-04）.
2. 1 2 3 . True Achievements. 2015-08-07  [2015-08-27]. （原始内容存档于2015-08-12）.
3. ↑ . Anime News Network. 2014-02-11  [2014-12-12].
4. ↑ . 2014-12-26  [2015-04-17]. （原始内容存档于2015-04-17）.
5. 1 2 . Anime News Network. 2019-12-16  [2019-12-17]. （原始内容存档于2020-01-27）.
6. ↑ .  [2020-04-26]. （原始内容存档于2020-03-17）.
7. ↑ . YouTube. 2014-12-30  [2014-12-30]. （原始内容存档于2016-03-12）.
8. 1 2 . Siliconera. April 13, 2015  [June 28, 2020]. （原始内容存档于2021-06-30）.
9. ↑ . Gamasutra. April 24, 2020  [June 29, 2020]. （原始内容存档于2021-06-29）.
10. 1 2 3 . Bandai Namco Entertainment America. April 29, 2015  [June 29, 2020]. （原始内容存档于2020-12-28）.
11. ↑  Quesada, Daniel.  [*Naruto Shippuden Ultimate Ninja Storm 4*: Preview and interview]. Hobby Consolas. December 23, 2014  [June 29, 2020]. （原始内容存档于2021-06-29） （西班牙语）.
12. ↑  Ramsey, Robert.. Push Square. July 14, 2015  [November 2, 2020]. （原始内容存档于2021-06-29）.
13. 1 2   [Interview with Matsuyama *Naruto Shippuden Ultimate Ninja Storm 4* Latin America]. Bandai Namco Latinoamérica. April 5, 2015  [June 29, 2020]. （原始内容存档于2020-09-11） （西班牙语）.
14. 1 2 . IGN. March 1, 2016  [June 28, 2020]. （原始内容存档于2021-06-29）.
15. ↑  Ramsey, Robert.. Push Square. February 3, 2017  [November 2, 2020]. （原始内容存档于2021-06-29）.
16. ↑  キャラクター （页面存档备份，存于） ナルティメットストーム4公式サイト
17. ↑  キャラクター （页面存档备份，存于） ナルティメットストーム4 ROAD TO BORUTO公式サイト
18. 1 2 3  リーダーチェンジ | バトルシステム （页面存档备份，存于） ナルティメットストーム4公式サイト
19. 1 2  装備破壊 | バトルシステム （页面存档备份，存于） ナルティメットストーム4公式サイト
20. ↑  属性効果 | バトルシステム （页面存档备份，存于） ナルティメットストーム4公式サイト
21. 1 2 3  合体奥義／連係覚醒 | バトルシステム （页面存档备份，存于） ナルティメットストーム4公式サイト
22. ↑   [No. 278 "Estimating Man-hours for Game Software (2) Naruto Edition"]. Note.  [October 12, 2020]. （原始内容存档于2023-06-28） （日语）.
23. 1 2  Mora, Manu.  [We interview Hiroshi Matsuyama about *Naruto Shippuden: Ultimate Ninja Storm 4*]. Guilty Bit. 14 May 2015  [June 29, 2020]. （原始内容存档于2020-06-30） （西班牙语）.
24. ↑  Briefs, Michael.. PlayStationLifeStyle. December 29, 2015  [June 28, 2020]. （原始内容存档于2021-06-29）.
25. ↑   [What is the "super anime expression" of "*Naruto Shippuden Ultimate Storm 4*" that CyberConnect2 Hiroshi Matsuyama talks about? (3/3)]. Famitsu.  [June 29, 2020]. （原始内容存档于2021-07-01） （日语）.
26. ↑ . Rice Digital.  [June 28, 2020]. （原始内容存档于2021-06-28）.
27. ↑ . PlayStation Blog. January 28, 2016  [June 30, 2020]. （原始内容存档于2020-06-30）.
28. ↑  Hiroshi Matsuyama [@@PIROSHI\_CC2].  (推文). February 2, 2016  [July 17, 2020] –Twitter.
29. ↑  Hiroshi Matsuyama [@@PIROSHI\_CC2].  (推文). February 3, 2016  [July 17, 2020] –Twitter.
30. ↑ . JPGames. 21 July 2015  [June 28, 2020]. （原始内容存档于2020-06-30）.
31. ↑  Sato.. Siliconera. December 11, 2014  [June 29, 2020]. （原始内容存档于2021-06-28）.
32. ↑ . IGN. 17 September 2015  [June 28, 2020]. （原始内容存档于2021-06-28）.
33. ↑ . Anime News Network.  [June 30, 2020]. （原始内容存档于2022-01-08）.
34. ↑  Kollar, Philip.. Polygon. September 14, 2016  [September 15, 2016]. （原始内容存档于2016-09-16）.
35. ↑ . December 18, 2016  [June 29, 2020]. （原始内容存档于2022-01-05）.
36. ↑ . IGN. March 29, 2016  [June 28, 2020]. （原始内容存档于2021-06-28）.
37. ↑ . Shonen Gamez. January 18, 2017  [June 28, 2020]. （原始内容存档于2022-01-05）.
38. ↑  Lada, Jenn.. Siliconera. February 6, 2017  [June 28, 2020]. （原始内容存档于2021-06-29）.
39. ↑ . Naruto Game BN.  [June 30, 2020]. （原始内容存档于2021-06-25）.
40. ↑   [Naruto Storm 4: *Road To Boruto* finally reaches the Swtich in 2020]. Nextn. December 2019  [June 28, 2020]. （原始内容存档于2021-06-28） （西班牙语）.
41. 1 2 . Metacritic. Red Ventures.  [27 June 2016]. （原始内容存档于2019-08-16）.
42. 1 2 . Metacritic. Red Ventures.  [June 26, 2017]. （原始内容存档于2019-12-26）.
43. 1 2 . Metacritic. Red Ventures.  [April 30, 2020]. （原始内容存档于2020-05-09）.
44. 1 2  Kate Dale, Laura.. Destructoid. February 4, 2016  [27 June 2016]. （原始内容存档于2019-10-07）.
45. 1 2  Di Luca Del Pizzo.  [*Naruto Shippuden Ultimate Ninja Storm 4 Road to Boruto* review]. Eurogamer. April 30, 2020  [2021-06-25]. （原始内容存档于2021-09-23） （意大利语）.
46. 1 2 3 . GameRevolution.  [June 28, 2020]. （原始内容存档于2021-01-31）.
47. 1 2 3  Kemps, Heidi.. GameSpot. March 9, 2016  [27 June 2016]. （原始内容存档于2019-10-07）.
48. 1 2  King, Christopher.. Hardcore Gamer. February 19, 2016  [27 June 2016]. （原始内容存档于2018-12-24）.
49. 1 2 3 . IGN. 9 February 2016  [27 June 2016]. （原始内容存档于2019-09-24）.
50. 1 2 . Nintendo Life.  [June 28, 2020]. （原始内容存档于2021-06-29）.
51. 1 2  Russell, H.D.. The Escapist. 17 February 2016  [27 June 2016]. （原始内容存档于2018-12-24）.
52. 1 2  Reyes, Mike.. Atomix. March 2, 2017  [June 28, 2020]. （原始内容存档于2021-06-29） （西班牙语）.
53. 1 2 . PlayStation Universe.  [June 28, 2020]. （原始内容存档于2021-06-30）.
54. 1 2 . Jeaxtu.  [June 28, 2020]. （原始内容存档于2021-06-28） （法语）.
55. ↑ . Siliconera.  [June 28, 2020]. （原始内容存档于2017-06-12）.
56. ↑  Sato.. Siliconera. February 8, 2016  [June 28, 2020]. （原始内容存档于2021-06-29）.
57. ↑  Grubb, Jeff.. VentureBeat. March 10, 2016  [November 2, 2020]. （原始内容存档于2020-11-11）.
58. ↑ . Anime News Network.  [June 10, 2016]. （原始内容存档于2019-11-10）.
59. ↑ . Anime News Network. September 12, 2016  [September 15, 2016]. （原始内容存档于2019-10-04）.
60. ↑  Sato.. Siliconera. February 8, 2017  [November 1, 2020]. （原始内容存档于2020-12-04）.
61. ↑ . Anime News Network. November 2, 2017  [November 2, 2017]. （原始内容存档于2019-05-20）.
62. ↑ . Kitguru.  [February 8, 2021]. （原始内容存档于2021-03-01）.
63. ↑ . Xbox Magazine. March 28, 2020  [February 8, 2021]. （原始内容存档于2021-06-29）.
64. 1 2
65. ↑ . Metacritic. Red Ventures.  [November 2, 2020]. （原始内容存档于2020-10-03）.
66. ↑ . Metacritic. Red Ventures.  [May 18, 2021]. （原始内容存档于2018-12-20）.
67. ↑
68. ↑
69. ↑ . Pierrot.  [October 18, 2019]. （原始内容存档于2020-06-30） （日语）.
70. ↑  Ramsey, Robert.. Push Square. October 11, 2019  [June 29, 2020]. （原始内容存档于2021-11-23）.

外部連結
----

* 官方网站 （日語）


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| 

| * 
* 论
* 编
火影忍者 |
| --- |
|  |
| 

|  火影忍者（作者：岸本齐史） |
| --- |
|  |
| 

|  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 動畫 | 

|  |  |  |  |  |  |  |
| --- | --- | --- | --- | --- | --- | --- |
| 第1期（無印） | 

|  |  |
| --- | --- |
| 電視 | 火影忍者（集數列表） |
|  |
| 電影 | 雪姬忍法帖 | 夢幻的地底遺跡 | 三日月島上的動物騷亂 |

 |
|  |
| 第2期（疾風傳） | 

|  |  |
| --- | --- |
| 電視 | 
* 火影忍者疾風傳
	+ 集數前期
	+ 後期

 |
|  |
| 電影 | 鳴人將死 | 牽絆 | 火意志的繼承者 | 失落之塔 | 血獄 | 忍者之路 | 最終章 | 慕留人 |

 |

 |
|  |
| 外傳漫畫 | 卡卡西外傳～戰場上的少年時代～ | 第七代火影與緋色的花月 |
|  |
| 輕小說 | 木葉新傳 湯煙忍法帖 | 宇智波的後裔與天球的星塵 |
|  |
| 廣播 | 火影忍者 (廣播)（：） |
|  |
| 樂曲 | 

|  |  |  |  |  |  |  |
| --- | --- | --- | --- | --- | --- | --- |
| 第1期（無印） | 

|  |  |
| --- | --- |
| 動畫OP | R★O★C★K★S | 遥か彼方 | 悲しみをやさしさに | GO!!! | 青春狂騒曲 | ノーボーイ・ノークライ | 波風サテライト | Re:member | ユラユラ |
|  |
| 動畫ED | Wind | ハルモニア | ビバ★ロック 〜japanese side〜 | ALIVE | 今まで何度も | 流星 | マウンテン・ア・ゴーゴー・ツー | はじめて君としゃべった | 失くした言葉 | スピード | そばにいるから | パレード | Yellow moon | ピノキオ | シナリオ |

 |
|  |
| 第2期（疾風傳） | 

|  |  |
| --- | --- |
| 動畫OP | Hero's Come Back!! | distance | ブルーバード | CLOSER | ホタルノヒカリ | Sign | 透明だった世界 | Diver | ラヴァーズ | newsong | 突撃ロック | Moshimo | ニワカ雨ニモ負ケズ | 月の大きさ | 紅蓮 | 剪影 | 風 | LINE | ブラッドサーキュレーター | カラノココロ |
|  |
| 動畫ED | 流れ星〜Shooting Star〜 | 道 〜to you all | キミモノガタリ | 目覚めろ!野性 | 素直な虹 | Broken Youth | Long Kiss Good Bye | バッチコイ!!! | 深呼吸 | My ANSWER | おまえだったんだ | For You | 自転車 | うたかた花火 | U can do it! | 真夜中のオーケストラ | FREEDOM | 欲望を叫べ!!!! | Place to Try | バイマイサイド | カスケード | この声枯らして feat. CHEHON | MOTHER | さよならメモリー | I Can Hear | 夢を抱いて 〜はじまりのクリスロード〜 | ブラックナイトタウン | 虹 | FLAME | Never Change feat.Lyu:Lyu | だめだめだ | Spinning World | 言葉のいらない約束 | 虹の空 | トラブルメイカー | そんな君、こんな僕 | 青のララバイ |ピノとアメリ | 旅立ちの唄 | 絶絶 |

 |
|  |
| 第2期（少年篇） | SUMMER FREAK | さよなら世界 | 道標 |
|  |
| 電影 | Home Sweet Home | Ding! Dong! Dang! | つぼみ | NO RAIN NO RAINBOW | 誰かが | if | 雄叫び | それでは、また明日 | 星のうつわ | 潛水者 |
|  |
| 精選輯 | Best Hit Collection | BEST HIT COLLECTION 2 | ALL STARS | SUPER HITS | BEST HIT | GREATEST HITS |
|  |
| 其它 | サウンドトラック | IN ROCK |

 |

 |

 |
|  |
| 

|  慕留人-火影忍者新世代-（原作・監修：岸本齐史 | 作畫：池本幹雄） |
| --- |
|  |
| 

|  |  |
| --- | --- |
| 動畫 | 
* 慕留人-火影忍者新世代-（集數列表）

 |
|  |
| 電影 | 
* 第1部（通算第11部）

 |
|  |
| 樂曲 | 

|  |  |
| --- | --- |
| 動畫OP | 
* バトンロード
* OVER
* It's all in the game
* Lonely Go!
* ゴールデンタイム
* ティーンエイジドリーム

 |
|  |
| 動畫ED | 
* ドリーミージャーニー
* サヨナラムーンタウン
* 僕は走り続ける - デンシンタマシイ
* 花鳥風月
* ライカ
* ポラリス
* 強がりLOSER
* Ride or Die
* 未完成な光たち
* Wish on
* Fireworks

 |
|  |
| 電影 | ダイバー |

 |

 |

 |
|  |
| 

|  SD漫畫 |
| --- |
|  |
| 

|  |  |
| --- | --- |
| 漫畫 | 
* 李洛克的青春全力忍傳
* 宇智波佐助的寫輪眼傳
* 慕留人-最強狂奔世代-（：）

 |
|  |
| 動畫 | 
* 李洛克的青春全力忍傳

 |
|  |
| 樂曲 | 

|  |  |
| --- | --- |
| 動畫OP | 
* ラブソング

 |
|  |
| 動畫ED | 
* Go!Go!Here We Go!ロック・リー

 |

 |

 |

 |
|  |
| 

|  遊戲（火影忍者遊戲列表） |
| --- |
|  |
| 
* 激鬥忍者大戰！（2|3|4|EX|EX2|EX3）
* 木葉的忍者英雄（2|3）
* 終極覺醒（2|3）
* 終極風暴（2（英语：）|世代（英语：）|3（英语：）|爆發（英语：）|革命|4）
* NARUTO TO BORUTO 新忍出擊

 |

 |
|  |
| 

|  相關用語・登場角色 |
| --- |
|  |
| 

|  |  |
| --- | --- |
| 相關用語 | 
* 忍者
* 査克拉
* 寫輪眼
* 曉
* 尾獸
* 術（血继限界 | 通靈之術）
* 地理（火之國 | 木葉忍者村角色列表）
* 宇智波一族

 |
|  |
| 登場角色
* 火影忍者角色列表慕留人-火影忍者新世代-角色列表
 | 

|  |  |
| --- | --- |
| 卡卡西班 | 
* 漩渦鳴人
* 宇智波佐助
* 春野櫻
* 旗木卡卡西
* 祭
* 大和

 |
|  |
| 阿斯瑪班 | 
* 奈良鹿丸
* 秋道丁次
* 山中井野
* 猿飛阿斯瑪

 |
|  |
| 紅班 | 
* 犬塚牙
* 油女志乃
* 日向雛田
* 夕日紅

 |
|  |
| 阿凱班 | 
* 李洛克
* 日向寧次
* 天天
* 瘋狂阿凱

 |
|  |
| 三忍 | 
* 自來也
* 大蛇丸
* 綱手

 |
|  |
| 木葉丸班 | 
* 漩渦慕留人
* 宇智波紗羅妲
* 巳月
* 猿飛木葉丸

 |
|  |
| 萌黃班 | 
* 奈良鹿代
* 山中豬陣
* 秋道蝶蝶
* 風祭萌黃

 |
|  |
| 烏冬班 | 
* 結乃岩兵衛
* 雷門電氣
* 李梅塔
* 伊勢烏冬

 |
|  |
| 花火班 | 
* 筧菫
* 伊豆野山葵
* 雀乃淚
* 鐵椿
* 日向花火

 |
|  |
| 其他 | 
* 我愛羅
* 藥師兜
* 宇智波鼬
* 宇智波帶人
* 宇智波斑

 |

 |

 |

 |
|  |
| 

|  相關項目 |
| --- |
|  |
| 
* 岸本齐史
* 池本幹雄
* 小太刀右京
* 週刊少年Jump
* Studio Pierrot
* 東京電視台（TXN）
* 萬代
* 萬代南夢宮娛樂
* 多美
* 突襲51區，他們不能阻止我們所有人

 |

 |
|  |
| 維基百科:火影忍者專題 |

 |